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Post by BansheeOwnage on Nov 6, 2016 3:30:37 GMT
Nah, it's male. The figure is too strong to be a female. Anyways, there's no wrong PC being marketed, it's just butthurt people who can't deal with their preferences not being the focus. I personally don't care about the gender they might chose to market, both or one, I just want the game.
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Post by Deleted on Nov 6, 2016 3:40:51 GMT
Brief response: Ideally, it would be great if we did have a body shape and height adjuster. Maybe there will be body mods created after the game releases, as modders have done for DA:I. I am hoping RyDette, in game, has those same exquisite curves though, and a nice butt (subjective*). Maybe it's shallow and selfish of me, but I like when women look like me in games, and I am just sad she won't be as short as I am. Everyone is so tall in the future. Also, what are noodle arms? I have arms that don't look muscled and don't have flabby wings. I just call those normal arms, and they suit me just fine. *Please BioWare don't make the butt saggy Disclaimer: This is not an endorsement for combat catsuits or stilettos.
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Post by Deleted on Nov 6, 2016 4:20:08 GMT
BO ... can you spoiler some of that stuff?
Ashley was enlisted in ME1, specifically she was a Gunnery Chief. She was not an officer.
In US Marines, a Gunnery Chief is an E-7, but in the codex, it looks to be an E-5 (Alliance has six versus nine enlisted ranks).
The reference to Ashley being "Lt Williams" is in ME3, at the bar, when Shepard is waiting for her ... her rank is Lt Commander (O-4).
There is no rank in the codex of "Commander" ... there is Lt Commander (O-4) and Staff Commander (O-5) ... I can see calling Shepard "Commander" but if the codex is sacrosanct and I must adhere to it, then BioWare needs to, also.
There is no rank in the codex for Flt Lt, but that is Joker's rank, voiced in ME3.
There is no rank in the codex of Ensign, but there are ~16 ensigns voiced in ME3 (hint: Kahlee Sanders).
The codex has Major (O-4) aligned with Navy Captain (O-6) ... it should be aligned with Lt Commander (O-4).
Re: soldier versus marine. If BioWare had done a codex on the Doc's medical instruments and used "forcep" and "scalpel" interchangeably, non-medical professionals might not pick up on the mistake. Being ignorant of the difference doesn't make it right. They were sloppy in the terminology they used in the codex write up.
My point in my original comment is that BioWare did not show attention to detail. The codex is dorked up. They don't follow the codex in game dialog. Most people, like you, didn't notice. My point was, some people do notice and while it can grate on the ears, it didn't stop me from playing the game ... I had 8 male Shepards and 9 female Shepards that made runs from ME to ME2 through ME3.
It does however justify my wish that for ME:A, they show a bit more attention to detail and get those things right, to make the game more enjoyable on additional plays through, with both Ryders.
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Post by themikefest on Nov 6, 2016 4:28:54 GMT
My point in my original comment is that BioWare did not show attention to detail. The codex is dorked up. They don't follow the codex in game dialog. Most people, like you, didn't notice. My point was, some people do notice and while it can grate on the ears, it didn't stop me from playing the game ... I had 8 male Shepards and 9 female Shepards that made runs from ME to ME2 through ME3.
It does however justify my wish that for ME:A, they show a bit more attention to detail and get those things right, to make the game more enjoyable on additional plays through, with both Ryders. The worse offender is the left handed salute seen in the trilogy. If I was never in the military, I most likely wouldn't notice the inconsistencies in the game
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Post by Element Zero on Nov 6, 2016 5:08:17 GMT
BansheeOwnage , I can't quote that lengthy post above without crashing my device's interface, so this is my reply. You don't have to explain the evils of overly sexualized female forms to me, nor do we need to summon Kirky, who likely would get too amped for me to handle (though I do love you, Kirky). Do you recall the thread that turned into a 20 page debate and picture-share concerning "more realistic bodies for our female PC"? I was there, championing the (typically) more realistic, athletic look as an option, defending the stance you're taking above. The fact that I agree with you doesn't mean I don't think the people involved in "are this character's arms too thin?" and "no boob-plate=man", all from a GI cover, aren't idiots. Those are the people I mocked a bit above. Maybe I shouldn't have, but mockery isn't generally my style, and at least I didn't do it right in the midst of their thread. I don't feel too much regret, honestly. Also, if you do happen to remember that thread I mentioned, you'll recall the positive dialogue had around male protagonists' physiques, and the general readiness for more reality and variety. Male characters certainly aren't exploited the way females are in media. I wouldn't suggest that. I made the "they never complain about the male physiques" comment in a combination of fatigue, brain fog, pain, and general annoyance that the "complaints brigade" was already out in force, lining up to take shots at a GI cover. If you read my post again, you'll see pretty clearly that my annoyance was targeted at their choice to deride BioWare for a non-game asset, art order. The poorly chosen additional turn of phrase is not really representative of my feelings on the greater issue. I think we could use more variety in both genders' physiques, but especially in females'. RPGs are an obvious potential starting point for this type of change in the industry; and BioWare would be an obvious candidate to start the process, should they wish. Anyway, I wanted to address your post because I respect you, and I certainly don't want to seem like a sexist ass. My history in the forums should speak for me, in that regard. All that said, I suspect you're more passionate about this than I. I was mostly just chatting it up with @lagoona for the first time, commiserating over ridiculous internet encounters. We weren't trying to have a serious discussion about social justice in gaming.
