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Post by longshadow on Dec 4, 2016 22:18:43 GMT
R2 seems to be a concussive shot, Ryder uses it twice in that one gameplay portion, once right after using biotic charge on the Turian anarchist, and again right before the Hydra mech starts it's destruction animation. Three times. She starts the battle with a concussive shot destroying an Assembler.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: sithren
XBL Gamertag: BloodyNineDigit
PSN: oneils
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Post by oneils on Dec 5, 2016 0:25:44 GMT
Looks like part of the gameplay was on PC (a mouse cursor shows up in the conversation with Kelly Sloane). I hope there is controller support on the PC version. There is a picture in the twitter thread that shows them recording the footage we saw, and they were using a controller while capturing it on a pc. Awesome. Definitely getting the PC version now.
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Post by Element Zero on Dec 5, 2016 0:42:08 GMT
There is a picture in the twitter thread that shows them recording the footage we saw, and they were using a controller while capturing it on a pc. Awesome. Definitely getting the PC version now. I'm a console guy, but I like seeing things aligning for everyone.
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Post by longshadow on Dec 5, 2016 3:03:41 GMT
I just observed something in the trailer... In the first two battle sequences (the first with a shotgun, the second one with an assault rifle against Space Bear) whoever is playing doesn't use the AIM function at all. He is only pressing the fire button to shoot (you can tell because there is zero camera zooming when the weapon starts to fire) At first I thought that they removed the aiming completely but watching again closely he aims only for a split second when he shoots at a Breacher behind the 2 Hydras (3:04). In Mass Effect 2 and 3 we had the classic crosshair which appeared only while aiming, so firing "from the hip" was much less accurate as it should be. Now all we have is a simple dot which remains a dot either you're aiming or not. I don't like this change, I think along with the zero recoil makes the gunplay feel much worse than ME2-ME3.
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Post by Element Zero on Dec 5, 2016 4:40:19 GMT
I just observed something in the trailer... In the first two battle sequences (the first with a shotgun, the second one with an assault rifle against Space Bear) whoever is playing doesn't use the AIM function at all. He is only pressing the fire button to shoot (you can tell because there is zero camera zooming when the weapon starts to fire) At first I thought that they removed the aiming completely but watching again closely he aims only for a split second when he shoots at a Breacher behind the 2 Hydras (3:04). In Mass Effect 2 and 3 we had the classic crosshair which appeared only while aiming, so firing "from the hip" was much less accurate as it should be. Now all we have is a simple dot which remains a dot either you're aiming or not. I don't like this change, I think along with the zero recoil makes the gunplay feel much worse than ME2-ME3. I thought it might've been ForgedPixels (Barrett Rodych) playing, based upon some pre show chatter, but I'm not sure. I assumed we were watching an experienced MP player who didn't waste time aiming against giant and/or nearby targets. I did notice the default dot reticle. I'm not sure that I have strong feelings about that. I'm sure that can be fine-tuned if they decide to do so. The complete lack of muzzle climb on the M-76 Revenant was extremely obvious. It suggested that the weapons either needed a lot of work, yet, or some "God Mode" was turned on for ease of play.
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Post by nxp5 on Dec 5, 2016 13:43:12 GMT
How about a separate stand alone thread for Mass Effect Andromeda Music & Scores?
Wish I could rep/like multiple times for the music find. MEA looks and sounds amazing so far!
Btw, anyone notice the interrupt icon (to take and turn the gun in the gameplay trailer) has not only a slight red aura (perhaps hinting whether it's a renegade or paragon choice, even if they go away from that generally), but also a timer on the upper right of the icon as well.
I think it's a neat small add on, to know how much time you have to do the interrupt and don't have to be afraid to cut conversation in order not to miss out on it.
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Post by crossngen on Dec 5, 2016 14:56:35 GMT
I just observed something in the trailer... In the first two battle sequences (the first with a shotgun, the second one with an assault rifle against Space Bear) whoever is playing doesn't use the AIM function at all. He is only pressing the fire button to shoot (you can tell because there is zero camera zooming when the weapon starts to fire) At first I thought that they removed the aiming completely but watching again closely he aims only for a split second when he shoots at a Breacher behind the 2 Hydras (3:04). In Mass Effect 2 and 3 we had the classic crosshair which appeared only while aiming, so firing "from the hip" was much less accurate as it should be. Now all we have is a simple dot which remains a dot either you're aiming or not. I don't like this change, I think along with the zero recoil makes the gunplay feel much worse than ME2-ME3. Wrong, actually, on that one small moment where she aims at the Breacher you can see a crosshair appear and disappear right after.
