The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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The Elder King
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 10, 2016 9:16:18 GMT
As I understand it, once you specialise you get a class title like Vanguard. Ah, that makes sense. Maybe Mac was answering the question as if it were about the prestige classes. Walters said 'technically' so he was almost surely referring to the 7 profiles/prestige classes we unlock based on what type of skills we focus on.
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Zip has left the building.
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Post by zipzap2000 on Nov 10, 2016 11:12:42 GMT
All this Vanguard vs Infiltrator talk - what if we have the option of choosing BOTH Biotic Charge and Tactical Cloak together, given classes will be freeform? The game might explode due to too much power! Vanfiltrator class Biotic charge, tactical cloak and a jetpack. Shotguns and Assault rifles. Want.
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lynroy
N7
Thief
Current Location: Iowa
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: The3tWits
PSN: The3tWits
Prime Posts: 24,721
Prime Likes: 34,638
Posts: 8,186 Likes: 20,967
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Nov 25, 2024 14:34:55 GMT
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lynroy
Current Location: Iowa
8,186
August 2016
lynroy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by lynroy on Nov 10, 2016 13:20:52 GMT
^I'll take two.
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Post by AnDromedary on Nov 10, 2016 17:20:28 GMT
This is pretty cool actually. Nice of Mac to play along. Also, interesting that there will be no communication with the MW whatsoever (not really surprising but interesting). I guess QECs cannot be maintained in an entangled state for 600 years. Also, I'm with Walters, infiltrators for the win!
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Julale
N3
Dreamer
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 279 Likes: 751
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julale
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Julale on Nov 10, 2016 18:40:06 GMT
I tweeted Michael Gamble on N7 Day about this but still got no answer Ask him again. The question may have been lost in the flood of questions he received during N7Day. Ok I did it again 24h ago (added Mac Walters and Mass Effect to) but they didn't reply. What's wrong with me? lol No I'm just too impatient.
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guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
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Post by guanxi on Nov 10, 2016 19:26:44 GMT
As long as we've known him Mac's always been a man of destruction (destroy) in literary terms so if the signature black flat cap fits and it does it (he wears it well) seems an appropriate ending befitting the man. I think we all know Casey was mr. Synthesis.
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Milady
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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milady
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Milady on Nov 10, 2016 19:28:08 GMT
All this Vanguard vs Infiltrator talk - what if we have the option of choosing BOTH Biotic Charge and Tactical Cloak together, given classes will be freeform? The game might explode due to too much power! Vanfiltrator class Biotic charge, tactical cloak and a jetpack. Shotguns and Assault rifles. Want. THIS PLEASE
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Nov 10, 2016 19:51:36 GMT
Did they volunteer for this mission? - Yes. Except that one guy. LOL One of contractors building the Hyperion mistook a cryopod for a regular sleeping bunk... (Seriously Cole, didn't you learn not to sleep on the job during the attack on Eden Prime?)
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Post by CrutchCricket on Nov 10, 2016 20:05:04 GMT
IIRC they got a lot of flak for the stand in system, as they did for retconning dead people being alive in Dragon Age, because it "trivialized" decisions. In the case where they couldn't do that (VS) the VS then got less content. I'm ok with keeping the squad alive for now because I'd prefer each squadmate get maximum content. Bioware can always kill them off later if Andromeda turns out to be a trilogy, and then it would have a lot more emotional impact because we'd have built up deeper relationships. sigh... some people.... I think the stand in system was done really well. The stand in is just there to advance the plot, nothing more while the original squadmate brings the flavor we remember and in some cases opens up possibilities not available with the stand in. The only thing missing would be recruiting some of them back after the specific plot part is done. And "dead people being alive" is no more a retcon than people you saved being dead in a default playthrough. Like I said, it's default. I don't mind that they can't die. But people (including the devs) have far too many hangups when squadmates can die.
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I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
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bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by BansheeOwnage on Nov 10, 2016 20:37:31 GMT
Woo! Mac Walters thinks Infiltrator is the best class! Suck on that you charging Vanguard scum! Oh, you did not just do that. Nope. Nuh-uh. 100 points for hitting Omega Ah, Biotic Charge... the power responsible for the single greatest plothole in the ME trilogy: Why didn't Shepard charge to the base of the beam on the beam run? Insta-win! Also, I feel both compelled to add Soldier into this for-fun competition as well as just wanting an excuse to post this gif: 101 Questions And Answers about Mass Effect Andromeda Gameinformer Nov. 8 2016 Transcribed by repeater of BSN (All spelling, etc., mistakes are mine.)* Is Andromeda gonna be one of those RPG’s for dummies? No. But, that said, dummies might like it.
When you choose a Ryder twin is the other twin eaten in the womb? We considered that.
Can I customize the way my dad and twin look? Yes.
Can they be of different ethnicities? Yes.
Can they be elcor? Not in this game.
Can you get married in this game? No, not traditionally.
Is there a new game plus? Yes there is.
This game is going to be more [BLANK] than fans’d expect. More bigger.
Natively in 4k? No.
30fps? On some platforms.
What does that mean? Faster PC mean more framerate
PS4 pro? To be decided.
Is this Shepard canon? [shows picture of abomination] That’s Shanon[?], that’s shanon[?] .Lets go with that.
What your favorite store on--I don’t want to ask this.So remember that time when you guys announced a Mass Effect movie in 2010? I do remember that time.
Ever call up Casey Hudson for a nice chat? I do actually. Yeah.
Has that Mass Effect 3 piano song ever made you cry? Oh, yeah. Yeah, for sure.
Are there going to be moments in Andromeda that make us cry? Already are. Especially in development.
Is Andromeda harder to make than Mass Effect 1? Both the same, actually.
Is there background music on your ship? Uh, I can’t remember.
Is the galaxy map music back? There is galaxy music.
Is the galaxy map back? We have a galaxy map, but it is very different.
Does Andromeda contain the line “We’ve got company?” If it doesn’t I’d be surprised.
Are there gonna be those random grab bag card things in multiplayer? Yes .
What is the best fourth thing? The fourth quad, I guess.
Is this based on a true story? Yes.
Can you buy fish for your room and if you do, do they die instantly? No and no. Because they’re alien fish.
What does the N stand for in N7? I don’t know if we ever said.
Is Saren’s theme going to play when you die? No, probably in your head. But, no.
Other than Andromeda, what’s your favorite Mass Effect? Probably 2.
Will your save from Andromeda carry forward? To be determined.
So then would it be called: Mass Effect: Andromeda 2? To be determined.
What was Ashley’s problem? She just wasn’t a nice person sometimes.
How is everything going up here? It’s busy, you know, but it’s going great.
Are you ever scared to Google Image Search Mass Effect characters? Not scared.
Remember that time Donald Trump tweeted the Mass Effect 2 trailer? Yes, unfortunately. Sadly.
Bio-? -Vations
What’s Garrus up to? Ah, he’s just calibrating.
What is the last word of Andromeda’s script? Period?
“FemRyd--?” “--Er?”
Do you consider this the start of a new trilogy? Uh, no.
What percentage of people save Kaidan? 2? Poor Kaidan.
If the universe is infinite does that mean that somewhere out there’s a planet with a species that looks like salarians and they’re playing a game with a Shepard that looks like a salarian and the other aliens are all weird and stuff. If it doesn’t work like that I’m very disappointed in the universe.
You do realize that alot of players are going to make their Ryder look like their Shepard and that’s just really going to muck up your lore? Ah, you know People can pick like the hell they want to look like.
Will there be Renegade and Paragon dialogue choices? Not called Renegade and Paragon, but there will be choices that might feel Paragon or Renegade.
What about those trigger things? Yes, the interrupts? Yes, there will be those.
How nice is it to not have to worry about save importing or branching storylines just right out of the gate? It’s a huge relief. Like, just got years back of my life.
Is there mineral scanning? It’s different than what we’ve seen before, but yes.
Are their any original crewmembers in the game? No.
Do you guys regret naming her “Chakwas?” No. I stand firm.
Does any character sing at any point? Yes, I think so.
Can I use the jetpack inside the Tempest? No, unless it’s a bug.
Can I play the campaign offline? Uh, yes.
Will there be downloadable characters? To be determined.
Who is the best love interest from the trilogy? Garrus, it has to be Garrus.
