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Post by Amirit on Aug 21, 2016 22:53:37 GMT
Participation o the NFS team scares me. On one hand, they do know how to make race cars emulation, on the other hand - they do know exactly that - how to make RACE cars emulation. And don't you need a wheel to enjoy NFS?
And don't make me start on the common sense of Mako very existence, enough was said about that already.
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Post by Monk on Aug 22, 2016 16:05:05 GMT
Yes and no. If the Mako's fun to drive, it'll be a blast for them as they'll need to occasionally playtest areas to make sure some grades aren't too steep or higher areas aren't inaccessible. On the otherhand, there's dependence on the Mako so, say if it's broken, they really won't be able to get too much work done as eventually they'll need to check if what they've created is good or not. There's also the fun factor they have to consider. In a way, this is mixed because making sure it's good will be enjoyable but also likely very trying. I imagine it'll take a lot of time to make sure it has the right initial feeling. <<<<<<<<<<(0)>>>>>>>>>> Planets map areas made for exploration are custom designed.
Since, according to Flynn, we need the Mako to get from Point A to B in a speedy manner, then it follows that the terrain must allow the Mako to do so. Now, No Mans Sky may have a procedural algorithm to generate terrain but it also creates chasms and steep escarpments, that a Mako cannot maneuver in (ie: I'm currently playing the game). Thus, each planet we will visit, via mission or is just available for us to land in, will be purposely build / designed to permit us to drive our dear and lovable Mako for exploration or just to bring our LI for a delightful looks at the scenery. Now, that's my speculation but I think it makes sense. Otherwise, if you follow Mother Nature's way of doing things, ancient Remnant Outpost, structures in caves or hidden tech caches would be buried underneath forests, jungles, ice or just made inaccessible due to volcanoes, tectonic shifts or now under water. I give you our very own Earthly excavations of ancient ruins... be Egyptian, Roman or Dinosaur Bones. So, our beloved Bio artists have worked their posteriors in these creations and we should acknowledge their work. Do you guys think that planetary terrain was generated by: 1. The FB3 engine 2. Purposely and manually created with a single biome 3. Made for the Mako. 3. A combo of 1 to 3 4. Other. tl;dr'ing my own answer, '3', made for the Mako.
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Post by rapscallioness on Aug 22, 2016 16:16:41 GMT
Didn't they say there would be hundred's of planets? I don't know if those planets are ones we can visit, or not. If so, that's alot of handmade content.
Tbh, I don't need nor want hundreds of planets to visit. I just want a handful of really good, and interesting ones.
Regardless, do the devs enjoy doing that? I imagine it's like what Monk said. A little bit of both. It's work and can be frustrating when things don't want to cooperate. But how cool is it when it all comes together, and you've created something amazing. That has to be extremely satisfying.
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Post by Deleted on Aug 22, 2016 16:47:41 GMT
Doesn't the trailer show some pretty extreme terrain (e.g. dropping the one guy off the cliff)? I doubt we'll have to or even be able to go everywhere in the mako. Sometimes we'll have to use those jetpacks they're giving us. Therefore, I'm guessing it's #3 - combo of FB3 and manually created.
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Post by goishen on Aug 22, 2016 17:58:46 GMT
Cliffs I don't mind. It's when you get stuck somewhere and spend twenty minutes trying to get out that I hate.
I think the answer would have to be two. Just so that it would have crazy 80 degree cliffs.
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Post by rapscallioness on Aug 22, 2016 19:07:22 GMT
What I don't like--besides getting stuck in the side of a mountain--are invisible walls. When there's a point of access, or terrain that technically you should have no problem traveling, but you are barred from that route.
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Post by Sartoz on Aug 22, 2016 19:45:04 GMT
What I don't like--besides getting stuck in the side of a mountain--are invisible walls. When there's a point of access, or terrain that technically you should have no problem traveling, but you are barred from that route. <<<<<<<<<<(0)>>>>>>>>>> Based on the few worlds show in in the trailers, I believe the maps will have navigable terrain with only hills to worry about. I mean, the vehicle is built for speed.
