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Post by Hanako Ikezawa on Jun 11, 2024 17:37:46 GMT
I still can't believe we had the best elite force in southern Thedas who swore to stop Solas a decade ago, and all that's left is Varric, Scout Harding, a dude met in a bar and a detective and when Solas do what he said he would ...the plan was talk him down. Then drop a pillar on Solas nogging because there's no plan B. The dialogue makes it clear we were just chasing down a lead, and happened to be when Silas started his plan. Makes sense not everyone was there, since they’re probably scattered all over Thedas pursuing other leads.
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Post by q5tyhj on Jun 11, 2024 17:37:58 GMT
I am still boggled that they're just out here giving us seven romanceable companions with no race-gating or gender restrictions. No wonder it took them ten years to make this game, imagine getting all the character models to line up! Especially since we can customize our character’s body now too. can't wait to roll up on some 'Vints with my extra-thicc boi Rook
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Post by leadintea on Jun 11, 2024 17:38:16 GMT
I still can't believe we had the best elite force in southern Thedas who swore to stop Solas a decade ago, and all that's left is Varric, Scout Harding, a dude met in a bar and a detective and when Solas do what he said he would ...the plan was talk him down. Then drop a pillar on Solas nogging because there's no plan B. Yeah, I didn't want to be as nitpicky as some people are, but there was a lot about this opening scene that just felt... stupid, to me. As extensive as many nations' and organizations' spy networks are, you mean to tell me that only a rinky-dink group of 3/4 were the only ones to be able to trail Solas' to his ritual location? And that even knowing his power as an ancient elven god and his plot, that no nation brought their entire power to bear against him? And of Solas himself, where are all the elves he recruited to help him? You'd have imagined him to have had a legion of elven guards protecting him as he enacted his ritual instead of just performing it alone. Obviously we're missing scenes that were cut from the footage, but somehow I don't think they'll be able to explain all my questions away.
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Post by luketrevelyan on Jun 11, 2024 17:39:30 GMT
Just managed to watch the whole thing and I'm quite happy with what I saw. Visually it looks great and there seems to be a good art direction. The dialogue also seemed fairly grounded and not too quippy. My big worry now is the lack of dialogue options. Rook was spouting off auto dialogue like it was ME3 cinematic mode. It makes me wonder whether we will truly have a chance to define our own character. I definitely would like to see more of the dialogue options. I feel like they don't want to show many during these things so the flow doesn't slow down so we will see.
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Post by sloth on Jun 11, 2024 17:45:27 GMT
Watched it again, doing some pausing this time, to be able to see things better and get some better impressions. 1. Environments look great but that's nothing new at this point. Ever since Inquisition we've known Frosbyte makes really pretty scenery. 2. Voice acting so far sounds good. The mix of the video drowns out the voices at points, especially during combat, however. Would expect multiple audio adjust functions in the menu for effects, voice, music etc just for situations like this. 3. Animations are a little janky in places. Varric has some jank, the NPC animations jump a bit, the walking animation for Rook when doing a slow walk looks a bit off. 4. Demon redesigns seem to have lost some punch, at least the ones shown here. What even were those 4 legged things? Were the smaller floating wraith like ones supposed to be Despair demons? They looked like miniature versions of the Pride demon boss. 5. Solas' face looks.... not that great to me? It's likely just the new art style coupled with Youtube video compression because everyone's faces look a bit like plasticine but Solas' face in Inquisition looks so much cleaner and detailed. 6. Glowing environment so you know what's destructible. Don't know what to think about that. I get you need to have some visual cue to know but it puts me off somehow. 7. Combat I really dislike and I was expecting it. Camera's too close, hope you can zoom out, I don't think there's an auto-attack, just a base attack you have to actively input, the ranged attack telegraph I hope you can turn off (might be an accessibility feature but I would like the option to make it go away), quick recover and a pat on the bum when you fall down so you don't feel too bad about getting smacked in the face, yet again an apparent limit of abilities you have access to, main character seems will be carrying the combat (?). Combat is my main point of contention and I really want to see more. I want to see that strategic playstyle, I want to see companions doing more than acting like the FFXVI party, I want to see m&kb, I want to see it not be as jumpy and all over the place. I'm willing to wait, MEA's first showcase of combat had me feeling it looked like a mess but I was convinced otherwise later. Just please, if there is access to more than 3 abilities, don't lock them behind a universal cooldown like in MEA, please! agree with the 3. But I believe if we didn't see something like this in this demo, I would immediatly remeber those Anthem and Cyberpunk "Gameplay" reveals with "everything fluid and perfectly working". Maybe it sounds weird, but a "small glitch" like this gives creditibility to the gameplay they are showing, in my opinion really agree with your 4. and I noticed something weird with Solas' face, too. It looks different from DAI and James McAvoy face
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Beerfish
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Little Pumpkin
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Post by Beerfish on Jun 11, 2024 17:45:52 GMT
That bald headed asshole broke Bianca? Now I really am mad at him.
