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Post by SofaJockey on Oct 31, 2016 8:00:09 GMT
Whether information about Mass Effect: Andromeda Multiplayer drops on N7 Day or later, it's something I'm looking forward to. What do you think about the minimal hints there have been so far, and what would you like to see?
No multiplayer reveal on N7 Day: The Big Reddit leak: Active Strike Team Missions: When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.
Multiplayer “Horde” Mode: The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.
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Post by patrickbateman on Oct 31, 2016 8:53:37 GMT
Above all else I wish they actually learned something from all the mistakes they did with the DAMP train wreck.
Better net code providing a more stable experience (especially for off-host games), the possibility to check the hosts connection before joining, the possibility to de-select joining games in progress.
Much more work on preventing of hacking the game (it shouldn't be possible to ruin the game to the extent many plebs are doing).
Add on a real end boss in one or more maps, would be cool with a fight that require a bit more effort and co-ordination than just mindlessly killing easy mode Banshees etc).
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Post by kpeter on Oct 31, 2016 8:53:47 GMT
I want many things but i am quite certain nothing will be in the game.
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maxon
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Arse
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by maxon on Oct 31, 2016 13:26:44 GMT
I'd like them to continue what is great about MEMP and work on the connection and lag issues - without cutting down access to other players. One of the biggest issues with DAIMP was that after a while multiplayer was basically a solo experience if you played pugs.
Identifying what was great with MEMP without ballsing it up is a bit of an issue.
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Post by Deleted on Oct 31, 2016 16:49:18 GMT
Do you people think that once MEA is out, EA will shut down the ME3MP servers? I don't know what's the average running time with these kind of games, so I have no idea what will happen.
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Post by SofaJockey on Oct 31, 2016 17:01:03 GMT
Do you people think that once MEA is out, EA will shut down the ME3MP servers? I don't know what's the average running time with these kind of games, so I have no idea what will happen. Seems possible, depends on how much any microtransactions are making. The time to decide is after MEA launches surely, so they can see how that does, and how it impacts on MEMP. The odds of a multiplayer on a Trilogy remaster seem decidedly iffy.
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Post by Deleted on Oct 31, 2016 17:11:14 GMT
Somehow it would feel really sad if it would happen, since I just got into this game and got to know all the people. At the same time I think it would be really fun to start a new mp experience with familiar faces. I guess we'll find out soon enough.
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Post by Deleted on Oct 31, 2016 19:20:56 GMT
The minimal hints (along with the scant, vague marketing in general) are because the game is likely pretty far behind schedule. This means it either gets pushed back further (which would be preferable IMO) or releases in a broken state and gets patched into something playable at some point (lolEA).
Things I would like to see are 1) inclusion of glorious quarians so I can continue my gimmick posting career and 2) no RNG grindfest unlock model, but those are probably not happening.
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Post by maxon on Oct 31, 2016 19:43:50 GMT
Oh, and no magnet hands.
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Clyde
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The Show Arrived™
Games: Mass Effect Trilogy, Dragon Age: Origins
XBL Gamertag: ClydeInTheShell
PSN: clydeintheshell
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Post by Clyde on Oct 31, 2016 22:18:06 GMT
The variety of characters, weapons, enemy factions and maps are what gave it replay value, along with the inexplicable desire to grind out the RNG bullshit.
More characters with new powers, new weapons, maps and enemies are a given I think, but the playability of the game are most important to me for the next one. The amount of lag and connection issues is unbearable at times, and the memory leak/frame drops on ps3 should've never happened.
I wouldn't mind gettin Quarians unmasked finally. Kinda wanna know if they're he total package or just butterface.
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Post by SalMasRac on Nov 1, 2016 0:01:05 GMT
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SaikyoMcRyu
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Servant
Protected By Fabrication Rights Management (FRM)
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Saikyo_McRyu
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Post by SaikyoMcRyu on Nov 1, 2016 14:41:22 GMT
Keep Geth Hunters the way they are. Well, you could add moar stunlock. Include Reegar and Adas. Not enough synch kills. RNG is awesome. TGI needs bigger assault rifle damage bonuses. Too hard to scorewhore in this game. How else am I supposed to impress my friends? Biovar pls.
