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Post by Reznore on Sept 4, 2024 6:14:31 GMT
In Mass Effect combos were pretty important if you wanted to kill stuff quickly. But if you play on easy, usually nothing really matters.
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Post by smilesja on Sept 4, 2024 6:21:43 GMT
Companions look better every time I see them. That gives hope for the character writing. Davrin comes across as likeable. The Rook used was ugly as sin. The gameplay looks slightly more versatile. Mage gameplay reminds me a bit of Hogwarts legacy in appearance and execution. They said you could see Solas’ memories of the rebellion. And with how they spoke about it, there doesn’t seem to be any ambiguity. Solas was right about everything regarding the Evunaris. I really hope that’s not the case. I've always maintained that Solas was right about everything but that the tragedy of the Evanuris is their corruption was a slow burn, and part of it is even his fault. Lol, still gonna kill him. Need to use his head as a goblet.
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Post by colfoley on Sept 4, 2024 6:25:37 GMT
'Useless' companions- Now I might not have noticed this before but this time they had number values on each attack so we actually saw how much damage each character was doing and...the companions were certainly dishing it out as well as they could take it. Now as I have been banging on about they are leaning into the combo stuff, so yes technically 'Rook' can do a lot of damage...but not usually by himself, but only working with the companions. I didn't look at the entire video because I was afraid of spoilers, but I did see the combo wheel. Does anyone know how important combos will be in DAV? In DAI I never, ever touched the tactical combat view because I just played on normal, and companion AI was fine for that level. In DAV, the combo wheel seems to be a bit like DAI's tactical view basically integrated into one UI (correct me if I'm wrong), which would make it a lot easier to play. However, I'm not sure I want to fiddle with all that. In DAI you did have combos though after a fashion. Granted I am not sure how many of them I have ever found...I to played on normal mostly. But shatter is a pretty good one having Solas/ Viv freeze a target and then it being broken. As for the rest of it though we don't have full details yet. I imagine it is possible but they probably feel compelled to market the wheel so much because 1. its newish to Dragon Age and 2. it also is the main way that this game is going to get away with having a degree of tactics...which a lot of people are afraid is not going to be at all in games. And we did see some tactics used in the last two combat videos. So seems their first goal is to just market the wheels and how it relates in combos. So from there we likely could get a couple of different ways of going about it, either that like Andromeda there will also be ways of giving your squad orders with real time presses of the D-Pad and the AI will then naturally choose their powers which we/ they will have to look out for combo opprotunities. And/ Or B...they have mentioned a tactics system within their wheels so maybe we can just have them go off on their own and just have to watch for combo opprotunities.
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Post by Reznore on Sept 4, 2024 6:30:05 GMT
I think in ME3 you could prime and detonate so combo by yourself? I remember maybe playing vanguard and just charging and exploding all the thing. It was repetitive but fun. It looks less fun here.
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Post by colfoley on Sept 4, 2024 6:33:07 GMT
I think in ME3 you could prime and detonate so combo by yourself? I remember maybe playing vanguard and just charging and exploding all the thing. It was repetitive but fun. It looks less fun here. You'll probably be able to do so here as well. Though this time they seem to be intimitating the different classes as being keys to setting off each other's combos so once more emphazising team work as a whole which is theoretically fine...worked well enough in Andromeda IMO.
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Post by biotic on Sept 4, 2024 6:41:53 GMT
I think in ME3 you could prime and detonate so combo by yourself? I remember maybe playing vanguard and just charging and exploding all the thing. It was repetitive but fun. It looks less fun here. You'll probably be able to do so here as well. Though this time they seem to be intimitating the different classes as being keys to setting off each other's combos so once more emphazising team work as a whole which is theoretically fine...worked well enough in Andromeda IMO. I'm quite sure the devs mentioned that we can prime and detonate combos by ourselves. Same question was asked for ME:A and it was possible there as well, which was very satisfying. What seems slightly slightly different (to me) in DA:TV is that priming and detonating can be done at the same time through the ability wheel. In previous games I always primed first and then detonated but a couple of times in yesterday's video it seemed like Corinne selected primer and detonator at the same time and the combo proceeded after resuming gameplay. Not sure if that was possible in previous games.
