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Post by azarhal on Sept 4, 2024 0:55:23 GMT
Yeah, I don't think this gameplay video did much in terms of alleviating the "too few abilities" concern, for a mage, especially. Still, I dig the "Fade Step"/Blnk//Dodge (though DAI's was cooler - this looks more like MEA's biotic dodge) and the block/shield magical bubble. We need a mage "expert" ( somebody who really enjoys mage gameplay) to give us a better sense of what to expect. Combat in this video was rather disappointing. From what I remember, Corinne is a fan of the mage class, but she spent more time trying to setup/explain/show stuff here instead of kill things ASAP. Like at ~6:13. she has her heavy charged attack, full mana, ultimate ready and all spells available and she move around while talking for like 10-15 seconds. Only dodging and doing like one normal staff attack. Eventually, she mention the heavy charged attack and use it...and it basically one shot the group ganking her. Basicallty, it was a great video of what not to do: trying to setup for the perfect usage of a feature while explaining what it is.
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Post by biggydx on Sept 4, 2024 0:57:53 GMT
-I dislike how open the world is. I'm already a bit exhausted thinking about how many hours I'll sink into some maps. Was hoping it would be more linear. -Maybe it was the IGN player, but yeah, Mage is not for me. Constantly running in circles desperately twirling my staff is not it. Warrior looks much more appealing. I'm surprised you found the map design to still be too open. Looks much more confined IMO (to each their own though). As for the player, I believe Corrine was the player controlling the main character. I think it would have been better for someone who wasn't narrating to play the game so there weren't any distractions during the gameplay. Then again, I don't want to leave the idea off the table that there may just be genuine gameplay issues for the mage class.
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Post by biggydx on Sept 4, 2024 1:05:28 GMT
So I looked back at the video again, and I think the Mage could have had some real potency if they just went with fire-based spells. If you looked at the charged heavy attack (which was fire-based), it chunked a good amount of damage off of the Hurlock's armor (while also killing many of the Ghouls). As soon as they stopped using fire-based elements, the mages damage output went down the toilet.
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Post by colfoley on Sept 4, 2024 1:22:28 GMT
So as I already said and mentioned in the Hype thread, or at least intimidated. This was the best look we've gotten at the game so far and boy if it does not look good. Everything they are answering and the questions that I have had about the stuff they were going to do in the game has been answered in a positive direction is beginning to far outweigh the negative things. Obviously will have to wait for the game itself to see how this all works and just how good or bad this is going to wind up being at the end of the day but structurally this game looks very solid. -RP at the beginning: So this is going to be something to continue to monitor and maybe a bit worrying on the lack of it...but broad strokes seems the auto on rails dialogue is still doing what it should be doing. Questions and pretty value neutral and personality neutral dialogue beats that really doesen't matter. By and large. And we still got pretty good options here and there and like...glass half full versus glass half empty. Is it too much? Is it too little? While I am liking what I am seeing, tentatively, in terms of number of options...well I have just played so many horrible RPGs over the last ten years that this seems like a breath of fresh air and I suppose also given Anthem I was a bit worried that the dialogue would just ape that system so...given my fears of what they could have done, this looks pretty good so far. But I feel like this could also have a lot of debate. Companions in the Lighthouse- So watching another BG III LP and every time your companions need to tell you something they have an exclamation point over their head. And this led to the question in my mind...how will they show when a companion has dialogue? In ME 3 they sent you messages, believe DA 2 was like exclamation points, Inquisition was no aid you just had to keep on clicking on them. Now the exclamation point system looked good, but a bit video gamey...BUT NOW BioWare has a rather unique message. SOmething natural and organic, your companions will have lights on, just like for trick or treating. Bit worried that it will be hard to see but I am sure they will explain and tutorialize in game but then this does give us the option. Also suppose it should be mentioned here we got confirmation of DA2/ MEA character arcs. The Crossroads- Lots of good happening here. Maybe the biggest 'spoiler' in the demo but they have chatted about it to before but right now they mentioned that exploring the area we will have the opprotunity to access Solas's memories and...participate in the old rebellion? Assasins Creed Style. But that sounds cool. And maybe controversial, for some reason I have heard a lot of gamers not like this sort of thing, but also area evolution. I like it. I like going back to areas to see story evolution, evolution which reflects your choices in the game, and just good stuff going on. Banter- Nothing worth pointing out here, its in there, its a DA thing, but I got a good chuckle from the implications given the first Rook I intend on running. Harding: So about those Tevinter Templars, are they good? Neve: Depends on who stuffs their