KirkyX
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Post by KirkyX on Nov 17, 2016 0:07:17 GMT
Oh, be still my beating heart! If Andromeda gives me even one opportunity to debate the ethics of the Prime Directive, it'll be up there in the pantheon of my all-time favourite games, purely by virtue of that singular moment. I love your Picard posts. There can never be enough Picard. I keep coming back to this idea of the kett being the major power in the Heleus Cluster. Maybe they aren't unfriendly to the other intelligent species in the cluster, but they do end up being our foe. At any rate, they are potentially aggressive and powerful, and then we show up and introduce them to mass effect technology. It could potentially make them even more powerful and more mobile, in the long run. MEA seems to be built around a Remnant technology arms-race, so I think that will be the focus rather than our mass effect tech. Still, I keep thinking about the scenario. It could be that remnant tech is based upon the mass effect. Remember that "gravity well" and all those floating rocks? I don't know what to expect from those guys. Yeah, so far I'm leaning towards their being something akin to a proto-Prothean Empire. A not-so-benevolent dictatorship, with dominion over the other races of the Helius Cluster. This is mostly just pure conjecture, but I think it fits rather well with the idea of their being 'dangerously-unpredictable-and-technologically-advanced-aliens-who-feel-humans-are-intruders-in- their-galaxy'. And it'd be a fairly easy way for the writers to cast the Milky Way colonists in a relatively heroic light, for good or ill. Ooh, I just had a thought! What if that, 'Now I know what makes you special...' quote from Tha Hoop Gawd was made in reference to mass effect technology/biotics? Like, we show up on the scene, levitating shit with our minds, cleaning plaque off our teeth with micro gravity wells, and at first the Kett are like, 'What the fuck is up with this lot? Are they Jedi?' And then they capture us, and some of our gear, and start to figure out how we're doing what we're doing... And yes, the world would be a far better place if there were more Picard to go around. Oh, be still my beating heart! If Andromeda gives me even one opportunity to debate the ethics of the Prime Directive, it'll be up there in the pantheon of my all-time favourite games, purely by virtue of that singular moment. Well, one of the AI briefings seems to be "First Contact Protocol" so discussing the question whether to introduce Mass Effect technology to one of pre-space flight species of Andromeda or not might indeed be part of the plot Or maybe not, we will see Here's hoping! I'm really looking forward to that video; the fact that they've even bothered to devote a whole briefing video to 'First Contact Protocol' bodes rather well, I think, though I'm going to remain cautiously optimistic.
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Post by Element Zero on Nov 17, 2016 0:21:15 GMT
Yeah, so far I'm leaning towards their being something akin to a proto-Prothean Empire. A not-so-benevolent dictatorship, with dominion over the other races of the Helius Cluster. This is mostly just pure conjecture, but I think it fits rather well with the idea of their being 'dangerously-unpredictable-and-technologically-advanced-aliens-who-feel-humans-are-intruders-in- their-galaxy'. And it'd be a fairly easy way for the writers to cast the Milky Way colonists in a relatively heroic light, for good or ill. Ooh, I just had a thought! What if that, 'Now I know what makes you special...' quote from Tha Hoop Gawd was made in reference to mass effect technology/biotics? Like, we show up on the scene, levitating shit with our minds, cleaning plaque off our teeth with micro gravity wells, and at first the Kett are like, 'What the fuck is up with this lot? Are they Jedi?' And then they capture us, and some of our gear, and start to figure out how we're doing what we're doing... And yes, the world would be a far better place if there were more Picard to go around. Here's hoping! I'm really looking forward to that video; the fact that they've even bothered to devote a whole briefing video to 'First Contact Protocol' bodes rather well, I think, though I'm going to remain cautiously optimistic. I mentioned this bolded bit in another thread, where everyone was all doom and gloom about playing another anointed savior. I had pointed out the fact that all Ryders are biotics, trained or not. No one seemed impressed. We'll see if we're right, or if Ryder is actually super-special. There is apparently something inherently different about Pathfinders, according to the GI article. They built a narrative around it, and the respec capabilities are tied into it. I guess the kett could've been noting something like that, too. Again, we'll see.
