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Post by mattig89ch on Jul 10, 2017 5:33:37 GMT
Hello all,
Is there anyone who'd be willing to help me with Jindosh's riddle? I feel like I'm missing some key information about someone the people. Specifically where they are all from.
I'm trying to figure it out by myself, but I'm stime'd atm.
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Post by KrrKs on Jul 10, 2017 12:58:31 GMT
Edit: The riddle is auto generated with random associations of homestead to name drink and heirloom.Jindosh's lock can be bugged. Happened both times to me now , that the initial riddle had people wearing cloths which did not match the final solution. I read somewhere its only the initial line that states a person and colour next to her, that can be bugged. But my impression during the last playthrough was that something else also didn't fit. Either that or I made a wrong assumption somewhere....In case that it's not bugged there are a couple step-by step solutions somewhere, easily found by your www search engine of choice. IIRC, you match the initial 3 or so people by colour, the next batch of threes match their drink to either their homestead or the heirloom, and an additional info matches colour to one of the other traits and/ or neighbours. After that you only have to piece it together so that no information contradicts. It should work easily, in case the riddle is not bugged. If it is, there is almost nothing matching the final resolution (apart from Lady Finch -> Ring, which seems to be fixed).
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Post by zanephiri on Jul 10, 2017 13:11:27 GMT
I found this logic grid (where they've already set it up with the proper elements) and it made solving the riddle the second time a lot easier, so I thought I'd link it.
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Post by CrutchCricket on Jul 10, 2017 13:25:49 GMT
So I finished it last night and can finally talk about everything on here (jury's out on whether I'll go back and read the previous pages though ) Short summary of my views on the sequel: The good: gorgeous looking, some good improvements to the gameplay, fun new powers, A Crack in the Slab, love Emily's voice (and in general how her character has developed) The bad: Initiate operation "retread the first game's DLC", the new setting feels far less unique than the original, Corvo's voice (or face) doesn't really fit the image you get (or at least I got) from the first one, Outsider's voice and look is even worse, ultimately left kinda meh. Though to be fair, it took a second playthrough of the original Dishonored to get really hooked, so this is subject to change.
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Post by zanephiri on Jul 10, 2017 13:28:39 GMT
On the DLC, it would almost have to take place after D2, just because it's no fun knowing certain things can't happen because you know how D2 starts (for instance if it takes place before D2 you know Billie can't die). But maybe it will have a twist where it turns out to take place before D2? I know that is seemingly contradicted by the end slide for Billie but maybe that end slide is referring to her finding daud *again* after having parted ways after the DLC, and before D2? That would be really messy of course, story wise, but not more messy than having her return with no arm and eye (because in my and probably many people's PTs she got those back). Then again, they clearly don't care about choices carrying over so yeah... As to why we're hunting the Outsider, I guess it has to do with this. Maybe they'd planned this story for a while? Kinda also makes it sound like someone else will then take the Outsider's place. Billie? Daud? Now whether they will actually let us kill the Outsider? I don't know. It will be frustrating if they do because you just know that if D3 happens (a big if admittedly) they're jsut going to ignore the fact that you could have had world changing events happen in this dlc.
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Post by CrutchCricket on Jul 10, 2017 13:45:56 GMT
On the DLC, it would almost have to take place after D2, just because it's no fun knowing certain things can't happen because you know how D2 starts (for instance if it takes place before D2 you know Billie can't die). But maybe it will have a twist where it turns out to take place before D2? I know that is seemingly contradicted by the end slide for Billie but maybe that end slide is referring to her finding daud *again* after having parted ways after the DLC, and before D2? That would be really messy of course, story wise, but not more messy than having her return with no arm and eye (because in my and probably many people's PTs she got those back). Then again, they clearly don't care about choices carrying over so yeah... As to why we're hunting the Outsider, I guess it has to do with this. Maybe they'd planned this story for a while? Kinda also makes it sound like someone else will then take the Outsider's place. Billie? Daud? Now whether they will actually let us kill the Outsider? I don't know. It will be frustrating if they do because you just know that if D3 happens (a big if admittedly) they're jsut going to ignore the fact that you could have had world changing events happen in this dlc. Oh it can be a bit of a pain not having your choices "matter". I killed Daud and Billie and am sticking by it. I'm now doing several bouts of mental gymnastics trying to headcanon how they're back anyway (basically AnOutsiderDidIt). I'm a bit confused as to how she lost the arm and eye however. I mean it works for me because it sort of helps with her supposed to be dead. But given they're setting canon I don't think it was Daud fucking her up. In the trailer for Death of the Outsider she's got cyborg replacements so there's that. I sense supplimentary materials here. Also I'm not really down with the premise of that DLC. Again something that works better as a mystery is getting demystified and now we have to kill it. The Outsider worked so much better as an enigmatic "other", neither good or evil, simply watching and occasionally bestowing his mark on "interesting" individuals. Now he's got a beginning which means (all together now), he'll have an end. The cycles thing in your link justifies the how maybe, but not the why of it. I prefer the way he is in the original.
