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Post by thecommandershepard on Jan 27, 2023 12:28:52 GMT
This is less amusing to me and more like poor writing. Perhaps I should have included (sarcasm) after my statement. No, I didn't find it amusing in the sense of isn't this funny, typical Varric, etc. It was more a case of rolling the eyes and thinking "you cannot be serious!" with regard to the writing, so I agree with you. To be honest, very little of the thinking by the Inquisition in this comic seems to make sense but knowing what they are going to do if they succeed in finding Solas should rank fairly high among the things that should have been discussed when planning their strategy at that initial meeting at the end of Trespasser. If the Inquisitor wants to "save our friend from himself", then presumably they need some way of capturing him or a persuasive argument for returning to speak with them again. If that approach fails or the Inquisitor wants to stop him at any cost, then they need a way of doing this. There is absolutely no point in hunting down Solas if you don't have a plan for what to do when you catch up with him. At the moment, it would seem that saying "I have more questions" and then keep him engaged permanently that way, is about the best they have come up with. I really hope they have something better in mind for the game.
This could be connected with the plan Rasaan seems to be working on in Tevinter Nights, with is connected with Solas' true name. I don't know how she is sure that Solas is not his original name but I'm guessing this is something she knows from her role in the priesthood of the Qun. Perhaps his visceral hatred of the Qun has more to it than merely objecting to their organisation of society. Of course, the Viddasala was trying to find a way to strengthen the Veil, so may be she got closer than Solas would like to admit. They have also been actively researching magical items, presumably as a means to combating them or using them, and they also managed to locate and activate a section of the eluvian network without needing the keystone (Briala) or ancient elven knowledge (Morrigan and Flemeth), so I presume if anyone might have ideas for stopping him, it is the Qun. Their approach certainly seems to have more chance of success than the current one by the Inquisition. What has so far made little sense to me is that the Inquisition and possibly Qunari appear to be the only players we know of attempting to stop Solas, while the normies post-trespasser appear to be completely unaware of the situation (this is not even mentioned in Absolution or the comics). Does that mean the Inquisition didn't reveal to the world who Solas was and his plan? It would seem incredibly stupid considering Solas has elven spies infiltrating society, and organizations with power and nobility and royalty should know that and account for that in their decisions and take measures to deal with the issue.
Qunari don't inspire confidence in me either, having gone after Solas half-naked and with no obvious means of defeating him, only to be annihilated by both Solas and The Inquisitor. Maybe they'll do better in the future and devise a strategy to defeat him, but their performance thus far has been worse than the Inquisition's. Perhaps the Titans will play a role; based on their recent performance, they seem to have a better chance than Qunari.
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Post by Iddy on Jan 27, 2023 12:41:58 GMT
That still sounds like basic recon to me. Afterall the purpose of recon is to go gather information about the enemy which would neccessarily involve going into enemy positions to figure out what they are up to. And while such acitivities usually one doesen't expect to run into the enemy and engage them in combat, it is still a possibility...something that Varric would be nervous about if he wouldn't expect that Harding would execute the ultimate sanction against Solas, which justifies his commentary/ concerns about whether or not she'd kill him.
Keeping the above in mind as well as the limited resources available to them, given the power disparities involved, its unlikely that any number of mages, or Templars or Seekers could even be very effective against the power Solas is no doubt wielding at this point. Which means that if it would take a sizable force to actually stop him at this point then that force would be counter productive if there aim is to conduct recon. They'd draw attention to themselves. Again, basic recon seems to be the gang here. A. finding Solas. B. finding out what he is up to. C. finding out ways/ people to stop him.
I am beginning to suspect that this giant Deepstalker is intentional. Don't know if you've read TVN but the Horror of Hormack and that sort of deal might provide a clue as to what is going on with that particular bit.
Furthermore I am also thinking that the whole reason for the conversation between Varric and Harding is similar to the 'choice' at the end of Tresspassper, to remind the potential players on what is coming. You can try and redeam Solas, but he might use that to manipulate you so watch out. me. Afterall the purpose of recon is to go gather information about the enemy which would neccessarily involve going into enemy positions to figure out what they are up to. And while such acitivities usually one doesen't expect to run into the enemy and engage them in combat, it is still a possibility...something that Varric would be nervous about if he wouldn't expect that Harding would execute the ultimate sanction against Solas, which justifies his commentary/ concerns about whether or not she'd kill him. Going straight to your enemy's lair is not even close to "basic reconnaissance, which is defined as the process of gathering information about enemy forces or positions by sending out small groups of soldiers or using aircraft, etc. It's like saying going straight into Minrathous to' Archon's throne room to see if he's there is just reconnaissance. No, you're sending people right into the enemy leader's lair; if you're sending people there, don't waste time scouting; instead, send assassins or a hit squad because:
1) By the time, even if by a miracle, you succeed without getting yourself killed, your target may be long gone after back up arrives.
2) You will have to successfully send a second group of people there to ensure they carry out the hit, which further increases the odds of screwing up.
3) Your whole scouting party gets slaughtered by enemy forces because they actually engaged deep into enemy territory and were drastically unprepared for that encounter. In this case, you lose Kirkwall's viscount and leading scout of the Inquisition on "mere reconnaissance."
If there is a significant prospect of bumping into the enemy main force by going into the heart of enemy territory, then you won't be doing simple reconnaissance; you will be trying to infiltrate enemy forces; otherwise, you will be pretty much sending your scouts to their deaths. Needless to say, infiltration/espionage is not an option here, and mere reconnaissance, as in going into an enemy's lair, is stupid, especially considering who they sent. If you're going into the enemy leader's lair, you should send hit squads, and the ideal scenario is the death of said leader (which, in this scenario, is acknowledged by all parties involved except perhaps Harding, which makes it even worse), with a scout or courier to get away prior to or during engagement and inform the leaders. We could talk if their job was to keep their distance (which is unlikely given those are deep roads with very limited visibility and enclosed space) without entering the enemy's main military camp, but as I've said, the team knowingly entered what was an enemy hideout, so the risk of running into Solas was high.
Varric is literally the Viscount of Kirkwall, so I doubt he has a shortage of resources, and considering that Solas is trying to blow up the world, finding wealthy patrons willing to share resources with guys that saved the world recently from another guy that would destroy the world to recruit more adequate people to fight that guy wouldn't be much of an issue.
There is nothing really to suggest that a group of Templars or seekers would be ineffective against Solas (at least as far I know); in fact, their job is to fight against the type of opponent (i.e., mage/abominations) that would have a significant advantage in power over a normal fighter, and they have means to nullify magic, drain mana, and resist magic. Solas is currently being vastly overestimated based on the information we have about his ability. People act as if turning people into stone is an unprecedented amount of power, but that's not even true, as we already have statues, including talking statues that post-veil mages created. Solas was essentially going up against regular soldiers that have no special abilities against mages or resistance to magic, the same soldiers The Inquisitor was slaughtering left and right.Even assuming that's true, that's even more incentive to send a squad of templars with a courier or two, as that team will have still greater chances of killing him, and if something goes wrong, they can withhold enemy information while the courier gets any potential information to their higher in command. You can't even make an argument here that the purpose was to keep distance from engaging Solas, as I've mentioned, as they literally entered his hideout, which dissolves the argument of mere non-engagement and just scouting. If that is the case, they will find traces of Solas; send a courier and request backup; otherwise, you should send a hit squad that is capable or has the best chance of taking down the enemy's leader.
