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Post by Element Zero on Apr 17, 2024 2:42:12 GMT
Reading in the other thread, it occurred to me that I can share more specific information now that everyone here has finished, or nearly so.
The Valor Surges are really good. You'll probably not remember to use them all the time, and that's fine. Valor builds up really quickly, particularly with certain outfits and weaves, so don't hesitate to use it when you do think of it. The Surges are a big deal in the tougher fights or situations.
There's no right or wrong way to play, and there are a few I could definitely use more often. I'll share what I've found most useful.
Ranged Master is the one I use most often, and the one I keep equipped by default. I use ranged attacks more often that not, and it increases all ranged damage, heals on ranged hits, boosts technique damage, etc... It's awesome.
Toughened is really good in certain fights. For me, it causes Aloy to heal more quickly than she takes damage. I use it in fights like the final battle against Regalla. When she lands a hit, it hurts, but Aloy easily regenerates before I slip up and get hit again. It also grants resistance and/or immunity to a lot of debilitating status effects. It's a great way to make Aloy nearly immortal for a short period of time.
Stealth Stalker is great when you need it. Being nearly invisible is great when you need to sneak past huge machines to snatch a prize. It's also great when you need to kill one of those Tenakth Rebel Champions. It gives a massive increase to Silent Strike damage, meaning you can actually stealth kill those guys. At level 3, it also regenerates Valor with each kill, meaning you can invisibly kill a lot of human foes before it drops.
I've seen Arktix use some of the others to great effect, such as the one that chains damage across machines. I haven't mastered them all, and tend to fall back on what works so well for me. I definitely want to keep trying new tricks, though.
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Post by sjsharp2010 on Apr 17, 2024 2:51:49 GMT
Reading in the other thread, it occurred to me that I can share more specific information now that everyone here has finished, or nearly so. The Valor Surges are really good. You'll probably not remember to use them all the time, and that's fine. Valor builds up really quickly, particularly with certain outfits and weaves, so don't hesitate to use it when you do think of it. The Surges are a big deal in the tougher fights or situations. There's no right or wrong way to play, and there are a few I could definitely use more often. I'll share what I've found most useful. Ranged Master is the one I use most often, and the one I keep equipped by default. I use ranged attacks more often that not, and it increases all ranged damage, heals on ranged hits, boosts technique damage, etc... It's awesome. Toughened is really good in certain fights. For me, it causes Aloy to heal more quickly than she takes damage. I use it in fights like the final battle against Regalla. When she lands a hit, it hurts, but Aloy easily regenerates before I slip up and get hit again. It also grants resistance and/or immunity to a lot of debilitating status effects. Stealth Stalker is great when you need it. Being nearly invisible is great when you need to sneak past huge machines to snatch a prize. It's also great when you need to kill one of those Tenakth Rebel Champions. It gives a massive increase to Silent Strike damage, meaning you can actually stealth kill those guys. At level 3, it also regenerates Valor with each kill, meaning you can invisibly kill a lot of human foes before it drops. I've seen Arktix use some of the others to great effect, such as the one that chains damage across machines. I haven't mastered them all, and tend to fall back on what works so well for me. I definitely want to keep trying new tricks, though. Yeah thos ewere the 2 I'v euse dmos tas I found Ranged master especiall yuseful when in th etoughe rfights o rwhen I'm up agains ta lo tof machines. Th estealt hon ehas been helpful for takin ga nenem yb ysurprise.
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Post by dazk on Apr 17, 2024 3:53:08 GMT
dazk , that outfit you have Aloy wearing is the final reward for completing the Salvage Contracts. I like the Salvage Crews, and enjoy doing their tasks. I think there is decent variety in their requests. I hope your second playthrough is fun. I always enjoy my second time through a game. I didn't start mastering all the new tools in Forbidden West until my second playthrough. melbella , I wanted to add to the earlier post regarding Fast Travel to and from the Burning Shores. Once the skies are clear once more, you'll be able to fly back, as well. The direction in which you depart directly correlates to where on the main map you arrive. It's a small thing, but I like it. I use fast travel very sparingly, generally preferring to physically make the trip. So, I enjoyed that they made the journey to-and-from feel more real than just reappearing at a set point somewhere in the south of the map. Yeah I basically forgot to do the last Salvage Mission, if I hadn't decided to start NG+ instead I would have just to finish it. I was just wearing the look of that armour not the armour itself. I am wearing a Quen armour that had the best stat's. I am still wearing the Utaru Winterweave with the coils I have equipped it seems to have the best resistance stats and skill stuff I use. So far I am enjoying it more.
