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Post by ergates on Jan 24, 2023 19:51:27 GMT
I admit it. I like to play the Mass Effect series on normal difficulty. Just always seemed pretty enjoyable and nicely balanced to me, without too much frustration. I've always resisted the internet pressure to play videogames on the hardest difficulty, generally finding a difficulty level that I like and works for me.
But today I thought 'I need to change things up a bit, I'm getting too familiar and comfortable with it all'. So on this ME:L playthrough I've set the difficulty to Veteran. Here we go!
I'm going with boring old soldier Shep, as I still find it the most versatile and enjoyable class to play. I've chosen Throw as my bonus power. Something like Singularity would have made thing considerably easier, but it it seems out of character somehow - and I can still get some nice combos with Liara in the party. I intend to use Reave and Flare for ME:2 and 3.
I didn't have any trouble at all on Eden Prime, but I'm expecting that to change once I begin hitting some of the big main plot locations.
So, if anyone has any tips for someone who's gone from Normal to Veteran I'd be much obliged... heck if it still feels very comfortable even on Veteran I might up it again to Hardcore, we'll see.
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Post by RedCaesar97 on Jan 25, 2023 1:05:46 GMT
Generally speaking, increasing the difficulty in Mass Effect 1 will give enemies more health and damage. You may notice more enemies with Immunity. You will notice the increased difficulty early on, but by partway through the game you will no longer notice it as you get better equipment and you spend more talent points.
In Mass Effect 2, increasing the difficulty from Normal to Veteran will give enemies more health, more shields/armor/barriers, and more damage. You may notice the extra damage early but you should be used to it after a point. (The jump to Hardcore is much different.)
In Mass Effect 3, increasing the difficulty will give enemies more health, more shields/armor/barriers, and more damage. Enemies will throw more grenades and smoke, and have better shield restoration. Enemy shield gate (the amount of "bleed-over" damage from weapons when a bullet takes out a shield) will get better. Your own power combo damage also gets a multiplier increase for each higher difficulty so that power combos deal about the same percentage of damage on each difficulty.
It has been several years since I made the jump up in difficulty, but I do remember some of it. - I remember the difficulty jump in ME1 being a little harder early, but I think I was also an Engineer which is the weakest class. This was also the original ME1 of course, not the Legendary Edition. - I barely remember the difficulty jump in ME2, but I recall that I was an Infiltrator. That may have helped? - In ME3, I went from Normal right up to Insanity without much trouble. I think I had been playing some multiplayer so maybe that helped, but mostly power combo scaling made it easier. You notice the enemy damage increase and that most of the vanilla weapons become complete trash, but nothing you cannot overcome.
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Post by SassaMFG on Jan 25, 2023 1:55:41 GMT
My first trilogy playthrough was on Insanity. ME1 had Hardcore and Insanity locked, so I used console to unlock them after playing few hours on Normal because game was to easy for me. Didn't waste skill points in Armor and Weapon talents in ME1LE since weapons don't have accuracy penalty. ME2 and ME2LE can be tricky on Insanity because everyone is protected with Shield or Barrier. Just pick right squad, think tactically and you will be fine. ME3 and ME3LE are walk in the park because of OP combo system. Like RedCaesar97 said combos get more powerful with difficulty increase; here is text from the Wiki: Damage: All Power Combos have a "base" damage based on the combo level, which is simply the total power level of the source and detonator. The base damage ranges from 100 (for a minimum combo level of 2) to 250 (for a maximum possible combo level of 12). Note that for purposes of combo levels, multiplayer Ammo Bonuses always count as rank 1 powers. This is in contrast to single-player ammo powers, which use their respective power rank for the sake of calculating combo level. This base damage is then multiplied by a factor dependent on the game's difficulty, scaling with enemy health.[2]
Narrative: x.5833333 Casual: x.83333 Normal/Bronze: x1.5 Hardcore/Silver: x2.25 Insanity/Gold: x3.375 Platinum: x4.3875 Note that this scaling means that, as difficulty levels increase, the relative importance of combos for a power-based class's damage output increases dramatically. For example, in multiplayer a maxed-out combo will do only 375 damage on Bronze but an astounding 1,096 on Platinum. This also has the ramification that while ammo powers may be useful from a single-player/solo perspective for priming/detonating combos at will, it can severely reduce the total damage output of a power-heavy party in multiplayer.
The combo damage is further modified based on its type and on whether it is damaging armor, shield, barrier, or health as noted below (e.g. Tech Bursts do 2x damage to shields). Any debuffs on the target receiving the combo (such as Sabotage's Tech Vulnerability) will also affect the combo damage, if applicable.
