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Post by Element Zero on Oct 18, 2016 21:56:15 GMT
Samantha Traynor couldn't be treated when she was a child with her allergies because her colony hadn't the equipment. So, her allergies developed as an adult. We know from Feros colonist that they had some sort of health problems (bigger than Samantha's) regarding of the Thorian creature. The cost of the treatments was so elevated they had to get in an arrangement with one health-company. Zaeed has a crystal eye-ball, Mordin has a horn broken, Garrus and Wrex prefer to maintain their scars, Jack's scars are so distinguisable she decided to cover her whole body with tattoos, Almirant Hackett has half of his face broken for a big old scar. So, which explanation would Ryder need in order to wear scars? Depending on when the game starts, her/his scars could be recent (Sovereign Attack, Reaper Invasion, some event in the past decades in ME timeline...) Traynor's allergies aren't comparable. Wrex is a Korgan and likes his scars; it's a cultural thing. Dr. Chakwas comments that Garrus seems proud of his scars, too, like a badge of honor. Not surprising from a vigilante born of a species of war nuts. Zaeed is he only case that really even compares, and he's a homicidal merc who is absolutely obsessed with killing the person who gave him the scars. "For 20 years..." every person he killed, every round he fired, he saw Vido's face. That's why he kept his scars. He's unbalanced. He's also not likely to care about aesthetics in the way most people do. Lastly, in his line of work, they probably just make him even scarier. "Shit, he really did survive a bullet to the face..." Most normal people would desperately wish to get those scars reduced as much as possible. There'd definitely be a backstory involved for anyone choosing to keep that type of wound on their face. Edit: I completely overlooked Hackett. We don't know anything about his story. It could be that this is Hackett's scarring post-treatment. It's hard to say without any context.
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Post by themikefest on Oct 18, 2016 22:30:21 GMT
Samantha Traynor couldn't be treated when she was a child with her allergies because her colony hadn't the equipment. I never heard of that. Is there anything in the game mentioning that?
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Post by dalinne on Oct 18, 2016 22:49:23 GMT
Samantha Traynor couldn't be treated when she was a child with her allergies because her colony hadn't the equipment. I never heard of that. Is there anything in the game mentioning that? Well, you made me doubt because you are the expert, themikefest But I looked into YT and I found the scene from Citadel DLC. You got the scene with unromanced Traynor and you need to pick a renegade response: If you pick the Paragon response, you discover some of the pills Sam takes are placebo, so maybe she is a little hypocondriac (something I absolute can relate to): However, Element Zero the first video proves some colonies has problems due to limitated resources. Scar-healing is a matter of aesthetics, not life threatining. I don't see necessary a backstory for anyone who decided not to remove their facial scars, the same way I don't see necessary an explanation for the Asari's facepaint. Also, in the case of a main protagonist having facial scars is a matter of the backstory you make in your head, I don't think the game has to give an especific explanation for that
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Feel Boss
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Games: Mass Effect Trilogy
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Post by Feel Boss on Oct 18, 2016 22:49:42 GMT
I look at that image and think, "Y'know what? She's beautiful anyway." I think it'd be awesome to have a female protagonist in a game who looks like that just because it's something we never see. But it'll probably never happen as long as so many people have such a narrow idea of what a female character "should" look like. I would love to have an option in the character creator to have scars like this. Me, too. I remember the options in ME1's character creator being more limited for females. I prefer the character creators in Fallout 4 and the last couple of Saints Row games, which had the exact same scars for males and females, and the ability to apply multiple scars rather than select a single one from the list. I think it makes the character look more interesting and hints at some fascinating backstory. Since I haven't been able to find a "multiquote" option, I'll just address some general points that came up. I can see how it might be too complicated for companion characters to ask how the scars happened, or that it might lock the character into a backstory the player might not want, but it would still make for some interesting conversations. Friendlier, more tactful characters could be hesitant to ask for fear of hurting his/her feelings, but characters who are more blunt or rude could just say, "Hey, what the hell happened to you, anyway?" An additional question might be, "Why haven't you had surgery to fix that?" And the answer could be similar to the points others have mentioned here -- too expensive, recovery time too long, recovery process too painful or traumatic, or the character either doesn't care all that much about the scars, or kind of likes them for whatever reason. Or the medical equipment or expertise isn't available, or the scars are so recent that there just hasn't been time to deal with them. The character in that image lived on a "space western"-type colony planet where everything is trying to kill you, and medical facilities were pretty rudimentary despite the setting's technology level being crazy-advanced. Also, transport off-planet