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Post by Element Zero on Oct 28, 2016 18:16:45 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ You know, I don't believe that anyone discussed planet scans from orbit or if we can choose our LZ. Also, Bio never mentioned whether the game has more than one vehicle... there could be a surprise for us.
I am an insane person who loved scanning techniques in ME2 the best. Definitely insane. I was not a fan. As soon as I learned of the Gibbed Save Editor for Xbox 360, I downloaded it and never looked back. The removal of planet-scanning from ME2 was a huge thing for me. That was a pretty big hurdle for my enjoyment of the game, to be honest. I dreaded it each time I pondered a new game. Getting to pick our own LZ would be pretty fun, but it would likely create issues with players landing too far away from the objectives and "cool stuff" we are supposed to discover. I expect we will have our LZs dictated to us, mostly. A bit of "scanning" from space makes sense, of course, but I don't want to see it implemented as it was in ME2, or even as it was in ME3. It was a silly grind at best, and a monotonous chore for many of us. Let it happen in the background as a matter of course, just when Joker used to say "Activating the IES Stealth System," or any other number of NPC "spacer jargon" lines. I don't want to personally launch probes like its a big, important thing. Let NPCs do it in the background; and they can tell me when they've actually found something significant to the story.
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Post by Deleted on Oct 28, 2016 18:40:14 GMT
Well, it was my favorite mini-game, watching the curves, and stocking up on the minerals. I overall loved all the three minigames in ME2 a LOT, the fragment matching, circuits and the scans. I always looked forward to each new system to get the resources. But I am a geologist by trade, so maybe it is a self-insertion on steroids thing.
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Post by Link"Guess"ski on Oct 28, 2016 19:10:34 GMT
Because Andromeda is apologizing to all those original fans that said ME lost its direction after the first game, and BioWare don't seem to have any more creative ideas than taking people's suggestions JK.
Really now, what worries me is that they got the Need for Speed team to make the Mako controls or at least contribute and I fear it might mean the game is full of racing objectives or minigames, instead of using The Mako somewhat realistically like ME1 where it's meant for hazardous areas and simply transport and occasionally being a brute-force machine to enter an enemy compound. I really hope they don't make it "video-gamey" around using the Mako. They're already doing that with jumping and it's like they don't appear to get the point of what made ME1 so awesome, which was that most of the gameplay was incredibly contextualized to the story and not the other way around.
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Post by Deleted on Oct 28, 2016 22:20:33 GMT
Jumping? You mean, as in Jumping puzzles? B/c I still remember my week of isolation collecting leftover datacrons once they said they are going to be Account Bound in SWTOR. Without any fondness.
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Post by CHRrOME on Oct 28, 2016 22:34:44 GMT
I say it's for: One: Nice touch for veterans of the franchise as in "look it's the mako and it's back, I remember that! " Two: Fan service. Some people were bitching about wanting the thing back (that was loooooong ago). Three: We need a way of moving through planets, but in such a way that we can appreciate the open-worldiness. A shuttle acts just as a point A to B type of travel, whereas a wheeled vehicle is more "personal" for exploring.
Of course, if the damn thing wont even have weapons it's kinda stupid. Like, "here's team moving into a possible hostile world, let's not equip our vehicle with weapons, because what's the worst thing that could happen anyways? right? Right. No weapons whatsoever then" .
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Post by goishen on Oct 29, 2016 0:27:52 GMT
Well, first of all, we know very little about the mako. So, just wait for more info. It's only about a week away.
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Post by rapscallioness on Oct 29, 2016 3:58:48 GMT
I liked the Mako in ME1. I'm only concerned with this version because it has no cannon. It makes me think that there will be no action. Am I just going to be driving around? No Thresher Maws erupting from the ground? No Geth like armaments I can mow down with my vehicle, and watch them fold up like origami?
