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Post by cuthbertbeckett on Jun 6, 2023 20:22:23 GMT
"Star Wars: The Old Republic Going Third-Party as BioWare Focuses on Mass Effect and Dragon Age It's preparing to be taken over by Broadsword Online...
"Currently, roughly 70-80 people are part of the core development team of The Old Republic, more than half of whom are expected to move to Broadsword. Those remaining with EA would have an opportunity to look for roles elsewhere within the company, but may otherwise face layoffs."
I am not sure what to think about this. Seems like Bioware Austin is closing.
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Post by Lazarillo on Jun 6, 2023 20:40:28 GMT
I am not sure what to think about this. Seems like Bioware Austin is closing. As both a SWTOR and Dragon Age player, this actually strikes me as good news. BW gets more support for their projects while SWTOR gets handed to a company that's handling an MMO more than 25 years old and still going. Layoffs suck, though. Hopefully the staff that's not being retained, will be able to find other opportunities and hopefully moving to do so won't cause them too much grief (me, personally, having a job potentially offer to move out of Texas and Austin, that actually sounds like a pretty great deal...but some people have circumstances that might not allow that).
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Post by cuthbertbeckett on Jun 6, 2023 20:46:57 GMT
As both a SWTOR and Dragon Age player, this actually strikes me as good news. Like i said i am not sure because mainly i have no opinion on Broadsword Online. Maybe some of them are lucky and get transferred to another EA Austin team. But there are many studios in Austin so lets hope that are getting new positions or jobs soon.
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Post by Lazarillo on Jun 6, 2023 21:00:47 GMT
Like i said i am not sure because mainly i have no opinion on Broadsword Online. I don't either. To be honest, I'd never even heard of 'em before this news came out. But the way I see it, the fact that they manage Ultima Online, which came around since 16 years before SWTOR(!), and which Broadsword, specifically, has been running for almost as long as SWTOR has been out, makes me think they're generally pretty solid hands to put on the game. I could be wrong. I could hate their design choices (admittedly part of what I like about SWTOR is that it works so well in its non-multiplayer parts). I never played any of their games. But this at least makes me think they're planning on keeping it around for a while.
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Post by colfoley on Jun 6, 2023 21:17:08 GMT
Kind of weird the Twitter thread made it seem like they'd still be there but now working on DA. This suggests full closure. While the point about TOR being old still works and do remember EA saying they may streamline awhile back on the other hand not as welcome news.
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Post by cuthbertbeckett on Jun 6, 2023 21:22:00 GMT
Kind of weird the Twitter thread made it seem like they'd still be there but now working on DA. This suggests full closure. Well we don´t know. It seems like Bioware Austin is no more but maybe (i doubt that to be honest) they have still a small Bioware support team at EA Austin.
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Post by river82 on Jun 6, 2023 22:42:58 GMT
I'm of two minds about this. On the one hand Bioware have never really been on top of the MMO part of their MMORPG, on the other hand cutting up part of Bioware and absorbing it into another company ...
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Post by necrowaif on Jun 6, 2023 23:14:38 GMT
The fact that EA is handing off SWTOR to another developer confirms my belief that the next Dragon Age is make-or-break for BioWare.
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Post by colfoley on Jun 6, 2023 23:26:18 GMT
The fact that EA is handing off SWTOR to another developer confirms my belief that the next Dragon Age is make-or-break for BioWare. Not neccessarily. While I do sort of agree with river82's point that losing BioWare Austin might be a bit more concerning overall and not moving them onto support for Dragon Age or the new project that could just be market realities as well and it always felt a little weird that BioWare was broken up into three places and 'expanded' beyond Edmention in the first place...though that does make it a lot harder for us Americans to actually get a job there... But ultimatley nothing has changed per se since the next ME game, as far as still been announced, is still in development...just being somewhat paused for them to release the next Dragon Age game then they will likely get right back to it. I think if BioWare was on that thin ice EA wouldn't even have given any green light to any future projects and wouldn't have had a ME team at all, either putting all the personel on Dragon Age in the first place, not growing it, or just laying them off from the company to fully cut costs. Now this could change if Dreadwolf is enough of a failure or doesen't make enough money even if it is a relative success but seems EA is adopting a 'three strikes and your out' model, at least. Though if Dreadwolf is successful that will remove a lot of the preassure from them and sort of remove a lot of the negative feelings from Anthem.