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Post by Element Zero on Nov 6, 2016 5:13:53 GMT
My point in my original comment is that BioWare did not show attention to detail. The codex is dorked up. They don't follow the codex in game dialog. Most people, like you, didn't notice. My point was, some people do notice and while it can grate on the ears, it didn't stop me from playing the game ... I had 8 male Shepards and 9 female Shepards that made runs from ME to ME2 through ME3.
It does however justify my wish that for ME:A, they show a bit more attention to detail and get those things right, to make the game more enjoyable on additional plays through, with both Ryders. The worse offender is the left handed salute seen in the trilogy. If I was never in the military, I most likely wouldn't notice the inconsistencies in the game The left-handed salute is like a digital punch to the face. It should appear jarring to a lot of people who haven't served. It's by far the most obvious to me, as someone who has not served. I notice a lot of errors, but that one causes me squint and make a sour face every time I see it. I grumble at Kaidan when it happens with Shepard and him in ME3.
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Post by ruffles on Nov 6, 2016 7:13:46 GMT
I never understood why some people make such a stink over idealized main characters in video games. If I have to stare at the protagonist for 15+ hours I'd like them to look appealing. Male or female. I want escape, fantasy and fun in video games. I don't much care for the bland or average in them. If that was the case I'd just put down the controller and go outside.
Tall, muscular, and handsome men FTW. Statuesque, feminine, and pretty women FTW. At least for our protags and love interests. Allow the rest of the cast to be normies.
Just my opinion. Don't eat me please.
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Post by Element Zero on Nov 6, 2016 7:21:57 GMT
I never understood why some people make such a stink over idealized main characters in video games. If I have to stare at the protagonist for 15+ hours I'd like them to look appealing. Male or female. I want escape, fantasy and fun in video games. I don't much care for the bland or average in them. If that was the case I'd just put down the controller and go outside. Tall, muscular, and handsome men FTW. Statuesque, feminine, and pretty women FTW. At least for our protags and love interests. Allow the rest of the cast to be normies. Just my opinion. Don't eat me please. I can't lie, my characters are always attractive. They may not be classically beautiful, and it even annoys me that the CC forces this look upon me, but they are each attractive in some fashion. I don't mind playing an unattractive character (I'm looking at you, Geralt); I just struggle to create them. I'm not sure if it's instinct, or BioWare's CCs set against me. The CC seems designed to churn out beautiful people (with crappy hair).
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Post by ruffles on Nov 6, 2016 8:10:59 GMT
I can't lie, my characters are always attractive. They may not be classically beautiful, and it even annoys me that the CC forces this look upon me, but they are each attractive in some fashion. I don't mind playing an unattractive character (I'm looking at you, Geralt); I just struggle to create them. I'm not sure if it's instinct, or BioWare's CCs set against me. The CC seems designed to churn out beautiful people (with crappy hair). I'm very similar. I tend to make my characters attractive as well. That's my prerogative. I do believe a sign of a good CC is one that allows us to create unique and interesting characters, attractive or less so. But when we are limited, I'd rather the devs prioritize fun/fantasy than monotony and blandness for the sake of being "progressive". And since we have little to no control over love interests and their numbers are limited due to resources, I'd rather they be classically/mainstream attractive because that would appeal to a much larger audience. For example: Miranda > Cassandra. However, when it comes to the rest of the cast, I feel that average, quirky, and even odd appearances help flesh out the universe and adds the realism many crave in their games. Funny, I actually thought Geralt was attractive in a rustic manly way. He had great facial features, bone structure, and hair. He was also very well built and had a penchant for form fitting clothing. Hahaha.