Not sure what to thunk about the game play. I hope the other classes are not going to have to be leaping around all over the battled field like the rogue was.
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Post by wickedcool on Jun 11, 2024 17:46:18 GMT
The adding of the bow huge improvement. Looking forward what option a mage gets and a warrior
Not loving the demon design but they were slow moving in dai etc so I’m on the fence
Size of combat areas- seemed small and not seeing any tactics strategy etc. maybe it’s a zoom issue but I’m worried
Everything is super bright (monsters especially) and feels like a flashy shooter
Might just me but I was a little lost on what was going on in beginning but it’s been a while
Hopefully we get specs needed soon
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gateway beverage
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Post by midnight tea on Jun 11, 2024 17:46:54 GMT
I still can't believe we had the best elite force in southern Thedas who swore to stop Solas a decade ago, and all that's left is Varric, Scout Harding, a dude met in a bar and a detective and when Solas do what he said he would ...the plan was talk him down. Then drop a pillar on Solas nogging because there's no plan B. Yeah, I didn't want to be as nitpicky as some people are, but there was a lot about this opening scene that just felt... stupid, to me. As extensive as many nations' and organizations' spy networks are, you mean to tell me that only a rinky-dink group of 3/4 were the only ones to be able to trail Solas' to his ritual location? And that even knowing his power as an ancient elven god and his plot, that no nation brought their entire power to bear against him? And of Solas himself, where are all the elves he recruited to help him? You'd have imagined him to have had a legion of elven guards protecting him as he enacted his ritual instead of just performing it alone. Obviously we're missing scenes that were cut from the footage, but somehow I don't think they'll be able to explain all my questions away. Well yeah - it sometimes takes a whole army (either regular or an army of spies) to figure out where's the right place and moment to be, or to push a small group in to deal with the main threat. It's what happened both in DAO (during the final battle) and Inquisition (in Temple of Mythal and during the final confrontation with Corypheus). So, in this regard, this is nothing new. Plus, we still don't know what led to this, or whether the rest of the forces collected at this point isn't dealing with something as important somewhere else.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Jun 11, 2024 17:50:34 GMT
OK I'm one of the few conflicted people here. I'm not sure how I feel about it. I didn't hate it. But there wasn't anything I found particular exciting either. It's... fine. Which is a much better impression than I expected, mind you. So I'm not opposed right now to giving the game a chance but not day 1, for sure. I need to see a lot more of the storytelling and companion interactions to know how good the writing actually is. Action packed intros are not good indicators.
There was no cringe dialogue as I had feared so that's a great relief. Already makes me hopeful it's way better than Andromeda. But I remain wary.
The first thought I had: this is like the ME3 prologue! LOL Seriously, it's so similar I chuckled. I did NOT like the ME3 prologue however. Worst part of the game too me. Worse than the endings maybe, hot take I know. Way too rushed. I still wish the game didn't start with the reaper invasion and it's the same for the veil here. I do not like this rushed push into crisis mode within a minute of starting the game. Before ME3 released I imagined we'd be assembling allies for half of the game before the invasion, everybody still in denial, growing sense of doom, not while it's already in full swing. Sure, looks cool all this action but I didn't like it and this is disappointing here too. I wanted veil action in the third act. Doesn't mean of course the plotting can't still be good. I loved ME3 overall. Just a negative association for me right off the bat. I also wanted the veil coming down to be a choice at the very end of the series. So I'm setting myself up for disappointment having something very specific in mind as any ideal ending. Never a good way to approach a story. Because I won't get that 100%. What little hope I had for it died with this showcase.
