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Post by Beerfish on Nov 22, 2016 17:25:32 GMT
That's true, but also consider a player like me, with a low gaming ceiling. Right now, I can only play Bronze, and it's no biggie. I have fun, I drop in, run and gun, get my rewards, buy my Veteran Crates, get RNG drops, including a rare lucky drops of the Gear I and building up a silver stash for when I will have time to wait in queue for a Silver pug (that's my take on progression).
The worst thing that happens to me in Bronze? Is that I dash around like a village idiot only hearing the sound of the gunfire in some waves because the good players dropped in, and then cringe at my terrible score. Well, what could you do, someone gotta occupy that last line. I still get my consolation prize, and there are plenty of times when I am an actual participant.
Now, with prestige and progression, what is going to happen to me? I cannot progress, because I suck. So, I cannot purchase the stuff I want with the premium currency. But I will also not be able to accumulate the RNG drops, because everyone will bypass the bronze, leaving it empty, just like in every other game that has a sieve. I had seen time and again just how frightfully fast the other players move on once the progression is the King, and a game becomes a business of aquiring "stuff".
Which always leaves the only solution on the table, and that's to search instrumental friendships, and only play in a way of luggage. That erodes the beauty of ME3MP, the pug-heaven for an unqualified players as far as I am concerned. It manages to sustain my nominal dignity and pride as a player in group content with a feedback loop and loot distribution, which is rare.
Exactly, especially the bolded part. ME 3's MP worked because it allowed all types of players to join in on the fun and still get rewarded for it. With DAMP, all that was gutted in favor of grind, grind, and yet more grinding. I really don't want to see ME:A's MP follow that route. That really is not correct and has not happened at all, at least no more or less than in ME3mp. The uber promotion guys (like myself) are no more of a huge threat to the higher levels than the really good players with manifest complete for ME3mp. Both games are about the same in that regard, new people come into the game, they are not as good as the manifest competed good players or uber promotion guys and the vets usually help the new people move along to better things. The grinding required to get a full manifest was close to the same as grinding just to get promotions.
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Post by Deleted on Nov 22, 2016 17:40:30 GMT
Exactly, especially the bolded part. ME 3's MP worked because it allowed all types of players to join in on the fun and still get rewarded for it. With DAMP, all that was gutted in favor of grind, grind, and yet more grinding. I really don't want to see ME:A's MP follow that route. That really is not correct and has not happened at all, at least no more or less than in ME3mp. The uber promotion guys (like myself) are no more of a huge threat to the higher levels than the really good players with manifest complete for ME3mp. Both games are about the same in that regard, new people come into the game, they are not as good as the manifest competed good players or uber promotion guys and the vets usually help the new people move along to better things. The grinding required to get a full manifest was close to the same as grinding just to get promotions. Well, I do not feel that I need to progress in ME3MP, it's just something that feels like a nice to have, rather than have to have. Neither I have to rely on the instrumental friendships to even get into the game like in a lot of group content.
Basically, what matters to me, is if I can pug&play without having any particular skill, and not that much time and reach the bottom of the barrel level like whenever, while having fun all the way - and fast pop. So it avoids the whole: "Well, I am a casual player, I hardly ever play it, like only 3-5 hrs a day, maybe a bit more on the weekends, and I have no problems gearing up---" (Which implies that the hard-core players do those insane 8+ hours a day, which, frankly terrifies the living light out of me.
I dunno, if they can pull it off again and with more bells and whistles, hats off. I will play by whatever rules thay will lay out, don't take me wrong, but if it wounds down the path I cannot follow, well, as always, it sucks to be me & I will stick to SP.
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Post by Beerfish on Nov 22, 2016 17:48:13 GMT
If it worked for you in ME3 then it will work for you in the next game, even if they followed the DAIMP path. As I said, both games went about it very differently but the net results are similar if you ask me. The people that really love ME3 to the core will probably not approve of the next version of me mp.
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Post by anzer on Nov 22, 2016 18:00:58 GMT
Yeah, from what I've been reading, it sounds like the gameplay of ME3MP with the progression of DAMP. I enjoyed both games, so I'm down with it, but I can understand some people will feel like they were betrayed. I would say if you're feeling at all negative or even neutral about MEAMP, wait for reviews and actual player feedback before you invest. As for my wishlist, I would love some viable support classes, as it tends to be my favorite role in multiplayer games.