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Post by longshadow on Dec 5, 2016 17:42:18 GMT
I just observed something in the trailer... In the first two battle sequences (the first with a shotgun, the second one with an assault rifle against Space Bear) whoever is playing doesn't use the AIM function at all. He is only pressing the fire button to shoot (you can tell because there is zero camera zooming when the weapon starts to fire) At first I thought that they removed the aiming completely but watching again closely he aims only for a split second when he shoots at a Breacher behind the 2 Hydras (3:04). In Mass Effect 2 and 3 we had the classic crosshair which appeared only while aiming, so firing "from the hip" was much less accurate as it should be. Now all we have is a simple dot which remains a dot either you're aiming or not. I don't like this change, I think along with the zero recoil makes the gunplay feel much worse than ME2-ME3. Wrong, actually, on that one small moment where she aims at the Breacher you can see a crosshair appear and disappear right after. It's always a dot. I think you are confusing the hitmarks (that look like an X) with the crosshair. (The bigger, red hitmark indicates a mortal hit.) Also, that aim in 3:04 should not have the classic crosshair anyway cause it's a shotgun. Here's the crosshair from an assault rifle in ME3... Here is what you see in the trailer when you "aim" with an assault rifle...
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Post by Element Zero on Dec 5, 2016 18:06:54 GMT
Wrong, actually, on that one small moment where she aims at the Breacher you can see a crosshair appear and disappear right after. It's always a dot. I think you are confusing the hitmarks (that look like an X) with the crosshair. (The bigger, red hitmark indicates a mortal hit.) Also, that aim in 3:04 should not have the classic crosshair anyway cause it's a shotgun. Here's the crosshair from an assault rifle in ME3... Here is what you see in the trailer when you "aim" with an assault rifle... That "aimed" assault rifle looks a bit sketchy. I hope I don't have to buy improved accuracy with XP in this game, as in ME1. I have a profound dislike for RPGs that make my soldiers buy weapon skill. Let me spend my XP on fun stuff.
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Post by Legenlorn on Dec 5, 2016 18:22:46 GMT
I just observed something in the trailer... In the first two battle sequences (the first with a shotgun, the second one with an assault rifle against Space Bear) whoever is playing doesn't use the AIM function at all. He is only pressing the fire button to shoot (you can tell because there is zero camera zooming when the weapon starts to fire) At first I thought that they removed the aiming completely but watching again closely he aims only for a split second when he shoots at a Breacher behind the 2 Hydras (3:04). In Mass Effect 2 and 3 we had the classic crosshair which appeared only while aiming, so firing "from the hip" was much less accurate as it should be. Now all we have is a simple dot which remains a dot either you're aiming or not. I don't like this change, I think along with the zero recoil makes the gunplay feel much worse than ME2-ME3. I thought it might've been ForgedPixels (Barrett Rodych) playing, based upon some pre show chatter, but I'm not sure. I assumed we were watching an experienced MP player who didn't waste time aiming against giant and/or nearby targets. I did notice the default dot reticle. I'm not sure that I have strong feelings about that. I'm sure that can be fine-tuned if they decide to do so. The complete lack of muzzle climb on the M-76 Revenant was extremely obvious. It suggested that the weapons either needed a lot of work, yet, or some "God Mode" was turned on for ease of play. I am pretty sure there was a tweet from bioware saying they used god mode for the need to show of gameplay.
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Post by crossngen on Dec 5, 2016 19:17:09 GMT
Wrong, actually, on that one small moment where she aims at the Breacher you can see a crosshair appear and disappear right after. It's always a dot. I think you are confusing the hitmarks (that look like an X) with the crosshair. (The bigger, red hitmark indicates a mortal hit.) Also, that aim in 3:04 should not have the classic crosshair anyway cause it's a shotgun. Here's the crosshair from an assault rifle in ME3... Here is what you see in the trailer when you "aim" with an assault rifle... Yeah, the dot is still there, and in my opinion I think that having a dot is better than the usual FPS crosshair, but I'm specifically talking about this
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Post by longshadow on Dec 5, 2016 20:01:02 GMT
Yeah, the dot is still there, and in my opinion I think that having a dot is better than the usual FPS crosshair, but I'm specifically talking about this If you're talking about the red X, it's exactly what I said in my previous post, a hitmark indicator. Look, my concern is not if it's a dot or a crosshair. My real concern is that whatever the shape, this is an aiming aid that should be appearing ONLY WHEN THE PLAYER IS USING THE AIMING FUNCTION. Firing from the hip, without aiming, should be a much more difficult task in a shooting game, otherwise the shooting mechanics are dumbed-down. Watch this video from 1:44 to 5:00, it shows this big difference in ME3... In the Andromeda trailer the player is shooting the M-76 from the hip and all the bullets are landing dead center where the dot is. I really hope what Legenlorn said about God mode to be true.
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Post by crossngen on Dec 5, 2016 21:51:46 GMT
Yeah, the dot is still there, and in my opinion I think that having a dot is better than the usual FPS crosshair, but I'm specifically talking about this If you're talking about the red X, it's exactly what I said in my previous post, a hitmark indicator. Look, my concern is not if it's a dot or a crosshair. My real concern is that whatever the shape, this is an aiming aid that should be appearing ONLY WHEN THE PLAYER IS USING THE AIMING FUNCTION. Firing from the hip, without aiming, should be a much more difficult task in a shooting game, otherwise the shooting mechanics are dumbed-down. Watch this video from 1:44 to 5:00, it shows this big difference in ME3... In the Andromeda trailer the player is shooting the M-76 from the hip and all the bullets are landing dead center where the dot is. I really hope what Legenlorn said about God mode to be true. Not the red X, the outlines that appear around the dot to form a crosshair when Ryder aims down.
