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Post by Link"Guess"ski on Nov 25, 2016 0:05:48 GMT
Yes, but it makes no sense. It's proven because they're faithful, but the divine is still dead and in the memory you hear at the end the appearance of your protagonist's voice should just prove you were at the crime scene, and at the very least you could've been an accomplice, but nevermind. Then Solas randomly starts to make up some hypothetical third party and his "artifact" as a suspect because he knows, but he basically reveals he knows too much just by saying those things. The plot was just really weirdly tied together.
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Post by patches on Nov 25, 2016 0:08:44 GMT
I quite liked that we could shape Inky with dialogue choices so either blank slate or inexperienced career wise wouldn't bother me. Hawke's Diplomatic/Humour/Aggressive setup would work quiet well in ME too.
Being able to look around during conversations implies that side quests will have limited cut scenes again. I hated that in DAI, your companions were sliding all over the place and sometimes the pc's animation would glitch and they would do this weird shuffle dance thing. It was so distracting.
Forcing actual interaction just works better for immersion.
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Post by Link"Guess"ski on Nov 25, 2016 0:16:28 GMT
I mean, what was wrong with ME1's design in terms of cutscene use even? It feels nice when you're in those bland ass environments for the game to stop up and show us a close up of Wrex going "that's it Shepard, we got the armor". Everytime there was a cinematic sequence it added to the presentation and sense of polish in the game even if the angles could be somewhat stock at times. Nothing feels more inorganic, lifeless than those stilted non-cinematic conversations in DA:I or ME3
I like it when it's ambient chatter or bantering, but when I go and press "talk" to an NPC outside of an immediate gameplay segment, it just doesn't feel right if the camera doesn't focus on the expressions and emotional reactions that will carry the conversation like they do in the cutscenes.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 25, 2016 0:24:40 GMT
I guess it's partially because it helps reduce some costs. in any case, it seems there should be far less compared to DAI and most conversations should be on the more classic style. We'll see how it turns out this time.
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theflyingzamboni
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Sorry, my face is tired from dealing with... everything.
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Post by theflyingzamboni on Nov 25, 2016 0:33:38 GMT
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Post by Link"Guess"ski on Nov 25, 2016 0:36:26 GMT
I guess it's partially because it helps reduce some costs. in any case, it seems there should be far less compared to DAI and most conversations should be on the more classic style. We'll see how it turns out this time. Poor allocation of resources then IMO. I just want them to do something of ME2's calibre. All numbers say they're way above that, but it feels less impressive when they start using non-cinematic sequences for companion development and such. I'd rather they kept it concise and only used cutscenes, maybe gave the writers more banter to make instead.
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Post by Giant Ambush Beetle on Nov 25, 2016 0:56:50 GMT
@ryderfan I think someone from BioWare linked a paper that theorizes how a population of 160 humans is enough to start a colony. Or some relatively small number like that. 100,000 is a lot in that case. You can start a colony with 2 people but you're quickly going to run into a genetic bottleneck. The 160 figure is the lowest estimate of how large a population needs to be to maintain a healthy level of genetic diversity. Not to mention mankind has already been bottlenecked down to around 5000 people many thousand years ago. And look at us now!
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Post by BansheeOwnage on Nov 25, 2016 1:15:51 GMT
The thing is it's a bit backwards. Mac's right in some ways about Shepard, since it was the first game in the franchise. But now, we (should) know the basics of the universe, lore, timeline, other races, etc. So it wouldn't be nearly as weird to step into the shoes of someone like Shepard... anymore. We're still going to be in an unknown galaxy, for everyone in the Initiative. I think, as I said before, that Mac was referring to Ryder being relatively inexperienced, not him being a blank slate in terms of personality and background. Though I think he should've used other words and not blank slate. While that would certainly excuse the PC from not knowing about specifics in Andromeda (besides what scans have already shown), it doesn't excuse question about the basics of lore, like ME fields, how ships work, MW species cultures, etc. On the other end of the spectrum, I anticipate Ryder asking some dumb questions about the Arks/Andromeda Initiative that they should really know the answers to considering they left on a one-way trip. I hope they keep that to a minimum and/or find ways to make the questions sound less dumb. Ideally, our own character could do some of the exposition instead of always getting it from someone else, making them look ignorant. Yeah, that's the trouble with interviews. Very precise wording is needed, to avoid confusion like this. I hope Mac was referring to inexperience rather than general blank-slate-ness. Hmm haven't they said somewhere your sibling has some problems with the cryosleep thing in the beginning? Just making a wild guess here, but maybe this is a big problem with the ship and these people simply can't wake up and you, as the Pathfinder, has to find a way to help them, including your sibling. I doubt they won't wake up at all. Rather, I think something during the awakening/stasis cripples them enough to be a non-combatant, since the GI article says they'll still be a main character you can talk to. You can start a colony with 2 people but you're quickly going to run into a genetic bottleneck. The 160 figure is the lowest estimate