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Post by vonuber on Jan 31, 2024 17:41:32 GMT
I will not hear this Karlach slander!
Nah, I get you, I feel the same way about Astarion which apparently puts me at odds with everyone else.
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Post by DragonKingReborn on Jan 31, 2024 21:35:32 GMT
I've just managed to recruit Minthara as a good aligned character TEACH ME!!!!!!!!!!!!!!!!!!!!!!!
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Post by wickedcool on Jan 31, 2024 23:14:48 GMT
You aren’t forced into anything with karlach. Maybe you can be led by her charm but it’s easy to resist. She’s a charmer though
Not sure where we get the proganda thing. They aren’t teaching us politics
Every companion in both dragon age and Bg3 are just like your friends. Friends have wants and desires and as sometimes they will stop liking you say -you tell them you hate comedies or hate the local sports team and they love comedies or wear face paint at the futbal game etc
Eventually they say see ya You’re with your significant other and they want you to take them to the airport or meet their friends etc. its usually a sign the relationship is over
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Guardian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Jan 31, 2024 23:37:31 GMT
I've just managed to recruit Minthara as a good aligned character TEACH ME!!!!!!!!!!!!!!!!!!!!!!!
Non-lethal damage. Kill the rest of the goblin camp.
Then, when you get to Moonrise, she'll be sent to prison, where you can persuade the guards to release her to you, then another check to persuade the guards to let you leave with her. And you're done; I think the only class that has issues with this is Oath of Vengeance Paladin? But I wouldn't swear to it. But yes, the 1.5 patch allowed this to happen.
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https://i.imgur.com/1myVt9D.jpg
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Post by DragonKingReborn on Feb 1, 2024 0:39:27 GMT
TEACH ME!!!!!!!!!!!!!!!!!!!!!!!
Non-lethal damage. Kill the rest of the goblin camp.
Then, when you get to Moonrise, she'll be sent to prison, where you can persuade the guards to release her to you, then another check to persuade the guards to let you leave with her. And you're done; I think the only class that has issues with this is Oath of Vengeance Paladin? But I wouldn't swear to it. But yes, the 1.5 patch allowed this to happen.
Thank you!
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Post by vonuber on Feb 1, 2024 0:54:07 GMT
I think the only class that has issues with this is Oath of Vengeance Paladin? But I wouldn't swear to it. But yes, the 1.5 patch allowed this to happen. Nope, here's my Oath of Vengeance Paladin doing it:
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Post by vonuber on Feb 1, 2024 1:24:31 GMT
TEACH ME!!!!!!!!!!!!!!!!!!!!!!!
Non-lethal damage. Kill the rest of the goblin camp.
Then, when you get to Moonrise, she'll be sent to prison, where you can persuade the guards to release her to you, then another check to persuade the guards to let you leave with her. And you're done; I think the only class that has issues with this is Oath of Vengeance Paladin? But I wouldn't swear to it. But yes, the 1.5 patch allowed this to happen.
To add to this you have to make sure you kill the shaman first without alerting anyone, and Minthara has to be only temporarily hostile, not completely hostile- so stealing something will do it. Oh, and you have to kill the other two and knock her out without long resting, so I did it by killing the shaman, knocking her out then using barrelmancy on the last one.
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Post by witchcocktor on Feb 1, 2024 7:38:46 GMT
You aren’t forced into anything with karlach. Maybe you can be led by her charm but it’s easy to resist. She’s a charmer though Yeah bullshit. The dialogue doesn't give you much choice in regards to whether you care about her condition or not. I really don't give a damn if she blows up, tough shit Karlach, but the dialogue choices only let me be a damn best friend to her and nothing else. Even in the prologue Withers is asking me about Karlach dying and the dialogue choices are 1) I CAN'T THINK ABOUT IT BECAUSE IF I DO I START CRYING :'''((( 2) SHE WAS LIKE A SISTER TO ME.... 3) WE SHALL REMEMBER AND HONOR HER AS SHE LIVED!! bruh where is the '' i don't really give a fuck '' option? You can be a total dick to everyone else in the game basically, but not Karlach, not really. It's annoying.
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Post by vonuber on Feb 1, 2024 10:09:57 GMT
You can be a total dick to everyone else in the game basically, but not Karlach, not really. It's annoying. You can literally cut her head off when you first meet her, and also piss her off enough that she leaves the party permanently.
