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A Knight in Fluffy Armor
3131
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Nov 30, 2024 14:29:44 GMT
8,524
Dirk
Quite oneirophobic
1,909
January 2017
dirkjake
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Dirk on Nov 30, 2024 3:07:07 GMT
I love the game and give it 8/10 but I do have some problems with it.
There are simply too many loot chests and resource nodes that give too few loots and materials. This makes me spend more time looking down on the floor to search for them rather than looking up to enjoy the environment. This also weakens the immersion and slows down the game pace.
Writing. I have several issues. But the big one is actually about Rookβs interaction with companions. Rook feels like a therapist rather than a leader of a group. Also, that push up scene with Taash. God, that was one the most cringy scenes in video games and that is coming from someone who plays Borderlands series.
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Guardian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 570 Likes: 957
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Nov 30, 2024 22:31:57 GMT
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Guardian
570
Nov 30, 2016 22:10:34 GMT
November 2016
guardian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Nov 30, 2024 4:28:43 GMT
First off, this is a great idea for a thread. I think this can show who is able to just realize that there are things to like/dislike about this game without resorting to going to, "NO! YOU'RE WRONG!" type debating. Second... Likely for the same reason they filed down all the other edges on the Dragon Age setting: to avoid offending anyone. Safety is the core tenet of Veilguard. Yeesh, what is going to be the next thing on the chopping block? Swords? Technically, yes...they already did. Greatswords are gone from this game, apparently. Two-handers must use hammers or axes only, I guess? All I know is that greatswords are out.
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mrobnoxiousuk
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 278 Likes: 294
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Nov 30, 2024 17:39:02 GMT
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mrobnoxiousuk
278
March 2017
mrobnoxiousuk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by mrobnoxiousuk on Nov 30, 2024 4:57:39 GMT
I liked the scenic backdrops and use of lighting in the game.
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Hawke
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 589 Likes: 1,531
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Nov 30, 2024 10:11:03 GMT
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Hawke
589
Aug 25, 2016 19:27:08 GMT
August 2016
hawke
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Hawke on Nov 30, 2024 6:19:00 GMT
I generally liked the game, so the spoiler-full list of things I disliked (I'd like to note that most of it can be applied to almost any AAA ACTION-rpg): - The lack of world state transfer. I want my story, not someone else's.
- Pacing - too much padding, such as pointless combat encounters, almost useless junk to gather, immersion-breaking and insultingly easy puzzles.
- The almost-useless junk to gather - the collectibles, materials, too many random chests (why are they chests? why are they there? why do they explode with coins?).
- The chests. Too game-y and immersion-breaking. Same for the skill point/health statues.
- In general, too few options to approach events - I cannot sneak past, ambush, or talk down the foes. Except that one mission where I would be happy to just start clearing out the Venatori as soon as the party landed, but was forced to use social stealth.
- In the story, as typical for an ACTION-rpg, very few choices (Treviso-Minrathous + companions). There also was only one dialogue where it mattered what I say, otherwise, I'd have to face a dragon in combat. But overall, I could thoughtlessly tap 1 and get a good ending. I want to think and to reflect before making a decision and I want to be my choice and my decision.
- The Crows vs the governor story line. They, the governor (whose non-binary gender identity did not anyhow affected the story, it was just there), were not wrong about being against extrajudicial killers doing what they want because they can. But the assassins were useful, thus, the governor had to be an antagonist.
- There were very few unique bosses. 2, to be precise, Razikale and Elgar'nan. The first dragon boss was fun, the following 4-5 not so much. It being the lvl 50 Corrupted Dragon did not help.
- In terms of combat, even if the repetition ignored, it was just not responsive enough and the camera was uncomfortable. The projectiles frequntly clipped through me.
- The camera. Why is it over the shoulder and not right behind during combat? I need to see things.
- The environment. Too much visual junk and it hard to see the junk I need to pick up or can break without setting the glittering to the max. The simplier, the better - it should have been on the same level as DAII or Dark Souls 1.
- The maps. While I appreciate seeing where I technically can go, I would like to know why I would want to go there. That is, the map needs markers, not just floors and chests.
- VA. It exists, costs, takes space on my SSD, provides little value for me, while also making any dialogue branching harder to implement.
- The system requirements in general. Too high, too much bloat that should have been either moved to free DLCs or not created in the first place (high-resolution textures, additional full VA, VA in general).
- The default navigation settings. Like, I have eyes and the map, I can do pathfinding manually.
