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Post by Element Zero on Nov 9, 2016 6:38:18 GMT
What makes anyone believe that "no one knew about" the Andromeda Initiative? Setting the obvious metagame answer aside, is the Ai all anyone should've been talking about as we pursued our entirely unrelated mission? Shepard doggedly pursued Saren, the Collectors and/or the Reapers. Often, this pursuit involved immediately dangerous situations that turned into firefights. Were NPCs supposed to be chatting it up about Ai in the background at every turn?
The obvious, true reason we never heard a single mention of the Ai is that it didn't yet exist as a concept in the minds of the real world writers. We all know this.
Have you (anyone, I'm not talking at the OP) ever played a non-VG RPG? Sometimes, weird stuff happens. A key player is missing. A character important to the plot is replaced by a different character due to character death, or real life changes amongst players. Such changes require a mutual agreement on the part of the storyteller and the players to accept, absorb and move forward. The Ai is like that.
The Andromeda Initiative has always been a part of the Mass Effect galaxy. It was just taking place in the background. We were too busy saving the whole damn galaxy to worry about it. Of course everyone else was probably talking about it, to varying degrees. Hell, maybe Shepard was too, in his down time. We don't know, just as we don't see him eat, bath, shave and piss. That all happens off-screen.
This acceptance of the occasional, reasonable retcon in order to further the story is part of the RPG contract. RPers around the world are aware if it, though I'm sure it's less well known in VG RPG circles. We've all known for years that ME was going to Andromeda, and that some stuff would simply have to be retconned, of necessity. Each person has to make a choice as to whether he or she is going to accept the adjusted story, or grouse and call it quits.
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Post by SofNascimento on Nov 9, 2016 11:15:00 GMT
Except that's not true and you have several people across multiple threads telling you exactly how it could work, and answering any objection with pure off the cuff speculation. That alone should prove it's not impossible. If you can't or won't accept that, that's a different matter. People answer to the Arks is pretty much "it's not impossible because it's not impossible". Not to mention extremely simplistic views of logic, economy, technology, etc. It's a bit similar (although even less logical) of saying it's possible for someone tomorrow to end hunger on Earth because we can produce enough food for everybody. Or that someone will build a ship to go to Alphe Centauri. And even those who believe the impossible would agree, I suppose, that the Arks are indeed a retcon created because they wanted to continue Mass Effect without being affected by the trilogy. Accepting an in-universe explanation of the AI depends on how much you really want it to make sense, and how coherent and logical you believe the Mass Effect universe to be. If they are neither, then yes, the Arks are possible.
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Post by CrutchCricket on Nov 9, 2016 16:43:13 GMT
Accepting an in-universe explanation of the AI depends on how much you really want it to make sense, There's your answer right there. You simply don't want it to make sense. It's not about logic, it's not about lore or coherence, it's not about simplicity. You just can't accept the MW is done, the endings killed it and we need to go someplace else. One of these days I may get around to collecting each of these so called "claims of impossibility" and people's answers to them. I know most of them already, just haven't had time to get it all down. But bottom line: it can be done, no matter how much you don't want it to. Now whether Bioware fucks up and doesn't explain enough or explains wrong is something we'll have to wait and see. I'm personally worried about stated motives right now. If they go "yes they just packed up and moved to another galaxy" that will indeed be dumb. But so far it's really quite easy to see how it could all work.
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Post by SofNascimento on Nov 9, 2016 17:21:07 GMT
Accepting an in-universe explanation of the AI depends on how much you really want it to make sense, There's your answer right there. You simply don't want it to make sense. It's not about logic, it's not about lore or coherence, it's not about simplicity. You just can't accept the MW is done, the endings killed it and we need to go someplace else. One of these days I may get around to collecting each of these so called "claims of impossibility" and people's answers to them. I know most of them already, just haven't had time to get it all down. But bottom line: it can be done, no matter how much you don't want it to. Now whether Bioware fucks up and doesn't explain enough or explains wrong is something we'll have to wait and see. I'm personally worried about stated motives right now. If they go "yes they just packed up and moved to another galaxy" that will indeed be dumb. But so far it's really quite easy to see how it could all work. So, you think I believe the Arks are impossible because I dislike ME3's ending? Or want another game in the Milk way? You shouldn't project your experience with other people on me. I'm all for a fresh start, always have been. Going to Andromeda is an interesting decision and I look foward to experience Mass Effect in the next generation. I believe the Arks are impossible because of my experience and interpretation of the Mass Effect trilogy lore. There are many instances where information the game gives you make clear that the making the travel to Andromeda, let alone build the ships the AI built, are beyond the technology and/or the means of the known galaxy. That's why, for example, universities couldn't finance expeditions to find the MU Relay, it's just too difficult to travel outside the "Relay zones". What you could question is my absolute lack of faith that behind this AI facade there will be a good and reasonable explanation to why this was possible. I do agree that it's more reasonable to wait, but I'm feel confident it won't be the case.