Are we really just driving around? Am I going to need to stop every 2 seconds to scan some seaweed? Or will the Mako do it for me, as we drive? Maybe the interface is right in front of us, and bigger, and more interactive. We can scan things on the fly, and.....idk follow a beeping signal? How much driving are we supposed to be doing? It seems like alot of driving may ensue. And if we aren't fighting, then idk what we're doing.
Did they say it was completely unarmed? Or just that it did not have a cannon? Maybe it's got a minigun on it? Maybe we can upgrade it, and add whatever weapons we want! I would like that.
But just driving around "with no particular place to go" sounds boring. They better have a friggin radio, at least.
It sounds like a big part of the game, and with the whole exploration theme it seems we're going to be in that vehicle quite a bit. Yet it has no weapons which makes me think there will be no need for weapons while we drive. And that sounds boring.
Maybe we hop out and have battles, or we roll down the windows or something.
We'll see. I hope they talk about this on N7.
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Post by straykat on Oct 29, 2016 5:45:18 GMT
I think it's back, because they are overly nostalgic about ME1. The same reason they were overly nostalgic about ME1, when they made ME3.
Despite ME2 seeming more popular among fans (don't count me on that though).
Same with them re-doing this heavy emphasis on exploration... which was boring as all hell in the first game imo. I prefer city life and funny npcs personally, and prefer level design over sprawling landscapes in games in general (unless the world is fairly sandbox-y.. which I doubt they can do as well as Bethesda or something).
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Post by rapscallioness on Oct 29, 2016 16:04:18 GMT
I just read Walters' interview with Redbull, and it does seem like the Mako is strictly for exploration. He did not say that, but his emphasis on wanting to "bring out the little scientists and diplomats" in us... ..and not just going combat zone to combat zone; getting to know these cultures and their tech, etc. If there are actually things to do; cultures and civilizations to stumble upon; "People" to encounter that can get you involved in illuminating and intriguing mini sidequests, then Fantastic. As much as I like shooting things and blowing things up...and I do..I also love discovering things; putting a mystery together. Right now, I'm just picturing wide open spaces that are dead, and I'll have to trudge through them to get to point B. Granted, that's probably erroneous, but that's what I'm seeing right now. I do want a sense of danger, though. A feeling of unease. Not knowing what may be around the next corner. You know, being an explorer is actually very dangerous. You're not going to a new exhibit at the Smithsonian on a Saturday afternoon. You are taking your life into your hands in potentially extremely hostile situations; both environmentally and from other beings. I expect the game to reflect that danger, and the precariousness of the situation we are in.
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Post by Deleted on Oct 29, 2016 18:04:29 GMT
I just read Walters' interview with Redbull, and it does seem like the Mako is strictly for exploration. He did not say that, but his emphasis on wanting to "bring out the little scientists and diplomats" in us... ..and not just going combat zone to combat zone; getting to know these cultures and their tech, etc. If there are actually things to do; cultures and civilizations to stumble upon; "People" to encounter that can get you involved in illuminating and intriguing mini sidequests, then Fantastic. As much as I like shooting things and blowing things up...and I do..I also love discovering things; putting a mystery together. Right now, I'm just picturing wide open spaces that are dead, and I'll have to trudge through them to get to point B. Granted, that's probably erroneous, but that's what I'm seeing right now. I do want a sense of danger, though. A feeling of unease. Not knowing what may be around the next corner. You know, being an explorer is actually very dangerous. You're not going to a new exhibit at the Smithsonian on a Saturday afternoon. You are taking your life into your hands in potentially extremely hostile situations; both environmentally and from other beings. I expect the game to reflect that danger, and the precariousness of the situation we are in. I read into it a little differently... Walters says "“We want to wow you again and build alien worlds that you want to spend time in. Not just for combat, but exploration." That "not just" indicates to me that there will be combat in the game, but it won't be the main focus of the game as it was in the ME Trilogy. As a result, I'm not going to rule out the mako having some sort of hidden gun or cannon or other defense mechanism that can be pulled out when/if needed... but it won't be one that's out there in full view all the time so that the focus of the design is not on combat, but on exploration. He also points out that the characters are more lightly armored in ME:A... but they are not completely unarmored either. I'm hopeful that all these means that there will be a greater variety of different things to do in the game world. The ME Trilogy was really focused on combat and the nature of war... no time for archaeology or other mysteries getting solved. As a result, there were so many things that were briefly hinted at in logs during missions and in the blurbs written about the various planets... but there was no opportunity really to follow up on any of it. I'm hoping this "open world exploration" concept means we'll have some opportunities to follow up on such things if and whenever we want to... and it would be really, really superb if they all still managed to tie in somehow to the main storyline...