wasn't readily available. As for why a character wouldn't have the scars fixed, aside from the reasons already pointed out ... well, just as an example, Kolya Mason, the character in my work-in-progress novel, initially wasn't able to because the medical insurance provider used a loophole to avoid paying for the surgery, because it was "purely cosmetic." They used the same excuse to refuse covering a replacement for the eye that was damaged, and got away with it somehow. The accident that disfigured her happened nine years ago, so she's had time to adjust and move on, and by now it's kind of just part of who she is (and one idea I'm thinking over is the surgery and recovery time being too long and painful). Before the accident, she'd just started getting into a promising career as a supermodel, but then a shuttle fuel cell exploded one day. She considered herself lucky enough to still be alive, and didn't want to waste her second chance, so she changed her priorities. She decided that she wanted to see what's "out there" and started hitchhiking on starships to explore as much as the galaxy as possible and see things no one else had ever seen. She decided to become an adventurer, whereas before the accident she was focused entirely on how she looked. I also figured that making her bitter and angry would kind of be the obvious direction to take the character, so instead I decided that she'd had time to recover and was mostly well-adjusted by now, and found more fulfillment in her adventurer lifestyle than her budding model career. So she's outgoing, quick to throw herself into whatever comes next, and loves traveling to new planets and exploring ruins where no one has lived for thousands of years. She still has a lingering fear of fire and sudden explosions, but aside from that, she usually shrugs off adversity. She does want to save up enough money for a cybernetic eye, not because of what her damaged eye looks like, but because she just wants to be able to see out of it. Heh, last year I was asked to submit a story for a sci-fi/paranormal romance anthology, so I decided to use Kolya as the main character. I'd originally planned for her to be happily single and self-sufficient, but since the story had to be a romance, I thought she'd be a perfect character for it. From the reviews it got, it seemed to be one of the more well-received stories in the anthology, and I decided to expand it into a whole novel. Oh yeah, and the idea of "scars = evil" is something that bugs me, and is probably another reason why I decided to give Kolya a well-adjusted, adventurous spirit rather than making her angry and bitter and nasty. Aside from the other things I talked about, I also just like to take concepts like this one and invert them. As for whether such extensive scarring makes the character horribly disfigured or she's still beautiful in spite of them, well, that's a matter of opinion just like whether Hamburglar Girl is cute or ugly or whatever. Just for me, personally, I wouldn't consider it a deal-breaker at all. Hmm. Now that I think about it, I can see Kolya and Hamburglar Girl getting alone nicely, based on what little I've seen of the asari's personality. Looks like both are adventurers of one sort or another. But then, the way my luck works, the asari will turn out to be a completely different type of character.
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Post by themikefest on Oct 18, 2016 23:26:24 GMT
I never heard of that. Is there anything in the game mentioning that? Well, you made me doubt because you are the expert, themikefest But I looked into YT and I found the scene from Citadel DLC. You got the scene with unromanced Traynor and you need to pick a renegade response: I have heard that dialogue before, from watching on youtube however long ago, just forgot about it. The couple times I did the dlc, without romancing her, I chose the paragon dialogue.
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Post by Element Zero on Oct 18, 2016 23:40:33 GMT
Agreed, dalinne . When I said there'd be "reasons", I didn't mean to imply that the game needed to tell us what those reasons might be. As I mentioned, "head canon" fills in lots of blanks for many RPG players. Many players even prefer it that way. The more quality options the devs can provide the merrier, I say. I hope the CC can finally exceed my expectations this time. DAI almost succeeded in outright impressing me, until I got to the hair. I know better than to have any real expectations heading into the CC. It keeps my inevitable disappointment in check.
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Post by dalinne on Oct 18, 2016 23:54:34 GMT
Agreed, dalinne . When I said there'd be "reasons", I didn't mean to imply that the game needed to tell us what those reasons might be. As I mentioned, "head canon" fills in lots of blanks for many RPG players. Many players even prefer it that way. The more quality options the devs can provide the merrier, I say. I hope the CC can finally exceed my expectations this time. DAI almost succeeded in outright impressing me, until I go to the hair. I know better than to have any real expectations heading into the CC. It keeps my inevitable disappointment in check. That hair... Hunts me... Mass Effect hairstyles were simply okish but after DAI it was like... the pinnacle of hairstyle
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Oct 19, 2016 0:03:06 GMT
ME was...okay/bland in terms of hairstyles. In terms of hair quality it isn't really better. Well, compared to the times ME games and DAI games were released, DAI's hair quality is worse. It's also more glaring because the rest of the CC is well made in terms of quality. I prefer to remain skeptical on hair quality in MEA, because in Bioware game they're generally bad, to varying degrees.