I wouldn't call those deep-stalkers giants either, given that we were dealing with three dwarves and an elf who were barely taller than them in the comic. In Dragon Age Origins, average deep stalkers seem to be about equal in terms of height to a dwarf (I think reaching to the shoulders of a dwarf) and larger in terms of length, and if those deep stalkers were an anomaly in terms of size, it would be noted that Varric already was on the deep road and even encountered them. in terms of height. In fact, there are shots of just the head of an ogre, not counting the horns, which are the size of an elf, making the ogre larger than in Dao. As a result, the comic's depictions of size were not exactly accurate to the source.None of the characters indicate any size abnormality.So if this is supposed to be a significant abnormality in the story, characters would note it and express surprise.
Perhaps, but your explanation is Doylist is not really Watsonian. In the universe, characters had this discussion not because the author wanted to set up some narrative for readers, but because Varric believed it was a real possibility that they would run into Solas, and given that they willingly entered, they were willing to expose themselves to significant risk of confronting the enemy.If this is supposed to be mere reconnaissance, they would be calling up more qualified specialists. Does it really matter that much that Solas is a mage? I just don't remember the characters being terribly concerned about that detail when we had to face other mages in past games. The real problem is that his magic is rather unusual, to put it mildly.
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Post by dadithinkimgay on Jan 27, 2023 14:56:34 GMT
Going straight to your enemy's lair is not even close to "basic reconnaissance, which is defined as the process of gathering information about enemy forces or positions by sending out small groups of soldiers or using aircraft, etc. It's like saying going straight into Minrathous to' Archon's throne room to see if he's there is just reconnaissance. No, you're sending people right into the enemy leader's lair; if you're sending people there, don't waste time scouting; instead, send assassins or a hit squad because:
1) By the time, even if by a miracle, you succeed without getting yourself killed, your target may be long gone after back up arrives.
2) You will have to successfully send a second group of people there to ensure they carry out the hit, which further increases the odds of screwing up.
3) Your whole scouting party gets slaughtered by enemy forces because they actually engaged deep into enemy territory and were drastically unprepared for that encounter. In this case, you lose Kirkwall's viscount and leading scout of the Inquisition on "mere reconnaissance."
If there is a significant prospect of bumping into the enemy main force by going into the heart of enemy territory, then you won't be doing simple reconnaissance; you will be trying to infiltrate enemy forces; otherwise, you will be pretty much sending your scouts to their deaths. Needless to say, infiltration/espionage is not an option here, and mere reconnaissance, as in going into an enemy's lair, is stupid, especially considering who they sent. If you're going into the enemy leader's lair, you should send hit squads, and the ideal scenario is the death of said leader (which, in this scenario, is acknowledged by all parties involved except perhaps Harding, which makes it even worse), with a scout or courier to get away prior to or during engagement and inform the leaders. We could talk if their job was to keep their distance (which is unlikely given those are deep roads with very limited visibility and enclosed space) without entering the enemy's main military camp, but as I've said, the team knowingly entered what was an enemy hideout, so the risk of running into Solas was high.
Varric is literally the Viscount of Kirkwall, so I doubt he has a shortage of resources, and considering that Solas is trying to blow up the world, finding wealthy patrons willing to share resources with guys that saved the world recently from another guy that would destroy the world to recruit more adequate people to fight that guy wouldn't be much of an issue.
There is nothing really to suggest that a group of Templars or seekers would be ineffective against Solas (at least as far I know); in fact, their job is to fight against the type of opponent (i.e., mage/abominations) that would have a significant advantage in power over a normal fighter, and they have means to nullify magic, drain mana, and resist magic. Solas is currently being vastly overestimated based on the information we have about his ability. People act as if turning people into stone is an unprecedented amount of power, but that's not even true, as we already have statues, including talking statues that post-veil mages created. Solas was essentially going up against regular soldiers that have no special abilities against mages or resistance to magic, the same soldiers The Inquisitor was slaughtering left and right.Even assuming that's true, that's even more incentive to send a squad of templars with a courier or two, as that team will have still greater chances of killing him, and if something goes wrong, they can withhold enemy information while the courier gets any potential information to their higher in command. You can't even make an argument here that the purpose was to keep distance from engaging Solas, as I've mentioned, as they literally entered his hideout, which dissolves the argument of mere non-engagement and just scouting. If that is the case, they will find traces of Solas; send a courier and request backup; otherwise, you should send a hit squad that is capable or has the best chance of taking down the enemy's leader.
I wouldn't call those deep-stalkers giants either, given that we were dealing with three dwarves and an elf who were barely taller than them in the comic. In Dragon Age Origins, average deep stalkers seem to be about equal in terms of height to a dwarf (I think reaching to the shoulders of a dwarf) and larger in terms of length, and if those deep stalkers were an anomaly in terms of size, it would be noted that Varric already was on the deep road and even encountered them. in terms of height. In fact, there are shots of just the head of an ogre, not counting the horns, which are the size of an elf, making the ogre larger than in Dao. As a result, the comic's depictions of size were not exactly accurate to the source.None of the characters indicate any size abnormality.So if this is supposed to be a significant abnormality in the story, characters would note it and express surprise.
Perhaps, but your explanation is Doylist is not really Watsonian. In the universe, characters had this discussion not because the author wanted to set up some narrative for readers, but because Varric believed it was a real possibility that they would run into Solas, and given that they willingly entered, they were willing to expose themselves to significant risk of confronting the enemy.If this is supposed to be mere reconnaissance, they would be calling up more qualified specialists. Does it really matter that much that Solas is a mage? I just don't remember the characters being terribly concerned about that detail when we had to face other mages in past games. The real problem is that his magic is rather unusual, to put it mildly. Exactly, whoever they send after Solas will likely get killed. I don’t necessarily think Varric and Harding have a well-thought out plan but any other plan is just as likely to fail. The obvious difference here is that the Shadow Inquisition are the only ones who knew him personally in the world he woke up in and I think that means something.