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Post by Sanunes on Jun 7, 2023 0:42:15 GMT
The fact that EA is handing off SWTOR to another developer confirms my belief that the next Dragon Age is make-or-break for BioWare. Not neccessarily. While I do sort of agree with river82 's point that losing BioWare Austin might be a bit more concerning overall and not moving them onto support for Dragon Age or the new project that could just be market realities as well and it always felt a little weird that BioWare was broken up into three places and 'expanded' beyond Edmention in the first place...though that does make it a lot harder for us Americans to actually get a job there... But ultimatley nothing has changed per se since the next ME game, as far as still been announced, is still in development...just being somewhat paused for them to release the next Dragon Age game then they will likely get right back to it. I think if BioWare was on that thin ice EA wouldn't even have given any green light to any future projects and wouldn't have had a ME team at all, either putting all the personel on Dragon Age in the first place, not growing it, or just laying them off from the company to fully cut costs. Now this could change if Dreadwolf is enough of a failure or doesen't make enough money even if it is a relative success but seems EA is adopting a 'three strikes and your out' model, at least. Though if Dreadwolf is successful that will remove a lot of the preassure from them and sort of remove a lot of the negative feelings from Anthem. That is how I see it as well. My opinion is that The Old Republic was no longer profitable enough for EA to keep and decided to off-load it to another developer instead of just shutting it down.
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Post by cuthbertbeckett on Jun 7, 2023 17:33:57 GMT
Chris Schmidt: "For SWTOR: This is a Good Thing For BioWare: This is a Big Loss" Yeah this speaks for itself: "Well, just take a look around. Look at BW’s social media posts and count the proportion of SWTOR game/fan/anything posts compared to ME or DA. Remember that BioWare 25th anniversary book? The beautiful 328 page recollection of BioWare’s history, and celebration of all franchises? For a game like SWTOR that had been live already for 9 of those 25 years at the time of publication, how many pages, dear reader, do you think had any SWTOR imagery or content at all? Ten. Teams notice this. They feel it, and it feels like shit. Does BW despise SWTOR? I don’t think so – they don’t understand it, and it was someone else’s game. Does EA despise SWTOR? I don’t think so – it’s a legacy live service, and again, was someone else’s game."
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Post by dadithinkimgay on Jun 9, 2023 2:37:20 GMT
I think he has valid points. I feel for him - I really do. But while this may indeed be a loss for BioWare, Mass Effect and Dragon Age are original IP’s that are growing, not only in their own field, but across different types of media - books, comics, and TV shows. Which brings this point up:
“As far as BW, it would have certainly be in their best interest as a business to maximize exposure and support for SWTOR publicly over the years, since the SWTOR revenue has allowed for the…unusually long…dev cycles to continue for the last several games.”
It wouldn’t have been in BioWare’s best interest to maximize exposure and support publicly, because if they did, their IP’s may not have even grown to what it is today. Exposure and support is intended to expect results - that being more players. More players, more attention to the game. More attention to the game, less attention to their original IPs. These are all juggernauts, and BioWare is a small studio. Any attention to one will take a lot of attention from the other. BioWare learned this the hard way. One of their IP’s failed, which affected both Dragon Age and Mass Effect’s future installments tremendously.
SWTOR SWTOR and BioWare were never meant to be, which he points out. And again, I truly feel for him. There are millions of layers of hell in Game development and this sounds like one of them. I’m glad the game is living on and will get the support it needs, but I don’t share his sentiment regarding anything else BioWare related. BioWare will continue to grow and they’ll be just fine. In time.
