Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard Origin: SpaceV3gan Posts: 1,166 Likes: 2,499
Yeah actually the more I think about it, the more I like no boost whatsoever for prestiging - unless it's like some miniscule .01% increase in some stat, lol.
There is a moment of sheer panic when I realize that Anderson's apartment overlooks the Presidium... and is obviously more expensive than mine.
We had a similar experience in Kingdom Under Fire: Circle of Doom (my brother and I called it Kufcod).
For the first month of that game, you could Synthesize equipment. Different road to the same destination: We ended up with God Mode stats. For fun, we would take random groups with us to fight the optional secret boss. I with my mighty Shield and 10,000,000 million HP (yes that is 10,000,000 million) would facetank this boss, meanwhile my brother with his colonoscopy bag armor and black sock full of rocks which hit for 999,999,999,999 thousand (yes that is 999,999,999,999 thousand), would run up behind the boss and one-shot him. He also had stats on his sock that would make the boss drop extra Coins; of course it was at such a level that the entire floor was saturated in Coins afterwards, and everyone was rich.
We didn't even play normally at that point, because we COULDN'T play normally at that point. The game was broken, and the only thing we could do was to further contribute to the brokenness. Blueside released a patch where they deliberately broke the Synthesis mechanic, and it was never fixed afterwards.
Your math is off, I've only promoted 330 times. Anyways, I don't know why so many ME3MPers are jumping on the doom-and-gloom train, it's Mass Effect we're talking about here. I'm sure that they've had plenty of feedback as to what people liked and didn't like about the ME3MP and DAMP systems, and I have little doubt that whatever MEAMP ends up being like, I'll find it pretty enjoyable.
Dunno about others, but in my case it would be themed challenges and solos.
If I have to grind promotions so my times are good enough when compared to farmers then it's not fun. Cause I hate promoting.
If I want to improve my times, or do a silly challenge like 10WS volus on Condor with a Scimitar, right now I have to git gud through normal means. With that system I only have to grind promotions until that is trivialized. Or don't and not be able to compare to others that do, so the healthy competitive aspect is gone.
That said, if the prestige BS ends up being nothing, I'll probably enjoy the MP. So far it looks interesting, except for this.
SP OTOH.... I'm a bit skeptical, but that's stuff for a different thread.
Scimitar and volus are both overpowered. What's your point? 🤔
I really don't give a shit how DA lent itself to MP...and their (in)ability to translate their established DA SP franchise into a creative MP solution.
If they really wanted DA to take the MP world by storm, I'm guessing that they'd likely have to revamp it into a WoW-style open world MMORPG. But that's obviously out of scope for an add-on MP game element. Games like The Witcher would be in the same boat.
MA is still a shooter space war video game franchise. So I'm not that worried how readily they can put together a decent MP game stemming from the base SP game. I'd be much more worried if they turned it into some artificial PVP fuckfest like The Last of Us MP or MGS MP, but all indications are that's not the case.
Is it safe to assume you didn't play DAIMP? The translation to MP wasn't the problem. It was a number of inexplicable boneheaded implementation decisions, combined with the poor QA/decision to release a work in progress. If this prestige system is anything like DAIMP, you'll soon realise what we're talking about.
There was enough for me to feel repelled by their DAIMP implementation. Appeared too goofy for me to even attempt to get into it.
I didn't have high hopes for it though. I suppose I hoped, but I still felt skeptical. Didn't terribly surprise me that it resulted in a released work in progress -- just as you described. A fantasy open world RPG but with an appended MP co-op sideshow...yeah, not holding my breath. Also not surprised they effectively ended up shrugging and walking away saying 'oh well, I guess we tried'.
I'll be perfectly willing to hate whatever deserves to be hated. But I'm not terribly worried yet. With a shooter space war video game, I'm not nearly as skeptical. Even a fairly crappy early version of MEAMP (with or without broken 'Prestige') will likely still be a more of a finished product than DAIMP. So their misguided idiocy may actually be addressed.
My quick & dirty TL;DR: broken MEAMP idiocy won't necessarily be the same lost cause as DAIMP idiocy
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Is it safe to assume you didn't play DAIMP? The translation to MP wasn't the problem. It was a number of inexplicable boneheaded implementation decisions, combined with the poor QA/decision to release a work in progress. If this prestige system is anything like DAIMP, you'll soon realise what we're talking about.
There was enough for me to feel repelled by their DAIMP implementation. Appeared too goofy for me to even attempt to get into it.
I didn't have high hopes for it though. I suppose I hoped, but I still felt skeptical. Didn't terribly surprise me that it resulted in a released work in progress -- just as you described. A fantasy open world RPG but with an appended MP co-op sideshow...yeah, not holding my breath. Also not surprised they effectively ended up shrugging and walking away saying 'oh well, I guess we tried'.