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Post by Element Zero on Nov 9, 2016 17:38:58 GMT
I don't know that most are arguing the validity of your points, SofNascimento . Maybe some are, but this is the BSN. I'm seeing this more from the perspective of " This guy (that's you) has been a fan for years. I'm not sure he's ever going to be able to enjoy MEA if he can't swallow the initial serving of BS it takes to setup the game." I don't think "wait and see" is going to fully address your concerns. It might polish up a few rough edges, but all of your logical arguments stand. We are being asked to swallow a lot to move the setting to Andromeda. The thing is, it couldn't have been any other way, for all the reasons you've addressed again and again. Retcons and logical gymnastics are the only possible methods for making this happen, and we've seen this coming for several years. The moment they decided to go intergalactic, this course was set. I hate to see a long time fan frustrated with the series so badly; especially so after the last entry was such a sour note for most. I hope you're able to make peace with the logical gymnastics and lore pretzels of MEA. I totally understand your current dilemma.
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Post by SofNascimento on Nov 9, 2016 19:08:41 GMT
I don't know that most are arguing the validity of your points, SofNascimento . Maybe some are, but this is the BSN. I'm seeing this more from the perspective of " This guy (that's you) has been a fan for years. I'm not sure he's ever going to be able to enjoy MEA if he can't swallow the initial serving of BS it takes to setup the game." I don't think "wait and see" is going to fully address your concerns. It might polish up a few rough edges, but all of your logical arguments stand. We are being asked to swallow a lot to move the setting to Andromeda. The thing is, it couldn't have been any other way, for all the reasons you've addressed again and again. Retcons and logical gymnastics are the only possible methods for making this happen, and we've seen this coming for several years. The moment they decided to go intergalactic, this course was set. I hate to see a long time fan frustrated with the series so badly; especially so after the last entry was such a sour note for most. I hope you're able to make peace with the logical gymnastics and lore pretzels of MEA. I totally understand your current dilemma. That's a very classy comment, sir. I approve.
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Post by cylonhybrid on Nov 14, 2016 2:31:34 GMT
Im curious to know how people are explaining away the limitations of mass effect technology. The limitation behind all space travel in the mass effect universe is that you use a mass effect field to travel and that this field needs to be discharged at a planet or mass relay or your ship explodes after a short period of time.
This limitation was an ingenious tool used by the reapers to ensure that intersteller travel was confined to the mass relay system where the catalyst could control galactic development and expansion and ultimately ensure the greatest efficiency between cycles as stated by the catalyst in mass effect 3.
If galactic civilisation got around this, the reapers lose their control and the whole mass effect trilogy lore devolves into a lot of nonsense. It would be game breaking.
So how do they get around this to travel to andromeda in only 600 years? With no planets in dark space?
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Post by Element Zero on Nov 14, 2016 2:59:16 GMT
Im curious to know how people are explaining away the limitations of mass effect technology. The limitation behind all space travel in the mass effect universe is that you use a mass effect field to travel and that this field needs to be discharged at a planet or mass relay or your ship explodes after a short period of time. This limitation was an ingenious tool used by the reapers to ensure that intersteller travel was confined to the mass relay system where the catalyst could control galactic development and expansion and ultimately ensure the greatest efficiency between cycles as stated by the catalyst in mass effect 3. If galactic civilisation got around this, the reapers lose their control and the whole mass effect trilogy lore devolves into a lot of nonsense. It would be game breaking. So how do they get around this to travel to andromeda in only 600 years? With no planets in dark space? This is the big question. Time isn't the issue, since stasis pods/cryosleep solves that. 600 FTL years is right on schedule for how long galactic standard FTL travel would take to reach the Heleus Cluster, so we know how they got to it. No one knows, yet, how they solved the discharge issue. Maybe they periodically exited FTL, extended those crazy arms on the Arks, and blasted the energy into space, like an untargeted weapon? Maybe they found a way to recycle the energy stored in the sinks, rather than be forced to discharge? We have to wait and see what BioWare's writers have come up with in terms of a new scifi tech explanation. Presumably, it has to be something that could only work for this project, and wouldn't be widely and rapidly applicable. Otherwise, the militaries of the galaxy would've rapidly adopted it, and civilian craft would've followed.