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Post by witchcocktor on Feb 1, 2024 12:39:22 GMT
You can be a total dick to everyone else in the game basically, but not Karlach, not really. It's annoying. You can literally cut her head off when you first meet her, and also piss her off enough that she leaves the party permanently. This is true to every character though. I'm moreso talking about how Karlach is forced upon you in dialogue. I mean, in terms of dialogue choice, you can be really rude and dismissive to others, and to some you can straight up be cruel to. A lot of them also will fight you to death if you disagree with them. Karlach is a huge exception in terms of how the game treats her and I'm surprised people don't see it.
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Post by Gwydden on Feb 1, 2024 12:56:57 GMT
I will not hear this Karlach slander! Nah, I get you, I feel the same way about Astarion which apparently puts me at odds with everyone else. I think I'm too male and too straight to get the Astarion fandom This is true to every character though. I'm moreso talking about how Karlach is forced upon you in dialogue. I mean, in terms of dialogue choice, you can be really rude and dismissive to others, and to some you can straight up be cruel to. A lot of them also will fight you to death if you disagree with them. Karlach is a huge exception in terms of how the game treats her and I'm surprised people don't see it. If so, this may just be because she was added to the game relatively late. She isn't even in the key art.
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Guardian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Feb 1, 2024 12:59:08 GMT
I think the only class that has issues with this is Oath of Vengeance Paladin? But I wouldn't swear to it. But yes, the 1.5 patch allowed this to happen. Nope, here's my Oath of Vengeance Paladin doing it: Okay; good. I heard conflicting reports about who could and couldn't do it.
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Someday a cat will give me magical powers and I'll be married to a werewolf #goals #WerewolfLIforDA4
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Post by Tekehu's booty on Feb 2, 2024 4:04:33 GMT
I've just managed to recruit Minthara as a good aligned character TEACH ME!!!!!!!!!!!!!!!!!!!!!!! I followed this and it worked like a charm, this is for saving Minthara and Sazza which is not mandatory (didnt do it first time), I cant wait to meet this evil boss ass biatch haha sadly my current playthrough is on ice cause the Mol and Raphael chess scene is bugged and I'm waiting for that to be fixed // I dont know what to add about the BG3 and DA comparison, only gotta say that BG3 really relieved that itch for some Dragon Age, I finished BG1, BG:SoD and BG2 before this one but this game is my favorite of them all since I dont have the nostalgia factor and it's super gay lololol One thing I'm not gonna miss in DAD is my attacks missing thats for sure lol
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Post by smilesja on Feb 2, 2024 6:16:29 GMT
Six months later and we're still arguing over BG3 xD Companions, let's see. With the benefit of some time away from the game I Really liked Pathfinders companions. If Pathfinder didn't have that compulsory strategy thingy it might have been far more popular. God I hate it. I do prefer BG3's and Mass Effects companions over Dragon Age's though. I mean its been nearly a decade and we still talk and argue over the Witcher. People have their opinions, perspectives, insights, and preferences and talking about them does help all of us come to greater knowledge and understanding. Dragon Age's companions are waaaayyyyy better than BG3.
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Post by gervaise21 on Feb 2, 2024 8:07:18 GMT
You can be a total dick to everyone else in the game basically, but not Karlach, not really. It's annoying. Karlach is a huge exception in terms of how the game treats her and I'm surprised people don't see it. Hmm, who does that remind me of in Dragon Age? You've guess it, Varric. Now I can understand the forced friendship in DA2 because it is essentially a story being narrated by him, so I would imagine it if you had told him to get lost from the outset that would have been a really short game. However, whilst you could rival him, did anyone actually manage this? What do you have to do? To be honest I assumed Hawke couldn't have been that close a friend as they never got invited to his parties but our mabari did. Then in DAI once again he acts as though we are his friend and there is no option to dispense with his services, nor does he seem any different towards the PC no matter what they do. Seriously, is there a different dialogue for low approval? Still, I suppose that you can argue that he genuinely likes us since this time round we do get invited to the card party and in Trespasser he bestows the key to the chains of Kirkwall on us and gives us a title. Mind you, that could just be Varric co-opting you to his supporters in the city in self interest, like the wheeler dealer he is. So, it would seem that DA and BG3 are similar in having one character where you seem to be forced into feeling a certain way about them and there is little flexibility to deviate from that by the writers.