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Post by Deleted on Nov 22, 2016 18:04:25 GMT
If the connections are as bad as they were in DAIMP then it will kill any ambition I have to play the MP. I never had a problem with connections in the ME3MP and I played constantly. Basically, I want to be able to drop in, play a few games and leave and not have to worry if there are friend on or not before I play.
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Post by anzer on Nov 22, 2016 18:11:30 GMT
If the connections are as bad as they were in DAIMP then it will kill any ambition I have to play the MP. I never had a problem with connections in the ME3MP and I played constantly. The first...month-ish of DAMP was like playing internet Russian roulette. Either you got to play the full match or the P2P data packets bugged and you were stuck in an empty wilderness. So yeah, hopefully it'll have better coding. xD
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Post by Deleted on Nov 22, 2016 18:15:22 GMT
If it worked for you in ME3 then it will work for you in the next game, even if they followed the DAIMP path. As I said, both games went about it very differently but the net results are similar if you ask me. The people that really love ME3 to the core will probably not approve of the next version of me mp. Well, are there people just starting DAMP right now and having fun like I am with ME3MP? Or are they like: "Nah, it's not worth it, the hour is too late." and "Man, I sat in a queue for 15 minutes with no pop on Bronze... " ???
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Post by Vortex13 on Nov 22, 2016 18:19:23 GMT
If it worked for you in ME3 then it will work for you in the next game, even if they followed the DAIMP path. As I said, both games went about it very differently but the net results are similar if you ask me. The people that really love ME3 to the core will probably not approve of the next version of me mp. I would have to disagree with you about DAMP. Never once did I feel like I had to grind and max out all of my manifest in ME 3's MP as a prerequisite to experiencing the higher level content. With DAMP on the other hand, you were doomed to playing just easy or normal difficulties (and maybe hard if you had a well organized, pre-made team) until you grinded out enough of a bonus to your strength stat and got lucky enough with the materials and/or RNG store to acquire "health on hit/kill" weapons before you could even begin to attempt the harder difficulties. This is of course in addition to the huge problems with DAMP, like all the glitches, which BioWare didn't bother to getting around fixing until about six months after release, as well as the whole: "More content, updates, and support than MEMP." they kept telling us before the game came out. This whole Prestige XP has me worried because it seems like an exact repeat of the one of the major gameplay mechanics that saw DAMP practically die off (and BioWare completely drop support of) after barely over a year.
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Post by Beerfish on Nov 22, 2016 18:23:02 GMT
If it worked for you in ME3 then it will work for you in the next game, even if they followed the DAIMP path. As I said, both games went about it very differently but the net results are similar if you ask me. The people that really love ME3 to the core will probably not approve of the next version of me mp. I would have to disagree with you about DAMP. Never once did I feel like I had to grind and max out all of my manifest in ME 3's MP as a prerequisite to experiencing the higher level content. With DAMP on the other hand, you were doomed to playing just easy or normal difficulties (and maybe hard if you had a well organized, pre-made team) until you grinded out enough of a bonus to your strength stat and got lucky enough with the materials and/or RNG store to acquire "health on hit/kill" weapons before you could even begin to attempt the harder difficulties. This is of course in addition to the huge problems with DAMP, like all the glitches, which BioWare didn't bother to getting around fixing until about six months after release, as well as the whole: "More content, updates, and support than MEMP." they kept telling us before the game came out. This whole Prestige XP has me worried because it seems like an exact repeat of the one of the major gameplay mechanics that saw DAMP practically die off (and BioWare completely drop support of) after barely over a year. We will have to totally agree to disagree in this one. Did you play gold and plat immediately with no help for vet players with a level one weapons in ME3? The glitches have ZERO to do with this discussion they are a whole other side issue.
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Post by Beerfish on Nov 22, 2016 18:23:44 GMT
If it worked for you in ME3 then it will work for you in the next game, even if they followed the DAIMP path. As I said, both games went about it very differently but the net results are similar if you ask me. The people that really love ME3 to the core will probably not approve of the next version of me mp. Well, are there people just starting DAMP right now and having fun like I am with ME3MP? Or are they like: "Nah, it's not worth it, the hour is too late." and "Man, I sat in a queue for 15 minutes with no pop on Bronze... " ??? Yes there are tons of new people in daimp.
