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Post by ahglock on Jun 17, 2022 3:11:16 GMT
Honestly after playing so many games that a "ultra serious grimdark with and make me feel so depressed that I hope I die in my sleep" tone so pardon me if I prefer the tone of MEA over the MET.
People are fine with a lighter tone, but they want the tone to match the story. MEA had a plenty grimdark story but it was filled with Gilmore girl patter.
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Post by themikefest on Jun 17, 2022 15:39:29 GMT
Other deal breakers for me would be making certain choices canon like the Destroy Ending or curing the genophage. My canon Shep chose Control and sabotaged the cure so if Bioware intends to override that player agency then I won't be buying the next game (I can understand why synthesis and refuse might be impossible to implement in future games, but that same excuse doesn't work for control). When it comes to choices, I would have to wonder when people say their canon Shepard.....Does that mean they have played the trilogy more than once making different choices from their canon run? I have played the trilogy x number of times. There are only two choices I've made that remain constant, letting the council die and choosing red. A few choices I've made were done once to see/hear the difference. If Bioware chooses to cure the genophage, even though my preference is to sabotage, I would accept that choice. The release of the teaser hints at Liara showing up in the next ME game. She can die in ME3. If Bioware puts in the game t'soni is part of the main story, they're telling me they don't care about your choices by saying that playthrough is invalid. If the game uses something like the DA keep with the player checking t'soni died in ME3 without showing up in the game, that would be ok. But I doubt that will happen. Bioware put her in that teaser for a reason. The other thing is what details will she say about Shepard, if she does? What she says would have to match your trilogy playthrough. In ME1, you can threaten to throw her sorry a** back in the Volcano. You can ignore for all of ME2. You can ignore her in ME3 as much as the game will allow. That tells me the player didn't care about the character. What if in the next game she says Shepard and I were close friends? I would guess that player wouldn't be too thrilled. I'm sure Bioware could weasel their way around that with some blah, blah dialogue. I do agree with some saying if the next game takes place in the Milky Way, some choices would/might have to be made canon. Bioware could have separate lines of dialogue for the player to choose based on their trilogy playthrough to explain why the genophage was cured or not.
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Post by trinity0 on Jun 17, 2022 20:30:42 GMT
If you ignore Garrus im ME1 and don´t recruit him it has no affect in ME2. In ME2, Garrus is always acting like he is best frind with Shepard. So, yes even in the Triologie they ignored Player Choices.
I never liked DA2 or Inquisition for many reasons. One resason was that Leliana is always part of DA2 and Inquisition, even though you can kill her in Origin
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Post by Son of Dorn on Jun 17, 2022 22:53:20 GMT
If you ignore Garrus im ME1 and don´t recruit him it has no affect in ME2. In ME2, Garrus is always acting like he is best frind with Shepard. So, yes even in the Triologie they ignored Player Choices. I never liked DA2 or Inquisition for many reasons. One resason was that Leliana is always part of DA2 and Inquisition, even though you can kill her in Origin So... Business as usual then?
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Post by trinity0 on Jun 19, 2022 13:14:15 GMT
If you ignore Garrus im ME1 and don´t recruit him it has no affect in ME2. In ME2, Garrus is always acting like he is best frind with Shepard. So, yes even in the Triologie they ignored Player Choices. I never liked DA2 or Inquisition for many reasons. One resason was that Leliana is always part of DA2 and Inquisition, even though you can kill her in Origin So... Business as usual then? If there are choices in a game, the choices should be respected from the development in a sequel. Or they just do a game like the Last of us with no choices at all.