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Post by Heimdall on Jul 10, 2017 13:52:58 GMT
On the DLC, it would almost have to take place after D2, just because it's no fun knowing certain things can't happen because you know how D2 starts (for instance if it takes place before D2 you know Billie can't die). But maybe it will have a twist where it turns out to take place before D2? I know that is seemingly contradicted by the end slide for Billie but maybe that end slide is referring to her finding daud *again* after having parted ways after the DLC, and before D2? That would be really messy of course, story wise, but not more messy than having her return with no arm and eye (because in my and probably many people's PTs she got those back). Then again, they clearly don't care about choices carrying over so yeah... As to why we're hunting the Outsider, I guess it has to do with this. Maybe they'd planned this story for a while? Kinda also makes it sound like someone else will then take the Outsider's place. Billie? Daud? Now whether they will actually let us kill the Outsider? I don't know. It will be frustrating if they do because you just know that if D3 happens (a big if admittedly) they're jsut going to ignore the fact that you could have had world changing events happen in this dlc. The devs did an interesting interview I watched a few days ago. They were tight lipped about what the circumstances of the DLC were, but they brought up the fact that Billie could regain her arm and eye if you messed with time, and this peculiarity (That she is in two different states in two timelines) and the consequences of it is something the Outsider explains to her in the DLC. Which seems to indicate this is post Dishonored 2, although we are dealing with time manipulation so... Also, her new arm and eye are actually pieces of dead predecessor "gods" of the Void older than the Outsider. She doesn't have his mark but using them gives her powers. How in the Isles she got her hands on those is something I'd be interested in finding out.
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Post by Heimdall on Jul 10, 2017 13:56:05 GMT
I'm a bit confused as to how she lost the arm and eye however. I mean it works for me because it sort of helps with her supposed to be dead. But given they're setting canon I don't think it was Daud fucking her up. In the trailer for Death of the Outsider she's got cyborg replacements so there's that. I sense supplimentary materials here. The eye and arm are actually explained in Dishonored 2, she lost them in a fight with the city guard while she was searching for Aramis Stilton. If you prevent him from disappearing in that one mission that lets you time travel, she gets them back (or rather, she never lost them)
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Post by zanephiri on Jul 10, 2017 14:09:20 GMT
Oh it can be a bit of a pain not having your choices "matter". I killed Daud and Billie and am sticking by it. I'm now doing several bouts of mental gymnastics trying to headcanon how they're back anyway (basically AnOutsiderDidIt). I'm a bit confused as to how she lost the arm and eye however. I mean it works for me because it sort of helps with her supposed to be dead. But given they're setting canon I don't think it was Daud fucking her up. In the trailer for Death of the Outsider she's got cyborg replacements so there's that. I sense supplimentary materials here. Also I'm not really down with the premise of that DLC. Again something that works better as a mystery is getting demystified and now we have to kill it. The Outsider worked so much better as an enigmatic "other", neither good or evil, simply watching and occasionally bestowing his mark on "interesting" individuals. Now he's got a beginning which means (all together now), he'll have an end. The cycles thing in your link justifies the how maybe, but not the why of it. I prefer the way he is in the original. Ah yes these games sure exercise the old headcanon muscles I guess I was lucky that most of the things I did in D1 seem to be the choices the writers want to be canon, so there wasn't much disconnect for me in D2 but it is kind of a shame to make a game where your choices matter and affect the world and then to throw it out every time a new instalment comes along. I agree sooo much, the more they explain the Outsider to me the less I like him as a character. Not all mysteries need to be cleared up.