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KirkyX
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Post by KirkyX on Nov 17, 2016 0:30:23 GMT
I mentioned this bolded bit in another thread, where everyone was all doom and gloom about playing another anointed savior. I had pointed out the fact that all Ryders are biotics, trained or not. No one seemed impressed. We'll see if we're right, or if Ryder is actually super-special. There is apparently something inherently different about Pathfinders, according to the GI article. They built a narrative around it, and the respec capabilities are tied into it. I guess the kett could've been noting something like that, too. Again, we'll see. Yeah, there's a lot of room for interpretation with that quote, particularly in light of whatever weird stuff is going on with the Pathfinders. Honestly, I'm not even 100% sure that the statement was in reference to Ryder specifically. I'm sure it was addressed to Ryder, but the 'you' could refer to humans in general, or even the the Milky Way colonists/Andromeda Initiative as a whole. I imagine the Kett see all of us - Krogan, Asari, Turian, Salarian, and Human (and hopefully some others, too) - as, 'those Milky Way people/invaders' first and foremost, rather than as individual factions or species.
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Post by bshep on Nov 17, 2016 0:48:38 GMT
]Here's hoping! I'm really looking forward to that video; the fact that they've even bothered to devote a whole briefing video to 'First Contact Protocol' bodes rather well, I think, though I'm going to remain cautiously optimistic. We know from lore that council races usually contact any species who have reached the space age, sometimes this results in a good first contact like the Elcor, the Raloi or the Drell and other times shit happens like with the Rachni and the Yagh. Anyway, i really hope to meet some species which is still giving the first steeps towards exploring the "final frontier" and that the game explore the ramifications this contact will have to them. Will they become better beings or worse? Will they trully embrace space exploration to learn what is out there or they will become like a swarm or grasshoppers just taking everything they want along the way or will they destroy themselves a la Fallout squandering everything they could become?
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Post by KaiserShep on Nov 17, 2016 0:52:57 GMT
To add to what KirkyX said, and to bring in what some of us had mentioned in the other thread, telescopes would have phenomenally greater capability in 22C. We could build vast arrays at the edge of the Milky Way, achieving some amazing images. Or, we could link telescopes at distant points via comm buoy, maybe even as far apart as the distant corners of the galaxy, really adding incredible "depth perception" to our imaging. (Stellar parallax is generally impossible to perceive with stars being so distant and your eyes being centimeters apart, but imagine the ability to see the universe in "3D" as it truly exists.) The imaging we'd achieve with passive sensors might be 2.5 million years old, but it would be phenomenally detailed. It would be plenty detailed enough to justify an exploratory expedition in a science fiction game. The inevitability of some of the data being out of date is built into the storyline, anyway. For those who haven't read the GI article, I'm about to spoil its contents. When Ark Hyperion arrives in Andromeda at Habitat 7, the first targeted human Golden World, things "aren't as expected". The atmosphere is highly volatile. Communication with the Nexus and other Arks is impossible, and Hyperion suffers some catastrophe. At some point, you guys have to give the writers some credit. They aren't idiots. If you've thought of it, they've likely thought of it, too. Maybe they will view it your way, maybe not. We just have to wait and see. Stop being reasonable. It causes wrinkles.
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Post by KaiserShep on Nov 17, 2016 0:54:09 GMT
It's remarkable the number of experts in astrophysics that post on BSN...on either side of the argument. I do tend to agree with the premise for MEA is limp crowd. Well, Internet Technical Institute provides a free education with no formal requirements for entry. It's a golden age where everyone's a smartypants.
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Post by Ivory Samoan on Nov 17, 2016 1:32:16 GMT
This could be why the Humanity Golden World has turned Bronze on us, and is now trying to try to eat us. Turian's probably lucked out with a Virmire clone, lucky bastards
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Post by Petroshenko on Nov 17, 2016 2:05:35 GMT
2.5 million years is a lot, but unless the planetary systems were very young or very old it's not likely garden worlds would change much. Ice ages or unexpected meteoric collisions that could radically change their climate could happen of course, but knowing about those taking place would require distance no greater than few thousand years away.
