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Post by gervaise21 on Jun 11, 2024 18:37:07 GMT
Then drop a pillar on Solas nogging because there's no plan B. To be honest I thought that was Plan B. Plan A: Varric thinking he was going to talk him out of it was never going to work. I tried hard enough in Trespasser so Varric is a fine one to be talking about big egos if he thought he could do any better.
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Post by gervaise21 on Jun 11, 2024 18:38:20 GMT
That's what he does best, honestly. So focused on one outcome that he doesn't see any others coming. Rook is someone he'll never see coming, like dropping a giant statue on him.
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Post by gervaise21 on Jun 11, 2024 18:39:51 GMT
Nah Solas had "plans" remember. I forgot how much he pissed me off, it's all coming back now. Solas: I love it when a plan comes together! (sees statue falling towards him). Oh, shit here I go again!
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Post by gervaise21 on Jun 11, 2024 18:41:19 GMT
Just want to get on an play it now. Hope they tell us the engine we need to run it before too long so I can decided when and what I need to buy.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Jun 11, 2024 18:41:26 GMT
I didn't pay attention or it wasn't mentioned, is this console or PC footage? I too noticed a kind of micro stuttering, character movements, facial expressions. I'm a little surprised tbh. I assumed it would be butter smooth in 2024. This sure wasn't. Obviously not a big deal but quite noticeable.
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wright1978
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by wright1978 on Jun 11, 2024 18:42:07 GMT
Solas deserves to be beheaded for becoming so completely inept.
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https://images4.alphacoders.com/101/thumb-1920-1010967.png
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by warden on Jun 11, 2024 19:08:07 GMT
so, bioware thinks i don't have any braincells and can't use more than 2 or 3 buttons, nice. yeah, seems like it was made for a smartphone interface.
can't control companions, city looks like gotham, medieval edition.
overall, pretty generic stuff, (specially the art style and it's direction) and i'm really trying my hardest to see if something stands out, but doesn't seem so.
i didn't expect much, but i really was of the mind of, welp, let's at least try to end my tenure with this franchise not with a bang (that's impossible with current bioware) but at least with an instant gratification similar to fast food, but doesn't seem like it will be even that.
okay i guess.
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jun 11, 2024 19:20:21 GMT
I didn't pay attention or it wasn't mentioned, is this console or PC footage? I too noticed a kind of micro stuttering, character movements, facial expressions. I'm a little surprised tbh. I assumed it would be butter smooth in 2024. This sure wasn't. Obviously not a big deal but quite noticeable. Probably console recorded on PC. They might not be done with optimization and those gorgeous long hair alone will be a drop of 10-15 FPS based on other games.
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Post by Element Zero on Jun 11, 2024 19:24:08 GMT
I have mixed emotions after seeing this trailer.
The visual design is in the mode of Fortnite, Fable, and myriad mobile games. I really don't like it for Dragon Age, but it won't put me off of playing.
The combat is hard to judge with these level-1 characters. I'm sure the protagonist will have cool, badass abilities. My real questions concern the companions. What do they do? Once we escape the tutorial, do we still control them in combat? Is it MET style? Is is MEA style? They were autonomous background mooks in this trailer.
Game design takes ages and involves risk. It's kind of a bummer that BioWare decided that the Action RPG route was preferable. I love ARPGs, but maybe not particularly in this style. More importantly, BG3 just showed the wider gaming audience how awesome a serious, tactical RPG can be. This would've been a great time for another such game in the form of DA:V. Instead, we got an ARPG with a very unserious visual design. We fans expect that this game will have a rich, serious story, but I don't think their design choices convey that to the uninitiated. If I weren't already a fan, I'd just see fantasy Fortnite. Sigh. I want this game to succeed, and assume that BioWare's continued existence depends upon it. I'm concerned.
All that stuff out of the way, I am excited to see this story concluded. (It had better be concluded in this game.) Seeing Solas, Varric, and (cheesy looking) demons made me excited to play Dragon Age again.
