MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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MegaIllusiveMan
I've revived Shepard, but I'm sending him in a Suicide Mission.
807
Jan 20, 2017 21:51:15 GMT
January 2017
megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
MegaIllusiveMan
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Post by MegaIllusiveMan on Jun 7, 2023 15:42:23 GMT
For the next Mass Effect, what are some things that Andromeda did right so that it must stay or things it tried to do and it didn't work for you?
Also, what could come back?
I'll start with some ideas:
Stay: Combat and enemy AI. You actually need to move around the map in order to not be flanked.
Leave: Ambient conversations all the time. I get the world is alive and people talk, but it doesn't work when every other NPC is in the same area and dialogues overlap, even interrupting Ryder himself.
Could come back: Assignments like ME2. I still hold to this day that the assignments (especially those that had mini-storylines) were awesome and you could actually land on many different worlds and visit different space stations, seeing the nebulas and stars outside.
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Jun 7, 2023 16:09:42 GMT
Assignments were on the table but were dropped I guess: bsn.boards.net/thread/14800/me-andromeda-cut-contentAnyway, Yes, the mobility of the combat must be there. Going back to fex. me3 was so awful after A. I'd say for me most of the things Andromeda did better than predecessors. Companions felt much more alive than ever before, and we left the tight corridors behind. Leave: Mining, Unskippable cutscenes, Flying from planet to planet (partly because of the unskippable cutscenes), bugs
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Post by Hanako Ikezawa on Jun 8, 2023 2:58:41 GMT
3. I actually miss romance in romances. Like when Liara came to Shepard to discuss what information to put into the Beacon and you as the player would in an imaginary way just lean back and enjoy that wholesome moment. One of my favourite moments in ME series, nothing like that in ME:A. Liara in a way had it all - the body, the face, the voice, the smarts, her own interests. Um, MEA has this a lot more than the Shepard Trilogy. ME1-3 is infamous for treating sex as the end goal of a romance (I mean the only romance that doesn’t require sex is Kelly). In MEA there are romances where all the scenes are about the romance and not sex, like Suvi, and ones where there is an option for a sex scene or a non-sex scene tat does something romantic instead, like Cora and Scott cuddling while they stargaze and make up new constellations.
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Post by themikefest on Jun 8, 2023 14:24:49 GMT
What stays? Fiend. What an awesome creature. The way it grabbed my little duck like he/she was a stuffed toy, then taking a bite out of her/him, and finally smashing the little duck into the ground like a piece of crap. I give Bioware a big thumbs up for that. If there's another game taking place in Andromeda, Fiend needs to be a squadmate. What goes away? All of it goes away. If there's to be another game in Andromeda, start fresh. New characters. New planets. New everything. What comes back? Like I said above. Fiend.
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Sandetiger
N3
beez nuts
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 456 Likes: 1,493
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beez nuts
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sandetiger
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Sandetiger on Jun 8, 2023 16:50:28 GMT
There were lots of little details that I really enjoyed about MEA. The fact that the jump jets could be biotic if you had a biotic profile was aces. And the cutscene where Drack was in the shuttle for (iirc, Liam's loyalty mission) and the safety bars were bumping against his crest because it wasn't designed for a krogan was great. Stuff like that really added to the immersion and the feel of the world, and I'd absolutely love to see that continued.
The MCU-style humor of The Citadel DLC and MEA can go, though. A lot of the time I just didn't enjoy it. I like humor, but quirky, quippy liners over and over and over again weren't really my favorite.
I didn't HATE the profile system, but I think it would be nice to return to the roots with a more definite class system and maybe the option to mix and match if you wanted to. MEA's "classes" weren't as balanced as they could have been, and if you wanted to do something like a pure soldier build, it was pretty underdeveloped in comparison to the biotic and engineer skills and attacks. I kinda wish they'd have done something in MEA where you could have the class system vs the open field profiles system, with achievements for committing to a class vs the profiles. The profiles really were a great idea in terms of experimenting with a wider range of powers. I LOVED the ability to play around with abilities without being constrained to a class, but I also love the narrative flavor that a class system brings. One of the things I've always felt about the profiles system was that it had complexity, but not depth. So one thing I'd like to see for MEME is a greater depth to the profiles or classes or whatever hybrid they decide to go with, or if they do something entirely different. It would be cool for classes/profiles to have more in game implications, too. I think the only example I can really think of is the engineer interrupt that you can get in the Omega DLC.