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Post by witchcocktor on Feb 2, 2024 15:52:36 GMT
You can be a total dick to everyone else in the game basically, but not Karlach, not really. It's annoying. Karlach is a huge exception in terms of how the game treats her and I'm surprised people don't see it. Hmm, who does that remind me of in Dragon Age? You've guess it, Varric. Now I can understand the forced friendship in DA2 because it is essentially a story being narrated by him, so I would imagine it if you had told him to get lost from the outset that would have been a really short game. However, whilst you could rival him, did anyone actually manage this? What do you have to do? To be honest I assumed Hawke couldn't have been that close a friend as they never got invited to his parties but our mabari did. Then in DAI once again he acts as though we are his friend and there is no option to dispense with his services, nor does he seem any different towards the PC no matter what they do. Seriously, is there a different dialogue for low approval? Still, I suppose that you can argue that he genuinely likes us since this time round we do get invited to the card party and in Trespasser he bestows the key to the chains of Kirkwall on us and gives us a title. Mind you, that could just be Varric co-opting you to his supporters in the city in self interest, like the wheeler dealer he is. So, it would seem that DA and BG3 are similar in having one character where you seem to be forced into feeling a certain way about them and there is little flexibility to deviate from that by the writers. Oh right. That's true as well, but I think with Varric, you can be pretty dickish to him in DA:I at least, but it does kind of make it comical that he treats us like a friend in Trespasser regardless of how you treat him lmao.
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Post by Walter Black on Feb 3, 2024 0:07:10 GMT
You can literally cut her head off when you first meet her, and also piss her off enough that she leaves the party permanently. This is true to every character though. I'm moreso talking about how Karlach is forced upon you in dialogue. I mean, in terms of dialogue choice, you can be really rude and dismissive to others, and to some you can straight up be cruel to. A lot of them also will fight you to death if you disagree with them. Karlach is a huge exception in terms of how the game treats her and I'm surprised people don't see it. Just out of curiosity, do you genuinely dislike Karlach's character, or is it mostly her being an apparent Writer's Pet that bothers you?
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Post by witchcocktor on Feb 3, 2024 12:30:27 GMT
This is true to every character though. I'm moreso talking about how Karlach is forced upon you in dialogue. I mean, in terms of dialogue choice, you can be really rude and dismissive to others, and to some you can straight up be cruel to. A lot of them also will fight you to death if you disagree with them. Karlach is a huge exception in terms of how the game treats her and I'm surprised people don't see it. Just out of curiosity, do you genuinely dislike Karlach's character, or is it mostly her being an apparent Writer's Pet that bothers you? Kind of both I suppose, but moreso the writer's pet thing. Karlach feels like she was specifically made in a lab to be as inoffensive and likable as possible, which doesn't ring very true to other companions. She lacks noticeable flaws outside of being loud and too trusting (which can be positive traits to some people), she has the tragic backstory that paints her ultimately as a victim and the tragic ending of her story which is the only tiny shred of intrigue her character had left was pretty quickly patched out and given a happy ending in the prologue. It feels like she was specifically made to be this adorable '' UWU BIG TALL LADY UWU SNUU SNUU UWU UM MOMMY UM MOMMY '' fan favorite character which would be fine if having her around meant that I could decide whether we are the bestest of buddies or not. But you are basically forced to care and love her the minute she hits the camp, and nowhere during the game have I decided that for my character, the game does it for me. It's just a very weird direction when all the other characters have very clear flaws, clear negative character traits (that you can often point out) and the writers aren't pushing you to be their best friends, but you can slowly get to know them and become friends, remain neutral or then completely screw them over. Matter of fact, I'd say a lot of the companions are given a very good reason why you wouldn't trust or recruit them, and plenty of lot of them also will turn on you if you disagree with them on certain things. I don't really understand why Karlach is so different. Oh, and of course, everyone in the camp also loves Karlach. They barely have anything positive to say about most other companions.
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Post by vonuber on Feb 3, 2024 12:59:37 GMT
Dragon Age's companions are waaaayyyyy better than BG3. Have to disagree there.