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Post by Sandetiger on Jun 9, 2023 3:28:41 GMT
Kind of weird the Twitter thread made it seem like they'd still be there but now working on DA. This suggests full closure. While the point about TOR being old still works and do remember EA saying they may streamline awhile back on the other hand not as welcome news. I read it very differently-- that around half of the employees would transfer to Broadsword, and the others would hopefully transfer laterally within other EA studios or have to seek employment elsewhere.
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Post by river82 on Jun 10, 2023 22:10:37 GMT
I think he has valid points. I feel for him - I really do. But while this may indeed be a loss for BioWare, Mass Effect and Dragon Age are original IP’s that are growing, not only in their own field, but across different types of media - books, comics, and TV shows. Which brings this point up: “As far as BW, it would have certainly be in their best interest as a business to maximize exposure and support for SWTOR publicly over the years, since the SWTOR revenue has allowed for the…unusually long…dev cycles to continue for the last several games.” It wouldn’t have been in BioWare’s best interest to maximize exposure and support publicly, because if they did, their IP’s may not have even grown to what it is today. Exposure and support is intended to expect results - that being more players. More players, more attention to the game. More attention to the game, less attention to their original IPs. These are all juggernauts, and BioWare is a small studio. Any attention to one will take a lot of attention from the other. BioWare learned this the hard way. One of their IP’s failed, which affected both Dragon Age and Mass Effect’s future installments tremendously. SWTOR SWTOR and BioWare were never meant to be, which he points out. And again, I truly feel for him. There are millions of layers of hell in Game development and this sounds like one of them. I’m glad the game is living on and will get the support it needs, but I don’t share his sentiment regarding anything else BioWare related. BioWare will continue to grow and they’ll be just fine. In time. Mass Effect hasn't been growing for a while now. Bioware may be trying to push more media about it but until the next Mass Effect launches they'll be trying to grow the amount of media around an IP most gamers are over. Especially after Andromeda. In fact Mass Effect caused the leaving of quite a few people from Bioware including Casey Hudson. The only real growing IP Bioware has is Dragon Age. His points are extremely valid. Looking forward to how SWTOR develops under a studio that doesn't treat it like the ugly duckling of their catalog.
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Post by dadithinkimgay on Jun 11, 2023 2:03:14 GMT
Mass Effect hasn't been growing for a while now. Bioware may be trying to push more media about it but until the next Mass Effect launches they'll be trying to grow the amount of media around an IP most gamers are over. Especially after Andromeda. In fact Mass Effect caused the leaving of quite a few people from Bioware including Casey Hudson. The only real growing IP Bioware has is Dragon Age. I won't argue whether it's growing or not, because it doesn't matter. BioWare is investing in it, and that is clear. Same for Dragon Age. And I think that's a good idea and has always been a good idea. These IPs literally define BioWare and its golden era. Looking forward to how SWTOR develops under a studio that doesn't treat it like the ugly duckling of their catalog. Me too.
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Post by Gileadan on Jun 11, 2023 6:16:39 GMT
BioWare Austin is gone, obviously.
Frankly I'm surprised that EA kept BioWare around at all after the Anthem disaster (and the glaring incompetence discovered in its aftermath) - they paid a big studio like BioWare for 7 years worth of game development but only got 18 months worth of rather awful results out of it in return. That's a massive waste of time and resources and BioWare's products have never been big crowd pleasers anyway.
In that context the fact that DA4 is being developed at all by BioWare (and not farmed out to some new other studio) looks like a last chance act of mercy to me.
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Post by githcheater on Jun 11, 2023 17:55:36 GMT
BioWare Austin is gone, obviously. Frankly I'm surprised that EA kept BioWare around at all after the Anthem disaster (and the glaring incompetence discovered in its aftermath) - they paid a big studio like BioWare for 7 years worth of game development but only got 18 months worth of rather awful results out of it in return. That's a massive waste of time and resources and BioWare's products have never been big crowd pleasers anyway. In that context the fact that DA4 is being developed at all by BioWare (and not farmed out to some new other studio) looks like a last chance act of mercy to me. Actually, probably a last pang of guilt from EA for their rudderless management, and their stubborn chasing the next fad of "easy money" by trying to fit a square peg in a round hole.