Which 3 ending is canon? [Laughs] Never answering that.
When were these folks sent to Andromeda? Right after ME2, but before ME3.
Is anyone homesick? Oh, I think they get homesick for sure.
Did they volunteer for this mission? Yes. Except that one guy.
How many years after Mass Effect 3 does Andromeda take place? Well, they arrive 600 years after they left.
Is Shepard dead? Well, 600 years. I’m gonna say yes.
Is every character from the original trilogy dead? No, I would assume some could survive 600 hundred years. Long lifespans.
So they did it once, so why not just keep cloning Shepards’? Maybe they are.
But, the reapers are gone right? There are no reapers in Andromeda.
Do you guys ever take cosplay into account when designing those weirdo aliens? No, but we are curious to see what happens.
Do we have to fuel up the tempest? No.
Is there anyway of communicating with the Milky Way Galaxy? Not in this game.
Is there a Council I can hang up on? There are people like the Council that you will want to hang up on.
Is omnigel still a thing? They didn’t really bring it with them. They didn’t have room.
Can crew members die in this game? Crewmembers, no.
Companions? Companions, no.
[The iconic ME dialogue wheel appears!] Is this an open world game? Anybody that’s sexually attracted to Garrus is weird right? What’s scarier Banshees or Buzz Aldrin’s acting? [Is this an open world game? is chosen.] It is a game with open world elements.
Would you consider this a mako or breako moment for the series? It’s definitely a mako moment.
Is the new mako gonna suck? Ah, no the nomad is awesome.
Are you sick of these yet? We’re getting close.
Why can’t you just bring everyone into combat? Cause some people suck at combat.
Does this galaxy contain that strain I’ve heard so much about? That Andromeda Strain?
Is there a bar on the Tempest? On the Tempest, no.
Is there a pre-cursor race? No, wouldn’t call it that.
Are you flirting with me, Walters? Yes.
Has Ryder seen Battlestar Galactica? Which Ryder?
Female? Maybe.
Can you stab people with holograms in this one? Yeah, you can.
How many classes are there? There are seven, technically.
What’s the best class? Uh--
Vanguard? I actually like Infiltrator.
Is Ryder Revan? No.
Which Mass Effect alien race smells the best and which one smells the worst? Do you mean which one has the best smelling capabilities?
No. Vorcha and asari. You pick.
Excluding Bioware games what is the best RPG ever made? Bard’s Tale the original.
Think a co-op campaign could ever work in a Mass Effect game? I do.
With the power of Frostbite 3 how kickass of a Sonic RPG could Bioware make now? Probably the best.
Do you remember what my Origin password is? No.
When’s this game coming out? Springish next year.
Feeling confident on that? Oh, I’m feeling confident . Yeah.
Coughdrop? [Offers coughdrops in blue, green, and red variety] [Laughs] I prefer all three.
Is animating a sex scene, sexy? No, it’s actually uncomfortable to animate it. But, just fun to watch.
How come all the aliens still kinda look like people? That’s a good question. [Pause] Don’t know.
Wouldn’t it be kinda funny if you brought back the aiming system from Mass Effect 1 for Andromeda? Oh, yeah that’d,that’d be a hoot?
Can you tell me another story about the Shepard? One day. One day.
Isn’t Mass Effect just the best thing? I like to think so.
Walters. Yes? Joe. Walters. Joe.
*Joe Juba is always first speaker in new paragraph. Mac Walters is the second. FIN Phew~ So... some informative stuff, some less so. Grr, I was just starting to feel excited about this game after the info-dump, but some of these things bug me. Will the Andromeda roller-coaster never end? - We now know that neither protagonist Ryder nor any companions (and apparently even random crewmember?) can die. Well then, thanks for spoiling that. Honestly, I didn't expect them to just casually reveal either of those things. Now, I'm fully aware there are other ways to create drama besides a character death, and hell, I always try to have as many people live as possible anyway. But I don't like that they just went right out there are said it before release like they were discussing the weather - Also have to admit I'm a bit disappointed you can't get married, though it's likely I won't like any romance options anyway. Also puts away faint hopes that we might be able to even start a family, though it's possible that would come later anyway. - Not sure if it's good or bad that he doesn't remember if there's Tempest ambient music à la SR-1. - Nitpicking that he should know that the "N" in N7 doesn't actually stand for anything, it's literally just a number in the alphabet that was assigned to the Special Forces division. - Good to know it was sent after ME2, so not when Shepard was dead/in a coma. - He unintentionally (re)confirmed a couple of ending related things by talking about Shepard likely not being alive after another 600 years. 1. If Control is chosen, Reaper!Shep is not Shepard, otherwise they'd still be considered "alive" after 600 years. I mean, this was flat-out stated in the EC, but still. 2. Shepard lives in High-EMS Destroy, since otherwise he's just say they're dead anyway.- And possible the single most irritating thing about the entire game's premise: No communication with the Milky Way. Now, I've been operating under the assumption that would be the case since the beginning, so it's no surprise, but it's freaking stupid. This Initiative, which is already more advanced than anything we saw in the trilogy and obviously very well-funded, presumably with a great many smart people working for them, apparently forgot that there indeed exists a way to communicate over infinite distance in real time: QECs And now hopefully that is out of my system. Odd he said "Not in this game" though. - Also, no omnigel? Like, why? One of the most useful creations in the verse, and they didn't bring it because they didn't have room? I don't understand. "Which is scarier, Banshees or Buzz Aldrin's acting?" Clearly, I am scarier. RAWR ...See? Though I really might be if you saw me /self-deprecation
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KirkyX
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 391 Likes: 1,705
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KirkyX
391
August 2016
kirkyx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by KirkyX on Nov 10, 2016 21:01:03 GMT
Oh, you did not just do that. Nope. Nuh-uh. 100 points for hitting Omega Ah, Biotic Charge... the power responsible for the single greatest plothole in the ME trilogy: Why didn't Shepard charge to the base of the beam on the beam run? Insta-win! Also, I feel both compelled to add Soldier into this for-fun competition as well as just wanting an excuse to post this gif: 101 Questions And Answers about Mass Effect Andromeda Gameinformer Nov. 8 2016 Transcribed by repeater of BSN (All spelling, etc., mistakes are mine.)* Is Andromeda gonna be one of those RPG’s for dummies? No. But, that said, dummies might like it.
When you choose a Ryder twin is the other twin eaten in the womb? We considered that.
Can I customize the way my dad and twin look? Yes.
Can they be of different ethnicities? Yes.
Can they be elcor? Not in this game.
Can you get married in this game? No, not traditionally.
Is there a new game plus? Yes there is.
This game is going to be more [BLANK] than fans’d expect. More bigger.
Natively in 4k? No.
30fps? On some platforms.
What does that mean? Faster PC mean more framerate
PS4 pro? To be decided.
Is this Shepard canon? [shows picture of abomination] That’s Shanon[?], that’s shanon[?] .Lets go with that.
What your favorite store on--I don’t want to ask this.So remember that time when you guys announced a Mass Effect movie in 2010? I do remember that time.
Ever call up Casey Hudson for a nice chat? I do actually. Yeah.
Has that Mass Effect 3 piano song ever made you cry? Oh, yeah. Yeah, for sure.
Are there going to be moments in Andromeda that make us cry? Already are. Especially in development.
Is Andromeda harder to make than Mass Effect 1? Both the same, actually.
Is there background music on your ship? Uh, I can’t remember.
Is the galaxy map music back? There is galaxy music.
Is the galaxy map back? We have a galaxy map, but it is very different.
Does Andromeda contain the line “We’ve got company?” If it doesn’t I’d be surprised.
Are there gonna be those random grab bag card things in multiplayer? Yes .
What is the best fourth thing? The fourth quad, I guess.
Is this based on a true story? Yes.
Can you buy fish for your room and if you do, do they die instantly? No and no. Because they’re alien fish.
What does the N stand for in N7? I don’t know if we ever said.
Is Saren’s theme going to play when you die? No, probably in your head. But, no.
Other than Andromeda, what’s your favorite Mass Effect? Probably 2.
Will your save from Andromeda carry forward? To be determined.
So then would it be called: Mass Effect: Andromeda 2? To be determined.
What was Ashley’s problem? She just wasn’t a nice person sometimes.