pockets? Harding: But then what? If someone needs someone to help in authority who do they go to? Oliver: *coughs nervously* Neve: Someone like us. Paraphrase obviously. Mage combat- And here we go again where I feel like I have watched a very different thing from most people and also played very different games from most people in the past. Now granted there are differences, this mage is far more mobile and the ability limit are a thing...but other then that this feels like a touch stone from the previous games. This looks very much in line with what we have seen mage wise before. In all three DA games, either through your own efforts or your enemy's, but you often had to get up close and engage baddies just point blank range. But then there are times when you break off and strike from range. Same thing here, while a lot of the time Corinne did go charging in point blank, a lot of the time she broke off as well and struck from across the map like Inquisition. Only real concern is the 'magic wand' seems a bit odd both from an artistic standpoint, since all we've ever seen is staffs/ staves and I would prefer to use staffs/ staves from a mage standpoint and a DA standpoint...and this did seem like it contributed to some of the close action support...in other words that Corinne had to go in close to use the basic attacks with the 'wand', but still could stay at beyond melee range at times. Also last thing worth pointing out is, finally got some evidence of what I have been proposing all along, we have proof. The 'spells' you have aren't limited to your for abilities. In the middle of the combat, almost by accident, saw Corinee's mage do the same attacks and 'spells' over and over again but then I noticed when I looked at the abilities...none of the abilities had been used. So again the abilities won't be the end all be all. 'Useless' companions- Now I might not have noticed this before but this time they had number values on each attack so we actually saw how much damage each character was doing and...the companions were certainly dishing it out as well as they could take it. Now as I have been banging on about they are leaning into the combo stuff, so yes technically 'Rook' can do a lot of damage...but not usually by himself, but only working with the companions. Also they can heal you and, as I was suspecting, revive you. Davrin a passenger on his own Loyalty Mission?- So this was interesting. Now this was for Davrin's loyalty mission but took Harding and NEve out onto it. And like they cut it out early so maybe we're still going to have to take him from the very next scene on, but Epler kept on mentioning how Davrin was going to 'go on ahead' and then we saw him in cutscenes as we 'caught up.' First off I think this is an expansion of what they talked about with Neve that one time where she can go off and then you catch up to her in Dock Town, so this is more information. But the interesting thing here is that this could suggest some of the agent system, but its also really interesting that we have Rook having to take Davrin in on a main story mission...but not here. So its a very interesting flip from what we have seen in the past with this with interesting implications, but keeping in mind they could very much have been saving it, for that moment. And I can't believe I almost forgot it which is probably my second favorite reveal from here, Merchants- Now initially I might've had too big a reaction to this but you can upgrade your merchants for presumably new stuff. And this might need to be done more organically but its something else we have seen in AC and its something that makes a LOT of sense. Like its always annoying that merchants never really update their stocks. Now I do remember the Inquisition perks but that felt so unnatural I never took advantage, maybe this won't be that big of a deal, and I would rather do this as a consequence of gameplay...IE do quest 'Clear Darkspawn from such and such' then suddenly a trade route opens, bam you get new stocks. BUT the big news is there is not a sell button...but a sell valuables button. This is huge indication/ confirmation that they have really done inventory well, no inventory bloat, no crawling around screens and inventory management. Obviously it reminds me of ACOD/ ACV...but this has been like my second biggest desire from the game going into it, maybe third, because DA inventory has always been...not the worse...but still unrealistic and bad. So I am quite excited for this.
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Post by themikefest on Sept 4, 2024 1:24:26 GMT
Just watched the video.
At 9:12, I saw qunari rook walk through Harding like she was a ghost.
I laughed when seeing the human wannabe qunari rook. What did the guy do? Go to some halloween store to by horns then attached them to his head?
Didn't Bioware say one of the reason's why they removed the control companion mechanic was because of the fast paced combat? If so, the combat wasn't that fast, and the amount of times the player could bring up the ability wheel will slow combat.
Can companions use their talent/ability without having to rely on the player bringing up the ability wheel?
The graphics looks good.
The dialogue wheel didn't show any dialogue that can have rook be ruthless/aggressive from what I saw.
If rook is able to use the dagger in the left hand, will there be an option for the player to choose rook using the dagger in his/her right hand?
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Post by midnight tea on Sept 4, 2024 1:30:31 GMT
-Davrin's voice doesn't really fit his face. I'm glad he's more mature than Liam from Andromeda, but his face looks too young for such a deep and full voice. Meanwhile, in real life...