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Post by dazk on Apr 17, 2024 3:55:34 GMT
Reading in the other thread, it occurred to me that I can share more specific information now that everyone here has finished, or nearly so. The Valor Surges are really good. You'll probably not remember to use them all the time, and that's fine. Valor builds up really quickly, particularly with certain outfits and weaves, so don't hesitate to use it when you do think of it. The Surges are a big deal in the tougher fights or situations. There's no right or wrong way to play, and there are a few I could definitely use more often. I'll share what I've found most useful. Ranged Master is the one I use most often, and the one I keep equipped by default. I use ranged attacks more often that not, and it increases all ranged damage, heals on ranged hits, boosts technique damage, etc... It's awesome. Toughened is really good in certain fights. For me, it causes Aloy to heal more quickly than she takes damage. I use it in fights like the final battle against Regalla. When she lands a hit, it hurts, but Aloy easily regenerates before I slip up and get hit again. It also grants resistance and/or immunity to a lot of debilitating status effects. It's a great way to make Aloy nearly immortal for a short period of time. Stealth Stalker is great when you need it. Being nearly invisible is great when you need to sneak past huge machines to snatch a prize. It's also great when you need to kill one of those Tenakth Rebel Champions. It gives a massive increase to Silent Strike damage, meaning you can actually stealth kill those guys. At level 3, it also regenerates Valor with each kill, meaning you can invisibly kill a lot of human foes before it drops. I've seen Arktix use some of the others to great effect, such as the one that chains damage across machines. I haven't mastered them all, and tend to fall back on what works so well for me. I definitely want to keep trying new tricks, though. Ranged Master and the Stealth one are pretty much the only ones I have used and have used them already in this PT.
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Post by dagless on Apr 17, 2024 19:46:17 GMT
Finished main story and I think all proper side quests for main game and DLC now. Didn't do all the ruins, clear all the rebel camps or collect all the things, etc. I might go back for some of that, not sure. Combat/Skills/Weapons: Much better skill tree of course, with interesting options that changed combat a lot. However, I probably used the different weapon types and traps less than in Zero Dawn, not even the old ropecaster. Maybe should have experimented more, but I just found the various hunter and sharpshot bows the easiest way. The different types of each weapon, along with upgrading is a big improvement on ZD, especially as it makes hunting for parts a much bigger part of the game. I liked that going up a weapon teir wasn't just a better version of what you had before, they were always different, and also that different vendors sold different things (I like shopping around). I think they overdid the amount of materials you need for purple and orange weapons and armour a bit though, on top of the materials for overrides. It got a bit of a chore towards the end and I only fully upgraded the things I used the most. The valor surge and stamina systems works well, although I didn't use valor as often as I could have. Found the element one useful in earlyish and mid game when your elemental bows are a bit pants and it gives a nice boost to protection as well when the armour is crap. Then I mainly switched to the ranged master and didn't even try all of them.
Platforming/Puzzles: Having the focus highlight handholds was a nice touch and made climbing seem more of a natural thing than the marked climbing points in ZD. Also enjoyed the puzzle aspects. Only slight gripe is that climbing and jumping was a little less forgiving and a little less obvious what you could make than ZD. In the original I almost never missed a jump or thought I wouldn't be able to do one that I could. In FW, there were times I was looking for another route because I didn't think I could do something, possibly having tried it and failed.
World:
Obviously beautiful, and a lot more varied and interesting to look at and traverse than Zero Dawn. Even more impressive once you take to the air. Slight niggle about the contition of old world structures, vehicles, etc after a thousand years In ZD, the non-bunker ancient ruins were vague outlines of what existed before which is a lot more realistic I think (although there was little to do in them).