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eternalambiguity
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I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by eternalambiguity on Jun 11, 2024 19:32:22 GMT
Art style looks stylized. I don't really mind but it's definitely there. Performance looks pretty shaky but maybe it's my connection. Always love to hear Ali Hillis Tones return - totally good with that. At least a reference to background...hopefully that lasts. Combat...looks completely different. What the fuck are all of these jumps? It's less grounded than most other action games including stuff like Assassin's Creed. The implications of a city with a sort of "police state" seem interesting. I would really like to see M&K gameplay. That ability wheel looks like a fucking mess - only three ability slots? The plot/worldbuilding/lore of Dragon Age has always been great. But absent the great and unique gameplay the previous games offered...this is a hard sell. Wild that Final Fantasy 7 is closer to real time with pause gameplay than Dragon Age, considering the XII->Origins inspiration. Disappointing.
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Post by colfoley on Jun 11, 2024 19:33:02 GMT
Welp, gonna take a nap. Wake me in six hours or so. see I call that a good night's sleep. Well that's ironic since that is pretty much about the amount of sleep I got. I wanted to get a good night sleep for reasons...but then I couldn't quite GET to sleep. Ugh. But anyways HOLY CRAP. I am low key in love: The good: THE DA 2 DIALOGUE WHEEL IS BACK THIS IS NOT A DRILL. Not only is the dialogue wheel back but its kind of the DA 2/ MEA style...at least so far. Bit worried that we aren't getting enough RP options but at least its the wheel we know and love. On that note-Approval Systems. This game does seem to be very much an R PG, tentative based on how many options we actually get. Seems like unique dialogue might be a thing. Varric referenced both Neve and us working for the Shadow Dragons which was referenced on the splash card for ROok's character. The game for the most part * also looks really good in terms of animation and overall graphics and art style. Similarly the voice acting is good. Can't wait to get a voice cast reveal (unless its happened already). The big one...the combat. I am a bit surprised by how much God of War they made it, the health pots limited in the corner, limited and yet rechargable arrows (how will that work for mage combat I wonder?) But so far huge fan. Because seems fluid switching between melee and ranged combat is a thing again, at least for Rogues. And I think levelling will be a big part of adding more health pots and arrows. Also the combat animations were amazing. Which then does make me wonder how much of that will be dictated by class and whether or not warriors will be more block focus, mages could have shields, where clearly rogues are more about dodging and avoiding damage entirely. I do like the possibilities especially given how different the animations do look so far and just wonder how much variation we could have. The big difference between this and GoW that i have noticed and many ARPGs...I didn't notice any 'things that change different colors if you want to block or dodge'. Other then the mages seemed to be set up like a shooter sniper with a 'tracking laser', but otherwise all the melee characters didn't have any input on 'hey should I block, hey should I dodge'. Which is another very interesting choice and one that from a realism perspective is certainly legit, afterall games like Rebirth and the Witcher proved its possible...but it still might make me want to gyrate around the battlefield again. The odd: -OK there were a couple of times the animation did seem off. Particularly when Solas was speaking and his eyes did that dramatic and unsubtle shift between emotions...but now I think about it maybe that was intentional? The enemy design was kind of...interesting. Apparently this game is rated M so we don't have to worry about it being 'kidified' (though they haven't actually put that out there which is...ODD.) I can definitley get used to it but its...interesting. Its not something I can't say I can't get used to I don't think just the enemy stuff is certainly a choice, going for more etheral at least in the case of demons, random mooks in the case of the Venatori. The Bad: No release date. Struggling to come up with anything worse then that so...ugh. Edit: Oh there is actually one legitimate bad that they included in here which is interesting again...despite the no spoiler policy might've included too much. I have been doing a lot of dartboarding over the last ten years or what not so I was bound to be right but at least one of my theories looks like it was right. Also interesting place to start the game in general and not sure I am liking Solas's characterization here fully and am a bit worried on that front as well but also for the brief time we saw him its not horrible and still hope...gotta wonder if we will get an instance of 'ok well you guys screwed up my plan, I hate you, you hate me, but now you idiots just released monsters on the world...so lets work together eh?'
