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Post by gervaise21 on May 10, 2023 18:57:25 GMT
I mostly agree, although Strife seems so very unusual that he is begging to have his backstory explored more thoroughly. Perhaps as a companion. Perhaps as a quest giver in Arlathan. I agree that I find him interesting and would like to discover more about his backstory as I'm fairly certain he isn't a humble city elf, although that doesn't mean he has to be a companion as we could equally explore their history with an advisor/contact if we deal with them for an extended period of time. My money is still on him being an agent of the Executors and in direct opposition to the Dread Wolf, so it would make sense he would want to offer us his expertise in trying to stop him.
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Post by cuthbertbeckett on May 10, 2023 23:31:00 GMT
I very much doubt they are going to be companions I agree but for other reasons. The Bioware fandom is really unique in speculating who could be the next companions but the truth is besides Cole no one of the Non game characters had been become one. I remember all the discussions about Rhys or Ser Michel how awesome they would been as companions or romances. And speaking of Rhys both he and Evangeline were also considered by some few as couple companions.
My point is don´t get disappointed that DAD has no as many returning characters from other media as companions. At best there are two but i it seems likely that after one novel character aka Cole we will get this time a character from the comics as companion. My money is still on Mae of course.
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Post by Iddy on May 11, 2023 1:17:30 GMT
Scout Harding was basically the voice of the fandom, complaining that they wasted too much time and accomplished nothing.
Still, I enjoyed watching Solas dance in circles around them. And I guess we did get to see some TN characters in the flesh.
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Post by Iddy on May 11, 2023 1:58:51 GMT
I just realized something: Solas keeps taking advantage of the old crew's heroic urges.
That means the new protagonist needs to be a jerk, because the only thing that can fuck an asshole is a dick... with some balls.
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Post by eaglepursuit on May 11, 2023 2:20:33 GMT
I just realized something: Solas keeps taking advantage of the old crew's heroic urges. That means the new protagonist needs to be a jerk, because the only thing that can fuck an asshole is a dick... with some balls. "Someone please help! There's a fire in this alienage tenement. There's children in there!" "I'm sorry. I can't. That's exactly what Solas expects us to do!"
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Post by DragonKingReborn on May 11, 2023 3:20:56 GMT
I just realized something: Solas keeps taking advantage of the old crew's heroic urges. That means the new protagonist needs to be a jerk, because the only thing that can fuck an asshole is a dick... with some balls. Dude.
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Post by necrowaif on May 11, 2023 4:11:47 GMT
I do have a slight fear that BioWare will go all in with this slave liberation thing. Like, the games have always had an anti-slavery stance, but I’d like a little more nuance than a simple slavery = evil, freeing slaves = good binary. For instance, maybe there some consideration for the fact that freeing slaves is pretty useless if the Dread Wolf kills everyone? Just a thought. I just realized something: Solas keeps taking advantage of the old crew's heroic urges. That means the new protagonist needs to be a jerk, because the only thing that can fuck an asshole is a dick... with some balls. Well, we certainly can’t rely on pussies. That’ll just leave us with a world covered in shit.
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Post by DragonKingReborn on May 11, 2023 5:33:43 GMT
For instance, maybe there some consideration for the fact that freeing slaves is pretty useless if the Dread Wolf kills everyone? Just a thought. I see the point you're trying to make, but I think they're likely to invoke - and I'm inclined to agree - Spartacus here. Better to die free, than remain a slave and die anyway. Meaning, a good thing is worth doing for its own sake. The chances that they'd let us make that decision, then have that decision be what costs us the final victory is a number approaching zero. Well, we certainly can’t rely on pussies. That’ll just leave us with a world covered in shit
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Post by necrowaif on May 11, 2023 6:13:59 GMT
But what if doing a good thing allows a greater evil to come to pass? Aside from the dilemma presented in the comic of allowing Solas to go free and resume plotting the destruction of Thedas, I wouldn’t be keen on abolition if it meant, say, swelling the armies of the Qunari with fresh recruits eager to burn Tevinter to the ground and then conquer the south.
