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Post by Deleted on Sept 13, 2022 10:36:40 GMT
The tempest was not that bad of a ship. Some design choices were terrible on the inside, such as not have close together and organized groups of things like the armory and procurement interface not being next to each other like the normandy had them, but that was a game designer’s fault. The model itself was beautiful and one of the biggest let downs was how under-utilized it was and the game itself was smaller than ME1.
I just remember it being a buggy mess I never bothered finishing because half of the crew interactions were bugged to hell and sometimes crew members would be in unreachable areas or behind walls.
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dmc1001
N7
     
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,934 Likes: 17,649
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Biotic Booty
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Sept 13, 2022 21:55:59 GMT
Some design choices were terrible on the inside, such as not have close together and organized groups of things like the armory and procurement interface not being next to each other like the normandy had them To be fair, these things were NOT close to each other in ME2. It was only in ME3, when it became an Alliance vessel, that they fixed it. If we're considering the Tempest from a civilian perspective - which it would have to be given the lack of weapons - then it makes sense.
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Post by ClarkKent on Sept 17, 2022 9:16:39 GMT
I have a lot of faith in BW to give us a decent new ship. My favorite so far is still the SR1. I liked that it was all about functionality and still probably has the coolest scifi space ship design to this day IMO. I particularly liked the moving parts on the engine, that made it look like the ship was "buckeling up" when going into FTL or through a relay. The SR2 was also cool and had some useful stuff in it for a game hero ship but it also had some weirdness going on. I did like that the captains quarters were part of the exterior hull space, so technically it wasn't a waste of space but still, there was plenty of other waste and weird design decisions going on. One could excuse this by the fact that Cerberus built the ship and made some alteration specific to their special needs but then, the fact that Cerberus would be able to build a ship like this from scratch in secret was a major downside of the SR2 to begin with. Also, it did feel a little like "we built a bigger better ship, so let's discard the old one in a quick cutsene".  Otherwise, the SR2 is alright, especially after the Alliance takes it over and retrofits it in ME3. The Tempest also had a bunch of weird stuff going on and the overall shape took me a while to get used to but they did a lot of stuff right with that ship IMO, especially when it comes to the interior. I just love that they finally managed to connect the exterior space to the interior, giving the ship all those windows. How the lighting changes in the ship depending on where you are stopping on the galaxy map is increadible. And yes, I know, windows are structural weaknesses and their half-assed lore breaking explanation for this was just in line with all the other silliness going on in Andromeda but still, it looked so gorgeous I actually didn't mind. So what do I want for the next ship? I want it to be functional like the SR1 but also nice and open like the Tempest. So here is my idea: Make it a consular ship. Something a diplomat or ambassador would use. Maybe we play one, maybe we kinda just get it from one but that way, you could kinda have the best of both worlds. On the one hand, a ship like that might need to be very self sufficient, capable of longer term independent missions and because it might have to go into politically unstable territory, it could be argued that it was reasonable to outfit it with both some defensive and stealth capabilities. Probably not too much, so the ship couldn't just handle every situation on it's own (so you as the hero still need to organize support, typical ME stuff) but good enough to get us out of a tough spot if needed. At the same time, the ship is also designed to host diplomatic events and maybe impress visitors or just provide a nice space for negotiations, receptions and such. So it would have something like retractable armor plating, so on a button press, you can expose large clear oxide/nanofiber windows, so in game you can have the same awesome lighting and open scenary that we saw in Andromeda. For that reason, the ship would also be slick looking from the outside. For such a vessel, it would also make sense to give it good communications equipment, so you can stay in touch with mission givers, etc. while some guest quarters can be occupied by squad mates you pick up or can be converted into more functional gameplay related places like a lab or an armory. So yea, something like that I could see working pretty well as a hero ship for a new ME game. I really like that diplomat ship idea. Or a merchant ship.
