Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1546
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 8, 2016 11:49:51 GMT
Kind remind me of some sort of rock golem. The head reminds me of what the British call a 'bellend', I'm afraid. ... and it'll have a 'ring' sticking out of it ... ugh ...
|
|
Xerxes52
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
XBL Gamertag: Xerxes52
Posts: 374 Likes: 519
inherit
967
0
519
Xerxes52
374
August 2016
xerxes52
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Xerxes52
|
Post by Xerxes52 on Nov 8, 2016 11:54:00 GMT
Kind remind me of some sort of rock golem. The head reminds me of what the British call a 'bellend', I'm afraid. ... and it'll have a 'ring' sticking out of it ... ugh ... Damn it, you're right. Pass the brain bleach please. Still, they look good for enemies we'll probably be butchering through most of the game.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Nov 8, 2016 12:02:34 GMT
Dialogue option tones: heart, head, professional and casualThis bothers me a bit. Besides heart, the rest do not seem very expressive. The lack of "pissed off" is troubling, because there will be a number of times I will wish my character to project some good old fashion wrath. Maybe those choices just seem more bland than they are...or maybe that's where the new type of interrupt comes into play. Reminds me of Alpha Protocol honestly. That is not a bad thing necessarily. It can get sarcastic and angry in there too. I highly doubt it will be just those four.
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Nov 8, 2016 12:25:44 GMT
Dialogue option tones: heart, head, professional and casualThis bothers me a bit. Besides heart, the rest do not seem very expressive. The lack of "pissed off" is troubling, because there will be a number of times I will wish my character to project some good old fashion wrath. Maybe those choices just seem more bland than they are...or maybe that's where the new type of interrupt comes into play. Yeah, bothers me too. "Head" and "professional" both sound like "stoic", I used it the most in DAI, but I'd need "has mental issues" tone for one of my playthroughs.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Nov 8, 2016 12:30:40 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Pity. The large info dump we got mentioned nothing about a Witcher3 GWENT-like game inside Andromeda.
There is lots to do but besides hitting the sack, I like to have a bit of R&R. A relaxing game like GWENT or similar is a nice addition, imo.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Nov 8, 2016 12:50:10 GMT
I hope we can still roll in the battlefield and not only use the jetpack... Well, it is said in the article that jetpack replaces the standart combat roll ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Frankly, I'm somewhat disappointed in the combat mechanics. I know Bio said they want more fluidity in combat, but that seems to remove any tactical combat play.
The change in combat mechanics is either a simplified button smashing and run for it scenarios or it's a death trap for the inexperienced. Powers are hot keyed. Mapping them to my mouse buttons, would be awesome and I know my thumb would reign down pain on my enemies.
Also, from the info dump, combat can be sudden and unexpected. Fine, but where does the dynamic cover come into play?
I'm unsurprised at the Game Informer's positive attitude towards the game. It's called sucking up to EA. Last, as I predicted, I don't see any mention of the platform or control inputs used with their "hands on" game test.
The December game play video will tell us more.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Nov 8, 2016 12:51:50 GMT
An alternative solution I've often thought of was, what if they gave you an array of first names to choose from. All formal references to your character would be "pathfinder" and some personal could still be "Ryder", but then they'd have a number of times, particularly in family scenes or romances where they characters will say "Scott" or so on. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Not a bad idea. I like it.
|
|
inherit
231
0
Jan 20, 2022 14:46:14 GMT
1,841
goishen
twitch.tv/goishen
2,360
August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
goishen
|
Post by goishen on Nov 8, 2016 12:56:55 GMT
He is quite pretty...Of course personality matters a lot so we shall see. I'd rather not end up buying MEA just because I want a piece of a virtual babe though . Must Resist the Pretties. No, of course. But former police? So he's a human Garrus, right? RIGHT?! I'll roll with that in my head now. Besides, we all know companions are always pretty cool. However, Bioware writes friendships A LOT better than romances. So I'm actually not that excited about the love interests at all. There were only two I thought were great: Alistair and Liara. And Kaidan in ME1 I loved too. The others were different degrees of cringe-worthy. Best "romance" in DAI was female quizzie and Dorian. I almost cried several times. It was so touching. The best friend scenes are the best thing about Bioware games. I'll actually disagree with that. Not only because they are okay and kind'a cliche, but their hate scenes (krogan and salarian, quarian and geth) were so much better. Not only because you could see the reason to hate, you could hate yourself for hating.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Nov 8, 2016 13:12:14 GMT
Absolutely nailed it. And it's one of the reasons I prefer the ME trilogy to DA because those relationships build over the course of 3 games to make those moments meaningful. Often in the context of a single game I feel by the time I've gotten to know a given character the game is over. It's why each time Bioware releases a new game the first thing most want to know is so-and-so going to be in the game? When we heard Leliana and Morrigan were coming back for DAI most of us were stoked. And then, for the most part, both returning characters just felt completely different due to contrived time-skip developments. I've noticed they always do this btw. Any time there is a gap between two games's stories they make the wildest developments occur off-screen. It got downright self-parodical in Trespasser DLC when Varric shows up and tells you he became the King of Kirkwall in the meantime since DA:I.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
172
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 8, 2016 13:31:19 GMT
The most exciting news for combat for me is the elimination of classes. I think that is so great and I can't wait to try it out. I'm not worried at all about the removal of the combat wheel in single player, I stopped using that after spending hours and hours in ME3MP. As long as the AI does a decent job of controlling the squaddies and some tactics can be set, I'm fine with the devs ditching the wheel. I found it actually makes combat a lot more enjoyable for me.