Here’s another possible scenario; what if you had to choose between freeing some magister’s slaves and letting darkspawn attack a farmhold?
There’s a War Table operation in DAI where you have to choose between saving a group of wounded soliders being attacked by the Avvar and allowing a band of Red Templars to go on their merry way. That’s the sort of choice I’d like to be presented with instead of being called worse than Corypheus for not LARPing as Andraste.
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Post by gervaise21 on May 11, 2023 7:56:53 GMT
For instance, maybe there some consideration for the fact that freeing slaves is pretty useless if the Dread Wolf kills everyone? Just a thought. Well, they seem to be rowing back on that outcome don't they? After all, Solas now claims he is going to try and minimise the damage, which is a change of direction from "You'll likely all die so enjoy life while you can." I see the point you're trying to make, but I think they're likely to invoke - and I'm inclined to agree - Spartacus here. Better to die free, than remain a slave and die anyway. I assume that is why Solas freed the group of slaves because even if his main target was the Venatori, he could have simply ignored the slaves, and if he was playing Varric and Harding, may be it wasn't just to stop them following him but because he wanted them to help the slaves. Remember he foiled the Qunari plot in Trespasser because "they offended" him and he thought the south deserved better, even though he knew that in the grand scheme of things it wouldn't make much difference if his plan succeeded. I would also point out that Spartacus and his friends chose that path for themselves and there is not much point in freeing slaves if you are then going to leave them in the middle of the wilderness to die of hunger or wild beasts. Still, according to the Canticle of Shartan, when some of the freed slaves started to complain that they would have been better off back in Val Dorma than out in the wilderness being hunted like animals by the Imperium and they should return and throw themselves at the feet of their former masters, begging forgiveness, Shartan made an impassioned speech that inspired them to fight for their freedom instead, so I am hoping that we are allowed to do something similar. I really don't see much point in saving the world from Solas if everything goes back to what it was before, with the same people on top of the pile abusing their power. Taking a lesson from history, that is precisely what happened when Solas thought he was saving the world from the Evanuris, yet didn't give thought to what happened next without them, and then was unhappy with the outcome. That means the new protagonist needs to be a jerk, because the only thing that can fuck an asshole is a dick... with some balls. The Inquisitor could have been a jerk if you played them that way. Yet even if they punched him and there was mutual animosity between them, he still pointed them in the right direction to stop the Qunari invasion. Anyway, I can't play assholes, I find it goes too much against my nature, so I'll still be rescuing the slaves, saving the villagers from dragons or darkspawn, etc, even if it does hold me up somewhat. If it does result in adverse consequences, then so be it. I'd rather that than being told one path could have bad consequences (like not banishing the Grey Wardens from Orlais) and yet it turns out the opposite is true and the only bad consequences came from taking the common sense, pragmatic approach. Incidentally, some people have suggested we might be required to work with the Venatori in order to stop him and I sincerely hope that is not the case but merely an option that we can refuse, because I would rather risk the consequences of that refusal than ever working with the Venatori. It is possible that the decision whether to stop Solas no matter what, as opposed to trying to save him from himself, may factor in to some of the decision our new hero is going to have to make. So, if the person stops to save the slaves, that may make Solas more receptive to listening to them. Alternatively, stopping to do some beneficial act may prevent the hero from reaching somewhere before Solas does and finding out some vital information that could influence him. In other words, whether you do the act or not, it may give you some means of persuading him to give up his plan, but the method will differ and, of course, the hero will still retain the option just to (try) and kill him. There is also the possibility that the decision may involve someone you are close to. They hinted at this in the behind the scenes video. So, the choice is to stop and save your friend/lover and risk losing his trail, or carry on regardless and they die. So, do you still want to be an asshole?