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Post by themikefest on Jun 19, 2022 15:12:50 GMT
If you ignore Garrus im ME1 and don´t recruit him it has no affect in ME2. In ME2, Garrus is always acting like he is best frind with Shepard. So, yes even in the Triologie they ignored Player Choices. There is a difference in ME2. If I don't recruit him in ME1, then taken on Horizon, he will not mention Williams by name. He stays silent. Just like old times when first seeing him in ME2 doesn't make sense. If only Shepard could ask him about those old times. It's in ME3 where things really have no effect. If taken on Sur'Kesh, he will recognize Kirrahe, and Kirrahe will mention Garrus by name. If anything why not have Garrus remain silent. The other time is the bottle shooting. He says he saved Shepard on this, that, and the other place. That's hard to do if he wasn't recruited in ME1. The above is something I posted when Gamble first posted his tweet about we respect players choice. I would ask him about that. I would also ask him if he/Bioware respect players choice, then why are they showing t'soni in the teaser if she can be killed in ME3. Then again, why are they showing dead reapers? Are they hinting at red being the ending they choose? Is he/Bioware, throwing out this so-called respect players choice crap out the window? I'm sure his answer will be a shrug of his shoulders. I don't mind if he/Bioware chooses whatever, but don't tweet/say anything that is not true. Then again he and others were full of it when talking about ME3. So... Business as usual then? If there are choices in a game, the choices should be respected from the development in a sequel. Or they just do a game like the Last of us with no choices at all. I agree with another poster saying choices should be confined to that one game. Another way is to reduce choices. Look at ME1. Why is there a choice to save the council or not? Shepard has no idea how large a force the geth has. If anything, leave the choice to Hackett since he can see the battle and know if he has the resources to save the asari ship as well as dealing with the reaper. If the trilogy were to be remade, I would have the council always surviving. There are several other examples of where choices could have been removed from the trilogy.
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Post by Son of Dorn on Jun 19, 2022 15:17:28 GMT
So... Business as usual then? If there are choices in a game, the choices should be respected from the development in a sequel. Or they just do a game like the Last of us with no choices at all. Then doing that should be the goal, cause what Bio does isn't working.
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Post by trinity0 on Jun 19, 2022 17:50:19 GMT
If you ignore Garrus im ME1 and don´t recruit him it has no affect in ME2. In ME2, Garrus is always acting like he is best frind with Shepard. So, yes even in the Triologie they ignored Player Choices. There is a difference in ME2. If I don't recruit him in ME1, then taken on Horizon, he will not mention Williams by name. He stays silent. Just like old times when first seeing him in ME2 doesn't make sense. If only Shepard could ask him about those old times. It's in ME3 where things really have no effect. If taken on Sur'Kesh, he will recognize Kirrahe, and Kirrahe will mention Garrus by name. If anything why not have Garrus remain silent. The other time is the bottle shooting. He says he saved Shepard on this, that, and the other place. That's hard to do if he wasn't recruited in ME1. I didn´t know that, because Garrus is usually not in my Team on Horizon or Sur'kesh
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Post by Giant Ambush Beetle on Jun 19, 2022 20:36:38 GMT
There are actually only a few total deal breakers for me.
Off the top of my head:
* Having to play a fixed protagonist (I absolutely insist on having the option to choose the appearance and gender of my protagonist.) * Asinine story - If the story is really bad and makes no sense and / or if it is closely related to current political agendas and it feels like cheap propaganda. * Broken ingame economy to push for expensive microtransactions. * Player choices being ignored
That's about it I think.
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Post by ergates on Jun 22, 2022 15:18:56 GMT
On the other hand I like large areas to explore, so that's a sale point, not a deal-breaker for me. I've no issue with large areas per se, but there has to be some quality or point that justifies the size. Huge empty spaces populated by a few NPCs, the occasional camp, respawning enemies and a bunch of fetch quests, collectibles and busywork is not compelling for me. This is one of the reasons Crestwood is such a wonderful part of Dragon Age Inquisition, whereas The Exalted Plains is (for me at least) very dull and tedious, and also why so many of the planets in Mass Effect Andromeda feel tedious and lifeless to me. Crestwood is thematic, it has a theme, and delivers on that theme. It has a self-contained story, and is filled with compelling landmarks that are designed to catch the players attention and drive home that theme. Your actions matter, your presence makes a difference, you interact properly with the world. Contrast that to something like Elaaden in ME:A, which is basically a huge open space of nothingness, populated by a few clickety-click Fed Ex quests, a handful of camps filled with generic NPCs and your job is to drive around this huge area, looking for NPCs to help, following the map markers, performing your tasks with the same rote repetition until it's over. You don't really experience Elaaden, it's not really a compelling story you're involved in - instead you complete Elaaden, ticking all the dozens of boxes until all content is consumed. And now compare that experience to something like Mass Effect 2's assault on Purgatory to rescue Jack. It's short, it's sharp, it's compact. A single space station, but one that's absolutely filled to the brim with narrative-driven experiences and memorable moments.