How is everything going up here? It’s busy, you know, but it’s going great.
Are you ever scared to Google Image Search Mass Effect characters? Not scared.
Remember that time Donald Trump tweeted the Mass Effect 2 trailer? Yes, unfortunately. Sadly.
Bio-? -Vations
What’s Garrus up to? Ah, he’s just calibrating.
What is the last word of Andromeda’s script? Period?
“FemRyd--?” “--Er?”
Do you consider this the start of a new trilogy? Uh, no.
What percentage of people save Kaidan? 2? Poor Kaidan.
If the universe is infinite does that mean that somewhere out there’s a planet with a species that looks like salarians and they’re playing a game with a Shepard that looks like a salarian and the other aliens are all weird and stuff. If it doesn’t work like that I’m very disappointed in the universe.
You do realize that alot of players are going to make their Ryder look like their Shepard and that’s just really going to muck up your lore? Ah, you know People can pick like the hell they want to look like.
Will there be Renegade and Paragon dialogue choices? Not called Renegade and Paragon, but there will be choices that might feel Paragon or Renegade.
What about those trigger things? Yes, the interrupts? Yes, there will be those.
How nice is it to not have to worry about save importing or branching storylines just right out of the gate? It’s a huge relief. Like, just got years back of my life.
Is there mineral scanning? It’s different than what we’ve seen before, but yes.
Are their any original crewmembers in the game? No.
Do you guys regret naming her “Chakwas?” No. I stand firm.
Does any character sing at any point? Yes, I think so.
Can I use the jetpack inside the Tempest? No, unless it’s a bug.
Can I play the campaign offline? Uh, yes.
Will there be downloadable characters? To be determined.
Who is the best love interest from the trilogy? Garrus, it has to be Garrus.
Which 3 ending is canon? [Laughs] Never answering that.
When were these folks sent to Andromeda? Right after ME2, but before ME3.
Is anyone homesick? Oh, I think they get homesick for sure.
Did they volunteer for this mission? Yes. Except that one guy.
How many years after Mass Effect 3 does Andromeda take place? Well, they arrive 600 years after they left.
Is Shepard dead? Well, 600 years. I’m gonna say yes.
Is every character from the original trilogy dead? No, I would assume some could survive 600 hundred years. Long lifespans.
So they did it once, so why not just keep cloning Shepards’? Maybe they are.
But, the reapers are gone right? There are no reapers in Andromeda.
Do you guys ever take cosplay into account when designing those weirdo aliens? No, but we are curious to see what happens.
Do we have to fuel up the tempest? No.
Is there anyway of communicating with the Milky Way Galaxy? Not in this game.
Is there a Council I can hang up on? There are people like the Council that you will want to hang up on.
Is omnigel still a thing? They didn’t really bring it with them. They didn’t have room.
Can crew members die in this game? Crewmembers, no.
Companions? Companions, no.
[The iconic ME dialogue wheel appears!] Is this an open world game? Anybody that’s sexually attracted to Garrus is weird right? What’s scarier Banshees or Buzz Aldrin’s acting? [Is this an open world game? is chosen.] It is a game with open world elements.
Would you consider this a mako or breako moment for the series? It’s definitely a mako moment.
Is the new mako gonna suck? Ah, no the nomad is awesome.
Are you sick of these yet? We’re getting close.
Why can’t you just bring everyone into combat? Cause some people suck at combat.
Does this galaxy contain that strain I’ve heard so much about? That Andromeda Strain?
Is there a bar on the Tempest? On the Tempest, no.
Is there a pre-cursor race? No, wouldn’t call it that.
Are you flirting with me, Walters? Yes.
Has Ryder seen Battlestar Galactica? Which Ryder?
Female? Maybe.
Can you stab people with holograms in this one? Yeah, you can.
How many classes are there? There are seven, technically.
What’s the best class? Uh--
Vanguard? I actually like Infiltrator.
Is Ryder Revan? No.
Which Mass Effect alien race smells the best and which one smells the worst? Do you mean which one has the best smelling capabilities?
No. Vorcha and asari. You pick.
Excluding Bioware games what is the best RPG ever made? Bard’s Tale the original.
Think a co-op campaign could ever work in a Mass Effect game? I do.
With the power of Frostbite 3 how kickass of a Sonic RPG could Bioware make now? Probably the best.
Do you remember what my Origin password is? No.
When’s this game coming out? Springish next year.
Feeling confident on that? Oh, I’m feeling confident . Yeah.
Coughdrop? [Offers coughdrops in blue, green, and red variety] [Laughs] I prefer all three.
Is animating a sex scene, sexy? No, it’s actually uncomfortable to animate it. But, just fun to watch.
How come all the aliens still kinda look like people? That’s a good question. [Pause] Don’t know.
Wouldn’t it be kinda funny if you brought back the aiming system from Mass Effect 1 for Andromeda? Oh, yeah that’d,that’d be a hoot?
Can you tell me another story about the Shepard? One day. One day.
Isn’t Mass Effect just the best thing? I like to think so.
Walters. Yes? Joe. Walters. Joe.
*Joe Juba is always first speaker in new paragraph. Mac Walters is the second. FIN Phew~ So... some informative stuff, some less so. Grr, I was just starting to feel excited about this game after the info-dump, but some of these things bug me. Will the Andromeda roller-coaster never end? 1. We now know that neither protagonist Ryder nor any companions (and apparently even random crewmember?) can die. Well then, thanks for spoiling that. Honestly, I didn't expect them to just casually reveal either of those things. Now, I'm fully aware there are other ways to create drama besides a character death, and hell, I always try to have as many people live as possible anyway. But I don't like that they just went right out there are said it before release like they were discussing the weather 2. Also have to admit I'm a bit disappointed you can't get married, though it's likely I won't like any romance options anyway. Also puts away faint hopes that we might be able to even start a family, though it's possible that would come later anyway. 3. Not sure if it's good or bad that he doesn't remember if there's Tempest ambient music à la SR-1. 4. Nitpicking that he should know that the "N" in N7 doesn't actually stand for anything, it's literally just a number in the alphabet that was assigned to the Special Forces division. 5. Good to know it was sent after ME2, so not when Shepard was dead/in a coma. 6. He unintentionally (re)confirmed a couple of ending related things by talking about Shepard likely not being alive after another 600 years. 1. If Control is chosen, Reaper!Shep is not Shepard, otherwise they'd still be considered "alive" after 600 years. I mean, this was flat-out stated in the EC, but still. 2. Shepard lives in High-EMS Destroy, since otherwise he's just say they're dead anyway.7. And possible the single most irritating thing about the entire game's premise: No communication with the Milky Way. Now, I've been operating under the assumption that would be the case since the beginning, so it's no surprise, but it's freaking stupid. This Initiative, which is already more advanced than anything we saw in the trilogy and obviously very well-funded, presumably with a great many smart people working for them, apparently forgot that there indeed exists a way to communicate over infinite distance in real time: QECs And now hopefully that is out of my system. Odd he said "Not in this game" though. Also 7. Also, no omnigel? Like, why? One of the most useful creations in the verse, and they didn't bring it because they didn't have room? I don't understand. *snip* Y'see, this is why everyone should be a Vanguard--if they could just write every scene with biotic charge as a given, Mass Effect's cutscenes would be so, so much more awesome. Also: 1. Yah. I actually don't necessarily mind that they're not gonna kill people off - I find the prospect, assuming they capitalise on it, of using guaranteed-alive characters to give us relationships with greater variability, rather intriguing - but they shouldn't have just said it. I'd have rather the ambiguity remained intact until a second playthough.
2. I like the sound of what they're doing with the romances - the idea of different characters explicitly being interested in different things is appealing - but yeah, kind of a bummer that we're guaranteed no Big Damn Wedding. Hopefully there'll be plenty of poignant moments, regardless.
7. On the QECs--I'm gonna guess that they have them, but that the matching pairs won't connect for whatever reason. It's easy enough for them to just imply that they got blown up by the Reapers--just have the characters mention where they were, and make it somewhere that players know fell to the Reapers. Dramatic irony, and all that.
And on omni-gel--I think that quote is part of the long-running joke - LotSB: 'Remember how we used to just slather omni-gel on everything?' - about how omni-gel was ultra-useful in ME1 - bypassing security and everything - but then ignored in all subsequent games except as a background lore thing. So, I think they'll probably have brought some along... It's just, you still can't use it to open locks, so it might as well not exist so far as the player's concerned.