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Post by Reznore on May 11, 2023 9:15:48 GMT
I don't mind playing a jerk. Like if the Inquisition hire me to find Solas, with things being the way they are, I'm already unamused. No one knows how to stop him and the Inquisition is still debating the whole talking him down, it's all fine and dandy but not a valid plan B for a new pc. So it's already a bad job and I'm not sure if we're getting paid. I'm not freeing the slaves in Tevinter on top.
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Post by DragonKingReborn on May 11, 2023 10:47:10 GMT
But what if doing a good thing allows a greater evil to come to pass? Aside from the dilemma presented in the comic of allowing Solas to go free and resume plotting the destruction of Thedas, I wouldn’t be keen on abolition if it meant, say, swelling the armies of the Qunari with fresh recruits eager to burn Tevinter to the ground and then conquer the south. This is pretty straightforward, though. If freed slaves run to join an opposing army, then that's their choice, and I wouldn't feel bad about them being cut down. Here’s another possible scenario; what if you had to choose between freeing some magister’s slaves and letting darkspawn attack a farmhold? This one is harder, but I'd still lean towards the slaves. The farmholders could always run. Or they have the freedom to stay. The slaves don't. There’s a War Table operation in DAI where you have to choose between saving a group of wounded soliders being attacked by the Avvar and allowing a band of Red Templars to go on their merry way. That’s the sort of choice I’d like to be presented with instead of being called worse than Corypheus for not LARPing as Andraste. Despite my responses above, I do actually get what you're saying, and agree for the most part. The world isn't black and white, and every action has a consequence. Shades of grey - especially darker shades - with sensitive topics, though, is a big ask. Even though it is what we were used to with games from 10-15 years ago.
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Post by colfoley on May 11, 2023 11:30:16 GMT
I am rather delighted on the current bent of the conversation because I was thinking of bringing it up in regards to choosing to free the slaves or not when it came to Varric hunting down Solas.
Which could be one of the big themes of the game and kind of wondering how they'll explore it, if they explore it, sort of the tension because major problems and minor problems. Because on the one hand Solas's threat is the 'big' one and sure he is probably out to destroy the world, but then what does the magisters care about the world if they are going to be killed by a horde of rampaging Qunari? That will be the end of their world. And sure this is kind of BioWare's bread and butter in some respects, solving little problems, gathering allies, stop bigger threat, but recent context could make things a little bit more interesting if they actually took a look at this sort of thing. What will be the RP consequences of this? How many options will they give us? Afterall sometimes it is human nature to dismiss the problems of others when you think your problems are more important, and they indeed might be more important. But, then, the problems of others are going to be just as concerning and relevant to them, so it shouldn't be approached with blanket arrogance.
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Post by cuthbertbeckett on May 11, 2023 20:47:09 GMT
I do have a slight fear that BioWare will go all in with this slave liberation thing. Like, the games have always had an anti-slavery stance, but I’d like a little more nuance than a simple slavery = evil, freeing slaves = good binary. For instance, maybe there some consideration for the fact that freeing slaves is pretty useless if the Dread Wolf kills everyone? Just a thought. I would prefer this story over the Dreadwolf anytime. At the end Solas is another madmen who tries to destroy the World. I don´t care i even welcome if Bioware allowed an ending where Solas wins no matter what. But the truth is won´t happened because even a blind nug could theoretically stop Solas because there is no way in hell that Bioware will write an end there Solas wins. So what´s the point in having another Corypheus story? Maybe a hero is isn´t even needed like the Nazis in Raiders of the Lost Ark he will lose because it´s not far-fetched that another of his plans fails.