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Single-player only =)
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Post by SilentK on Jun 11, 2024 19:38:24 GMT
I have mixed emotions after seeing this trailer. The visual design is in the mode of Fortnite, Fable, and myriad mobile games. I really don't like it for Dragon Age, but it won't put me off of playing. The combat is hard to judge with these level-1 characters. I'm sure the protagonist will have cool, badass abilities. My real questions concern the companions. What do they do? Once we escape the tutorial, do we still control them in combat? Is it MET style? Is is MEA style? They were autonomous background mooks in this trailer. Game design takes ages and involves risk. It's kind of a bummer that BioWare decided that the Action RPG route was preferable. I love ARPGs, but maybe not particularly in this style. More importantly, BG3 just showed the wider gaming audience how awesome a serious, tactical RPG can be. This would've been a great time for another such game in the form of DA:V. Instead, we got an ARPG with a very unserious visual design. We fans expect that this game will have a rich, serious story, but I don't think their design choices convey that to the uninitiated. If I weren't already a fan, I'd just see fantasy Fortnite. Sigh. I want this game to succeed, and assume that BioWare's continued existence depends upon it. I'm concerned. All that stuff out of the way, I am excited to see this story concluded. (It had better be concluded in this game.) Seeing Solas, Varric, and (cheesy looking) demons made me excited to play Dragon Age again. Hmm....
I enjoy watching my husband play BG3 but it just doesn't suit me at all. I don't enjoy playing that way. We will see what happens.
So far I have been able to find a way to enjoy playing the previous games so I hope that the new one will suit me as well.
I have played Torment with the Nameless one and I have my box for Baldur's Gate II Shadows of Amn right in my bookcase so I always sort of keep tabs and read about the games for old times sake but I just prefer playing Mass Effect and Dragon Age.
We will see what happens.
Edit: Hope it didn't come across as confrontational because that was not my intent =)
It's great that you had a good time with BG3.
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Garo
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Garo on Jun 11, 2024 19:47:03 GMT
I don't really see where do you guys see a problem with the graphical style, to me it looks like an evolved DAI style. It's the same engine and everything. I personally love how the game looks.
I saw that we will get 60 fps on consoles so that is neat.
Gameplay and story wise I would say it is too early to tell but I liked how Solas was presented, very cinematic.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jun 11, 2024 19:52:22 GMT
I have mixed emotions after seeing this trailer. The visual design is in the mode of Fortnite, Fable, and myriad mobile games. I really don't like it for Dragon Age, but it won't put me off of playing. The combat is hard to judge with these level-1 characters. I'm sure the protagonist will have cool, badass abilities. My real questions concern the companions. What do they do? Once we escape the tutorial, do we still control them in combat? Is it MET style? Is is MEA style? They were autonomous background mooks in this trailer. Game design takes ages and involves risk. It's kind of a bummer that BioWare decided that the Action RPG route was preferable. I love ARPGs, but maybe not particularly in this style. More importantly, BG3 just showed the wider gaming audience how awesome a serious, tactical RPG can be. This would've been a great time for another such game in the form of DA:V. Instead, we got an ARPG with a very unserious visual design. We fans expect that this game will have a rich, serious story, but I don't think their design choices convey that to the uninitiated. If I weren't already a fan, I'd just see fantasy Fortnite. Sigh. I want this game to succeed, and assume that BioWare's continued existence depends upon it. I'm concerned. All that stuff out of the way, I am excited to see this