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Post by zanephiri on Jul 10, 2017 14:22:05 GMT
The devs did an interesting interview I watched a few days ago. They were tight lipped about what the circumstances of the DLC were, but they brought up the fact that Billie could regain her arm and eye if you messed with time, and this peculiarity (That she is in two different states in two timelines) and the consequences of it is something the Outsider explains to her in the DLC. Which seems to indicate this is post Dishonored 2, although we are dealing with time manipulation so... Also, her new arm and eye are actually pieces of dead previous "gods" of the Void older than the Outsider. She doesn't have his mark but using them gives her powers. How in the Isles she got her hands on those is something I'd be interested in finding out. Hmm... it's their story and all, so they can do what they want but when we get to the point where the explanation is 'the story doesn't reflect your choices because it's in a parallel timeline', they should just admit that they wanted to tell Billie's story with her having god-prostheses and I'd respect that explanation more. After all we already had to get used to this way of things between D1 and D2. I was wondering where she got powers from! I'd love to see how she got that arm and eyes as well! Maybe even see the other gods of the Void or see how (if at all) the type of being in the Void influences the world. Maybe not all of them were as neutral as the Outsider is. Maybe some thrived on creating chaos/ saw themselves as defenders of the just. Though I think they might keep Billie's relic hunting days for a novel/comic tie-in.
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Post by CrutchCricket on Jul 10, 2017 14:49:18 GMT
So why exactly would Daud and Billie want to kill him? They're responsible for their own actions and they should definitely be aware of that after the events of two games Not only that, Daud's whole character revolves around his choices. "These are my choices. I take what comes." "I'd say I was being punished, but I know that's not how the world works. You make choices, you take the consequences." I'm paraphrasing, but the point is, Daud blaming the Outsider for anything is 100% against his character. I'm a bit confused as to how she lost the arm and eye however. I mean it works for me because it sort of helps with her supposed to be dead. But given they're setting canon I don't think it was Daud fucking her up. In the trailer for Death of the Outsider she's got cyborg replacements so there's that. I sense supplimentary materials here. The eye and arm are actually explained in Dishonored 2, she lost them in a fight with the city guard while she was searching for Aramis Stilton. If you prevent him from disappearing in that one mission that lets you time travel, she gets them back (or rather, she never lost them) Yeah, I actually ended up reading the past pages and saw where you mentioned this before. Cool. Didn't know you could save Stilton either. I played that mission trying to screw with time as little as possible (because you know, consequences could be dire). I refused to even knock out guards, or let them see me fully. They probably saw weird flashes, maybe thought the place was being haunted. But nothing concrete. I agree sooo much, the more they explain the Outsider to me the less I like him as a character. Not all mysteries need to be cleared up.Sokolov even has a line to that effect! "The world's better with a little mystery" or something of the sort. They should heed their own creations lol.
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Post by Heimdall on Jul 10, 2017 15:33:31 GMT
Hmm... it's their story and all, so they can do what they want but when we get to the point where the explanation is 'the story doesn't reflect your choices because it's in a parallel timeline', they should just admit that they wanted to tell Billie's story with her having god-prostheses and I'd respect that explanation more. After all we already had to get used to this way of things between D1 and D2. I was wondering where she got powers from! I'd love to see how she got that arm and eyes as well! Maybe even see the other gods of the Void or see how (if at all) the type of being in the Void influences the world. Maybe not all of them were as neutral as the Outsider is. Maybe some thrived on creating chaos/ saw themselves as defenders of the just. Though I think they might keep Billie's relic hunting days for a novel/comic tie-in. I'm inclined to give it a pass since there was actual plot acknowledged time travel in that particular part of the story, then again saving Stilton is my preferred outcome for that quest so I'm biased. This is an interesting area of the lore to explore, though I'm also wondering if someone with an agenda gave these to her, someone who's the real reason they're going after the Outsider.
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Post by CrutchCricket on Jul 10, 2017 18:22:09 GMT
So what I've wanted to do for some time now is write down my choices, and associated impressions/headcanon and other fun occurences of my time in the series. Warning, length. And spoilers, if someone still hasn't played the first game but is in here for some reason.
