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Post by biggydx on Nov 7, 2024 14:13:15 GMT
I found the gameplay for staff mage until around level 20 to be a boring slog because lack of mana/high mana cost of abilities meant I wasn’t able to use many abilities (sometimes only one ability per an encounter at early levels). After around level 20, I had enough mana to cast abilities regularly in combat, and combat was much more fun. Having boring combat for 20 levels is way too long, though, and doesn’t leave a good impression of the start of the game. It is like being stuck in the combat Hinterlands. One advantage the two ice spells have is they can use cooldowns instead of mana (one by default and one you can pick). This means they can be used when you are out of mana for your other abilities. Once you are level 30, you can get a passive from the Evoker specialization that allows you to reduce the cooldown even further. Those mana-free spells are almost always up. As for the rest, I do agree that early combat is such a slog. It gets really addictive post level 20, but early combat is painful. While I look forward to playing as a Rogue and Warrior later on, I am dreading going through those first 20 levels over again. I found a stagger + flame weapons on perfect defense warrior build that's been working for me so far (playing on Nightmare). It did take me hitting level 12 before the gains were realized though. Also, if you do go this route, you'll want to use a 2H maul or Longswords since they have the most amount of stagger. The only impediment I've had so far is just trying to chunk down the enemies due to how massively inflated their health is.
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Post by hookntackle on Nov 7, 2024 14:24:54 GMT
I found the gameplay for staff mage until around level 20 to be a boring slog because lack of mana/high mana cost of abilities meant I wasn’t able to use many abilities (sometimes only one ability per an encounter at early levels). After around level 20, I had enough mana to cast abilities regularly in combat, and combat was much more fun. Having boring combat for 20 levels is way too long, though, and doesn’t leave a good impression of the start of the game. It is like being stuck in the combat Hinterlands. One advantage the two ice spells have is they can use cooldowns instead of mana (one by default and one you can pick). This means they can be used when you are out of mana for your other abilities.
lvl 9 currently over here, and staff mage combat is literally what made me fall in love with the game.
It opened up from me when I really started sinking my teeth into the swath of new basic abilities you have, and really getting up mid-close distance. Zooming around double tapping dodge, using actively the barrier + parries/mind blast, sprint up into a crowd and do a running heavyattack bo staff flippy AoE thing, and keep spamming the heavy attack hockey slash as a basic attack (originally fooled by "heavy attack", but it's actually just as fast as the normal one) so even hordes of darkspawn aren't that much of a problem. Lastly I quickly started favouring stagger = lightning staffs, and go in for the takedowns after a few "dashes" of hockey slashes to the crowd.
At first I was just standing at range, using X or "ranged beam" and waiting for my cooldowns, but despite my dislike for the orb/dagger thing, the staff is a formidable close(r) range option. I feel like in the beginning the new "basic" skills are much more important than the old school "abilities".
Not telling you what to do, it's just how I randomly came up with this really cool fighting style I enjoy. Especially telekinetically whopping folk around with the mage's takedowns is awesome.
PS truth be told though, this was on "Adventurer", cause it's literally the first time I commit to playing a mage in an RPG in 30 years.
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Post by Frost on Nov 7, 2024 14:48:30 GMT
Once you are level 30, you can get a passive from the Evoker specialization that allows you to reduce the cooldown even further. Those mana-free spells are almost always up. As for the rest, I do agree that early combat is such a slog. It gets really addictive post level 20, but early combat is painful. While I look forward to playing as a Rogue and Warrior later on, I am dreading going through those first 20 levels over again. Thanks! Will check out the Evoker passive.
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TabithaTH
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by TabithaTH on Nov 7, 2024 16:09:28 GMT
Playing warrior and not mage, however, it might be the same for mages. In Jackdaws newest video, he mentioned having a hard time as warrior. He felt he never had enough rage to use his abilities. I, however, have never had this problem and I think I know why. Pretty early on, I unlocked a node in the skill tree that lets me keep rage between battles, thus saving up for longer/stronger battles. I suspect he had not gotten this node, and thus was struggling because he had to keep (re)building enough rage to use abilities.
Not being a mage, I do not know how mana works, but Is it possible that a similar thing could be the issue?
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Post by smilesja on Nov 7, 2024 16:18:51 GMT
Playing warrior and not mage, however, it might be the same for mages. In Jackdaws newest video, he mentioned having a hard time as warrior. He felt he never had enough rage to use his abilities. I, however, have never had this problem and I think I know why. Pretty early on, I unlocked a node in the skill tree that lets me keep rage between battles, thus saving up for longer/stronger battles. I suspect he had not gotten this node, and thus was struggling because he had to keep (re)building enough rage to use abilities. Not being a mage, I do not know how mana works, but Is it possible that a similar thing could be the issue? Mana passively recharges during battle but you can add passives that are located on the tree or on your armor and weapons that can recover your mana quicker. Yesterday, I just added a passive on my tree that will grant me to recover plus 8 mana for every enemy I kill.