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Post by winterking on Jun 24, 2022 10:41:00 GMT
Probably overwhelming negative reception would be the deal breaker for me.
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Post by Pounce de León on Jun 24, 2022 10:56:24 GMT
Not another half-assed attempt at open world while only employing level designers doing levels for the job.
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Post by mannyray on Jun 25, 2022 10:44:20 GMT
Probably overwhelming negative reception would be the deal breaker for me. I generally decide for myself. That seems alien to some for reasons I can't begin to understand.
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Post by dmc1001 on Jun 25, 2022 16:41:59 GMT
Other deal breakers for me would be making certain choices canon like the Destroy Ending or curing the genophage. My canon Shep chose Control and sabotaged the cure so if Bioware intends to override that player agency then I won't be buying the next game (I can understand why synthesis and refuse might be impossible to implement in future games, but that same excuse doesn't work for control). When it comes to choices, I would have to wonder when people say their canon Shepard.....Does that mean they have played the trilogy more than once making different choices from their canon run? I have played the trilogy x number of times. There are only two choices I've made that remain constant, letting the council die and choosing red. A few choices I've made were done once to see/hear the difference. If Bioware chooses to cure the genophage, even though my preference is to sabotage, I would accept that choice. I agree here. BW really can't make three games to account for every choice. At some point they had an idea of the most popular choices and that's probably minor. I think the choices most likely to be player-directed are the squadmates who might die in the SM and the VS (if either survived by the end of ME3). Cortez is also a possible dead crew member. Liara is sadly a given. Tali and Garrus is almost definitely survive even if they died in ME2 - after all, Garrus shows in ME2 up even if never recruited in ME1. Wrex probably survives, but it depends on how important curing the genophage is to the story. It might be meaningless or just an offhand reference.
All of the above assumes former squadmates even reappear. They may not.
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Post by dmc1001 on Jun 25, 2022 16:43:54 GMT
Probably overwhelming negative reception would be the deal breaker for me. I generally decide for myself. That seems alien to some for reasons I can't begin to understand. I think a lot of people tried that with MEA and were disappointed. However, I'm not convinced that a lot had to do with a lot of reviewers blowing things way out of proportion. Yes, some people just disliked it but I don't think it did as poorly as believed. The only reason to not buy it right away might be to save money when it goes on sale.
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Post by winterking on Jun 28, 2022 9:39:55 GMT
Probably overwhelming negative reception would be the deal breaker for me. I generally decide for myself. That seems alien to some for reasons I can't begin to understand. I will check gameplay videos and reviews first. I'm not spending money on a video game first to decide for myself that is crap.
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Post by dmc1001 on Jun 28, 2022 19:36:48 GMT
* Broken ingame economy to push for expensive microtransactions. Yeah, so, EA has been pushing microtransactions. I've mentioned at times that, yeah, I play The Sims 4. Sue me. Anyway, they're doing this with "kits". $4.99 for, here's the first one, dust balls and the ability to sweep them up. Dust balls. And guess what? People are buying them. I'd like to think that RPG players for games like ME, DA, FO and TES are better than that but I'm not so sure. Or did you mean that you can't succeed without the things you have to pay for? In that case, it's a definite dealbreaker for me. But we'll see. Wasn't DA4 supposed to be "live service" like Anthem? Anthem was a failure and they stopped it. Does live service use microtransactions to succeed in the game?
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Post by hulluliini on Jun 29, 2022 7:59:08 GMT
I think ME2 had some cosmetic kit with alternative looks for squaddies, and maybe some new heavy weapons? I've never been particularly interested in weapons and the alternative looks didn't look so good, so it was easy to pass.