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Post by rapscallioness on Oct 29, 2016 18:47:07 GMT
I do like the potential "archaeology" angle to it, if that's how it plays out. I hope they shore up the lore in this new game, and maybe future series depending on how this one goes. A greater variety of different things to do in the game world would be awesome. Hidden gun could do the trick. Along with some kinetic barriers perhaps. If we get jumped we race outta there. I just can't imagine going to an alien world completely unarmed and undefended. Although, as Varric in DAI said, "That probably says something unfortunate about me," but there it is. But sometimes you gotta pop the trunk and let 'em know. I just want it to be engaging. I want to see on N7 day what they're doing with the Mako and their version of exploration; their definition of engaging activity that is not combat. I don't want to be stuck with 40 hours of gameplay that's all about scanning seaweed, or some such. I swear to God. So, I do really want to see how BW has chosen to fill these landscapes/worlds; what approach have they used to keep me engaged as a player, and make me actually want to spend time there. I have hopes, but I need to know. And just as BW's focus is on exploration and not just combat, my focus as a player is on not just sitting up here admiring your set piece. I hope they show something fabulous on N7 day to allay these fears.
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Post by Link"Guess"ski on Oct 29, 2016 19:13:35 GMT
He also said "We want it to be bigger but also have it mean something" in Mass Effect 3, and then we got the Earth kid. He always says stupid shit like that that stands in ugly contrast to what is in the product.
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Post by Deleted on Oct 29, 2016 20:53:48 GMT
He also said "We want it to be bigger but also have it mean something" in Mass Effect 3, and then we got the Earth kid. He always says stupid shit like that that stands in ugly contrast to what is in the product. All we can do, though, is wait to see what is actually in the final product. You're welcome to be a pessimist... doesn't bother me... and BTW, I happen to like ME3
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Post by theflyingzamboni on Oct 31, 2016 7:39:21 GMT
Anyone else see the footage of the Mako driving through desert and immediately think of zipping around the wasteland in Jak 3 back on the PS2? I actually had a lot of fun with that, so personally I'm looking forward to racing around giant levels at high speeds. Especially since the driving is designed by a team that's experienced with making driving games. I just hope they designed the levels so you can ramp off of things and go rolling through the air and all that fun stuff. I say bring it on!
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Post by alihou on Nov 1, 2016 5:09:36 GMT
We have the option of not using it right? I'd rather walk around to be honest.
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Post by Heimdall on Nov 1, 2016 16:26:46 GMT
It'll be fun if there's a lot of empty space in the levels. The reasons mounts failed in DAI was in large part because there was no incentive to use them. You'd end up dismounted every few seconds to pick elfroot while exploring and you could get to places faster by fast traveling across the map.
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Post by Element Zero on Nov 2, 2016 15:37:19 GMT
Same old BSN. There's so much panic and so many negative assumptions going on in this thread. We really need to wait until we have, well, any information before we start panicking, right? I know they thought they were appealing to nostalgia when they dubbed this thing "Mako" for prerelease marketing purposes, but the probably should've just provided its true name. We could've been spared some "fanxiety", or at least changed it up a bit. It could've been, "The X better not suck like the Mako," rather than, "I hated the Mako. Why the Mako?" If levels are big, we need transportation. Horses aren't an option, thus the vehicle. Try to relax, guys. It looks pretty damn cool, in the little footage we've seen; and they partnered with a studio that builds driving games. What more could you possibly want, at his stage? For those that hate driving, I'm sure you could theoretically hop out and walk. I don't know how feasible this would be, considering hostile environments and distances, but I'm sure climbing out and walking are both features. That sounds more smartassed that I mean it to be. It just bears pointing out that this is a space exploration game, not a Dragon Age game. Astronauts on alien worlds would definitely be driving long distances whenever possible, not walking. The fact that BioWare provided you with a vehicle is a feature to be accepted graciously, not angrily or bitterly.