- Edit. Varric dying in some ruins was quite unpleasant, along with his spirit's (?) room being decorated incorrectly. He's from Kirkwall, not some underground cave.
So, while I am not unhappy (and even impressed with some things), I can see why one might be disappointed. Granted, too many bad actors (i.e. homophobic and transphobic shit whose opinions worth nothing) make it discussing it harder.
Still, if the next DA is closer either to Dark Souls (strong combat, bosses, itemisation, and environment) or Pillars of Eternity (world state transfer, a lot of choices, strong writing and story), it would be great.
Edit. Larian's D&D game, Baldur's Gate: Original Sin 3 (this subtitle would have been much less infuriating). I was able to mostly avoid the direct combat, which I strongly disliked there (not because it was turn-based, but because it was uncomfortable, Solasta was much better in this regard), starting from the end of Act 2 (the bearded elf paladin), it became mandatory, with many events culminating in the antagonist yapping non-interactively and fighting in an arena-like room (most notably, Raphael; he and his mobs did not spawn without the PC interacting with the portal in the middle of the room). I still very much like that I could skip or kill the anime-haired boss on the first meeting instead of listening to the corpse-to-become talking or toss Bhaal's chosen into the chasm instead of talking (she still teleported to the arena for the cut-scene). The issue is the inconsistency between the design quality of Act 1 and the following ones.
Also the developers published the epilogues 6-12 months ("Good" and "Evil", respectively) after the release, despite the years in the EA. Same for the inventory management in the camp, where you had to dismiss and invite the companions to adjust their equipment.
But I would certainly recommend to experience this at least once.
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Rien
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 91 Likes: 151
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Nov 30, 2024 19:49:16 GMT
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Rien
91
May 2017
rien
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Rien on Nov 30, 2024 6:27:57 GMT
As per Kirkwall, I liked the city itself. It highlighted the grim atmosphere perfectly. However, they did cheapen out on the map creation too much - I wanted to see more places than step right up folks, here we have a stinky moat with the dead rats floating downstream, and here we have grim insight of the shady alley no 13 with the view of dumpsters, and right over there is the best - the Gallows, overburdened by the weight of thieves and suspicious mages... Had I stabbed dead 1 darkspawn every time I ran past the Hanged Man on some quest or other, the Wardens would be out of job. Actually...Docktown is smaller than Kirkwall Lowtown. If you remove all the jumping on rooftops, ladders and the general amount of twisting and turning passages. It looks spacey, but it isn't. It's basically: - the Temple. - two streets with the marketplace. - the docks. You just keep running around the same corners and buildings over and over. There are some areas that opens progressing the game, sometimes permanently, but not much larger. Then there are the Catacombs, that's the fancy equivalent of The Cave in DA2.
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fistoffiori
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
XBL Gamertag: F10R1
PSN: FistOfFiori
Posts: 380 Likes: 970
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Nov 30, 2024 21:36:33 GMT
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fistoffiori
380
Jan 31, 2017 21:08:39 GMT
January 2017
fistoffiori
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
F10R1
FistOfFiori
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Post by fistoffiori on Nov 30, 2024 7:41:34 GMT
Likely for the same reason they filed down all the other edges on the Dragon Age setting: to avoid offending anyone. Safety is the core tenet of Veilguard. Considering I sobbed to an animal torture scene in this game, no. The lack of bad guy variety is clearly due to the same old story of limited time and financial resources. Yeah not sure it's to do with offending people, that Venatori and Halla scene is far more horrific than anything the player can do in all the games with animals.
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11611
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1,656
fairdragon
2,280
Jul 30, 2020 17:14:13 GMT
July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
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Post by fairdragon on Nov 30, 2024 7:45:38 GMT
I am mixed but more positive than negative so here my negative points: I hate that we have only 3 choices from previous games. I hate the cut scene in a certain area in Bellaras recruitment where i for the first time skip cutscene. This is to much horror for me. I hate that the game feel sometimes like DA2 and DAI. (to little time for the game they wanted to do)
Their are some things i dislike, but you ask for hate. So i stop here for know.
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Rien
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 91 Likes: 151
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Nov 30, 2024 19:49:16 GMT
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Rien
91
May 2017
rien
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Rien on Nov 30, 2024 8:25:56 GMT
Considering I sobbed to an animal torture scene in this game, no. The lack of bad guy variety is clearly due to the same old story of limited time and financial resources.Β Yeah not sure it's to do with offending people, that Venatori and Halla scene is far more horrific than anything the player can do in all the games with animals. Actually I think there is some double standard here. There is this enormous, almost appalling, attention to people. Offending humans in any way is forbidden. Then there are tortured halla, dying halla nobody even bother to rescue, dragons to kill like it was nothing... It's a game about humans, not animals.