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Post by gervaise21 on Jan 27, 2023 15:10:09 GMT
What has so far made little sense to me is that the Inquisition and possibly Qunari appear to be the only players we know of attempting to stop Solas, There is also the shady group, the Executors. Solas acknowledges they are dangerous and removed their agent before they could reveal anything to Charter. Whether they will be willing to collaborate after the debacle of that meeting is another matter but they are definitely aware he is a threat. Qunari don't inspire confidence in me either, having gone after Solas half-naked and with no obvious means of defeating him, only to be annihilated by both Solas and The Inquisitor. Sadly, the Viddasala suffered from enforced stupidity. I mean if you are going to attack someone, do it quietly, not advertise the fact. Also, the whole rebel Antaam never made any sense to me either. However, I still hold out hope that they may actually write those loyal to Par Vollen as having some credibility. Does that mean the Inquisition didn't reveal to the world who Solas was and his plan? I think we must assume that is the case, since Teagan was more worried about upsetting the Qunari than the threat from Solas. Why insist on disbanding the Inquisition if you know a new world threat has emerged? Although I suppose he could have thought they had made it up. Nevertheless, it does seem as though the old team are now working from the shadows (as suggested by Leliana even before we discovered Solas' plan) and hoping to avoid Solas' notice as a result. Thus far, though, the plan seems to have been a failure as the only meeting that involved people from outside the Inquisition was infiltrated by Solas himself. Charter did mention that they had reached out to relevant organisations that might be able to help. The Mortalitasi do essentially run Nevarra behind the scenes and they were contacted. She also approached both the Tevinter Sicarri and the Ben'Hassrath but they declined her invitation. A wise decision as it turned out but that doesn't mean they aren't working on the problem. In fact we know the Ben'Hassrath are.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jan 27, 2023 15:18:43 GMT
Does it really matter that much that Solas is a mage? I just don't remember the characters being terribly concerned about that detail when we had to face other mages in past games. I don't know, prior to DAI, I was always concerned if we had to go up against a mage. I certainly always aimed to take out the mage first in any confrontation. However, the Spellbinder Venatori in DAI were really disappointing, as were the majority of other mages that we encountered. I'm hoping for something better this time round. The real problem is that his magic is rather unusual, to put it mildly. Hopefully, though, they may introduce other characters with unique abilities. Take these Veil Jumpers for instance. If they are any way linked to that Arcane Archer with the magic bow, I think that might have a chance against him. In any case, I still believe that to ultimately defeat him we are going to have to confront the Dread Wolf in the Fade, probably armed with some special magic item. How about the Spear of Andruil?
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Post by colfoley on Jan 27, 2023 19:20:07 GMT
I lean more towards people being skeptical about Solas rather then the Inquisition not telling anyone. Especially in the face of more terrestrial/ immediate threats. Whose going to worry about some theoretical mage when the Qunari are burning your city down?
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Post by thecommandershepard on Jan 27, 2023 19:23:39 GMT
Going straight to your enemy's lair is not even close to "basic reconnaissance, which is defined as the process of gathering information about enemy forces or positions by sending out small groups of soldiers or using aircraft, etc. It's like saying going straight into Minrathous to' Archon's throne room to see if he's there is just reconnaissance. No, you're sending people right into the enemy leader's lair; if you're sending people there, don't waste time scouting; instead, send assassins or a hit squad because:
1) By the time, even if by a miracle, you succeed without getting yourself killed, your target may be long gone after back up arrives.
2) You will have to successfully send a second group of people there to ensure they carry out the hit, which further increases the odds of screwing up.
3) Your whole scouting party gets slaughtered by enemy forces because they actually engaged deep into enemy territory and were drastically unprepared for that encounter. In this case, you lose Kirkwall's viscount and leading scout of the Inquisition on "mere reconnaissance."
If there is a significant prospect of bumping into the enemy main force by going into the heart of enemy territory, then you won't be doing simple reconnaissance; you will be trying to infiltrate enemy forces; otherwise, you will be pretty much sending your scouts to their deaths. Needless to say, infiltration/espionage is not an option here, and mere reconnaissance, as in going into an enemy's lair, is stupid, especially considering who they sent. If you're going into the enemy leader's lair, you should send hit squads, and the ideal scenario is the death of said leader (which, in this scenario, is acknowledged by all parties involved except perhaps Harding, which makes it even worse), with a scout or courier to get away prior to or during engagement and inform the leaders. We could talk if their job was to keep their distance (which is unlikely given those are deep roads with very limited visibility and enclosed space) without entering the enemy's main military camp, but as I've said, the team knowingly entered what was an enemy hideout, so the risk of running into Solas was high.
Varric is literally the Viscount of Kirkwall, so I doubt he has a shortage of resources, and considering that Solas is trying to blow up the world, finding wealthy patrons willing to share resources with guys that saved the world recently from another guy that would destroy the world to recruit more adequate people to fight that guy wouldn't be much of an issue.
There is nothing really to suggest that a group of Templars or seekers would be ineffective against Solas (at least as far I know); in fact, their job is to fight against the type of opponent (i.e., mage/abominations) that would have a significant advantage in power over a normal fighter, and they have means to nullify magic, drain mana, and resist magic. Solas is currently being vastly overestimated based on the information we have about his ability. People act as if turning people into stone is an unprecedented amount of power, but that's not even true, as we already have statues, including talking statues that post-veil mages created. Solas was essentially going up against regular soldiers that have no special abilities against mages or resistance to magic, the same soldiers The Inquisitor was slaughtering left and right.Even assuming that's true, that's even more incentive to send a squad of templars with a courier or two, as that team will have still greater chances of killing him, and if something goes wrong, they can withhold enemy information while the courier gets any potential information to their higher in command. You can't even make an argument here that the purpose was to keep distance from engaging Solas, as I've mentioned, as they literally entered his hideout, which dissolves the argument of mere non-engagement and just scouting. If that is the case, they will find traces of Solas; send a courier and request backup; otherwise, you should send a hit squad that is capable or has the best chance of taking down the enemy's leader.
I wouldn't call those deep-stalkers giants either, given that we were dealing with three dwarves and an elf who were barely taller than them in the comic. In Dragon Age Origins, average deep stalkers seem to be about equal in terms of height to a dwarf (I think reaching to the shoulders of a dwarf) and larger in terms of length, and if those deep stalkers were an anomaly in terms of size, it would be noted that Varric already was on the deep road and even encountered them. in terms of height. In fact, there are shots of just the head of an ogre, not counting the horns, which are the size of an elf, making the ogre larger than in Dao. As a result, the comic's depictions of size were not exactly accurate to the source.None of the characters indicate any size abnormality.So if this is supposed to be a significant abnormality in the story, characters would note it and express surprise.