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BioWare Dev
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Post by LukeBarrett on Nov 7, 2024 16:19:42 GMT
Playing warrior and not mage, however, it might be the same for mages. In Jackdaws newest video, he mentioned having a hard time as warrior. He felt he never had enough rage to use his abilities. I, however, have never had this problem and I think I know why. Pretty early on, I unlocked a node in the skill tree that lets me keep rage between battles, thus saving up for longer/stronger battles. I suspect he had not gotten this node, and thus was struggling because he had to keep (re)building enough rage to use abilities. Not being a mage, I do not know how mana works, but Is it possible that a similar thing could be the issue? To give the high level gist of the resource economy: - each class starts off with minimal ability usage, this is intentional to force people to learn the other combat mechanics as they're a necessary skill and it's easy to lean on a crutch like ability spam and kiting
- abilities are designed to feel powerful on use, thus they all have a decent cost and can't be spammed*
- weapon attacks generate your resource
- in the bottom right of the center skills area is a node to make each class's resource easier to manage
- halfway down all starting segments (N, SW, SE) there is always a node that boosts generation
- there are +max nodes on all sides of the skill graph for each class, this is particularly important for the Mage as they start each fight at max
- each class can build into being ability focused but starts intentionally rounded
- loastly, the first ability is always a resource spender and 1 or 2 of the next available ones will be cooldown gated. It is recommended to have at least one cooldown based ability slotted
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by TabithaTH on Nov 7, 2024 16:46:46 GMT
That was super interesting. Thank you .
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duckley
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Post by duckley on Nov 7, 2024 19:55:15 GMT
Im playing as a rogue and enjoying it but I seem to run out of momentum more as I get to higher levels. Use of skills are greyed out as I start a fight and will eventually be usable as the fight wears on. In quick fights I can only use basic bow and dagger strikes. Is there any way around this? I would like to go into all fights with the full use of all my skills.
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Post by RelevantRevenant on Nov 7, 2024 20:08:29 GMT
I'm not sure if there's a more suitable thread to ask this, but here goes anyway: does Rook have in game armor that's similar to the one they have on marketing materials? The helmet looks cool and I would love to use it.
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Post by DragonKingReborn on Nov 7, 2024 20:13:17 GMT
Im playing as a rogue and enjoying it but I seem to run out of momentum more as I get to higher levels. Use of skills are greyed out as I start a fight and will eventually be usable as the fight wears on. In quick fights I can only use basic bow and dagger strikes. Is there any way around this? I would like to go into all fights with the full use of all my skills. I second this question.
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Post by biggydx on Nov 7, 2024 21:44:18 GMT
I saw the patch notes say there was balance changes... but for what exactly?
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Post by LukeBarrett on Nov 8, 2024 2:51:06 GMT
I saw the patch notes say there was balance changes... but for what exactly? I'll dig through my changes tomorrow morning and post specifics here. Wasn't anything crazy. I'm combing through telemetry now and hoping to get another balance patch in later to boost anything underperforming but the goal is not to nerf anyone's build.
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Post by LukeBarrett on Nov 8, 2024 2:55:54 GMT
Im playing as a rogue and enjoying it but I seem to run out of momentum more as I get to higher levels. Use of skills are greyed out as I start a fight and will eventually be usable as the fight wears on. In quick fights I can only use basic bow and dagger strikes. Is there any way around this? I would like to go into all fights with the full use of all my skills. I second this question. So loosely the rogue momentum works like this: - each ability costs 50 momentum - hitting enemies generates ~2 momentum per hit (base), you get extra for bow weakpoints - when you are directly hit, you lose 15% of your current momentum, this means the more you hold the more you will lose (this loss has a small cooldown so you don't lose a whole bar when you get hit rapidly) - momentum carries forward between combats (compared to warrior rage which decays when out of combat) If youre having issues, make sure you get that skill in the middle section that reduces momentum loss when hit. As a helpful tip, the Quicken buff generates small amounts of momentum each second so it's a good way to get more if you're having issues.
