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Post by Hrungr on Sept 21, 2017 16:56:08 GMT
Fernando Melo DiscoBabalooJust a reminder, no stream this week - but the weekly mission & store rotation is up [HASH]MET (Delete hashtag when quoting - thanks!)
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Post by Hrungr on Sept 21, 2017 17:06:35 GMT
Mass Effect @masseffectRemnant forces are dismantling Firebase Aqua using unknown technology. Jump into the fray with APEX this weekend to destroy the threat. pbs.twimg.com/media/DKQ1NFWUMAEuQcU.jpg[HASH]MET (Delete hashtag when quoting - thanks!)
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Post by FireAndBlood on Sept 21, 2017 17:07:08 GMT
What's this got to do with Mass Effect?
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Post by qunaripenis on Sept 21, 2017 17:51:54 GMT
What's this got to do with Mass Effect? Kind of everything when you think about it. I wouldn't be surprised if they attempt this with DA4 and any future ME games, if there are ever any. Dissolve one part of the team and the rest follows after, unfortunately.
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Post by bshep on Sept 21, 2017 20:56:27 GMT
What's this got to do with Mass Effect? Not much.
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Post by Hrungr on Sept 21, 2017 20:58:43 GMT
APEX HQ @mea_APEXHQ We've updated APEX HQ with some more improvements - download the latest release now, available for iOS and Android!
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Post by Hrungr on Sept 22, 2017 15:57:25 GMT
Jos @sjosz 9 years ago today I started at BioWare. Holy crap.
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Post by Hrungr on Sept 22, 2017 16:41:37 GMT
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Post by Hrungr on Sept 22, 2017 17:02:50 GMT
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Post by Solas on Sept 22, 2017 17:47:37 GMT
oh cool, Tricia Helfer (EDI) is currently doin a reddit AMA. someone's Q: ''My question is: Given your involvement with a lot of different mediums of Science Fiction, what was it like going from a character like Six to a different kind of AI character like EDI of Mass Effect 2 and 3?'' Tricia: ''Voicing EDI was way different than portraying Six. With Mass Effect, there was no script so I had no idea what was going on. I would show up at the studio, head into the booth, put on the headphones and a line would appear on the computer screen and the record button would come on. I'd read it a few times and then another line would appear. Literally the first time I would see a line, and read it, it was being recorded. I really still have no idea what the story is.'' edit: aaah she answered my question too
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Post by sil on Sept 22, 2017 18:39:21 GMT
oh cool, Tricia Helfer (EDI) is currently doin a reddit AMA. someone's Q: ''My question is: Given your involvement with a lot of different mediums of Science Fiction, what was it like going from a character like Six to a different kind of AI character like EDI of Mass Effect 2 and 3?'' Tricia: ''Voicing EDI was way different than portraying Six. With Mass Effect, there was no script so I had no idea what was going on. I would show up at the studio, head into the booth, put on the headphones and a line would appear on the computer screen and the record button would come on. I'd read it a few times and then another line would appear. Literally the first time I would see a line, and read it, it was being recorded. I really still have no idea what the story is.'' I expect its the same for most voice actors.
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Post by The Biotic Trebuchet on Sept 22, 2017 19:46:07 GMT
I would expect that the guys in the studio would give the VA a little context to make a better delivery of his/her lines.
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Post by Hrungr on Sept 22, 2017 20:06:06 GMT
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Post by sil on Sept 22, 2017 20:43:50 GMT
Someone should ask if we'll get any kind of resolution to the Mysterious Benefactor via other media. I doubt they'd get an answer beyond the usual company line, but its worth an ask.
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Post by Hrungr on Sept 22, 2017 23:38:09 GMT
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Post by Hrungr on Sept 22, 2017 23:40:14 GMT
Sam | Edmonton Expo @sammaggsIf you're at @edmontonexpo hit up the @bioware base and deface our beautiful colouring wall! pbs.twimg.com/media/DKXZf3_UEAEzRUr.jpg[HASH]MET (Delete the hashtag when quoting - thanks!)
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sjsharp2010
N7
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Post by sjsharp2010 on Sept 23, 2017 0:41:31 GMT
nice to see my favourite turian again.
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Post by smilesja on Sept 23, 2017 0:56:23 GMT
He's not calibrating?!
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Post by Hrungr on Sept 23, 2017 3:24:51 GMT
Gav @miracleofsound2007 - was so broke I couldn't afford this. My buddy Janice in GAME gave it to me half price. How different would life be had she not? Mad! pbs.twimg.com/media/DKXH-gQWsAAZhYE.jpg[HASH]MET (Delete the hashtag when quoting - thanks!)
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Post by Element Zero on Sept 23, 2017 3:54:37 GMT
Gav @miracleofsound2007 - was so broke I couldn't afford this. My buddy Janice in GAME gave it to me half price. How different would life be had she not? Mad! pbs.twimg.com/media/DKXH-gQWsAAZhYE.jpg I got mine for free, as an award/gift at work. I was supposed to receive a very nice poker set, but my boss was eying it. He knew I didn't play, and we cut a deal. Second best award ever, behind stock in the business (which can buy many VGs).