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
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Post by xassantex on Nov 1, 2016 15:44:08 GMT
i'm trying to remember here, but it seems not that much was revealed of ME3 either, was there? i forget that stuff.
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Post by maxon on Nov 1, 2016 17:04:49 GMT
i'm trying to remember here, but it seems not that much was revealed of ME3 either, was there? i forget that stuff. We got access to MP a month or so early - on maps White and Ghost - if that's what you mean.
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OneWomanArmy
N5
Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
Prime Posts: A great deal, I'm an old timer
Prime Likes: A LOT....
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Post by OneWomanArmy on Nov 1, 2016 17:56:35 GMT
Do you people think that once MEA is out, EA will shut down the ME3MP servers? I don't know what's the average running time with these kind of games, so I have no idea what will happen. I really hope they won't shut them down, that would make me sad as well. Me3 MP is the reason I met so many of you guys here, it holds so many memories, I would really like to keep on playing it if possible.
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
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Post by xassantex on Nov 1, 2016 18:12:39 GMT
i'm trying to remember here, but it seems not that much was revealed of ME3 either, was there? i forget that stuff. We got access to MP a month or so early - on maps White and Ghost - if that's what you mean. AH, yes that's true, that was in late December . but prior to that, how much in terms of trailers or disclosure of details about the game did we get ? I only recall the short vid on Sur'Kesh showing the guardians and Atlas.
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ParagusPrime
N2
Soft spoken like a Krogan
Games: Mass Effect Trilogy
Origin: Paragus_Prime
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Post by ParagusPrime on Nov 2, 2016 1:46:57 GMT
Well, not much of speculation (more of a suggestion, probably already done too), but I hope if there is any person here with some kind of pull on Bioware's Q&A or product development team....like whatever is pertinent...
I love using Stability Modules on classes that can headshot for days...how about some Rate of Fire Modules...like for weapons that don't need stability, like Falcon (or the equivalent in MEA) or the Adas (or equivalent in MEA).
That would add another interesting Gear item to tinker around with. And that way balancing the lawn mower style weapons can be done I think easier, because finding combos that work is a meta-game of ME3MP.
I've never used the Falcon before the nerf, but I read somewhere it used to fire about as fast as a Marksman bonus, but did less damage. And the Adas fires so much faster in single player...I can see right away why that is a problem for MP balance.
But if I wanted to give an Engineer with no stability passives Harrier, I have to use a Stability Mod or Barrage Upgrade, or even Drell Assassinator does well with Stability or Barrage.
But there's no Garrus Calibration Kits that do .43 % more Rate of Fire. Untold opportunity right there...unless they think a combo of Garrus Calibration and Barrage on Squishy engineers that mostly cast powers is a game breaker.
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Post by ParagusPrime on Nov 2, 2016 2:36:38 GMT
In a similar way, I also thought that the weapon specific stabillty mods that go from I to V are so limited in use/potential...because for examples, almost all SMGs one way another benefit the most with either two of these setups:
1. HVB + HEAT SINK + AMMO POWER
2. HEAT SHINK + EXTENDED THERMAL CLIP + AP AMMO POWER.
I sure many players looked at say the Harrier, and tried it with the weapon stability mod...and then immediately felt underwhelmed and switched back to extended clip and managed the recoil with gear or learned to manage it.
The weapon stability thing... the only SMG that needs that is the Hornet. That is also the only SMG in the game even worse than the Shuriken....
Or how about the Argus. Even with all the stability out there...the gun NEEDS ROF. And the minimum fire delay between bursts has got to be improved. I think ROF bonuses should have a bonus modifier to reduce the firing delay. Or hell, have a full auto weapon mod.
So burst weapons become full auto. Basically turn the Mattock into a discount Harrier....
