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Post by Deleted on Oct 24, 2016 22:03:03 GMT
Do we know if the ME:A verse goes back to the ME1 principle then of a lot of small'ish locales? Or a few larger ones? Do we know if we are doing a lot of planetary hops? I think somewhere early on someone indicated that there would be more than 100 planets in the game... how many will be planets we can land on is another question. They may also be holding back on allowing us to explore some locations, so they can potentially introduce new stuff into the later games. For example, most of the locations we went to in ME2 were not places we could land on in ME1 and many of them did not actually even exist on the ME1 galaxy map. In ME2, many of the locations we had in the ME1 map were removed or became planets we could not land on. Same sort of thing happened when ME3 came out... same galaxy, but not many re-visits to previous locations and we landed on locations like Palaven and Menae, which did not exist on the previous 2 galaxy maps.
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Post by BansheeOwnage on Oct 24, 2016 22:09:03 GMT
Obligatory: I don't even see how this thing is enough like the Mako to warrant the same name. The only thing they have in common is six wheels and basic role. Other than that they are completely different. As it stands now, this new 'Mako' is just a toothless, glorified RC car wannabe. Yeah, I'm not thrilled about it, either. Why remove the armaments? I seriously can't understand that. All that's going to do is cause a bunch of DA:I style tedium where you have to dismount to fight/loot and then get back in. It'll just be annoying if it has no offensive capabilities. Not only that, but it's utterly stupid from an in-universe perspective, too. But to answer your question, they've admitted they want it to be a "fresh start", but they want to have their cake and eat it too, so they're basically doing it because of nostalgia and "brand" recognition, just like the game itself. They're relying on the game being Mass Effect and everything that goes with that, while also trying to make it different. At least, that's what my particularly cynical brain says today. @domi why would we use actual mounts in Mass Effect? That's just silly.
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Post by colfoley on Oct 24, 2016 22:10:36 GMT
I like the idea of speeder like mounts. My biggest complaint about the mako, other then the fact that its driving was at times sucky as hell, was that you could not see your character(s) on it or in it. Made it most discouraging for an RPG aspect where I wanna see my character at all times.
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Post by BansheeOwnage on Oct 24, 2016 22:12:20 GMT
Do we know if the ME:A verse goes back to the ME1 principle then of a lot of small'ish locales? Or a few larger ones? Do we know if we are doing a lot of planetary hops? I think somewhere early on someone indicated that there would be more than 100 planets in the game... how many will be planets we can land on is another question. They may also be holding back on allowing us to explore some locations, so they can potentially introduce new stuff into the later games. For example, most of the locations we went to in ME2 were not places we could land on in ME1 and many of them did not actually even exist on the ME1 galaxy map. In ME2, many of the locations we had in the ME1 map were removed or became planets we could not land on. Same sort of thing happened when ME3 came out... same galaxy, but not many re-visits to previous locations and we landed on locations like Palaven and Menae, which did not exist on the previous 2 galaxy maps. Well ME1 had "more than 100 planets" as well, that you could read about but not land on. So yeah, that really doesn't tell us anything. But apparently we're only going to be exploring a specific star-cluster in the Andromeda galaxy in this next game, so yeah, we'll have plenty to explore in other games. Of course, we also still had plenty to explore in The Milky Way, what with <1% of its systems explored... but nooo.
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Post by Deleted on Oct 24, 2016 22:12:22 GMT
Obligatory: I don't even see how this thing is enough like the Mako to warrant the same name. The only thing they have in common is six wheels and basic role. Other than that they are completely different. As it stands now, this new 'Mako' is just a toothless, glorified RC car wannabe. Yeah, I'm not thrilled about it, either. Why remove the armaments? I seriously can't understand that. All that's going to do is cause a bunch of DA:I style tedium where you have to dismount to fight/loot and then get back in. It'll just be annoying if it has no offensive capabilities. Not only that, but it's utterly stupid from an in-universe perspective, too. But to answer your question, they've admitted they want it to be a "fresh start", but they want to have their cake and eat it too, so they're basically doing it because of nostalgia and "brand" recognition, just like the game itself. They're relying on the game being Mass Effect and everything that goes with that, while also trying to make it different. At least, that's what my particularly cynical brain says today. @domi why would we use actual mounts in Mass Effect? That's just silly. I am probably mistaken, but Andromeda has that pioneering/frontier vibe to me. So, I was wondering if part of it was using what came in handy on the new and undiscovered worlds, including the local mounts. Which I would have loved, since it, well, sort of would have appealed to me.