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Post by bshep on Nov 17, 2016 2:32:27 GMT
2.5 million years is a lot, but unless the planetary systems were very young or very old it's not likely garden worlds would change much. Ice ages or unexpected meteoric collisions that could radically change their climate could happen of course, but knowing about those taking place would require distance no greater than few thousand years away. Either that or their readings about the planet were wrong (it may happen).
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Post by BansheeOwnage on Nov 17, 2016 2:55:25 GMT
My goal isn't to argue with people on the Internet. I'm honestly trying to help salvage the series, point by point, for persons who are on the fence. We've all been fans for years. If my contributions in a few threads can sway my fellow fans' feelings back in a more positive direction, that's great. If not, I still got to talk about Mass Effect. It's hard for me to be positive (though I don't try to be outright negative), but I'm getting there mostly on account of wanting to play another Bioware RPG, my favourite kind of game. I knew I'd get ME:A at some point, so I might as well try to enjoy it. Some things will always bug me, but I'm trying not to let them completely overshadow any other thoughts on the game. Hang on, got something in my throat. 2 MILLION YEARS IS NOT A LONG TIME, GEOLOGICALLY SPEAKING. *cough* Now that that's out of there, I don't actually see this as a downside. First, it's PHENOMENALLY unlikely that intelligent life will show up in any given 2 million years (source: Earth). Secondly, I'm actually hoping that there's drastic changes to at least one planet we looked at, and it's a plot point. Well, I wouldn't say it's phenomenally unlikely, simply by virtue of having a sample size of 1. Another thing to point out, though, is that while scanning those Golden Worlds (still think that name sounds a bit odd, but it's shorter than "habitable worlds"), there would be no way to detect pre-industrial life. We can currently use spectroscopy to analyze the elements present in the atmospheres of exoplanets. If there are large quantities of elements released during our Industrial Age, we can infer that that planet may have been going through an Industrial Age (whenever that light was produced), although that's obviously not the only explanation. So it's possible that there existed pre-industrial species on those Golden Worlds 2.5 million years ago and have since advanced significantly. Yes, I want Mass Relays in Andromeda. The Mass Relays are the symbol of the Mass Effect, and an/the icon for the entire franchise. This is like having a Star Wars movie without any lightsabers. Sure its still in the Stars Wars universe, but something is missing. They were also a solution to so many problems, but those problems now still exist in force. You could do all those stories and have all those things while still having them. Well, I suppose it call comes down to what each person sees as iconic. Yes, I think the relays are fairly iconic, but mostly of ME1, if that makes sense. Same with the Mako. But there are many other things that could be considered iconic to different people that are still present. The Normandy, which the Tempest was specifically designed to emulate if I recall correctly. Weapons like the Avenger and Carnifex. The basic look of small-arms is also fairly iconic, with the double barrels (though I never actually figured out what the bottom one is for) as well as folding up. Glowing biotics. The Omnitool in all its incarnations. The Codex. The Galaxy Map. The alien species. Even the Mass Effect font (which the mods should totally add as an option here)! Paragon and Renegade symbols as shechinah pointed out, though those aren't returning. They're not all visual, either. The soundtrack's combination of synth and orchestra, not that it's specific to ME, is rather iconic. The sounds when navigating the menus or pressing the start button, even. I'd mention the voices of Commander Shepard and others if I wasn't trying to concentrate on things still present (though I guess I mentioned it anyway). There are even intangible things - the feelings of the game, the experiences, like exploring. Romances, arguably. And perhaps the most iconic of all, which they haven't failed to notice and use in marketing: N7So are relays a symbol of Mass Effect? Absolutely. But to me they're not the symbol. On that note, I thought Alec's narration in the most recent trailer seemed only potentially out-of-character, because it was very naive (not something you'd expect from a grizzled veteran and survivor of the First Contact War/Relay 314 Incident). "Our dreams of peace were shattered." You really expected peace? Okay, Alec. I'm willing to overlook it since it was just standard trailer drama stuff, but I hope he isn't like that ingame. Oh, definitely--there's masses of risk, and I'm positive that will be acknowledged in some form by the characters in the game, particularly considering how pooey our whole arrival seems to have gone. Having that dream shattered, once again, by