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Post by Deleted on Nov 22, 2016 18:28:50 GMT
Well, are there people just starting DAMP right now and having fun like I am with ME3MP? Or are they like: "Nah, it's not worth it, the hour is too late." and "Man, I sat in a queue for 15 minutes with no pop on Bronze... " ??? Yes there are tons of new people in daimp. And they are able to pug the games, no need to get a carry for a pop? If that works, that's fine then. I am trying not to have "concerns", but yeah, my recent gaming taught me to be very wary of the games that offer the sky-high progression benefits and real want you to play only with premades, guilds, etc. ME3MP was like a balm on the soul Want MOAR and AGAIN, only shinier.
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Post by Vortex13 on Nov 22, 2016 18:35:13 GMT
We will have to totally agree to disagree in this one. Did you play gold and plat immediately with no help for vet players with a level one weapons in ME3? The glitches have ZERO to do with this discussion they are a whole other side issue. No, I had to work my way up to the skill required in order to successfully play those difficulties; and even then I only really finished about 5 or 6 platinum matches with my group during my multiplayer stint on MEMP. But I didn't have to grind until I had 25 - 30 promotions under my belt with my solider kits in order to get that bonus health stat, nor did I have to keep fishing the RNG store until I unlocked that ultra-rare, health on kill, super gun 9000 before I could even seriously attempt the harder difficulties either. MEMP offered you many different options to play the game, DAMP flat out forced you to play a specific way, and only one specific way, if you wanted to beat hard and insanity difficulties.
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Post by Dekibra on Nov 23, 2016 11:35:31 GMT
^ exactly in ME3MP you can solo platinum with the human vanilla adept with a shuriken IF you had the "skills" (aka know the mechanics, RNA, spawn points, etc.) - maybe you had to play a little to get some consumables - but that's it in DAIMP that is (nearly (- I wanted to write totally then I remembered the AW ^^) impossible (as a player with NO promotions) because there is one other important thing that (at least for me) ruined the DAIMP experience: WEAPON BASED POWER DAMAGE (so a wish would be: please let it be like ME3MP where the power damage was in no way affiliated to the weapon you carried) Overall I think that ME3MP was way more "casual-friendly" than DAIMP - EDIT: And I think that is a good thing ^^ way more pugs to play with
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Post by Vortex13 on Nov 23, 2016 12:21:27 GMT
^ exactly in ME3MP you can solo platinum with the human vanilla adept with a shuriken IF you had the "skills" (aka know the mechanics, RNA, spawn points, etc.) - maybe you had to play a little to get some consumables - but that's it in DAIMP that is (early (- I wanted to write totally then I remembered the AW ^^) impossible (as a player with NO promotions) because there is one other important thing that (at least for me) ruined the DAIMP experience: WEAPON BASED POWER DAMAGE (so a wish would be: please let it be like ME3MP where the power damage was in no way affiliated to the weapon you carried) Overall I think that ME3MP was way more "casual-friendly" than DAIMP Weapon based ability damage. Locking of weapons to each character type (i.e. Two handed weapons only for this set of kits, sword and board for another etc.). A requirement (essentially) to promote your characters (especially the warriors) in order to have a large enough health pool and to deal enough damage to not die on harder difficulties. The need to only get weapons with the health on hit/kill trait in order to function on harder difficulties. A step down in customization options for your characters (all you could do was buy pre-made outfits for them, no input on their look on your part). Kits with their own established "personalities" (it wasn't just that the Dalish Keeper was a racist twat to everyone, but the fact that she would say the same exact lines about 25-30 times in a single match). A whole six months before any new content was made available for the multiplayer, and even then it was only a slightly re-skinned "on fire" version of the existing map sets, and the inclusion of some random animals. Etc. In truth I am okay with something being a bit more difficult, but DAMP felt like an Asian MMORPG compared to MEMP with all the grinding you had to do, and all the restrictions they placed on how you could play. (IMO)
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Post by Pounce de León on Nov 23, 2016 13:07:34 GMT
^ exactly in ME3MP you can solo platinum with the human vanilla adept with a shuriken IF you had the "skills" (aka know the mechanics, RNA, spawn points, etc.) - maybe you had to play a little to get some consumables - but that's it in DAIMP that is (nearly (- I wanted to write totally then I remembered the AW ^^) impossible (as a player with NO promotions) because there is one other important thing that (at least for me) ruined the DAIMP experience: WEAPON BASED POWER DAMAGE (so a wish would be: please let it be like ME3MP where the power damage was in no way affiliated to the weapon you carried) Overall I think that ME3MP was way more "casual-friendly" than DAIMP - EDIT: And I think that is a good thing ^^ way more pugs to play with Oh yeah, THAT one. DAIMP was way more equipment relevant when it came to higher difficulties. Wasn't there this ring everyone wanted to have? Heal on hit? Ask Dragonracer about it. And then there were total RNG drops - you could always get a duplicate, because you always rolled the whole table, unlike ME3MP.