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Post by colfoley on Jun 11, 2023 19:33:11 GMT
BioWare Austin is gone, obviously. Frankly I'm surprised that EA kept BioWare around at all after the Anthem disaster (and the glaring incompetence discovered in its aftermath) - they paid a big studio like BioWare for 7 years worth of game development but only got 18 months worth of rather awful results out of it in return. That's a massive waste of time and resources and BioWare's products have never been big crowd pleasers anyway. In that context the fact that DA4 is being developed at all by BioWare (and not farmed out to some new other studio) looks like a last chance act of mercy to me. Not sure how fair of an assessment this is and it goes to a rather common argument that I see in other situations that amounts to 'just the work I see is them working'. An anology over in the sports world many people make the claim that people who play sports get paid way too much money because all they do is throw balls around for 3 hours every Sunday. But that is just not the case considering sports players are on the clock for things like practice, team events, events to the public, etc etc. Similarly to game development a game being in 'production' is not the only time a game is being worked on given both pre and post production. And if Anthem really was in development for 7 years that would've encompassed at least some of the dev time behind Mass 3 and all of the time of Dragon Age Inquision as well as all the time for Mass Effect Andromeda. Much like in the current situation with Dreadwolf they couldn't have just dropped everything on those three games just to work on Anthem, they've never had the people to pull off working on four games at once. And the fact that EA hasn't closed BioWare down and really there is no real threat of it for reasons I've already discussed demonstrates that they and BioWare finally understand this. That you can't just meander through game dev for years and then have a final shortened period of rush, these games need that time to grow and get going...and the fact that Dreadwolf wasn't released in say 2022 is a pretty big indication of this...and closing down a game that has been live for over a decade now doesen't really change that.
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Post by Gileadan on Jun 12, 2023 7:46:06 GMT
BioWare Austin is gone, obviously. Frankly I'm surprised that EA kept BioWare around at all after the Anthem disaster (and the glaring incompetence discovered in its aftermath) - they paid a big studio like BioWare for 7 years worth of game development but only got 18 months worth of rather awful results out of it in return. That's a massive waste of time and resources and BioWare's products have never been big crowd pleasers anyway. In that context the fact that DA4 is being developed at all by BioWare (and not farmed out to some new other studio) looks like a last chance act of mercy to me. Not sure how fair of an assessment this is and it goes to a rather common argument that I see in other situations that amounts to 'just the work I see is them working'. An anology over in the sports world many people make the claim that people who play sports get paid way too much money because all they do is throw balls around for 3 hours every Sunday. But that is just not the case considering sports players are on the clock for things like practice, team events, events to the public, etc etc. Similarly to game development a game being in 'production' is not the only time a game is being worked on given both pre and post production. And if Anthem really was in development for 7 years that would've encompassed at least some of the dev time behind Mass 3 and all of the time of Dragon Age Inquision as well as all the time for Mass Effect Andromeda. Much like in the current situation with Dreadwolf they couldn't have just dropped everything on those three games just to work on Anthem, they've never had the people to pull off working on four games at once. And the fact that EA hasn't closed BioWare down and really there is no real threat of it for reasons I've already discussed demonstrates that they and BioWare finally understand this. That you can't just meander through game dev for years and then have a final shortened period of rush, these games need that time to grow and get going...and the fact that Dreadwolf wasn't released in say 2022 is a pretty big indication of this...and closing down a game that has been live for over a decade now doesen't really change that. I based my comment on Jason Schreier's article about how Anthem went wrong, and the quote "It’s a story of a video game that was in development for nearly seven years but didn’t enter production until the final 18 months, thanks to big narrative reboots, major design overhauls, and a leadership team said to be unable to provide a consistent vision and unwilling to listen to feedback." says it all. Seven years of "development", 18 months of actual work that created the result we got. EA paid for the full seven years. How was my comment not fair? If there's any better data than Schreier's article, based on interviewing developers that worked on the project - let me know and I will happily reevaluate my opinion. And it's not like it got better after Anthem was released. Some optimistic fans (and some of those seemed to be outright cultist material) expected BioWare to pull a No Man's Sky and deliver an amazing post launch fix, but their now infamous road map crashed and burned like the original game and the project first got moved to a new team and then cancelled. And everyone involved took a paycheck from EA during all this time, for precious little results. EA has shut down studios for smaller problems.