The combo damage is otherwise completely independent of the actual damage or damage bonuses of the powers being used, unless it is a damage bonus that specifically mentions combo damage, such as Warp's Detonate evolution. Power evolutions that enhance combo damage for both the source and the detonator powers do stack if they are both for the same combo type (e.g. Warp and Throw both so-evolved results in an especially powerful detonation). Note that Snap Freeze's Tech Combo and Electric Slash's Detonate evolutions are bugged: Electric Slash's Detonate evolution does not actually affect combo damage, and Snap Freeze doubles damage for any Cryo Explosion the N7 Paladin primes when he chooses Reach at rank 4. As for the Alliance Infiltration Unit Infiltrator, she has to select the Tech Combo evolution, which doubles combo damage for any non-biotic combo (i.e. fire, cryo, or tech) whether priming or detonating. Electrical Hammer's Radius & Combo evolution by contrast only affects combo damage when used to detonate. My first playthrough in both ME Trilogy and MELE Trilogy was with Adept, but everything is almost the same with Sentinel. In ME you can do wanders with Liara, Kaiden and Wrex in squad because CC is OP in ME. In ME2 I almost always had one squad mate with Overload as Adept, as Sentinel you can pick whoever you like the most. In ME3 I just brought Liara everywhere; with her build made around Singularity cooldown I finished the game with level 1 N7 Eagle.
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Post by fraggle on Jan 25, 2023 8:12:14 GMT
My general tips that helped me through my first Insanity runs: ME1 Anything that can throw around enemies, no matter if air or ground, make higher difficulties a lot easier. There are really useful talents like Neural Shock, Throw, Singularity, Lift. Hacking vs. Geth also works super well. Using Warp also definitely helps. Biotics make this game very easy, especially on the later levels. If you have trouble with an enemy that charges you, you can use Stasis. You can't damage the enemy, but it will buy you some time until they move again. For me, some of the meanest enemies to face were biotics, you can disable those easily with Damping (also works for enemies' tech powers). ME2 If you want an easy-ish time here, take Mordin with you and evolve his powers to Incineration Blast and Cryo Blast. After you have stripped enemies' protection layer, Cryo Blast will freeze them if they are on health. Crowd Control Powers in general are very useful. And Kasumi's loyalty power Flashbang Grenades can disable Harbinger (it's also very funny to use in general, would recommend to at least use it in one playthrough, it's hilarious on enemies down to health). ME3 Easiest because of the power combo system. Everything works (well, almost ). Grenades are OP as well, so being a Soldier you could use those (most useful for armored enemies or mobs of mooks). Good luck, you can do it!
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Post by SassaMFG on Jan 25, 2023 14:33:22 GMT
If you have trouble with an enemy that charges you, you can use Stasis. You can't damage the enemy, but it will buy you some time until they move again. Adept/Sentinel Shepard can take Bastion specialization, then enemies can be damaged while in Stasis. There is better trick, before you put enemies in Stasis, hit them with Warp and it's DoT will continue to damage them. Using Warp also definitely helps. This, because Warp will almost negate Immunity. That was more relevant in original game because Immunity was changed in LE.
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Post by ergates on Jan 25, 2023 18:17:03 GMT
Thanks for your answers. I will take this advice onboard.
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Post by ergates on Jan 26, 2023 12:09:15 GMT
I'm actually having no trouble whatsoever on this difficulty, the game still feels very comfortable. I very rarely need to use medigel, might turn the difficulty up another notch. I think the fact I'm so experienced at it and pretty-much know where everything is and how to react to every situation helps a lot.
But regardless of our experience there's always something new to learn. Embarrassingly I had no idea until this morning that tech abilities such as Sabotage, Overload and Damping could actually be used as mines to seed the ground and activate when enemies come into proximity - the clue is in the label 'tech proximity mines', right there in the bloody description, but for some reason, in all the years I've been playing Mass Effect I never cottoned on. Doh!
This makes life infinitely easier when dealing with swarms of husks or creepers.
I'd also forgotten how bloody dark Feros is in the Legendary Edition, it's as black as a mine shaft in some areas, and, despite knowing it like the back of my hand the darkness turned me around when trying to fight my way up to the tower. Ended up turning HDR off just in order to be able to see properly. Is it meant to be this dark?
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Post by Deleted on Jan 26, 2023 17:25:13 GMT
If you have HDR enabled, the graphics calibration tool will adjust HDR so that your setup works as intended.