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Post by Iddy on May 11, 2023 21:10:25 GMT
I do have a slight fear that BioWare will go all in with this slave liberation thing. Like, the games have always had an anti-slavery stance, but I’d like a little more nuance than a simple slavery = evil, freeing slaves = good binary. For instance, maybe there some consideration for the fact that freeing slaves is pretty useless if the Dread Wolf kills everyone? Just a thought. I would prefer this story over the Dreadwolf anytime. At the end Solas is another madmen who tries to destroy the World. I don´t care i even welcome if Bioware allowed an ending where Solas wins no matter what. But the truth is won´t happened because even a blind nug could theoretically stop Solas because there is no way in hell that Bioware will write an end there Solas wins. So what´s the point in having another Corypheus story? Maybe a hero is isn´t even needed like the Nazis in Raiders of the Lost Ark he will lose because it´s not far-fetched that another of his plans fails. Oddly enough, Solas' plans never go wrong because someone stopped him. He is quite good at preventing that. It is because he didn't predict that it could have unexpected results.
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Post by colfoley on May 12, 2023 0:11:30 GMT
For good or ill war has often been used as a tool for social change. There us often great risk in such things and war is often just the beginning of such things...but the American Revolution brought on a tremendous increase in freedoms and rights. The American Civil War became a huge and rather heated conversation on the rights and responsibilities of minorities. And world war 2 saw the final push to get those same minorities into the military...and when they came back they were better prepared to advocate for their own freedoms which led to the Civil Rights movement.
Again what would a slave in Tevinter care about the fate of the world when they have virtually no rights and live under an abusive relationship? Now since bioware makes RPGS then hopefully they'll give us a wide variety of options...and in a one to one sense sure saving the world trumps freeing slaves. But what if the slaves/ shadow dragons have information on Solas? What if they'll only offer that information if you help them? A lot more interesting and a good RPG would basically have you ignore them, get the info by stealing it, promise to work with them and then renigging, or working with them...as examples of choices.
Granted I don't think that this is going to be much of a main plot. A sub plot for Tevinter most likely but given We're likely visiting at least the Anderfels and Antiva and neither of those nations do the slavery thing, and given the Imperium is under assault from the Qunari any slave plot will likely just a a tag along.
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Post by dayze on May 12, 2023 0:32:27 GMT
For good or ill war has often been used as a tool for social change. There us often great risk in such things and war is often just the beginning of such things...but the American Revolution brought on a tremendous increase in freedoms and rights. The American Civil War became a huge and rather heated conversation on the rights and responsibilities of minorities. And world war 2 saw the final push to get those same minorities into the military...and when they came back they were better prepared to advocate for their own freedoms which led to the Civil Rights movement. Again what would a slave in Tevinter care about the fate of the world when they have virtually no rights and live under an abusive relationship? Now since bioware makes RPGS then hopefully they'll give us a wide variety of options...and in a one to one sense sure saving the world trumps freeing slaves. But what if the slaves/ shadow dragons have information on Solas? What if they'll only offer that information if you help them? A lot more interesting and a good RPG would basically have you ignore them, get the info by stealing it, promise to work with them and then renigging, or working with them...as examples of choices. Granted I don't think that this is going to be much of a main plot. A sub plot for Tevinter most likely but given We're likely visiting at least the Anderfels and Antiva and neither of those nations do the slavery thing, and given the Imperium is under assault from the Qunari any slave plot will likely just a a tag along. What would a slave in an abusive relationship with society care? More than you would think, most f'd up thing about f'd up things is how quickly they become normal.
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Post by Absafraginlootly on May 12, 2023 4:16:48 GMT
I've had another thought and that relates to the amulet that Vaea was given to take north in Herold Had the Plan. Now, she no longer had it when they reached Ventus/Qarinus, so presumably must have passed it on to someone else on route. It was an amulet of healing, so I wonder if it will appear in the narrative at some point, either in the next issue of the comic or in the game. Admittedly, the sequencing was out because in the Tevinter Nights story the conflict in the north had already started and this is why the amulet was needed, yet in the comic series Vaea was in Ventus when the assault began. Still, leaving that aside, Herold Had the Plan was an odd story to include if the amulet was never going to feature again. Maybe the amulet will be able to heal someone whose been petrified by Solas too?