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Post by Dekibra on Nov 23, 2016 13:16:51 GMT
Oh yeah, THAT one. DAIMP was way more equipment relevant when it came to higher difficulties. Wasn't there this ring everyone wanted to have? Heal on hit? Ask Dragonracer about it. And then there were total RNG drops - you could always get a duplicate, because you always rolled the whole table, unlike ME3MP. heal on kill (10% or 20% - I don't remember) and yes poor DragonRacer but I think (hope) that HoK won't be implemented in MEAMP EDIT: and also true that RNG in ME3MP was bliss compared to DAIMP!
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Post by Pounce de León on Nov 23, 2016 13:19:10 GMT
Exactly, especially the bolded part. ME 3's MP worked because it allowed all types of players to join in on the fun and still get rewarded for it. With DAMP, all that was gutted in favor of grind, grind, and yet more grinding. I really don't want to see ME:A's MP follow that route. That really is not correct and has not happened at all, at least no more or less than in ME3mp. The uber promotion guys (like myself) are no more of a huge threat to the higher levels than the really good players with manifest complete for ME3mp. Both games are about the same in that regard, new people come into the game, they are not as good as the manifest competed good players or uber promotion guys and the vets usually help the new people move along to better things. The grinding required to get a full manifest was close to the same as grinding just to get promotions. You can still easily die in ME3MP on Platinum with a full manifest. In ME3MP you only earn weapons, what they allow is to kill your enemies faster. In DAIMP you could earn other equipment and unlimited power and health. I call the latter broken, because it trivializes the gameplay. Like a cheat, only in DAIMP you had to earn it.
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Post by Beerfish on Nov 23, 2016 14:56:00 GMT
That really is not correct and has not happened at all, at least no more or less than in ME3mp. The uber promotion guys (like myself) are no more of a huge threat to the higher levels than the really good players with manifest complete for ME3mp. Both games are about the same in that regard, new people come into the game, they are not as good as the manifest competed good players or uber promotion guys and the vets usually help the new people move along to better things. The grinding required to get a full manifest was close to the same as grinding just to get promotions. You can still easily die in ME3MP on Platinum with a full manifest. In ME3MP you only earn weapons, what they allow is to kill your enemies faster. In DAIMP you could earn other equipment and unlimited power and health. I call the latter broken, because it trivializes the gameplay. Like a cheat, only in DAIMP you had to earn it. And you can still die on hear breaker in daimp The best players that have played a lot in ME3 do well in all levels, the best players that play a lot on daimp do well in all levels. Lousy players in both games will fail. In any case my #1 worry about MEA mp is stability and bugs, that is what destroyed damip more than anything. It's actually a lot better now than it used to be but too late, much if the player base said screw this and gave up after banging their head against the wall for so long.
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Post by cryptic137 on Nov 23, 2016 16:28:41 GMT
And you can still die on hear breaker in daimp The best players that have played a lot in ME3 do well in all levels, the best players that play a lot on daimp do well in all levels. Lousy players in both games will fail. In any case my #1 worry about MEA mp is stability and bugs, that is what destroyed damip more than anything. It's actually a lot better now than it used to be but too late, much if the player base said screw this and gave up after banging their head against the wall for so long. i agree strongly, for MP to succed it has to be stable and relatively bug free from the start. The DA MP suffered pretty strong due to connectivety issues and bugs, even 1-2 weeks after game launch there seemed to be very few games and/or just a bad matchmaking service. Also a few posts before about the skill based platinum solo: im ok with it being a Co Op so that soloing should be nearly impossible. probably something that is also important: Timed Challenges with rewards that wont reacur in the future should NOT be implemented. you could raise your max consumables with 1-2 challanges and if you played MP early you could get them in the chests. this is somewhat unfair to people who start playing later and are stuck to 5 consumables per mission when some players that grinded through those challanges for the rewards can use 9 at all times and this is an unfair advantage, especially if you try to solo something later on, its easier with double the consumables.
