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Post by Element Zero on Sept 24, 2017 20:31:13 GMT
Great find, SofaJockey. Everyone who enjoys gaming should read this, and take it to heart. It would be great if respect and decency were simply common traits. They're not, of course; but maybe these worlds will penetrate and find purchase in a few readers' minds.
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Post by sil on Sept 24, 2017 22:04:41 GMT
I just wish they'd be more open about discussing lore, perhaps coming on here to answer lore questions once a fortnight or something. It seems to be the thing that's never discussed.
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Post by midnight tea on Sept 24, 2017 23:33:22 GMT
I just wish they'd be more open about discussing lore, perhaps coming on here to answer lore questions once a fortnight or something. It seems to be the thing that's never discussed. It's probably the thing that is hardest to discuss, given that any lore reveal can inadvertently turn into a spoiler.
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Post by Deleted on Sept 25, 2017 0:14:07 GMT
Great find, SofaJockey . Everyone who enjoys gaming should read this, and take it to heart. It would be great if respect and decency were simply common traits. They're not, of course; but maybe these worlds will penetrate and find purchase in a few readers' minds. And yet when the quality of the game is mixed or below expectations of their audience that completely goes out the window. ME3 really killed my interest with the industry.
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Post by alanc9 on Sept 25, 2017 1:22:18 GMT
One game from one publisher soured you on an entire industry?
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Post by Hrungr on Sept 25, 2017 3:05:29 GMT
Fernando Melo DiscoBabalooReally good thread on why devs aren't as open about things as we wish we could be (Charles Randall's tweets) Bridget @curiousartemis& that's why a lot of us old school BioWare fans dont hang out on forums anymore. So toxic, and now devs & fans no longer talk to each other Fernando Melo DiscoBabalooCertainly not in same way :/ Still enjoy meeting fans in person & many more devs active on social media now. But how/what you say is tricky [HASH]MET (Delete the hashtag when quoting - thanks!)
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Post by Element Zero on Sept 25, 2017 4:03:19 GMT
Great find, SofaJockey . Everyone who enjoys gaming should read this, and take it to heart. It would be great if respect and decency were simply common traits. They're not, of course; but maybe these worlds will penetrate and find purchase in a few readers' minds. And yet when the quality of the game is mixed or below expectations of their audience that completely goes out the window. ME3 really killed my interest with the industry. They are always willing to hear feedback, and realize that some of it will be hard to hear. I've been around the BioWare forums for over a decade, now. Far too many fans no longer communicate dissatisfaction in an acceptable, decent manner. No one should have to hang around and be called trash by those who know nothing of the actual craft. I miss the days when we interacted with them more, but I understand why it's no longer the case. The fact that they still listen, even when not conversing directly, is patently obvious. Fan desires are always adapted into each new game (often to its detriment, in my opinion). You were around for the ME3 debacle. I hate the endings, but do you really think anyone should hang out and be abused like that? DA2 was nasty, as well. MEA may not be the game many wanted, but should they come here to be trashed by accountants, grocery baggers, lawyers or whoever else thinks they're qualified to give game design input? If fans say, "I like/dislike A for X reason", that's helpful. The nonsense trolling, though, in which YouTube-educated amateurs try to tell them their craft is not helpful. Sadly, we see much more of the latter these days. I can't blame them for their reticence to interact, since some nasty little jerks are always lurking, ready to attack, no matter the game. Those are the ones to blame, as Charles says. Edit: I want to make clear that I'm targeting no one with this opinion; nor do I have particularly strong feelings about it. I've used the words I used because they're accurate. There's no bile or rancor intended in this post.
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Post by UutIVvdPw7END0Ef on Sept 25, 2017 5:27:44 GMT
So it's all consumers fault for disliking your product and "making it bad"? lol. It's publishers fault, for turning games we like into a cesspool of copying whatever makes the most money. Just look into NBA 2K18, it's literally a glorified mobile game.