war, might well provide the motivation for the heel-turn we all seem to be half-expecting. (Of course, this is all just conjecture. He might well be a straightforward 'grizzled veteran' type, as you say, with the trailer narration reflecting instead the general sentiment of the Andromeda colonists, or simply being completely out of character. Can't really say until the game releases.) Interesting thought about these explorers knowing more about their destination than most have. It's true, I may be jumping the gun with my own ideas about what Alec will be like, although I did say "potentially" just in case. It could very well be that what you wrote is true instead. Though it looks like we agree that whatever mindset he goes in with, he'll likely be fairly disenfranchised, to say the least, upon arrival. Also, totally unrelated, but I wanted to let you know (and Hanako Ikezawa since you're here too) that since you specifically mentioned how awesome Mjolnir Mark IV is, you can get that set guaranteed if you log in to Halo 5 this week, since the 15th was Halo's 15th anniversary. If you don't have it installed, you can also log in to Halo Waypoint's website with your Microsoft account. No playing necessary, just log in to get the pack I doubt it. We'll almost certainly never make that connection to the Milky Way again, and why build new Mass Relays when we have ships that can go from one galaxy to the other with no assistance. They're gone, just like so many other things. Because it takes 600 years, one-way? Not the most efficient *Prime Directive snip* Oh, be still my beating heart! If Andromeda gives me even one opportunity to debate the ethics of the Prime Directive, it'll be up there in the pantheon of my all-time favourite games, purely by virtue of that singular moment. I love your Picard posts. There can never be enough Picard. MEA seems to be built around a Remnant technology arms-race, so I think that will be the focus rather than our mass effect tech. Still, I keep thinking about the scenario. It could be that remnant tech is based upon the mass effect. Remember that "gravity well" and all those floating rocks? I don't know what to expect from those guys. Agreed about Picard! Here, let's have some more. I find this oddly catchy ♪♫♪ Anyway, at this point it does look like the narrative might centre on the Remnant tech, with one overarching main plot being to secure a homeworld, and another about unlocking the Remnants' secrets, even racing the Kett to do so and achieve "superiority" and the means to maintain power or defend/create colonies. After all, the tech might be useful for terraforming, judging by the gravity manipulation tech (which seems a bit redundant to ME tech) as well as plants that can grow almost anywhere. It's likely Remnant tech is the "alien tech" responsible for giving us weapon and armour crafting. I definitely think it would be cool to see a species whose technology has evolved along a different path than the one the Reapers desired; without mass effect. That said, I'm not sure I would like the Andromedans to have found a way to achieve FTL without it, simply because one of the reasons I like ME lore is because its FTL makes more sense than most scifi FTL. Additionally, we know there will be biotic enemies, so it's likely at least some of the sapient species in Andromeda would know about mass effect fields and Element Zero, even if they reverse-engineered it from their own innate biotics. Well, one of the AI briefings seems to be "First Contact Protocol" so discussing the question whether to introduce Mass Effect technology to one of pre-space flight species of Andromeda or not might indeed be part of the plot Or maybe not, we will see I'm definitely hoping for some first contact moments! Besides the hostile one with the Kett, anyway. It's a recipe for awesome roleplay and branching paths, as well as just being a really unique and cool experience. Though I would like to point out that we don't just need to make contact with pre-spaceflight species, we could also make contact with spaceflight-capable but pre-FTL species (since they might want to meet aliens), or species with comparable tech to ours. There could even be some who are highly advanced but are not exploratory/expansive, and don't have space flight or don't use it. So many possibilities and potential interesting conversations!
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Post by polaris on Nov 17, 2016 3:04:36 GMT
I don't know if ME:A will be good or not, but the entire premise is about as strong as wet tissue paper.
There is not only the problem of why someone would invest in a huge arc program to Andromeda with all the attendant risks of relying on Data that is at minimum 2.5 million years old (not enough to change actual stars and planets maybe, but climate and evolution most definitely), but also begs the question in FAR too many ways:
1) Why explore Andromeda at all when there is far closer targets in the Milky Way (still 99+% unexplored) with far better information and far closer to home? If it's not because of the Reapers, then it seems a reach at the very best.