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Post by fade9wayz on Nov 6, 2016 9:47:28 GMT
I never understood why some people make such a stink over idealized main characters in video games. If I have to stare at the protagonist for 15+ hours I'd like them to look appealing. Male or female. I want escape, fantasy and fun in video games. I don't much care for the bland or average in them. If that was the case I'd just put down the controller and go outside. Tall, muscular, and handsome men FTW. Statuesque, feminine, and pretty women FTW. At least for our protags and love interests. Allow the rest of the cast to be normies. Just my opinion. Don't eat me please. This isn't as much a stink over idealized main characters as a stink over main characters reduced to only one type of over idealized body shape and features, and the lack of options. What you want and like isn't what someone else will want and like. For me Cassandra >> Miranda (not that I dislike Miranda, mind you), and I find overly muscular men grotesque and kind of outright repulsive, physically speaking. I like attractive characters like any one else, but what I define as attractive may be quite different than your own definition, including when it comes to protagonists.
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Post by The Elder King on Nov 6, 2016 10:06:32 GMT
I don't think that the PCs in Bioware games are overly sexualized, they mostly fall in a normal range. I do want body types or sliders because I'd like to have more control on my character's appearance, and especially because playing ME with a female one is always a problem because on how skinny Bioware made her. It should be easier then DAI to implemented body types since we won't likely have extremes in terms of height as qunari and dwarves. Hopefully it's a feature inside the game.
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Post by NRieh on Nov 6, 2016 10:24:25 GMT
Obvious for you, may be. But it had been discussed since revealing of the cover (and slightly before). Nothing (like absolutely nothing) indicates the gender on the DAI cover art. The posture, the complexion, the angle work either way, and that was the intention (as confirmed by Lidlaw). So, believe it or not, but many see a female Inquizitor on this cover art Nah, it's male. The figure is too strong to be a female. Personally, while they did a good job with it, I thought the cover Inquisitor looked ever-so-slightly more feminine. But after seeing the Inquisitor in the cover armour ingame, I'm sure it looks more like the female version. See? That's what was talking about. DAI cover is working. Among the three players in discussion (you, me BansheeOwnage ) Two players see a female, one player is positive that it's a male. Everyone's happy.
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Post by pdusen on Nov 6, 2016 12:15:04 GMT
Glad to see that BSN's capacity for zeroing in on minute details and blowing them wildly out of proportion is alive and well.
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Post by Deleted on Nov 6, 2016 12:43:56 GMT
Some people also do notice, but just shrug and go, oh well... it's just a game. The game never followed any real protocols regarding rank... and not just regarding uniforms. A mere commander gives the order for the fleets to fire in the "final" battle of a galactic war while there are admirals on the decks of several of those ships? I still say that Hackett should have given that order. The only thing about rank that became clear as the game progressed is that it has absolutely no meaning in the Alliance whatsoever. Shrug... it's just a game. I thought it made enough sense to be passable. It's a combination of "You're the protagonist!" and symbolic gesture. I could totally see Hackett letting Shepard, on behalf of everyone, give the order to engage. It's not like it's a complicated one, and he'll take over right after. Also, I never got the impression Hackett was aboard the Crucible (if that's even possible). In fact, I thought some of the EC footage showed him aboard his dreadnaught, but it has been a while. Funny. I was under the impression that circumstances were not normal and that the ARKs are transport vessels... a not overly complex construction project.
In any case it's a fan discussion that the game design is blissfully ignorant, regardless of who is right.