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Post by sjsharp2010 on Sept 23, 2017 15:18:56 GMT
Gav @miracleofsound2007 - was so broke I couldn't afford this. My buddy Janice in GAME gave it to me half price. How different would life be had she not? Mad! pbs.twimg.com/media/DKXH-gQWsAAZhYE.jpg I got mine for free, as an award/gift at work. I was supposed to receive a very nice poker set, but my boss was eying it. He knew I didn't play, and we cut a deal. Second best award ever, behind stock in the business (which can buy many VGs). Yeah I manage4d t oget ME1 and 2 pretty cheap think I only paid £15 for the 2 of them. What a bargain! Especially as it opened my eyes to RPG's and Bioware's games.
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Post by Hrungr on Sept 24, 2017 4:20:59 GMT
Rachel @petitemortician Happy #BiVisibilityDay In a world rife w/ biErasure (especially male biErasure) I'm proud to build worlds that star characters like Reyes i.imgur.com/FJWhUMM.gif(And proud to work at a company that endeavors to take greater and greater strides in representation.) (And proud to work with badass people like @courtneywoods and others who actively want to tell more diverse stories) [HASH]MET (Delete the hashtag when quoting - thanks!)
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Post by Hrungr on Sept 24, 2017 18:59:54 GMT
Extra Life Edmonton @yegextralifeTake yourself & 4 guests on a tour of @bioware studios by winning the bid at yegextralife.org/auction ! All proceeds goes to @stollerykids Take a VIP tour of the studios and get a glimpse of the inner workings of your favorite gaming studio, BioWare! pbs.twimg.com/media/DKd6SISVwAA0Mds.jpg[HASH]MET (Delete the hashtag when quoting - thanks!)
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Post by SofaJockey on Sept 24, 2017 20:14:24 GMT
It's not directly Mass Effect, but saw Fernando commenting on it, and it's wonderful. Charles Randall @charlesrandall- The other day a friend commented to me "I wish game developers were more candid about development." He was surprised when I said we are.
- The caveat is that we're only candid with other industry people. Because gamer culture is so toxic that being candid in public is dangerous.
- See that recent twitter thread about game design tricks to make games better -- filled with gamers "angry" about "being lied to."
- Forums and comment sections are full of dunning-kruger specialists who are just waiting for any reason to descend on actual developers.
- See any thread where some dumbass comments how "easy" it would be to, say, add multiplayer or change engines.
- Any dev who talks candidly about the difficulty of something like that just triggers a wave of people questioning their entire resumé.
- "Questioning" here being an absurd euphemism for "becoming a target of an entire faction of gamers for harassment or worse."
- There are still topics I can't touch because I was candid once and it resulted in dumb headlines, misunderstandings, and harassment.
- So while I'd talk candidly about certain big topics right now -- I know doing so would lead to another wave of assholes throwing shit at me.
- (And of course I face almost nothing compared to women/PoC/lgtbq+ folk)
- But here's the rub: all the stuff you ever wanted to know about game development would be out there if not for the toxic gaming community.
- We *love* to talk about development, the challenges we face, the problems we solve, the shortcuts we take. But it's almost never worth it.
- I did a public talk a couple weeks ago to a room full of all ages kids, and afterwards, a kid came up to me and was talking about stuff.
- And I shit you not, this kid (somewhere between 13-16 I'd guess) starts talking about how bad devs are because of a youtuber he watches.
- He nailed all the points, "bad engines", "being greedy", you name it. I was appalled.
- I did my best to tell him that all those things people freak out about are normal and have justifications. I hope I got through a bit.
- But I expect he went back to consuming toxic culture via youtube personalities, and one day he'll probably harass a dev over nonsense.
- I worry about what other topical hatred he's picking up on at the same time. I guess this leads into a bigger point.
- When you attack developers for "being political", that's a facet of the bullshit that forces us to keep things hidden from public view.
- The elements that contribute to harassing developers over perceived technical slights are the same elements as all the other hate out there.
- Next time you don't like a game, maybe consider just... moving on? What is the value of helping spread hate and toxicity?
- If more people accepted that it's okay to dislike a game and move on, rather than doubling down on harassment, things would be more open.
- If you are posting extremely negative things about a game you don't like, even with good intentions, you are contributing to this ethos.
- Being critical and explaining why you don't like something is fine. Dwelling on it, calling out the dev, or just talking shit is not.
- Let's be honest: dwelling on something you don't like also isn't healthy. Spend your time on what matters instead.
- Also: there's this idea that developers are secretive of what they are doing with respect to sharing with other devs: this is false.
- There's no real competition between developers. We love to talk and share, and so at best, a lot of stuff is "FrieNDA'd."
- Most developers know what their other developer friends are working on, even between AAA studios. Open secret.
- You know why we have to keep what we're doing secret from the public? Because of the toxic culture surrounding it.
- (Some people will say marketing and they are not wrong but that's the difference between secrecy and WIDE knowledge.)
- God help you if you let any amount of the public know what you are working on before it's set in stone.
- Games change during development, this is a universal constant no developer would argue with, but toxic culture can't handle that.
- If you think I'm wrong on any points in this thread, please compare the movie industry to the games industry.
- Sometimes we know about movies that are "in development" years and years before anyone even starts working on them. That wouldn't fly here.
- Shout out to all my friends who do community management for games. They deal with a lot of bullshit they should never have had to
- This thread brought to you by @jeremiads for asking the question, and this tweet:
JP @vectorpoem - this person read once that assembly = programming for super brain people and is posting useful game dev insight and should def not be banned.
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Post by haolyn on Sept 24, 2017 20:24:50 GMT
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