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Post by midnight tea on Sept 25, 2017 5:42:48 GMT
So it's all consumers fault for disliking your product and "making it bad"? lol. It's publishers fault, for turning games we like into a cesspool of copying whatever makes the most money. Just look into NBA 2K18, it's literally a glorified mobile game. There's a difference between bad product or consumer dissatisfaction and throwing tantrums at whoever is deemed responsible or worse. Nobody said people have to like stuff or cease constructive criticism in order for devs to be comfortable with what they're doing or sharing it - just minimize the toxicity. It's not a healthy environment when people get death threats for something as minor as changing parameters on a weapon, or witch hunt because someone deemed one person as responsible for bad animations, or existence of thousands of entitled Dunning-Kruger 'experts' willing to tear something apart and tell how much they'd be better at it.
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Post by UutIVvdPw7END0Ef on Sept 25, 2017 5:53:22 GMT
It's a normal reaction. (I'm not saying it's ok) With crowdfunding platforms and free engines available, developers are in a way complicit in that publisher's awful practices when they could instead go indie, but they remain with the publisher, so frustration towards publishers also leaks into the developers.
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Post by midnight tea on Sept 25, 2017 6:08:14 GMT
It's a normal reaction. (I'm not saying it's ok) With crowdfunding platforms and free engines available, developers are in a way complicit in that publisher's awful practices when they could instead go indie, but they remain with the publisher, so frustration towards publishers also leaks into the developers. No, that's the point - it's not a normal reaction. There are many industries or companies that release crappy products, some of them even dangerous or affecting life more than just how we spend our free time, and the consumers don't heap abuse at them with such frequency or ferocity. The thread even compares how it's different for game and movie industries and we know that movie industry is oftentimes sacrificing quality for quick buck, yet people don't lose their sh*t as much as when something's wrong with the game. And while many new avenues have opened to many games developers thanks to things like crowdfunding, ask yourself how many AAA games have been crowdfunded yet, how many of them have been released on free engine or whether crowdfunding brings only success? Last time I checked, there were quite a few crowdfunded game failures, some of them quite spectacular.
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Post by smilesja on Sept 25, 2017 6:13:01 GMT
Crowdfunding is unreliable and few are successful.
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Post by midnight tea on Sept 25, 2017 6:26:11 GMT
Crowdfunding is unreliable and few are successful. It's another Dunning-Kruger area. "Well if that retro platformer can be crowdfunded, it means that AAA games can too!". The biggest game I know of that has been crowdfunded is Star Citizen MMO and the game is still in development hell. Was supposed to be released in 2014, then in 2016... as of now, there's no release date. I wish the game luck, but so far it seems that it's been affected by crowdfunding milestones disease.
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Post by smilesja on Sept 25, 2017 6:27:33 GMT
The biggest crowdfunded game for me is Pillars of Eternity.
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Post by UutIVvdPw7END0Ef on Sept 25, 2017 6:28:24 GMT
I would disagree, there are lots of great indies on Steam which i occasionally play, and there are known indie devs, and there is lots of hate in movie industry too, like with Netflix messing up a known title, you just don't see it as much because there are obviously not many movie forums as there are for games, and when the industry spends millions messing up an established title as opposed to something new, you can expect lots of hate.
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Post by midnight tea on Sept 25, 2017 6:30:55 GMT
The biggest crowdfunded game for me is Pillars of Eternity. I mean in terms of budget. Star Citizen reached $159 million.
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Post by smilesja on Sept 25, 2017 6:36:04 GMT
No updates for Star Citizen?
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Post by midnight tea on Sept 25, 2017 6:42:31 GMT
I would disagree, there are lots of great indies on Steam which i occasionally play, and there are known indie devs, and there is lots of hate in movie industry too, like with Netflix messing up a known title, you just don't see it as much because there are obviously not many movie forums as there are for games, and when the industry spends millions messing up an established title as opposed to something new, you can expect lots of hate. Do the indies on Steam you play compete in scope or technical sophistication with a game like DAI or MEA? Let's be realistic here. I mean, nevermind that Steam itself is mired in controversy with what happened with Steam Greenlight, because of the abuse of the system that choked promising titles and let quick scams make buck on whole batches of super-crappy games. And no, sorry, but while movies get their share of hate (because everything gets their share of hate these days) 'you don't see it as much', because it doesn't just happen on a level it happens to people involved with game development. This isn't just about forums.