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Post by colfoley on Sept 4, 2024 6:57:16 GMT
You'll probably be able to do so here as well. Though this time they seem to be intimitating the different classes as being keys to setting off each other's combos so once more emphazising team work as a whole which is theoretically fine...worked well enough in Andromeda IMO. I'm quite sure the devs mentioned that we can prime and detonate combos by ourselves. Same question was asked for ME:A and it was possible there as well, which was very satisfying. What seems slightly slightly different (to me) in DA:TV is that priming and detonating can be done at the same time through the ability wheel. In previous games I always primed first and then detonated but a couple of times in yesterday's video it seemed like Corinne selected primer and detonator at the same time and the combo proceeded after resuming gameplay. Not sure if that was possible in previous games. Yeah that was a thing to that I was trying to pay attention to in watching the video and thought I saw Corinne pull it off at least once but wasn't 100% sure either. Also I do believe I mentioned this being an issue in the past whereas you are right, in my experience, if you selected combos at the same time they would fizzle out so you would have to pause select power pause select power or have Shepard do it. But here there does seem to be a chance now that the game actually does it naturally and you can set them off a lot more fluidly in pause and play...and when I brought it up and discussed the ways BioWare might address it I am quite sure our resident lurking BioWare dev liked said post...which is always a good sign.
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Post by biotic on Sept 4, 2024 7:19:03 GMT
I'm quite sure the devs mentioned that we can prime and detonate combos by ourselves. Same question was asked for ME:A and it was possible there as well, which was very satisfying. What seems slightly slightly different (to me) in DA:TV is that priming and detonating can be done at the same time through the ability wheel. In previous games I always primed first and then detonated but a couple of times in yesterday's video it seemed like Corinne selected primer and detonator at the same time and the combo proceeded after resuming gameplay. Not sure if that was possible in previous games. Yeah that was a thing to that I was trying to pay attention to in watching the video and thought I saw Corinne pull it off at least once but wasn't 100% sure either. Also I do believe I mentioned this being an issue in the past whereas you are right, in my experience, if you selected combos at the same time they would fizzle out so you would have to pause select power pause select power or have Shepard do it. But here there does seem to be a chance now that the game actually does it naturally and you can set them off a lot more fluidly in pause and play...and when I brought it up and discussed the ways BioWare might address it I am quite sure our resident lurking BioWare dev liked said post...which is always a good sign. That is indeed a good sign! I found it here, starting at 07:07 (video link starts there). Corinne selected both Harding's primer and Rook's detonator then everything worked out logically. Harding also says "I'm there" which might be related to her signaling that she's done the priming part. Looks good!
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Post by roselavellan on Sept 4, 2024 7:20:31 GMT
So seems their first goal is to just market the wheels and how it relates in combos. So from there we likely could get a couple of different ways of going about it, either that like Andromeda there will also be ways of giving your squad orders with real time presses of the D-Pad and the AI will then naturally choose their powers which we/ they will have to look out for combo opprotunities. And/ Or B...they have mentioned a tactics system within their wheels so maybe we can just have them go off on their own and just have to watch for combo opprotunities. I have to admit, it's the watching out for combo opportunities which put me off. I'm fine with the idea of CCs and debuffs to prime your target or whatnot, but I prefer set and forget type of systems. I usually just set up my companions to complement my abilities, and if it works, great, if not, I'd prefer it not to be too much of a setback. I will have to assume that the normal level will be forgiving to this approach.
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Post by gervaise21 on Sept 4, 2024 7:24:02 GMT
So if Ghilan'nain is controlling the Darkspawn who/what will Elgar'nan be controlling? The Venatori via Red Lyrium? I was going to point out that we have heard very little about his involvement so far but I'm hoping that is deliberate on the part of the Devs because they are keeping that for the game. I had been pointing out that we had seen and heard nothing of the Antaam up to now and then they just casually mentioned them in speaking about the emphasis of different factions when it comes to combat, so Venatori focus on combat magic, and the Antaam on physical combat. This being the case, Elgar'nan may turn out to be linked more to the Qunari threat because they were originally his brainchild and he is all about beating down your enemies. His name also means "Spirit of Vengeance", so it is possible he is going to be more involved with the narrative concerning the Grand Necropolis. I've been convinced all along that it was something originally created far further back than simply the formation of Nevarra as a separate kingdom and likely the mage who established the Mortalitasi was reviving a much older cult to the Old Gods or even the Evanuris. Admittedly I thought that more likely connected to Falon'din, the God of the Dead, than Elgar'nan but who knows what Elgar'nan might have appropriated for himself after his champion won their conflict for him. I will be very surprised if the big horned skeleton isn't connected with Elgar'nan and a tad surprised if the fact it has horns isn't connected with the original kossith.
