Noxluxe
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Jan 12, 2023 15:27:01 GMT
That issue you’re referring to at the beginning has nothing to do with being able to choose the protagonist’s gender. It has to do with there being options with choosing the protagonist’s personality. Between having choices or being a set character, I and most BioWare fans vastly prefer choices. And a hard no on them making Liara a rapist. Thankfully BioWare would never do that. Meh. I can see it being analogous to rape if you're really hung up on procreation = sex =) unwilling Asari procreation = rape, which is definitely something I'd have to have a conversation with an Asari or two about before judging or accepting personally. In practical terms, going by her description of the process it could just as well be analogous to someone taking a picture of you without asking your permission and bringing it home to use as an example for raising their kid. Which wouldn't be not creepy, but definitely wouldn't be rape either. And Liara frankly already stole Shepard's corpse - potentially from his/her family - to be repurposed, reanimated and reprogrammed and/or cloned by a particularly ruthless terrorist organization for their purposes, which I'd consider a much grosser violation. But hey, who needs actual values when you can just whine or cheer based on your gut feeling, am I right? And you and I clearly have very different ideas of what constitutes a 'personality'. A character with "options" who isn't capable of giving nuanced, expressive or consistent rationale while picking between superficial and binary choices simply doesn't have one. That's what I mean by featureless. Ryder will always be a timidly written wiseass trying their best and succeeding with no noticeable drama and only a marginal difference in how vaguely professional they try to be between occasional one-liners, and any meaningful philosophical or emotional through line you think you express or detect while playing is coming from you, not them. That's what I mean by worst of both worlds. Screw that. Give me an actual roleplaying game, thank you. And by all means, start by cutting the cost of every line of voiced dialogue in half.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Jan 17, 2023 21:32:58 GMT
Screw that. Give me an actual roleplaying game, thank you. And by all means, start by cutting the cost of every line of voiced dialogue in half. When has ME been an actually RPG? Action RPG at best, all leading to a generally similar ending.
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Noxluxe
N4
  
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Feb 9, 2023 8:02:36 GMT
When has ME been an actually RPG? Action RPG at best, all leading to a generally similar ending. Now that you mention it, I actually can't name a single RPG or RPG series with an ending where the main character's choices have bigger or more distinctive impacts on the rest of the setting than Mass Effect. Or even a millionth as big. Maybe there is one where you decide the fate of all life in multiple galaxies on the existential level somewhere... but if that's the standard for calling something an RPG nowadays then the genre is pretty screwed. Like, Witcher? Elder Scrolls? Fallout? Dragon Age? Totally linear endings in comparison. At best you move a couple of people and local factions around and change a few place names within a few hundred square miles. Yawn. I'm sure there are conversations to be had about the execution of those player decisions, but you really can't fault the trilogy for having a single general ending assuming you paid attention to the story and dialogue at all.
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