I'll be perfectly willing to hate whatever deserves to be hated. But I'm not terribly worried yet. With a shooter space war video game, I'm not nearly as skeptical. Even a fairly crappy early version of MEAMP (with or without broken 'Prestige') will likely still be a more of a finished product than DAIMP. So their misguided idiocy may actually be addressed.
My quick & dirty TL;DR: broken MEAMP idiocy won't necessarily be the same lost cause as DAIMP idiocy
It didn't suck because it was "A fantasy open world RPG but with an appended MP co-op sideshow". It sucked because they did a shoddy job. There's nothing preventing the same thing happening to the Andromeda MP.
There was enough for me to feel repelled by their DAIMP implementation. Appeared too goofy for me to even attempt to get into it.
I didn't have high hopes for it though. I suppose I hoped, but I still felt skeptical. Didn't terribly surprise me that it resulted in a released work in progress -- just as you described. A fantasy open world RPG but with an appended MP co-op sideshow...yeah, not holding my breath. Also not surprised they effectively ended up shrugging and walking away saying 'oh well, I guess we tried'.
I'll be perfectly willing to hate whatever deserves to be hated. But I'm not terribly worried yet. With a shooter space war video game, I'm not nearly as skeptical. Even a fairly crappy early version of MEAMP (with or without broken 'Prestige') will likely still be a more of a finished product than DAIMP. So their misguided idiocy may actually be addressed.
My quick & dirty TL;DR: broken MEAMP idiocy won't necessarily be the same lost cause as DAIMP idiocy
It didn't suck because it was "A fantasy open world RPG but with an appended MP co-op sideshow". It sucked because they did a shoddy job. There's nothing preventing the same thing happening to the Andromeda MP.
Yep, a shoddy job where they ended up saying "fuck'em" and walked off. Which isn't mutually exclusive with treating it as an awkward add-on.
The only way I would have had faith in BW putting together a compelling MP based on DA would have been to release it separately...like Skyrim tried to do with Tamriel Unlimited. Their choice to not fully commit and try to rescue that goofy DAIMP shit...whatevs.
The release shoddiness isn't my main concern anyway. It's really whether or not they're willing to and capable of doing something about it. And whether there's something there even worth saving. Which is probably the biggest reason why I don't really care how DAIMP turned out...not in relation to a space war shooter.
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I like birds. I had a parakeet once. It was blue, and then it died...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
DAIMP has not been a lag fest for a ling long time and often lag was = to the host with bad internet or was downloading something.
I like a number of things taken from daimp.
I do like prestige awards, if you play a lot you get rewarded, now they went a bit too far because as noted after a whole you become very very tough.
I liked the banter a lot, I could care less if it is repetitive, it added personalty and spic to the characters.
I didn't mind the crafting aspect.
It did have a ridiculous number of performance bugs and it's game connectivity was a travesty.
Fair enough. Are you by chance also a fan of Diablo or any other fantasy combat games (League of Legends, etc)?
For me that's what turned me off about DAIMP. If one takes a large-scale, dramatic RPG (DA, Skyrim, Witcher, etc), pulls out just the combat element, and puts that into an MP add-on, it's gonna end up feeling like a lightweight version of Diablo, etc...just dressed up in DA/Skyrim/Witcher style. In the main game, the combat has context and some overarching gravity behind the outcome. Take that context away, it's League of Legends. Which is not my thing.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
DAIMP has not been a lag fest for a ling long time and often lag was = to the host with bad internet or was downloading something.
I like a number of things taken from daimp.
I do like prestige awards, if you play a lot you get rewarded, now they went a bit too far because as noted after a whole you become very very tough.
I liked the banter a lot, I could care less if it is repetitive, it added personalty and spic to the characters.
I didn't mind the crafting aspect.
It did have a ridiculous number of performance bugs and it's game connectivity was a travesty.
Fair enough. Are you by chance also a fan of Diablo or any other fantasy combat games (League of Legends, etc)?
For me that's what turned me off about DAIMP. If one takes a large-scale, dramatic RPG (DA, Skyrim, Witcher, etc), pulls out just the combat element, and puts that into an MP add-on, it's gonna end up feeling like a lightweight version of Diablo, etc...just dressed up in DA/Skyrim/Witcher style. In the main game, the combat has context and some overarching gravity behind the outcome. Take that context away, it's League of Legends. Which is not my thing.
Never played lol or diablo mp at all. In essence DAIMP was like ME3mp, 4 player coop, slightly larger areas, a lot of classes and builds, the last classes added over powerful. It had major differences obviously in promoting, challenges etc and it was super buggy and unstable. (Got better as time went on but was too late for many.)