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Kabraxal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Feb 3, 2024 15:34:05 GMT
I mean its been nearly a decade and we still talk and argue over the Witcher. People have their opinions, perspectives, insights, and preferences and talking about them does help all of us come to greater knowledge and understanding. Dragon Age's companions are waaaayyyyy better than BG3. Seriously. I think the onle one it even gets close is DA2 v BG3… but then it is still Aveline, Varric, Merrill, and Isabella pushing DA ahead still. I really don’t get the love for the BG3 companions. You have a couple of good ones, but none of them even begin to reach tge heights of DA’s best in any of the three games. But then, I don’t get the love for BG3’s story either… the game is okay but it’s not this special revolutionary blessing from heaven the internet has proclaimed it to be.
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Post by witchcocktor on Feb 3, 2024 18:23:09 GMT
Both games have good companions
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TabithaTH
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Feb 5, 2024 7:13:40 GMT
Dragon Age's companions are waaaayyyyy better than BG3. the game is okay but it’s not this special revolutionary blessing from heaven the internet has proclaimed it to be. Probably a hot take, but my theory is it’s because mainstream gamers are used to linear experiences, so an RPG with this much variation is a novel concept. If it had only been people like us who are used to this, it would still be praised, but probably not recieve the same mainstream accolades. Regardless of whether it’s deserved or not, I’m just excited about what the massive success means for the genre. And just to be clear, I really do enjoy the game and it is currently in my top rpg experiences (and I’ve been on a CRPG binge since last summer, so I have plenty to compare to).
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Post by wickedcool on Feb 5, 2024 13:57:30 GMT
Going to dispel the karlach myth that has come up
She’s not forced on you. She won’t tolerate bad behavior She attracted to your good deeds/approval level just like every da character She’s not the writers pet-she doesn’t take over the story If you don’t say so a ton of good deeds she stays by her tent way more than almost every other companion
Now varric (I love him as a character) is clearly a writers pet since da2. He literally generates hate on this website alone Morrigan-love or hate her is pretty much forced on the party Same goes with Cassandra and solas I believe those varric/cassandra and solas will stay no matter how unlikeable you are. Bg3 you can go solo
Witcher and Bg3 are just better games -dai has some of the most tedious (it can be flashy) combat in the game -dai has the worst loot in modern RPGs -spawning no name/faceless enemies other than bosses (huge step back from all previous titles) -lack of variety in outfits attire etc. huge step back from it’s predecessors -every act ending is the same. There’s only 1 way to leave haven (that trudging through snow fyi is tedious). Bg3 has several ways to get to act 2 -we were promised you could bottle neck enemies and use height etc but the modern games deliver on that. -da2 and dai forced you into 1 weapon style unless you respecced but then you had to pay a lot to do it and realistically it was clear certain weapons say mauls weren’t as good as swords so if you wanted faster combat you learned to stick with that. Dao was just better and Bg3 is about like dao -dai least interactive environments and huge amounts of wasted space. The castle base in act 2 is mostly wasted empty space -bg3 has more npcs you can interact with in act 1 more than all of the npcs in the deluxe version of dai -party ai is some of the worst in da history Nevermind bg3. You literally have to block your companions from using certain actions
Hey I love the dai characters but let’s not kid ourselves. They aren’t really a likeable bunch Varric-forces himself into your camp but probably nicest at last early on. Comparable to karlach
It’s funny but dai slaps you in the face for many romance options and I’m not sure why they put them in. They want you as the pc to be the one asking for a roll in the hay as opposed to the npcs only for you to either get outright rejected/they will flirt with you but in the end reject you( there was speculation that Harding was a trial run for future romances and open the door for dwarf love)/ or you have to to great lengths to get them and be forced to be a character type you don’t want to be
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,004 Likes: 2,731
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Feb 5, 2024 21:20:46 GMT
Finally got back around to Inquisition and the experience is so vastly different:
- characters are deeper and the conversations available are far more engaging
- the story is far more interesting, but then I have always hated the stupid mindflayer shit
- I prefer Inquisition’s combat… and I really mean that. But tabletop rules never really worked for video games
- the world feels so much more real. It may be the camera or it just may be that DA’s lore and world building are just that much better than anyone else in gaming.
- Inquistion’s music is still GOAT tier
- Skyhold is better than a non customisable camp
And one that is a dark cloud over BG3 during any run right now versus the eager anticipation in Inquisition:
- the epilogue is just waiting at the end. I have little urge to replay BG3 since I still will not get a proper ending
BG3 really just is a more poorly done Dragon Age 2… at least Inquisition came along to bring some sense of closure to those characters. But, who know, maybe Larian will put out a definitive edition that fixes some of the mosr damning glaring flaws so the mods can smooth out things like the dice roll tedium. Until then, I think I’ll stick to Dragon Age. Still the King of RPGs.