Look at the design of the ship again and tell me it's not a complicated project And that's not factoring in stuff like long-term-use cryo pods and probably crazy new drive core features that may include a way to internally discharge the static throughout the ship. Sounds complicated to me! But even if it wasn't complicated, it's still a massive endeavour, and would still, therefore, take up an insane amount of resources, credits, personnel, and time. I had a thought about the ARKs being built and no mention of them... the Crucible was being built and there was no mention of it by the general public. People seemed generally unaware of it unless Shepard opted to tell them directly about it... so why couldn't the ARKs also be built in secret just like the Crucible was? Well, for one, the promos so far don't make any effort to make the Ark projectUPeople can decide for themselves whether they want to allow their own "strict adherence" to old lore (most of which was crap anyways) spoil their enjoyment of this new game. I, for one, refuse to let it. 1) Ranks in a military are not symbolic... it has a purpose. If Hackett passed command of the entire fleet down to a commander, he heeds to tell the fleet so that they will listen to those commands. Otherwise, they would view firing when Shepard tells them to fire as "breaking ranks" and there in jeopardizing the mission. There should have been a simple one-liner "order" from Hackett... "all fleets fire on Shepard's command." As it is, one has to put that line in using their own imagination. 2) It is an assumption has to how complex the design of the ARKs really is... we haven`t yet been told anything about them. 3) I was just showing that it is indeed possible for something large to be built near earth (near Arcturrus actually) and not have everyone on the Citadel noticing and commenting on it being built.
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Post by Sartoz on Nov 6, 2016 13:14:03 GMT
I never understood why some people make such a stink over idealized main characters in video games. If I have to stare at the protagonist for 15+ hours I'd like them to look appealing. Male or female. I want escape, fantasy and fun in video games. I don't much care for the bland or average in them. If that was the case I'd just put down the controller and go outside. Tall, muscular, and handsome men FTW. Statuesque, feminine, and pretty women FTW. At least for our protags and love interests. Allow the rest of the cast to be normies. Just my opinion. Don't eat me please. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ I'm with you on this one. The only "overweight" or "plump" people in Olympics sports is the weight lifting class. Otherwise slim, athletic is the norm.
I never can understand those that pooh-pooh appealing physiques. And, you are also right about watching the butt of our protag for 20+ hours. We play games for escape+fun after all.
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Post by bshep on Nov 6, 2016 14:00:22 GMT
I never understood why some people make such a stink over idealized main characters in video games. If I have to stare at the protagonist for 15+ hours I'd like them to look appealing. Male or female. I want escape, fantasy and fun in video games. I don't much care for the bland or average in them. If that was the case I'd just put down the controller and go outside. Tall, muscular, and handsome men FTW. Statuesque, feminine, and pretty women FTW. At least for our protags and love interests. Allow the rest of the cast to be normies. Just my opinion. Don't eat me please. This isn't as much a stink over idealized main characters as a stink over main characters reduced to only one type of over idealized body shape and features, and the lack of options. What you want and like isn't what someone else will want and like. For me Cassandra >> Miranda (not that I dislike Miranda, mind you), and I find overly muscular men grotesque and kind of outright repulsive, physically speaking. I like attractive characters like any one else, but what I define as attractive may be quite different than your own definition, including when it comes to protagonists. Cassandra is one of the best love interest that bioware created in their games, and a really interesting character too.
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Post by ruffles on Nov 6, 2016 18:31:51 GMT
I never understood why some people make such a stink over idealized main characters in video games. If I have to stare at the protagonist for 15+ hours I'd like them to look appealing. Male or female. I want escape, fantasy and fun in video games. I don't much care for the bland or average in them. If that was the case I'd just put down the controller and go outside. Tall, muscular, and handsome men FTW. Statuesque, feminine, and pretty women FTW. At least for our protags and love interests. Allow the rest of the cast to be normies. Just my opinion. Don't eat me please. This isn't as much a stink over idealized main characters as a stink over main characters reduced to only one type of over idealized body shape and features, and the lack of options. What you want and like isn't what someone else will want and like. For me Cassandra >> Miranda (not that I dislike Miranda, mind you), and I find overly muscular men grotesque and kind of outright repulsive, physically speaking. I like attractive characters like any one else, but what I define as attractive may be quite different than your own definition, including when it comes to protagonists. I totally understand where you're coming from. It's why I feel that it is so important for Bioware to make an amazing CC that allows us to make PCs to our individual likings. The thing with love interests is that their appearance is mostly static. And while I love Cass and think she's a great character, I still find a woman who looks like Yvonne Strahovski much more physically appealing. I'm willing to wager the majority of people would agree. I guess the solution would be to just give us more options all around with out taking previous ones away. A guy can hope.
