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Post by q5tyhj on Nov 29, 2016 20:52:19 GMT
5. Prestige
So yeah, it was all good until this point. Now, it's all bad.
Also, I wanted to emphasis this point:
One of the biggest challenges for any multiplayer mode is hanging onto players over time. Long-term rewards help to keep them invested beyond the simple enjoyment of playing a fun game. Mass Effect 3 saw continued support for a year after release, but even so, the progression plateaued. “If you really got into the ME 3 multiplayer, you could always collect more cards and get more items, but at a certain point, you’re playing because you like to play,” Frazier says. “There was no systemic benefit at a certain point.”
So, yes, the point is people play because they like to play, not because they like to grind Prestige. The game is enjoyable to play when it's balanced. People don't need some 'systemic benefit' in order to enjoy playing the game.
I mean, why do you think ME3MP maintained a much larger player base long after DAMP came and went?
My thoughts exactly- everything up until this part (individual cooldowns, non-random store options, etc.) sounded pretty good. But the logic here is just a complete mess. Playing the game because it ultimately is just fun to play is not a problem to be fixed. Its a good thing. Its sort of the basic idea of gaming, in a nutshell. Now, I've tried to hold off of buying into the doom and gloom about ME:A, but this has me seriously worried. We don't need a "systematic benefit". We need a fun game. That's really it. What on Earth makes Bioware suppose otherwise?
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Post by Cirvante on Nov 30, 2016 0:53:37 GMT
I am really afraid of that individual cooldown thing. It has the potential to change a lot. Will infiltrators be negatively impacted by it? Does it mean that cooldownds, in general, will be longer? Is it intended to help out the casuals or to hinder the advanced players? Does it mean that a weapon weight penalty is going away? There is a million questions, of which maybe one or two might get vague answer. It all depends on how long the individual cooldowns will be and whether some powers like TC or Flamer can be canceled for faster CD. In ME3MP you could have three powers on a 2.5s global cooldown each for example. Rotating through them still required you to use your weapons in between. If you were running around the map killing stuff, using combos and waiting for CDs would slow you down sometimes (unless you were a lolfury or a grenade-spamming scrub). Let's say they give us three powers on a 9s CD each, you could still use one power every 3s and fire your gun in between. But the MEAMP is apparently going for a more fast-paced style, so you can also run towards a group of enemies, blow through your powers in two seconds and mop up the survivors with your gun before moving on. This would actually be great for most ME3MP veterans who know how to play. In the beginning of the new multiplayer, guns are going to be shit unless you drop real money on the store. So power classes are going to be the go-to kits, it was the same in ME3. Soldiers and Infiltrators will become better once you unlock some good weapons. The only thing that might suffer is team combos, since you won't be able to generate as many detonations with two players alternating the same powers. And regarding the prestige system: I guess we're all going to become 'Prestige Lords' just by playing the game a lot. At least they'll have to create difficulties similar to Annomander's husk mode in response to players becoming invincible. That'll be fun.
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Post by Deerber on Nov 30, 2016 2:20:45 GMT
And regarding the prestige system: I guess we're all going to become 'Prestige Lords' just by playing the game a lot. At least they'll have to create difficulties similar to Annomander's husk mode in response to players becoming invincible. That'll be fun. Speak for yourself, I'm not doing that shit! Edit: unless it is required to use Drell or The High Lord. Sorry guys, everyone has a weak spot :/
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Post by Cirvante on Nov 30, 2016 2:58:31 GMT
And regarding the prestige system: I guess we're all going to become 'Prestige Lords' just by playing the game a lot. At least they'll have to create difficulties similar to Annomander's husk mode in response to players becoming invincible. That'll be fun. Speak for yourself, I'm not doing that shit! Edit: unless it is required to use Drell or The High Lord. Sorry guys, everyone has a weak spot :/ From what I read, we earn prestige experience just by playing certain classes, thereby raising the prestige level for those classes and getting bonuses for all classes. They never wrote anything about promoting. Do I have to explain to you what that means, you pasta-munching scrub?
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Post by andy_3_913 on Nov 30, 2016 6:59:12 GMT
[quote source="/post/160916/thread" timestamp="1480304198" author=" bullwinkl3"I don't mind trying new things, but well, I am always worried about too many keybinds. [/p][/quote] Too many keybinds has me a bit concerned as well. I'm not as young as I used to be (obviously).