Aloy: She starts off possibly even more frustrating than in ZD. Leaving Varl and Erend in the dust because she's on such an important mission, only to help a cook fix his frying pan in the first settlement was a little bit weird. It's good to have protagonist with a real character arc though. Gradually realising that everything is not just on her and relying more on others was nice. Companions and Characters: I liked the old and new companions and being able to talk to them back at base. The slight problem with doing the Normandy/campfire thing is that it's not a party game, so they spend most of the time not really doing anything while I'm out looting/saving the world. Could have done with a more quests where you need them and/or have them doing something other than just their "training". Even leaving base occasionally to do some other task without you would have helped. As for the rest of the characters, everyone is a bit nice and honourable, apart from the villains, obviously. Fair enough for the Utaru, but at the beginning, the Tenakth are portrayed as super dangerous and violent. Obviously that's largely prejudice, but it would have been nice if more of them were a bit more morally grey and you need to do more to earn their trust. Long before hitting their territory, you're already accepted by most as "the Champion", and you don't even need to show anyone the knife you are given for safe passage. ZD had much the same thing. You go straight from being an outcast to the Seeker with the Nora with nothing inbetween, and almost immediatlely gain favour with Avard on reaching the Sundom. In both games, it's only really the arseholes who don't trust you almost straight away. Is it because everyone fancies you?
Side Quests: More interesting and more of them than ZD. Good work.
Main Game Story: It's fine, kept me engaged throughout, but I do have some issues: The supposed Zenith plan as presented throughout the bulk of the game just never made any sense. The idea that they would happily kill off the entire population of the planet just to have a more perfect place to live is just cartoonishly evil. The uber rich and powerful of old earth would almost certainly perfer a population of plebs to lord over anyway. Not to mention that they would have to bunker down for hundreds(?) of years for the teraforming to reset.
When you meet Tilda, you don't even get the option to question her on WTF they are thinking. It just goes unsaid that this all makes sense because they are bad. It wouldn't have been too hard to say they needed something in the atmosphere to maintain immortality or something to make it seem less ridiculous.
Then we get the final reveal that this wasn't their plan at all. They just wanted Gaia and to go on their merry way, thinking Earth was doomed anyway. However this means that you were killing each other for nothing. With no real conflict of interests, you could have pooled resources to rebuild Gaia with copies for both parties. The game even makes a point early on of there being two copies of the base code.
Of course Aloy doesn't know this until the end, but the Zeniths do, and so does Sylens. It's not really acknowledged what a waste of life it all was in the end either.
Burning Shores Story:Londra's plan makes a lot more sense. He's a massively egotistical sociopath and quite mad, but it's all quite believable.
As for end. The real end:
Awwwww!
Everyone clicks the same option, right?
Damn, that was longer than I thought it would be.
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Post by dazk on Apr 18, 2024 0:27:27 GMT
Great review with which I fully agree, especially the spoilered Zenith stuff.. Aloy: She starts off possibly even more frustrating than in ZD. Leaving Varl and Erend in the dust because she's on such an important mission, only to help a cook fix his frying pan in the first settlement was a little bit weird. It's good to have protagonist with a real character arc though. Gradually realising that everything is not just on her and relying more on others was nice. Well said, I meant to allude to this but was so exhausted frustrated after the end of the game I just didn't have it in me to really analyse the game enough. Surprised myself at the "real" ending by pressing the button I assume you are alluding to.
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Post by dazk on Apr 18, 2024 0:49:49 GMT
Yesterday didn't get a lot done but did get to the Forbidden West. The fight with Grudda was much easier around this time knowing it was coming and what to expect. Used the Exploding Blast Sling on the Machine Riders and Grudda got impaled multiple times with Exploding Spears. The funny thing about those is it blows all their gear off except their underwear. Not sure if this is Grudda or another of Regalla's warriors: Went to the place where the Bristle Backs had gone through and returned to Chain Scrape and got Ulvund kicked out. Did the mission to help the Shadow Carja/Twilight whatever they are and gave them the Stormbird Heart. The climbing is much easier when you know what's coming. Then roamed to a few machine sites, took down the first fort/camp with machines in it, the one with all the Blaze. Then to the Tall neck, failed the jump twice till I realised I could use the Glider. Ended up at Plainsong. Pic's Poor Fashav Grudda, soon to be dead and armourless Grudda Petra Aloy Scenery of a sort, finally The Forbidden West
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Post by dazk on Apr 18, 2024 1:46:31 GMT
One thing that is frustrating me is I cannot decide on what look I want for my armour. By far my favourite are some of the Carja armours in particular the Carja Blazon and Carja Stalker and Shadow but it doesn't feel appropriate to wear it into Tanakth lands. I find all the Nora stuff to just looks wrong, especially the pants and the shoe portions and I am just not a fan of the Oseram stuff except for the Oseram Artificer and Exploer armours. Most of the Utaru stuff I just do not like the style, same with the Quen. What are other peoples choices? Rocking the Nora Lookout with a colour change ATM. Red not the greatest colour for Stealth.