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flyingsquirrel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by flyingsquirrel on Jun 8, 2023 18:23:22 GMT
I didn't HATE the profile system, but I think it would be nice to return to the roots with a more definite class system and maybe the option to mix and match if you wanted to. MEA's "classes" weren't as balanced as they could have been, and if you wanted to do something like a pure soldier build, it was pretty underdeveloped in comparison to the biotic and engineer skills and attacks. The profile system did take some of the fun out of building my character's abilities. Story-wise, was it explained as enabled only by SAM? (It's been a few years since I've played Andromeda.) If that were the case, then logically you couldn't have it in ME5 if nobody else is aware of, or is using, that kind of technology. I'd also like them to restore the option to control your squadmates. On the easier settings in ME:A, the squadmates would occasionally kill all the enemies before I could even figure out who was shooting at us or where they were. And can we please have quicksaves back? They made exploring different dialogue options much easier.
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Bann Duncan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by Bann Duncan on Jun 24, 2023 21:21:32 GMT
he MCU-style humor of The Citadel DLC and MEA can go, though. A lot of the time I just didn't enjoy it. I like humor, but quirky, quippy liners over and over and over again weren't really my favorite. I recently replayed (most of) ME3 as part of a trilogy run with Legendary–and it struck me how wrong and fan servicey Citadel feels when played just as part of a game succession. It didn't feel that way when I originally played it, because it was earned over years of playing with those characters, forum in-jokes on the original BSN, etc. But it feels way off without that context, which someone playing the games now just wouldn't have.
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Post by hulluliini on Jun 26, 2023 7:51:40 GMT
I still think Citadel DLC always felt wrong. The only context where I could enjoy it is completely separately from the trilogy and pretending they are unrelated. Just happen to have the same lore and characters, what a funny coincidence.
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ewigDunkelheit
N3
Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 443 Likes: 865
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ewigDunkelheit
Exalt the Dwarf Age!
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ewigdunkelheit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by ewigDunkelheit on Jun 26, 2023 15:12:29 GMT
I recently replayed (most of) ME3 as part of a trilogy run with Legendary–and it struck me how wrong and fan servicey Citadel feels when played just as part of a game succession.
I avoided that DLC like the plague for years, but finally caved to try it out to pad a different romance I thought to try out for an alternate choice. It wasn't quite as bad as I'd heard, but I still wrote down a few dialogue choices to avoid. It might have helped that my Shepard wasn't a silly person herself, so it was just some of the other characters bouncing off of her. I also separated the DLC and spread its pieces out (the ones I wanted anyway) so it flowed better. Overall, I still find The Citadel to be the weakest DLC available; definitely not a must-have.
I didn't mind quippy Ryder, but I also came off of a Renegon Shepard canon, so I was open to a different character personality. I completely understand anyone who objects to the lack of choice when it comes to steering said personality though. On the other hand, my Ryder was Logical/Casual, with the prevailing option being Logical, so maybe my Ryder was more understated and less annoying than a player seeing a pure Casual character.
All this being said, I would prefer balance in the humor, and the option to allow for Paragon, Renegade, Casual, or Neutral personalities.
I would like to see profiles tossed in the garbage, and the return of set classes. Thank you.
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cribbian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 906 Likes: 2,421
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cribbian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by cribbian on Jun 30, 2023 7:22:36 GMT
I hope they throw the save system from Andromeda in the bin
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,871 Likes: 7,222
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gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jun 30, 2023 14:28:28 GMT
I still think Citadel DLC always felt wrong. The only context where I could enjoy it is completely separately from the trilogy and pretending they are unrelated. Just happen to have the same lore and characters, what a funny coincidence. Citadel DLC is just a shorter name for The Mass Effect Holiday Special. It just can't be taken seriously. Some frigging Shepard clone - and not even a particularly competent one - is the reason "to bring the entire team back" because it's such a big, big threat. Who cares what those little robo-Cthulhus are doing out there while the crew is having a laugh and a party.
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Post by Pounce de León on Jun 30, 2023 14:51:35 GMT
I still think Citadel DLC always felt wrong. The only context where I could enjoy it is completely separately from the trilogy and pretending they are unrelated. Just happen to have the same lore and characters, what a funny coincidence. Citadel DLC is just a shorter name for The Mass Effect Holiday Special. It just can't be taken seriously. Some frigging Shepard clone - and not even a particularly competent one - is the reason "to bring the entire team back" because it's such a big, big threat. Who cares what those little robo-Cthulhus are doing out there while the crew is having a laugh and a party. Worked better than the endings. You dont always need pan-galactic holocaust to tell a decent story.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,871 Likes: 7,222
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gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jun 30, 2023 15:08:53 GMT
Citadel DLC is just a shorter name for The Mass Effect Holiday Special. It just can't be taken seriously. Some frigging Shepard clone - and not even a particularly competent one - is the reason "to bring the entire team back" because it's such a big, big threat. Who cares what those little robo-Cthulhus are doing out there while the crew is having a laugh and a party. Worked better than the endings. You dont always need pan-galactic holocaust to tell a decent story. I thought neither worked that well but the combination of both was the real headscratcher for me. There's a reason why no one tried to make an action comedy about the battle of Stalingrad... yet. But people liked it so we got more of the same in MEA.