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Post by meplayer on Nov 6, 2016 19:17:39 GMT
if people can't figure if that's a woman or a man then they have bigger problems then who on the cover...it's painfully obvious that it's a female......maybe the artist was hired to do the job 1 or 2 years ago and the magazine editor gave the artist the choice to choose between male are female Ryder before Bioware release any official information that the Ryder on the cover was going to be daddy Ryder...and the magazine editor just didn't have enuff time to hire a new artist to do the job....it happens all the time so this cover probably has nothing to do with any story when it comes to mass effect andromeda.
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Post by Link"Guess"ski on Nov 6, 2016 23:36:42 GMT
I wonder what's going to happen in the plot?
- You play as a to-be hero (Ryder) - Reknowned high-ranking hero Sar-- I mean Rydad turns bad. (or Nihlus) - You prove yourself to some higher-ups (dad?) and recruit dudes - You become Spect-- I mean N7 - You get assigned 3-4 main mission planets or so - Beating them triggers a near-end mission - Twists: I am NOT your father! The Promethians-- I mean Remnants are digitized Forerunn-- Khet, dangit...! - Final mission. Forced choice - Ending controversy.
JK
But seriously though, Watch as this is gonna become BioWare/SchlerfWalters remix
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Post by BansheeOwnage on Nov 7, 2016 7:34:37 GMT
Since it's N7 Day tomorrow (today for a lot of people) among other reasons, I'll skip out on my previous discussion for now. I've said (most of) my piece anyway. However... BO ... can you spoiler some of that stuff?
Ashley was enlisted in ME1, specifically she was a Gunnery Chief. She was not an officer.
In US Marines, a Gunnery Chief is an E-7, but in the codex, it looks to be an E-5 (Alliance has six versus nine enlisted ranks).
The reference to Ashley being "Lt Williams" is in ME3, at the bar, when Shepard is waiting for her ... her rank is Lt Commander (O-4).
There is no rank in the codex of "Commander" ... there is Lt Commander (O-4) and Staff Commander (O-5) ... I can see calling Shepard "Commander" but if the codex is sacrosanct and I must adhere to it, then BioWare needs to, also.
There is no rank in the codex for Flt Lt, but that is Joker's rank, voiced in ME3.
There is no rank in the codex of Ensign, but there are ~16 ensigns voiced in ME3 (hint: Kahlee Sanders).
The codex has Major (O-4) aligned with Navy Captain (O-6) ... it should be aligned with Lt Commander (O-4).
Re: soldier versus marine. If BioWare had done a codex on the Doc's medical instruments and used "forcep" and "scalpel" interchangeably, non-medical professionals might not pick up on the mistake. Being ignorant of the difference doesn't make it right. They were sloppy in the terminology they used in the codex write up.
My point in my original comment is that BioWare did not show attention to detail. The codex is dorked up. They don't follow the codex in game dialog. Most people, like you, didn't notice. My point was, some people do notice and while it can grate on the ears, it didn't stop me from playing the game ... I had 8 male Shepards and 9 female Shepards that made runs from ME to ME2 through ME3.
It does however justify my wish that for ME:A, they show a bit more attention to detail and get those things right, to make the game more enjoyable on additional plays through, with both Ryders. Not until you come up with a better nickname for me than "BO" But honestly, I don't actually like making huge multiquotes, but I don't really have any other options when I want to respond to a few people after the thread moves on, since I don't have as much spare time as I used to for keeping up on the thread(s). I'm not going to spoiler each of my responses in the multiquotes, but I do spoiler images. Anyway: I feel like, once again, I might be coming across as more argumentative than intended, judging from your response. Either that or you didn't read mine correctly. Because I used phrases like "I may not remember correctly" and "is that the reason?". Ah, okay, didn't remember that about Ashley. Must have been thinking of Kaidan. Shepard was a Lt. Commander in ME1 and wasn't promoted, so they're still a Lt. Commander. Most people just ended up calling them "Commander" for the sake of easier use in conversations. There is no inconsistency in rank there, only of speech. I never claimed the codex was infallible, so I'm not sure why you're arguing that point Your problem is that you're still viewing it as a mistake. It is not. Bioware isn't using the term "soldier" the way you are. That's really all there is to it. I appreciate the passive-aggressive insinuation that "Most people, like you, didn't notice" the inconsistencies in the codex Not sure why you're assuming I didn't notice them. So yeah, obviously I hope they pay attention to their own rules in ME:A as well. But that's the thing, their rules about the universe, not ours. The worse offender is the left handed salute seen in the trilogy. If I was never in the military, I most likely wouldn't notice the inconsistencies in the game I feel like people aren't reading my posts. Hey, maybe that's my own fault since they're long, but what can you do? Anyway, best not to get too worked up about the salute for the reasons I stated. Saluting etiquette in the Alliance wasn't explained, so the only reason you think a left-handed