Perhaps, but your explanation is Doylist is not really Watsonian. In the universe, characters had this discussion not because the author wanted to set up some narrative for readers, but because Varric believed it was a real possibility that they would run into Solas, and given that they willingly entered, they were willing to expose themselves to significant risk of confronting the enemy.If this is supposed to be mere reconnaissance, they would be calling up more qualified specialists. Does it really matter that much that Solas is a mage? I just don't remember the characters being terribly concerned about that detail when we had to face other mages in past games. The real problem is that his magic is rather unusual, to put it mildly. Yes, being a mage is a major concern for ordinary combatants outside of PCs, which are pretty much established killing machines. Naturally, mages of varying abilities exist; if you're dealing with an incompetent or average mage, a skilled warrior or rogue could likely defeat that mage. However, problems begin to emerge when dealing with mages on the higher end of the power spectrum, such as abominations (though abominations are not equal to one another). This is where Templars and seekers are supposed to come in, as they have abilities that heavily impede (draining mana, nullifying spells, magical resistance, plus hundreds of years of development tactics concerning fighting mage) and even kill or injure mage. In this case, we're dealing with an extremely powerful mage. There are advantages that templars and seekers have over mages that you can't afford to overlook. We saw what happened to the normies, i.e., Qunari, that went against Solas, so probably sending normies after him would be a very terrible idea. Sending people that can at least partially resist magic, drain his mana, prevent him from using magic, or set his blood on fire would be a smart idea here. Rezaren, for example, was able to fight off an entire team of people, including another mage, almost entirely by himself. Given this is a guy that failed harrowing, I would assume he is not at the top of the hierarchy of power among mages (albeit the summation for one of the episodes tried to claim that he is, so I'm a bit confused). He wasn't even going for the kill. Clip from absolution
Now one example of how seekers deal with mages for contrast (dawn of the seeker clip):
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Post by necrowaif on Jan 27, 2023 19:33:38 GMT
Deceiving your enemy is one thing, but do you guys think Solas would manipulate innocent people? I love that clip.
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Post by thecommandershepard on Jan 27, 2023 19:42:24 GMT
What has so far made little sense to me is that the Inquisition and possibly Qunari appear to be the only players we know of attempting to stop Solas, There is also the shady group, the Executors. Solas acknowledges they are dangerous and removed their agent before they could reveal anything to Charter. Whether they will be willing to collaborate after the debacle of that meeting is another matter but they are definitely aware he is a threat. Qunari don't inspire confidence in me either, having gone after Solas half-naked and with no obvious means of defeating him, only to be annihilated by both Solas and The Inquisitor. Sadly, the Viddasala suffered from enforced stupidity. I mean if you are going to attack someone, do it quietly, not advertise the fact. Also, the whole rebel Antaam never made any sense to me either. However, I still hold out hope that they may actually write those loyal to Par Vollen as having some credibility. Does that mean the Inquisition didn't reveal to the world who Solas was and his plan? I think we must assume that is the case, since Teagan was more worried about upsetting the Qunari than the threat from Solas. Why insist on disbanding the Inquisition if you know a new world threat has emerged? Although I suppose he could have thought they had made it up. Nevertheless, it does seem as though the old team are now working from the shadows (as suggested by Leliana even before we discovered Solas' plan) and hoping to avoid Solas' notice as a result. Thus far, though, the plan seems to have been a failure as the only meeting that involved people from outside the Inquisition was infiltrated by Solas himself. Charter did mention that they had reached out to relevant organisations that might be able to help. The Mortalitasi do essentially run Nevarra behind the scenes and they were contacted. She also approached both the Tevinter Sicarri and the Ben'Hassrath but they declined her invitation. A wise decision as it turned out but that doesn't mean they aren't working on the problem. In fact we know the Ben'Hassrath are. I still hope this is not the case, and once they concluded the exalted council, the Inquisition informed the royalty and nobility of each country of what was going on (that way outside perhaps perhaps dalish elves and city elves no one or at least almost no one would be insane enough to aid him). You can work in the shadows while informing the nobility of what is going on and allowing them to take appropriate actions to protect themselves from Solas spies, weed them out, and do their own things to sabotage Solas; perhaps some cooperation is also warranted. If you don't do that, essentially, it's free estate for Solas to blow up the world and sabotage societies, as no one except a small group of people even knows what is going on and won't make an effort to prevent it. Obviously, Solas knows that Inquisition remnants who are aware of his plans will not sit on their porches playing banjo and waiting for him to blow up the world; Inquistor even tells him that he will go after him, either to change his mind or to finish him off. Either way, normies and to some degree, henchmen, for the most part, seem unaware of what's going on with Solas, so it seems a very limited amount of people know about Solas and his plans regardless. which, I imagine, would put a damper on each organization's field agents because they would be working blind, not knowing what they were up against or what they needed to watch out for.
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Post by colfoley on Jan 27, 2023 23:08:10 GMT
Come to think of it we actually know the Inquisition is spreading information of Solas and his plans to others. In The Dread Wolf take you Charter was in a meeting with various factions, including the Mortalitasi which is a quasi faction of the Neverran government, and while they weren't there extended an invitation to the intelligence arms of Tevinter and the Qunari. How serious each organization and any others that they've told is probably going to be the one sticking point of Dreadwolf. But as of right now the Inquisition and allies seem to still be in the intelligence gathering phase.
Which, as Gervaise has pointed out they are doing a pretty bad job of. This indicates to me that even if some characters believe the Shadow Inquisition is capable of stopping him they aren't in fact capable of doing so.
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Post by Hanako Ikezawa on Jan 28, 2023 8:15:38 GMT
I lean more towards people being skeptical about Solas rather then the Inquisition not telling anyone. Especially in the face of more terrestrial/ immediate threats. Whose going to worry about some theoretical mage when the Qunari are burning your city down? Yeah, I see it similarly to Shepard warning about the Reapers. But add to that the Terminus Systems are invading Citadel Space at full force. At worst, they think it’s the Inquisition trying to remain relevant. At best, as you said they have more immediate threats to focus on so they are having their own spy groups look into and deal with things as we see. Curious to see if keeping the Inquisition around will help them focus on Solas since the Pro for that was the Inquisition has a lot more influence, resources, etc.
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Post by gervaise21 on Jan 28, 2023 8:21:54 GMT
prevent him from using magic, or set his blood on fire would be a smart idea here. This is why I feel that even if we didn't tell Cassandra to rebuild the Seekers, once she knew about Solas she would see it as imperative to do so, based off the special abilities she outlined for them (even though she only had Templar abilities in game). Even if Cassandra cannot set lyrium in the blood aflame personally, she said that there are high level Seekers that can do this. I always felt this could be useful against Solas as, based off what Corypheus said about elven blood being different, I would guess that lyrium is probably the component of elven blood that gives them their special link to the Fade. I also have the theory that the reason Dreamer mages started appearing among the human tribes immediately post Veil is that they were inter marrying with elves who did not enter Uthenera and the resulting elf bloodied children had magical ability without the elven characteristics. That theory aside, Seekers are also useful because they cannot be possessed and I would hazard a guess that whatever prevents this would also prevent Solas from reading their thoughts or attacking them in their sleep. The Seeker ability is also very similar to the blood mage ability that can make blood boil in anyone, not just other mages. Thus, those in Tevinter keeping the knowledge of blood magic alive may also inadvertently have been maintaining a means of dealing with Solas. It would be a nice irony if it is blood magic that finally saves the world. Another possibility is an artifact that absorbs magical energy. The agent of Solas was using such an item in Half Up Front and the orb would seem to have done something similar but over a longer period of time, possibly because it needed to be far more powerful than the one in the short story. Anyway, the precedent has been set that such items do exist and so the knowledge is there for an item that drains not just magical items but magical energy from a mage. There are spells that can already do this on a small scale, so the item would just be magnifying this.