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Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,540 Likes: 3,096
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8301
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Nov 30, 2024 17:46:32 GMT
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Scathane
ππ₯π΄ββ
1,540
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
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Post by Scathane on Nov 30, 2024 8:29:17 GMT
I am a lover, can't deny that. Over 200 hours in and still playing. What I don't like about the game and would personally take points off the game's score are mostly technical issues - subpar face animations, subpar voice acting (except Emmerich and both female Rook), repetitive puzzles, teleporting back after falling, teleporting off water and lack of loadout saving. The aforementioned issues are shortcomings, or shortcuts (due to rushed development), or perhaps oversights. Some of them can be patched, so there is that. There are other aspects of the game which don't particularly please me too much, but they are there by design, they are intentional, they are what the game is supposed to be like, and I don't think they are necessarily worth taking points from the game (it would be like taking a point off the Pyramid of Giza because of its square base). These are: the over-sanitized presentation, every society in North Thedas being all-inclusive (contrary to what we have been told), limited player agency, not able to dismiss companions, no dual wield warrior Rook (despite Taash), shallow romances, complete lack of humor/dark humor, and most conversations feeling like a therapy session. I have about the same gripes as spacev3gan. I would like to add that the writing has a lot of inconsistencies and illogical things. To give two examples: - When talking to Harding at a certain point, she says she rather kept to the normal folks whilst in the Inquisition and didn't mingle much with the inner circle and advisors. Yet later on in the game, there's lots of dialogue (partially in banter) where Harding is literally treated as an expert on Solas because she knew him.
- Rater late in game, Illario saying to Lucanis that he shouldn't have gotten involved because this is Crow business. So, Lucanis isn't a Crow all of a sudden anymore?
Lastly, I think the romance is rather subpar.
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Frost
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 805 Likes: 2,038
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Nov 30, 2024 13:28:56 GMT
2,038
Frost
805
Sept 11, 2016 16:54:37 GMT
September 2016
frost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Nov 30, 2024 13:35:52 GMT
Iβm mixed rather than loving or hating it, so I will include a few of each.
Loved: The ending. I wanted my Rook to be a counterpoint to Solas, and the redeem ending was perfect. It was a very moving scene and conclusion to Solasβs arc.
All the scenes with Solas, the murals, and playing his memories
Mission-based structure was a huge improvement over Inquisition
Single player and not a live service game
Transmog
Hated: Three-ability limit for mages, and lack of mana at the beginning of the game
Lack of connection with companions
Bellara
Art style for characters as well as many of the armor colors
Mage Rook not using spells in cutscenes
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wickedcool
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Aug 22, 2016 13:08:32 GMT
August 2016
wickedcool
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Post by wickedcool on Nov 30, 2024 14:19:25 GMT
Like Character creator Most parts companions The npcs
Dislike Some of the dialogue was written by. 2 year old No animals-1000βs of bears and none. Optional quests with spiders would have been fine
Armor choices early on for most part are poor although I like the starting set Some of the beard choices are awful especially the bottom ones The merchant process is confusing? Prices are insane and why would I buy a valuable vase
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Nov 30, 2024 22:27:16 GMT
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hookntackle
I believe in you.
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Jun 14, 2024 15:33:40 GMT
June 2024
hookntackle
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Post by hookntackle on Nov 30, 2024 15:23:54 GMT
Skimming through this wonderful thread from the first post, I decided to add a kind reminder that the whole point here is an interesting fun exercise in reconnecting the community, not another outlet to "get it off your chest".
Anyways, I'll be brief - I like this game as much and as differently as the other DAs. But I hate:
1)The Lighthouse - general dislike of modern having a cozy harbour to teleport to things - game loop, rather than feeling like a group of adventurers traveling through a landscape. Get off my lawn
2) The "mechanization" of companions and romances. In the above, it was just as much a cool plot twist to actually realize which NPC even becomes a companion, let alone would be romantically available. Now it's so mapped out, there is no magic anymore. Every sexual preference needs to be met with an appropriate option, the whole "hardened" thing turned into a mere mechanic with a nice little logo; I sorta just miss the "magic" behind it all, it appears even more staged (than a video game just is)
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