I had to adjust the setting quite a bit from the game's default, so that might be the case for you too.
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Post by n7double07 on Jan 26, 2023 22:33:46 GMT
I recently made the jump from Normal/Veteran to Hardcore, then to Insanity shortly after. In my experience, after roughly half a playthrough (of each game) on a higher difficulty you get subconciously better and it begins to feel like a slightly harder Normal.
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Post by ergates on Jan 27, 2023 12:31:41 GMT
Insanity is a step too far for me. I get why others like it but I've never enjoyed games where enemies become absolute bullet sponges. Maybe this will change if I get bored at some point in the future, but for now Hardcore feels just right.
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Post by themikefest on Jan 27, 2023 14:08:11 GMT
ah yes, insanity mode.
The easiest class is soldier. I can bullrush through the trilogy.
For ME1, I would suggest doing as much as possible to level up while on the Citadel before leaving. I believe a player can reach level 12. If playing as a biotic, lift and singularity are your friends. The missions you believe that will be easy complete those first so you are at a higher lever for the missions that cause problems. If you want, you could do a quick run on a lower difficulty than do a new game plus on insanity.
For ME2. DO NOT DO WHAT I DID. Play new game plus on insanity. It is harder than starting fresh. I did an insanity run as a biotic without using weapons. It wasn't bad though I did die several times. For me, the scions are my weakest part. It doesn't matter what difficulty I play, they always cause me troubles. In my insanity runs, I would get the cain as quickly as possible. I use it on the flying giant bug on the collector ship, the scion during the bubble walk on the collector base, and if you collected enough heavy weapon upgrades, twice on proto-reaper. Use cover as much as possible. The squadmates I use mostly for insanity is Zaeed and Garrus.
ME3 is easy. There are so many checkpoints in the game you can run past most everything without having to deal with any enemy. I made ME3 challenging one time by only using a level one pistol without using any powers. The same for the squadmates. They only used their weapon. No powers. That was a very hard playthrough. If you really want to make it easier, play through ME3 at a lower difficulty than play insanity on a new game plus.
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Post by ergates on Jan 27, 2023 16:53:59 GMT
Yes L12 is about right if you do all Citadel side quests before heading to the Normandy. After that I'll typically do a quite a few planetary side side mission before heading to Feros for my first main mission.
Not a big fan of New Game+ to be honest, as I'm one of those people who get a kick out of starting from a 'weak' unlevelled character without top of the line gear, but will bear it in mind.
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Post by SassaMFG on Jan 27, 2023 18:20:56 GMT
Play new game plus on insanity. It is harder than starting fresh. This. Enemies are scaled to your level. Killing them with stock weapons without upgrades is lot harder.
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Post by AnDromedary on Jan 27, 2023 18:25:54 GMT
Insanity is a step too far for me. I get why others like it but I've never enjoyed games where enemies become absolute bullet sponges. Maybe this will change if I get bored at some point in the future, but for now Hardcore feels just right. All I have to say about Insanity, I say in this post.
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Post by n7double07 on Jan 27, 2023 19:11:41 GMT
For ME2. DO NOT DO WHAT I DID. Play new game plus on insanity. It is harder than starting fresh. I did an insanity run as a biotic without using weapons. It wasn't bad though I did die several times. For me, the scions are my weakest part. It doesn't matter what difficulty I play, they always cause me troubles. In my insanity runs, I would get the cain as quickly as possible. I use it on the flying giant bug on the collector ship, the scion during the bubble walk on the collector base, and if you collected enough heavy weapon upgrades, twice on proto-reaper. Use cover as much as possible. The squadmates I use mostly for insanity is Zaeed and Garrus. If you played through Insanity as an Adept (without weapons) and only died a few times, I'd say that's quite good, actually. Adept is one of the harder classes to play in ME2 (even with weapons, nevermind without,) but it's probably my favorite class to play as (in 2.)
@op I'd recommend trying Sentinel in 2 and 3 if you want to avoid the bullet-sponge feel. It's a good class for beginners due to its sturdiness (tech armor) and combination of crowd-control and *defense-stripping* abilities. It was my original favorite class, but now it's a lot lower on the totem pole. Once I got better at the games, its style started to feel disjointed. It also got hit hard by gameplay changes in 3, just as the pure classes did. Still, all the classes are easy in 3; it's more that Sentinel + the pure classes became a lot less satisfying to play. If you want the easiest time as a newbie to Insanity, you could try Infiltrator. Adept and Vanguard seem to be the hardest for insanity newbies, in my experience as well as many others'. Engineer is N/A for me in 1 and 2. It seems to me it would be easier than Adept and Vanguard, though.