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Post by gervaise21 on Jan 28, 2023 8:30:57 GMT
Deceiving your enemy is one thing, but do you guys think Solas would manipulate innocent people? What else has he been doing ever since he woke up? He was doing it back in ancient times too. That is how he got his name and reputation, long before he took action against the gods. He tried to make it seem that he only got the title during his rebellion but he was always depicted as a wolf, even when Mythal was alive and he was working with her. That is why Flemeth calls him "Dread Wolf". The Evanuris warn of the elf of "humble guises" who appears to just want to impart wisdom. They might be bad guys too but those people in the Vir'Dirthara, who were left in the lurch by the Veil, seem likely to have been his allies considering they knew he was responsible and they weren't happy about it.
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Post by gervaise21 on Jan 28, 2023 8:39:14 GMT
I still hope this is not the case, and once they concluded the exalted council, the Inquisition informed the royalty and nobility of each country of what was going on It is also possible that as with Hawke and what they discovered in MoA, the nobility/royalty just preferred to stick their heads in the sand and convinced themselves the threat wasn't real. The epilogue does say "those who believed the Inquisitor", wondered what the Dread Wolf would do next. Presumably that means there were people they told who didn't believe them, even when elves mysteriously started to disappear. They might believe some crazy apostate was trying to raise a rebellion but not the rest of the story. Remember that it flies in the face of their religion that there were ever elven gods or someone capable of altering reality other than the Maker. Look at Sera's reaction to the Temple of Mythal; it is just a ruin full of demons telling lies because she can't cope with the idea it might actually be true.
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Post by gervaise21 on Jan 28, 2023 8:46:34 GMT
This indicates to me that even if some characters believe the Shadow Inquisition is capable of stopping him they aren't in fact capable of doing so. In the case of the Qunari, I think they regard their security as compromised and so do not want to trust them with everything they know or plan to do. However, we know they are co-operating to an extent because Gatt sent those two women from Tevinter to seek out Varric in Kirkwall if they wanted to help. His opinion might also have changed because Solas had clearly discovered about their mobile research facility, which had been established after their land based one had been destroyed, and his agent had tried to kill two birds with one stone in trying to escalate the war by using it to destroy Kon Tar.
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Post by gervaise21 on Jan 28, 2023 8:56:00 GMT
Whose going to worry about some theoretical mage when the Qunari are burning your city down? I'm guessing this could be the reason the Crows weren't involved in Charter's meeting, because they were too concerned with the tangible threat of the Antaam to their country to worry about some theoretical threat from a rogue elf. What did seem clear from that story is that the Inquisition did seem to be focusing on using contacts with under cover and illicit organisations rather than official channels. Either this is because official rulers aren't interested or they feel they are more likely to obtain useful information from underground and covert agents. Nevertheless, with the exception of the Carta, these organisations are linked with the ruling powers of their respective countries: Mortalitasi behind the throne of Nevarra; Sicarri serving the Archon and Senate of Tevinter; Ben'Hassrath, the secret police of the Qun; The Executors working on behalf of "Those over the Sea" and of course the Shadow Inquisition itself is working for the Divine either directly or indirectly.
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Hrungr
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Post by Hrungr on Jan 28, 2023 19:35:35 GMT
The last two panels of Issue #1... Okay - Pie-in-the-sky theory time! Admittedly, it's "out there", no question, but I wanted to float it out here juuuust in case. I was just re-reading the issue today, and couldn't help but wonder... Does Harding see the Venatori there? The rather helpful Venatori? Is it possible she's working with (a faction of) them and in the last panel is letting them know where they're going on the sly? Some highly secret alliance only a few (like Harding) would be privy to, and one Solas wouldn't expect. Calpernia involved?
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Post by gervaise21 on Jan 29, 2023 8:19:00 GMT
The last two panels of Issue #1... Does Harding see the Venatori there? The rather helpful Venatori? Is it possible she's working with (a faction of) them and in the last panel is letting them know where they're going on the sly? Some highly secret alliance only a few (like Harding) would be privy to, and one Solas wouldn't expect. Calpernia involved? This is not that "Pie in the Sky", since I've already suggested something similar based off the synopsis for issue 4, which has them still being followed by some mysterious Venatori. The question would be, if this is the case, then does Harding still know they are Venatori or just assumes they are and they ultimately discover they are not affiliated with the "official" Venatori any more but either a break away group of Venatori who regard themselves as the true patriots (unlike the Red Lyrium guzzling bunch) or have totally distanced themselves from that organisation. Of course, it could also be that Harding (or Varric) suspects that Solas has been setting them another trail to follow (like he did in Trespasser) and that he is watching them, so she is either ensuring that he knows they have taken the bait or is actually hinting to him that she is aware he is behind it but they are happy to play along if it gets them some more answers. If the Inquisition are not aware that Vyrantium is the hot bed for the Venatori using red lyrium and Solas (or the Venatori outlier) want them to do something about its proliferation, then that would explain why they are being specifically directed to Vyrantium.
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Post by Iddy on Jan 29, 2023 18:10:02 GMT
That still sounds like basic recon to me. Afterall the purpose of recon is to go gather information about the enemy which would neccessarily involve going into enemy positions to figure out what they are up to. And while such acitivities usually one doesen't expect to run into the enemy and engage them in combat, it is still a possibility...something that Varric would be nervous about if he wouldn't expect that Harding would execute the ultimate sanction against Solas, which justifies his commentary/ concerns about whether or not she'd kill him.
Keeping the above in mind as well as the limited resources available to them, given the power disparities involved, its unlikely that any number of mages, or Templars or Seekers could even be very effective against the power Solas is no doubt wielding at this point. Which means that if it would take a sizable force to actually stop him at this point then that force would be counter productive if there aim is to conduct recon. They'd draw attention to themselves. Again, basic recon seems to be the gang here. A. finding Solas. B. finding out what he is up to. C. finding out ways/ people to stop him.
I am beginning to suspect that this giant Deepstalker is intentional. Don't know if you've read TVN but the Horror of Hormack and that sort of deal might provide a clue as to what is going on with that particular bit.
Furthermore I am also thinking that the whole reason for the conversation between Varric and Harding is similar to the 'choice' at the end of Tresspassper, to remind the potential players on what is coming. You can try and redeam Solas, but he might use that to manipulate you so watch out. me. Afterall the purpose of recon is to go gather information about the enemy which would neccessarily involve going into enemy positions to figure out what they are up to. And while such acitivities usually one doesen't expect to run into the enemy and engage them in combat, it is still a possibility...something that Varric would be nervous about if he wouldn't expect that Harding would execute the ultimate sanction against Solas, which justifies his commentary/ concerns about whether or not she'd kill him. Going straight to your enemy's lair is not even close to "basic reconnaissance, which is defined as the process of gathering information about enemy forces or positions by sending out small groups of soldiers or using aircraft, etc. It's like saying going straight into Minrathous to' Archon's throne room to see if he's there is just reconnaissance. No, you're sending people right into the enemy leader's lair; if you're sending people there, don't waste time scouting; instead, send assassins or a hit squad because:
1) By the time, even if by a miracle, you succeed without getting yourself killed, your target may be long gone after back up arrives.