Dishonored
Silent protagonists are meant to be blank slates for the most part, allowing you to self-insert. However too much of a blank slate and they cease to become characters. As much as Half Life continues to reign eternal as my favorite series, Gordon Freeman remains soley a vehicle on which arms which hold guns are attached to, that we get to fire. Despite some exposition from other characters, like Alyx saying he and Barney used to compete to see who can get into a locked office faster via vent crawling, there's almost nothing to infer any sort of character from. Maybe that's by design, what with the GMan shenanigans and something something allegory for the concept of player characters, but still, it's nice when you're at least a little informed. I find that just the right amount of hinted characterization is enough to really take off with my own ideas as I'm playing, and here Dishonored managed it beautifully.
Right away I start playing, I get the sense that Corvo is a no-nonsense honorable and capable man, utterly devoted to the Empress and her daughter. The way Emily is around him and how she plays hide and seek (I always do) immediately informs me that he loves them, in secret if not for real (that it turns out to be real is bonus) and would die to protect them. His status, and how Jessamine treats him informs me he is not only trusted, but capable. And since she isn't made out to be a despot by any stretch, it means that Corvo too is a good person, and not a murdering psycopath, or else she'd never let Emily be that close to him. So this would rule out high chaos runs, unless you want to play it as he just loses it after her death. The way people talk about him throughout the game with awe and a little fear may indicate a "best at what he does" type situation he's had to put behind him in his day to day at court, but will absolutely bust it out if Jessamine or Emily is threatened. Also, since I pictured his homeland as notItaly or notSpain (and I was right) I figured he'd be very hotblooded on the topic of justice/vengeance. The men directly responsible do not get to keep on living. Old school justice.
So he's dishonored, framed and thrown in jail, but offered the chance to escape and make it right. But the prison guards aren't his enemy, they're just doing their jobs and more importantly, they're part of the system he was (and still is) indirectly responsible for preserving. So stealth and non-lethal knockouts are the tools of the trade. That thinking extends to the City Watch and (admittedly more grudgingly) to the Overseers of the Abbey. That being said he will kill them if he's cornered and has no other choice though he does all he can to avoid that. Corvo also absolutely does not touch civilians, not even to knock them out and will take pains to avoid them at all costs if they're bound to raise the alarm. Street thugs on the other hand rank lower. He'll generally avoid them but will do what's more expedient as necessary. As part of my imagined past for him, he's not above sending messages, so for example when you rescue that one merchant near the distillery, Corvo killed one and spared the other to tell the tale (still knocked him out though). Weepers I basically treated like zombies, they tell you in-game they're a lost cause at that point so I kill them on sight but don't go out of my way to find them. Now the Whalers is where Corvo finally gets to let loose and we get to see exactly why people are afraid of him. I tracked and slaughtered every last one of them. Given I'd been so careful thus far and the second betrayal that just occured, it was gloriously cathartic.
Now for the specific decisions: Campbell- I'm pretty sure the guy was in on it from the start, even if he didn't raise the hand that struck or paid for it directly. He was too smug that day. Plus he was a corrupt zealot asshole and switching the poison to his glass was so easy. I stuck around to make sure Captain Cunrow got out ok, then booked it. -Granny Rags: When I met her I thought she was just a loony old woman though probably had something odd about her given my own recent introduction to magic and the fact that she was handing out runes. She got me to kill her "callers" mostly because they straight up attacked. I poisoned the elixir because I thought the last thing the city needed was a thriving street gang. Unfortunately I didn't realize some civilians also relied on the bootleg elixir. My bad. The Pendletons- noble twits, probaly not directly involved with the assasination, just backing who they thought was a winner. Annoying, but not deserving of the ultimate price. Besides my main goal was rescuing Emily, having Slackjaw take care of them without ever needed to get close was too convenient to ignore. Their punishment also fit the bill, though they might've wished they died. Plus, Trevor Pendleton was visibly relieved that they lived, so it all worked out. Sokolov-kidnapping him was no great challenge. Neither was intimidating him with the rats. The whiskey solution might be more elegant if it was implemented better. Coming up with the idea to bribe him then running to Piero is so counter-intuitive it didn't really feel right. Besides, Corvo doesn't waste time when he's on a mission. Lady Boyle-again, a clueless backer, no real reason to kill her. A needy captor is a