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Post by themikefest on Jun 30, 2023 16:25:24 GMT
I still think Citadel DLC always felt wrong. The only context where I could enjoy it is completely separately from the trilogy and pretending they are unrelated. Just happen to have the same lore and characters, what a funny coincidence. Citadel DLC is just a shorter name for The Mass Effect Holiday Special. It just can't be taken seriously. Some frigging Shepard clone - and not even a particularly competent one - is the reason "to bring the entire team back" because it's such a big, big threat. Who cares what those little robo-Cthulhus are doing out there while the crew is having a laugh and a party. As I've mentioned before. I would have preferred a crucible dlc instead of Citadel. I understand taking some downtime, but having the party and clone was overkill. The funniest part is getting ems for completing the dlc. Imagine all the fleets that are seen heading to Earth at the end took some time off. How much ems would the player have? Not enough to avoid having to deal with the hologram.
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Post by Pounce de León on Jun 30, 2023 17:10:04 GMT
Worked better than the endings. You dont always need pan-galactic holocaust to tell a decent story. I thought neither worked that well but the combination of both was the real headscratcher for me. There's a reason why no one tried to make an action comedy about the battle of Stalingrad... yet. But people liked it so we got more of the same in MEA. I settled with Marauder Shields ending. Story-wise the trilogy flew apart and in the end I didn't play it for the ending but for the crisp MP combat.
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Spectr61
N3
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
Posts: 818 Likes: 1,271
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spectr61
Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Spectr61 on Jun 30, 2023 17:36:14 GMT
Gone, don't come back; Casey Hudson and Mac Walters.
Come back; ME2 style missions, ME3 inventory/RNG, MEA style combat.
Above all, gimme some leadership with actual leadership skills at the studio so Biower can start producing again.
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wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by wright1978 on Jul 1, 2023 8:53:35 GMT
Stays: I personally liked the sex scenes with Peebee. It was lovely to have sex not just as the end point of the romance. Casual sex in zero gee fabulous. More sex please. I wasn't averse to the more mobile combat
What comes back ME2 loyalty missions and potential consequences for unloyalty ME2 mission approach. Move to more small mission specific zones over massive open world sections wth a dumb unarmed rover Paragon/Renegade & their interupts with ME1/ME2 neutral option ME2 ending, allocating squaddies not with you to certain tasks, which they can fail or pass dependent on their skillset.
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Post by themikefest on Jul 1, 2023 18:00:42 GMT
What comes back. ME2 loyalty missions and potential consequences for unloyalty The one thing I did not agree with about that is being unloyaal meant a good chance the character or another would die. It made no sense. Look at Vakarian. He was in the turian military for however long. He's been with C-Sec for however long. He should know distractions can lead to bad things yet not doing his loyalty mission can lead to his death on the suicide mission. Apparently it was more important then focusing on the mission. If there's to be any consequence, I would have it affect the relationship between the main character and character who is unloyal. I like to see more interrupts. Even interrupts with violence and very harsh language. I agree with that. It's one thing I give a thumbs up to Bioware.
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larsdt
N3
Games: Mass Effect Trilogy, Dragon Age: Origins
Origin: larsdt
Posts: 552 Likes: 4,517
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larsdt
Mass Effect Trilogy, Dragon Age: Origins
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Post by larsdt on Jul 20, 2023 2:23:40 GMT
Citadel DLC is just a shorter name for The Mass Effect Holiday Special. It just can't be taken seriously. Some frigging Shepard clone - and not even a particularly competent one - is the reason "to bring the entire team back" because it's such a big, big threat. Who cares what those little robo-Cthulhus are doing out there while the crew is having a laugh and a party. As I've mentioned before. I would have preferred a crucible dlc instead of Citadel. I understand taking some downtime, but having the party and clone was overkill. The funniest part is getting ems for completing the dlc. Imagine all the fleets that are seen heading to Earth at the end took some time off. How much ems would the player have? Not enough to avoid having to deal with the hologram. I could see a Crucible dlc having a lot of potential. I could also see Bioware force feeding us more Liara content as she was the one involved in retreving the blueprints and our only semi-direct updates on the project is through one of her consoles. Now, if at the end of the dlc, Shepard could kick her off the Normandy and stay with Hackett and get Miranda back in her office...