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Post by Deleted on Nov 23, 2016 17:16:17 GMT
I would not mind some QoL options in the new interface, for example, keeping the Gear you use most often on top of the list, or ability to "tick" to fix the specific Gear/Ammo to a specific base class, so there is less selection-reselection every time you swap the character. Unless it is already there, and I have not identified it. Also, speaking of the Asian MMOs... one thing I do like is the modules where you can trial a fully leveled kit you do not have yet (or do not wish to spend all your twilight years to grind the gear for). If they added a Solo Lobby like that, where you can load and enjoy (sans rewards) anything at level 20 with a fully unlocked manifest, I think it would be cool and give some of us a reason to go on. Particularly if they do intend to monetize the card sales.
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Post by DragonRacer on Nov 23, 2016 17:35:57 GMT
I don't ever want to see the DAIMP store again, no matter how amusing my quest for a superb heal on kill ring was.
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Post by Julale on Nov 23, 2016 17:41:41 GMT
I found new info on the german amazon website: Multiplayer Willkommen in der APEX-Einheit. Der Multiplayer-Modus von Mass Effect Andromeda ist ein klassenbasiertes Koop-Teamerlebnis für 4 Spieler. Bekämpfen Sie den Feind mit bis zu 3 Freunden überall dort, wo der Pathfinder nicht sein kann, und verteidigen Sie die Interessen der Andromeda-Initiative. Stellen Sie Ihre Fähigkeiten in einem brandneuen Missionssystem auf den Prüfstand. Schließen Sie Herausforderungen und Einsatzziele ab, während Sie an wichtigen Schauplätzen sensible Informationen sicherstellen und tödliche Gegner eliminieren. Sammeln Sie gemeinsam Erfahrung und Ressourcen, um eine breite Palette von Charakter-Kits anzupassen und zu verbessern. Egal, ob zu Hause oder unterwegs – mit dem optionalen neuen Einsatzteam-Feature können Sie jederzeit Fortschritte und Belohnungen für Ihre Einzelspieler-Kampagne oder Ihr Multiplayer-Inventar sammeln. Maybe somebody can translate it? I can't.
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Post by merkit on Nov 23, 2016 17:47:44 GMT
Welcome to the APEX unit. The multiplayer mode of Mass Effect Andromeda is a class-based co-op experience for 4 players. Fight the enemy with up to 3 friends anywhere the Pathfinder can not be, and defend the interests of the Andromeda initiative.
Put your skills to the test in a brand new mission system. Complete challenges and mission objectives while ensuring critical information at critical locations and eliminating deadly foes. Collect together experience and resources to customize a wide range of character kits and improve them.
Whether you're at home or on the go, the optional new feature team feature allows you to track progress and rewards for your single-player campaign or multiplayer inventory at any time.
-Google translate
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Post by Dekibra on Nov 25, 2016 9:11:33 GMT
Welcome to the APEX unit. The multiplayer mode of Mass Effect Andromeda is a class-based co-op experience for 4 players. Fight the enemy with up to 3 friends anywhere the Pathfinder can not be, and defend the interests of the Andromeda initiative. Put your skills to the test in a brand new mission system. Complete challenges and mission objectives while ensuring critical information at critical locations and eliminating deadly foes. Collect together experience and resources to customize a wide range of character kits and improve them. Whether you're at home or on the go, the optional new feature team feature allows you to track progress and rewards for your single-player campaign or multiplayer inventory at any time. -Google translate ^ it almost makes sense ... I'm impressed, Google but nothing new really - except the "no matter where you are you can work on stuff" sounds a lot like the Galaxy At War ... so I guess something like that will be implemented in Andromeda as well
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Post by cryptic137 on Nov 25, 2016 11:09:58 GMT
^ it almost makes sense ... I'm impressed, Google but nothing new really - except the "no matter where you are you can work on stuff" sounds a lot like the Galaxy At War ... so I guess something like that will be implemented in Andromeda as well i dont think its like galaxy of war. this rather sounds like something like in splinter cell: blacklist, where you play a few missions and unlock new coop missions. maybe this just means that there wont be 3 DLC checks if you click on multiplayer . kidding aside, this sounds like you dont have to exit your singleplayer campaign to start multiplayer
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