I agree with people that they should have shown combat from mid game. Tutorial combat is always boring. If they'd shown the beginning of ME3 just rushing through enemies with a crappy gun and like one power I would not have been very impressed either. My friend in his 50s who is a huge Mass Effect fan and also likes DA turned the stream off after a few minutes, bored. Went back to playing BG3. As omg the world is ending this was visually there's nothing really interesting happening aside from Solas at the end gameplay wise. So no, I'm not excited about the combat after this video. It just looks... OK. Again I expected awful so OK is still reassuring. I was really horrified by the gameplay leaks suggesting a complete abomination, so I'm happy it looks inoffensive. I always enjoyed ME combat a lot more than DA combat so importing the power wheel and 3 powers button layout thing doesn't have to be a bad thing. My fav combat style was DA2. Hated DAI. So it can only get better in my book.
As for the visual presentation, it's still kinda ehhh. Not good, not bad. I do not like all the neon, especially the UI looks so generic modern game flashy. I do not like it for Dragon Age. DAI already had very colorful spells, visual overload while being extremely boring at the same time. So just trying to wow me with special effects is not gonna work.
The sound design seems very boring. Very generic. It's like they all download the same sound effects from a library. All AAA games in the past five years sound the same to me in the combat department. Andromeda already had very disappointing sound effects. Killed the biotic boom, that was unforgivable. Don't remember what I thought of DAI.
I think what irks me the most about the visuals of this game is that it feels even more Disney than before. I don't need grim dark, I thought DAI was so very pretty and I had so much fun just drinking in the beautiful landscapes. But where is the blood? The enemies just dissolve into dust like in a Nintendo game. I know, they're demons but still. Why are demons just neon glowing things now? They don't look scary. The city is appropriately dark and menacing yet again like Andromeda it looks a bit sanitized. There is definitely a kind of kid friendly cartoon vibe to everything that I dislike a bit. But I might just need to get used to it. I'm not as in shock as I was seeing DA2, lol. And in the end if the narrative is good I won't care too much about the art style. I hope...
So yeah, very conflicted right now. But leaning towards somewhat hopeful now that the game could be decent. I don't expect great but right now I don't expect a complete disaster either.
Sorry for the wall of text.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Jun 11, 2024 17:54:03 GMT
Just watched th egamepla y reveal ad I d ohav e1 or 2 concerns but mostl ydue ty ohow fas things ewre happening. I do like the fact i thas a kind of the paus et oac tlik ethe trilogy does bu ti tdid feel lik ethings weer happening a t100 miles an hour whichma ymak ethings trick ywhen yo u only have 1 hand on the conrtols and th ewa ythings were lookin gthere it looked lik e a leve lI'd struggle t oget through s ohopefull ythree qare moer forgiveable settings. I d olik ethe graphics though they look gorgeous an ds odoes th ehair on characters. But I will admit I want revenge for Bianca now. How dare Solas destroy Bianca like that.
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Post by leadintea on Jun 11, 2024 17:57:05 GMT
Yeah, I didn't want to be as nitpicky as some people are, but there was a lot about this opening scene that just felt... stupid, to me. As extensive as many nations' and organizations' spy networks are, you mean to tell me that only a rinky-dink group of 3/4 were the only ones to be able to trail Solas' to his ritual location? And that even knowing his power as an ancient elven god and his plot, that no nation brought their entire power to bear against him? And of Solas himself, where are all the elves he recruited to help him? You'd have imagined him to have had a legion of elven guards protecting him as he enacted his ritual instead of just performing it alone. Obviously we're missing scenes that were cut from the footage, but somehow I don't think they'll be able to explain all my questions away. Well yeah - it sometimes takes a whole army (either regular or an army of spies) to figure out where's the right place and moment to be, or to push a small group in to deal with the main threat. It's what happened both in DAO (during the final battle) and Inquisition (in Temple of Mythal and during the final confrontation with Corypheus). So, in this regard, this is nothing new. Plus, we still don't know what led to this, or whether the rest of the forces collected at this point isn't dealing with something as important somewhere else. Right. Like I said, with the extensive spy networks other factions have, you'd expect them to also have their own members on Solas' trail especially for something as catastrophic as this, so it's surprising that only the Inquisition has its members get this far. You'd expect something like what happened in Trespasser with the Antaam right on Solas' heels, just with more factions.
Like I also said, it's clear that scenes have been cut for the gameplay footage so we don't know all the details, but for me, I'm just not sure whether the answer we get will be super satisfying, though in the grand scheme of things, it's not particularly a big deal.