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Post by colfoley on Feb 6, 2024 5:31:31 GMT
Going to dispel the karlach myth that has come up She’s not forced on you. She won’t tolerate bad behavior She attracted to your good deeds/approval level just like every da character She’s not the writers pet-she doesn’t take over the story If you don’t say so a ton of good deeds she stays by her tent way more than almost every other companion Now varric (I love him as a character) is clearly a writers pet since da2. He literally generates hate on this website alone Morrigan-love or hate her is pretty much forced on the party Same goes with Cassandra and solas I believe those varric/cassandra and solas will stay no matter how unlikeable you are. Bg3 you can go solo Witcher and Bg3 are just better games -dai has some of the most tedious (it can be flashy) combat in the game -dai has the worst loot in modern RPGs -spawning no name/faceless enemies other than bosses (huge step back from all previous titles) -lack of variety in outfits attire etc. huge step back from it’s predecessors -every act ending is the same. There’s only 1 way to leave haven (that trudging through snow fyi is tedious). Bg3 has several ways to get to act 2 -we were promised you could bottle neck enemies and use height etc but the modern games deliver on that. -da2 and dai forced you into 1 weapon style unless you respecced but then you had to pay a lot to do it and realistically it was clear certain weapons say mauls weren’t as good as swords so if you wanted faster combat you learned to stick with that. Dao was just better and Bg3 is about like dao -dai least interactive environments and huge amounts of wasted space. The castle base in act 2 is mostly wasted empty space -bg3 has more npcs you can interact with in act 1 more than all of the npcs in the deluxe version of dai -party ai is some of the worst in da history Nevermind bg3. You literally have to block your companions from using certain actions Hey I love the dai characters but let’s not kid ourselves. They aren’t really a likeable bunch Varric-forces himself into your camp but probably nicest at last early on. Comparable to karlach It’s funny but dai slaps you in the face for many romance options and I’m not sure why they put them in. They want you as the pc to be the one asking for a roll in the hay as opposed to the npcs only for you to either get outright rejected/they will flirt with you but in the end reject you( there was speculation that Harding was a trial run for future romances and open the door for dwarf love)/ or you have to to great lengths to get them and be forced to be a character type you don’t want to be I believe there is a distinction between 'writer's pet' and important to the plot. Not going to go into the reasons of why she is important to the plot but Shadowheart is so important to the plot that even if you do your darndest to ignore her she'll show up anyways at the end, seen video proof of it. Same thing with Morrigan and then the other three from DAI. I honestly classify 'writer pet' type characters as something else. Not sure how much Varric would even qualify though given he is a writer I am sure there is some temptation because writers tend to like making their writer characters extra special. But Leiliana and Liara tend to come to my mind when thinking about 'writer's pets'. And while I haven't gotten around to it for BG 3 yet I can say that DAI is at least a way better game then Witcher 3. Put three playthroughs into the Witcher and 7 into Inquisition, about 800 hours versus about 300 I think. Just hits all the right notes and is a much deeper game with better characters and way better RP systems. -Hard disagree on combat. DAIs combat was the best in the series up till that point. Both DAO and DA 2 has major flaws to their overall combat design that made them a chore to get through at times. Both from a game design perspective and from a basic logic perspective...and that latter part is present in BG III. 'AC' Armor classing represents your defensive metric...which is then exhibited by...your ability to dodge. That does not make realistic sense. Does not for D&D. Does not for DAO. And does not for BG III. Granted while I do not know what the fix would be the idea would be to have two seperate metrics/ ways of defending yourself, a dodge score, then an armor score for blocking/ absorbing attacks. Don't really know how this would work in the turn based board game esque environment of D&D...but they are also present in all modern ARPGs and action games...including the proto version of DAI. Sure Inquisition's combat pretty much did become dated with Witcher 3 coming out but at the time it was pretty good. -All RPGs pretty much have horrible loot systems...well the ones that bother to have loot anyways. BG IIIs from what I have observed is pretty much just as bad as Inquisition's, the camp supply mechanic is an interesting one but pretty sure its just another layer of needless tedium on top of an already overburdened loot system. Only way around it is games that really don't have loot (ME 2 or 3) or games that only have unique loot (AC Vahalla). -I will agree with this at least as far as Inquisition is concerned, but then this isn't hardly