better fate than a knife. -Killed the dude in a duel. This is what you get from just blindly agreeing to deliver notes for people. I was pretty pissed. I really wanted Corvo to let Pendleton know, in no uncertain terms that if he ever pulls a stunt like that, there'll be a second bullet to be fired, and not even the Outsider will know when or where it'll come (from). But I guess this ain't that kind of game. Burrows- Oh you better believe I killed that little shit. With a great sense of satisfaction. My first time was nearly perfect too. I had just gotten to the third floor overlooking the entrance (where you can climb up to the propaganda station). I was looking around when I saw the Lord Regent's Balcony with the man himself right there. One blink later I was behind him. Less than a second and he was dead. That's how it goes. I later reloaded which means I didn't keep that kill but that was bittersweet. I hadn't been up to the propaganda room so I hadn't seen how to take him down non-lethally. Now in any sane, non-game constricted scenario, you'd kill the man, then run his confession through the radio. Which is exactly what I did. The first time it glitched but the second time it worked. I think the game still treated the death as the outcome but screw it. I killed him and exposed him. My last playthough I got it absolutely perfect. I got him in the balcony again, only this time he turned around right before I killed him. He had time to recognize me (or at least recognize me as the masked killer). I killed him and his body went over the edge alerting the guards below. I ran up, played his confession and got out of there. I can just imagine the guards rushing to the body, rushing to the room, and then the confession starts playing- "holy, he's in the broadcasting tower" But nope, I was long gone. It was in this mission that I got a real V for Vendetta feel lol. Nicer ending though. -Killed the torturer. Because, honestly. Fuck that guy. Daud- this one was a bitch. It's nearly impossible to stealth him, I still wasn't that great at combat when I fought him so I used up a few potions and then when you beat him, he begs for his life? And is actually compelling? What the blinking fuck game? Where do you get off? Everything inside Corvo, inside me screams to kill him. But that sucks. Sparing him also kinda sucks. There is no right answer! Thankfully through a few reloads and some luck I finally got my third option. I was able to kill the Whaler next to him without alerting him (I had shadow kill by that point). If you can do that, you can stealth kill him- which I did. No great fight, no begging, just a simple assasination and fade to nothingness. You live by the blade, you die by the blade. I think in that last split second of life, he realized what had happened and even approved. He was bested and he got what was coming to him. If I was novelizing it, I would have him use Bend Time to still get a few words in, but with the blow already struck. He has no life left to beg for, but he can still say a few last words, for good or ill. The rest is silence. -I recovered my gear, because why wouldn't you? That shit's custom, and the folding blade is boss! -Came across Granny Rags trying to slaughter, cook and possibly eat Slackjaw. Fuck that. Blinked in, slit her throat before she even knew I was there. Slackjaw screamed to destroy her cameo, so I did (though it took me a while to find it. I knew it was upstairs but a small little piece of a necklace is hard to find when you have rats all over you). The remaining loyalists- saved Sokolov and co. Despite being royally pissed and sorely tempted to reduce everyone to ashes, restraint ultimately won and I rendered everyone unconscious. With the Hound Pits Pub liberated I set off to finish it. Endgame- I flew through the lighthouse like a ghost, barely even knocking anyone out (Possession's a hell of drug). Got to the top ready to rip and tear only to find... everyone dead except Havelock, trying to spin things to himself. As he's a military man, not an assassin I decided to give him a fair fight. I would beat him senseless and his ultimate fate would be decided by Emily's condition. If he harmed her in the slightest, they'd be picking up bits of him on shore for years. If she was fine, he'd be allowed to spend the rest of his days in prison. He was saying something about saving face so killing his reputation seemed justice enough, when paired with a life sentence. But when I confronted him he refused to fight and surrendered, showed me the key to Emily's room and stood down. And then a weird thing happened, and I'm not sure if it was coded that way (if so, brilliant) if not, cool glitch. Figuring, ok, prison it is, I turned to get the key and put my weapons away. He immediately attacked, but I was faster. Without any powers, and quite unceremoniously, I shot him in the face. I think it's brilliant if he was always a bit of a coward, or the self-serving type, who knew he couldn't win, seemed to accept his fate, but the possibility of stabbing me in the back (again) was too appealing. Unlike Daud, who despite being an assassin in the shadows would've fought me fair and square and made no apologies, this guy, seemingly up front and legit, ultimately resorted to treachery (again). Also he died by the pistol, instead of the blade.