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Post by AnDromedary on Jun 11, 2024 18:01:32 GMT
So, I am reading here a lot that combat looks just like Inquisition. Did we play a different game? This seems entirely different to me. It's been a while since I played Inquisition so maybe I am remembering it wrong but here is how I remember it: Inquisition: You give your party members orders to attack an enemy once and then that enemy will be attacked until the order changes. You main job is to choose enemies and abilities. There is no active control over any party member's combat movements, other than running away. Veilguard: It looks (and it's been confirmed in several articles) that you have full movement control over your character. Just like in Witcher 3, Assassin's Creed Origins/Odyssey/Valhalla or Horizon, you determine each individual attack with a button press. You will have different attacks (light, heavy), active parry and dodge. None of this was the case in Inquisition. You still pause to select your abilities but it reminds me much more of e.g. Mass Effect now, where it's a quick thing you do and then you keep going. Also, from what I can see you have basically no control over the other party members except for maybe activating one of their abilities every now and then. So yeah, to me, they look like entirely different systems of combat. I personally prefer the more action oriented one (so Veilguard), so it's good for me. But seriously, am I completely confused or what's going on here?
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Gileadan
N5
Agent 46
Clearance Level Ultra
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Post by Gileadan on Jun 11, 2024 18:01:33 GMT
Now I'm curious to see some mage gameplay.
Though judging from the UI, I suppose it's magical boomstick long range attacks and up to three spells? That would be a bit sad, but that's gameplay for modern audiences I suppose.
Also since the potion limit is still there I'd love to know if the barrier spam is still around too.
EDIT: also, fights against big non-humanoid creatures please. Did they fix those hitboxes?
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wright1978
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Post by wright1978 on Jun 11, 2024 18:02:22 GMT
Very unimpressed by that city. I suppose better than Val Royeaux which is an incredibly low bar Hate completely the clear attempt to shift Solas into a redmeption arc. No wonder they didn't want to call the game dread wolf Doesn't do anything to alleviate my fears over tone either.
edit: Forgot to say i despise the needless autodialogue too
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Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
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Old BSN veteran, I guess.
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Post by Croatsky on Jun 11, 2024 18:04:17 GMT
Brigaders are so blatant with this video.
Half an hour ago, it was 35k likes to 15k dislikes. Now it's 36k likes to 33k dislikes.
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midnight tea
Twitter Guru
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Post by midnight tea on Jun 11, 2024 18:06:32 GMT
Well yeah - it sometimes takes a whole army (either regular or an army of spies) to figure out where's the right place and moment to be, or to push a small group in to deal with the main threat. It's what happened both in DAO (during the final battle) and Inquisition (in Temple of Mythal and during the final confrontation with Corypheus). So, in this regard, this is nothing new. Plus, we still don't know what led to this, or whether the rest of the forces collected at this point isn't dealing with something as important somewhere else. Right. Like I said, with the extensive spy networks other factions have, you'd expect them to also have their own members on Solas' trail especially for something as catastrophic as this, so it's surprising that only the Inquisition has its members get this far. You'd expect something like what happened in Trespasser with the Antaam right on Solas' heels, just with more factions.
Like I also said, it's clear that scenes have been cut for the gameplay footage so we don't know all the details, but for me, I'm just not sure whether the answer we get will be super satisfying, though in the grand scheme of things, it's not particularly a big deal.
Well we do engage with Venatori on our way to Solas, so who knows what other crises' the Shadow Inquisition is involved with.
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#more Asari
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Post by ShadowAngel on Jun 11, 2024 18:06:50 GMT
Seems ignorable to me. I don’t know why people would care about the likes/dislikes ratio when that’s never ever been a good way to judge interest anyways.
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midnight tea
Twitter Guru
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Post by midnight tea on Jun 11, 2024 18:07:58 GMT
Brigaders are so blatant with this video. Half an hour ago, it was 35k likes to 15k dislikes. Now it's 36k likes to 33k dislikes. They do come in suspicious waves, so I wouldn't pay attention to them.
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Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
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Old BSN veteran, I guess.
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Post by Croatsky on Jun 11, 2024 18:10:48 GMT
Seems ignorable to me. I don’t know why people would care about the likes/dislikes ratio when that’s never ever been a good way to judge interest anyways. I just hope it won't affect BioWare's morale and they'll realize it's mainly bad faith brigading.