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Post by Element Zero on Apr 18, 2024 2:30:07 GMT
One thing that is frustrating me is I cannot decide on what look I want for my armour. By far my favourite are some of the Carja armours in particular the Carja Blazon and Carja Stalker and Shadow but it doesn't feel appropriate to wear it into Tanakth lands. I find all the Nora stuff to just looks wrong, especially the pants and the shoe portions and I am just not a fan of the Oseram stuff except for the Oseram Artificer and Explorer armours. Most of the Utaru stuff I just do not like the style, same with the Quen. What are other peoples choices? Rocking the Nora Lookout with a colour change ATM. Red not the greatest colour for Stealth. Nora Thunder Warrior is my favorite by a wide margin. It looks like real armor in the context of the setting. I use the "Grey Dawn" color scheme on it. (This is also the armor she's always wearing beneath the transmog. I might swap a weave in or out, but not the armor. It's perfect.) Carja Behemoth Elite is another favorite. I like it in red. Carja Behemoth Trapper is visually the same, but in a different color pallette. I like its default pallette. Carja Stalker Elite in the black/grey and copper pallette is cool. I can't recall whether that's the Dusk or Shadow dye. Carja Wanderer in purple and black is nice. Again, can't recall the name of the dye. In cold areas, bare skin looks ridiculous, so I have her don the Oseram Striker in Ash & Coal. In the Lowlands, I sometimes have her wear Tenakth Dragoon. Though the headdress is cool, I usually toggle it off.
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Post by sjsharp2010 on Apr 18, 2024 2:34:23 GMT
One thing that is frustrating me is I cannot decide on what look I want for my armour. By far my favourite are some of the Carja armours in particular the Carja Blazon and Carja Stalker and Shadow but it doesn't feel appropriate to wear it into Tanakth lands. I find all the Nora stuff to just looks wrong, especially the pants and the shoe portions and I am just not a fan of the Oseram stuff except for the Oseram Artificer and Exploer armours. Most of the Utaru stuff I just do not like the style, same with the Quen. What are other peoples choices? Rocking the Nora Lookout with a colour change ATM. Red not the greatest colour for Stealth. I thin kmine a regenerally the Tenakth outfits the recon an dth e one you ca nge tfrom the desert cla na tScalding spear. But yea hI' mno ta huge fan of th eQuen armours. Unfortunately the last missoin ha dm erunnin garound in circles again because I couldn' tfiguer ou twhere I was going. But I am on the DLC' s finale no wso shoul db efinished tomorrow a tsom epoint. I' mno tplannin gon starting a nwe one though because my plan is to do both games back to back later. Becaus eright now I fee llik egettin gawa yfrom Horizon. S om ypla nfor tomorrow is get that don eand pu tHorizon t oon esid ean dpla ysports games. I thin ki twill feel better knowing where I've got to go though.
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Post by melbella on Apr 18, 2024 2:59:01 GMT
One thing that is frustrating me is I cannot decide on what look I want for my armour.
I am still wearing the Tenakth Vindicator (I think) but have the Nora armor transmog. Most of the headdresses just look silly but she is still wearing the head piece that Avad gave her with this set up.
My plan to just fly around revealing the map sort of worked. I ran into the first of the aerial captures and followed it to reveal the picture. Had to do it twice because I 'lost the trail'. The game is very picky about where you are flying, seems to prefer being below the arrows instead of above. That was fine, but then when I got to the second one the game really ticked me off because right at the point where the image was located I was attacked by other Sunwings and couldn't get up to the right spot to view it. So, had to fight off the Sunwings and then start allll over again from the beginning (and the Sunwings were back by the time I got back to the end ). Those were the only 2 I found so far.
Activated a few camps/shelters, killed some machines, found an Oseram camp with dead Oseram everywhere. No clue what happened to the rest of the bunch just yet.
Could not explore the eastern part of the map due to another death ray tower set up that way. Must be where Londra is hiding out. It appears he has set up a virtual Jurassic Park in the area.
Pics from today:
Map at the start and end of gameplay. My planned first stop for next time is the relic icon.
Jurassic Park at night and fast-forwarded to morning
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Post by saandrig on Apr 18, 2024 7:19:16 GMT
Found an Orange Stealth armor. Fully upgraded it. Now everything about Aloy is "Nearly invisible", "Nearly inaudible steps, arrows, hits", etc
Didn't have much time to play and fully test it in the last few days. But the first few attempts were promising. I could clear a machine site without anyone figuring from where I shoot. Stealth Striked a bunch of machines pretty much in the face of their friends without raising an alarm.