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Post by Deleted on Nov 30, 2016 8:06:10 GMT
If there is a cap to the prestige system I'm not worried (for instance +100% base shield or +30% power damage bonus max). Actually I would have liked to get rid of any points I put in Fitness; the idea of having more health, shield or power damage (the equivalent of a free Cyclo III or Power Damage III) from the start seems good to me, and not particulary broken/unfun.
If I understood correctly, it will be possible to have score modifiers like in the ME3 Arena. Maybe we will be able to play characters without powers, without weapons, at level 1, with no medigels, and/or without prestige bonuses.
Of course, if there is no cap, it makes no sense.
In any case I would have an opinion on this issue once I know if there is a prestige cap and if there is more interesting consumables to use.
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Post by Pounce de León on Nov 30, 2016 9:41:53 GMT
I skipped DAI MP; what's wrong about this prestige system? From the outside it doesn't look very exciting indeed, but it also doesn't look like something to be afraid of. At least there is some rewards in promoting characters. I'm more worried about jetpacks. I hope it's nothing like the turians' jetpacks, or the Battlefront ones. The fear of unlimited power creep. When you can take gameplay as face value for reward you don't need much progression. It's in so the microcashstore works a little better. Last I heard was EA's FIFA microtransactions accounted for like 600 million revenue (mentioned in some news about a fraud case with their in-game currency). 600 million - that's like selling 10 million copies of a game rated at 60 bucks per piece. I guess the jetpacks would be more like the Battlefront ones since that's the same game engine. It won't be any like the past Turian jetpacks since we get more verticality and aren't glued to a plane anymore.
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Post by patrickbateman on Nov 30, 2016 10:22:59 GMT
Add on a real end boss in one or more maps, would be cool with a fight that require a bit more effort and co-ordination than just mindlessly killing easy mode Banshees etc). Like add a few Javelin Geth Hunters with AI knowing how to pierce cover and walls. Or Super Banshee chasing down her warp ball and detonate biotic combo on victim with the scream. Give Phantrolls with increased DR (full immunity to all projectile weapons) and ranged sync kills!
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Post by Cirvante on Nov 30, 2016 13:07:30 GMT
We get world bosses in singleplayer, right? They added dragon fights into DAMP, so why not add boss fights into MEAMP? That'd be neat.
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Post by Deleted on Nov 30, 2016 13:31:38 GMT
World boss though is normally taken by a (relatively) unlimited number of players.
I would absolutely dig an area in MP that works like a 24M dungeon in BnS, with people coming and going killing the bosses, causing the spawn of the world bosses eventually, after murdering the prerequisite amounts of the mini-bosses. I would not even mind it being a timed event occurring 4 or so times a day over the weekend, etc. I do have a certain amount of (I am sure unwarranted) doubts about the servers however.
I am sure there are other cool beans folk saw in the other games they'd love to see in the Mass Effect verse.
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Post by Cirvante on Nov 30, 2016 15:13:58 GMT
World boss though is normally taken by a (relatively) unlimited number of players. I would absolutely dig an area in MP that works like a 24M dungeon in BnS, with people coming and going killing the bosses, causing the spawn of the world bosses eventually, after murdering the prerequisite amounts of the mini-bosses. I would not even mind it being a timed event occurring 4 or so times a day over the weekend, etc. I do have a certain amount of (I am sure unwarranted) doubts about the servers however. I am sure there are other cool beans folk saw in the other games they'd love to see in the Mass Effect verse. This isn't a mmorpg. World bosses will be taken on by your singleplayer squad, same for dragons in DAI. Letting us face them with a four-player squad is definitely possible, especially after DAMP already set the precedent.