As a Soldier, all you're going to be doing is shooting aside from whatever bonus power you choose and Concussive Shot should you make use of it. (Late edit) I also don't care for the Soldier's special ability, Adrenaline Rush, for the most part. Don't like the time dilation, and it doesn't feel as strategic as the other class-specific abilities. I've been thinking of trying a Widow Soldier with low-level Adrenaline Rush, though.
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Post by nannerb on Feb 14, 2023 20:22:58 GMT
ME3 is easy. There are so many checkpoints in the game you can run past most everything without having to deal with any enemy. I made ME3 challenging one time by only using a level one pistol without using any powers. The same for the squadmates. They only used their weapon. No powers. That was a very hard playthrough. If you really want to make it easier, play through ME3 at a lower difficulty than play insanity on a new game plus This sounds like a fun playthrough! I might give this a try.
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Post by Primitive God on Feb 19, 2023 5:56:38 GMT
Actual. I just upped the difficulty to hardcore in Me3. I have played it on that level years ago. But all my Legendary edition playthroughs have been casual/normal ( never played insanity) I definitely notice a difference on hardcore. I managed to get through priority Menae and Priority Eden prime so far without dying. Although the brutes and atlas are a bitch to kill. Same with those damn engineers and turrets. Not looking forward to Grissom Academy.
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Post by n7kopper on Mar 3, 2023 18:24:37 GMT
For ME2. DO NOT DO WHAT I DID. Play new game plus on insanity. It is harder than starting fresh. I did an insanity run as a biotic without using weapons. It wasn't bad though I did die several times. For me, the scions are my weakest part. It doesn't matter what difficulty I play, they always cause me troubles. In my insanity runs, I would get the cain as quickly as possible. I use it on the flying giant bug on the collector ship, the scion during the bubble walk on the collector base, and if you collected enough heavy weapon upgrades, twice on proto-reaper. Use cover as much as possible. The squadmates I use mostly for insanity is Zaeed and Garrus. If you played through Insanity as an Adept (without weapons) and only died a few times, I'd say that's quite good, actually. Adept is one of the harder classes to play in ME2 (even with weapons, nevermind without,) but it's probably my favorite class to play as (in 2.)
@op I'd recommend trying Sentinel in 2 and 3 if you want to avoid the bullet-sponge feel. It's a good class for beginners due to its sturdiness (tech armor) and combination of crowd-control and *defense-stripping* abilities. It was my original favorite class, but now it's a lot lower on the totem pole. Once I got better at the games, its style started to feel disjointed. It also got hit hard by gameplay changes in 3, just as the pure classes did. Still, all the classes are easy in 3; it's more that Sentinel + the pure classes became a lot less satisfying to play. If you want the easiest time as a newbie to Insanity, you could try Infiltrator. Adept and Vanguard seem to be the hardest for insanity newbies, in my experience as well as many others'. Engineer is N/A for me in 1 and 2. It seems to me it would be easier than Adept and Vanguard, though.
As a Soldier, all you're going to be doing is shooting aside from whatever bonus power you choose. I also can't stand the Soldier's special ability, Adrenaline Rush. I think it's corny, and it doesn't feel as strategic as the other class-specific abilities.
Soldier is designed as the "cover-based shooter gameplay" class. Maximum guns, minimum magic. (Tech/biotics both could be considered 'magic' from a design view) Most of your powers are buffs of some kind, and the few that aren't are just an extension of shooty bang bang. To pull a Quest for Glory comparison, the Soldier would be like the Thief from that game - where the Thief is all about solving puzzles and does a bare minimum of combat, the Soldier is all about shooting things and does a bare minimum of power flinging, whereas the other classes in both games have a more balanced approach to both shooting/puzzles and powers/combat. It makes me wonder if anyone's done a run without powers. Plenty have done runs with no guns, but the inverse? Hmm.
Something nobody mentioned in ME3 is that difficulties below Insanity/Gold also slow down the base game speed. But it's true that ME2 has the largest gameplay shift. Powers that once were overpowered mook-clearing options are made less overbearing by every enemy having defenses. But don't underestimate a power just because it's red on the wheel! Knockdown powers can still stagger protected humanoids, and a well-aimed Concussive Shot to a shielded baddy can give you the opening you need to escape. Having Jack throw Shockwaves into crowds of Husks will now be a chip damage opener rather than an I Win Button.