of how large a population needs to be to maintain a healthy level of genetic diversity. Something worth keeping in mind is that with ME's fancy genetic manipulation, genetic diversity shouldn't be much of a problem for colonies, even with a low starting population. Being able to look around during conversations implies that side quests will have limited cut scenes again. I hated that in DAI, your companions were sliding all over the place and sometimes the pc's animation would glitch and they would do this weird shuffle dance thing. It was so distracting. Forcing actual interaction just works better for immersion. Couldn't agree more. ME3's, and especially DA:I's zoomed-out camera that didn't let you see any of the participants' faces or see expressions was one of the worst parts about it, in my opinion. In some cases, the characters wouldn't even look at each other! I really hope that'll be gone this time. Completely unimmersive. I guess it's partially because it helps reduce some costs. in any case, it seems there should be far less compared to DAI and most conversations should be on the more classic style. We'll see how it turns out this time. Maybe, but the explanations for it from devs hinted more at it being a design experiment. One that clearly failed for a lot of people, including me. Besides, it shouldn't actually be all that costly. How else would DA:O, DA2, ME1 etc. all have the cinematic system? To avoid confusion: When I'm talking about cinematic conversation, I'm not talking about cutscenes. Those are indeed more resource-intensive, because they have lots of animations and movement. But cinematic conversation is when the camera simply switches perspectives between 2 or more characters in a conversation, letting you see their faces and expressions. Generally, they're standing still. So with that in mind, it makes sense that nearly all of the conversations in previous Bioware games were done in this style (or cutscenes). It's not very resource-intensive to set 2 fixed camera points and then alternate between them. It's a matter of coordinates and a bit of code. Now, this is the part where some will call me out for being presumptuous about game development. But here's the thing: Fallout 4 even has cinematic conversations as a toggle option. And since you can talk to companions anywhere in the world, that means the game will automatically set coordinates for where the camera should be in relation to each character, even having one close-up face angle and one less close torso angle for each. So all Bioware has to do, if it really is a problem (which I seriously doubt considering past games), is be innovative and find a solutions like Fallout did. Even make it a toggle for people who prefer the zoomed out version if they want. I adamantly disliked the zoomed-out camera in DA:I for a plethora of reasons, so I'm definitely hoping it's scrapped for ME:A, at least for 95% of the conversations. At least for the companion/main character ones, please.
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Post by bullwinkl3 on Nov 25, 2016 1:47:31 GMT
8. Not all of the races from the original trilogy appear in Andromeda, but they may show up in future instalments. > what do you make of this?
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Good comedy is all about.......timing!
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Post by General Aetius on Nov 25, 2016 1:56:41 GMT
I think Bioware might even try to pull off a moment in the game, where you have to decide whether 80% of your own people die or 80% of members of one of the other races die, especially if you romanced the member of that other Milky Way race i.e Asari, Turian ect. Have you ever seen such a "sophisticated" piece of writing in a game? Don't hold your breath.
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Post by peebee on Nov 25, 2016 2:16:08 GMT
Hmm haven't they said somewhere your sibling has some problems with the cryosleep thing in the beginning? Just making a wild guess here, but maybe this is a big problem with the ship and these people simply can't wake up and you, as the Pathfinder, has to find a way to help them, including your sibling. I doubt they won't wake up at all. Rather, I think something during the awakening/stasis cripples them enough to be a non-combatant, since the GI article says they'll still be a main character you can talk to. Yes I mean, they wont sleep forever because you will wake them up eventually, it can be a mission that ends in the beginning/middle of the game, so you'd be able to talk to your sibling normally after that, however they may not be 100% because of this cryosleep problem. But anyways, it's just a wild guess from the whole "you wake up before 20.000 people" considering it's 100k people in the ship, and not 20k.
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jediguardian
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I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jediguardian on Nov 25, 2016 4:06:59 GMT
20. You pick up additional Tempest crew members on your journey.
- Other specie when we on rescue mission maybe - Some Andromeda member?
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Raising Hell with the Flavor XX
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Post by Ivory Samoan on Nov 25, 2016 4:13:06 GMT
That Asari Escape Pods bit Was spoilerville as it gets....agh. 8. Not all of the races from the original trilogy appear in Andromeda, but they may show up in future instalments. > what do you make of this? I like this, maybe even points towards a MW reinstroduction further down the line - surely, in 2022 their still can't be freakout over the endings... surely.
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Post by goishen on Nov 25, 2016 4:47:17 GMT
Yah, I mean... I don't wanna be cynical here, but (which means that I'm going to anyway) I can see a future where it says "Add more inventory for only $5!"
That would completely kill immersion.
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Post by Sifr on Nov 25, 2016 6:33:17 GMT
It's 'before' hes Pathfinder, his rank or title is Recon Specialist. Kett: Now I know what makes you special!Ryder: Being a Recon Specialist? Because the clue was kinda in the name...