Anyway, then I rescued Emily, she went on to rule the Empire benevolently, the plague was cured, and I died an old man.
I'll do the DLC and the second game later.
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Post by CrutchCricket on Jul 14, 2017 15:13:07 GMT
Don't remember if this was posted but I found it very interesting: www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10133-Corvo-Is-Not-An-Honorable-ManCorvo definitely followed the vendetta and by his definitions may have his honor restored (at least at the end of the original), but by these arguments Emily is also permanently dishonored in the second game. Actually, both would be, by the end. The one frozen in stone would have been subjugated with no chance to "prove the assertion wrong" (and in Corvo's case, also unable to fulfill his vendetta, though maybe with the slighted part of his family doing it for him he might still be ok). And the one that goes on falls under the same definitions as in the article, and in Emily's case, has no cultural excuse.
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Post by mattig89ch on Jul 16, 2017 6:01:19 GMT
Just finished my first run. And that game was fun on the bun. Didn't quite have the same apeal of the first one, but then sequels rarely do. Still though, I enjoyed myself. I do wish they had done a few things different. I with they had made nods back to the folks of the hound pits pub. Especially the maid (who's name is completely escaping me atm) who didn't even know how to curtsey. I liked her, and I really wanted her to move onto some better things. And piero, not one mention of him at all? C'mon now, he built the original mask, made the original cross bow, and was the go-to guy for tech in the pub. One other pet peeve of this game was women are now suddenly in the guard, and no mention of any laws passed to allow that. Given the setting, and time period no women in the guard made sense. And I like how they changed that in the second, but one line about how emily had passed a law mandating that women serve as well as men. Though I always hate hurting female npc's in games, so I have a certain prejudice against that. Still, it would have been great to see a little nod to the previous game, and how they fixed a mistake through cannon. one sub spoiler for a late game plot point: Why did Delilah kill everyone in the palace? I can completely understand why she killed the overseers. But why her loyal gaurds, servants, maintenance workers, ect. ? Is it purely because she needed bones for the painting? Or was there something more to it? But goddam at that lullaby. That was creepy as hell in the streets. And made me smile how they included that in the game.
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Post by Obsidian Gryphon on Jul 16, 2017 15:00:44 GMT
Why did Delilah kill everyone in the palace? I can completely understand why she killed the overseers. But why her loyal gaurds, servants, maintenance workers, ect. ? Is it purely because she needed bones for the painting? Or was there something more to it? But goddam at that lullaby. That was creepy as hell in the streets. And made me smile how they included that in the game. She killed the noble lady who she invited to dinner at the palace, praising her for being so quick to acknowledge her. Even Duke Luca, who she promised never to abandon, she never really trusted him from her conversation with Breanna. I doubt she had that much faith in Breanna either, despite their long association. She trusted no one, except herself.
Everyone and everything in the world was imperfect to Delilah. That's why she wanted to use her powers and painting to change it to one she considered perfect; everyone loved her, everything was hers. The world she envisioned would be absolute; perfect and trustworthy in every way because she created it.
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Post by mattig89ch on Jul 16, 2017 21:42:54 GMT
Why did Delilah kill everyone in the palace? I can completely understand why she killed the overseers. But why her loyal gaurds, servants, maintenance workers, ect. ? Is it purely because she needed bones for the painting? Or was there something more to it? But goddam at that lullaby. That was creepy as hell in the streets. And made me smile how they included that in the game. She killed the noble lady who she invited to dinner at the palace, praising her for being so quick to acknowledge her. Even Duke Luca, who she promised never to abandon, she never really trusted him from her conversation with Breanna. I doubt she had that much faith in Breanna either, despite their long association. She trusted no one, except herself.
Everyone and everything in the world was imperfect to Delilah. That's why she wanted to use her powers and painting to change it to one she considered perfect; everyone loved her, everything was hers. The world she envisioned would be absolute; perfect and trustworthy in every way because she created it. oh....huh. food for thought, thanks!
