The most likely answer is money. They knew that such an announcement would have a devastating effect on sales, so they waited as long as they could before saying anything. A more charitable answer could be the idea that they spent weeks or months bouncing around, trying to find a way to make one DLC happen before ultimately giving up, but since we don't know what went on behind closed doors (and likely never will), I'm going to go ahead and put my chips on money.
I'm not sure if it's SUPER grindy... I have 29/32 characters unlocked and I have played MP around 60 hours, no andromeda points used/bought. That's less than I have spent playing the SP. Each to his own, I guess.
Yes. Yes it is. This is the Twitter thread, not the Multiplayer section, so I'll keep it brief.
The grind doesn't come from unlocking stuff in the first place, the grind comes from trying to get upgrades for the stuff you actually like using. Every character now has 20 ranks associated with it, meaning you have to "collect" 20 cards for it. Every gun has three variants, each of which going up to rank 10, and they're situational at best - pointless filler at worst. Fortunately Bioware has made some changes to the way the unlocks work since the disastrous update where they added over 2,500 cards to the loot pool without any notice or warning (and out of all those cards, they only added one new character and one new gun + its three variants; the rest was all reskins of existing items), but that update by itself was enough for a lot of people to call it quits, myself included.
There's other grindy elements too outside of that. For one, they reduced XP gain by almost 75% compared to ME3, so instead of taking two hours of Gold to get a character from level one to level twenty, it now takes between six and seven hours. On top of that, since they did away with the class system in Andromeda, each character is leveled up individually - in ME3MP, XP was shared between all characters within a certain class (so if you took your Quarian Engineer to 20, every other engineer was also automatically 20 without you having to do anything). This means that it now takes the better part of 150 hours to get your entire repertoire of kits to max level instead of the eight-ish it took in ME3. And this is without getting into how character skill points are now gated by getting successive ranks of that character out of packs in the store, so you could have a level 20 character with only two or three trees maxed out. In ME3MP, skill points were not gated by character cards, and in fact character cards in 3 gave you a nice XP boost for that entire class when you got one out of a pack.
So to reiterate, the grind doesn't come from the initial hurdles of unlocking stuff as a new player. The grind comes from a combination of ludicrously inflated loot pools and a number of conscious decisions to regress from what people liked about ME3MP's progression and to double - or even triple - down on the things that people didn't like.
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Agreed.... I just yawned since I can't get the character unless I super grind..... and I don't want to.
Is this what social support for Anthem will become?... a yawn fest?
I'm not sure if it's SUPER grindy... I have 29/32 characters unlocked and I have played MP around 60 hours, no andromeda points used/bought. That's less than I have spent playing the SP. Each to his own, I guess.
-(_MEA_)-
Hm...
I have , from Char selection screen:
common = 8 of 8 - all at XX
uncommon = 6 of 6 - five at X the last below
rare = 7 of 7 - one at VI the rest below
ultra rare = 5 of 7 - one at II the rest below.
Of the above only FIVE are at level 20, including the human Kineticist but she is at Rank I.
With the above chars I've mastered SILVER. ... I mostly use the human Vanguard and no boosters for normal play.
Yes, I've put in > 60 hours.
I call it a super grind in getting all the chars + up to X, let alone XX. Those playing on GOLD and above may have a different view.
Thing is this. Unless I want to shoot for GOLD the human VANGUARD is all I need.... but it gets boring, so I switch once in a while.
maybe i'm playing multiplayer incorrectly but ever since i unlocked the duelist i have no desire to unlock any other character or get any guns (i don't use guns anyway). i'm having a blast ¯\_(ツ)_/¯
Last Edit: Aug 31, 2017 20:32:07 GMT by SofaJockey
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While recent news has been pretty sad and depressing, I hope this video will bring you a little bit of uplift along with setting some realistic expectations for the future. It has been an honor and a pleasure covering Andromeda for you guys, even though the finished game wasn't what we had hoped it'd be.
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If Bioware/EA made one single mistake in MEA, it's how they handled marketing/communication. I've been saying this since 2015. I actually have nop beef with the game itself and quite like it, but boy did their witholding of info piss me off.
I completely agree with you, marketing aside which was factored by the game not working/breaking constantly during development, so they really couldn't show anything even if they wanted too (look at Anthem with game play right out of the bat). Their communication is so poor and I hoped Jessica Merizan would return as community manager to Bioware, esp with Casey's return but their current management is beyond lackluster.
Fact there is more notorious studios with a reputation of alienating their fans having better communication than bioware, speaks volume. I think the company knows this and slowly fixing it, hopefully by Anthem and DA4.
Don't blame "Bioware". That company hasn't existed since, what, ME2 and DA:O were released?
It's EA running the Bioware name into the ground now (as per usual after they buyout an indy game house) - "Bioware" is just a production unit of the evil empire now - it lost it's soul when the founders of BW quit after they sold the company and all the bad press over ME3.
I completely agree with you, marketing aside which was factored by the game not working/breaking constantly during development, so they really couldn't show anything even if they wanted too (look at Anthem with game play right out of the bat). Their communication is so poor and I hoped Jessica Merizan would return as community manager to Bioware, esp with Casey's return but their current management is beyond lackluster.
Fact there is more notorious studios with a reputation of alienating their fans having better communication than bioware, speaks volume. I think the company knows this and slowly fixing it, hopefully by Anthem and DA4.
Don't blame "Bioware". That company hasn't existed since, what, ME2 and DA:O were released?
It's EA running the Bioware name into the ground now (as per usual after they buyout an indy game house) - "Bioware" is just a production unit of the evil empire now - it lost it's soul when the founders of BW quit after they sold the company and all the bad press over ME3.
Well of course - and they're building a Death Star hidden behind the dark side of the moon on EA's behest
Bioware's doing just fine. They're not the first nor the last company that had hiccups on its way, EA or non-EA owned. I keep hearing the same things about Bethesda "oh, the company's dead since this or that happened!"...
Last Edit: Sept 3, 2017 22:12:00 GMT by midnight tea
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femshep confirmed to play the role of guitar pick. Cool. Let Jimmy Page use the Shepard pick to play Stairway to Heaven. excellent
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