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Post by Deleted on Sept 18, 2022 20:14:06 GMT
Some design choices were terrible on the inside, such as not have close together and organized groups of things like the armory and procurement interface not being next to each other like the normandy had them To be fair, these things were NOT close to each other in ME2. It was only in ME3, when it became an Alliance vessel, that they fixed it. If we're considering the Tempest from a civilian perspective - which it would have to be given the lack of weapons - then it makes sense. That is true, the Cerberus Normandy SR2 was a bit of a mess wasn't it? The refit definitely made her more of a proper vessel overall. Though I don't think they kept the cool turian guns that took out a collector ship singlehandedly around the start of the suicide mission in ME2. I assumed that was a Galactic Politics related refit choice as it seems like they were replaced with some anti-fighter weaponry when they take out more of those collector probes in the Final Assault on Earth. Was a nice unspoken nod to the continuity of ME2 to completely prevent another 2 phase boss fight in the cargo bay. Consider that Mr Ryder was supposedly one of the wealthiest people in the known galaxy and a spectre with alliance contacts and the ability to coordinate one of the most daring undertakings in the galaxy before the crucible in ME3, and you could see that the lack of weapons on a normandy-esque stealth vessel like the Tempest does not make sense for such an expedition. Sure they are not there to wage war, but even in the fringes of alliance space, most backwater colonies had some kind of Military emplacements and ships like those shown in paragon lost. Mostly to help prevent raids from pirates and slavers from the Terminus Systems. Those would have been very helpful against the kett/not-locust horde and the mostly human pirates that were already there for some reason.
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Post by Hanako Ikezawa on Sept 18, 2022 21:14:07 GMT
To be fair, these things were NOT close to each other in ME2. It was only in ME3, when it became an Alliance vessel, that they fixed it. If we're considering the Tempest from a civilian perspective - which it would have to be given the lack of weapons - then it makes sense. That is true, the Cerberus Normandy SR2 was a bit of a mess wasn't it? The refit definitely made her more of a proper vessel overall. Though I don't think they kept the cool turian guns that took out a collector ship singlehandedly around the start of the suicide mission in ME2. I assumed that was a Galactic Politics related refit choice as it seems like they were replaced with some anti-fighter weaponry when they take out more of those collector probes in the Final Assault on Earth. Was a nice unspoken nod to the continuity of ME2 to completely prevent another 2 phase boss fight in the cargo bay. Consider that Mr Ryder was supposedly one of the wealthiest people in the known galaxy and a spectre with alliance contacts and the ability to coordinate one of the most daring undertakings in the galaxy before the crucible in ME3, and you could see that the lack of weapons on a normandy-esque stealth vessel like the Tempest does not make sense for such an expedition. Sure they are not there to wage war, but even in the fringes of alliance space, most backwater colonies had some kind of Military emplacements and ships like those shown in paragon lost. Mostly to help prevent raids from pirates and slavers from the Terminus Systems. Those would have been very helpful against the kett/not-locust horde and the mostly human pirates that were already there for some reason. To be fair, they do have that. We see the outposts we set up in Andromeda have cannons around the perimeter, and the Nexus and Arks have Trident fighters in their hangers. As for the Tempest not having any offensive capabilities, one of the main missions for Pathfinders are diplomacy so it makes sense. Same reason why aircraft such as Air Force One have no weapons but only defensive measures.
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Post by themikefest on Sept 19, 2022 11:47:21 GMT
To be fair, they do have that. We see the outposts we set up in Andromeda have cannons around the perimeter, and the Nexus and Arks have Trident fighters in their hangers. Ah yes, the Nexus and ships having fighters thing. They make for a nice decoration, don't they. Where were those fighters when the kett showed up taking the Hyperion with ease? Where were the fighters to escort the Hyperion making sure the path is clear? The only time they show up is at the end. It doesn't make sense. You are in an unfamiliar territory. The ship has no backup to get to their location within moments to help out. Have no weapons, or at the very least have some kind of defense system in place, in case of any threat. If it wasn't for the scourge, the tempest would have been destroyed. This is a poor comparison. You're right Air Force One has defenses to protect the plane. The tempest does not. Air Force One can have fighters within a brief time to deal with whatever threat maybe in the area. The tempest does not.
