Cyberstrike
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is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
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Post by Cyberstrike on Feb 1, 2022 14:10:07 GMT
Not all side quests need to be serious and grimdark tough moral quandaries, as I've gotten older I tend to find more the humorous side quests more memorable and fun. The serious and grimdark tough moral quandaries are great when their done right but I honestly can't tell you one that I remember off the top of my head that was told right.
I love the loyalty quests of Liam and Drack because they are actually funny and memorable which is a lot better than half of the loyalty quests in ME2 especially those of Tali, Jacob, Thane, and Jack which I find now of days are all really boring.
One of my favorite side quests in Assassin's Creed: Odyssey is "Age is Just Number" where the Eagle Bearer has to help an extremely horny old woman get some ingredients for an elixir so her very tied and exhausted husband can have sex with her again. Once you get the ingredients the husband tells his wife that he's unable to keep up with her and if she continues with this it'll kill him. So the Eagle Bearer has to figure what to do, one option is just to demand to get paid and be on your way the other is that the Eagle Bearer bang the wife for 24 hours while the husband is outside their house talking with friends playing music. He asks once the Eagle Bearer comes out if his wife had fun and you give an answer he gives you a dagger and some money and you're on way. Even some of the Untold Tales of Greece DLC side-quests are just various "go get something and kill some one" type quests but the characters are so funny and the set up is well done that you can have everything from hard moral decisions to one quest that is a basically a rom-com story.
Seriousness has it's place but some times it's good to have a laugh as well.
And for me MEA did that better than other games and all their DLC combined! It allowed me to make a Ryder that was always serious or always silly, or *shock* *gasp* BOTH serious and silly depending on the situation just like a real person.
You can be in the darkest situation you can ever imagine and guess what? There will ALWAYS be people who will make jokes and don't seem to take it seriously. I like a story that isn't afraid to be silly every once and while and not just with one-liners, but some quests that have a humorous element to it or at the very least the devs know when to put in a humorous option and when not to have one. With silly quests I mean, quests like fetch quests, procedural generated quests, and quests that keep repeating over and over. Remember the quests in DAI were you had to bring back a cow to its owner? That is a true silly quest, which I refuse to do. On the other hand I couldn't help laughing when the W3 made a parody to bring back a goat while ringing a bell.
Humor is more individualistic than a lot of people care to admit.
I find the bring the cow quest in DAI is not funny because there is rift it would make sense that the farmers wouldn't go near because they don't have a magical mark on their hands and don't have the fighting skills and magic to fight demons. To me it's just a job that I can do (or not do), I do it after I close the rift because the cow is close by and the reason I do because it is in my head canon it helps the build a good rep for the Inquisition among the common people.
I find that reciting Sera for me is funny because I like the character of Sera and Sera often makes me laugh (her banter with Dorian and Iron Bull always makes me laugh). I know some people who can't stand her for various reasons.
The quest you talk about in Witcher 3 sounds like something I wouldn't find funny because it sounds like a stupid waste of time to me (and FTR there is no way on God's green Earth or in Hell that I will ever play a CDPR game and/or a Witcher game) and something I would skip unless there is a lot money/XP, a cool item to get, or I absolutely have to advance the story.
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Post by damdil on Feb 4, 2022 17:18:08 GMT
Imo any side quests are fine if they come with an interesting story and some unique sequences. If they're only fetch quests which reward you with experience and some kind of currency and items, yeah let's just skip on that.
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Post by Garo on Feb 5, 2022 23:04:56 GMT
Not really anything... I mean I would just be too curious.
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Post by jamiecotc on Feb 6, 2022 19:08:24 GMT
I have such low expectations by this point I don't think anything is a deal breaker. Besides, games with fully customizable characters are so rare these days I'll take what I can get.
Edit:
Thought of one.
ME: Andromeda style character creator. It was so limited. Ughhh.
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Post by Antibaar on Feb 6, 2022 21:15:43 GMT
no matter what...i want a nice soundtrack...in MEA the music was bad...for example...now i listen Noveria soundtrack from ME1....it is speechless...please...bring back Jack wall and Sam Hullick for the NME.
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Post by KaiserShep on Feb 10, 2022 1:25:33 GMT
Honestly, there’s very few details we’d have right off the bat that would necessarily break the deal for me. I guess if it was a fixed character with no customization options, that would be an outright no from me, but that’s obviously never going to happen. Always online? I’d sooner pour a forty and move on forever than ever play a fucking MEMMO. Heck even the Synthesis ending MIGHT intrigue me enough to dive in to see what the fuss is about, albeit very begrudgingly.
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Post by 10k on Feb 12, 2022 15:07:06 GMT
Deal Breaker: Ryder, plain and simple. Either Shep or a new protagonist with a spine.
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Post by ergates on Jun 1, 2022 13:22:03 GMT
The things that would be a deal breaker for me are as follows:
1) Multiplayer only game with no single player campaign.