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Wulfram
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Post by Wulfram on Jun 11, 2024 18:11:36 GMT
What bugged me most was how little damage the other characters were doing. I hope that isn't representative of the companions once the game starts in earnest
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azarhal
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Post by azarhal on Jun 11, 2024 18:19:29 GMT
So, I am reading here a lot that combat looks just like Inquisition. Did we play a different game? This seems entirely different to me. It's been a while since I played Inquisition so maybe I am remembering it wrong but here is how I remember it: Inquisition: You give your party members orders to attack an enemy once and then that enemy will be attacked until the order changes. You main job is to choose enemies and abilities. There is no active control over any party member's combat movements, other than running away. Veilguard: It looks (and it's been confirmed in several articles) that you have full movement control over your character. Just like in Witcher 3, Assassin's Creed Origins/Odyssey/Valhalla or Horizon, you determine each individual attack with a button press. You will have different attacks (light havy), active parry and dodge. None of this was the case in Inquisition. You still pause to select your abilities but it reminds me much more of e.g. Mass Effect now, where it's a quick thing you do and then you keep going. Also, from what I can see you have basically no control over the other aprty members except for maybe activating one of their abilities every now and then. So yeah, to me, they look like entirely different systems of combat. I personally prefer the more action oriented one (so Veilguard), so it's good for me. But seriously, am I completely confused or what's going on here? They moved a few of the abilities that required spending a talent point for in DAI (dodge, block/parry) to be always available (a very welcome change) and gave block/parry to everyone it seems (against both melee and ranged attacks too), but you could dodge in Inquisition (Fade steps, dodge roll, etc) and Warrior had block/parry (shield wall and Block&Parry for two-handed) that works similar to what was shown here.
The biggest change is the wheel over tactical cam and not being able to directly control the companions and rogue can swap to bow, 1 handed-sword or dual daggers (no idea about the other classes). But beside that it's a mix of DA2 and DAI combat with some QoL based on the demo.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,791 Likes: 27,830
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Post by azarhal on Jun 11, 2024 18:20:36 GMT
What bugged me most was how little damage the other characters were doing. I hope that isn't representative of the companions once the game starts in earnest Like Mass Effect 2+, looks like they will be mostly combo setters/detonators.
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Post by dadithinkimgay on Jun 11, 2024 18:20:44 GMT
My question is where does the red lyrium idol fit into this? Also, did anyone else notice that one of the elven god symbols were missing from the statues?
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Post by AnDromedary on Jun 11, 2024 18:23:08 GMT
So, I am reading here a lot that combat looks just like Inquisition. Did we play a different game? This seems entirely different to me. It's been a while since I played Inquisition so maybe I am remembering it wrong but here is how I remember it: Inquisition: You give your party members orders to attack an enemy once and then that enemy will be attacked until the order changes. You main job is to choose enemies and abilities. There is no active control over any party member's combat movements, other than running away. Veilguard: It looks (and it's been confirmed in several articles) that you have full movement control over your character. Just like in Witcher 3, Assassin's Creed Origins/Odyssey/Valhalla or Horizon, you determine each individual attack with a button press. You will have different attacks (light havy), active parry and dodge. None of this was the case in Inquisition. You still pause to select your abilities but it reminds me much more of e.g. Mass Effect now, where it's a quick thing you do and then you keep going. Also, from what I can see you have basically no control over the other aprty members except for maybe activating one of their abilities every now and then. So yeah, to me, they look like entirely different systems of combat. I personally prefer the more action oriented one (so Veilguard), so it's good for me. But seriously, am I completely confused or what's going on here? They moved a few of the abilities that required spending a talent point for in DAI (dodge, block/parry) to be always available (a very welcome change) and gave block/parry to everyone it seems (against both melee and ranged attacks too), but you could dodge in Inquisition (Fade steps, dodge roll, etc) and Warrior had block/parry (shield wall and Block&Parry for two-handed) that works similar to what was shown here. The biggest change is the wheel over tactical cam and not being able to directly control the companions and rogue can swap to bow, 1 handed-sword or dual daggers (no idea about the other classes). But beside that it's a mix of DA2 and DAI combat with some QoL based on the demo. Ok, then maybe I played DA:I wrong or something. I always played it much more like DA:O or 2. To me, the main difference now is that every action (every attack) is directly controlled by you. I definitely remember everyone in DA:I happily auto-attacking.
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Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Old BSN veteran, I guess.
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Post by Croatsky on Jun 11, 2024 18:26:37 GMT
So despite likes to dislike being 50:50, comments are overwhelmingly positive with gameplay reveal.
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