salute is wrong is because you're transplanting contemporary military etiquette onto a fictional one that we already know operates under different rules. For all you know, left-handed salutes are perfectly acceptable in ME. Again, it was probably just an inconsistency, and I also did a double-take when I saw it. But it doesn't bug me because there isn't actually a reason for it to. BansheeOwnage , I can't quote that lengthy post above without crashing my device's interface, so this is my reply. You don't have to explain the evils of overly sexualized female forms to me, nor do we need to summon Kirky, who likely would get too amped for me to handle (though I do love you, Kirky). Do you recall the thread that turned into a 20 page debate and picture-share concerning "more realistic bodies for our female PC"? I was there, championing the (typically) more realistic, athletic look as an option, defending the stance you're taking above. The fact that I agree with you doesn't mean I don't think the people involved in "are this character's arms too thin?" and "no boob-plate=man", all from a GI cover, aren't idiots. Those are the people I mocked a bit above. Maybe I shouldn't have, but mockery isn't generally my style, and at least I didn't do it right in the midst of their thread. I don't feel too much regret, honestly. Also, if you do happen to remember that thread I mentioned, you'll recall the positive dialogue had around male protagonists' physiques, and the general readiness for more reality and variety. Male characters certainly aren't exploited the way females are in media. I wouldn't suggest that. I made the "they never complain about the male physiques" comment in a combination of fatigue, brain fog, pain, and general annoyance that the "complaints brigade" was already out in force, lining up to take shots at a GI cover. If you read my post again, you'll see pretty clearly that my annoyance was targeted at their choice to deride BioWare for a non-game asset, art order. The poorly chosen additional turn of phrase is not really representative of my feelings on the greater issue. I think we could use more variety in both genders' physiques, but especially in females'. RPGs are an obvious potential starting point for this type of change in the industry; and BioWare would be an obvious candidate to start the process, should they wish. Anyway, I wanted to address your post because I respect you, and I certainly don't want to seem like a sexist ass. My history in the forums should speak for me, in that regard. All that said, I suspect you're more passionate about this than I. I was mostly just chatting it up with @lagoona for the first time, commiserating over ridiculous internet encounters. We weren't trying to have a serious discussion about social justice in gaming. Fair enough and thanks for the serious reply (not that you weren't being serious). As mentioned, I'll cease and desist for now on that topic (though I hope to hear good news about it tomorrow). I actually don't remember that thread, but I have a lot on my mind right now and it kind of all blurs together Glad to see that BSN's capacity for zeroing in on minute details and blowing them wildly out of proportion is alive and well. One person's "minute detail" is another's close-to-home detail or simply important one. Therefore "blowing them wildly out of proportion" is completely subjective. And that applies to many, many things. I think it's fair to say that people are allowed to be passionate about different things, no? 1) Ranks in a military are not symbolic... it has a purpose. If Hackett passed command of the entire fleet down to a commander, he heeds to tell the fleet so that they will listen to those commands. Otherwise, they would view firing when Shepard tells them to fire as "breaking ranks" and there in jeopardizing the mission. There should have been a simple one-liner "order" from Hackett... "all fleets fire on Shepard's command." As it is, one has to put that line in using their own imagination. 2) It is an assumption has to how complex the design of the ARKs really is... we haven`t yet been told anything about them. 3) I was just showing that it is indeed possible for something large to be built near earth (near Arcturrus actually) and not have everyone on the Citadel noticing and commenting on it being built. 1. Yes, I'm perfectly aware ranks aren't symbolic, I simply said it was a symbolic gesture, and one I could totally see Hackett making. Should he have done it with the caveat of telling the fleet to listen for Shepard's order? Sure thing. I just don't think it was totally unbelieveable given the circumstances. 2. Yes, I was assuming the Arks would be complicated, though I think that is a fairly grounded assumption. Still, as I reiterated in that post, even if they were simple, the scale alone means the effort to construct them must have been just as colossal. 3. Problem is I wouldn't classify Arcturus as "close to Earth" for the sake of this discussion. Relatively close, for space travel? Absolutely. But Arcturus being 37 lightyears away sort of removes is from visual range of Earth, unlike the Arks we see in all of the promotional material, which would be easily visible from Earth and therefore impossible to keep secret. So all I'm saying is the Crucible doesn't work as a precedent for building something "close to Earth" in a secret manner. Anyway, now I too will strap in and prepare for whatever is revealed on N7 day. Hopefully good stuff!