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Post by Deleted on Nov 30, 2016 15:25:26 GMT
World boss though is normally taken by a (relatively) unlimited number of players. I would absolutely dig an area in MP that works like a 24M dungeon in BnS, with people coming and going killing the bosses, causing the spawn of the world bosses eventually, after murdering the prerequisite amounts of the mini-bosses. I would not even mind it being a timed event occurring 4 or so times a day over the weekend, etc. I do have a certain amount of (I am sure unwarranted) doubts about the servers however. I am sure there are other cool beans folk saw in the other games they'd love to see in the Mass Effect verse. This isn't a mmorpg. World bosses will be taken on by your singleplayer squad, same for dragons in DAI. Letting us face them with a four-player squad is definitely possible, especially after DAMP already set the precedent. I understand. It's just for me, the attraction is in a large part thanks to the fairly flexible group size and scale of the large scale battle. There are some things I do like about MMOs, just not enough to continue to play them. I honestly don't see why not for the WBs in ME:A, if it does not break the set-up of the mode, particularly if you said they already had it in DA.
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Post by Cirvante on Nov 30, 2016 15:51:02 GMT
I understand. It's just for me, the attraction is in a large part thanks to the fairly flexible group size and scale of the large scale battle. There are some things I do like about MMOs, just not enough to continue to play them. I honestly don't see why not for the WBs in ME:A, if it does not break the set-up of the mode, particularly if you said they already had it in DA. You have to remember that MEAMP, like it's predecessor, will use a P2P system instead of dedicated servers. Therefore we will not have mass battles. Let's just hope that framerate won't affect the AI this time around. I can already imagine the flame wars between mustards and peasants. On second thought, that sounds like fun actually.
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Post by Deleted on Nov 30, 2016 15:58:46 GMT
I understand. It's just for me, the attraction is in a large part thanks to the fairly flexible group size and scale of the large scale battle. There are some things I do like about MMOs, just not enough to continue to play them. I honestly don't see why not for the WBs in ME:A, if it does not break the set-up of the mode, particularly if you said they already had it in DA. You have to remember that MEAMP, like it's predecessor, will use a P2P system instead of dedicated servers. Therefore we will not have mass battles. Let's just hope that framerate won't affect the AI this time around. I can already imagine the flame wars between mustards and peasants. On second thought, that sounds like fun actually. Uhm, I think it is classified as a B2P, rather than P2P. I have played a B2P, a P2P and a F2P games, and I am yet to encounter a game that did not have complaints about its servers, hamsters and potatoes. Maybe I am just that unlucky, but I am starting to have an inkling of suspicion that it might be just a thing about the servers, and not my experience of exactly 4 on-line games.
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Post by Cirvante on Nov 30, 2016 16:08:00 GMT
Uhm, I think it is classified as a B2P, rather than P2P. I have played a B2P, a P2P and a F2P games, and I am yet to encounter a game that did not have complaints about its servers, hamsters and potatoes. Maybe I am just that unlucky, but I am starting to have an inkling of suspicion that it might be just a thing about the servers, and not my experience of exactly 4 on-line games. P2P refers to Peer-to-Peer in this case, not Pay-to-Play. en.m.wikipedia.org/wiki/Peer-to-peer
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Post by Deleted on Nov 30, 2016 16:09:33 GMT
Uhm, I think it is classified as a B2P, rather than P2P. I have played a B2P, a P2P and a F2P games, and I am yet to encounter a game that did not have complaints about its servers, hamsters and potatoes. Maybe I am just that unlucky, but I am starting to have an inkling of suspicion that it might be just a thing about the servers, and not my experience of exactly 4 on-line games. P2P refers to Peer-to-Peer in this case, not Pay-to-Play. en.m.wikipedia.org/wiki/Peer-to-peerCool, something new every day Gotcha, it's about host vs server
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Post by Deerber on Dec 1, 2016 5:52:19 GMT
Speak for yourself, I'm not doing that shit! Edit: unless it is required to use Drell or The High Lord. Sorry guys, everyone has a weak spot :/ From what I read, we earn prestige experience just by playing certain classes, thereby raising the prestige level for those classes and getting bonuses for all classes. They never wrote anything about promoting. Do I have to explain to you what that means, you pasta-munching scrub? Ungh. But I don't wanna...