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Post by midnight tea on Sept 25, 2017 6:45:39 GMT
No updates for Star Citizen? Not that I know of. In fact, they've been targeted by a hoax, a bit like Bioware not that long ago. Seems to be a new past-time for trolls :/
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Post by Gileadan on Sept 25, 2017 6:49:17 GMT
No updates for Star Citizen? 5 bugs to the Evocati release of the vaunted Alpha 3.0, according to Mr. Brian Chambers (it was 7 bugs in the last weekly burn down report on Thursday). They were at 70+ three weeks ago, so they're getting somewhere. Our test flight group expects to be woken from hypersleep within a week or two.
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Post by sil on Sept 25, 2017 7:32:21 GMT
I just wish they'd be more open about discussing lore, perhaps coming on here to answer lore questions once a fortnight or something. It seems to be the thing that's never discussed. It's probably the thing that is hardest to discuss, given that any lore reveal can inadvertently turn into a spoiler. That's true, but they could always focus the Q&A sessions on a specific setting/book/etc, and perhaps add a warning when entering the Q&A thread that says "This thread may contain full spoilers for [GAME/BOOK]" and give the option to enter the thread or return to the forum it was in. They could announce that they're going to do an answer session for lore questions on the forum and invite people to post up their questions, and then they could pick a whole bunch of them to answer on the day that they decide to do it. The only way to get a decent and well-meaning discourse going again is for them to take a step forward and embrace those who speak to them in a normal civil fashion, with everything that's happened with Andromeda it is no wonder that people are being sour (even if they are going overboard about it), but it doesn't help to hide back because of the idiots out there. Ignore the idiots, embrace the decent folk. Though tbh, by this point, anyone wanting to do a lore Q&A for Mass Effect likely has already played the trilogy. The spoiler warnings should apply mostly to Andromeda content.
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Post by FireAndBlood on Sept 25, 2017 13:23:56 GMT
No updates for Star Citizen? 5 bugs to the Evocati release of the vaunted Alpha 3.0, according to Mr. Brian Chambers (it was 7 bugs in the last weekly burn down report on Thursday). They were at 70+ three weeks ago, so they're getting somewhere. Our test flight group expects to be woken from hypersleep within a week or two. I have no idea what any of this means.
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Post by Pounce de León on Sept 25, 2017 13:39:17 GMT
5 bugs to the Evocati release of the vaunted Alpha 3.0, according to Mr. Brian Chambers (it was 7 bugs in the last weekly burn down report on Thursday). They were at 70+ three weeks ago, so they're getting somewhere. Our test flight group expects to be woken from hypersleep within a week or two. I have no idea what any of this means. Evocatus is a former Roman soldier with completed tour of duty who is enlisting again. Burning down refers to eliminating bugs I guess. What the one has to do with the other - I don't know.
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Post by Gileadan on Sept 25, 2017 13:54:44 GMT
5 bugs to the Evocati release of the vaunted Alpha 3.0, according to Mr. Brian Chambers (it was 7 bugs in the last weekly burn down report on Thursday). They were at 70+ three weeks ago, so they're getting somewhere. Our test flight group expects to be woken from hypersleep within a week or two. I have no idea what any of this means. Evocati are a group of players that receive the earliest builds for testing. The name was picked because the Star Citizen universe has this "Roman Empire meets Starship Troopers" feeling. Alpha 3.0 is the big release were most of the game's hallmark technologies will be implemented - entire planets to seamlessly land on, traverse and depart from without loading screens, a procedural mission generator and maybe crewed capital ships if we're lucky. Burn down is a weekly video report where they talk about how many blocking bugs need to be fixed for the Alpha 3.0 to be released to the Evocati test group. 7 bugs were left to fix last Thursday, 5 were reported left a few days later according to a tweet from the development director of the Frankfurt studio. Three weeks ago, they had 70 - 80 bugs left.
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Post by alanc9 on Sept 25, 2017 17:19:11 GMT
I would disagree, there are lots of great indies on Steam which i occasionally play, and there are known indie devs, and there is lots of hate in movie industry too, like with Netflix messing up a known title, you just don't see it as much because there are obviously not many movie forums as there are for games, and when the industry spends millions messing up an established title as opposed to something new, you can expect lots of hate. Do the indies on Steam you play compete in scope or technical sophistication with a game like DAI or MEA? Let's be realistic here. That opens up another question. Do we actually need or even want that scope and technical sophistication?
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