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Post by PapaCharlie9 on Nov 10, 2016 21:10:20 GMT
Ah, that makes sense. Maybe Mac was answering the question as if it were about the prestige classes. Walters said 'technically' so he was almost surely referring to the 7 profiles/prestige classes we unlock based on what type of skills we focus on. Very likely, but I do have one nagging doubt: is it possible the "technically" referred to the number 7, rather than the definition of "class"? Like there is really only 6 prestige classes, but technically there is a seventh if you don't select a prestige class at all. Or is all this already spelled out in the GI article? I haven't read it yet.
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Post by The Elder King on Nov 10, 2016 21:15:52 GMT
Walters said 'technically' so he was almost surely referring to the 7 profiles/prestige classes we unlock based on what type of skills we focus on. Very likely, but I do have one nagging doubt: is it possible the "technically" referred to the number 7, rather than the definition of "class"? Like there is really only 6 prestige classes, but technically there is a seventh if you don't select a prestige class at all. Or is all this already spelled out in the GI article? I haven't read it yet. Yep, the GI article cleares this, and there are 7. The last one if the Explorer which is where you probably spread your talents in all the skill tree or something similar.
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Post by Shinobu on Nov 10, 2016 22:20:09 GMT
IIRC they got a lot of flak for the stand in system, as they did for retconning dead people being alive in Dragon Age, because it "trivialized" decisions. In the case where they couldn't do that (VS) the VS then got less content. I'm ok with keeping the squad alive for now because I'd prefer each squadmate get maximum content. Bioware can always kill them off later if Andromeda turns out to be a trilogy, and then it would have a lot more emotional impact because we'd have built up deeper relationships. sigh... some people.... I think the stand in system was done really well. The stand in is just there to advance the plot, nothing more while the original squadmate brings the flavor we remember and in some cases opens up possibilities not available with the stand in. The only thing missing would be recruiting some of them back after the specific plot part is done. And "dead people being alive" is no more a retcon than people you saved being dead in a default playthrough. Like I said, it's default. I don't mind that they can't die. But people (including the devs) have far too many hangups when squadmates can die. I didn't really experience the stand in system because I kept everyone alive for my first playthrough and never got around to playing a second time. I think the point is that people don't want to play the default game, they want to play their game. And if they killed Ash in ME1 they sure as Hell don't want her showing up in ME3.
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Post by crashsuit on Nov 11, 2016 0:51:20 GMT
Tactical Cloak and Biotic Charge, you say?
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Post by Deleted on Nov 11, 2016 3:07:18 GMT
w0000000000000t? No trilogy? I think it´s time for me to sharpen my pitchforks and light my torches... :devil: Happy they are leaving it open as to whether to have a sequel with importable choices. So i don't mind much that they aren't aiming for a trilogy per se. Several thoughts: 1) I'm wondering about the effects that the announced 3-4 post-game novels for ME:A will have on BW's enthusiasm to develop a sequel ME:A game. Will the last novel tie off the franchise? I hope not but I think it's a distinct possibility. Why would BW persue 4 trailing novels for one game? 2) I have been so impressed with the multiple spin-offs, prequels and sequels for the Halo franchise (games, novels, etc.), and especially for the stories that do not include Master Chief's personal story but further develop his companion Spartan's narratives. There are many other interesting characters to learn about and root for. Kelly-087, Linda-058 and Sarah Palmer are special interests of mine. Eric Nyland has done an excellent job, not just with Fall of Reach and First Strike, but with Ghosts of Onyx too. Does BW need to expand it's thinking and cohort of writers for the ME franchise to continue for another 10 years, or should they continue to keep so tight a control on it's development that there's little chance of 'filling in' the space-opera narrative? 3) Given BW's efforts to develop a new game franchise, I truly wonder if that will supplant the ME franchise; there's only so much studio space and resources for future developments; darn it.
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Post by Deleted on Nov 11, 2016 3:25:30 GMT
I'm still very skeptical of the game. Knowing that no squaddies can die took it down one more notch. The big worry I have after the trailer and all that, is that I can't figure out where the drama in the game is going to be. * snip * I'm not complaining -- I didn't know the dramatic hook for ME1 either until I played it.... * snip * I agree. Still, I recall reading several posts in the old BW BSN forum that many games do not reveal all that much until the 90 or so days prior to release. I haven't expected to know very much about the drama up to this point, and I think we will be pleasantly surprised. For me it's just the waiting... waiting... waiting. And then there's no-show for the novel ME:A Initiation. Waiting... waiting... waiting. I wish ME:A would have decision opportunities where a squadmate could die. Hopefully our choices will unwittingly result in a surprise death of an important ally and thereby change our future prospects with the other friendly and antagonistic aliens. All of our decisions get up-ended. I liked the Virmire decision because it made me think a bit more (and up'd the rpg angle) about who I wanted to continue to have at my side and their skill capabilities.
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Post by CrutchCricket on Nov 11, 2016 3:58:25 GMT
I didn't really experience the stand in system because I kept everyone alive for my first playthrough and never got around to playing a second time. I think the point is that people don't want to play the default game, they want to play their game. And if they killed Ash in ME1 they sure as Hell don't want her showing up in ME3. I kept everyone alive as well. However I've seen a few of the stand ins on youtube, and again, they work just fine. As to the rest, the excuse (and it is an excuse) is that dead squadmates don't get content because not everyone will see it. Which is bullshit if you think about it, as nothing is stopping you from keeping a squdmate alive or even doing that prequel coming thing where you pick a previous game's choices in order to see the content. But if they're that adamant that the average gamer is a completely clueless moron who refuses to do any of that and just expects to start fresh, then making the default condition of a squadmate alive means that more people will see that content. It doesn't detract from any choice you or anyone else made any more than squadmates being dead by default detracted from my choice of keeping them alive.
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Post by BansheeOwnage on Nov 11, 2016 6:59:01 GMT
100 points for hitting Omega Ah, Biotic Charge... the power responsible for the single greatest plothole in the ME trilogy: Why didn't Shepard charge to the base of the beam on the beam run? Insta-win! Also, I feel both compelled to add Soldier into this for-fun competition as well as just wanting an excuse to post this gif: So... some informative stuff, some less so. Grr, I was just starting to feel excited about this game after the info-dump, but some of these things bug me. Will the Andromeda roller-coaster never end? 1. We now know that neither protagonist Ryder nor any companions (and apparently even random crewmember?) can die. Well then, thanks for spoiling that. Honestly, I didn't expect them to just casually reveal either of those things. Now, I'm fully aware there are other ways to create drama besides a character death, and hell, I always try to have as many people live as possible anyway. But I don't like that they just went right out there are said it before release like they were discussing the weather 2. Also have to admit I'm a bit disappointed you can't get married, though it's likely I won't like any romance options anyway. Also puts away faint hopes that we might be able to even start a family, though it's possible that would come later anyway. 3. Not sure if it's good or bad that he doesn't remember if there's Tempest ambient music à la SR-1. 4. Nitpicking that he should know that the "N" in N7 doesn't actually stand for anything, it's literally just a number in the alphabet that was assigned to the Special Forces division. 5. Good to know it was sent after ME2, so not when Shepard was dead/in a coma. 6. He unintentionally (re)confirmed a couple of ending related things by talking about Shepard likely not being alive after another 600 years. 1. If Control is chosen, Reaper!Shep is not Shepard, otherwise they'd still be considered "alive" after 600 years. I mean, this was flat-out stated in the EC, but still. 2. Shepard lives in High-EMS Destroy, since otherwise he's just say they're dead anyway.7. And possible the single most irritating thing about the entire game's premise: No communication with the Milky Way. Now, I've been operating under the assumption that would be the case since the beginning, so it's no surprise, but it's freaking stupid. This Initiative, which is already more advanced than anything we saw in the trilogy and obviously very well-funded, presumably with a great many smart people working for them, apparently forgot that there indeed exists a way to communicate over infinite distance in real time: QECs And now hopefully that is out of my system. Odd he said "Not in this game" though. Also 7. Also, no omnigel? Like, why? One of the most useful creations in the verse, and they didn't bring it because they didn't have room? I don't understand. *snip* Y'see, this is why everyone should be a Vanguard--if they could just write every scene with biotic charge as a given, Mass Effect's cutscenes would be so, so much more awesome. Also: 1. Yah. I actually don't necessarily mind that they're not gonna kill people off - I find the prospect, assuming they capitalise on it, of using guaranteed-alive characters to give us relationships with greater variability, rather intriguing - but they shouldn't have just said it. I'd have rather the ambiguity remained intact until a second playthough.