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Post by Deleted on Jul 16, 2017 22:50:19 GMT
Just finished my first run. And that game was fun on the bun. Didn't quite have the same apeal of the first one, but then sequels rarely do. Still though, I enjoyed myself. I do wish they had done a few things different. I with they had made nods back to the folks of the hound pits pub. Especially the maid (who's name is completely escaping me atm) who didn't even know how to curtsey. I liked her, and I really wanted her to move onto some better things. And piero, not one mention of him at all? C'mon now, he built the original mask, made the original cross bow, and was the go-to guy for tech in the pub. One other pet peeve of this game was women are now suddenly in the guard, and no mention of any laws passed to allow that. Given the setting, and time period no women in the guard made sense. And I like how they changed that in the second, but one line about how emily had passed a law mandating that women serve as well as men. Though I always hate hurting female npc's in games, so I have a certain prejudice against that. Still, it would have been great to see a little nod to the previous game, and how they fixed a mistake through cannon. one sub spoiler for a late game plot point: Why did Delilah kill everyone in the palace? I can completely understand why she killed the overseers. But why her loyal gaurds, servants, maintenance workers, ect. ? Is it purely because she needed bones for the painting? Or was there something more to it? But goddam at that lullaby. That was creepy as hell in the streets. And made me smile how they included that in the game. Calista. Emily mentions her and I think the codex or something else says she's dead? I could swear I saw that somewhere. And Piero is mentioned in books, notes, and by Anton. As for the guards, there were no female guards other than Emily's personal guard in Dunwall, so perhaps female guards were always allowed in Serkonos?
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Post by mattig89ch on Jul 17, 2017 5:55:46 GMT
Just finished my first run. And that game was fun on the bun. Didn't quite have the same apeal of the first one, but then sequels rarely do. Still though, I enjoyed myself. I do wish they had done a few things different. I with they had made nods back to the folks of the hound pits pub. Especially the maid (who's name is completely escaping me atm) who didn't even know how to curtsey. I liked her, and I really wanted her to move onto some better things. And piero, not one mention of him at all? C'mon now, he built the original mask, made the original cross bow, and was the go-to guy for tech in the pub. One other pet peeve of this game was women are now suddenly in the guard, and no mention of any laws passed to allow that. Given the setting, and time period no women in the guard made sense. And I like how they changed that in the second, but one line about how emily had passed a law mandating that women serve as well as men. Though I always hate hurting female npc's in games, so I have a certain prejudice against that. Still, it would have been great to see a little nod to the previous game, and how they fixed a mistake through cannon. one sub spoiler for a late game plot point: Why did Delilah kill everyone in the palace? I can completely understand why she killed the overseers. But why her loyal gaurds, servants, maintenance workers, ect. ? Is it purely because she needed bones for the painting? Or was there something more to it? But goddam at that lullaby. That was creepy as hell in the streets. And made me smile how they included that in the game. Calista. Emily mentions her and I think the codex or something else says she's dead? I could swear I saw that somewhere. And Piero is mentioned in books, notes, and by Anton. As for the guards, there were no female guards other than Emily's personal guard in Dunwall, so perhaps female guards were always allowed in Serkonos? Wait...weren't the 2 gaurds on the front doors (in the opening cutscene) women? I thought there were more women guards in Dunwall. That would be odd, something not allowed in dunwall, but allowed in serkonos. I had to lookup that woman's name, it was driving me crazy. Cecelia was her name. She wandered about the place, always hunched over. I liked her, and wanted to smack that schmuck for talking down to her like that. I think I shot him once, then the game gave me a failed status.
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Post by Deleted on Jul 17, 2017 9:02:07 GMT
Calista. Emily mentions her and I think the codex or something else says she's dead? I could swear I saw that somewhere. And Piero is mentioned in books, notes, and by Anton. As for the guards, there were no female guards other than Emily's personal guard in Dunwall, so perhaps female guards were always allowed in Serkonos? Wait...weren't the 2 gaurds on the front doors (in the opening cutscene) women? I thought there were more women guards in Dunwall. That would be odd, something not allowed in dunwall, but allowed in serkonos. I had to lookup that woman's name, it was driving me crazy. Cecelia was her name. She wandered about the place, always hunched over. I liked her, and wanted to smack that schmuck for talking down to her like that. I think I shot him once, then the game gave me a failed status. Oh my bad, got the two women confused. To be fair we never saw any red coated guards in D1 and women only appear in their ranks in D2.