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Post by Sartoz on Sept 4, 2024 7:41:55 GMT
Yeah, the party composition was an odd choice. It would be great to see mage Rook in a party with a proper tank drawing aggro, so we can see some ranged combat. Every Rook so far has been melee, with enemies focused on them, so I'm wondering if Rook draws aggro by default, or if it's just a byproduct of the builds they've chosen to show us. I'm planning on a dwarf Rook for my first playthrough anyway, but it would be nice to know whether a somewhat traditional ranged mage is still an option for a future playthrough. Ithink i ti sI thin kthe yjus tchos eth ewron gcomb oo fcompanions as I' dhav ehad likel yTaas haccompan ym efo rthi sques tif I didn' thav eDavrin directl ywit hme. I d oplan on usin gDavrin a lo tin my firs tplaythrough given he'll b eLucy's lov einterestbu tgiven w e d oneed t oshuffl ething saroun dno wan dthe loyalty missoin sand all based off the info we have. Tim et osee how the yfee labou tincomin gfire.
Hm... It's the right choice if Bio wanted to show us DEFEAT and revival. The moment Corrine switch to a more melee char the Rooks' Health dropped really low.
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Post by colfoley on Sept 4, 2024 7:45:47 GMT
So if Ghilan'nain is controlling the Darkspawn who/what will Elgar'nan be controlling? The Venatori via Red Lyrium? I was going to point out that we have heard very little about his involvement so far but I'm hoping that is deliberate on the part of the Devs because they are keeping that for the game. I had been pointing out that we had seen and heard nothing of the Antaam up to now and then they just casually mentioned them in speaking about the emphasis of different factions when it comes to combat, so Venatori focus on combat magic, and the Antaam on physical combat. This being the case, Elgar'nan may turn out to be linked more to the Qunari threat because they were originally his brainchild and he is all about beating down your enemies. His name also means "Spirit of Vengeance", so it is possible he is going to be more involved with the narrative concerning the Grand Necropolis. I've been convinced all along that it was something originally created far further back than simply the formation of Nevarra as a separate kingdom and likely the mage who established the Mortalitasi was reviving a much older cult to the Old Gods or even the Evanuris. Admittedly I thought that more likely connected to Falon'din, the God of the Dead, than Elgar'nan but who knows what Elgar'nan might have appropriated for himself after his champion won their conflict for him. I will be very surprised if the big horned skeleton isn't connected with Elgar'nan and a tad surprised if the fact it has horns isn't connected with the original kossith. Do remember our mutual theory in the CTC and where Emmirch was sitting in regards to the 'bingo card' and thus we've already sort of connected Elgar'nan with Emmrich already anyways so I suppose it wouldn't be much of a stretch to then relate that to the entirety of the Mortaltassi.
Also in this vein to we are seeing Ghil'nain pop up or imagery we are at least assume is associted with her in a lot of areas. Antiva thanks to her tenticles being in Treviso...again presumably. We also have her now being confirmed to be involved with the Warden Plot. And then a lot of weird stuff is happening in Rivain which would be safe to say is hers...now we don't know it for sure just imagery that looks awfully suspcious. So that would just leave Tevinter and Nevarra for Elgar'nan....and we have already apparently seen the Dread Wolf doing battle with a dragon with Elgar'nan's horn pattern in Minrathous in the reveal trailer.
I do kind of maintain that Ghil is going to be the much more 'mad' threat of the two and Elgar'nan is going to be intelligent and reasoning.
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Post by Sartoz on Sept 4, 2024 7:50:04 GMT
So I looked back at the video again, and I think the Mage could have had some real potency if they just went with fire-based spells. If you looked at the charged heavy attack (which was fire-based), it chunked a good amount of damage off of the Hurlock's armor (while also killing many of the Ghouls). As soon as they stopped using fire-based elements, the mages damage output went down the toilet.