Smoke Bombs are a bit weird though. Sometimes I can Stealth Strike after using one. And sometimes I can't, despite crouching, near the enemy and everything. Haven't figured the pattern.
But yeah, the Stealth armor and Smoke Bombs trivialized all the Hunting Challenges. I had an issue with just one of them and it was because I had to tear off a tusk from a machine, but the machine glitched through the ground every time it was down (needed to be Lightning zapped as a requirement) and its tusks became impossible to hit as the ground was protecting them, arrrrrghhhhh...
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Post by melbella on Apr 18, 2024 11:13:17 GMT
I had an issue with just one of them and it was because I had to tear off a tusk from a machine, but the machine glitched through the ground every time it was down (needed to be Lightning zapped as a requirement) and its tusks became impossible to hit as the ground was protecting them, arrrrrghhhhh... That happened to me too. Not sure how I managed to get it, just fired at the right millisecond I guess.
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Post by sjsharp2010 on Apr 18, 2024 20:55:45 GMT
Must admi tthis Horus is quiet challenging Londra's makin m ewor kfo rit. Bu tdon' tworry he's going down slowl ybut surely. As the saying goes "The bigger they ae rthe harder they fall. Leads t osome spectacular cinematics though
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Post by dazk on Apr 18, 2024 23:28:43 GMT
Must admi tthis Horus is quiet challenging Londra's makin m ewor kfo rit. Bu tdon' tworry he's going down slowl ybut surely. As the saying goes "The bigger they ae rthe harder they fall. Leads t osome spectacular cinematics though Are you being polite saying "Challenging" ? Not the words I would use.
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Post by dazk on Apr 18, 2024 23:33:50 GMT
One thing that is frustrating me is I cannot decide on what look I want for my armour. By far my favourite are some of the Carja armours in particular the Carja Blazon and Carja Stalker and Shadow but it doesn't feel appropriate to wear it into Tanakth lands. I find all the Nora stuff to just looks wrong, especially the pants and the shoe portions and I am just not a fan of the Oseram stuff except for the Oseram Artificer and Exploer armours. Most of the Utaru stuff I just do not like the style, same with the Quen. What are other peoples choices? Rocking the Nora Lookout with a colour change ATM. Red not the greatest colour for Stealth. Re the Quen Outfits it occurred to me yesterday that for sailors/Marines they are incredibly impractical if that is wool they are using. If I remember correctly it hold s water really badly and you'd sink like a stone. Anyway enjoying my Nora Lookout ((?) outfit a lot, it may be the armour I have stuck with the longest ever.
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Post by dazk on Apr 18, 2024 23:57:38 GMT
So did some roaming opening "?" and then found this lovely young woman in desperate need of help after Plainsong refused to help her Village of Riverhymn. I never met her last PT as I just went straight North towards Riverhymn. Anyway, sorry Nel but I promised myself I would stay on target and do Deaths Door but I promise I will head that way but clearing everything along the way as I go. So cleared some stuff then picked up Sylen's trail to Deaths Door (or so he wishes) what an ass he is. It's a good quest except for all the jumping (and for me swimming) etc. Anyway having done it poorly before it was easier this time with only one time in the drink and I am blaming my keyboard or the game. Anyway after getting washed out and banged up Aloy ended up in Plainsong, where after a nap she helped an injured Land God. Then I stopped playing but later snuck in another hour but just ran around doing stuff not sure what I was supposed to do next. What I am really enjoying re NG+ is being able to catch drones and ignite Fire Gleam from the get go. Oh forgot I also took down The Eclipse base, that quest really should be harder. Pic's Eclipse Base Deaths Door A night time dip Aloy
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sjsharp2010
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sjsharp2010
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Post by sjsharp2010 on Apr 19, 2024 1:10:19 GMT
Must admi tthis Horus is quiet challenging Londra's makin m ewor kfo rit. Bu tdon' tworry he's going down slowl ybut surely. As the saying goes "The bigger they ae rthe harder they fall. Leads t osome spectacular cinematics though Are you being polite saying "Challenging" ? Not the words I would use. A little perhaps bu tI go tthrough it despite it taking a llda y t od oso but I'm gla dt ob efinall ydon ewit hm yfirs tForbidden Wes tplaythrough.