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Post by Absafraginlootly on May 12, 2023 5:01:24 GMT
I've finally read this now that they're all out (glad i waited to read them all at once as #3 and #4 were much more interesting than #1 and #2) and I quite enjoyed myself. When Neve Gallus showed up I actually squealed and clapped my hands! She was my favourite in Tevinter Nights and I hope she really does show up in the game, I think she'd make a great companion.
I was very interested in the mural with the two evanuris headdress wearing women. Particularly because my guesses for those two headdresses were Ghilan'nain (crescent) and Andruil (recurve bow) and the mural seems to confirm those headdresses belonging to 2 of the 4 female evanuris at least. I think the red one being held and reaching her hand up to caress the others face is Andruil because her headdress is shaped like a recurve bow and the Andruil mural in the temple of Mythal has a recurve bow. While the green one holding her with the crescent headdress I think is Ghilan'nain because she she makes monsters and monster making pools that smell like the sea and refused to destroy her monsters of the sea - and crescent head's other depictions include a giant half woman half sea monster, and another mural where she's upsidedown with a tentacley and watery/seaweedy waves hanging off her headdress. (If the crescent headdress hadn't been in Varric's cinematic narration as one of the 7 trapped evanuris then I'd consider Mythal another possibility because of her coming from the sea story, being associated with the moon, and having fought Andruil as a great serpent which this mural could have been depicting the end of. But crescent was in the cinematic, so is not Mythal)
I wonder whether the venatori that was following them the whole time was a Calpernia loyalist? Or perhaps an undercover executor agent? The ones in the dai war table missions were all masquerading as regular people right?
Seems very likely that Varric is going to recruit the DAD!tagonist along with people from all the factions showcased in this comic, in person or by proxy, after that last line.
Shadow dragons makes sense as a name because dragons are the symbol of Tevinter and they work in the shadows. It's not a very good sounding name but then neither is Grey Warden, I'm just used to it. Still, I've had the ninja dragon riders theme song stuck in my head since.
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Post by Absafraginlootly on May 12, 2023 5:06:05 GMT
If we have a game set in Tevinter and I don't get to free slaves and help escaped ones then I'll be very disappointed.
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Post by Absafraginlootly on May 12, 2023 5:21:56 GMT
Well, my theory that the cameos in each issue are going to be party companions: Evka/Antoine in Issue 1, Teia/Viago in Issue 2, Strife and Irelin in Issue 3 and Neve Gallus in Issue 4. Old school paired companions like the original Baldur's gate had? I don't think they've done that in any games since, probably cause it annoyed people to have to take a character they don't want in order to get the one they do. But things have changed since then, instead of only our active party being recruited we now get to recruit every companion we meet and leave the ones we don't use at home base/camp. So paired companion recruitment wouldn't be the inconvenience it was then. Leak spoiler: Still the leaks indicated that the grey warden Davrin is a companion (along with a redhaired female Dwarven rogue and a female mage) if true then it seems unlikely we'd have 3 grey warden companions. But then who knows how many temporary companions there may be. If I were to guess at a companion pair to be recruited in DAD I think I would guess a Mourn Watcher like Emmrich and a Greater Dead bound to them.
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Post by necrowaif on May 12, 2023 6:31:21 GMT
Well, if you have to have them in the party at the same time, I could see how they’d be annoying, but I assume they would act like normal party members who just happen to be romantically involved with another party member. It’s not like we haven’t had companions who were tapping each other’s midnight still before. If we have a game set in Tevinter and I don't get to free slaves and help escaped ones then I'll be very disappointed. My issue is more with being *forced* to be a goody two-shoes who stops to help every battered slave no matter how little practical sense it makes. Because to be honest with ya, if it had been my character hot on Solas’ trail, I probably would not have intervened at the docks to help those slaves. *Temporarily* helping a handful of runaways < saving the whole goddamn world.