story concluded. (It had better be concluded in this game.) Seeing Solas, Varric, and (cheesy looking) demons made me excited to play Dragon Age again. Yeah it's at leas tgo tme in the mood t oat least finish a DAI run I've had on the g ofor a while bu tyeah that's kin do fm yissue t ohere evreythin gfeels like it's happening at 100mph an dI'm concerned I might no tb eable t okeepup a ttimes with m ydisability I like the graphics thouh and the hair looks nice. I would have kep tDAI's mechanics and add a few newspells and skilltrees and abilities instead becaus efo rme tha tfelt action enough with what th eworld was this kind of feels like Hogwarts Legacy on steroids. I liked wha tI ws aseeing but the action side needs to be calmed down a little bit. Becaus eeve nHogwarts Legac ywas never that hectic. I d ofee lwi thVeilguard as muc has I lik ewha tit's trying t odo it ma yhav etried t ogo too muc hfor th eaction approach instea do fremembering it's roots. I am lookin gforward t oplayin gbut I d ohave concerns. I thin kthe stor yan dgraphics look pretty spot on fo rwhat they're trying t od oit's moer about the combat I hav eissues with
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Post by Grog Muffins on Jun 11, 2024 19:56:11 GMT
I didn't pay attention or it wasn't mentioned, is this console or PC footage? I too noticed a kind of micro stuttering, character movements, facial expressions. I'm a little surprised tbh. I assumed it would be butter smooth in 2024. This sure wasn't. Obviously not a big deal but quite noticeable. Doesn't mention what it's played and recorded on. Just that the software is in development so maybe the jankyness of some of the animations is something that's still being worked on.
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luketrevelyan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on Jun 11, 2024 20:08:55 GMT
After consuming trailer and little tidbits from various sources...
Positives - Body customization - will have to wait and see how extensive it is but I've always wanted this in a DA game - CC in general sounds good (lots of hair, lighting options, voice options, etc) though again we haven't seen it yet - Healing magic is back - Art style looked fine in the gameplay - Seems like there will be consequences for our choices particularly fate of our companions - No race/gender locks on romances (personally I prefer this) - I was a Harding skeptic but she might be winning me over - Faction options...will see how much these play a role though - More linear gameplay (supposedly with alternate paths?)
Neutral - Dialogue options are there but how extensive? not too many shown in gameplay - The opening story was...ok...I think the jumps ahead made it seem more chaotic
Negative - Reduced to party to 3 - Companions can't be controlled - Ability slots only 3 at a time? - Focus on dodge mechanics
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Post by colfoley on Jun 11, 2024 20:12:26 GMT
After consuming trailer and little tidbits from various sources... Positives - Body customization - will have to wait and see how extensive it is but I've always wanted this in a DA game - CC in general sounds good (lots of hair, lighting options, voice options, etc) though again we haven't seen it yet - Healing magic is back - Art style looked fine in the gameplay - Seems like there will be consequences for our choices particularly fate of our companions - No race/gender locks on romances (personally I prefer this) - I was a Harding skeptic but she might be winning me over - Faction options...will see how much these play a role though - More linear gameplay (supposedly with alternate paths?) Neutral - Dialogue options are there but how extensive? not too many shown in gameplay - The opening story was...ok...I think the jumps ahead made it seem more chaotic Negative - Reduced to party to 3 - Companions can't be controlled - Ability slots only 3 at a time? - Focus on dodge mechanics Yeah the note on the dialogue should be interesting to see how it all turns out as well....but even in that brief section we got its already more dialogue options then basically all of Forbidden West so its not going to be too bad I trust.
