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Post by Reznore on Sept 4, 2024 20:24:43 GMT
So anybody think the caretaker is probably a proto elf, peer of Mythal and Elgar'nan who just stay on his side of the fade? The rogue looks a bit better, but I'm either playing a full archer or going mage. Avoiding the tiny dagger and orb. I don't know about the caretaker rep being linked to all the gears. If progressing its rep is fun, fine. If it turns out it's like picking shards..I mean mememtos ...I'm not sold on it. Updating/enchanting companions armors seems so much easier. It took hours in DAI.
I'm not a fan of spirit so I'm a bit bummed our main specialist is one. I liked Dagna and Sandal quite a bit.
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Post by TheInvoker on Sept 4, 2024 20:37:50 GMT
ok but what is a a button combo on controller? i read X Y and RB. do they have to press all 3 at the same time? this would be problematic with M&K I'm sure it will be the same as with any action game. Probably better with a controller, but as long as you can change your keybinds, it will be fine. who said controller is better for action games?
i played all Mass Effect game with mouse and keybaord and or ME1 and ME2 i didn't even have a gaming mouse with many buttons
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Post by colfoley on Sept 4, 2024 20:47:04 GMT
Another day another question answered in a positive. Crafting looks like a fun twist on the Inquisition system. Just instead of crafting upgrades from scratch you apply them to already existing equipment. So that should mitigate the grind at least in that regard and an interesting twist to upgrade the caretaker shop.
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Post by midnight tea on Sept 4, 2024 20:48:02 GMT
So anybody think the caretaker is probably a proto elf, peer of Mythal and Elgar'nan who just stay on his side of the fade? What if it's the Maker? Or, at least something Maker-adjacent.
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Post by jennica on Sept 4, 2024 20:56:39 GMT
I'm sure it will be the same as with any action game. Probably better with a controller, but as long as you can change your keybinds, it will be fine. who said controller is better for action games?
i played all Mass Effect game with mouse and keybaord and or ME1 and ME2 i didn't even have a gaming mouse with many buttons
OK, i think i should've clarified. I wasn't talking about shooters. I meant action games that have some sort of combos are better with a controller. I'm talking about combos that exist in games like Bayonetta, Devil May Cry, Yakuza series etc. I don't know about Veilguard, because the trait description said X, Y OR RT and not X, Y AND RT, so it's hard to say if it will even have this sort of combos, but who knows honestly.
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Post by ewigDunkelheit on Sept 4, 2024 21:24:14 GMT
Oh Bioware, you are such a tease. I like how this video was put together, and it was informative in exactly the way it was intended (it was even a better combat gameplay video than what we received yesterday). I just want to get a hold of the entire skill tree, so I can sit down and map my build.
This video didn't discourage me about any of my brainstorming thus far. But with the weapon slots working the way they do, I am unsure if I can have a pure melee rogue after all. Does anyone know if bow is the only thing that can be in the rogue's secondary slot?
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Post by sjsharp2010 on Sept 4, 2024 21:43:25 GMT
Character builder...i used it a lot for ME3 and also the one for BG3 was good but i found it out late. i already did my excel files
What i wanted to know about this NOT DEEP dive was something more specific. Less info but new. We already knew about difference between abilities, traits etc but info like: are all these type of abilities level capped or i can rush towards the one i want each time i level up? how many points do i get at level 1? do i have to use them to get the 3 in the middle or i can start running outside the starting area? to switch abilities do i always have to go in the settings? etc etc
I don't think they would cap your capacity to get the abilities you want. They've said that it would be mid-game before you unlocked your specialization, but that's likely due to needing the necessary skill points to reach said specialization. Yea hI think the ysaid in th evi dyou need to reac hlevel 20 befoe rthe specializations becom e unlocked but as fa ras I know that's the only restriction
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Post by jennica on Sept 4, 2024 21:46:22 GMT
Does anyone know if bow is the only thing that can be in the rogue's secondary slot? I think so. It seems all classes has a slot for melee weapon and a slot for ranged. It would've been great if we had more freedom in weapon selection tho.
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Post by midnight tea on Sept 4, 2024 22:32:20 GMT
Does anyone know if bow is the only thing that can be in the rogue's secondary slot? I think so. It seems all classes has a slot for melee weapon and a slot for ranged. It would've been great if we had more freedom in weapon selection tho. If so, what would non-melee classes and archers get as secondary weapons?
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Post by jennica on Sept 4, 2024 22:42:09 GMT
I think so. It seems all classes has a slot for melee weapon and a slot for ranged. It would've been great if we had more freedom in weapon selection tho. If so, what would non-melee classes and archers get as secondary weapons? I don't understand your question. Veilguard doesn't have melee and ranged classes, since all classes have access to both types of weapons. What i'm talking about is that i wish there was less class restrictions on weapons. I want to dual weild with a warrior, for example.
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Post by biggydx on Sept 4, 2024 22:42:43 GMT
I don't think they would cap your capacity to get the abilities you want. They've said that it would be mid-game before you unlocked your specialization, but that's likely due to needing the necessary skill points to reach said specialization. You can't take a specialization before you are level 20 (it's mentioned in today's video). I should have specified "in terms of leveling". Overall, I'd say you're capacity to want to complete quests (critical or side content) will ultimately decide how quickly you reach the point of obtaining specializations.
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Post by smilesja on Sept 4, 2024 22:48:53 GMT
Really like the customization! It's simple but very effective! Just by simply raising the Caretaker's rank will affect the level and quality of loot you'll get in the world. It also sounds like there's going to be less grind in leveling your items than in DA: I where it took a DLC to help deal with the excessive grind you had to do just to get the weapon specs you want.