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Post by colfoley on Oct 24, 2016 22:12:55 GMT
Hell even Star Wars had mounts.
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Post by Deleted on Oct 24, 2016 22:19:05 GMT
Because of exploration. The mako as a design element screams exploring different areas and locations. I think it returns simply to fill that void, to make the galaxy look bigger for players. If you notice, in Mass Effect 2 and 3 areas and things were more detailed, but consistently smaller. Bringing back the Mako is a chance to have detail while making the world open up again. If they do it right, of course. I think that's a bit of an illusion... In ME3, we potentially visited 4 separate locations on Tuchanka... I think we actually covered more surface ground on that planet in ME3 than we did in ME2 (where we only visited 3 locations). I also think the surface area we covered on Tuchanka in ME3 may have actually been larger than the area of a planet map in ME1.
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Post by Deleted on Oct 24, 2016 22:23:13 GMT
I think somewhere early on someone indicated that there would be more than 100 planets in the game... how many will be planets we can land on is another question. They may also be holding back on allowing us to explore some locations, so they can potentially introduce new stuff into the later games. For example, most of the locations we went to in ME2 were not places we could land on in ME1 and many of them did not actually even exist on the ME1 galaxy map. In ME2, many of the locations we had in the ME1 map were removed or became planets we could not land on. Same sort of thing happened when ME3 came out... same galaxy, but not many re-visits to previous locations and we landed on locations like Palaven and Menae, which did not exist on the previous 2 galaxy maps. Well ME1 had "more than 100 planets" as well, that you could read about but not land on. So yeah, that really doesn't tell us anything. But apparently we're only going to be exploring a specific star-cluster in the Andromeda galaxy in this next game, so yeah, we'll have plenty to explore in other games. Of course, we also still had plenty to explore in The Milky Way, what with <1% of its systems explored... but nooo. ... and is there a point to continuing to be disgruntled over leaving the Milky Way. Any added locations would still be entirely unfamiliar locations no matter what galaxy the title says we're in. IMO, it matters not.
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Post by Nayawk on Oct 24, 2016 23:22:19 GMT
I like the idea of speeder like mounts. My biggest complaint about the mako, other then the fact that its driving was at times sucky as hell, was that you could not see your character(s) on it or in it. Made it most discouraging for an RPG aspect where I wanna see my character at all times. I am more than happy to trade seeing my character for a closed in Mako if it means it can hold you and your squad and all the usual banter and plot chatter. Having individual mounts can lead to problems with how to deal with squad members. How DA:I deals with companions when you mount up drives me up the wall and I would hate if they made a mount system like that in ME. The magically disappearing companions is the reason I walked everywhere in DA:I.
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Post by colfoley on Oct 24, 2016 23:34:42 GMT
I like the idea of speeder like mounts. My biggest complaint about the mako, other then the fact that its driving was at times sucky as hell, was that you could not see your character(s) on it or in it. Made it most discouraging for an RPG aspect where I wanna see my character at all times. I am more than happy to trade seeing my character for a closed in Mako if it means it can hold you and your squad and all the usual banter and plot chatter. Having individual mounts can lead to problems with how to deal with squad members. How DA:I deals with companions when you mount up drives me up the wall and I would hate if they made a mount system like that in ME. The magically disappearing companions is the reason I walked everywhere in DA:I. That and the horse was slow as hell.
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Post by Hanako Ikezawa on Oct 25, 2016 0:01:48 GMT
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Post by Hanako Ikezawa on Oct 25, 2016 0:06:41 GMT
But then why make a new design for it? It's not iconic if you keep the name but change everything else other than the most general stuff. Why not just bring back the M35 Mako and address the complaints about it? Well, they redesigned the Asari... I suspect many things will be somewhat familiar (i.e. remind us of the old in some way to connect us to the old trilogy)... but be new and different as well (in order to move us on from the old trilogy to this new galaxy). Why start knocking something like a vehicle in a game, though, before you've even had a chance to try it out? Could be a lot of fun... depends on how they program the controls, doesn't it? They redesigned the Asari? Other than the eyebrows, which may or may not still be there, what was redesigned about them? So they are only doing it for brand recognition? Implications unpleasant. Because it shares a name with a vehicle we have experienced already yet other than the most basic things have nothing in common. If they called it something else, like the Guppy or something, then sure it can be whatever it wants but by naming it the same as the old it has to live up to that name. I never had an issue with the Mako controls in ME1. It was the terrain of the planets that ever caused any issues.