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Post by dmc1001 on Jun 29, 2022 17:32:11 GMT
I think ME2 had some cosmetic kit with alternative looks for squaddies, and maybe some new heavy weapons? I've never been particularly interested in weapons and the alternative looks didn't look so good, so it was easy to pass. It did but it had little impact. But when I bought the trilogy I went on a binge of buying all the DLC and cosmetic mods. I initially bought the first two on Steam but for some reason I had to switch to Origin for the cosmetic stuff. At least I think so. But getting Jack out of that monstrosity of an outfit (what little of it there was) made it worth it. And I was so into getting every dlc, including Pinnacle Station which I think you couldn't purchase at the time. The hoops I had to jump through for that included one of the older BW sites (there were two, right?). It was accessible there and I got that mod. (I currently have a version of it made by some awesome modder because BW was incapable of doing the same.) I was all in. However, in retrospect, I probably didn't need to be so gung ho about it. The number of things I never used in-game are ridiculous. I hated Miranda's and Grunt's alternate outfits (not talking about the loyalty outfits) so I never have them wear them anyway.
I think one of the things someone was referring to was about needing to make purchases to make any headway in the game. Not sure we've ever seen that in an offline game. I'd hate for this to be the first because I would absolutely hate it. Unless some modder allowed you to get those things using in-game currency that comes from normal gameplay. BioWare would never have done this stuff but I don't trust EA.
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Post by hulluliini on Jun 30, 2022 7:46:28 GMT
I think ME2 had some cosmetic kit with alternative looks for squaddies, and maybe some new heavy weapons? I've never been particularly interested in weapons and the alternative looks didn't look so good, so it was easy to pass. It did but it had little impact. But when I bought the trilogy I went on a binge of buying all the DLC and cosmetic mods. I initially bought the first two on Steam but for some reason I had to switch to Origin for the cosmetic stuff. At least I think so. But getting Jack out of that monstrosity of an outfit (what little of it there was) made it worth it. And I was so into getting every dlc, including Pinnacle Station which I think you couldn't purchase at the time. The hoops I had to jump through for that included one of the older BW sites (there were two, right?). It was accessible there and I got that mod. (I currently have a version of it made by some awesome modder because BW was incapable of doing the same.) I was all in. However, in retrospect, I probably didn't need to be so gung ho about it. The number of things I never used in-game are ridiculous. I hated Miranda's and Grunt's alternate outfits (not talking about the loyalty outfits) so I never have them wear them anyway.
I think one of the things someone was referring to was about needing to make purchases to make any headway in the game. Not sure we've ever seen that in an offline game. I'd hate for this to be the first because I would absolutely hate it. Unless some modder allowed you to get those things using in-game currency that comes from normal gameplay. BioWare would never have done this stuff but I don't trust EA.
... the LE has a Pinnacle Station mod?? OMG I really doubt BW would be so stupid as to include any purchases that would be necessary. I just don't see what's so bad about the cosmetic stuff or maybe some extra guns. I always use alternative outfit mods allowing a wider selection than is available in the vanilla version. My Shep needs a LOT of variety in her closet. The funny thing is that the alternative outfits BW has designed were never attractive to me. I want my Shep to be able to wear some cool NPC outfits that you see in the games. In ME3 I used a mod that gives you all the armor from ME1. That made me ridiculously happy.
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Post by mannyray on Jun 30, 2022 9:02:42 GMT
I generally decide for myself. That seems alien to some for reasons I can't begin to understand. I will check gameplay videos and reviews first. I'm not spending money on a video game first to decide for myself that is crap. As long as you don't espouse on the game about how objectively bad it is as if you did play it, that's fine.
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Post by dmc1001 on Jun 30, 2022 20:07:44 GMT
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Post by hulluliini on Jul 1, 2022 9:31:07 GMT
What the eff. Was it all just bullshit from Bioware, that they weren't able to recover the original files??
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Post by themikefest on Jul 1, 2022 12:26:11 GMT
I recently did the Pinnacle Station on my current trilogy playthrough 
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Post by dmc1001 on Jul 1, 2022 18:07:09 GMT
What the eff. Was it all just bullshit from Bioware, that they weren't able to recover the original files?? No, I doubt it. We've just got amazing modders out there. I haven't seen anything on this scale in ME but people have almost entirely rewritten the game so that it wasn't even fantasy.
BW was just lazy. Modders have a willingness and love of the game to the extent that they'll find a way to make it happen. They may not have had the original source could but there was probably enough that it could be rewritten.
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