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Post by Hanako Ikezawa on Nov 25, 2016 7:46:03 GMT
8. Not all of the races from the original trilogy appear in Andromeda, but they may show up in future instalments. > what do you make of this? The whole thing goes: 8. Not all of the races from the original trilogy appear in Andromeda, but they may show up in future installments. “We’ve designed the IP in such a way that they can all show up,” Walters says. “For hopefully obvious reasons, they’re not all going to show up in the first game.”
This reassures me greatly since this was my main worry about this move to Andromeda. So while they may not be in this first game, the fact that Bioware has purposefully made it so any and all races we know can be in Andromeda is a great relief.
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Post by javeart on Nov 25, 2016 9:11:58 GMT
I'm hoping as many here that rhe blank-slate comment was related to inexperience only. And even so, I agree with BansheeOwnage about not wanting Ryder to look completely dumb having others explaining to her to thing she shoud really know
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Post by Spooch on Nov 25, 2016 9:18:39 GMT
It mentioned how Liam has a British accent, which is pretty cool. The characters are my favorite part of Mass Effect, so any new info is awesome for me.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
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Post by Atemporal Vanguardian-Debugger on Nov 25, 2016 9:20:24 GMT
I think someone at Bioware read OSC's Pathfinder Series; this is beginning to sound like: looking for paths of other arcs, trace them down and recover. OYE.
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Post by Amirit on Nov 25, 2016 12:07:23 GMT
@ryderfan I think someone from BioWare linked a paper that theorizes how a population of 160 humans is enough to start a colony. Or some relatively small number like that. 100,000 is a lot in that case. Are you sure he was talking about units? Not thousands? Because from biological point of view you need 120 000 animals or humans to start a colony. Otherwise inbreeding will kill your re-population affords pretty fast.
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Post by ProbeAway on Nov 25, 2016 12:25:22 GMT
It mentioned how Liam has a British accent, which is pretty cool. The characters are my favorite part of Mass Effect, so any new info is awesome for me. Apparently Liam was born in London...
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Post by Ahriman on Nov 25, 2016 12:28:58 GMT
@ryderfan I think someone from BioWare linked a paper that theorizes how a population of 160 humans is enough to start a colony. Or some relatively small number like that. 100,000 is a lot in that case. Are you sure he was talking about units? Not thousands? Because from biological point of view you need 120 000 animals or humans to start a colony. Otherwise inbreeding will kill your re-population affords pretty fast. Nope, entire humanity was once presumably at 15 000 people mark, but that's not the lowest required point. For example on island Tristan da Cunha 16 people managed not to get extinct due to inbreeding (even though they do have problems) in 200 years and now their population counts 200 people.
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Post by Evamitchelle on Nov 25, 2016 12:39:21 GMT
@ryderfan I think someone from BioWare linked a paper that theorizes how a population of 160 humans is enough to start a colony. Or some relatively small number like that. 100,000 is a lot in that case. Are you sure he was talking about units? Not thousands? Because from biological point of view you need 120 000 animals or humans to start a colony. Otherwise inbreeding will kill your re-population affords pretty fast. Can't find the tweet anymore, but it was probably referencing this article or something very similar: www.newscientist.com/article/dn1936-magic-number-for-space-pioneers-calculated/ which definitely says 160 and not 160,000. Besides, inbreeding is not likely to be a major concern for civilizations with advanced genetic screening and gene therapy.
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Post by Amirit on Nov 25, 2016 12:49:04 GMT
Are you sure he was talking about units? Not thousands? Because from biological point of view you need 120 000 animals or humans to start a colony. Otherwise inbreeding will kill your re-population affords pretty fast. Can't find the tweet anymore, but it was probably referencing this article or something very similar: www.newscientist.com/article/dn1936-magic-number-for-space-pioneers-calculated/ which definitely says 160 and not 160,000. Besides, inbreeding is not likely to be a major concern for civilizations with advanced genetic screening and gene therapy. Good point about advanced genetic technologies. I would add to that cloning factories - should be even more simple to take with you several incubators and frozen material for it. But if we take into consideration accidents of any kind (one of which can be a loss of that genetic technologies) the numbers are growing: In 2013 anthropologist Cameron Smith reviewed existing literature and created a new computer model to estimate a minimum reasonable population in the tens of thousands. Smith's numbers were much larger than previous estimates such as Moore's, in part because Smith takes the risk of accidents and disease into consideration, and assumes at least one severe population catastrophe over the course of a 150-year journey. en.wikipedia.org/wiki/Generation_ship#Biology_and_society
Still, glad they used the actual research!
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Post by themikefest on Nov 25, 2016 12:52:21 GMT
That would be interesting. I'd sacrifice the humans. I would sacrifice the asari. Never needed them.
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