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Post by maximusarael020 on Nov 14, 2016 6:05:31 GMT
One of the tweets said this, I believe. Can't recall which one. I sincerely hope that was a misrepresentation or outright lie. The Reaper threat is the best justification for leaving. I can think of another one but it's not as good or at least it'll take a lot more to make it believable. But if they do go with "welp, we're just going to Andromeda now kthnksbye" and leave it at that, then the naysayers are right and Bioware fucked up massively. Again. With the answer right in front of them. Again. The project started in 2176, so it is unlikely to be Reaper related when Jien Garson decided to do that crazy mission (dev also confirmed it wasn't Reaper related). The fact that it launched in 2185 is either a coincidence or the Andromeda Initiative received massive resources increase by the Council races after 2183 (aka ME1) without much information as to their reasons for it. The project may have started in a different form and gained more traction and new meaning, even a new scope once the Sovereign crisis happened. Alternatively, the project leaders may have run into their own early warning like Jack Harper did before them. Now I do want to see this alleged dev confirmation. I'm genuinely worried. I don't see why everyone is saying if the justification for leaving for Andromeda isn't absolutely airtight then "the whole game is a disaster and it's obvious the writers don't care about us the fans or know what they are doing! DOOOOOOOOM!!!" I mean, has anyone ever not enjoyed a Zelda game because the timeline is an absolute joke? Or hated Star Trek because the premise of an Earth with no capitalism and no sovereign borders is almost ludicrous? Or thought Fallout was terrible because they have 1950's technology but they have floating AI (or VI, not sure) robots and mini-nuke firing guns, not to mention immortal radiation-zombies? I mean, come on, guys. Lore is important, yes. Having a cohesive story is important, yes. But already demonizing the writers because the cover art and the summary on the back of the book (analogy) doesn't explain "What's all with this girl and her dragon tattoo?? Is it a girl with a dragon tattoo? A girl who steals a tattoo off of a dragon?? What could it be! The writers failed to assuage all of my concerns before I read the book at all! Awful!!" You guys are like the people giving 1 star reviews on product pages on Amazon for slow shipping. You don't even KNOW what the final product is or how it is or what explanations are in the game, but because it doesn't fit into your idea of what it SHOULD be, you already have decided that it's awful. Give them a chance! And a break! Games, movies, everything always breaks its own lore. Why didn't Frodo and the gang fly on Giant Eagles? I know people have a head-canon for that, but because you have to try to explain it outside of the narrative does that make J. R. R. Tolkien a horrible writer? People went nuts before the new Star Wars movie came out because of the design of Kylo's lightsaber, for Pete's sake. People need to take a step back, give the writers a little bit of a break, and enjoy things in life more instead of finding any tiny reason to hate everything. Sorry for rant. Here's a funny comic.
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Post by The Biotic Trebuchet on Nov 14, 2016 6:14:11 GMT
"ah!, Mr/Ms Gunn, a pleasure to meet you", mmm... someone who kick out your partner right after you arrive to the party doesn't look like the type who would throw some creds to the AI initiative... just saying. maximusarael020 did Mario get a Singularity on his ass or something afterwards?
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Post by maximusarael020 on Nov 14, 2016 14:43:45 GMT
The Biotic Trebuchet Ha, what are you talking about?! With smooth moves like that, I'm sure Toad is telling Peach "Your Mario is another castle! With some blue chick..."