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Post by Absafraginlootly on Sept 25, 2022 7:25:47 GMT
I'd prefer a small ship and crew. Something rather utilitarian - workhorse - trusty old rust bucket kept together with duct tape instead of luxury-leather seats-prototype with swanky (Galaxy class carpet) room, even for the mandatory main player character's "loft/cabin" For a change I would like something less high tech/top of line. A ships that's a bit roughed up and has some milage clocked up already. I always remember Zaeed's descriptions of the ships he worked on and I've always wanted the protagonist to have a ship like that. This. Who sais we need to have the latest cutting edge ship and the immediate backing of a powerful organisation? Give me an underdog in an old clunker.
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biggydx
Finished Dissertation long ago lol. Now happily employed :D
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Sept 30, 2022 14:52:36 GMT
I have a lot of faith in BW to give us a decent new ship. My favorite so far is still the SR1. I liked that it was all about functionality and still probably has the coolest scifi space ship design to this day IMO. I particularly liked the moving parts on the engine, that made it look like the ship was "buckeling up" when going into FTL or through a relay. The SR2 was also cool and had some useful stuff in it for a game hero ship but it also had some weirdness going on. I did like that the captains quarters were part of the exterior hull space, so technically it wasn't a waste of space but still, there was plenty of other waste and weird design decisions going on. One could excuse this by the fact that Cerberus built the ship and made some alteration specific to their special needs but then, the fact that Cerberus would be able to build a ship like this from scratch in secret was a major downside of the SR2 to begin with. Also, it did feel a little like "we built a bigger better ship, so let's discard the old one in a quick cutsene".  Otherwise, the SR2 is alright, especially after the Alliance takes it over and retrofits it in ME3. The Tempest also had a bunch of weird stuff going on and the overall shape took me a while to get used to but they did a lot of stuff right with that ship IMO, especially when it comes to the interior. I just love that they finally managed to connect the exterior space to the interior, giving the ship all those windows. How the lighting changes in the ship depending on where you are stopping on the galaxy map is increadible. And yes, I know, windows are structural weaknesses and their half-assed lore breaking explanation for this was just in line with all the other silliness going on in Andromeda but still, it looked so gorgeous I actually didn't mind. So what do I want for the next ship? I want it to be functional like the SR1 but also nice and open like the Tempest. So here is my idea: Make it a consular ship. Something a diplomat or ambassador would use. Maybe we play one, maybe we kinda just get it from one but that way, you could kinda have the best of both worlds. On the one hand, a ship like that might need to be very self sufficient, capable of longer term independent missions and because it might have to go into politically unstable territory, it could be argued that it was reasonable to outfit it with both some defensive and stealth capabilities. Probably not too much, so the ship couldn't just handle every situation on it's own (so you as the hero still need to organize support, typical ME stuff) but good enough to get us out of a tough spot if needed. At the same time, the ship is also designed to host diplomatic events and maybe impress visitors or just provide a nice space for negotiations, receptions and such. So it would have something like retractable armor plating, so on a button press, you can expose large clear oxide/nanofiber windows, so in game you can have the same awesome lighting and open scenary that we saw in Andromeda. For that reason, the ship would also be slick looking from the outside. For such a vessel, it would also make sense to give it good communications equipment, so you can stay in touch with mission givers, etc. while some guest quarters can be occupied by squad mates you pick up or can be converted into more functional gameplay related places like a lab or an armory. So yea, something like that I could see working pretty well as a hero ship for a new ME game. I actually agree with this sentiment about the SR1. Though I think for me it's because it actually felt like an occupied ship. Multiple NPCs stationed performing various duties either on the Comms deck, or at those monitors off to the side of the walkway leading to the cockpit. The following games significantly reduced this to just a few other NPCs, and I think it lost something in return.
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Post by kotoreffect3 on Aug 30, 2023 19:53:56 GMT
Keep it small to midsized. Nothing bigger than the SR2 was.
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