Yes. However, then people would complain only fire spells were used. This fight confirms (to me) that choosing the correct gear/spells/abilities is very important. Also, knowing the weaknesses and strengths of the enemy.
In this demo, what is Harding's contribution?
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Post by gervaise21 on Sept 4, 2024 8:01:24 GMT
I was going to point out that we have heard very little about his involvement so far but I'm hoping that is deliberate on the part of the Devs because they are keeping that for the game. I had been pointing out that we had seen and heard nothing of the Antaam up to now and then they just casually mentioned them in speaking about the emphasis of different factions when it comes to combat, so Venatori focus on combat magic, and the Antaam on physical combat. This being the case, Elgar'nan may turn out to be linked more to the Qunari threat because they were originally his brainchild and he is all about beating down your enemies. His name also means "Spirit of Vengeance", so it is possible he is going to be more involved with the narrative concerning the Grand Necropolis. I've been convinced all along that it was something originally created far further back than simply the formation of Nevarra as a separate kingdom and likely the mage who established the Mortalitasi was reviving a much older cult to the Old Gods or even the Evanuris. Admittedly I thought that more likely connected to Falon'din, the God of the Dead, than Elgar'nan but who knows what Elgar'nan might have appropriated for himself after his champion won their conflict for him. I will be very surprised if the big horned skeleton isn't connected with Elgar'nan and a tad surprised if the fact it has horns isn't connected with the original kossith. Do remember our mutual theory in the CTC and where Emmirch was sitting in regards to the 'bingo card' and thus we've already sort of connected Elgar'nan with Emmrich already anyways so I suppose it wouldn't be much of a stretch to then relate that to the entirety of the Mortaltassi.
Also in this vein to we are seeing Ghil'nain pop up or imagery we are at least assume is associted with her in a lot of areas. Antiva thanks to her tenticles being in Treviso...again presumably. We also have her now being confirmed to be involved with the Warden Plot. And then a lot of weird stuff is happening in Rivain which would be safe to say is hers...now we don't know it for sure just imagery that looks awfully suspcious. So that would just leave Tevinter and Nevarra for Elgar'nan....and we have already apparently seen the Dread Wolf doing battle with a dragon with Elgar'nan's horn pattern in Minrathous in the reveal trailer.
I do kind of maintain that Ghil is going to be the much more 'mad' threat of the two and Elgar'nan is going to be intelligent and reasoning. Remember also the character speaking at the end of the 2023 trailer: "All will know the peace and comfort of my reign." We were speculating at the time it might be Elgar'nan (even though we didn't know for certain the gods would be returning back then) because it sounded like the sort of thing he might say and it finished with the rumble of a dragon followed by Fen'Harel howling (presumably in challenge or warning). At the time we had a suspicion that there might be a double Blight with two Old Gods emerging and if they were linked to the Evanuris then Lusacan might well be the alter ego, or high priest, of Elgar'nan. It seems we were pretty much spot on with the identity of one of the antagonists and even back then some people were suggesting Ghil as the other, because of the amount she had featured in codices, etc.
I'm still running with the idea that as the gods are slain (their OG equivalent) the power either returns to them, making them stronger but more vulnerable to being permanently killed, or it passes to the surviving Evanuris, in which case we eventually face one god powered by six others as well as his own magic.
Notice also that they mentioned how we can see scenes from Fen'Harel's rebellion as we travel through the Crossroads. I assume that means more than just murals but actual cut scenes. If so that scene in the earlier trailer with Fen'Harel attacking a dragon could be from that earlier period rather than something that occurs later in the game in the present.
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Post by Sartoz on Sept 4, 2024 8:17:17 GMT
It seems that the power of factions needs much grinding. At 9:19, rook spent much resources to raise 50 power, while the maximum power is 3029. Think upgrading a single merchant or even the Warden merchant network may not have that big of an effect. But doing their main quests, especially in a way that is beneficial for that organization, and then the side quests w ill probably offer much more significant benefits. It is also unlikely, especially given what happened with ME 3, that you will need to maximize every faction or even a faction to get the best results. There may be perks or what not but since there are presumably the base six and maybe a few other options like the Antaam and Inquisition that does give some wiggle room.
Speculation.