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Post by colfoley on Jun 12, 2023 11:31:55 GMT
Not sure how fair of an assessment this is and it goes to a rather common argument that I see in other situations that amounts to 'just the work I see is them working'. An anology over in the sports world many people make the claim that people who play sports get paid way too much money because all they do is throw balls around for 3 hours every Sunday. But that is just not the case considering sports players are on the clock for things like practice, team events, events to the public, etc etc. Similarly to game development a game being in 'production' is not the only time a game is being worked on given both pre and post production. And if Anthem really was in development for 7 years that would've encompassed at least some of the dev time behind Mass 3 and all of the time of Dragon Age Inquision as well as all the time for Mass Effect Andromeda. Much like in the current situation with Dreadwolf they couldn't have just dropped everything on those three games just to work on Anthem, they've never had the people to pull off working on four games at once. And the fact that EA hasn't closed BioWare down and really there is no real threat of it for reasons I've already discussed demonstrates that they and BioWare finally understand this. That you can't just meander through game dev for years and then have a final shortened period of rush, these games need that time to grow and get going...and the fact that Dreadwolf wasn't released in say 2022 is a pretty big indication of this...and closing down a game that has been live for over a decade now doesen't really change that. I based my comment on Jason Schreier's article about how Anthem went wrong, and the quote "It’s a story of a video game that was in development for nearly seven years but didn’t enter production until the final 18 months, thanks to big narrative reboots, major design overhauls, and a leadership team said to be unable to provide a consistent vision and unwilling to listen to feedback." says it all. Seven years of "development", 18 months of actual work that created the result we got. EA paid for the full seven years. How was my comment not fair? If there's any better data than Schreier's article, based on interviewing developers that worked on the project - let me know and I will happily reevaluate my opinion. And it's not like it got better after Anthem was released. Some optimistic fans (and some of those seemed to be outright cultist material) expected BioWare to pull a No Man's Sky and deliver an amazing post launch fix, but their now infamous road map crashed and burned like the original game and the project first got moved to a new team and then cancelled. And everyone involved took a paycheck from EA during all this time, for precious little results. EA has shut down studios for smaller problems. what you have is a profound misunderstanding of Schreier's commentary. Granted I'm not going to claim they didn't make mistakes in the project and indeed there is a chance they are being repeated with Dreadwolf (though with more time to fix it), but again the production phases of the game aren't the only work that happens on a game. And Schrier basically says that in the comments when talking about the big narrative and design changes. Again could be a problem, could be indicative of the industry, but it is work.
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Post by Gileadan on Jun 12, 2023 11:43:06 GMT
I based my comment on Jason Schreier's article about how Anthem went wrong, and the quote "It’s a story of a video game that was in development for nearly seven years but didn’t enter production until the final 18 months, thanks to big narrative reboots, major design overhauls, and a leadership team said to be unable to provide a consistent vision and unwilling to listen to feedback." says it all. Seven years of "development", 18 months of actual work that created the result we got. EA paid for the full seven years. How was my comment not fair? If there's any better data than Schreier's article, based on interviewing developers that worked on the project - let me know and I will happily reevaluate my opinion. And it's not like it got better after Anthem was released. Some optimistic fans (and some of those seemed to be outright cultist material) expected BioWare to pull a No Man's Sky and deliver an amazing post launch fix, but their now infamous road map crashed and burned like the original game and the project first got moved to a new team and then cancelled. And everyone involved took a paycheck from EA during all this time, for precious little results. EA has shut down studios for smaller problems. what you have is a profound misunderstanding of Schreier's commentary. Granted I'm not going to claim they didn't make mistakes in the project and indeed there is a chance they are being repeated with Dreadwolf (though with more time to fix it), but again the production phases of the game aren't the only work that happens on a game. And Schrier basically says that in the comments when talking about the big narrative and design changes. Again could be a problem, could be indicative of the industry, but it is work. Yes, of course it was work. But it was wasted work except for the last 18 months. If I work on a project all week and on Friday I delete everything and start from scratch because of design changes or because management has no clue where the project should be going, then what good was that work and what did my employer - the people who pay my salary - get out of it? What if I keep doing that for years? I strongly doubt I would still be employed just a few months down the road.