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Post by colfoley on May 12, 2023 7:22:33 GMT
Well, my theory that the cameos in each issue are going to be party companions: Evka/Antoine in Issue 1, Teia/Viago in Issue 2, Strife and Irelin in Issue 3 and Neve Gallus in Issue 4. Old school paired companions like the original Baldur's gate had? I don't think they've done that in any games since, probably cause it annoyed people to have to take a character they don't want in order to get the one they do. But things have changed since then, instead of only our active party being recruited we now get to recruit every companion we meet and leave the ones we don't use at home base/camp. So paired companion recruitment wouldn't be the inconvenience it was then. Leak spoiler: Still the leaks indicated that the grey warden Davrin is a companion (along with a redhaired female Dwarven rogue and a female mage) if true then it seems unlikely we'd have 3 grey warden companions. But then who knows how many temporary companions there may be. If I were to guess at a companion pair to be recruited in DAD I think I would guess a Mourn Watcher like Emmrich and a Greater Dead bound to them. I too highly doubt that any of these paired characters will be companions together. Either A. everyone of them one of the pairs will die which will give the survivor motivation to join our party or more likely B. they are going to be just characters of varying degrees of importance to the plot overall and to the individual sections they will be in. You know I was thinking about the significance of pairs as well and just came up with something related to the leaks: Since we do have a lot of traveling pairs of companions, IE Varric and Harding, this could be an indication of the two companions going along with the hero thing as per what the leaks...leaked. Maybe given that they are leaks. But it is a thought. Well, if you have to have them in the party at the same time, I could see how they’d be annoying, but I assume they would act like normal party members who just happen to be romantically involved with another party member. It’s not like we haven’t had companions who were tapping each other’s midnight still before. If we have a game set in Tevinter and I don't get to free slaves and help escaped ones then I'll be very disappointed. My issue is more with being *forced* to be a goody two-shoes who stops to help every battered slave no matter how little practical sense it makes. Because to be honest with ya, if it had been my character hot on Solas’ trail, I probably would not have intervened at the docks to help those slaves. Temporarily saving a handful of runaways < saving the whole goddamn world. It will depend on how important it is to the plot and what the protagonist will be doing to stop Solas. Afterall since Solas is so anti slavery that us freeing the slaves might win us some brownie points in the whole 'don't destroy the world' thing. And BioWare could introduce any number of reasons for the protagonist to become interested in freeing the slaves in order to stop Solas in the first place. Though from the sounds of it and from a practicality standpoint and a plot standpoint I think the Qunari invasion is going to be a far more important and chunkier bit of the plot where the slave stuff could just be relegated to an important side quest. In either case though if its a mandatory part of the plot or a side adventure then it all comes down to the options they give us from a role playing perspective. While I doubt we'll be able to go pure evil and side fully with the slavers perhaps we can just ignore their plight. And I haven't read the comic but did they actually get that close to Solas and gave him up for the slaves?
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Post by gervaise21 on May 12, 2023 8:08:29 GMT
I too highly doubt that any of these paired characters will be companions together. Either A. everyone of them one of the pairs will die which will give the survivor motivation to join our party or more likely B. they are going to be just characters of varying degrees of importance to the plot overall and to the individual sections they will be in. You know I was thinking about the significance of pairs as well and just came up with something related to the leaks: But things have changed since then, instead of only our active party being recruited we now get to recruit every companion we meet and leave the ones we don't use at home base/camp. So paired companion recruitment wouldn't be the inconvenience it was then. It still seems odd to me that they would give us a series of couples as companions, even if we weren't obliged to take both along on every mission. Also, Neve was a outlier in the series, not being paired up with anyone, which is why I thought if anyone was a potential companion, it would be Neve. Since we do have a lot of traveling pairs of companions, IE Varric and Harding, this could be an indication of the two companions going along with the hero thing as per what the leaks...leaked. Maybe given that they are leaks. But it is a thought. I really hope this doesn't turn out to be the case because that would make it very different from previous games. Now I've already suggested it could be like the Descent, where we had a couple tag along with us for the mission but were never officially in our