2) If it IS because of the Reapers why would the Reapers simply not quash it in the bud. If advances in FTL were possible before the reaper invasion that made this possible, then logically the Reapers would have been able to have this tech as well and then some. That leads to objection 3)
3) If there aren't any Mass Relays in Andromeda then why not? Go back to Catalyst Kid. His argument for the Reapers is NOT limited to a single galaxy. The problem of technological singularity as he presents it applies no matter what galaxy that civilization arrives at, and we know (see point two) that the Reapers would not only have the means but the motivation to reap in ALL galaxies within their range (the entire galactic local group at the very least). So where are they?
4) If there weren't Reapers in Andromeda then logically there should have been something that prevented this. Do we really want to introduce something even WORSE than the Reapers?!
I think in their urge to try to distance themselves for a disasterous ending debacle at the end of ME3, Bioware has written themselves into a very bad logical corner with no real good way out without destroying the technological premise of their entire universe. Not good.
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Post by PapaCharlie9 on Nov 17, 2016 3:10:05 GMT
Oh, be still my beating heart! If Andromeda gives me even one opportunity to debate the ethics of the Prime Directive, it'll be up there in the pantheon of my all-time favourite games, purely by virtue of that singular moment. The first contact protocol is one of the things in the Trainee (masseffect.com) sign-up that I'm looking forward too. Where will the AI fall on the spectrum? ST Prime Directive? Human-first hegemony? Something in between? And what if there is disagreement amongst the cultures on the Arks? I wouldn't imagine the krogan putting up with anything approaching an ST Prime Directive. So much potential! Don't blow it, Bioware.
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Post by Element Zero on Nov 17, 2016 3:13:06 GMT
BansheeOwnage , a few thoughts on this post. First, about the double-barrels. The bottom one is actually the barrel. The top one is the scope, and could be removed from most guns without affecting their functionality. Some barrel mods in ME3 were incorrectly applied to the scope, instead of the barrel, causing confusion. Screenshots of MEA combat give me hope that this won't happen again. Secondly, do we know that there will be biotic enemies? We might assume, but there are no guarantees. It sounds like we are going to encounter only two intelligent species, and it's entirely possible that neither has yet developed biotics. Finally, your discussion about the types of development that we could and couldn't detect from afar made me want to share more of my theories. At this point, we know that Ark Hyperion arrives at Habitat 7 and finds it "not as expected". The Pathfinder and team is deployed to investigate. We also know that, at some point, catastrophe strikes Hyperion. We don't know the exact order, but it seems to be all in tight succession. I'm suspicious that Habitat 7 houses remnant tech that is causing the crazy atmospheric activity. No big leap of logic, there. I do not necessarily think Habitat 7 is a kett-inhabited world. Rather, I wonder if they aren't investigating the remnant tech themselves when we make first contact. Its even possible that they activated something. Alternately, they were attracted by the change on this world. Remember that scene in the trailer with the strange tower, the floating rocks, the injured female ally, etc...? It seemed clear that the kett were also present. Maybe this was Habitat 7? Like I said, it's mostly theorizing off of scraps, but I think we could initially cross paths in a way similar to this.
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Post by Hanako Ikezawa on Nov 17, 2016 3:37:41 GMT
But why would there be relays in the Andromeda galaxy? It would even create problems such as that the Reapers would have a quick way to Andromeda and we'd have a quick way back to the Milky Way.