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Post by Deleted on Nov 7, 2016 7:56:26 GMT
Anyone else can't register on the Andromenda iniative?
When i attempt to registrer; i get: "You have failed to signup, please try again." every single time.
Any suggestions?
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Post by Ahriman on Nov 7, 2016 8:08:11 GMT
Anyone else can't register on the Andromenda iniative? When i attempt to registrer; i get: "You have failed to signup, please try again." every single time. Any suggestions? Do you write single digits in day/month by any chance?
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Post by Deleted on Nov 7, 2016 8:25:18 GMT
Anyone else can't register on the Andromenda iniative? When i attempt to registrer; i get: "You have failed to signup, please try again." every single time. Any suggestions? Do you write single digits in day/month by any chance? Thank you, i actually did. It's fixed now!
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fade9wayz
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Post by fade9wayz on Nov 7, 2016 9:41:13 GMT
I totally understand where you're coming from. It's why I feel that it is so important for Bioware to make an amazing CC that allows us to make PCs to our individual likings. The thing with love interests is that their appearance is mostly static. And while I love Cass and think she's a great character, I still find a woman who looks like Yvonne Strahovski much more physically appealing. I'm willing to wager the majority of people would agree. I guess the solution would be to just give us more options all around with out taking previous ones away. A guy can hope. While I find Yvonne Strahovski very attractive, physically speaking, I can say the same for Cassandra. I find them both physically appealing, in their own way. That's what people are advocating for. More options, not taking away pre-existing ones. It's anyone's choice to make their protagonist as attractive or ugly as they can with the cc, but for that we need the cc to give us these options. I wouldn't have been happy looking at my male-Shep all game long, if he had been as bulky as Vega. Fortunately for me, he wasn't, but I totally understand if someone wanted Shep to look like him.
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Post by Deleted on Nov 7, 2016 11:36:00 GMT
1) Ranks in a military are not symbolic... it has a purpose. If Hackett passed command of the entire fleet down to a commander, he heeds to tell the fleet so that they will listen to those commands. Otherwise, they would view firing when Shepard tells them to fire as "breaking ranks" and there in jeopardizing the mission. There should have been a simple one-liner "order" from Hackett... "all fleets fire on Shepard's command." As it is, one has to put that line in using their own imagination. 2) It is an assumption has to how complex the design of the ARKs really is... we haven`t yet been told anything about them. 3) I was just showing that it is indeed possible for something large to be built near earth (near Arcturrus actually) and not have everyone on the Citadel noticing and commenting on it being built. 1. Yes, I'm perfectly aware ranks aren't symbolic, I simply said it was a symbolic gesture, and one I could totally see Hackett making. Should he have done it with the caveat of telling the fleet to listen for Shepard's order. Sure thing. I just don't think it was totally unbelieveable given the circumstances. 2. Yes, I was assuming the Arks would be complicated, though I think that is a fairly grounded assumption. Still, as I reiterated in that post, even if they were simple, the scale alone means the effort to construct them must have been just as colossal. 3. Problem is I wouldn't classify Arcturus as "close to Earth" for the sake of this discussion. Relatively close, for space travel? Absolutely. But Arcturus, being 37 lightyears away sort of removes is from visual range of Earth, unlike the Arks we see in all of the promotional material, which would be easily visible from Earth and therefore impossible to keep secret. So all I'm saying is the Crucible doesn't work as a precedent for building something "close to Earth" in a secret manner. Any now, I too will strap in and prepare for whatever is revealed on N7 day. Hopefully good stuff! It's also an assumption that the ARKs are being built in any of the video's we've been shown of the above earth. I think that's unlikely, since the one video shows shuttles heading towards them and this video infers that the group is departing. That alone implies to me that they are completed at that point and the structures that people have been assuming are scaffolding are not scaffolding. Truth is... we don't know where or when they were built... just as much as we don't know how complicated they really were to build. I'm sure all of that will eventually be revealed to us.
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