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Post by General Mahad on Oct 25, 2016 0:11:03 GMT
The Mako is an alliance workhorse and is perfect for exploration and combat plus it's reused assets.
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Post by Hanako Ikezawa on Oct 25, 2016 0:27:05 GMT
The Mako is an alliance workhorse and is perfect for exploration and combat plus it's reused assets. I'd say something like the Kodiak is better for exploration since it has a lot more possible terrains it can access. How is a vehicle without armament perfect for combat? It's not reused assets since it doesn't use any of the assets the Mako in ME1 used.
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Post by malanek on Oct 25, 2016 0:39:00 GMT
I guess it is a gameplay decision. They want the exploration factor in the game and the romanticism of driving around on an unexplored alien planet. Would a shuttle make more sense? Possibly (although there might be some places like caves or forests a Mako might be better) but I doubt the flight simulator gameplay was something they were after.
I am a bit sceptical about it. For a start I don't like driving games, I don't like sandbox games, I don't like exploration with no purpose, I don't like games that have stories with bad/slow pacing. I do like some games that have vehicle sequences, Halflife 2, especially episode 2, had amazing vehicle gameplay that integrated with the normal gameplay flawlessly. I'm just hoping if there is a lot driving, they have put in enough effort to make it interesting and challenging, I don't see any point in simply making the player drive for 2 minutes to get somewhere and not have some actual challenge in that time.
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Post by melbella on Oct 25, 2016 0:55:34 GMT
I like the idea of speeder like mounts. My biggest complaint about the mako, other then the fact that its driving was at times sucky as hell, was that you could not see your character(s) on it or in it. Made it most discouraging for an RPG aspect where I wanna see my character at all times.
Did we really need to see the horror plastered on the faces of our companions at how bad a driver Shepard was? If they just sat there stony-faced, head-canon ruined.
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Post by colfoley on Oct 25, 2016 1:27:59 GMT
I like the idea of speeder like mounts. My biggest complaint about the mako, other then the fact that its driving was at times sucky as hell, was that you could not see your character(s) on it or in it. Made it most discouraging for an RPG aspect where I wanna see my character at all times.
Did we really need to see the horror plastered on the faces of our companions at how bad a driver Shepard was? If they just sat there stony-faced, head-canon ruined.
Not really. But the point is I have probably spent 10-30 minutes on any given RPG creation and I recognize I am by no means the heaviest creator of such things. From what I have heard some people can spend hour upon hour on it. So, I at least, want to see my character and play with them on the screen to appreciate my good look rather then have them locked behind a metal box which I could not see.
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Post by Deleted on Oct 25, 2016 2:28:30 GMT
I like the idea of speeder like mounts. My biggest complaint about the mako, other then the fact that its driving was at times sucky as hell, was that you could not see your character(s) on it or in it. Made it most discouraging for an RPG aspect where I wanna see my character at all times.
Did we really need to see the horror plastered on the faces of our companions at how bad a driver Shepard was? If they just sat there stony-faced, head-canon ruined.
Oh yeah... as the mikefest would say... excellent.