a problem with just Inquisition. Its also a problem present in Origins and to some extent in DA 2. Dragon Age or ME for that matter really has not had good boss design...there are exceptions...but this isn't really a Soulsborne title or the Withcer that focusses on boss design. And in Origins your options were pretty much A. a poorly written lunatic. B. A faceless dragon. C. a raving madwoman you met only once before fighting, or joining her. C. Zathrian/ the Lady of the Wood (probably the best fights in the game froma design perspective no real complaints). D. Kolgrim/ The guardian...not much to say there. E. Flemeth. Or F a bunch of no name Revenants. The boss design also in the Witcher really was also kind of hit and miss. The contracts were usually good. The Ladies of the Woof were amazing. But the Wild Hunt stunk. BG III does seem to have some pretty good bosses though. And as far as hordes of faceless enemies are concerned, both of which were present in Origins and 2...to very annoying degrees. At least Inquisition's hoards were usually pretty small...and when they were large it served some narrative purpose or had good design or had great music to make such things enjoyable (Ala Descent and Tresspasser) -Kind of touching on a future point as well but I don't really think that this is all there is to write home about. Yes maybe you had more outfits in Origins and 2 but I don't really think many of them were that memorable...and were kind of bland and non descript. The idea, in general, and have heard similar things from Mark Darrah...that they really didn't have the art design nailed down and other limitations pretty much just made the Juggernaught suit that distinct. Also in DA 2 pretty much the only armor design I enjoyed from that game was that leather armor adventurer stuff (forgot its name) that Hawke can get. Meanwhile Inquisition didn't have that large of a variety sure but had a lot od fistinct fully realized sets of armor that were gorgeously rendered. And DLC added to both the regular pile and the casual outfit pile. Both Warriors and Rogues at least, mages did get rather shafted in this regard. Also BG IIIs armor design seems to be in a similar boat to Origins in a way. Sure they have a lot of nice outfits and what not but they really don't look that practical. Sure I have gotten over the whole boob armor thing from a video from Shadiversity I watched a while back but there are limits. And Origins middriff bearing armor or BG letting you run around in essentially bikinis would seem to have reached that limit. Sure in this way like many others BG III is a gamer's playground where you can do whatever you want, which means if/when I play the game I can choose to hopefully put Shadowheart into something half descent, there is some question as to why they would even give us said options. -One are that I have not gotten a full read on yet and varierty is a good thing, and BG III seems to have an amazing amount of reactivity and variety...but there is also something to be said for linearity. Stories are a pretty linear medium and you can include all the twists and turns you want but eventually you do have to smooth things out. Afterall as I mentioned above it does seem like there is some bottlenecking with Shadowheart in the end of Act 1 where she has to be there in order to prevent bad stuff (tm) from happening. -With the interactive environments think there is two levels to it. Yes Inquisition did have its empty space...but Skyhold was a hell of an interactive location. Probably BioWare's best or at least second best home base. -So? I don't care about numbers and personally believe quite strongly that gamers, in most general terms, need to get over this obssession with numbers. Though such things can be used to determine how much value a game will be ultimatley it comes down to quality. And Inquisition had the highest quality cast of NPCs in any gamve I've played. -Again kind of two layers to this. On the one hand I have seen 'party AI' in BG III do some very stupid things. One streamer I saw complained that 'whenever a battle was over and there is grease on the ground they would always walk over it and fall'. Granted Origins and BG do similarly have pretty much the same basic party set up and combat loop, IE you pretty much had to program and control them quite intricatley. In Origins it was through tactics and behaviors, through BG its taking direct control of your party at all times in combat and having them to do things that way. Kind of as an aside while I do not expect them to patch the game and make it a full ARPG as they have said it would be a real nice quality of life improvement if they actually did patch in some companion AI so they could act at least semi independently during 'their turns'. And I also had to block my companions from doing certain actions in both Origins and in 2. For my own reasons but like in Inquisition they were usually too much of a drain on resources or had a net negative effect on gameplay. Aside from and maybe because of that I honestly found Inquisition's party AI to be pretty much on par with 2s and Origins. All three of them are pretty good though Origins did have a lot of hand holding.
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