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Post by dragontartare on Sept 4, 2024 1:36:22 GMT
-Davrin's voice doesn't really fit his face. I'm glad he's more mature than Liam from Andromeda, but his face looks too young for such a deep and full voice. Meanwhile, in real life...
I swear D'Angelo Wallace's voice used to be even deeper a few years ago. I discovered him when I had covid, and I have memories of zoning out to the rumbling monologues I think Davrin fits his voice well, in any case.
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Post by slimgrin727 on Sept 4, 2024 1:42:04 GMT
After watching the video, I'm sorry, it looks like a bog standard action game. This was the most unfiltered gameplay yet and it's the weakest. The areas are tiny, the HUD is obnoxiously huge and gawdy. Combat encounters seem spammy and too straightforward. The impression ain't good.
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Post by midnight tea on Sept 4, 2024 1:46:57 GMT
Meanwhile, in real life...
I swear D'Angelo Wallace's voice used to be even deeper a few years ago. I discovered him when I had covid, and I have memories of zoning out to the rumbling monologues I think Davrin fits his voice well, in any case. I've found his first videos loooong ago when I was searching for some digital art tutorials and found his stuff hilarious so I followed him. But he only did VO back then - so you can imagine how surprised I was when I saw his face for the first time In any case, Davrin's deep voice and young face certainly doesn't bother me.
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Post by SomberXIII on Sept 4, 2024 1:57:33 GMT
-I dislike how open the world is. I'm already a bit exhausted thinking about how many hours I'll sink into some maps. Was hoping it would be more linear. Hey. Give us folks like us who like open world something we dig. Corrine said it's one of the few expansive areas. The majority of zones will be designed for players who like the linear design.
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Post by azarhal on Sept 4, 2024 2:02:20 GMT
Can companions use their talent/ability without having to rely on the player bringing up the ability wheel? You don't have to bring up the ability wheel, the in-combat UI can extend and it bring up buttons mapping for their abilities. Also, I read that there is something we can setup that will cause them to auto trigger combos, but I haven't found the source for that.
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Post by Ice-Quinn on Sept 4, 2024 2:29:37 GMT
From what I remember, Corinne is a fan of the mage class, but she spent more time trying to setup/explain/show stuff here instead of kill things ASAP. Like at ~6:13. she has her heavy charged attack, full mana, ultimate ready and all spells available and she move around while talking for like 10-15 seconds. Only dodging and doing like one normal staff attack. Eventually, she mention the heavy charged attack and use it...and it basically one shot the group ganking her. Basicallty, it was a great video of what not to do: trying to setup for the perfect usage of a feature while explaining what it is. Yeah, and I don’t even mean to be critical like that and Corinne’s great, but the Warrior video was a much, much better demonstration of combat and what to expect - like, tenfold. Aside from a couple abilities that now I know what they look like, at least - the mage combat itself… it’s still up the air, a lil bit. I can’t speak for anyone else obviously, but I’m finding it to be kinda lackluster and a little… puzzling (for want of a better word), still. Dunno, something feels off. Maybe it’s just my impression, and we’ll get a better feel of the Mage class in future content. Finger crossed.
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Post by themikefest on Sept 4, 2024 2:40:40 GMT
Can companions use their talent/ability without having to rely on the player bringing up the ability wheel? You don't have to bring up the ability wheel, the in-combat UI can extend and it bring up buttons mapping for their abilities. Also, I read that there is something we can setup that will cause them to auto trigger combos, but I haven't found the source for that. In combat can the companion use their talent/ability without any help? Meaning no ability wheel, auto trigger and/or whatever else. In DAI, Cassandra is able to use her talents/abilities whenever she wanted to.
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Post by themikefest on Sept 4, 2024 2:45:15 GMT
-Davrin's voice doesn't really fit his face. I'm glad he's more mature than Liam from Andromeda, but his face looks too young for such a deep and full voice. Meanwhile, in real life...
Even better, Thursday night the NFL 2024 season starts. excellent
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Post by apollexander on Sept 4, 2024 2:46:30 GMT
It seems that the power of factions needs much grinding. At 9:19, rook spent much resources to raise 50 power, while the maximum power is 3029.