2) 'Pay to win' game featuring microtransaction upgrades, with all decent armour, weapons and items locked behind a paywall.
3) Lack of in-game saves relying purely upon checkpoint saving.
4) All missions and content reliant upon timers or other kinds of 'race against the clock' mechanics forcing me to rush through the missions at breakneck speed... or I fail.
5) Any kind of 'Fallout 1-style' timer in which, after completing the intro I have limited time to complete main story arc and I am forced to skip many optional missions and side quests out of fear that I will run out of time, resulting in either mission failed or a bad ending.
7) Consoles only, no PC version.
And while possibly not a deal breaker, if it's another pseudo-open world, with huge empty spaces containing MMO-style fetch quests, padding, filler content, make work, collectibles etc. I'd be very dubious about playing it. What I want is a linear, or at least semi-linear, tightly-plotted story-focussed RPG.
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Post by General Mahad on Jun 1, 2022 19:55:32 GMT
ME:A and Citadel quality dialogue. Silly moments are fine as long as they are few and far between; however, when everyone is making one-liners and marvel-esque talk in the most serious of situations, it gets real old.
I rather hear “GO”x6 or “I will destroy you” a hundred times than anything in Citadel’s combat dialogue.
Bioware should take a page out of Mass Effect 2’s dialogue. ME2 was 90% serious and 10% silly; but those silly moments here and there stood out and were pretty great.
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Post by dmc1001 on Jun 1, 2022 23:40:01 GMT
2) 'Pay to win' game featuring microtransaction upgrades, with all decent armour, weapons and items locked behind a paywall. I also play The Sims 4. They have developed microtransactions in the form of "kits" for $5.00. And people are eating it up. First kit literally created dustballs and allowed you to clean them. For $5. I can't believe people fall for such transparent tactics. Worse, it shows EA that they can screw everyone and they'll take it with smiles on their faces. I'm concerned that this sort of thing is the model for all games going forward.
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Post by hulluliini on Jun 3, 2022 10:14:13 GMT
ME:A and Citadel quality dialogue. Silly moments are fine as long as they are few and far between; however, when everyone is making one-liners and marvel-esque talk in the most serious of situations, it gets real old. I rather hear “GO”x6 or “I will destroy you” a hundred times than anything in Citadel’s combat dialogue. Bioware should take a page out of Mass Effect 2’s dialogue. ME2 was 90% serious and 10% silly; but those silly moments here and there stood out and were pretty great. Silliness can take so many forms. If it's too obvious, it just isn't funny. Consider ME1. If you keep talking to Conrad, he will ask to take your picture. If you agree, you have to watch Shepard take a very serious pose while Conrad snaps a pic and says in a creepy voice "puuurrrrrfect!" And he continues that he will put it up on his wall and bets his wife will love it, giving additional creepiness to the whole situation. And Shep just stands there saying nothing, as if this was completely normal. I still giggle at this because Shepard appears to take him so seriously while he is clearly just crazy. It's this kind of jokes and humor that doesn't bother most people because it's smart. And then you have these supposedly funny quips all over in Citadel DLC and ME:A. Har har.
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wright1978
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Post by wright1978 on Jun 3, 2022 14:14:57 GMT
Yeah no MEA tone please. I never loved the citadel quest but built on top of 3 games of solid largely serious character foundations it was tolerable. Of course funny side moments can be great. I loved quests like TW3 'Equine phantoms' where Geralt's horse helps him solve a quest because its a funny bit of side fun around what is a generally more serious character story.
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Post by AnDromedary on Jun 3, 2022 15:51:36 GMT
Yeah no MEA tone please. I never loved the citadel quest but built on top of 3 games of solid largely serious character foundations it was tolerable. Of course funny side moments can be great. I loved quests like TW3 'Equine phantoms' where Geralt's horse helps him solve a quest because its a funny bit of side fun around what is a generally more serious character story. Agreed. I didn't necessarily hate Andromeda's tone and sometimes I actually apreciated the more lighthearted feel. For me it rimarily clashed with the overall plot though, which was -at it's heart - about a desperate fight to survive in very inhospitable and hostile territory.
But yea, in general, I like the trilogy's much more serious overall tone much better. And IMO the trilogy had fantastic humor (outside of Citadel I mean). Scenes like the biotic god, Joker's antics with EDI, the precious moments of light hearted banter with Garrus while bottle shooting ... Scenes like that worked so well and stayed with you because they were counterpoints to everything else that was going on. I really hope BioWare can find writers again, who can deliver that well balanced variety of moods and great pacing again, that we saw in the trilogy games.
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Spectr61
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Post by Spectr61 on Jun 3, 2022 20:35:56 GMT
Dealbreaker?
A shitty PC port.
(Looks at Elden Ring...)