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Post by colfoley on Nov 8, 2024 4:02:53 GMT
So loosely the rogue momentum works like this: - each ability costs 50 momentum - hitting enemies generates ~2 momentum per hit (base), you get extra for bow weakpoints - when you are directly hit, you lose 15% of your current momentum, this means the more you hold the more you will lose (this loss has a small cooldown so you don't lose a whole bar when you get hit rapidly) - momentum carries forward between combats (compared to warrior rage which decays when out of combat) If youre having issues, make sure you get that skill in the middle section that reduces momentum loss when hit. As a helpful tip, the Quicken buff generates small amounts of momentum each second so it's a good way to get more if you're having issues. does that buff apply only during combat or out of it? The bow time dilation effect really seems to eat through it lol.
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Post by spacev3gan on Nov 8, 2024 15:46:40 GMT
Combat is an insane amount of fun on higher levels and with a good build. It takes a while, but worth getting there.
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Post by Energizer Bunny 211 on Nov 8, 2024 16:12:15 GMT
Im looking forward to deep-diving back into Veilguard this weeekend. I am hoping to progress the story, but also dig deep into the skill tree for my Mage, Naelana, so I can expand her skills. I also want to progress my budding relationship with Belara🥰😍
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Post by LukeBarrett on Nov 8, 2024 16:38:27 GMT
So loosely the rogue momentum works like this: - each ability costs 50 momentum - hitting enemies generates ~2 momentum per hit (base), you get extra for bow weakpoints - when you are directly hit, you lose 15% of your current momentum, this means the more you hold the more you will lose (this loss has a small cooldown so you don't lose a whole bar when you get hit rapidly) - momentum carries forward between combats (compared to warrior rage which decays when out of combat) If youre having issues, make sure you get that skill in the middle section that reduces momentum loss when hit. As a helpful tip, the Quicken buff generates small amounts of momentum each second so it's a good way to get more if you're having issues. does that buff apply only during combat or out of it? The bow time dilation effect really seems to eat through it lol. Applies out of combat as well, I highly recommend using the belt that grants Quicken early game until you can generate momentum faster yourself. And yes, the time dilation affects everything in the world except the Player so all your buffs and things still tick at normal speed
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Post by mattjamho on Nov 8, 2024 18:22:05 GMT
I found the gameplay for staff mage until around level 20 to be a boring slog because lack of mana/high mana cost of abilities meant I wasn’t able to use many abilities (sometimes only one ability per an encounter at early levels). After around level 20, I had enough mana to cast abilities regularly in combat, and combat was much more fun. Having boring combat for 20 levels is way too long, though, and doesn’t leave a good impression of the start of the game. It is like being stuck in the combat Hinterlands. One advantage the two ice spells have is they can use cooldowns instead of mana (one by default and one you can pick). This means they can be used when you are out of mana for your other abilities. If you’ve not already found it, there’s a trait over by the death caller specialization called ‘Channeled Thoughts’ that lets you generate mana on command
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Frost
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Nov 8, 2024 20:03:42 GMT
If you’ve not already found it, there’s a trait over by the death caller specialization called ‘Channeled Thoughts’ that lets you generate mana on command Thanks!
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melbella
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Nov 9, 2024 0:26:14 GMT
Does anyone know if there's a way to turn of the 'skip' button during cutscenes? It keeps photo-bombing my screenshot spam.
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Post by DragonKingReborn on Nov 9, 2024 0:29:54 GMT
Does anyone know if there's a way to turn of the 'skip' button during cutscenes? It keeps photo-bombing my screenshot spam. Don’t know about turning it off, but I’ve found there is a brief window as the cutscene is loading where I can move the mouse cursor off screen to the right and it doesn’t trigger the skip button. You have to be reasonably quick, though.
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Nov 9, 2024 4:18:21 GMT
Someone on DA reddit confirmed this that picking dialogue option (tone) do set the tone for future auto-dialogues in a mission/convo.
That's what I was expecting, but I didn't bother testing it. But now I am relived, that means my next Rook will feel different. Yeah.
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Andraste_Reborn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Andraste_Reborn on Nov 9, 2024 4:28:18 GMT
Oh, thank goodness. I love my wise-cracking 'purple' Rook but I don't want my dwarf Grey Warden to make jokes quite so often.
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Post by DragonKingReborn on Nov 9, 2024 4:32:38 GMT
Oh, thank goodness. I love my wise-cracking 'purple' Rook but I don't want my dwarf Grey Warden to make jokes quite so often. Yeah, making fun of everything with the occasional ‘blue’ and ‘red’ detours works for Captain Jack, dwarven Lord of Fortune…but it isn’t going to land as well when I run a Shadow Dragon or Veil Jumper.
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Post by akrabra on Nov 9, 2024 11:18:03 GMT
Anyone know where I cam find a trinket for Lucanis? Seems to have missed It early on.
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