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Post by colfoley on Jun 12, 2023 12:03:01 GMT
what you have is a profound misunderstanding of Schreier's commentary. Granted I'm not going to claim they didn't make mistakes in the project and indeed there is a chance they are being repeated with Dreadwolf (though with more time to fix it), but again the production phases of the game aren't the only work that happens on a game. And Schrier basically says that in the comments when talking about the big narrative and design changes. Again could be a problem, could be indicative of the industry, but it is work. Yes, of course it was work. But it was wasted work except for the last 18 months. If I work on a project all week and on Friday I delete everything and start from scratch because of design changes or because management has no clue where the project should be going, then what good was that work and what did my employer - the people who pay my salary - get out of it? What if I keep doing that for years? I strongly doubt I would still be employed just a few months down the road. Which does serve to illistrate the point I was trying to make in the first place, though probably unsucessfully. If BioWare did that then it is very likely that they would've been closed down because that sounds downright...corrupt to their relationship. But then since they weren't closed down then logic suggests that they didn't and EA and BioWare now understand this, if nothing else that seems to be one of the legacies from both Anthem and Jedi Fallen Order that A. you need time to develop your games and B. SP games can still work. Prework is a thing and preparing the wheels. In short that time wasn't wasted, they might've had mission creep and other issues, but they did learn from it, and then they were forced to speed through the final production phases likely because EA was pressuring them to meet some deadline.
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Post by Gileadan on Jun 12, 2023 12:29:23 GMT
Yes, of course it was work. But it was wasted work except for the last 18 months. If I work on a project all week and on Friday I delete everything and start from scratch because of design changes or because management has no clue where the project should be going, then what good was that work and what did my employer - the people who pay my salary - get out of it? What if I keep doing that for years? I strongly doubt I would still be employed just a few months down the road. Which does serve to illistrate the point I was trying to make in the first place, though probably unsucessfully. If BioWare did that then it is very likely that they would've been closed down because that sounds downright...corrupt to their relationship. But then since they weren't closed down then logic suggests that they didn't and EA and BioWare now understand this, if nothing else that seems to be one of the legacies from both Anthem and Jedi Fallen Order that A. you need time to develop your games and B. SP games can still work. Prework is a thing and preparing the wheels. In short that time wasn't wasted, they might've had mission creep and other issues, but they did learn from it, and then they were forced to speed through the final production phases likely because EA was pressuring them to meet some deadline. I don't blame the devs and neither did EA most likely. It was a leadership/management problem, and BioWare's top brass was probably replaced for a reason.
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Post by githcheater on Jun 13, 2023 0:44:46 GMT
In my opinion responsibilty for the the slower than molasses development of DAI, MEA, Anthem and DAD points primarily toward a former chief design officer, and the current CEO of EA. EA insisted on the razor-bladed Frostbite engine, multiplayer, and easy money microtransactions, while having minimal understanding of single player RPGS. All this likely contributed to the the stunted development of these four Bioware games while most EA resources were directed at sports games. In my opinion, the dysfunction started at the top with EA, and cascaded downhill into Bioware.
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Post by ergates on Jun 13, 2023 12:18:30 GMT
My feelings on this are entirely negative.
I think that the ultimate result of this will be SW:TOR on short-term maintenance mode. No more new content, no more updates besides possibly a few patch tweaks here and there.
Eventually, in six months, a year, or best case scenario, 18 months the plug will be quietly pulled, servers will go offline and that will be the end of it.
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