I'm cautiously optimistic for Andromeda's MP after reading what GameInformer and Shinobi602 had to say about it, which is more than I can say for the singleplayer. I'm looking forward to linking up with some people I haven't played with in a while, and also crushing the pink in another co-op horde mode
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I'm signing up...it's the same deal as making a BSN profile...you gotta have an Origin account that is linked to a gamer profile. It's doesn't give a start date...but i am guessing it will be in January.
The MEAMP tech test is for Consoles only though. But I did sign up in case there will be one for pc too.
My suspicion is that they think that MP for Andromeda may be not that good and they want to let it progress like it were in DAI-MP. The promotion system is addictive and they always had some very small but steady player base. Total estimate is unknown but there were something around a thousand+ hardcore players who promoted so much they did not want to abandon the game. I'm talking of people like Cirvante, Drasca, SpaceV3gan, Beerfish, etc. These people are now not so happy about their experience but still, Bioware does not care as long as they can make some cash out of it. So, from the Bioware logic point of view, better be safe than sorry and have some fewer people who stick than gamble and invest a lot of effort to create some piece of art like ME3 MP. If it does not work, they still get something on a smaller scale for cheap. I sincerely hope I'm wrong though and it will be enjoyable.
Single player, however, looks good and feels nice based on what has been posted. Hopefully, they wont screw up the console port and game will be playable on PC with kb and mouse.
Why am I being grouped with those guys? I never promoted that much. Only my cunning was 170 so I could see my damage numbers better.
And I kept playing to finally get my Hakkon greatsword. Had all the others and a 2nd dagger. Never got it, so I quit eventually.
I hope they never implement the same system in MEAMP though, or this time I won't promote at all.
Oh, it will be sad if I won't be able to play the MP. I really liked it in the ME3MP that I just can play a few games, miss a few days, and my characters were viable off the get go. If it is skewed towards only the good players who play long-long hours each day, the good feel of it will be ruined I am a terrible player, and I know it, thank you very much, but I do enjoy it when the games are okay with it and don't drive the point home every 5 minutes. Oh, well, I hope it is not going turn into the Great Sieve of the Worthy like every other game with any sort of the MP built in. I guess, I should play more ME3MP while it's available.
So i was a big fan of the multiplayer in ME3 for reasons unkown to me, just liked it and i have spent 300+ hours over the last years playing it. After reading that the multiplayer in ME:A is back and an improved version of ME3 i got quite happy. Also for you consoleros that want to try to participate in the beta: Here is your chance. Sadly you cant register for pc (yet?).
I hope they will support and and add content to the multiplayer just like they did in ME3. There is not much information So what do you guys wish to see in the multiplayer?
- Same armory style like in ME3. Unlocking weapons should take at least as long as in ME3, this can really help with the longevity of the multiplayer. unlocking ultrarares felt pretty rewarding.
- More content / Game modes: i think the main reason, many people didnt play the multiplayer long enough was because it could feel pretty repetetive, early on there were less maps and fewer random missions. I really hope that bioware will add a little more content, and maybe even game modes (or with DLCs), so you dont only have to play the same game mode. this can also help for diversity or longevity.
- Skill-Balance: if you were a more "Hardcore" player of the multiplayer, some skillbuilds were clearly more powerful than others which could make the game a little dull on higher difficulties. Bioware should react and do character/skill changes for multiplayer as soon as a character build gets meta to add options instead of brainless skilling :>
- Console/PC aka 30/60 fps problem: In ME3 The console version was easier in multiplayer than on pc, people found out that enemies hit more precisely with 60 fps and some people started forcing 30 fps in multiplayer pc games (which made the game kinda laggy). For example: Ravagers could not hit you while running on console, but they did on pc. Diversities like this should not happen as it can ruin your experience (like the beforementioned 30 fps "trick").
As of now there is not much info on multiplayer, but i will hope they will reveal something in the near future
Last Edit: Dec 18, 2016 12:52:09 GMT by SofaJockey
More than 3 powers per kit - I don't care about console controller button limitations - use modifier buttons to access more powers if necessary. Ideally it would be nice to see around 5 powers per kit.
More complex branching evolutions - not simple A or B choices at each rank.
More in depth and customisable melee system - not only one passive line and preset melee options.
But the one thing I most would like to see beyond all the above is:
Crowd Control and Support being equal in usefulness to pure damage.
Following this, players should have to face a tradeoff in powers between damage, support and control depending how much they want to focus on one of these aspects. For example would like to be able to build a kit purely around control (ie lift, stasis, throw, AI hacking, Domination or whatever) and play in synergy with a teammate built solely for damage or similar.
And in a similar way I would like the option of speccing heavily for support - ie barriers that deflect bullets from myself and allies, drones that can group heal, buff allies such as enhancing tech or biotic powers and so on...
Of course pure damage will still likely be the most efficient/optimal way to play - however I would like to see control and support be viable playstyles rather than supplementary gimmicks as they were in ME3MP.