2. I like the sound of what they're doing with the romances - the idea of different characters explicitly being interested in different things is appealing - but yeah, kind of a bummer that we're guaranteed no Big Damn Wedding. Hopefully there'll be plenty of poignant moments, regardless.
7. On the QECs--I'm gonna guess that they have them, but that the matching pairs won't connect for whatever reason. It's easy enough for them to just imply that they got blown up by the Reapers--just have the characters mention where they were, and make it somewhere that players know fell to the Reapers. Dramatic irony, and all that.
8. And on omni-gel--I think that quote is part of the long-running joke - LotSB: 'Remember how we used to just slather omni-gel on everything?' - about how omni-gel was ultra-useful in ME1 - bypassing security and everything - but then ignored in all subsequent games except as a background lore thing. So, I think they'll probably have brought some along... It's just, you still can't use it to open locks, so it might as well not exist so far as the player's concerned. You might actually be in luck, considering Ryder isn't restricted by class. This heavily implies canonically being a Biotic, which (in addition to cool dialogue hopefully) means they actually can have that kind of thing in cutscenes, which would certainly be better than the other kind of non-classing we got previously; no powers at all. I don't know if Bioware will make the most of that aspect, but I certainly hope so! Just think of the possibilities! 1. That's actually the part that's slightly backwards at this point. While there are advantages to not killing anyone as you say, they also aren't even sure at this point if the game will have a related sequel. If it doesn't, it'll be a bit silly. But I hope it does, I prefer epic sagas where we have a lot of time with the characters (like, say, TNG), and time to flesh our own character out over the DA model. If so, I'm with you. It's not a bad thing, just dumb to spoil. 2. I'm with you again, this really sounds like a step-up in terms of romance variety. Maybe we'll get a wedding in a DLC? It's no longer without precedent, after all! If so, or even if it's in a sequel, I won't mind. I will be disappointed if it either never happens because there isn't a sequel, or just plain never happens, though. I also think it would be cool to do before the end of the story so you actually have to to explore the new dynamic/hear companions discuss it. Anyway, I'm getting ahead of myself. Here's hoping for more poignant moments as well! I also hope that ME:A having "more romances than any other Bioware game" doesn't reduce the quality of them nor the amount of content. If it doesn't, then great! Although since they've talked about flings, it's possible those are counted to get that high number and there will still be the standard number of non-fling romances. Still so much we don't know! 7. Getting destroyed by the Reapers is definitely something I've thought of, and it makes a fair bit of sense... I guess I just feel like it would be a contrivance. A likely spot for one would be on the Citadel somewhere, which should still be operable until at least the last act of ME3 if not the entire game. Though I suppose they could play with that in the narrative. They could wake up and find out about the invasion (since it's the protagonist's prerogative to find out about everything, secret or not [since it would likely be a secret to the general populace]), with the last news from the Milky Way being that the Citadel was finally taken. Then you'd have some sort of response where you're either heartbroken they lost, simply happy the Initiative exists, or confident that they could still have won, etc. Obviously, this doesn't touch on any choices from the trilogy, so is safe. Just thinking outloud here. 8. Ooooh, that makes sense! I felt like I was missing something about that, to be honest. That was a funny lampshade
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Post by Vall on Nov 11, 2016 7:06:03 GMT
Did they volunteer for this mission? - Yes. Except that one guy. LOL One of contractors building the Hyperion mistook a cryopod for a regular sleeping bunk... (Seriously Cole, didn't you learn not to sleep on the job during the attack on Eden Prime?) Of course he didn't, it saved his life back then, it probably saved his life now
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Post by KirkyX on Nov 11, 2016 19:36:14 GMT
Y'see, this is why everyone should be a Vanguard--if they could just write every scene with biotic charge as a given, Mass Effect's cutscenes would be so, so much more awesome. Also: 1. Yah. I actually don't necessarily mind that they're not gonna kill people off - I find the prospect, assuming they capitalise on it, of using guaranteed-alive characters to give us relationships with greater variability, rather intriguing - but they shouldn't have just said it. I'd have rather the ambiguity remained intact until a second playthough.
2. I like the sound of what they're doing with the romances - the idea of different characters explicitly being interested in different things is appealing - but yeah, kind of a bummer that we're guaranteed no Big Damn Wedding. Hopefully there'll be plenty of poignant moments, regardless.
7. On the QECs--I'm gonna guess that they have them, but that the matching pairs won't connect for whatever reason. It's easy enough for them to just imply that they got blown up by the Reapers--just have the characters mention where they were, and make it somewhere that players know fell to the Reapers. Dramatic irony, and all that.
8. And on omni-gel--I think that quote is part of the long-running joke - LotSB: 'Remember how we used to just slather omni-gel on everything?' - about how omni-gel was ultra-useful in ME1 - bypassing security and everything - but then ignored in all subsequent games except as a background lore thing. So, I think they'll probably have brought some along... It's just, you still can't use it to open locks, so it might as well not exist so far as the player's concerned. You might actually be in luck, considering Ryder isn't restricted by class. This heavily implies canonically being a Biotic, which (in addition to cool dialogue hopefully) means they actually can have that kind of thing in cutscenes, which would certainly be better than the other kind of non-classing we got previously; no powers at all. I don't know if Bioware will make the most of that aspect, but I certainly hope so! Just think of the possibilities! 1. That's actually the part that's slightly backwards at this point. While there are advantages to not killing anyone as you say, they also aren't even sure at this point if the game will have a related sequel. If it doesn't, it'll be a bit silly. But I hope it does, I prefer epic sagas where we have a lot of time with the characters (like, say, TNG), and time to flesh our own character out over the DA model. If so, I'm with you. It's not a bad thing, just dumb to spoil. 2. I'm with you again, this really sounds like a step-up in terms of romance variety. Maybe we'll get a wedding in a DLC? It's no longer without precedent, after all! If so, or even if it's in a sequel, I won't mind. I will be disappointed if it either never happens because there isn't a sequel, or just plain never happens, though. I also think it would be cool to do before the end of the story so you actually have to to explore the new dynamic/hear companions discuss it. Anyway, I'm getting ahead of myself. Here's hoping for more poignant moments as well! I also hope that ME:A having "more romances than any other Bioware game" doesn't reduce the quality of them nor the amount of content. If it doesn't, then great! Although since they've talked about flings, it's possible those are counted to get that high number and there will still be the standard number of non-fling romances. Still so much we don't know! 7. Getting destroyed by the Reapers is definitely something I've thought of, and it makes a fair bit of sense... I guess I just feel like it would be a contrivance. A likely spot for one would be on the Citadel somewhere, which should still be operable until at least the last act of ME3 if not the entire game. Though I suppose they could play with that in the narrative. They could wake up and find out about the invasion (since it's the protagonist's prerogative to find out about everything, secret or not [since it would likely be a secret to the general populace]), with the last news from the Milky Way being that the Citadel was finally taken. Then you'd have some sort of response where you're either heartbroken they lost, simply happy the Initiative exists, or confident that they could still have won, etc. Obviously, this doesn't touch on any choices from the trilogy, so is safe. Just thinking outloud here. 8. Ooooh, that makes sense! I felt like I was missing something about that, to be honest. That was a funny lampshade Indeed, I'm rather excited by the prospect of what being able to write every scene around the presence of both jetpacks and biotic powers might bring - a particularly gallant exit, for example - and I really hope they don't go down the 'no powers at all' route again, on the off-chance a player might not have any of Ryder's biotic abilities specced up, or whatever... 1. Yeah, I see what you mean. Maybe they're taking this approach precisely because it opens up intriguing possibilities for a sequel, but they want to test the waters with the first game before committing to one? I dunno.
2. I'm one of those people who's endlessly frustrated by the way pretty much all romance stories - but particularly romance anime - end, instead of start, with the couple finally getting together after an extended series of will they/won't theys, so I'm totally with you here. (Not that marriage and the start of a relationship are actually analogous, obviously.) I'd love to have the story spend more time actually exploring the details of the couple's long-term relationship, for a change.