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Post by Element Zero on Oct 19, 2016 0:24:02 GMT
ME was...okay/bland in terms of hairstyles. In terms of hair quality it isn't really better. Well, compared to the times ME games and DAI games were released, DAI's hair quality is worse. It's also more glaring because the rest of the CC is well made in terms of quality. I prefer to remain skeptical on hair quality in MEA, because in Bioware game they're generally bad, to varying degrees. Yeah, it's always been terrible. It was just more thematically appropriate in its horror and less noteworthy before DAI. The hair in DAI looked so out of place above those otherwise well done faces. The omnipresent receding hairlines, the styles themselves... I can't imagine what they were thinking when they finalized the assortment. I suspect they will do somewhat better this time, but that the options will still look like a slightly higher grade of "plastic crap". I really hope they surprise me and shake off the "BioWare can't/won't do hair" rap for good.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Oct 19, 2016 0:31:17 GMT
ME was...okay/bland in terms of hairstyles. In terms of hair quality it isn't really better. Well, compared to the times ME games and DAI games were released, DAI's hair quality is worse. It's also more glaring because the rest of the CC is well made in terms of quality. I prefer to remain skeptical on hair quality in MEA, because in Bioware game they're generally bad, to varying degrees. Yeah, it's always been terrible. It was just more thematically appropriate in its horror and less noteworthy before DAI. The hair in DAI looked so out of place above those otherwise well done faces. The omnipresent receding hairlines, the styles themselves... I can't imagine what they were thinking when they finalized the assortment. I suspect they will do somewhat better this time, but that the options will still look like a slightly higher grade of "plastic crap". I really hope they surprise me and shake off the "BioWare can't/won't do hair" rap for good. Yeah, I think this time they'll manage to do good hairstyles (the femRyder one is a pleasant surprise, and I hope we'll have longer hairs for male Ryders, at least compared to Shepard), but I won't get my hopes up in terms of quality.
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The Twilight God
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Post by The Twilight God on Oct 19, 2016 9:59:07 GMT
The reasoning can be whatever they want. They don't need a reason that meets your approval in order to choose to look the way they do. I would hope our companions are more respectful than that. They don't need my approval...
Exactly. They need MY approval.
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Post by The Twilight God on Oct 19, 2016 10:02:31 GMT
Big Snip. Ryder's dangling ass-straps didn't make him look like a fashion genius, either. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Let's hope there is an in-game explanation for those annoying azz straps.
They're handheld bungee straps to keep him bouncing back as he's getting his ass destroyed by that krogan. I really hope they use the female Ryder for the marketing. That male Ryder default looks like a total buzz killing dorky loser. He reminds me of Casey Hudson.
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Post by Giant Ambush Beetle on Oct 19, 2016 10:14:43 GMT
I look at that image and think, "Y'know what? She's beautiful anyway." I think it'd be awesome to have a female protagonist in a game who looks like that just because it's something we never see. But it'll probably never happen as long as so many people have such a narrow idea of what a female character "should" look like. I would love to have an option in the character creator to have scars like this. Having this option would be cool indeed.
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Post by Ahriman on Oct 19, 2016 11:17:52 GMT
Ok, scars, buttstraps, hairs (missed these), aren't we forgetting thread's title a little?
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Post by Element Zero on Oct 21, 2016 4:06:47 GMT
You know how these things go. Things wander widely and wildly off-topic for a page or so, before someone makes a worthwhile on-topic contribution to set things right. At least we ran out of steam before we progressed to butt-hairs and butt-scars, right?
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legbamel
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Walkin' shoes walkin' back into BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: legbamel
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Post by legbamel on Oct 28, 2016 1:11:52 GMT
Wait...the Hamburglar has butt hair? Massive ret-con!!!!
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Post by Deleted on Oct 28, 2016 1:50:08 GMT
Ya know, to an Asari, hair is just another human-centric word for tentacle.
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The Fan Art Fairy
Why be normal when you can be magical?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Kaazmiin
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Post by Kaazmiin on Nov 7, 2016 19:48:10 GMT
Is it... really truly... Peebee now? I just can't seem to believe they could come up with a decent name for every other frickin' Asari in the galaxy but this one had to be unnecessarily... special. ugh.
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Post by Antibaar on Nov 7, 2016 19:53:36 GMT
Peebee sounds like a young name. As the plot says...there are unexperienced people/young people. Maybe the asari Peebee,is much younger than Liara(wich was early 100's).
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Post by Babar Guy on Nov 7, 2016 19:53:45 GMT
Sounds more like a nickname than anything. Like she doesn't like her actual name at all and just tells everyone she meets to "just call me PB".
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Post by Deleted on Nov 7, 2016 19:58:01 GMT
She has a friend, Jethro ... often seen together, they are known as PB&J.
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Post by Hanako Ikezawa on Nov 7, 2016 20:01:13 GMT
User @macwalterslives is peebee the asari's real name or a nickname? Deffo a strange name lol but she looks awesome!! Reminds me of aria a little
Mac Walters @user It's a nickname. Also. She's very different from Aria.
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Post by cribbian on Nov 7, 2016 20:02:44 GMT
Peebee Herman
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The Fan Art Fairy
Why be normal when you can be magical?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Kaazmiin on Nov 7, 2016 20:06:13 GMT
Good to hear that it's just a nickname. Would have preferred some of the forum-invented ones though. Oh well, I guess its mainly the spelling that puts me off. PB would not be that bad... I guess
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Post by Deleted on Nov 7, 2016 20:07:24 GMT
Peebee? What kind of name is that haha Ohh sheet could peebee and aria be related? Probably not ... but I like to head canon that Aria is the hamburgler's PB's mother ... or father.
That Aria sent PB to Andromeda to prevent what happened to PB's sister.
The game will most likely disabuse me of that notion ... but until then ... that's my story and I'm sticking to it.
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