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Post by CrutchCricket on Nov 14, 2016 16:17:02 GMT
I don't see why everyone is saying if the justification for leaving for Andromeda isn't absolutely airtight then "the whole game is a disaster and it's obvious the writers don't care about us the fans or know what they are doing! DOOOOOOOOM!!!" I mean, has anyone ever not enjoyed a Zelda game because the timeline is an absolute joke? Or hated Star Trek because the premise of an Earth with no capitalism and no sovereign borders is almost ludicrous? Or thought Fallout was terrible because they have 1950's technology but they have floating AI (or VI, not sure) robots and mini-nuke firing guns, not to mention immortal radiation-zombies? I mean, come on, guys. Lore is important, yes. Having a cohesive story is important, yes. But already demonizing the writers because the cover art and the summary on the back of the book (analogy) doesn't explain "What's all with this girl and her dragon tattoo?? Is it a girl with a dragon tattoo? A girl who steals a tattoo off of a dragon?? What could it be! The writers failed to assuage all of my concerns before I read the book at all! Awful!!" You guys are like the people giving 1 star reviews on product pages on Amazon for slow shipping. You don't even KNOW what the final product is or how it is or what explanations are in the game, but because it doesn't fit into your idea of what it SHOULD be, you already have decided that it's awful. Give them a chance! And a break! Games, movies, everything always breaks its own lore. Why didn't Frodo and the gang fly on Giant Eagles? I know people have a head-canon for that, but because you have to try to explain it outside of the narrative does that make J. R. R. Tolkien a horrible writer? People went nuts before the new Star Wars movie came out because of the design of Kylo's lightsaber, for Pete's sake. People need to take a step back, give the writers a little bit of a break, and enjoy things in life more instead of finding any tiny reason to hate everything. Sorry for rant. Here's a funny comic. I agree with the feeling behind your post, if not the specifics. The difference between some of the franchises you list and Mass Effect is that the latter strives for consistency and continuity. Yes they blunder sometimes but overall, they try for one solid and consistent timeline where shit doesn't just happen on a whim. If that's the kind of franchise you start to build then that's what you need to keep going with because that's part of what fans have invested in. No one bats an eye when Zelda or FF or comics go all over the place because that's kind of their thing. But try that in Star Wars (Mickey's nukes aside, although the reaction to them is also an example of what I mean) and see where it gets you. Mass Effect is the same thing. So to bring it back to Andromeda, yes you do need a level of consistency in the lore and the background motivations for what's happening in the game. And no one's asking that it be airtight either. Well, not exactly. The naysayers will not be quelled unless it is airtight (and probably not even then) but I'm sure you'll find they're a very vocal minority among a very vocal minority. As for myself I merely drew a line on where things start to be problematic. The shift to Andromeda needs to be a) "mostly possible" to do with the given lore and a bit more technobabble and plausible for why it is happening. B is actually more important to be solidly justified because in a sci-fi you can always fudge the how a little bit but the why still needs to be logical and conclusive. The debate for A is this: it's not possible to get to Andromeda because (FTL limitations, static discharge etc.) vs it is possible because here's how those issues can be solved. The debate for B however is: it doesn't make sense to go to Andromeda when there's still so much of this galaxy left to explore vs it does make sense because [Reapers] or some other independent but compelling motivation. Note also that these debates have been going on for a year and have been mostly ground in speculation, not what Bioware's released. Now that Bioware is releasing information and we'll know the full story when the game drops it could turn out that they followed some of the speculated logic or made their own that is still justified and consistent with explaining this change in setting, both how and why. This is good. It could also turn out that they completely ignore the need to justify it or do so in a way that doesn't work and does break consistency and logic. That's bad. So we have a hypothetical it can work vs it can't work, and if you argue against the latter than you and I are on the same page. But if we get to it does work or it doesn't and you say the latter is irrelevant, with that I can't agree. Right now we're still on hypothetical as we don't have the full story- so it can still work. We'll see if it does or not. Also the comic was hilarious!
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Post by Arcian on Nov 14, 2016 16:27:06 GMT
It's not. It's a retcon because that's the only way they found to continue a extremely successful franchise that is Mass Effect. They must be damn proud of their endings for them to defend them this hard.
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Post by SofNascimento on Nov 14, 2016 16:37:18 GMT
The difference between some of the franchises you list and Mass Effect is that the latter strives for consistency and continuity. Yes they blunder sometimes but overall, they try for one solid and consistent timeline where shit doesn't just happen on a whim. Actually, a very strong point can be made that they really don't. Or at least are very bad at it. The Arks are just the biggest and latest inconsistency of them all, but it's one among many. For example, space travel. They way it is described to work and the way it's actually shown is very different. Same thing for space combat. Of course, I still find the Mass Effect fantastic, but never because of its consistency. It was always clear to me that that is not of the priorities of the universe.