And yeah, I've been getting the impression that they want to have more flings in Andromeda, so I reckon that's where the number's coming from. I'm actually really into the idea of potentially being able to play a Ryder who prefers more casual relationships, and isn't interested in/isn't ready for anything serious and long-term. Heck, it opens up a lot of potential for roleplay variability--you could have a Ryder who only ever had eyes for the one person from the very start of the game, and then another Ryder who never settles down, and then a third who isn't really interested in anything serious to start with, but through the power of Character Development (TM) ends up finally finding that perfect person. You could technically do some of that stuff with Shepard, but it required that you basically ignore most of the romance content in the game--or, at the very least, you always felt like you were working against the way the system was intended to function.
7. Honestly, I'm kinda at the point where I want the franchise to just move on from the Reapers, to as great an extent as is possible, so - while it could feel like a contrivance, I suppose - I'd be totally cool with them just, I dunno, saying that the Initiative had its communication facilities based on Arcturus Station--which was wiped out so quickly that it's pretty easy to believe no one got a message off, particularly as I don't imagine cluing the expedition in would've been much of a priority. (They're as safe from the Reapers as anyone could possibly be, after all.) I'm totally cool with just roleplaying my Ryder as out there to explore, no Reaper baggage necessary. (This is all just my personal preference, obviously.)
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Post by BansheeOwnage on Nov 11, 2016 20:43:18 GMT
Indeed, I'm rather excited by the prospect of what being able to write every scene around the presence of both jetpacks and biotic powers might bring - a particularly gallant exit, for example - and I really hope they don't go down the 'no powers at all' route again, on the off-chance a player might not have any of Ryder's biotic abilities specced up, or whatever... 1. Yeah, I see what you mean. Maybe they're taking this approach precisely because it opens up intriguing possibilities for a sequel, but they want to test the waters with the first game before committing to one? I dunno.
2. I'm one of those people who's endlessly frustrated by the way pretty much all romance stories - but particularly romance anime - end, instead of start, with the couple finally getting together after an extended series of will they/won't theys, so I'm totally with you here. (Not that marriage and the start of a relationship are actually analogous, obviously.) I'd love to have the story spend more time actually exploring the details of the couple's long-term relationship, for a change.
And yeah, I've been getting the impression that they want to have more flings in Andromeda, so I reckon that's where the number's coming from. I'm actually really into the idea of potentially being able to play a Ryder who prefers more casual relationships, and isn't interested in/isn't ready for anything serious and long-term. Heck, it opens up a lot of potential for roleplay variability--you could have a Ryder who only ever had eyes for the one person from the very start of the game, and then another Ryder who never settles down, and then a third who isn't really interested in anything serious to start with, but through the power of Character Development (TM) ends up finally finding that perfect person. You could technically do some of that stuff with Shepard, but it required that you basically ignore most of the romance content in the game--or, at the very least, you always felt like you were working against the way the system was intended to function.
7. Honestly, I'm kinda at the point where I want the franchise to just move on from the Reapers, to as great an extent as is possible, so - while it could feel like a contrivance, I suppose - I'd be totally cool with them just, I dunno, saying that the Initiative had its communication facilities based on Arcturus Station--which was wiped out so quickly that it's pretty easy to believe no one got a message off, particularly as I don't imagine cluing the expedition in would've been much of a priority. (They're as safe from the Reapers as anyone could possibly be, after all.) I'm totally cool with just roleplaying my Ryder as out there to explore, no Reaper baggage necessary. (This is all just my personal preference, obviously.) Yes, that and jetpacks! I hope they really make use of them and I honestly would rather they use powers even if they aren't specc'd (wait, what's that an abbreviation for? I don't even remember). I think the benefits would certainly outweigh the downsides. After all, I think a Biotic would be able to perform many basic actions with their powers even if they don't specialize in them for combat-use. Come to think of it, it would be pretty awesome if we could do non-combat things with them, too, even down to simply fooling around or being lazy and biotically lifting something instead of carrying it Could be funny/good for RP. 1. That's my best guess. As I said before, I prefer sagas with a core (but varying/expanding) cast rather than standalone adventures in the same universe, and I hope it will be the former if they opt for a sequel not just because of that preference, but because it would mesh well with having all of your previous comrades be alive. While they could appear even with a new protagonist, I feel like this would be a waste of an established relationship and chance to make it even deeper. 2. Now that you mention it, that is overwhelmingly how it plays out That's a shame, because I, too, would love to see the details of the long-term relationship as well as reactions to it from others. Especially in an RPG where I get to interact/influence those things. And basically the same reasoning for wanting a marriage to be before the end. I understand the idea of it being "climactic", but it's not my preference. If they finally realized not to have sex scenes be the "climax" of romances, hopefully they do the same with marriage if they ever include it again. While I doubt the flings will affect how I play, I definitely think more diversity is a good idea and certainly does add options for roleplay/replayability as you say. That's a good thing. I tend to have trouble playing characters who are too unrelatable (not that they're self-inserts [though I simply have to do one of those for ME:A at some point because of my signature]) and part of that means not doing romances that I can't relate to well enough. "Enough" being the keyword since I did romance Cullen, despite not being completely relatable. So I doubt I'll ever play a Ryder who's into more casual relationships, though it remains to be seen if I like any enough to do in the first place. And sex-related things can make me uncomfortable fairly easily Anyway, diversity is good! 7. Oh, I certainly don't want Reaper baggage, just a good explanation as to why we can't communicate with the MW. I'm also looking forward to playing as an explorer, since I love that stuff in general and enjoyed the exploration in ME previously (here's hoping the dialogue can reflect this disposition, which seems to be semi-mandatory anyway given the description of Pathfinders). I suppose the minimum they could do to satisfy me would be be to at least mention that for unknown reasons, all of the QECs on the expedition no longer function/ceased to function shortly after departing. Then there is minimal speculation as to why that could be, then they move on. But that's just me Also, will we hijack this thread? Looks like the start of that At least the other one was yours (Which I will reply to... eventually, I swear.)