I also have to disagree with the Mass Relays being an icon for the Mass Effect universe and especially for them to be on par with the lightsabers of the Star Wars universe. When I see people recognize Mass Effect, it actually tends to be the paragon and renegade interrupts that they recognize. I'm not saying that the relays are not important in-universe, I just don't think they're so important in-universe and out-of-universe to need be everywhere. Like Element Zero says, we still have mass effect technology so there is still the mass effect in Mass Effect. Biotics can even generate mass effect fields. I see no problems created by that. The problems you mention can be dealt with easily, like Reapers just travel conventional FTL which takes them 232 years and can be busy for thousands harvesting the galaxies around the Milky Way if they are even harvesting anymore at all. It also gets rid of other issues like why there isn't a Leviathan-tier alien race that would crush us in an instant. Well, if they really want to establish trade routes between Andromeda and the Milky Way (which might well be just propaganda), a relay is needed. 600 years is a bit too much to go from one galaxy to another and trade stuff. But remember Bioware wants to distance themselves from the Milky Way due to the endings. So something will come up that prevents travel back there, meaning no Mass Relays to connect the two galaxies. Yes, I want Mass Relays in Andromeda. The Mass Relays are the symbol of the Mass Effect, and an/the icon for the entire franchise. This is like having a Star Wars movie without any lightsabers. Sure its still in the Stars Wars universe, but something is missing. They were also a solution to so many problems, but those problems now still exist in force. You could do all those stories and have all those things while still having them. Well, I suppose it call comes down to what each person sees as iconic. Yes, I think the relays are fairly iconic, but mostly of ME1, if that makes sense. Same with the Mako. But there are many other things that could be considered iconic to different people that are still present. The Normandy, which the Tempest was specifically designed to emulate if I recall correctly. Weapons like the Avenger and Carnifex. The basic look of small-arms is also fairly iconic, with the double barrels (though I never actually figured out what the bottom one is for) as well as folding up. Glowing biotics. The Omnitool in all its incarnations. The Codex. The Galaxy Map. The alien species. Even the Mass Effect font (which the mods should totally add as an option here)! Paragon and Renegade symbols as shechinah pointed out, though those aren't returning. They're not all visual, either. The soundtrack's combination of synth and orchestra, not that it's specific to ME, is rather iconic. The sounds when navigating the menus or pressing the start button, even. I'd mention the voices of Commander Shepard and others if I wasn't trying to concentrate on things still present (though I guess I mentioned it anyway). There are even intangible things - the feelings of the game, the experiences, like exploring. Romances, arguably. And perhaps the most iconic of all, which they haven't failed to notice and use in marketing: N7So are relays a symbol of Mass Effect? Absolutely. But to me they're not the symbol. The Mass Relays were a crucial element in every significant thing that happened in the MEU and especially the games. They were what got humanity involved with all the races and places we know and love. In ME1 the game was looking for the Conduit, a one-way Mass Relay, to stop Saren from activating the Citadel, which is a giant Mass Relay that connects to Dark Space. In ME2, the whole thing was getting everything ready for a venture through the Omega-4 Mass Relay to stop the Collectors, and then Arrival had us destroy the Alpha Mass Relay to delay the Reaper invasion. Finally in ME3 we defeat the Reapers by using the Citadel to transmit the effects of the Crucible through the entire Mass Relay Array, stopping the Reaper threat once and for all in whatever way you chose. I'd say that makes them an iconic part of the franchise, as much as say the Halo rings are in the Halo franchise. I do agree that for most things the iconicness of them is subjective, like many of the things you listed. But I disagree that the Mass Relays are after everything they have been a part of. Even N7 despite Bioware's attempts isn't as iconic for the franchise(instead is iconic of a protagonist in that franchise).
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Post by Element Zero on Nov 17, 2016 4:38:02 GMT
I agree with Hanako Ikezawa that the Mass Relays were an iconic part of the OT. Where we disagree is in believing that they belong in Andromeda. Iconic or not, they don't make sense in Andromeda, just like several other beloved facets of the OT that fans will attempt mental gymnastics to justify. (I'm not claiming that Hanako is doing that here. I know Hanako was just hoping that relays would be present.) I remember lamenting the loss of the iconic Mass Relays in a post about a year or two ago. They were one of the things I thought I'd miss about the Milky Way. I guess I already said goodbye to them when I said goodbye to the Milky Way, because I'm ready to leave behind both, now, to enjoy this new game. Relays, species, the near future timeframe, our own galactic backyard... we're leaving behind some cool stuff. We get to discover some new cool stuff, though, and no one is coming to steal my copies of the OT. I can still hang out with Garrus and jump through the Omega-4 Relay when I get the urge.