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Post by BansheeOwnage on Oct 25, 2016 2:59:52 GMT
@domi why would we use actual mounts in Mass Effect? That's just silly. I am probably mistaken, but Andromeda has that pioneering/frontier vibe to me. So, I was wondering if part of it was using what came in handy on the new and undiscovered worlds, including the local mounts. Which I would have loved, since it, well, sort of would have appealed to me. Yeah, it does have that vibe, but have you thought about what actually goes into making a mount, in real life? You can't just go find a horse and ride it; wild horses are called that for a reason. You have to tame a species over generations and learn exactly how to ride it. That's just not feasible at all while quickly exploring new worlds, each with their own life forms. Unless you're borrowing them from the local sapient species. But there is still little-to-no advantage in doing that over using your own technology. Hell even Star Wars had mounts. That doesn't mean it's a good idea Well ME1 had "more than 100 planets" as well, that you could read about but not land on. So yeah, that really doesn't tell us anything. But apparently we're only going to be exploring a specific star-cluster in the Andromeda galaxy in this next game, so yeah, we'll have plenty to explore in other games. Of course, we also still had plenty to explore in The Milky Way, what with <1% of its systems explored... but nooo. ... and is there a point to continuing to be disgruntled over leaving the Milky Way. Any added locations would still be entirely unfamiliar locations no matter what galaxy the title says we're in. IMO, it matters not. Well at least I don't go around telling other people that their feelings are pointless. And obviously I'm aware that an unexplored location is an unexplored location. But there is a huge difference between exploring The Milky Way and Andromeda. Are you assuming all I care about is exploration itself? Because it's not. I like the idea of speeder like mounts. My biggest complaint about the mako, other then the fact that its driving was at times sucky as hell, was that you could not see your character(s) on it or in it. Made it most discouraging for an RPG aspect where I wanna see my character at all times. I am more than happy to trade seeing my character for a closed in Mako if it means it can hold you and your squad and all the usual banter and plot chatter. Having individual mounts can lead to problems with how to deal with squad members. How DA:I deals with companions when you mount up drives me up the wall and I would hate if they made a mount system like that in ME. The magically disappearing companions is the reason I walked everywhere in DA:I. My thoughts exactly. DA:I's system made no sense, and even if ME:A had it so each squadmate had their own speeder, it would likely run into the same pathing problems DA:I had. I'd rather not look behind me to find my companions teleporting/falling from the sky to keep up with me. Lack of banter sucked, too. And to answer the original quote: Well, I'm sure we'll spend loads of time out of the Mako, and it's not like you see your characters face much while running/in combat anyway. How have I not seen that before? Also, it reminds me: The M35 Mako IFV. Now, what is the new designation going to be? Because it's obviously not an infantry-fighting vehicle anymore... I just really can't wrap my head around that decision.
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Post by Deleted on Oct 25, 2016 3:32:36 GMT
... and is there a point to continuing to be disgruntled over leaving the Milky Way. Any added locations would still be entirely unfamiliar locations no matter what galaxy the title says we're in. IMO, it matters not. Well at least I don't go around telling other people that their feelings are pointless. And obviously I'm aware that an unexplored location is an unexplored location. But there is a huge difference between exploring The Milky Way and Andromeda. Are you assuming all I care about is exploration itself? Because it's not. I did not tell you that your feelings were pointless... I asked if there was a point... one you've not really stated yet. Admittedly, I'm not understanding right now. Firstly, ME:A is going to Andromeda... deed is done. Secondly, I'm just not seeing the huge difference you're mentioning. Almost none of the locations in Mass Effect's Milky Way are part of the actual Milky Way. To me, there is nothing I feel that connected to in the old ME galaxy. Thirdly, I'm just really excited about going to Andromeda. Shit, that's inter-galactic travel! I don't understand people here trying to crush my enthusiasm with statements about a failure to explore 90% of a fictional Milky Way they (Bioware) never got around to creating anyways. If people don't like the game saying it's in Andromeda, I figure they can probably just mod it so all the text headings read Milky Way and stop telling me I should be unhappy about them moving the game to Andromeda.
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Post by Hanako Ikezawa on Oct 25, 2016 4:04:25 GMT
How have I not seen that before? Also, it reminds me: The M35 Mako IFV. Now, what is the new designation going to be? Because it's obviously not an infantry-fighting vehicle anymore... I just really can't wrap my head around that decision. Well, at least you have now seen it. I particularly like the last minute of the video. This new one's designation is the M40 Mako. In some images you see the M40 on its side. So apparently despite having no armaments, it is in the same class as war vehicles like the M29 Grizzly, the M44 Hammerhead, and of course its predecessor the M35 Mako.