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Post by dazk on Apr 19, 2024 1:24:32 GMT
Are you being polite saying "Challenging" ? Not the words I would use. A little perhaps bu tI go tthrough it despite it taking a llda y t od oso but I'm gla dt ob efinall ydon ewit hm yfirs tForbidden Wes tplaythrough. I didn't expect that quest to be so long so it got frustrating as I needed to stop but didn't want to till I finished it. I also had a glitch at the last part where the things I needed to shoot didn't highlight so I stood there dying not knowing what to do.
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Post by Obsidian Gryphon on Apr 19, 2024 1:31:42 GMT
I had an issue with just one of them and it was because I had to tear off a tusk from a machine, but the machine glitched through the ground every time it was down (needed to be Lightning zapped as a requirement) and its tusks became impossible to hit as the ground was protecting them, arrrrrghhhhh... That happened to me too. Not sure how I managed to get it, just fired at the right millisecond I guess. I tried the trial twice. The tusks sinking into the happening in the first try then I managed to get the two before the tremortusk dropped to the ground. Re the Quen Outfits it occurred to me yesterday that for sailors/Marines they are incredibly impractical if that is wool they are using. If I remember correctly it hold s water really badly and you'd sink like a stone. That's how some women died in medieval times. Out washing clothes in the streams / pond or happened to fall in. They sank like a stone if there's no one around to help them.
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42,069
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14,969
February 2017
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DazK1805
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Post by dazk on Apr 19, 2024 1:33:29 GMT
That happened to me too. Not sure how I managed to get it, just fired at the right millisecond I guess. I tried the trial twice. The tusks sinking into the happening in the first try then I managed to get the two before the tremortusk dropped to the ground. Re the Quen Outfits it occurred to me yesterday that for sailors/Marines they are incredibly impractical if that is wool they are using. If I remember correctly it hold s water really badly and you'd sink like a stone. That's how some women died in medieval times. Out washing clothes in the streams / pond or happened to fall in. They sank like a stone if there's no one around to help them. Wow medieval times really were brutal.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,667 Likes: 18,570
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2309
0
May 16, 2024 21:28:31 GMT
18,570
sjsharp2010
Go Team!
10,667
December 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Apr 19, 2024 2:24:01 GMT
A little perhaps bu tI go tthrough it despite it taking a llda y t od oso but I'm gla dt ob efinall ydon ewit hm yfirs tForbidden Wes tplaythrough. I didn't expect that quest to be so long so it got frustrating as I needed to stop but didn't want to till I finished it. I also had a glitch at the last part where the things I needed to shoot didn't highlight so I stood there dying not knowing what to do. Yeah th elast bit' sannoying a sthe conduit's ae ronl yunprotected when he' sattacking yo uwhic hmakes i tquiet hard t otak ethe mout. I don' tknow i fanyon ewatched the Wack yraces cartoon growin gup bu tLondra kind o freminded me of Dick Dastardly.
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dazk
14,969
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Apr 19, 2024 2:57:29 GMT
I didn't expect that quest to be so long so it got frustrating as I needed to stop but didn't want to till I finished it. I also had a glitch at the last part where the things I needed to shoot didn't highlight so I stood there dying not knowing what to do. Yeah th elast bit' sannoying a sthe conduit's ae ronl yunprotected when he' sattacking yo uwhic hmakes i tquiet hard t otak ethe mout. I don' tknow i fanyon ewatched the Wack yraces cartoon growin gup bu tLondra kind o freminded me of Dick Dastardly. Dick Dastardly indeed. Mutley always stole the show though.
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February 2017
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dazk on Apr 19, 2024 3:23:13 GMT
Can someone please tell me how I can get traps into my tools (the Z an X wheel down the bottom of the screen) so they show on PC, currently none are equipped but when I try and take any from my stash or inventory it says no room in your weapons pouch.
I have removed items in there but they stay there and are red. I never use them but had a quest that wanted me to as an option and I just had to ignore that.
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ObsidianGryphon
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Post by Obsidian Gryphon on Apr 19, 2024 3:44:10 GMT
Wow medieval times really were brutal. Aye. Once in the water, the wool absorb water quickly and the weight the wearer has to bear can be twice their own if they're wearing full length gowns etc so they'll be underwater in seconds if they're hampered. So the Quen having wool in their outfits is stupid unless it's not wool. However, since the setting is on Earth and not an alien planet, it's likely wool. If it's wool, heh, the devs failed to take note of what kind of fabrics are practical for various occupations.
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