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Post by polaris on Nov 17, 2016 5:18:33 GMT
I'm sorry but I can't get past the notion that there are no mass relays in Andromeda. It violates the entire logic and central premise of the universe.
Remember what the motivation for the Reapers were and remember even with conventional FTL how fast Reapers could go (and why wouldn't Reapers have this super-duper FTL? after millions of years of assimilation?) The problem of technological singularities and the destruction of life is not confined to the milky way. Ergo, the Reapers should have both the means and motivation to have Mass Relays not only in the Milky Way but (at the very *least*) the entire local galactic group (including Andromeda).
So that means there either are Mass Relays, or there is some Type III (Leviathan class) civilization that prevents it. Either is fatal to the setting.
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Post by Element Zero on Nov 17, 2016 5:35:39 GMT
I'm sorry but I can't get past the notion that there are no mass relays in Andromeda. It violates the entire logic and central premise of the universe. Remember what the motivation for the Reapers were and remember even with conventional FTL how fast Reapers could go (and why wouldn't Reapers have this super-duper FTL? after millions of years of assimilation?) The problem of technological singularities and the destruction of life is not confined to the milky way. Ergo, the Reapers should have both the means and motivation to have Mass Relays not only in the Milky Way but (at the very *least*) the entire local galactic group (including Andromeda). So that means there either are Mass Relays, or there is some Type III (Leviathan class) civilization that prevents it. Either is fatal to the setting. The Reapers' directive was to facilitate peace and preserve life in the Milky Way. They'd have needed to supersede their initial purpose in order to see any need to venture beyond our galaxy. While they certainly could've superseded this purpose, they clearly did not. Since they never left the galaxy, there'd be no relays in Andromeda. Why would reapers have "super-duper FTL"? They likely didn't gain peaks in technology from the species they assimilated, since they never allowed species to evolve to sufficient levels to challenge them. Any gains would've been tiny, incremental gains. The reapers started out superior and ruthlessly maintained that stagnant superiority for millions of years. If you are talking about the FTL used by the Ai to reach Andromeda, it's not "super-duper". Do the math with standard FTL speeds and you'll find that it takes nearly 600 years to reach Andromeda. The only question is how they've managed to eliminate the need to discharge their drive core? The reapers didn't have this problem, so they couldn't flown to Andromeda any time they desired. They even could have done it faster, since their FTL speed is far superior to the galactic standard. Clearly, they didn't want to go. We know nothing of the Remnant, yet, beyond the fact that they seem to have super-advanced tech lying dormant in vaults guarded by machines. How do you know that they aren't the evidence of your technological singularity? Perhaps they are lying dormant, and our meddling awakens them. Or maybe we got lucky and they've moved on to another place. (Yeah, right.) We have no idea what this game has in store. Don't jump to conclusions before seeing the final product.
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Post by polaris on Nov 17, 2016 5:38:26 GMT
No it wasn't. The Starkid's directive was to preserve life. Even if it were in the Milky Way (which it was not), then clearly you'd have to act in the entire local galactic cluster since it's clear that the local galaxies can 'invade' one another (certainly the Reapers can do it).
So this is incorrect as a matter of Lore Fact.
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Post by Element Zero on Nov 17, 2016 5:46:24 GMT
No it wasn't. The Starkid's directive was to preserve life. Even if it were in the Milky Way (which it was not), then clearly you'd have to act in the entire local galactic cluster since it's clear that the local galaxies can 'invade' one another (certainly the Reapers can do it). So this is incorrect as a matter of Lore Fact. I'm not going to get drawn into a lengthy argument with you, since that's not why I come here. That said, I've never seen anything to suggest that the Leviathan species were intergalactic. If you have evidence I've missed, I'm willing to change my mind. The Leviathans dominated the Milky Way. Their interest was in the Milky Way. They created an AI to solve the problem in the Milky Way. This is a matter of Lore Fact. Your personal extrapolations regarding what the reapers would've, should've, could've... mean little when they fail to match up with the direction the writers have chosen to go. We don't get to dictate the story. The writers do that. We are along for the ride.