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Post by rapscallioness on Aug 22, 2016 20:02:13 GMT
Do I get fuzzy dice to put on the rearview mirror? Will other species ("Andromadeans"... ) have vehicles? Will they chase us? Will we be chased by vehicles that actually have cannons on them? Will we have races to settle transgalatic disputes? If it's about explorable terrain, I hope the Mako is not uncontrollably fast because then the handcrafted terrain will zip by without me noticing too much of it.
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Post by rapscallioness on Aug 22, 2016 20:05:51 GMT
I never minded the hills and mountains in ME1. Sometimes I made it. Sometimes I didn't. It didn't bother me not to make it because I knew I was trying to climb a very vertical mountain in a car.
It's the being glitched, or stuck, in a part of a mountain. I think there was some mineral in ME1 I went to collect. It was down in this crevice, and ...it didn't work out well.
The barring of obvious and technically viable routes comes from hopping all over DAI. It happened to me alot in that one.
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Adhin
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Post by Adhin on Aug 22, 2016 21:12:33 GMT
Your probably looking at a mixture. Which is kinda what ME1 was though it leaned WAY to heavily on the procedural side. Basically what I mean is a large map will probably be procedural generated first, then they go in and 'fix stuff up'. ME1 felt more like instead of fixing things they just picked some random locations to slap some prefab crap down with some crates and called it a day.
I'd highly expect them to smooth out anything to crazy. And if you think about DAI, or Halo for a bit (just as examples) while the bulk of it's probably drivablethey may have a story section where you get out on foot cause the vehicle can't get past a certain point in some section of the map. As long as 70-80% of the maps drivable (not counting interior sections that may require a separate load, heres hoping not) then... yeah.
Mostly babbling at this point but I just kinda hope we drive around a good chunk of it but then they have sections we can get out on foot to explore, like a cave or hidden base or whatever.
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Post by straykat on Aug 22, 2016 23:37:23 GMT
I don't know why it would be a "dream" for designers. Most people in the games industry are there to make actual games and levels. There's more of an art to that than there is to landscaping. The former demands actual puzzling and elements of "fun". You don't want many lulls in the pace when doing things this way.
While those who've made an art out of more open worlds do it through a variety of elements. There's all kind of objects and physics you can manipulate in these. Not just a big sprawling piece of land.
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Post by zipzap2000 on Aug 25, 2016 14:27:08 GMT
Didn't they say there would be hundred's of planets? I don't know if those planets are ones we can visit, or not. If so, that's alot of handmade content. Tbh, I don't need nor want hundreds of planets to visit. I just want a handful of really good, and interesting ones. Regardless, do the devs enjoy doing that? I imagine it's like what Monk said. A little bit of both. It's work and can be frustrating when things don't want to cooperate. But how cool is it when it all comes together, and you've created something amazing. That has to be extremely satisfying. I have to agree. Example if i could have most of the ME1 side stuff on 3-4 planets with larger areas i think would have been great. Especially the collectables.
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Post by Deleted on Oct 24, 2016 19:41:32 GMT
I saw it in a few posts that Bio is trying to bring Mako back, and it almost sounds like a parent trying to convince the child to eat broccoli: "It's not at all like the brussel sprouts! You gonna like it!"
Why not go speeders/mounts instead of Mako? Or is Mako now reused as a mount? is it re-skinnable or something to monetize?
Any ideas as to why it is suddenly back and why bio is so keen on it?
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Post by Tarkus on Oct 24, 2016 19:58:03 GMT
Because the Mako can climb up anything, and it doesn't break as easily as the Hammerhead.
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Post by Deleted on Oct 24, 2016 19:58:09 GMT
The Mako was criticized in ME, so they brought out the Hammerhead for some of ME2 and it was ... meh.
ME3 really didn't do exploration, we just got dropped off in the shuttle.
But in theory, the new and improved Mako will return to ME's roots of exploration.
Lots of others have voiced their concerns about a wheeled vehicle versus some kind of flying machine or hovercraft ...
But the Mako it is ... I don't think ... but I also don't know ... that they will try to monetize it.
Customizable? Yeah ... but to what degree ... to be seen.