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Post by KaiserShep on Nov 3, 2016 8:05:51 GMT
It'll be fun if there's a lot of empty space in the levels. The reasons mounts failed in DAI was in large part because there was no incentive to use them. You'd end up dismounted every few seconds to pick elfroot while exploring and you could get to places faster by fast traveling across the map. I would say that the big factor in what made mounts fail in DA:I would be how badly it clashed with the 4-person team dynamic that DA is known for. As one who is a fan of the party setup of the franchise and loves hearing banter, having the group disappear when you mount the horse totally saps any incentive I might have to use it. I will never use a mount in a DA game again unless the entire party gets mounts of their own, but I'm sure that's a rough thing to accomplish with 4 characters.
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Post by llandwynwyn on Nov 3, 2016 8:56:31 GMT
This thread hurts my sould. Broccoli, like the Mako, is awesome.
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Post by Babar Guy on Nov 3, 2016 9:21:57 GMT
Mako is back because ME:A is actually a crossover with SWTOR.
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Post by Xerxes52 on Nov 3, 2016 9:31:16 GMT
I didn't mind the Mako in ME1, it was the terrain design the made driving the Mako a chore. Just unleash your inner mountain goat!
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Post by The Elder King on Nov 3, 2016 13:55:50 GMT
It'll be fun if there's a lot of empty space in the levels. The reasons mounts failed in DAI was in large part because there was no incentive to use them. You'd end up dismounted every few seconds to pick elfroot while exploring and you could get to places faster by fast traveling across the map. I would say that the big factor in what made mounts fail in DA:I would be how badly it clashed with the 4-person team dynamic that DA is known for. As one who is a fan of the party setup of the franchise and loves hearing banter, having the group disappear when you mount the horse totally saps any incentive I might have to use it. I will never use a mount in a DA game again unless the entire party gets mounts of their own, but I'm sure that's a rough thing to accomplish with 4 characters. Yeah, that's a little advantage the Mako has, since they won't disappear but be inside it with Ryder.
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Post by Princess Trejo on Nov 3, 2016 16:30:15 GMT
The Mako is fun to ride with. Don't ruin our fun if you are one of the haters who's too lazy using the controller.
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Post by KaiserShep on Nov 3, 2016 17:14:17 GMT
The Mako is fun to ride with. Don't ruin our fun if you are one of the haters who's too lazy using the controller. In fairness, the controls could be wonky, and the craggy polygon terrain can get tiresome. After countless hours of living with the ME trilogy, I can confidently say that I have mastered the beast and learned to love it, but it ain't easy to love. I only played on PS3 so I can't speak for others. I'm sure the two big problems are gone, but some folks don't like driving gameplay so there's that.
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Post by Element Zero on Nov 3, 2016 17:27:57 GMT
The Mako is fun to ride with. Don't ruin our fun if you are one of the haters who's too lazy using the controller. In fairness, the controls could be wonky, and the craggy polygon terrain can get tiresome. After countless hours of living with the ME trilogy, I can confidently say that I have mastered the beast and learned to love it, but it ain't easy to love. I only played on PS3 so I can't speak for others. I'm sure the two big problems are gone, but some folks don't like driving gameplay so there's that. I loved the Mako from the first moment. The clunkiness fit its design. That said, different people enjoy different things. Some people actually enjoy ME2 planet-scanning! WTF?! It's like a time-draining fun-tax inserted directly into ME2, yet it has fans. Different strokes. This new vehicle looks to be a lot of fun. I'm looking forward to using it.
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