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Post by polaris on Nov 17, 2016 5:51:39 GMT
The Leviathans were effectively immortal, and if the council races could make intergalactic arks, then so could the Leviathans or any number of races since then. Bioware wrote themselves into a corner they can't get out of.
I know you can't argue the Lore fact because the Lore is on my side. The Leviathans had the lifespan (effectively immortal) and technology for intergalactic travel, and certainly the Reapers could, and the directive was to protect all life not just life in the Milky Way.
Can't we just admit that on a premise PoV, Bioware royally messed this up?
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Post by Element Zero on Nov 17, 2016 5:54:27 GMT
The Leviathans were effectively immortal, and if the council races could make intergalactic arks, then so could the Leviathans or any number of races since then. Bioware wrote themselves into a corner they can't get out of. I know you can't argue the Lore fact because the Lore is on my side. The Leviathans had the lifespan (effectively immortal) and technology for intergalactic travel, and certainly the Reapers could, and the directive was to protect all life not just life in the Milky Way. Can't we just admit that on a premise PoV, Bioware royally messed this up? The only thing we can agree on, I think, is that the series would've done better to stay in the Milky Way. That's probably enough of an agreement, for now, since we clearly don't see eye to eye on "lore".
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Post by polaris on Nov 17, 2016 5:59:12 GMT
Yeah, I'll agree with that. If you didn't want to address the Reapers, then the game should have been set in the Milky Way, no question. IMHO Bioware (probably because of the ME-3 endings) tried to get too cute by half.
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Post by Sartoz on Nov 17, 2016 8:15:25 GMT
Snip The imaging we'd achieve with passive sensors might be 2.5 million years old, but it would be phenomenally detailed. It would be plenty detailed enough to justify an exploratory expedition in a science fiction game. The inevitability of some of the data being out of date is built into the storyline, anyway. For those who haven't read the GI article, I'm about to spoil its contents. When Ark Hyperion arrives in Andromeda at Habitat 7, the first targeted human Golden World, things "aren't as expected". The atmosphere is highly volatile. Communication with the Nexus and other Arks is impossible, and Hyperion suffers some catastrophe. At some point, you guys have to give the writers some credit. They aren't idiots. If you've thought of it, they've likely thought of it, too. Maybe they will view it your way, maybe not. We just have to wait and see. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I'll play the game as is. However, the briefing video suggests much effort, time and money was invested to have a crack at colonising another galaxy. My issue is with the premise that a decision was made with information that is 2+ millions years old. I see it as a terrible risk. As you say, the risk bore fruit with the Hyperion.
Briefing # 1 should have addressed these risks to prepare us for possible disasters.
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Post by Element Zero on Nov 17, 2016 15:43:18 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I'll play the game as is. However, the briefing video suggests much effort, time and money was invested to have a crack at colonising another galaxy. My issue is with the premise that a decision was made with information that is 2+ millions years old. I see it as a terrible risk. As you say, the risk bore fruit with the Hyperion.
Briefing # 1 should have addressed these risks to prepare us for possible disasters.
I can agree with wanting them to emphasize the dangers a bit more. I don't know if the initial orientation video is the place to do it, though. I think these videos are presented from an "in character" perspective, so they'd want to ease the recruit in a bit more than that. We'll likely hear more about the risks, soon. The rest of the vids are about first contact protocol, equipment and survival themes. I think BioWare had a choice. Do they impress us now in the marketing stage, or keep their secrets and impress us with their game? Impatient as I might feel now, I'd rather wait for the game, in the long term. If the game truly is good, it will market itself after release. Of course, most of us will already be playing it as the "devoted fan" crowd.
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Post by Arcian on Nov 17, 2016 15:55:44 GMT
This thread again? I'm not sure whether to copy-paste the answers already given, post links, or just give up. I'd suggest reading up on Arcian's failed thread before pushing this line of thought too far. MEA will have some asspulls and head-scratchers, but this is not one of them. It wasn't my thread that failed, buddy, it was your comprehension. Trying to detect something with RADAR/LADAR sensors at a distance of 2.5 million light years - which was the topic of my thread - will take 5 million years because the signal has to reach its intended target and then bounce back.
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