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Post by KirkyX on Nov 11, 2016 21:49:46 GMT
Yes, that and jetpacks! I hope they really make use of them and I honestly would rather they use powers even if they aren't specc'd (wait, what's that an abbreviation for? I don't even remember). I think the benefits would certainly outweigh the downsides. After all, I think a Biotic would be able to perform many basic actions with their powers even if they don't specialize in them for combat-use. Come to think of it, it would be pretty awesome if we could do non-combat things with them, too, even down to simply fooling around or being lazy and biotically lifting something instead of carrying it Could be funny/good for RP. 1. That's my best guess. As I said before, I prefer sagas with a core (but varying/expanding) cast rather than standalone adventures in the same universe, and I hope it will be the former if they opt for a sequel not just because of that preference, but because it would mesh well with having all of your previous comrades be alive. While they could appear even with a new protagonist, I feel like this would be a waste of an established relationship and chance to make it even deeper. 2. Now that you mention it, that is overwhelmingly how it plays out That's a shame, because I, too, would love to see the details of the long-term relationship as well as reactions to it from others. Especially in an RPG where I get to interact/influence those things. And basically the same reasoning for wanting a marriage to be before the end. I understand the idea of it being "climactic", but it's not my preference. If they finally realized not to have sex scenes be the "climax" of romances, hopefully they do the same with marriage if they ever include it again. While I doubt the flings will affect how I play, I definitely think more diversity is a good idea and certainly does add options for roleplay/replayability as you say. That's a good thing. I tend to have trouble playing characters who are too unrelatable (not that they're self-inserts [though I simply have to do one of those for ME:A at some point because of my signature]) and part of that means not doing romances that I can't relate to well enough. "Enough" being the keyword since I did romance Cullen, despite not being completely relatable. So I doubt I'll ever play a Ryder who's into more casual relationships, though it remains to be seen if I like any enough to do in the first place. And sex-related things can make me uncomfortable fairly easily Anyway, diversity is good! 7. Oh, I certainly don't want Reaper baggage, just a good explanation as to why we can't communicate with the MW. I'm also looking forward to playing as an explorer, since I love that stuff in general and enjoyed the exploration in ME previously (here's hoping the dialogue can reflect this disposition, which seems to be semi-mandatory anyway given the description of Pathfinders). I suppose the minimum they could do to satisfy me would be be to at least mention that for unknown reasons, all of the QECs on the expedition no longer function/ceased to function shortly after departing. Then there is minimal speculation as to why that could be, then they move on. But that's just me Also, will we hijack this thread? Looks like the start of that At least the other one was yours (Which I will reply to... eventually, I swear.) I'm pretty sure it's short for 'specified'? Anyways, yeah, I'm all in on random and frivolous use of telekinetic gravity manipulation mind powers--if I had them, that's all I'd be doing, all day. (Still kind of a bummer that they probably wouldn't go so far as to straight up write, 'And then Ryder biotic charges like a boss!' into a cutscene--it's just too specific and major a power, I think. Maybe if they did an either/or with the jetpack dash function... Say, Ryder has to tackle someone: if you haven't got Charge, you use the jetpack, but if you have got Charge, it's blue streak time.) 1. Yeah, that's definitely my preference as well--though I certainly understand why they might be wary of going down that route again, after how difficult it clearly become with the original trilogy... Ah well, here's hoping BioWare - for once! - resists the temptation to employ their 'Burn it and start over!' approach to game design , and tries to actually build on the lessons of the previous games. 2. Yeah, here's hoping. Marriage is a very specific thing to include, though, so I think it might take them a little longer to learn that lesson than it did with the sex scenes, sadly. I generally prefer a more intimate sort of romance, as well, but I think I could certainly enjoy roleplaying someone who takes a more casual approach, too--I'd love it if the game let me play a woman in the 'A New Hope' Han Solo, 'lovable scoundrel' mould. One of the things I like about BioWare games is that they allow you to subvert a lot of traditionally gendered tropes by just, well, picking a different gender! So, yeah, really it's just about being able to roleplay a wider variety of characters. (I also like the idea of playing a Ryder who actually takes some time, and goes through some failed relationships, before she finds someone who's right for her. Not exactly anyone's ideal romantic fantasy, but it'd feel 'real' in a way most gaming love lives do not.) I tend not to have that issue with relatability in romance stuff, honestly--it's a character trait I'm pretty malleable on. And sex stuff... Well, there's certain things that are instant, 'Nah, don't think so' moments for me, but I guess I've spent too much time on the Internet to get uncomfortable that easily. Iron Bull's BDSM stuff was a laugh, for example. 7. Well, yeah, that's pretty much what I'm thinking'll happen. 'The VI tried to check in with the Milky Way soon after launch, but all the Arcturus QECs were dark', or something. Heh, it's certainly a possibility... (Though I think the spoiler tags are helping, for now, and we're not yet at the point where I have to have two windows open while replying, just so I can keep referring back to the original comment.) And there's no rush on that reply--honestly, that thread was starting to make me go cross-eyed.
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Post by BansheeOwnage on Nov 11, 2016 23:53:19 GMT
I'm pretty sure it's short for 'specified'? Anyways, yeah, I'm all in on random and frivolous use of telekinetic gravity manipulation mind powers--if I had them, that's all I'd be doing, all day. (Still kind of a bummer that they probably wouldn't go so far as to straight up write, 'And then Ryder biotic charges like a boss!' into a cutscene--it's just too specific and major a power, I think. Maybe if they did an either/or with the jetpack dash function... Say, Ryder has to tackle someone: if you haven't got Charge, you use the jetpack, but if you have got Charge, it's blue streak time.) 1. Yeah, that's definitely my preference as well--though I certainly understand why they might be wary of going down that route again, after how difficult it clearly become with the original trilogy... Ah well, here's hoping BioWare - for once! - resists the temptation to employ their 'Burn it and start over!' approach to game design , and tries to actually build on the lessons of the previous games. 2. Yeah, here's hoping. Marriage is a very specific thing to include, though, so I think it might take them a little longer to learn that lesson than it did with the sex scenes, sadly. I generally prefer a more intimate sort of romance, as well, but I think I could certainly enjoy roleplaying someone who takes a more casual approach, too--I'd love it if the game let me play a woman in the 'A New Hope' Han Solo, 'lovable scoundrel' mould. One of the things I like about BioWare games is that they allow you to subvert a lot of traditionally gendered tropes by just, well, picking a different gender! So, yeah, really it's just about being able to roleplay a wider variety of characters. (I also like the idea of playing a Ryder who actually takes some time, and goes through some failed relationships, before she finds someone who's right for her. Not exactly anyone's ideal romantic fantasy, but it'd feel 'real' in a way most gaming love lives do not.) I tend not to have that issue with relatability in romance stuff, honestly--it's a character trait I'm pretty malleable on. And sex stuff... Well, there's certain things that are instant, 'Nah, don't think so' moments for me, but I guess I've spent too much time on the Internet to get uncomfortable that easily. Iron Bull's BDSM stuff was a laugh, for example. 7. Well, yeah, that's pretty much what I'm thinking'll happen. 'The VI tried to check in with the Milky Way soon after launch, but all the Arcturus QECs were dark', or something. Heh, it's certainly a possibility... (Though I think the spoiler tags are helping, for now, and we're not yet at the point where I have to have two windows open while replying, just so I can keep referring back to the original comment.) And there's no rush on that reply--honestly, that thread was starting to make me go cross-eyed. Yeah, that's what I thought, but I'm not sure I've ever heard someone not use the abbreviation. "My character is specified for elemental damage" Huh. Ha, yup, that's what I'd be doing too. After all, why go to something when you can make it come to you instead? I feel like this would expose just how lazy I am Yeah, it all comes down to have much time/resources they want to sink into class recognition (I know I discussed this before but forget if you were present). For instance, before we knew there weren't classes per se, an idea was to have each class use a different power in a cutscene to accomplish the same end, just like your jetpack vs. Charge example. To incapacitate, a Soldier would use Concussive Shot, an Engineer could send a drone to stun, an Adept could use Stasis, etc. So while they could still do that either based off which powers you have equipped or your class-specialization, I find it unlikely. So we'll likely either get more no-power moments or something a bit more specific but still adding flavour, like you suggested. That would be sweet! Charge and the jetpack is actually a very apt comparison considering Havoc Strike was basically a Solder's Biotic Charge using the jetpack instead (which also meant there was a Combat, Tech, and Biotic version of Charge in ME3 including Shadow Strike, which admittedly makes no sense whatsoever, but still). They could also make use of less specific and major powers than Charge in cutscenes, like grenades (which they could even just reskin depending on class), or Overload, or Throw. On a similar note, now that it's confirmed we can change our melee attacks, I wonder if those will be taken into account in cutscenes as well. That would be great! 1. Ha, yeah, me too. They certainly do like that approach And I definitely understand that branching paths make thing harder to write, but it's definitely worth it when it's done properly. I think the single hardest part for them in the original trilogy was probably dealing with the possible deaths from the Suicide Mission, which was sort of their own fault - they should have saved that kind of ending for ME3. Still, the Suicide Mission is one of my favourite endings in any game, and it's very satisfying to get everyone out alive, which would of course be a bit less satisfying if it was a given. But I suppose Bioware did learn from that given ME:A's protected team. So I hope they make the most of it instead of burning it and starting again in the second Andromeda game 2. It certainly is, and it's not like I'm asking for it to be in every romance or anything, just where it makes sense. This is especially relevant if a relationship is across multiple games or has time skips, since it's RP relevant and is limiting if your character would do it but hasn't yet. I also don't need it to be some massive event (cool as it would be), just something nice with your comrades present and the logical responses/changes in dialogue afterwards would be awesome. But yeah, it will likely take a few more iterations (that include it at all) for Bioware to start nailing it down. A Han Solo type character would be a pretty awesome RP option for sure. And subverting the standard gender tropes just by nature of having gender-selection that doesn't change personality is one of the great things about Bioware RPGs! Yeah, that would certainly be a very grounded, realistic approach to romance, and would work better if the game(s) take(s) place over a long enough time (or gave the impression of it) to make it seem natural. While I certainly don't mind that you can do something more idyllic, it might be interesting to have a Ryder who eventually has an ex she can only tolerate to continue working with, one she still gets along with fine but is a bit awkward with, and one person she ends up with happily. As an example. Everyone's different, naturally. Spending the internet does tend to make one more numb to these things, for sure, but not completely for me. But obviously sex is a very complicated and multifaceted topic. So I'm not saying all of it always makes me uncomfortable or anything, it really depends on a lot of things. Not a fan of mandatory nudity in sex scenes (or more importantly, out of them, probably) for instance. I prefer either the Sensuality+FadeToBlack+WakeUpNextMorning™ or Clever Camera Angles™ approaches. Again, very subjective, obviously. Part of that is fairly inherent to people, but in this case I can also attribute it to my views on objectification as well as having less-than-stellar self-esteem. Good point, I also have 2 windows open when replying Ha, thanks! I feel bad when taking ages to do something, so that helps. Perhaps I'll make a shorter reply when I do anyway, since it's been so hectic lately. Wouldn't want to be responsible for ruining your vision Though I always seem to end up writing more than I expect, this post included...