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Post by Ernie on Dec 1, 2016 9:52:23 GMT
Ah, but I prefer playing a video-game, not a piano concerto. Just looking on my keyboard now, there are at least 25 keys you can bind controls to and still be able to use only the left hand to get to all of them. Also, I'd love them to have different keybinds sets for the MP and SP, because well, I wanna. This is not such a bad idea. If we consider reload cancel being different in ME3SP and ME3MP, also there are squadmate powers instead of match consumables. I like it But, maybe, just maybe, I will end up happy if it has more binds, because I am secretly looking to justify upgrading my incredibly well-built Razer mouse to the next generation one with that spiffy concave side-buttons panel and the bendy wheel that gave me shivers. I seriously, I can't believe the mouse is 3 years old, and not a glitch. Weren't modern tech supposed to be junk that breaks every few months?! Not a Razer, or any other fancy gaming equipment, fanboy here... but, I to cannot believe my mouse is lasting as much as it is. (when you mention tech in the last 6-7 years). I am using Bloody V7 mouse, saw it in the shop, bought it, liked it, went back to buy one more in case this one breaks. Still using the first mouse, the second one is sitting somewhere on the shelves still unpacked. Same with the keyboard, tried many keyboards, but my old Logitech K200 is what served me best (I am currently on my second one). Right now it is dying, but I love it nevertheless. When it finally dies, I will be going back to my Microsoft Arc keyboard which I like too but is a bit too small for my hands.
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Post by Deleted on Dec 1, 2016 13:06:30 GMT
For me It's not so much about being able to hit blindly, it is being able to hit while moving with keyboard, while mouse-targeting. I think the only two combat systems that I was able to function in "intuitively" were Blade and Soul and ME3MP. I've even spent a few weeks learning to blind type to try to get better at keyboard controls, but I still prefer systems that allow for just AWSD on the left hand for moving, maybe with QE, ZXCV and the mouse buttons, preferably, no more than first 9 on the right hand for fighting.
I am still taken aback with the BioWare games defaulting fighting keybinds to 1 through 0 (I hope it implies game mouse, not gently mousing over and clicking, heh)
Erm, this essay aside, I absolutely hope that the MP:A is easy on the muscule memory, so you can keep full attention on the
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Post by BlackMage on Dec 1, 2016 14:33:13 GMT
.... Erm, this essay aside, I absolutely hope that the MP:A is easy on the muscule memory, so you can keep full attention on the Hmmm ..... yes, I can see why you have an issue with keeping attention.
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Post by blueasari on Dec 1, 2016 20:18:44 GMT
This could be the first time I play the multiplayer first and for a long time before I start the single player experience. Mass Effect 3 multiplayer was so good for something I never even expected it to be, really looking forward to it.
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Post by Deleted on Dec 1, 2016 20:45:46 GMT
.... Erm, this essay aside, I absolutely hope that the MP:A is easy on the muscule memory, so you can keep full attention on the Hmmm ..... yes, I can see why you have an issue with keeping attention. Heh, apologies, I've meant to say 'the surroundings'.
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Post by Fly In The Lotion on Dec 2, 2016 6:25:21 GMT
Well, the Piranha the Reegar and the Revenant are going to be in it. is gonna be in it (obviously in the shadow of the deadly M8 Avenger) And looks like the Atlas' Andromeda version, the "Hydra" ? will show up, and brutal fast. The individual combos look awesome, the engineer dude did a sick tech combo by himself on a Hydra I think. The only thing I have complains about (BiovarPlz), that the barrier/armor/health are just like in ME2, no divided little cubes in the health, just a ME2 style health/armor system. Other than that it's gonna be sicks as shit.
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Post by Deleted on Dec 2, 2016 6:47:32 GMT
I didn't expect sync-kills to come back. I think that's unfortunate.
Now I was another fear: off-host biotic charge (powers in general). Hope they did it correctly.
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Post by Kenny Bania on Dec 2, 2016 6:56:11 GMT
Well, the Piranha the Reegar and the Revenant are going to be in it. is gonna be in it (obviously in the shadow of the deadly M8 Avenger) And looks like the Atlas' Andromeda version, the "Hydra" ? will show up, and brutal fast. The individual combos look awesome, the engineer dude did a sick tech combo by himself on a Hydra I think. The only thing I have complains about ( BiovarPlz), that the barrier/armor/health are just like in ME2, no divided little cubes in the health, just a ME2 style health/armor system. Other than that it's gonna be sicks as shit. Looks like I'll be getting it after all...
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