|
|
Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 493 Likes: 856
inherit
692
0
Nov 23, 2024 23:01:54 GMT
856
Wulfram
493
August 2016
wulfram
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
wulfram77
|
Post by Wulfram on Nov 8, 2016 13:52:57 GMT
I'd guess that we'll generally be getting only two dialogue choices (+ Investigate) - either between Heart and Head or between Professional and Casual, depending on what's the more relevant dichotomy.
|
|
The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
inherit
104
0
Nov 25, 2024 21:13:35 GMT
8,285
The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
|
Post by The Elder King on Nov 8, 2016 14:15:00 GMT
I'd guess that we'll generally be getting only two dialogue choices (+ Investigate) - either between Heart and Head or between Professional and Casual, depending on what's the more relevant dichotomy. I hope not.
|
|
LordGunSmith90
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 109 Likes: 90
inherit
684
0
90
LordGunSmith90
109
August 2016
lordgunsmith90
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by LordGunSmith90 on Nov 8, 2016 14:40:47 GMT
No more classes, nice! It will be fun to mix and match everything.
|
|
Legenlorn
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Posts: 95 Likes: 107
inherit
1126
0
Jan 30, 2018 21:40:50 GMT
107
Legenlorn
95
August 2016
legenlorn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by Legenlorn on Nov 8, 2016 14:57:30 GMT
Well I wonder if we will havea good amount of meaningful exploration skills to pick from.
|
|
inherit
939
0
30
hydroflame20
48
Aug 12, 2016 19:48:12 GMT
August 2016
hydroflame20
|
Post by hydroflame20 on Nov 8, 2016 15:06:59 GMT
Sounds Good all of it.
|
|
helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
inherit
867
0
Nov 25, 2024 18:34:44 GMT
3,214
helios969
Kamisama
2,207
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Nov 8, 2016 15:18:25 GMT
Dialogue option tones: heart, head, professional and casualThis bothers me a bit. Besides heart, the rest do not seem very expressive. The lack of "pissed off" is troubling, because there will be a number of times I will wish my character to project some good old fashion wrath. Maybe those choices just seem more bland than they are...or maybe that's where the new type of interrupt comes into play. Hadn't really processed this yet but agree. The range seems very narrow, not quite sure what the difference between head and professional will be. Is casual going to be witty, disinterested, informal etc. There's a real danger of blandifying the protagonist. Surely there should be aggressive/angry option. I like that. The blandification of Bioware protagonist sums up my feelings on DAI.
|
|
Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
inherit
1491
0
Aug 14, 2019 15:29:00 GMT
1,300
Thrombin
895
Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Thrombin on Nov 8, 2016 15:22:34 GMT
The most exciting news for combat for me is the elimination of classes. I think that is so great and I can't wait to try it out. I'm not worried at all about the removal of the combat wheel in single player, I stopped using that after spending hours and hours in ME3MP. As long as the AI does a decent job of controlling the squaddies and some tactics can be set, I'm fine with the devs ditching the wheel. I found it actually makes combat a lot more enjoyable for me. I'm not sure about the class thing. As a D&D enthusiast I've always liked classes! Still, it makes sense given that pathfinders are supposed to have a broad and adaptable skillset. Although they said they were removing the combat wheel they also said that you could still queue up attacks and combos so I suspect there's still a way to pause the game and assign each team member a power or action to use before switching back to real time. I hope so, anyway. I always liked the way ME allowed the tactical, almost turn-based, approach as well as the real time stuff.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Nov 8, 2016 15:23:19 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Apologies it's its been discussed already -- there is so much stuff.
About Squad recruitment and loyalty missions
Hmm... If loyalty missions are optional, then I presume recruitment is not. But, without loyalty, the member can leave (assumption). Completing the critical arc requires a squad with a mix of skills / talents. So, my question would be do we really need all of them if we can re-set our squad's skill/attributes in-game as mentioned in Shinobi's list? Or, is this reset for the protag only?
The other question is if we complete the critical arc without the loyalty mission = the end of the game but we can continue playing and do the Loyalty missions?... even if we failed? Or, is the completion of the critical path not the end of the game or when does the game end?