2) You will have to successfully send a second group of people there to ensure they carry out the hit, which further increases the odds of screwing up.
3) Your whole scouting party gets slaughtered by enemy forces because they actually engaged deep into enemy territory and were drastically unprepared for that encounter. In this case, you lose Kirkwall's viscount and leading scout of the Inquisition on "mere reconnaissance."
If there is a significant prospect of bumping into the enemy main force by going into the heart of enemy territory, then you won't be doing simple reconnaissance; you will be trying to infiltrate enemy forces; otherwise, you will be pretty much sending your scouts to their deaths. Needless to say, infiltration/espionage is not an option here, and mere reconnaissance, as in going into an enemy's lair, is stupid, especially considering who they sent. If you're going into the enemy leader's lair, you should send hit squads, and the ideal scenario is the death of said leader (which, in this scenario, is acknowledged by all parties involved except perhaps Harding, which makes it even worse), with a scout or courier to get away prior to or during engagement and inform the leaders. We could talk if their job was to keep their distance (which is unlikely given those are deep roads with very limited visibility and enclosed space) without entering the enemy's main military camp, but as I've said, the team knowingly entered what was an enemy hideout, so the risk of running into Solas was high.
Varric is literally the Viscount of Kirkwall, so I doubt he has a shortage of resources, and considering that Solas is trying to blow up the world, finding wealthy patrons willing to share resources with guys that saved the world recently from another guy that would destroy the world to recruit more adequate people to fight that guy wouldn't be much of an issue.
There is nothing really to suggest that a group of Templars or seekers would be ineffective against Solas (at least as far I know); in fact, their job is to fight against the type of opponent (i.e., mage/abominations) that would have a significant advantage in power over a normal fighter, and they have means to nullify magic, drain mana, and resist magic. Solas is currently being vastly overestimated based on the information we have about his ability. People act as if turning people into stone is an unprecedented amount of power, but that's not even true, as we already have statues, including talking statues that post-veil mages created. Solas was essentially going up against regular soldiers that have no special abilities against mages or resistance to magic, the same soldiers The Inquisitor was slaughtering left and right.Even assuming that's true, that's even more incentive to send a squad of templars with a courier or two, as that team will have still greater chances of killing him, and if something goes wrong, they can withhold enemy information while the courier gets any potential information to their higher in command. You can't even make an argument here that the purpose was to keep distance from engaging Solas, as I've mentioned, as they literally entered his hideout, which dissolves the argument of mere non-engagement and just scouting. If that is the case, they will find traces of Solas; send a courier and request backup; otherwise, you should send a hit squad that is capable or has the best chance of taking down the enemy's leader.
I wouldn't call those deep-stalkers giants either, given that we were dealing with three dwarves and an elf who were barely taller than them in the comic. In Dragon Age Origins, average deep stalkers seem to be about equal in terms of height to a dwarf (I think reaching to the shoulders of a dwarf) and larger in terms of length, and if those deep stalkers were an anomaly in terms of size, it would be noted that Varric already was on the deep road and even encountered them. in terms of height. In fact, there are shots of just the head of an ogre, not counting the horns, which are the size of an elf, making the ogre larger than in Dao. As a result, the comic's depictions of size were not exactly accurate to the source.None of the characters indicate any size abnormality.So if this is supposed to be a significant abnormality in the story, characters would note it and express surprise.
Perhaps, but your explanation is Doylist is not really Watsonian. In the universe, characters had this discussion not because the author wanted to set up some narrative for readers, but because Varric believed it was a real possibility that they would run into Solas, and given that they willingly entered, they were willing to expose themselves to significant risk of confronting the enemy.If this is supposed to be mere reconnaissance, they would be calling up more qualified specialists. I'm mostly saddened by how this makes the Inquisitor look stupid, since s/he still has the last word on what they must do.
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Post by gervaise21 on Jan 30, 2023 8:39:58 GMT
I'm mostly saddened by how this makes the Inquisitor look stupid, since s/he still has the last word on what they must do. I've been feeling that way ever since they gave us the option of "Redeem" Solas. When someone tells you they intend on proceeding with their plans even if it means everyone you know and the world they occupy must die the only appropriate response is "not on my watch". It is just conceivably possible that a romanced Lavellan is so deluded that they think they can somehow change his mind, although the preceding conversation with him would suggest otherwise, but even for them the priority should be to stop him. Nevertheless, whatever you decide to do to solve the problem in terms of what you intend doing to Solas when you catch up with him, everyone on the team should have a clear plan of action when they do.
The current comic series would seem to suggest that nothing has been discussed in this respect. The strategy does not go beyond "find Solas", with apparently no one having the intelligence to ask "then what?" Now it is entirely possible that in game some sort strategy will be discussed, based on our choice regarding Trespasser (even people who didn't play it can use the Keep to record their preferred option) and that is why it has been left vague in this series. Which begs the question: why have a comic series that is intended to act as a set up for the game if it destroys any logical story telling as a result?
Based off the blurb introducing each of the issues, it does seem the characters are going to be involved in a prolonged treasure hunt, following clues from one location to another without achieving a great deal. By the end they will have met a few other characters that may appear in game, it will have showcased a new specialism, Veil Jumper, given information about an artifact, the Crucious Stone, which may or may not be crucial (pun intended) to the plot of the game and that will be about it. It is also hinted that at the end they are faced with a choice of action. It is implied this could be important but I wouldn't be surprised if it is just along similar lines to the "Redeem" or "Destroy" choice in Trespasser and that as a result, the Varric and Harding take different paths, the former being on the "destroy" path whilst Harding represents "redeem" and that will be reflected in the game at some point. In that respect it will be similar to Asunder in giving the background to the different approaches.
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Post by Hanako Ikezawa on Jan 30, 2023 10:04:15 GMT
Going straight to your enemy's lair is not even close to "basic reconnaissance, which is defined as the process of gathering information about enemy forces or positions by sending out small groups of soldiers or using aircraft, etc. It's like saying going straight into Minrathous to' Archon's throne room to see if he's there is just reconnaissance. No, you're sending people right into the enemy leader's lair; if you're sending people there, don't waste time scouting; instead, send assassins or a hit squad because:
1) By the time, even if by a miracle, you succeed without getting yourself killed, your target may be long gone after back up arrives.
2) You will have to successfully send a second group of people there to ensure they carry out the hit, which further increases the odds of screwing up.
3) Your whole scouting party gets slaughtered by enemy forces because they actually engaged deep into enemy territory and were drastically unprepared for that encounter. In this case, you lose Kirkwall's viscount and leading scout of the Inquisition on "mere reconnaissance."