This game is curated but maybe not in the right areas. Merchants in all of the games are avarice individuals. I really did not expect a change from Bio. The system forces the player to keep looking for loot... a way to keep the player moving.
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Post by Sartoz on Sept 4, 2024 8:29:22 GMT
It seems that the power of factions needs much grinding. At 9:19, rook spent much resources to raise 50 power, while the maximum power is 3029.
It's standard merchant trade practice. Not that I like it.
I wonder if Bio introduced some "vendor type crafting" like in Path of Exile. For example: you sell to the vendor - 1x basic boot + 1x flask + 1x orb and the vendor gives you back an augmented boot with 10% increased movement speed.
In the DA games, the merchant system is a game design to keep the player moving and searching for gear.
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Post by Sartoz on Sept 4, 2024 8:35:14 GMT
Is this a bad quality video or the game is just slightly blurry ?
Good question. I was expecting better video quality myself. ... same when the Rook was talking to the merchants. Maybe the graphic settings were set on Medium?
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,638 Likes: 7,581
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Post by saandrig on Sept 4, 2024 8:46:03 GMT
At 9:12, I saw qunari rook walk through Harding like she was a ghost. It's a minor issue, but I'd honestly take it instead of getting perma-stuck somewhere because the AI glitched and won't move out of the way.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,638 Likes: 7,581
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Post by saandrig on Sept 4, 2024 8:49:32 GMT
Can companions use their talent/ability without having to rely on the player bringing up the ability wheel? You don't have to bring up the ability wheel, the in-combat UI can extend and it bring up buttons mapping for their abilities. My 16+ button mouse is ready!
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Gileadan
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Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Sept 4, 2024 9:03:21 GMT
Is this a bad quality video or the game is just slightly blurry ? The icons and font don't look blurry so I suppose it's a mediocre upscaler at work here, something like FSR 2.2 or some such. It tends to look really blurry on high resolutions, especially if the game in question looks really crisp without upscaling (i.e. no depth of field or motion blur or film grain and the like).
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N3
"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 490 Likes: 1,162
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Ice-Quinn
"Begone, spirit! I will not play your games."
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icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Ice-Quinn on Sept 4, 2024 9:25:41 GMT
Well, I'm glad the UI at least is customizable. It's looking like a *very* busy (visually) game across the board, for all that they've streamlined. From the UI, ability wheel, to icons artwork and overkill VFX... honey, that battle field was a clusterduck. Chaos. You're looking at three seizures per gaming session. Massive downgrade coming from DAI's more clean and tasteful visual elements. There *is* such a thing as too much, turns out...
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Post by fairdragon on Sept 4, 2024 9:29:44 GMT
Lighthouse looks good. I like that we can see memories of Solas's rebellion The griffin continues to be cute, especially the ears. Mage combat looks boring. Lots of swinging of the staff and basic, boring attacks. The design of the staff also looks bad, but I guess that is the least of the mage's problems. The person playing was not able to stay at range, even after saying that mage was primarily a ranged class. Maybe some cc would have helped? But with only 3 abilities there is not much room to take anything. What i found strange i don't have see them use the runes skills. But maybe it was too hectic and i doesn't catch it.
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Post by fairdragon on Sept 4, 2024 9:35:36 GMT
we got banter. We also got barks during combat.
Ah... you mean the text? That's the new style banter? .... I was expecting voices... as in the past.
I don't think it will be like that. They have the VA why not using them Wouldn't make sense. So yes i think it will be voiced in the endprodukt we get.
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Post by fairdragon on Sept 4, 2024 9:39:02 GMT
-I see what people mean about the stiffness of NPCs. I Think BG3 really spoiled us. I think this is a problem of Frostbite and not of BG3 spoilt us. I think in the new ME on a different engin it will get better.
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illuminated11
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 373 Likes: 927
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everythingilluminate
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by illuminated11 on Sept 4, 2024 9:43:55 GMT
BG3 had a different issue in that all the NPCs had the same five faces and seemingly the same five haircuts, which was distracting in its own right.
It's weird though because this is the first time I'm noticing janky animation, even with Rook. I went back and re-watched the original level one gameplay video and Rook moved and spoke fine there. There was one animation where he broke some red lyrium that looked weightless, but that was the only issue I noted. I'm not sure if it indicates issues with rigging for qunari model or if this is later game where it's less polished or what.
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