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Post by BlackMage on Nov 2, 2016 7:19:53 GMT
I've never used the Falcon before the nerf, but I read somewhere it used to fire about as fast as a Marksman bonus, but did less damage. And the Adas fires so much faster in single player...I can see right away why that is a problem for MP balance. But if I wanted to give an Engineer with no stability passives Harrier, I have to use a Stability Mod or Barrage Upgrade, or even Drell Assassinator does well with Stability or Barrage. The Falcon used to be the most OP gun in the game before it got nerfed. Harrier does not need stability bonuses. Do note that it is bugged. The Harrier is more stable when firing out-of-cover.
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Post by Pearl on Nov 2, 2016 11:21:07 GMT
I want them to refine the formula that worked in ME3. I'm not looking for any radical changes or new features ("omg destructible terrain!!", etc) that don't compliment the core gameplay.
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Post by Kenny Bania on Nov 3, 2016 9:29:27 GMT
I'd want something that's nothing like DAIMP.
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ParagusPrime
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Soft spoken like a Krogan
Games: Mass Effect Trilogy
Origin: Paragus_Prime
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Post by ParagusPrime on Nov 3, 2016 18:06:06 GMT
I've never used the Falcon before the nerf, but I read somewhere it used to fire about as fast as a Marksman bonus, but did less damage. And the Adas fires so much faster in single player...I can see right away why that is a problem for MP balance. But if I wanted to give an Engineer with no stability passives Harrier, I have to use a Stability Mod or Barrage Upgrade, or even Drell Assassinator does well with Stability or Barrage. The Falcon used to be the most OP gun in the game before it got nerfed. Harrier does not need stability bonuses. Do note that it is bugged. The Harrier is more stable when firing out-of-cover. I find I personally do need stability on the Harrier outside of Turians or Geth. Plus any other armor gear is pretty much wasted on a DAI, unless you use power amp to buff Recon mine and whatever pity points one puts into Homing Grenade. While Adrenaline module is god-tier, I felt it was not very productive on Glacier or White. If I was playing Dagger/Geth (about one of the worst maps for Geth IMO)... stack on the adrenaline!!!
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nastrodamus
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Hates heals, you should try it sometime!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Nastrodamus
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Post by nastrodamus on Nov 5, 2016 2:34:50 GMT
This will be strange this time around Starting Mp On PC Master Race. That aside, I'm expecting we will see half assed net code and servers run by Australian hamsters that get assassinated by drop bears.
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K_O_513
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From the mud
Games: Mass Effect Trilogy
Origin: Real_K_O_513
PSN: K_O_513
Posts: 355 Likes: 2,601
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Post by K_O_513 on Nov 5, 2016 3:45:23 GMT
i'm just waiting to find out something new about the multiplayer so i can complain about it
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Urizen
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Disclaimer: No brain cells were harmed in the making of this post.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: 2Holedoll
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Post by Urizen on Nov 5, 2016 4:51:44 GMT
I want them to refine the formula that worked in ME3. I'm not looking for any radical changes or new features ("omg destructible terrain!!", etc) that don't compliment the core gameplay. Being a BF4 player, I have to disagree with that. There´s nothing more satisfying than blowing up a wall and rape the guys that took cover behind it. But, it needs to be done well, otherwise it is indeed just a gimmick. I find I personally do need stability on the Harrier outside of Turians or Geth. Plus any other armor gear is pretty much wasted on a DAI, unless you use power amp to buff Recon mine and whatever pity points one puts into Homing Grenade. While Adrenaline module is god-tier, I felt it was not very productive on Glacier or White. If I was playing Dagger/Geth (about one of the worst maps for Geth IMO)... stack on the adrenaline!!! You really don´t need stability on the Harrier. Just use RHA. Trust me, the weapon is more than accurate enough. I´d want them to revise the sync kill feature slightly. Enemies should really only be primed if a melee attack connected and not as it is now, where the enemy has to melee irregardless of whether it connects or not. Also, more freedom in my chars. Just let me choose a race ( ideally with bonuses outside of a tree, like Asari getting a bonus to biotic damage/CD ), a class and 3 or 4 skills that belong to that class.
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