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Post by Heimdall on Jul 17, 2017 14:05:58 GMT
Just finished my first run. And that game was fun on the bun. Didn't quite have the same apeal of the first one, but then sequels rarely do. Still though, I enjoyed myself. I do wish they had done a few things different. I with they had made nods back to the folks of the hound pits pub. Especially the maid (who's name is completely escaping me atm) who didn't even know how to curtsey. I liked her, and I really wanted her to move onto some better things. And piero, not one mention of him at all? C'mon now, he built the original mask, made the original cross bow, and was the go-to guy for tech in the pub. One other pet peeve of this game was women are now suddenly in the guard, and no mention of any laws passed to allow that. Given the setting, and time period no women in the guard made sense. And I like how they changed that in the second, but one line about how emily had passed a law mandating that women serve as well as men. Though I always hate hurting female npc's in games, so I have a certain prejudice against that. Still, it would have been great to see a little nod to the previous game, and how they fixed a mistake through cannon. one sub spoiler for a late game plot point: Why did Delilah kill everyone in the palace? I can completely understand why she killed the overseers. But why her loyal gaurds, servants, maintenance workers, ect. ? Is it purely because she needed bones for the painting? Or was there something more to it? But goddam at that lullaby. That was creepy as hell in the streets. And made me smile how they included that in the game. Calista. Emily mentions her and I think the codex or something else says she's dead? I could swear I saw that somewhere. And Piero is mentioned in books, notes, and by Anton. I seem to remember reading that Callista was lost at sea and I'm pretty sure the boatman from the first game died of old age.
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Post by Deleted on Jul 17, 2017 16:17:15 GMT
Calista. Emily mentions her and I think the codex or something else says she's dead? I could swear I saw that somewhere. And Piero is mentioned in books, notes, and by Anton. I seem to remember reading that Callista was lost at sea and I'm pretty sure the boatman from the first game died of old age. Lost at sea? Poor Callista.
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Post by CrutchCricket on Jul 17, 2017 16:25:38 GMT
Actually, it's Cecilia who can't curtsey and she's not the maid. She's more of a general laborer type, looks like a chimney sweeper. She's the one who has the apartment hideout and tells Corvo he's the only one she trusts. She's also the only one to survive the betrayal on her own, mostly because everyone overlooks her. The maid's name is Lydia (Skyrim reference!)
As to the fates of the Hound Pits staff: Wallace- shot by the traitors in the first game. Told Cecilia to not bother coming to get paid, either inadvertedly or willingly saving her life. Lydia- shot by the traitors in the first game. Notably told Havelock to go scew himself when asked where Callista is. Callista- died at sea Cecilia- no info after first game. Samuel- died of old age Piero- also died, age/illness? He was mentioned to have headaches/fevers or something.
It is unfortunate none of them returned though. I was definitely expecting to see Piero. The fact that it was Brad Dourif is just icing on the cake.
Female guards- in Serkonos they appear to be common, in Dunwall not so much. Alexi is a special case. She and Emily were attacked by a bunch of Regent supporters once (no, really), in a carriage, cut off from Corvo or the rest of the guards. She picked up a grenade they threw and threw it back. Then the two of them proceeded to completely kick their asses, until help arrived. She was made Captain of the Guard for that.
Delilah- is pretty much insane and narcissistic. I think there's a note somewhere where she complains that "it's all wrong" and that people are supposed to love her now that she's taken over. But people fear and/or hate her even if they try to hide it. Her whole ultimate plan, "The World as It Should Be" is everyone frozen in stone "admiring and loving" her. Standard villain egofail really.
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Post by mattig89ch on Jul 17, 2017 23:01:17 GMT
Wow, you didn't really get that vibe from Alexi in the cut scenes. At least I didn't. But that's an awesome backstory! Where did you read that?
I do agree that is sad they didn't bring anyone back. I would have loved to see them in the background of the funeral, or down some side alley when your escaping.
From what I've been able to find, Piero had a brain fever thing. The heart in the first game alludes to it at some point. And he died of that, shortly after the first game.
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Post by KrrKs on Jul 18, 2017 12:48:29 GMT
The "Alexi and Emily being attacked in a carriage" story can be read in D2 in a book somewhere. IIRC during the Serkonos harbour level, before venturing to the Addermire Institute. Though it may only appear in low chaos; It specifically states that Emily did not execute the surviving attackers (at least in low chaos), and I didn't find it in my latest medium/high chaos Corvo run.Scratch that: dishonored.wikia.com/wiki/The_Child_Empress
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