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Post by nannerb on Mar 6, 2023 15:09:43 GMT
But don't underestimate a power just because it's red on the wheel! This is one of my favorite things about the Mass Effect series gameplay - I love discovering all the little hidden combat elements like Singularity holding a shielded enemy in place or lifting husks with biotics is an insta-kill
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Post by Pounce de León on Mar 6, 2023 15:39:11 GMT
I play everything on normal at first. Sometime I never step up difficulty. Tried it with ME1 - it wasnt fun early on. But after soloing gold in the MP I felt even Insanity is like a cakewalk in ME3.
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Post by capn233 on Mar 7, 2023 0:51:25 GMT
It makes me wonder if anyone's done a run without powers. Plenty have done runs with no guns, but the inverse? Hmm. Hmmm. Including the squadmates or just on Shepard? And for ME2 and 3 are ammo powers allowed? I haven't actually done no power use, although when I started with ME1 I first played soldier and didn't hardly use powers out of some ignorance. In any case, ME3 would probably be the easiest for this because of the weapon balance and low number of enemies fought at once. ME1 would not be entirely horrible if squad powers are allowed. ME2 would be the trickiest. Soldier in that game absolutely no powers would be a bit of a grind. I guess LE gives more ammo, but OG ME2 you would probably have ammo problems early and need to melee. If ammo powers allowed, it would be less painful, and probably not too bad after some weapon upgrades are researched.
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Post by trinity0 on Mar 7, 2023 15:04:05 GMT
It makes me wonder if anyone's done a run without powers. Plenty have done runs with no guns, but the inverse? Hmm. Hmmm. Including the squadmates or just on Shepard? And for ME2 and 3 are ammo powers allowed? I haven't actually done no power use, although when I started with ME1 I first played soldier and didn't hardly use powers out of some ignorance. In any case, ME3 would probably be the easiest for this because of the weapon balance and low number of enemies fought at once. ME1 would not be entirely horrible if squad powers are allowed. ME2 would be the trickiest. Soldier in that game absolutely no powers would be a bit of a grind. I guess LE gives more ammo, but OG ME2 you would probably have ammo problems early and need to melee. If ammo powers allowed, it would be less painful, and probably not too bad after some weapon upgrades are researched. I've seen some streams on twitch where the streamer never used a power. However, it was not intentional, rather a lack of understanding of the game
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Post by nannerb on Mar 7, 2023 22:27:15 GMT
It makes me wonder if anyone's done a run without powers. Plenty have done runs with no guns, but the inverse? Hmm. Hmmm. Including the squadmates or just on Shepard? And for ME2 and 3 are ammo powers allowed? I haven't actually done no power use, although when I started with ME1 I first played soldier and didn't hardly use powers out of some ignorance. In any case, ME3 would probably be the easiest for this because of the weapon balance and low number of enemies fought at once. ME1 would not be entirely horrible if squad powers are allowed. ME2 would be the trickiest. Soldier in that game absolutely no powers would be a bit of a grind. I guess LE gives more ammo, but OG ME2 you would probably have ammo problems early and need to melee. If ammo powers allowed, it would be less painful, and probably not too bad after some weapon upgrades are researched. That really would be interesting, depending on what rules you'd want to follow. Are ammo powers still gunplay? Is bullet-time still gunplay? What about the flash and inferno grenades? I may give this a try
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Post by RedCaesar97 on Mar 7, 2023 22:58:41 GMT
Hmmm. Including the squadmates or just on Shepard? And for ME2 and 3 are ammo powers allowed? I haven't actually done no power use, although when I started with ME1 I first played soldier and didn't hardly use powers out of some ignorance. In any case, ME3 would probably be the easiest for this because of the weapon balance and low number of enemies fought at once. ME1 would not be entirely horrible if squad powers are allowed. ME2 would be the trickiest. Soldier in that game absolutely no powers would be a bit of a grind. I guess LE gives more ammo, but OG ME2 you would probably have ammo problems early and need to melee. If ammo powers allowed, it would be less painful, and probably not too bad after some weapon upgrades are researched. That really would be interesting, depending on what rules you'd want to follow. Are ammo powers still gunplay? Is bullet-time still gunplay? What about the flash and inferno grenades? I may give this a try And what about certain class passive bonuses like the Soldier's storm speed, or the Infiltrator's sniper time dilation?
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Post by themikefest on Mar 7, 2023 23:39:37 GMT
Do a playthrough without Shepard using powers and weapons? Let the squad do all the work. The only thing Shepard can do is use the power wheel. I know I've done this a few times on missions, but not for a playthrough. In ME3, Shepard is forced to use a weapon x number of times.
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