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Post by KirkyX on Nov 13, 2016 18:13:11 GMT
Yeah, that's what I thought, but I'm not sure I've ever heard someone not use the abbreviation. "My character is specified for elemental damage" Huh. Ha, yup, that's what I'd be doing too. After all, why go to something when you can make it come to you instead? I feel like this would expose just how lazy I am Yeah, it all comes down to have much time/resources they want to sink into class recognition (I know I discussed this before but forget if you were present). For instance, before we knew there weren't classes per se, an idea was to have each class use a different power in a cutscene to accomplish the same end, just like your jetpack vs. Charge example. To incapacitate, a Soldier would use Concussive Shot, an Engineer could send a drone to stun, an Adept could use Stasis, etc. So while they could still do that either based off which powers you have equipped or your class-specialization, I find it unlikely. So we'll likely either get more no-power moments or something a bit more specific but still adding flavour, like you suggested. That would be sweet! Charge and the jetpack is actually a very apt comparison considering Havoc Strike was basically a Solder's Biotic Charge using the jetpack instead (which also meant there was a Combat, Tech, and Biotic version of Charge in ME3 including Shadow Strike, which admittedly makes no sense whatsoever, but still). They could also make use of less specific and major powers than Charge in cutscenes, like grenades (which they could even just reskin depending on class), or Overload, or Throw. On a similar note, now that it's confirmed we can change our melee attacks, I wonder if those will be taken into account in cutscenes as well. That would be great! 1. Ha, yeah, me too. They certainly do like that approach And I definitely understand that branching paths make thing harder to write, but it's definitely worth it when it's done properly. I think the single hardest part for them in the original trilogy was probably dealing with the possible deaths from the Suicide Mission, which was sort of their own fault - they should have saved that kind of ending for ME3. Still, the Suicide Mission is one of my favourite endings in any game, and it's very satisfying to get everyone out alive, which would of course be a bit less satisfying if it was a given. But I suppose Bioware did learn from that given ME:A's protected team. So I hope they make the most of it instead of burning it and starting again in the second Andromeda game 2. It certainly is, and it's not like I'm asking for it to be in every romance or anything, just where it makes sense. This is especially relevant if a relationship is across multiple games or has time skips, since it's RP relevant and is limiting if your character would do it but hasn't yet. I also don't need it to be some massive event (cool as it would be), just something nice with your comrades present and the logical responses/changes in dialogue afterwards would be awesome. But yeah, it will likely take a few more iterations (that include it at all) for Bioware to start nailing it down. A Han Solo type character would be a pretty awesome RP option for sure. And subverting the standard gender tropes just by nature of having gender-selection that doesn't change personality is one of the great things about Bioware RPGs! Yeah, that would certainly be a very grounded, realistic approach to romance, and would work better if the game(s) take(s) place over a long enough time (or gave the impression of it) to make it seem natural. While I certainly don't mind that you can do something more idyllic, it might be interesting to have a Ryder who eventually has an ex she can only tolerate to continue working with, one she still gets along with fine but is a bit awkward with, and one person she ends up with happily. As an example. Everyone's different, naturally. Spending the internet does tend to make one more numb to these things, for sure, but not completely for me. But obviously sex is a very complicated and multifaceted topic. So I'm not saying all of it always makes me uncomfortable or anything, it really depends on a lot of things. Not a fan of mandatory nudity in sex scenes (or more importantly, out of them, probably) for instance. I prefer either the Sensuality+FadeToBlack+WakeUpNextMorning™ or Clever Camera Angles™ approaches. Again, very subjective, obviously. Part of that is fairly inherent to people, but in this case I can also attribute it to my views on objectification as well as having less-than-stellar self-esteem. Good point, I also have 2 windows open when replying Ha, thanks! I feel bad when taking ages to do something, so that helps. Perhaps I'll make a shorter reply when I do anyway, since it's been so hectic lately. Wouldn't want to be responsible for ruining your vision Though I always seem to end up writing more than I expect, this post included... I was positive I'd had a discussion very much like that at some point, so I went looking, and whadda ya know: I doubt it'll be full-on ME1/2 bad--as you point out, they'd already started to factor Shepard's class into dialogue, cutscenes and interrupts in Mass Effect 3, and particularly the DLCs. Having a little biotic slam-off with the clone was fun, in particular. I'm sure they'll make at least minor changes for the sake of our classes. I doubt they'll follow-through on it as much as you'd like, though; irritating as it might be, I doubt I'll ever get to see my Vanguard Ryder biotic charge into someone in a cutscene--it'd just be too difficult to adapt the scenario to each class properly. ... Or, well... Maybe. Take that basic template--you're in a cutscene, and Ryder has to catch up to someone she's chasing: Vanguards: Ryder charges, knocking the chasee to the ground. Infiltrators: The chasee thinks he's lost her and stops for breath; Ryder decloaks behind him, putting an arm around his throat. Engineers: Ryder throws out a drone, which then stuns the chasee. Adepts: Take your pick, really. Ryder suspends the chasee in mid-air, Ryder holds the chasee in a stasis field, Ryder pulls the chasee back towards her... Sentinels: Tech armour! (Nah, realistically, probably one of the Adept options.) Soldiers: Ryder shoots the chasee in the leg. Soldiers are boring. It's something they'd probably have to do sparingly, though--animating so many different variations on the cutscene would, I imagine, suck up a fair few resources. (And you were totally there, once again reminding me of Concussive Shot's existence. ) Anyway, yeah, now that we know there aren't going to be classes in the traditional sense, I doubt there's any chance we'll get quite that level of differentiation, sadly. So, as you say, I'm just hoping we'll actually see Ryder use biotics, tech and such in cutscenes on occasion, with maybe some minor variation depending on which abilities you're specced into. I actually tweeted at Ian Frazier about it yesterday: Nothing new to go on, sadly. Inclined to suspect it might be a 'no', honestly. 1. Yeah, putting the Suicide Mission at the end of ME2 instead of ME3 was definitely a major misstep. It's one of my very favourite endings in all of gaming, but it was clearly a right pain to write around. That said, it's hardly the only example of their basically giving up on providing meaningful variation based on our choices... Rachni Queen, anyone? Anyways, I certainly agree that the concept of having branching paths continue to, well, branch over the course of an entire trilogy of games is tremendously compelling, and definitely something I'd like to see done right... But I just don't know if it's even possible, honestly.
2. (On Han Solo et al) Yeah, this is all pretty much exactly what I had in mind--and I'd love for them to make it feel like the game takes place over a good length of time. I actually really enjoy the time-skip, as a storytelling device, provided it's used well, as it was in Trespasser, for example.
Oh, of course. Sex is one of the most intensely personal things there is, so everyone kinda approaches it differently to some extent. That's actually part of what I liked about DA: I's romances/sex scenes--they were all meaningfully different from one-another, based on who you were romancing, and certain romances didn't have one at all. Of course, it'd be better if we could more clearly define our player character's sexual preferences, instead of just always following the lead of our partner, but baby steps, as they say.
And again, you're completely right. I seem to recall there being a fair few sex scenes in the original trilogy that would always focus in the camera on Shepard herself, rather than her romantic partner, which always bothered me (from a, 'Hey, this is some male gaze-y shit right here' standpoint)... Yeah, I dunno. As I alluded to earlier, everyone kinda comes at sex and nudity from different angles, so it's one of those things that's difficult to get right--not that they shouldn't always try, of course.
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