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Post by ClarkKent on Jun 4, 2022 7:44:38 GMT
The humorous moments worked so well in the ME trilogy because they provided a contrast and a breathe of fresh of air to the otherwise serious tone. The Citadel DLC was wild and silly but it mostly worked because it took place in a game that was about 80% death, destruction and depression. The humour felt 'earned' in a way.
In MEA there was no light and shade. There was a constant drip feed of humour and quips that both made the serious moments less impactful and the funny moments less earned.
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Post by themikefest on Jun 4, 2022 11:27:58 GMT
The humor in the Citadel dlc was lame. I understand they need some r&r, but the party was overkill. Having to deal with the crap 6 clowns was.....whatever. The funny part about the dlc is getting war assets for team spirit for having the crew and squad rested. Imagine if all that were seen heading to earth had some r&r? The player would have enough assets to drop kick the reapers back to darkspace. I remember a thread created asking what people would like the dlc to be before Citadel was announced. I mentioned I like a crucible dlc.
The humor in MEA was.....yeah, sure. Whatever. I recall a poster saying shortly after the game released the game was like a bunch of kids on spring break.
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helios969
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Post by helios969 on Jun 5, 2022 8:23:25 GMT
A story of smaller and of even lesser quality than MEA...if not for the combat that game would have truly sucked.
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Post by Deleted on Jun 5, 2022 17:53:16 GMT
Simple - fan feedback.
If it is bad, no buy.
If it is good, buy on first sale at discount.
Moral of the story?
BioWare lost my pre-order with DAI and never getting it back. This is good, I applied this to all gaming companies and haven't felt any FOMO while saving some money and frustration.
Turns out, when you buy a game at discount and it turns out to be meh, you don't get as mad about it because it was bought with awareness and at a reasonable price for the risk.
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Post by ergates on Jun 5, 2022 20:53:55 GMT
2) 'Pay to win' game featuring microtransaction upgrades, with all decent armour, weapons and items locked behind a paywall. I also play The Sims 4. They have developed microtransactions in the form of "kits" for $5.00. And people are eating it up. First kit literally created dustballs and allowed you to clean them. For $5. I can't believe people fall for such transparent tactics. Worse, it shows EA that they can screw everyone and they'll take it with smiles on their faces. I'm concerned that this sort of thing is the model for all games going forward. I can accept low cost purely cosmetic DLC, such as alternative outfits for party members etc. I might not love it, but I can live with it. I can live with things like alternative weapons, provided that they don't offer a 'pay to win' model, being miles better than anything you could find in the base game. ME:3 went dangerously close to that, but sucker that I am, I bought it all as 'it's Mass Effect'. But dust balls sounds far too close to horse armor for my tastes.
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Post by Zemgus on Jun 14, 2022 23:02:04 GMT
I agree with all previous users about not wanting the next game to have MEA caliber tone and humor. The writing was all over the place in that game - and there was way too much chatter and autodialogue by Ryder and SAM which was annoying and distracting. Add to that the unmeaningful dialogue choices (it's usually just the same thing said slightly differently) and it's probably why I've yet to finish that game, even once.
Other deal breakers for me would be making certain choices canon like the Destroy Ending or curing the genophage. My canon Shep chose Control and sabotaged the cure so if Bioware intends to override that player agency then I won't be buying the next game (I can understand why synthesis and refuse might be impossible to implement in future games, but that same excuse doesn't work for control).
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Post by ergates on Jun 15, 2022 15:22:43 GMT
You're a monster! 
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Post by ahglock on Jun 15, 2022 20:26:18 GMT
You're a monster!  Hes a hero.
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Post by Ravenfeeder on Jun 16, 2022 11:10:53 GMT
The things that would be a deal breaker for me are as follows: 1) Multiplayer only game with no single player campaign. 2) 'Pay to win' game featuring microtransaction upgrades, with all decent armour, weapons and items locked behind a paywall. 3) Lack of in-game saves relying purely upon checkpoint saving. 4) All missions and content reliant upon timers or other kinds of 'race against the clock' mechanics forcing me to rush through the missions at breakneck speed... or I fail. 5) Any kind of 'Fallout 1-style' timer in which, after completing the intro I have limited time to complete main story arc and I am forced to skip many optional missions and side quests out of fear that I will run out of time, resulting in either mission failed or a bad ending. 7) Consoles only, no PC version. These. #3 annoyed me so much when I first started MEA that I missed out on a good game for a couple of years. The auto-save did work in that, but it wass still very annoying. The others are complete deal-breakers. On the other hand I like large areas to explore, so that's a sale point, not a deal-breaker for me.
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Post by Cyberstrike on Jun 16, 2022 13:43:59 GMT
Honestly after playing so many games that a "ultra serious grimdark with and make me feel so depressed that I hope I die in my sleep" tone so pardon me if I prefer the tone of MEA over the MET.
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Post by Son of Dorn on Jun 16, 2022 14:07:59 GMT
You're a monster!  Hes a hero. Quick, someone give that guy a medal! 👍
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