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Post by Hanako Ikezawa on Oct 25, 2016 4:07:41 GMT
Well at least I don't go around telling other people that their feelings are pointless. And obviously I'm aware that an unexplored location is an unexplored location. But there is a huge difference between exploring The Milky Way and Andromeda. Are you assuming all I care about is exploration itself? Because it's not. I did not tell you that your feelings were pointless... I asked if there was a point... one you've not really stated yet. Admittedly, I'm not understanding right now. Firstly, ME:A is going to Andromeda... deed is done. Secondly, I'm just not seeing the huge difference you're mentioning. Almost none of the locations in Mass Effect's Milky Way are NOT part of the actual Milky Way. To me, there is nothing I feel that connected to in the old ME galaxy. Thirdly, I'm just really excited about going to Andromeda. Shit, that's inter-galactic travel! I don't understand people here trying to crush my enthusiasm with statements about a failure to explore 90% of a fictional Milky Way they (Bioware) never got around to creating anyways. If people don't like the game saying it's in Andromeda, I figure they can probably just mod it so all the text headings read Milky Way and stop telling me I should be unhappy about them moving the game to Andromeda. Over 99% actually, not 90%. The fact it is intergalactic travel is the problem for a lot of people. Our cycle was nowhere close to that technology by the time we depart to Andromeda. Without Mass Relays our ships could barely make it 25 light years without become a pile of molten slag, let alone over 2500000 light years.
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Post by Deleted on Oct 25, 2016 10:54:04 GMT
I did not tell you that your feelings were pointless... I asked if there was a point... one you've not really stated yet. Admittedly, I'm not understanding right now. Firstly, ME:A is going to Andromeda... deed is done. Secondly, I'm just not seeing the huge difference you're mentioning. Almost none of the locations in Mass Effect's Milky Way are NOT part of the actual Milky Way. To me, there is nothing I feel that connected to in the old ME galaxy. Thirdly, I'm just really excited about going to Andromeda. Shit, that's inter-galactic travel! I don't understand people here trying to crush my enthusiasm with statements about a failure to explore 90% of a fictional Milky Way they (Bioware) never got around to creating anyways. If people don't like the game saying it's in Andromeda, I figure they can probably just mod it so all the text headings read Milky Way and stop telling me I should be unhappy about them moving the game to Andromeda. Over 99% actually, not 90%. The fact it is intergalactic travel is the problem for a lot of people. Our cycle was nowhere close to that technology by the time we depart to Andromeda. Without Mass Relays our ships could barely make it 25 light years without become a pile of molten slag, let alone over 2500000 light years. ... and now you're effectively also telling me that I should not be enthusiastic about "fictionally" going to another galaxy... and yet, somehow, I'm the one who also gets slammed for allegedly telling other people their feelings are pointless. What is the point of crushing my enthusiasm? You all must have a point to it because it's absolutely a "sin" around here to be enamoured with the idea of going to Andromeda. It's fiction and I'm stoked about the possibilities of all the new wild imaginings that can pop out of the developers' heads in a new story that's located in a new galaxy. If you're talking about non-possibilities... There is not 99% or even 90% unexplored of the ME Trilogy's Milky Way galaxy... because Bioware never created it... never drew it, never rendered it, never programmed it. It's simply not possible to quantify and explore something that simply does not exist.
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Post by Obliviousmiss on Oct 25, 2016 11:11:17 GMT
I'd say that the Mako is back because...... they wanted to bring it back? Ba dum tssh. But in all seriousness, the Mako got a bad rap.... and is one of the main reasons why ME1 is such a clunk-fest to replay. Bringing it back and improving on it could mean redemption for it. Especially if it's fun instead of a chore. I recently watched a streamer play ME1 for the first time, they hated the Mako missions for good reasons. Clunkity clunk clunk.
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Post by Amirit on Oct 25, 2016 11:43:58 GMT
I saw it in a few posts that Bio is trying to bring Mako back, and it almost sounds like a parent trying to convince the child to eat broccoli: "It's not at all like the brussel sprouts! You gonna like it!"
Why not go speeders/mounts instead of Mako? Or is Mako now reused as a mount? is it re-skinnable or something to monetize?
Any ideas as to why it is suddenly back and why bio is so keen on it? Reason number one: exploration is the big part of the game. Yet, it's hard to make enough banters covering hours of empty maps travel (budget!) hence - you do need a mount to speed up a little silent running around. Reason number two: MEA is "ME we always envisioned" - hence, Maco as part of the original game and iconic vehicle has to be there. Reason number three: Frost Bite engine which is used for other EA games and allows to utilize features of said games - in our case it will be Need for Speed. (NFS team is helping, as we know) Reason number four: fan-service. Apparently there were some masochistic players who loved ... how should I put it... ok, let's call it "travel" in Mako and they will be happy to get it back. Enough?
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