If there is a significant prospect of bumping into the enemy main force by going into the heart of enemy territory, then you won't be doing simple reconnaissance; you will be trying to infiltrate enemy forces; otherwise, you will be pretty much sending your scouts to their deaths. Needless to say, infiltration/espionage is not an option here, and mere reconnaissance, as in going into an enemy's lair, is stupid, especially considering who they sent. If you're going into the enemy leader's lair, you should send hit squads, and the ideal scenario is the death of said leader (which, in this scenario, is acknowledged by all parties involved except perhaps Harding, which makes it even worse), with a scout or courier to get away prior to or during engagement and inform the leaders. We could talk if their job was to keep their distance (which is unlikely given those are deep roads with very limited visibility and enclosed space) without entering the enemy's main military camp, but as I've said, the team knowingly entered what was an enemy hideout, so the risk of running into Solas was high.
Varric is literally the Viscount of Kirkwall, so I doubt he has a shortage of resources, and considering that Solas is trying to blow up the world, finding wealthy patrons willing to share resources with guys that saved the world recently from another guy that would destroy the world to recruit more adequate people to fight that guy wouldn't be much of an issue.
There is nothing really to suggest that a group of Templars or seekers would be ineffective against Solas (at least as far I know); in fact, their job is to fight against the type of opponent (i.e., mage/abominations) that would have a significant advantage in power over a normal fighter, and they have means to nullify magic, drain mana, and resist magic. Solas is currently being vastly overestimated based on the information we have about his ability. People act as if turning people into stone is an unprecedented amount of power, but that's not even true, as we already have statues, including talking statues that post-veil mages created. Solas was essentially going up against regular soldiers that have no special abilities against mages or resistance to magic, the same soldiers The Inquisitor was slaughtering left and right.Even assuming that's true, that's even more incentive to send a squad of templars with a courier or two, as that team will have still greater chances of killing him, and if something goes wrong, they can withhold enemy information while the courier gets any potential information to their higher in command. You can't even make an argument here that the purpose was to keep distance from engaging Solas, as I've mentioned, as they literally entered his hideout, which dissolves the argument of mere non-engagement and just scouting. If that is the case, they will find traces of Solas; send a courier and request backup; otherwise, you should send a hit squad that is capable or has the best chance of taking down the enemy's leader.
I wouldn't call those deep-stalkers giants either, given that we were dealing with three dwarves and an elf who were barely taller than them in the comic. In Dragon Age Origins, average deep stalkers seem to be about equal in terms of height to a dwarf (I think reaching to the shoulders of a dwarf) and larger in terms of length, and if those deep stalkers were an anomaly in terms of size, it would be noted that Varric already was on the deep road and even encountered them. in terms of height. In fact, there are shots of just the head of an ogre, not counting the horns, which are the size of an elf, making the ogre larger than in Dao. As a result, the comic's depictions of size were not exactly accurate to the source.None of the characters indicate any size abnormality.So if this is supposed to be a significant abnormality in the story, characters would note it and express surprise.
Perhaps, but your explanation is Doylist is not really Watsonian. In the universe, characters had this discussion not because the author wanted to set up some narrative for readers, but because Varric believed it was a real possibility that they would run into Solas, and given that they willingly entered, they were willing to expose themselves to significant risk of confronting the enemy.If this is supposed to be mere reconnaissance, they would be calling up more qualified specialists. I'm mostly saddened by how this makes the Inquisitor look stupid, since s/he still has the last word on what they must do. Game isn’t even out yet and they’re already ruining the previous protagonist.
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Post by colfoley on Jan 30, 2023 12:32:31 GMT
Going straight to your enemy's lair is not even close to "basic reconnaissance, which is defined as the process of gathering information about enemy forces or positions by sending out small groups of soldiers or using aircraft, etc. It's like saying going straight into Minrathous to' Archon's throne room to see if he's there is just reconnaissance. No, you're sending people right into the enemy leader's lair; if you're sending people there, don't waste time scouting; instead, send assassins or a hit squad because:
1) By the time, even if by a miracle, you succeed without getting yourself killed, your target may be long gone after back up arrives.
2) You will have to successfully send a second group of people there to ensure they carry out the hit, which further increases the odds of screwing up.
3) Your whole scouting party gets slaughtered by enemy forces because they actually engaged deep into enemy territory and were drastically unprepared for that encounter. In this case, you lose Kirkwall's viscount and leading scout of the Inquisition on "mere reconnaissance."
If there is a significant prospect of bumping into the enemy main force by going into the heart of enemy territory, then you won't be doing simple reconnaissance; you will be trying to infiltrate enemy forces; otherwise, you will be pretty much sending your scouts to their deaths. Needless to say, infiltration/espionage is not an option here, and mere reconnaissance, as in going into an enemy's lair, is stupid, especially considering who they sent. If you're going into the enemy leader's lair, you should send hit squads, and the ideal scenario is the death of said leader (which, in this scenario, is acknowledged by all parties involved except perhaps Harding, which makes it even worse), with a scout or courier to get away prior to or during engagement and inform the leaders. We could talk if their job was to keep their distance (which is unlikely given those are deep roads with very limited visibility and enclosed space) without entering the enemy's main military camp, but as I've said, the team knowingly entered what was an enemy hideout, so the risk of running into Solas was high.
Varric is literally the Viscount of Kirkwall, so I doubt he has a shortage of resources, and considering that Solas is trying to blow up the world, finding wealthy patrons willing to share resources with guys that saved the world recently from another guy that would destroy the world to recruit more adequate people to fight that guy wouldn't be much of an issue.
There is nothing really to suggest that a group of Templars or seekers would be ineffective against Solas (at least as far I know); in fact, their job is to fight against the type of opponent (i.e., mage/abominations) that would have a significant advantage in power over a normal fighter, and they have means to nullify magic, drain mana, and resist magic. Solas is currently being vastly overestimated based on the information we have about his ability. People act as if turning people into stone is an unprecedented amount of power, but that's not even true, as we already have statues, including talking statues that post-veil mages created. Solas was essentially going up against regular soldiers that have no special abilities against mages or resistance to magic, the same soldiers The Inquisitor was slaughtering left and right.Even assuming that's true, that's even more incentive to send a squad of templars with a courier or two, as that team will have still greater chances of killing him, and if something goes wrong, they can withhold enemy information while the courier gets any potential information to their higher in command. You can't even make an argument here that the purpose was to keep distance from engaging Solas, as I've mentioned, as they literally entered his hideout, which dissolves the argument of mere non-engagement and just scouting. If that is the case, they will find traces of Solas; send a courier and request backup; otherwise, you should send a hit squad that is capable or has the best chance of taking down the enemy's leader.
I wouldn't call those deep-stalkers giants either, given that we were dealing with three dwarves and an elf who were barely taller than them in the comic. In Dragon Age Origins, average deep stalkers seem to be about equal in terms of height to a dwarf (I think reaching to the shoulders of a dwarf) and larger in terms of length, and if those deep stalkers were an anomaly in terms of size, it would be noted that Varric already was on the deep road and even encountered them. in terms of height. In fact, there are shots of just the head of an ogre, not counting the horns, which are the size of an elf, making the ogre larger than in Dao. As a result, the comic's depictions of size were not exactly accurate to the source.None of the characters indicate any size abnormality.So if this is supposed to be a significant abnormality in the story, characters would note it and express surprise.