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Post by CrutchCricket on Nov 14, 2016 16:46:37 GMT
It's not. It's a retcon because that's the only way they found to continue a extremely successful franchise that is Mass Effect. They must be damn proud of their endings for them to defend them this hard. Did you think "artistic integrity" expired? Pride has nothing to do with it. This is how you get a "sequel" (because everyone cried that a prequel/interquel wouldn't do) without fucking up or getting fucked by, the endings. It's squaring a circle, and amazingly, it still works (or at least can), no matter how many times you stomp your feet and insist it doesn't. Actually, a very strong point can be made that they really don't. Or at least are very bad at it. The Arks are just the biggest and latest inconsistency of them all, but it's one among many. For example, space travel. They way it is described to work and the way it's actually shown is very different. Same thing for space combat. They really aren't, but care to give some examples of these other "inconsistencies"? The only space battles I can think of was the final one in ME3 and the final one in ME1, both times against Reapers who simply tanked everything shot at them and either fired their lazors or rammed our ships because they could. Not really a prime example of ship to ship combat the way it's described in the codex, no?
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Post by SofNascimento on Nov 14, 2016 16:51:49 GMT
Actually, a very strong point can be made that they really don't. Or at least are very bad at it. The Arks are just the biggest and latest inconsistency of them all, but it's one among many. For example, space travel. They way it is described to work and the way it's actually shown is very different. Same thing for space combat. They really aren't, but care to give some examples of these other "inconsistencies"? The only space battles I can think of was the final one in ME3 and the final one in ME1, both times against Reapers who simply tanked everything shot at them and either fired their lazors or rammed our ships because they could. Not really a prime example of ship to ship combat the way it's described in the codex, no? And both those battles are widely different that then should look. Reapers are basically dreadnoughts, and they would fight in the same way. For example, their main gun is stated to outrange any from the Milk Way species, yet we don't see the Reapers opening fire in ME3 untill the alliance fleet is very close to them. Anyway, I don't have a list. But if you play the trilogy paying attention you'd certainly have one by the end of it.
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Post by The Elder King on Nov 14, 2016 17:03:43 GMT
It's not. It's a retcon because that's the only way they found to continue a extremely successful franchise that is Mass Effect. They must be damn proud of their endings for them to defend them this hard. I don't think the choice of going to Andromeda or not using an ending as canon has something to do with them being proud. It's more about getting away from it and the save continuity issue. Picking a canon or making a complete reboot would've reached the same result, but it wouldn't have changed much in terms of criticism for the choice made. It'd have lead to some people criticizing the reboot or the canon. The possibile solution to avoid the endings with less criticism would've been a prequel or sidequel, but I don't think many were keen on those.
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Post by CrutchCricket on Nov 14, 2016 17:12:28 GMT
And both those battles are widely different that then should look. Reapers are basically dreadnoughts, and they would fight in the same way. For example, their main gun is stated to outrange any from the Milk Way species, yet we don't see the Reapers opening fire in ME3 untill the alliance fleet is very close to them. Anyway, I don't have a list. But if you play the trilogy paying attention you'd certainly have one by the end of it. Why would they, when they so laughably outclass anything on the field? From what I remember of the battle the Reapers seemed almost lazy in their response. Did one really need to "grab" a ship with its tentacles and then fire into it? No, they were toying with them. The RL reason is probably Dramatic License/Rule of Cool. I'm not going to argue lore and depiction is airtight. Yes there are gaps. But as the user above said, they don't need to be airtight, a few slips can be accepted. Nor does it negate the point that overall ME is a series with strong continuity and consistence, unlike something like comics where random asspulls happen left and right. Contrary to what some people that just want to shit on the series might think or in fact the last five minutes of the last game.
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Post by bshep on Nov 14, 2016 18:11:54 GMT
It's was stated already that the Reapers have a lot more maneuverability than any other ship from their size so they also excel at close combat. Besides just to face one Sovereign class Reaper you would need 4 dreadnoughts concentrating their fire just to take down it's shield and that assuming that the reaper wasn't able to shoot them down. So i don't believe the reapers were ever trully worried about that combined fleet attack on them.
ps: not going to lie i always found all the whine about the endings a tempest in a tea cup, specially in light of the Extended Cut that fixed the main problems with the end (Relays not blowing anymore which was a big problem according to Arrival, Normandy not missing, details about what happens post war. )
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Post by Sartoz on Nov 14, 2016 18:20:23 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Organizations such as the Shadow Broker exists for Power and Money. There is very little of that in a one way trip to Andromeda to colonise new planets.