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Post by Sartoz on Dec 5, 2016 22:04:19 GMT
I just observed something in the trailer... In the first two battle sequences (the first with a shotgun, the second one with an assault rifle against Space Bear) whoever is playing doesn't use the AIM function at all. He is only pressing the fire button to shoot (you can tell because there is zero camera zooming when the weapon starts to fire) At first I thought that they removed the aiming completely but watching again closely he aims only for a split second when he shoots at a Breacher behind the 2 Hydras (3:04). In Mass Effect 2 and 3 we had the classic crosshair which appeared only while aiming, so firing "from the hip" was much less accurate as it should be. Now all we have is a simple dot which remains a dot either you're aiming or not. I don't like this change, I think along with the zero recoil makes the gunplay feel much worse than ME2-ME3. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Hm.. Zero recoil allows you to maintain "lock" on target. I don't see why this as a problem. The lack of the aim-zoom animation... you may have something there. Basically, I believe adjustments are necessary in Andromeda combat. Of course, I haven't really adjusted to the changes in DA:I combat controls (from DA2) either... but that's another story.
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Post by Sartoz on Dec 5, 2016 22:06:54 GMT
Firing from the hip, without aiming, should be a much more difficult task in a shooting game, otherwise the shooting mechanics are dumbed-down. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
That's the thing. Bio has been dumbing down combat for ages now.
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Post by Element Zero on Dec 5, 2016 22:20:41 GMT
This ongoing discussion of the reticle caused me to give it more attention. I just watched it throughout the vid, and realized how much is going on around it. There's a cooldown tracker, I think, and what appears to be a tracker for ammo mods. Of course, as has been noted, the reticle flashes red with hits, and red X with kills. I'd have to review it, but I think I may have noticed a directional incoming damage indicator, as well.
I'm assuming the intent is to limit the need to pull your eyes away from the reticle during combat. That's solid.
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Post by longshadow on Dec 5, 2016 22:47:04 GMT
Not the red X, the outlines that appear around the dot to form a crosshair when Ryder aims down. Oh, ok, yes these outlines are there whenever you aim, we can see them again towards the end of the trailer, but since we always have a dot in the middle there's no real gain from these lines, the area they circulate is much wider than the dot. Anyway, I think I made it clear why I had my concerns... The game needs the two modes of aiming (from the hip and down the sights) to have significally different results, something we didn't see in the trailer while it's more than obvious that exists in the ME3 video I posted.
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Post by longshadow on Dec 5, 2016 23:03:52 GMT
This ongoing discussion of the reticle caused me to give it more attention. I just watched it throughout the vid, and realized how much is going on around it. There's a cooldown tracker, I think, and what appears to be a tracker for ammo mods. Of course, as has been noted, the reticle flashes red with hits, and red X with kills. I'd have to review it, but I think I may have noticed a directional incoming damage indicator, as well. I'm assuming the intent is to limit the need to pull your eyes away from the reticle during combat. That's solid. Yes, I saw the cooldown tracker from day one, I thought it was very obvious so I didn't brought it up. Whoever thought of this system wants us always to visualise our powers as the right one, the centre one, the left one. I only hope that in the final game they will change the buttons from L2,R2 to L1,R1 so that we can aim-shoot our weapon with the triggers.
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Post by ssanyesz on Dec 5, 2016 23:48:03 GMT
Someone mentioned she was 'smiling' when she disarmed him but this is more lip-thinning/pursing, it's uncanny valley cuz it isn't accompanied by her narrowing her eyes like you'd expect. That expression in her face seems like she is thinking: "give me that, great, now i have to shoot myself out of this"
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Post by ssanyesz on Dec 6, 2016 16:18:12 GMT
I hope they show some game play on a PC and not just use the "By PC players for PC player" line again and don't show us any. I won't buy it until I see some actual game play with a PC. I don't own a console, so I have no interest on how it plays on those. To me is looks like DAI with a ME skin. Will need to see more though. I hope that's not the case... I will buy it (did already in fact) But yeah, I hope they do a better PC port this time. The inventory UI was a horrible console version, I hope it will be a bit (lot) more PC friendly in the PC port. Also the HUD UI infight was to big for a PC screen. Again classical console UI... And yes, I expect them to make sure the UI fits the platform. Me too, DA:I had a poor PC adaptation too regarding UI and controlling, i hope they learned from that how not to make a PC port. But at least we'll get inventory and items like ME1, that's a plus.
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Post by Sartoz on Dec 20, 2016 11:01:49 GMT
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