I'm not clear on this.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Nov 8, 2016 15:27:10 GMT
Oh man, some more awesome things that make signficant progress in forgiving some of the past bullshit: -MP has a direct buy system. -Paragon/Renegade false dichotomy moral choice crap is out. -New Game Plus confirmed. Final results pending actual game of course. Okay, so you mean, if I wanted say an M-12 Locust, I could buy it all the way up to ten? (or however the leveling system works?) Instead of having the RNG give me all the weapons in the world, then finally give me an M-12 level 2? ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Yeah. Isn't that crap? I reached a point in MP3 multiplayer that I can no longer upgrade my ultra rare weapons. Or, if I can, the chances are so low that it = 0.00001 %
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Nov 8, 2016 15:30:03 GMT
Dialogue option tones: heart, head, professional and casualThis bothers me a bit. Besides heart, the rest do not seem very expressive. The lack of "pissed off" is troubling, because there will be a number of times I will wish my character to project some good old fashion wrath. Maybe those choices just seem more bland than they are...or maybe that's where the new type of interrupt comes into play. Hadn't really processed this yet but agree. The range seems very narrow, not quite sure what the difference between head and professional will be. Is casual going to be witty, disinterested, informal etc. There's a real danger of blandifying the protagonist. Surely there should be aggressive/angry option. Still better than the binary "sad" or "p*ssed off" which paragon and Renegade morphed into in ME3, and the complete removal of neutral options. Heck maybe they'll go nuts and give you more than 1-2 options to say something in a conversation!
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Nov 8, 2016 15:38:23 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ If Ascoon was raised by humans, Phoebe is a better name, though I wonder what went through the writers/artists minds when they agreed on PeeBee .
|
|
inherit
231
0
Jan 20, 2022 14:46:14 GMT
1,841
goishen
twitch.tv/goishen
2,360
August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
goishen
|
Post by goishen on Nov 8, 2016 15:49:38 GMT
What really worries me though is the card based system, and not even that really. A little bit about the card based system, for those of you who don't know. tl;dr version : ROTR basically.
Okay, you have a card that increases enemy health by 50%, a card that decreases your damage by 50%, decreases your shields by 50%, and another one that increases enemy shields by 50%. All of those would add up to -200% chance that you will complete the level. Of course, BioWare wants to make it worth your while to play these cards, so they'll offer you more exp and credits then you get if you didn't play them at all.
Of course, the opposite could be said true as well. You've got a card that decreases enemy health by 50%, increases your damage by 50%, increases your shields by 50%, and another that decreases enemy shields by 50%. This would mean that you have a +200% chance at completing the level. BioWare wants to make this type of gameplay not worth it, so they'll offer you less exp and credits.
My fear is that we'll go into a battle with somebody and they'll have -200% (on say all the cards I listed above) chance at completing the level. On top of this, they'll only have a level one type of weapon and they are getting downed constantly.
The only way I can see out of this, would be to have it tiered, whereby bronze can only have -50% (across all players), silver -100%, gold %150%, etc. And make it hard level caps. 1-9 is bronze, 10-13 silver, 14-17 gold, 18-20 is platinum. That's about the only way that I can see this working.
|
|
The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
inherit
104
0
Nov 25, 2024 21:13:35 GMT
8,285
The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
|
Post by The Elder King on Nov 8, 2016 15:56:11 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Apologies it's its been discussed already -- there is so much stuff.
About Squad recruitment and loyalty missions
Hmm... If loyalty missions are optional, then I presume recruitment is not. But, without loyalty, the member can leave (assumption). Completing the critical arc requires a squad with a mix of skills / talents. So, my question would be do we really need all of them if we can re-set our squad's skill/attributes in-game as mentioned in Shinobi's list? Or, is this reset for the protag only?
The other question is if we complete the critical arc without the loyalty mission = the end of the game but we can continue playing and do the Loyalty missions?... even if we failed? Or, is the completion of the critical path not the end of the game or when does the game end?
I'm not clear on this.
I think on the first question, a lot of what they said it's marketing. I don't think you'll need companions with certain skills to complete the game, as well as loyalty, so I don't think squadmates will die if not loyal. They might still die, possibly, based on certain choices we made, I guess. As for the second, the didn't specify is we can fail in the critical path/last main quest. If there's this possibility Walters probably meant that if we succeed we'll be able to keep play, and to the other quests we didn't do before.
|
|
The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
inherit
104
0
Nov 25, 2024 21:13:35 GMT
8,285
The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
|
Post by The Elder King on Nov 8, 2016 15:57:16 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ If Ascoon was raised by humans, Phoebe is a better name, though I wonder what went through the writers/artists minds when they agreed on PeeBee .
Why do you think she might've be raised by humans? They didn't say anything about her backstory.
|
|
inherit
♨ Retired
24
0
Nov 25, 2024 12:42:54 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 8, 2016 15:59:32 GMT
Surely there should be aggressive/angry option. I like to have that option especially since I enjoy playing renegade more than paragon
|
|