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Post by Element Zero on Jun 11, 2024 20:22:58 GMT
SilentK, I love D&D, and BG3 is simply D&D I can play on my PS5. I've actually disliked DA gameplay since DA2. I liked Origins well enough, but DA2 and DAI I tolerated for the rest of the experience. That being the case, it's humorously out of character for me to suggest that the move to Action RPG could be a mistake. I love ARPGs and begrudgingly tolerate Dragon Age gameplay. I expect DAV gameplay to be more to my liking than DAI gameplay. Garo, I don't think it looks much at all like DAI. For its time, DAI had very lifelike characters. These characters look very much like cartoons, in the vein of Fable. They're beautifully animated cartoons, but I'd have preferred beautifully animated, lifelike models. Also, look at the Pride Demon as an example. Think of DAI's version. It was a hulking giant with tough skin, claws, etc... For a creature that doesn't exist, it looked pretty convincing. This new Pride Demon is a glowing purple skeleton of energy encased in plates. Leaving my preferences completely out of it, the designs are very different. colfoley, Dragon Age and Horizon could scarcely be more different types of games. One is an action game with a smattering of RPG elements, while the other is a full-on, deep RPG series. I enjoy both, but they scratch very different itches. If DA:V's RPG elements could be compared alongside HFW's, there'd be an uprising. Horizon lacks DA's roleplaying, and DA lacks Horizons incredible action gameplay. They're apples and oranges.
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Post by colfoley on Jun 11, 2024 20:40:39 GMT
SilentK , I love D&D, and BG3 is simply D&D I can play on my PS5. I've actually disliked DA gameplay since DA2. I liked Origins well enough, but DA2 and DAI I tolerated for the rest of the experience. That being the case, it's humorously out of character for me to suggest that the move to Action RPG could me a mistake. I love ARPGs and begrudgingly tolerate Dragon Age gameplay. Garo , I don't think it looks much at all like DAI. For its time, DAI had very lifelike characters. These characters look very much like cartoons, in the vein of Fable. They're beautifully animated cartoons, but I'd have preferred beautifully animated, lifelike models. Also, look at the Pride Demon as an example. Think of DAI's version. It was a hulking giant with tough, claws, etc... For a creature that doesn't exist, it looked pretty convincing. This new Pride Demon is a glowing purple skeleton of energy encased in plates. Leaving my preferences completely out of it, the designs are very different. colfoley , Dragon Age and Horizon could scarcely be more different types of games. One is an action game with a smattering of RPG elements, while the other is a full-on, deep RPG series. I enjoy both, but they scratch very different itches. If DA:V's RPG elements could be compared alongside HFW's, there'd be an uprising. Horizon lacks DA's roleplaying, and DA lacks Horizons incredible action gameplay. They're apples and oranges. Believe me I know. But its still an RPG so the comparisons are still fair game. And I have had perhaps four dialogue options through HFW so far and we saw at least three in this game. Its concerning I guess... In general though the ceiling of this game, for me, RP wise is going to be MEA/ DA 2. The Floor is probably going to be ME 3 based purely on us not getting enough of them.
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Silvery
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Silvery on Jun 11, 2024 21:07:16 GMT
I'm happy with what I've seen and heard so far to be honest. Simple as that.
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Post by q5tyhj on Jun 11, 2024 21:10:44 GMT
I don't really see where do you guys see a problem with the graphical style, to me it looks like an evolved DAI style. It's the same engine and everything. I personally love how the game looks. Yeah to me it looked highly consistent and continuous with the style/aesthetics of DAI, only with better graphics. The visuals are definitely a big selling point- the character models look great, the combat looks great, the environments look fantastic.
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Post by colfoley on Jun 11, 2024 21:17:20 GMT
Must say more I think about it more I think they got Solas right. So there's hope.
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Post by shagohad on Jun 11, 2024 21:17:31 GMT
It looks fine but god do those demon redesigns suck. Even worse than DA2's dark spawn redesign.
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Post by slimgrin727 on Jun 11, 2024 21:18:33 GMT
I'd rather DA didn't go full action but to be honest what they showed looks good. No doubt much has been simplified and the dialog choices were extremely short. Visually I'm not a fan of so much color (someone on the art team REALLY likes purple) but it is a good looking game. The environments are impressive. I read that they're not going with the large areas that Inquisition had, which is probably a good thing. Although I hope levels aren't as linear as Origins.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Nov 25, 2024 21:13:35 GMT
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The Elder King
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
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Post by The Elder King on Jun 11, 2024 21:23:52 GMT
Must say more I think about it more I think they got Solas right. So there's hope. I honestly thought that from the start. I think they've done a good job with him.
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