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Post by Arcian on Nov 14, 2016 19:14:43 GMT
They must be damn proud of their endings for them to defend them this hard. I don't think the choice of going to Andromeda or not using an ending as canon has something to do with them being proud. It's more about getting away from it and the save continuity issue. Picking a canon or making a complete reboot would've reached the same result, but it wouldn't have changed much in terms of criticism for the choice made. It'd have lead to some people criticizing the reboot or the canon. The possibile solution to avoid the endings with less criticism would've been a prequel or sidequel, but I don't think many were keen on those. They don't need to pick a canon or do a reboot. All they have to do is to say the Crucible was used to defeat the Reapers and leave out the details.
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Post by The Elder King on Nov 14, 2016 19:23:18 GMT
I don't think the choice of going to Andromeda or not using an ending as canon has something to do with them being proud. It's more about getting away from it and the save continuity issue. Picking a canon or making a complete reboot would've reached the same result, but it wouldn't have changed much in terms of criticism for the choice made. It'd have lead to some people criticizing the reboot or the canon. The possibile solution to avoid the endings with less criticism would've been a prequel or sidequel, but I don't think many were keen on those. They don't need to pick a canon or do a reboot. All they have to do is to say the Crucible was used to defeat the Reapers and leave out the details. It wouldn't go well with the differences in the various endings, especially Synthesis. Even not considering the quarians, the krogans have very different outcomes based on the choice made. And some people would complain about the choices being unified. I would've been fine with it though.
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Post by CrutchCricket on Nov 14, 2016 19:24:57 GMT
I don't think the choice of going to Andromeda or not using an ending as canon has something to do with them being proud. It's more about getting away from it and the save continuity issue. Picking a canon or making a complete reboot would've reached the same result, but it wouldn't have changed much in terms of criticism for the choice made. It'd have lead to some people criticizing the reboot or the canon. The possibile solution to avoid the endings with less criticism would've been a prequel or sidequel, but I don't think many were keen on those. They don't need to pick a canon or do a reboot. All they have to do is to say the Crucible was used to defeat the Reapers and leave out the details. Except synthesis. Or refuse for that matter. People either have green TRON lines for some reason or they don't. They're either melted down into new Reapers or they aren't. There is no way to account for the vastly differences between the endings and no way to conflate them without mangling them to the point of irrelevance. The endings went scorched earth on the Milky Way. It's dead Jim.
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Post by Iakus on Nov 14, 2016 19:30:01 GMT
There is no way to account for the vastly differences between the endings and no way to conflate them without mangling them to the point of irrelevance. The endings went scorched earth on the Milky Way. It's dead Jim. Then they should admit as much, rather than insisting it's all about "exploration"
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Post by CrutchCricket on Nov 14, 2016 20:09:48 GMT
There is no way to account for the vastly differences between the endings and no way to conflate them without mangling them to the point of irrelevance. The endings went scorched earth on the Milky Way. It's dead Jim. Then they should admit as much, rather than insisting it's all about "exploration" Why? What purpose would it serve other to stroke your ego? And I don't mean just you personally but people like you who still expect some sort of apology, going on five years later. We all know they fucked up. But that apology is never coming. How long are you going to keep expecting it? While you're thinking of a reason for that (if you are), here's a reason against. Bioware (or any company not run by morons) is always going to want to attract new business, new clients. How will they do that, by promoting a fresh new product under a still recognized and mostly positive brand name (endings aside, "Mass Effect" to the average casual still rings of "oh yeah that cool space shooter that's kind of like Halo only you can bang some of the aliens"), or by coming out with "well we really fucked up last time but this time'll be better guys, promise!"? New prospective clients, new game, new start, new everything. It's under that that banner that I'm accepting them not even mentioning the Reapers as the reason why they left yet, though I fully expect it to be revealed in game as the reason (there's only one other explanation that would work, that I can think of, but that would require an even bigger out of left field creation).
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