I don't have the dislike for the Mako some have, but I'm not a huge fan, either.
For me, if it works to get me about the map in a non-tedious manner, that's good enough.
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Post by Nayawk on Oct 24, 2016 20:01:35 GMT
Because it was awesome.
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Post by Hanako Ikezawa on Oct 24, 2016 20:02:52 GMT
I don't even see how this thing is enough like the Mako to warrant the same name. The only thing they have in common is six wheels and basic role. Other than that they are completely different.
As it stands now, this new 'Mako' is just a toothless, glorified RC car wannabe.
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Post by Deleted on Oct 24, 2016 20:18:59 GMT
I'll wait to see what they do with it before I pass judgment on it. I think they're bringing it back because a number of people have indicated that they much preferred it to the Hammerhead and it's an iconic element of the old ME Trilogy that doesn't have any conflicts with the endings of ME3... and they want some connections to the old ME Trilogy in ME:A.
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Post by Hanako Ikezawa on Oct 24, 2016 20:28:39 GMT
I'll wait to see what they do with it before I pass judgment on it. I think they're bringing it back because a number of people have indicated that they much preferred it to the Hammerhead and it's an iconic element of the old ME Trilogy that doesn't have any conflicts with the endings of ME3... and they want some connections to the old ME Trilogy in ME:A. But then why make a new design for it? It's not iconic if you keep the name but change everything else other than the most general stuff. Why not just bring back the M35 Mako and address the complaints about it?
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Post by Deleted on Oct 24, 2016 20:47:30 GMT
I don't even remember the Hammerhead. Mako, yes, it's there a lot. I agree that Mako actually gives you the needed speed when you try to move places, but then why Mako, not a bunch of mounts? because from what I gathered, they are not going to make us shoot things with it again? So it's not a tank any more? Or are they going to try to tackle the mounted combat as well?
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Post by Deleted on Oct 24, 2016 20:50:24 GMT
I'll wait to see what they do with it before I pass judgment on it. I think they're bringing it back because a number of people have indicated that they much preferred it to the Hammerhead and it's an iconic element of the old ME Trilogy that doesn't have any conflicts with the endings of ME3... and they want some connections to the old ME Trilogy in ME:A. But then why make a new design for it? It's not iconic if you keep the name but change everything else other than the most general stuff. Why not just bring back the M35 Mako and address the complaints about it? Well, they redesigned the Asari... I suspect many things will be somewhat familiar (i.e. remind us of the old in some way to connect us to the old trilogy)... but be new and different as well (in order to move us on from the old trilogy to this new galaxy). Why start knocking something like a vehicle in a game, though, before you've even had a chance to try it out? Could be a lot of fun... depends on how they program the controls, doesn't it?
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Post by Deleted on Oct 24, 2016 20:51:18 GMT
I don't even remember the Hammerhead. Mako, yes, it's there a lot. I agree that Mako actually gives you the needed speed when you try to move places, but then why Mako, not a bunch of mounts? because from what I gathered, they are not going to make us shoot things with it again? So it's not a tank any more? Or are they going to try to tackle the mounted combat as well? You may not have used the Hammerhead... It was part of 2 different DLCs for ME2 - Firewalker and Overlord.
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linksocarina
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Post by linksocarina on Oct 24, 2016 21:17:50 GMT
Because of exploration.
The mako as a design element screams exploring different areas and locations. I think it returns simply to fill that void, to make the galaxy look bigger for players. If you notice, in Mass Effect 2 and 3 areas and things were more detailed, but consistently smaller.
Bringing back the Mako is a chance to have detail while making the world open up again. If they do it right, of course.
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Post by Ahriman on Oct 24, 2016 21:36:18 GMT
Either we need Mako to ride across big areas or we need big areas for Mako to ride across something. Anyway there will be both of them and it's gonna be the main time sink, I can guarantee it.
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Post by Deleted on Oct 24, 2016 21:49:38 GMT
Do we know if the ME:A verse goes back to the ME1 principle then of a lot of small'ish locales? Or a few larger ones? Do we know if we are doing a lot of planetary hops?
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