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Post by azarhal on Sept 4, 2024 22:52:53 GMT
So anybody think the caretaker is probably a proto elf, peer of Mythal and Elgar'nan who just stay on his side of the fade? I think they are a nice spirit version of Blinky in DAI, the Sloth demon in DAO and the Baroness in DAA: an old and powerful spirit who control a realm in the Fade. The Lighthouse would be in this realm in a way. Whatever that is what Mythal and cie were is up in the air.
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Post by midnight tea on Sept 4, 2024 22:54:55 GMT
If so, what would non-melee classes and archers get as secondary weapons? I don't understand your question. Veilguard doesn't have melee and ranged classes, since all classes have access to both types of weapons. What i'm talking about is that i wish there was less class restrictions on weapons. I want to dual weild with a warrior, for example. That's not entirely true - in the Warrior showcase we saw that the secondary weapon for them was a two-handed weapon (some sort of maul, AFAIK). So, both slots are melee, unless you count the shield throw as ranged for that class or spec. Also, the Spellblade has been specifically called the melee specialization for mages, while two others are supposed to be more ranged. And that what I'm wondering about - what sort of secondary weapons will we get as classes that have ranged weapons as main weapons? Because the other mage classes are sure not getting the blade and orb, since it's specifically a Spellblade specialization thing.
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Post by jennica on Sept 4, 2024 22:56:26 GMT
Wait, is this a new type of demon?
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Post by Absafraginlootly on Sept 4, 2024 22:59:16 GMT
Maybe a bit too much to ask, but it would be cool if BioWare released an interactive map of the individual class skill trees so we could plan out what builds we want to make. That would be great.
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Post by jennica on Sept 4, 2024 23:03:50 GMT
I don't understand your question. Veilguard doesn't have melee and ranged classes, since all classes have access to both types of weapons. What i'm talking about is that i wish there was less class restrictions on weapons. I want to dual weild with a warrior, for example. That's not entirely true - in the Warrior showcase we saw that the secondary weapon for them was a two-handed weapon (some sort of maul, AFAIK). So, both slots are melee, unless you count the shield throw as ranged for that class or spec. This is what i meant, yeah. All classes have options for melee and ranged. I guess, warrior is still more of a melee class, but it also means that having a bow or crossbow as warrior would've been better.
Honestly, now that i think about it, i wish there were more abilities that are unique to weapons, rather than classes, like how it is in many other action games/ARPGs.
Dagger and orb can be used by all mages, regardless of their spec. Spellbalde is simply better with dagger and orb, from what i understand.
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Post by colfoley on Sept 4, 2024 23:07:25 GMT
I know this is a bit confusing in the language they are using but I would still bet they'd still have dagger/ orb for all mages.
So how it works:
Warrior: main hand-sword, off hand- shield, alternate/ both hands- two handed weapons.
Rogue: main hand sword,off hand other sword or sword type weapon, alternate bow.
Mage: main hand dagger, off hand orb, alternate staff/ wand. Or I guess that might be the answer to maybe the wands we've seen are the one handed weapon but you also have staffs for two handed.
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Post by jennica on Sept 4, 2024 23:11:06 GMT
I know this is a bit confusing in the language they are using but I would still bet they'd still have dagger/ orb for all mages. It was pretty much confirmed in Q&A that dagger and orb can be used by all mages.
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Post by azarhal on Sept 5, 2024 0:38:24 GMT
Wait, is this a new type of demon? I can't talk for the look, but demons with names have been a thing since DAO. Isolation makes me think despair.
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Post by illuminated11 on Sept 5, 2024 0:52:54 GMT
I like the fact that the weapons you find will at least match your current weapon's level, so no more finding useless low grade weapons that just take up space until you can sell them. Also, if you find the same weapon as you possess it seems you can use the duplicate to enhance its level. I think I understood that right. I agree that the dual wielding rogue is looking good, particularly as you can now use longsword and rapier not just stupid daggers and you can still use a bow for ranged attacks, so back to the sort of abilities a rogue had in DAO. I am seriously considering starting with a rogue now I've seen that but if I stick with my mage first run, duelist is definitely going to be my second run. Hey now, daggers were some of the best dps in dao haha. Rose's Thorn + Thorn of the Dead Gods straight up melts enemies.
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Post by illuminated11 on Sept 5, 2024 0:57:11 GMT
I'm sure it will be the same as with any action game. Probably better with a controller, but as long as you can change your keybinds, it will be fine. who said controller is better for action games?
i played all Mass Effect game with mouse and keybaord and or ME1 and ME2 i didn't even have a gaming mouse with many buttons
lol ME is a third person shooter, don't be disingenuous.
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Post by apollexander on Sept 5, 2024 1:54:09 GMT
The combat system will be no doubt the most in-depth among this series.
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Post by SomberXIII on Sept 5, 2024 2:20:38 GMT
The soundtrack in 2nd video was the most synthy Dragon Age has ever been. It makes sense Minrathous being Magepunk
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Post by ewigDunkelheit on Sept 5, 2024 2:53:13 GMT
This is what i meant, yeah. All classes have options for melee and ranged. I guess, warrior is still more of a melee class, but it also means that having a bow or crossbow as warrior would've been better. I was rewatching the warrior gameplay video, and though the warrior had a two-handed maul equipped in the secondary slot, it was not visible during combat. Unlike the rogue in the video today, whose weapon sets are both visible during combat. I am just nitpicking about visibly defined roles. Even if I wanted to be a pure melee-focused rogue and completely ignored the bow, I would still have to lug it around. Maybe BioWare wants to avoid weapon-style identity problems if Rook makes a cameo in Dragon Age 5. My Hawke was originally a dagger rogue, but I changed him to alternate to bow occasionally after seeing him swapping back and forth in Inquisition.
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