party. It could also be a way to introduce another character who does join us. So, we are recommended to seek out, for example, Evka and Antoine, assist them and then they take us to Weisshaupt and introduce us to Davrin. I think someone has already pointed out the the number of companions in each game that first appeared in associated media is really quite limited. Loghain featured in Stolen Throne, but he is only an optional companion depending on choices; there is no one among the companions in DA2, apart from Talis in the DLC who had featured in the VA's own fan fiction video series; then Cassandra (who had already been introduced in DA2) and Cole in DAI. So, I really wouldn't expect to see more than two companions at most who had first appeared in an associated video or comic series. I would also not expect to see both of these from the same class or faction. So, if Neve is our mage companion from Tevinter, then Maevaris would likely not be (unless as perhaps an optional downloadable one, as per Shale and Sebastian). If Davrin is going to be our Grey Warden companion, then that would rule out Evka/Antoine. If I were to guess at a companion pair to be recruited in DAD I think I would guess a Mourn Watcher like Emmrich and a Greater Dead bound to them. Now that would be a possibility, except it would still only take up one companion slot, as Emmrich would be the companion and the Greater Dead would be under his control. So, I still think that the comic series was showcasing factions we will be working with and possible locations that we will be visiting (Deep Roads generally rather than that particular part of them). The characters they meet in the comics will likely be contacts we are directed to based on their earlier interaction with Varric/Harding, which will give us the requisite introduction.
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Post by colfoley on May 12, 2023 8:21:24 GMT
I too highly doubt that any of these paired characters will be companions together. Either A. everyone of them one of the pairs will die which will give the survivor motivation to join our party or more likely B. they are going to be just characters of varying degrees of importance to the plot overall and to the individual sections they will be in. You know I was thinking about the significance of pairs as well and just came up with something related to the leaks: But things have changed since then, instead of only our active party being recruited we now get to recruit every companion we meet and leave the ones we don't use at home base/camp. So paired companion recruitment wouldn't be the inconvenience it was then. It still seems odd to me that they would give us a series of couples as companions, even if we weren't obliged to take both along on every mission. Also, Neve was a outlier in the series, not being paired up with anyone, which is why I thought if anyone was a potential companion, it would be Neve. Since we do have a lot of traveling pairs of companions, IE Varric and Harding, this could be an indication of the two companions going along with the hero thing as per what the leaks...leaked. Maybe given that they are leaks. But it is a thought. I really hope this doesn't turn out to be the case because that would make it very different from previous games. Now I've already suggested it could be like the Descent, where we had a couple tag along with us for the mission but were never officially in our party. It could also be a way to introduce another character who does join us. So, we are recommended to seek out, for example, Evka and Antoine, assist them and then they take us to Weisshaupt and introduce us to Davrin. I think someone has already pointed out the the number of companions in each game that first appeared in associated media is really quite limited. Loghain featured in Stolen Throne, but he is only an optional companion depending on choices; there is no one among the companions in DA2, apart from Talis in the DLC who had featured in the VA's own fan fiction video series; then Cassandra (who had already been introduced in DA2) and Cole in DAI. So, I really wouldn't expect to see more than two companions at most who had first appeared in an associated video or comic series. I would also not expect to see both of these from the same class or faction. So, if Neve is our mage companion from Tevinter, then Maevaris would likely not be (unless as perhaps an optional downloadable one, as per Shale and Sebastian). If Davrin is going to be our Grey Warden companion, then that would rule out Evka/Antoine. If I were to guess at a companion pair to be recruited in DAD I think I would guess a Mourn Watcher like Emmrich and a Greater Dead bound to them. Now that would be a possibility, except it would still only take up one companion slot, as Emmrich would be the companion and the Greater Dead would be under his control. So, I still think that the comic series was showcasing factions we will be working with and possible locations that we will be visiting (Deep Roads generally rather than that particular part of them). The characters they meet in the comics will likely be contacts we are directed to based on their earlier interaction with Varric/Harding, which will give us the requisite introduction. at this point I doubt we'll get Mae as a companion.
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