Perhaps, but your explanation is Doylist is not really Watsonian. In the universe, characters had this discussion not because the author wanted to set up some narrative for readers, but because Varric believed it was a real possibility that they would run into Solas, and given that they willingly entered, they were willing to expose themselves to significant risk of confronting the enemy.If this is supposed to be mere reconnaissance, they would be calling up more qualified specialists. I'm mostly saddened by how this makes the Inquisitor look stupid, since s/he still has the last word on what they must do. I am curious as to what you would do if you were in their position? I'm mostly saddened by how this makes the Inquisitor look stupid, since s/he still has the last word on what they must do. I've been feeling that way ever since they gave us the option of "Redeem" Solas. When someone tells you they intend on proceeding with their plans even if it means everyone you know and the world they occupy must die the only appropriate response is "not on my watch". It is just conceivably possible that a romanced Lavellan is so deluded that they think they can somehow change his mind, although the preceding conversation with him would suggest otherwise, but even for them the priority should be to stop him. Nevertheless, whatever you decide to do to solve the problem in terms of what you intend doing to Solas when you catch up with him, everyone on the team should have a clear plan of action when they do.
The current comic series would seem to suggest that nothing has been discussed in this respect. The strategy does not go beyond "find Solas", with apparently no one having the intelligence to ask "then what?" Now it is entirely possible that in game some sort strategy will be discussed, based on our choice regarding Trespasser (even people who didn't play it can use the Keep to record their preferred option) and that is why it has been left vague in this series. Which begs the question: why have a comic series that is intended to act as a set up for the game if it destroys any logical story telling as a result?
Based off the blurb introducing each of the issues, it does seem the characters are going to be involved in a prolonged treasure hunt, following clues from one location to another without achieving a great deal. By the end they will have met a few other characters that may appear in game, it will have showcased a new specialism, Veil Jumper, given information about an artifact, the Crucious Stone, which may or may not be crucial (pun intended) to the plot of the game and that will be about it. It is also hinted that at the end they are faced with a choice of action. It is implied this could be important but I wouldn't be surprised if it is just along similar lines to the "Redeem" or "Destroy" choice in Trespasser and that as a result, the Varric and Harding take different paths, the former being on the "destroy" path whilst Harding represents "redeem" and that will be reflected in the game at some point. In that respect it will be similar to Asunder in giving the background to the different approaches. Wouldn't Solas's plan just as easily be stopped if you convert him back to a friend and 'redeam him'? Isn't this doubly so since the power levels are so disperate right now?
Which is the problem I am having with a lot of the commentary coming out of here. People are calling the Inquisition dumb or BioWare exhibiting bad writing, and sure there are bits and pieces here that do qualify, but they are being dumb for...engaging in basic military activities. Recon. Intelligence/ information gathering. Right now Solas basically has two basic facts, and the fandom seems fairly agreed on this. A he represnts a super power in terms of threat, able to just petrify an army of Qunari on a flash of his eyes. And B. That we know basically nothing about him.
Sure we know what he says is his basic plan from Tresspasser, tear down the veil, restore the Elves, destory 'this world'...but hints within the games and extended media and fan theories have caused us to even question the varasity of even these suppositions. Even if we were to take it at face value though we know nothing about him. Nothing about his ultimate back story or his name (which was hinted to be important thanks to the TVN story 'Genitivi dies in the end') the means he is going to use to do so (the idol? This stone? something else? Sheer raw power?) Or, more importantly, a way of stopping him.
So again, I posit, what would any of us do? Rush in fool heartely without gathering information and trying to stop him? Just trying to engage him in a blind rush with the knowlege that, unless something changes, he is way more powerful then us? All the Inquisition can do is gather this information and hope the answer to these questions leads to a way of stopping him. Either through killing him, or redeaming him.
Edit: And keep in mind to that intel gathering/ reconeisance is a way of developping strategies to fight an enemy. Right now finding Solas is the only plan they have because that is the only thing they can do based on what they know and their sphere of influence, once Solas is found and once we can get the answer to these questions we can, hopefully, develop new strategies. You cannot defeat an enemy as powerful as Solas without first know him.
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Gileadan
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Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 30, 2023 17:10:20 GMT
Sounds like a plan! They're essentially going to find Mordor without knowing what to do when they get there, whether to bring the ring or not and if yes what to do with it or even not knowing anything about a ring at all.
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Post by celestielf on Jan 30, 2023 19:59:31 GMT
I'm mostly saddened by how this makes the Inquisitor look stupid, since s/he still has the last word on what they must do. Game isn’t even out yet and they’re already ruining the previous protagonist. This is one of my worst fears for the next game. :/ If it's really been 8 years since the end of Trespasser, I'd like to think my Inquisitor would have better ideas than "go find Solas and talk to him like I already did in Trespasser and see if something miraculously changes." Honestly, I think doing stuff like trying to plant spies in Solas' ranks, researching the Veil, exploring ancient ruins, creating new networks in other countries, etc. makes more sense than trying to confront petrification mage with two people who have no special weapons or protections (as far as we know). I might have to headcanon that Charter's worries about Tessa dying led her to do this without the Inquisitor's knowledge, because unless the Inquisition is doing this to distract Solas from a bigger mission or something, it makes no sense. All I can think is this comic is meant to refresh people's memory of what's going on in the universe in a very simplistic way. I hope future chapters will prove me wrong.
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Post by colfoley on Jan 30, 2023 22:28:35 GMT
Sounds like a plan! They're essentially going to find Mordor without knowing what to do when they get there, whether to bring the ring or not and if yes what to do with it or even not knowing anything about a ring at all.
It depends on what they intend to do once they find him. If the plan is to try and engage him as soon as they find him...with just Harding and Varric...and stop his plans there and then then you are right, that is a stupid plan. But if their plan is to investigate and then report in and track him then that plan is fairly basic common sense. And to be fair though it sounds like Varric might want to do the former based on what I'm hearing, he might be that stupid or that blinded by his own biases...indeed this might end up being the entire reason he's abandoned Kirkwall to go hunting...we'll just have to read the rest of the comics to see.
Regardless though without being able to find and hopefully track an opponent as powerful as Solas we will never be able to defeat him. If he can manuever freely and is able to strike at will then one day we'll just be going around minding our own business and oop...Veil comes down. Now I think its quite obvious that Varric and Harding is going to fail in this task, afterall if we find him and are able to know his whereabouts that is about half the battle done for Dreadwolf, but its perfectly logical for the Inquisition to make the attempt.
Afterall to your example most of that leg work was done in the Lord of the Rings. The Free People's of Middle Earth already knew about Sauron, already had signs he had returned, already knew his base of operations, already knew about Mount Doom and had some idea of the lay of the land thanks to the original war against the Dark Lord. The only thing they needed to do was find the Ring which then confirmed that Sauron was back. After these were confirmed they quickly formulated a plan to A. destroy the ring and B. rally the Free People's of Middle Earth to defend themselves/ provide a distraction. They couldn't have defeated Sauron without it. THe Inquisition cannot defeat Solas without finding out where he is and without finding whatever macguffin he'll use to bring the Veil down.
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