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Post by colfoley on Sept 4, 2024 2:52:14 GMT
It seems that the power of factions needs much grinding. At 9:19, rook spent much resources to raise 50 power, while the maximum power is 3029. Think upgrading a single merchant or even the Warden merchant network may not have that big of an effect. But doing their main quests, especially in a way that is beneficial for that organization, and then the side quests will probably offer much more significant benefits. It is also unlikely, especially given what happened with ME 3, that you will need to maximize every faction or even a faction to get the best results. There may be perks or what not but since there are presumably the base six and maybe a few other options like the Antaam and Inquisition that does give some wiggle room.
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Post by yarus on Sept 4, 2024 3:07:00 GMT
I just watched the video again in case I missed anything. God shoving Mass effect gameplay quirks + removing the spirit healer / healing role from the player character disappointed me a lot.
I also don't understand why they're so comfortable spoiling what I must assume to be large sections of the plot with this and the other trailers. It feels sloppy and weird from a marketing standpoint
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Post by colfoley on Sept 4, 2024 3:13:59 GMT
I just watched the video again in case I missed anything. God shoving Mass effect gameplay quirks + removing the spirit healer / healing role from the player character disappointed me a lot. I also don't understand why they're so comfortable spoiling what I must assume to be large sections of the plot with this and the other trailers. It feels sloppy and weird from a marketing standpoint Where is your evidence that they have removed player healing spells? Sure spirit healer as a specialization is gone but there is literally no evidence out there that I have seen for them to do so. Granted I guess they haven't confirmed it but it would be a really weird decision for them to give healing spells to companions but none to Rook. Nothing in here from ME that wasn't already in DA first. Companions have always been a thing through the series, combos have always been a thing throughout the series. They haven't really spoiled that much. Only one major spoiler has been dropped so far in the Game Informer Article and then we saw it in the reveal trailer but most of what they have talked about to this point has been just small teases and stuff that points to information but does not really answer anything.
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Post by Reznore on Sept 4, 2024 5:06:36 GMT
Is this a bad quality video or the game is just slightly blurry ?
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Post by Ice-Quinn on Sept 4, 2024 5:13:08 GMT
They didn't remove Heal. It's one of the core mage spells (the other being Time Slow) and all three NPC mages have it, too. We didn't even have that in DAI.
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Post by NotN7 on Sept 4, 2024 5:14:06 GMT
Is this a bad quality video or the game is just slightly blurry ? Hehe I'm going to say it was the video that was blurry I say this with confidence because with my glasses on it should been clear without my glasses it should have been blurry but alas with or with out it was blurry
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Post by emissaryoflies on Sept 4, 2024 5:29:00 GMT
Companions look better every time I see them. That gives hope for the character writing. Davrin comes across as likeable. The Rook used was ugly as sin. The gameplay looks slightly more versatile. Mage gameplay reminds me a bit of Hogwarts legacy in appearance and execution. They said you could see Solas’ memories of the rebellion. And with how they spoke about it, there doesn’t seem to be any ambiguity. Solas was right about everything regarding the Evunaris. I really hope that’s not the case.
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Post by colfoley on Sept 4, 2024 5:31:08 GMT
Companions look better every time I see them. That gives hope for the character writing. Davrin comes across as likeable. The Rook used was ugly as sin. The gameplay looks slightly more versatile. Mage gameplay reminds me a bit of Hogwarts legacy in appearance and execution. They said you could see Solas’ memories of the rebellion. And with how they spoke about it, there doesn’t seem to be any ambiguity. Solas was right about everything regarding the Evunaris. I really hope that’s not the case. I've always maintained that Solas was right about everything but that the tragedy of the Evanuris is their corruption was a slow burn, and part of it is even his fault.
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Post by emissaryoflies on Sept 4, 2024 5:34:41 GMT
That’s a good angle to look at it. It would explain the guilt and why he so strongly feels he needs to fix what he now views as a mistake. Except we’re all part of the mistake.
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Post by roselavellan on Sept 4, 2024 6:12:35 GMT
'Useless' companions- Now I might not have noticed this before but this time they had number values on each attack so we actually saw how much damage each character was doing and...the companions were certainly dishing it out as well as they could take it. Now as I have been banging on about they are leaning into the combo stuff, so yes technically 'Rook' can do a lot of damage...but not usually by himself, but only working with the companions. I didn't look at the entire video because I was afraid of spoilers, but I did see the combo wheel. Does anyone know how important combos will be in DAV? In DAI I never, ever touched the tactical combat view because I just played on normal, and companion AI was fine for that level. In DAV, the combo wheel seems to be a bit like DAI's tactical view basically integrated into one UI (correct me if I'm wrong), which would make it a lot easier to play. However, I'm not sure I want to fiddle with all that.
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