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Post by themikefest on Jul 21, 2023 0:59:43 GMT
I could see a Crucible dlc having a lot of potential. I could also see Bioware force feeding us more Liara content as she was the one involved in retreving the blueprints and our only semi-direct updates on the project is through one of her consoles. I see no reason for the asari to be in the dlc. Hackett tells Shepard the device/crucible is not prothean specific. And even if it was, Shepard has the cipher. He/she would know more than anything the asari could provide. Would Bioware force the alien in the dlc? Most likely because of whatever. If anything, Shepard should have kicked her off the ship after the nonsense on Thessia and then later on the SR2. Having her go to Hackett should have happened after Mars. Before Miranda comes aboard, I would have the office, and the interior of the ship, disinfected and repainted. There is a mod having Miranda join Shepard on the ship after completing Sanctuary. I will likely use it the next time I play the remaster. Anyways. Have a like for mentioning Miranda.
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Ravenfeeder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 868 Likes: 3,034
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ravenfeeder
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Post by Ravenfeeder on Jul 21, 2023 10:01:58 GMT
Stay: MEA combat, MEA open worlds and exploration, MEA Nomad and Nomad banter, the hero not being military Leave: Linear corridor locations, The 'Ancients' being more powerful/knowledgable than current races (seriously a trope that can DIE) Come back: The Milky Way, equipment customisation without a huge crafting section.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
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cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Jul 21, 2023 21:19:48 GMT
3. I actually miss romance in romances. Like when Liara came to Shepard to discuss what information to put into the Beacon and you as the player would in an imaginary way just lean back and enjoy that wholesome moment. One of my favourite moments in ME series, nothing like that in ME:A. Liara in a way had it all - the body, the face, the voice, the smarts, her own interests. Um, MEA has this a lot more than the Shepard Trilogy. ME1-3 is infamous for treating sex as the end goal of a romance (I mean the only romance that doesn’t require sex is Kelly). In MEA there are romances where all the scenes are about the romance and not sex, like Suvi, and ones where there is an option for a sex scene or a non-sex scene tat does something romantic instead, like Cora and Scott cuddling while they stargaze and make up new constellations.
You can make sex scenes character scenes if you know what you're doing but that might also require more explicit content though. There is a "sex scene" in The L Word where a character who has breast cancer and the night before she has to have an operation that will remove the breast with the cancer her and her girlfriend decide to have a final night together and it's ending shot is sad even with two beautiful women naked and in a very explicit sexual position (there is no mistake of what they're doing) but it's not fun and sexy, this woman is going to lose a part of her sex appeal and maybe her life and she and her girlfriend both know she won't be the same again, the sex scene is sad and tragic. I think you can do something like that in a video game if you set up the characters right.
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Post by smilesja on Jul 21, 2023 23:02:04 GMT
3. I actually miss romance in romances. Like when Liara came to Shepard to discuss what information to put into the Beacon and you as the player would in an imaginary way just lean back and enjoy that wholesome moment. One of my favourite moments in ME series, nothing like that in ME:A. Liara in a way had it all - the body, the face, the voice, the smarts, her own interests. Um, MEA has this a lot more than the Shepard Trilogy. ME1-3 is infamous for treating sex as the end goal of a romance (I mean the only romance that doesn’t require sex is Kelly). In MEA there are romances where all the scenes are about the romance and not sex, like Suvi, and ones where there is an option for a sex scene or a non-sex scene tat does something romantic instead, like Cora and Scott cuddling while they stargaze and make up new constellations. I mean in ME: A you can go on literal dates with your LI. You couldn't even do that in ME: T until ME: 3 and even then you have to have DLC.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,124 Likes: 3,030
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Jul 29, 2023 9:50:51 GMT
From MEA: Combat system itself - not the lack of enemy variation and generally poor enemy AI as that got boring quickly...nor the BS profile nonsense. Everything else in the dumpster.
From MET: Keep enemy variations and unique attacks and generally better attacking patterns from ME3. Space ship and planetary vehicles with offensive capabilities. Linear-based missions and story progression; with ME2 side missions. Exploration should have a purpose as certain ME1 missions, e.g. finding and infiltrating pirate holds or being lured into a trap by the Geth...only stuff that drives the story. Variable backgrounds that provide the basis for nuance in the way we roleplay. Nuance in the way are companion dialogues change based on our backgrounds and decisions that we make along the way. Paragon/Renegade interrupts (or something like it; diplomatic/aggressive - perhaps incorporating our specific background). But not the P/R point system that grey out dialogue options...if you have a point system hide the dialogue - revealing when conditions are met.
Probably other stuff.
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