JokeDealer
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Post by JokeDealer on Jan 16, 2017 20:33:44 GMT
I think you might be jumping the gun, OP. A lot of what you're saying relies on a total absence of the "Wheel" menus. We've seen the quick weapon swap and quick powers, but this is in conjunction with the "faster" combat they've been showing off so far. Much like the inclusion of the jetpack combat, the new mechanic does not mean that the old is being excluded. There are still cover mechanics, but Bioware is showing off their new jetpack mechanic.
Until we have solid confirmation that the wheel menus are gone, I don't think this is really worth freaking out over.
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Iakus
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Post by Iakus on Jan 16, 2017 20:37:08 GMT
I think you might be jumping the gun, OP. A lot of what you're saying relies on a total absence of the "Wheel" menus. We've seen the quick weapon swap and quick powers, but this is in conjunction with the "faster" combat they've been showing off so far. Much like the inclusion of the jetpack combat, the new mechanic does not mean that the old is being excluded. There are still cover mechanics, but Bioware is showing off their new jetpack mechanic. Until we have solid confirmation that the wheel menus are gone, I don't think this is really worth freaking out over. It's also based on what was done with DAI, where we were limited to eight abilities. It's reasonable to assume they will do something similar as this is the same "open world" sort of game, the same game engine, and Bioware's recent obsession with "streamlining"
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Post by spacebeetle on Jan 16, 2017 20:47:41 GMT
I think you might be jumping the gun, OP. A lot of what you're saying relies on a total absence of the "Wheel" menus. We've seen the quick weapon swap and quick powers, but this is in conjunction with the "faster" combat they've been showing off so far. Much like the inclusion of the jetpack combat, the new mechanic does not mean that the old is being excluded. There are still cover mechanics, but Bioware is showing off their new jetpack mechanic. Until we have solid confirmation that the wheel menus are gone, I don't think this is really worth freaking out over. Truth to be told, a jetpack, no matter how fancy it is, can't really substitute a good ol’ fashioned nova. Or a shadow strike. Or a singularity. Or an explosive drone, or tech armour. Or adrenaline rush. Should my purpose in game be reduced to only vault over enemies, I think I would go back to Mario.
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Post by JokeDealer on Jan 17, 2017 3:21:58 GMT
I think you might be jumping the gun, OP. A lot of what you're saying relies on a total absence of the "Wheel" menus. We've seen the quick weapon swap and quick powers, but this is in conjunction with the "faster" combat they've been showing off so far. Much like the inclusion of the jetpack combat, the new mechanic does not mean that the old is being excluded. There are still cover mechanics, but Bioware is showing off their new jetpack mechanic. Until we have solid confirmation that the wheel menus are gone, I don't think this is really worth freaking out over. It's also based on what was done with DAI, where we were limited to eight abilities. It's reasonable to assume they will do something similar as this is the same "open world" sort of game, the same game engine, and Bioware's recent obsession with "streamlining" I wouldn't say it's reasonable. In fact, I'd say you're reaching -- looking for reasons to worry, instead of judging things objectively. You raise some good points, but you're ignoring the fact that Dragon Age and Mass Effect have wildly different gameplay in terms of combat mechanics. In Mass Effect 3, we had three mapped buttons for the abilities of our choice, with the power wheel allowing us to access our full range of abilities. We've seen quick power uses and quick weapon swaps, which both existed in Mass Effect 2 & 3. Neither wheel having been shown does not mean they are gone. The games both being made by Bioware does not indicate it either. If you really want to know, respectfully tweet them and ask. Maybe you'll find out. Until then, there's not a lot of basis for this concern, aside from just wanting to have something to complain about. If the wheel menus are gone and we are in fact limited to three abilities, I'll admit that I was wrong. For now, you guys need to chill and wait for more information.
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Post by Iakus on Jan 17, 2017 4:47:02 GMT
It's also based on what was done with DAI, where we were limited to eight abilities. It's reasonable to assume they will do something similar as this is the same "open world" sort of game, the same game engine, and Bioware's recent obsession with "streamlining" I wouldn't say it's reasonable. In fact, I'd say you're reaching -- looking for reasons to worry, instead of judging things objectively. You raise some good points, but you're ignoring the fact that Dragon Age and Mass Effect have wildly different gameplay in terms of combat mechanics. In Mass Effect 3, we had three mapped buttons for the abilities of our choice, with the power wheel allowing us to access our full range of abilities. We've seen quick power uses and quick weapon swaps, which both existed in Mass Effect 2 & 3. Neither wheel having been shown does not mean they are gone. The games both being made by Bioware does not indicate it either. If you really want to know, respectfully tweet them and ask. Maybe you'll find out. Until then, there's not a lot of basis for this concern, aside from just wanting to have something to complain about. If the wheel menus are gone and we are in fact limited to three abilities, I'll admit that I was wrong. For now, you guys need to chill and wait for more information. Thy both run on the same game engine, though. Odds are, the mechanics are going to be more and more alike. So I think I can say with confidence that wheel menus are gone. They don't fit into the new "streamlined" combat vision
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Post by Abramsrunner on Jan 17, 2017 5:05:21 GMT
I disliked the Power Wheel of Fortune in MET, slows things down too much imo. Using powers, & their many combo effects, together with the independent cool system, & no stop to pause will be good fun. Maybe ME:A insanity will be more along the lines of ME3MP Platinum instead of the lolbronze that was ME3, where we'll need a proper setups to go through the game instead of mis-matched setups.
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Post by ProbeAway on Jan 17, 2017 6:33:08 GMT
It's also based on what was done with DAI, where we were limited to eight abilities. It's reasonable to assume they will do something similar as this is the same "open world" sort of game, the same game engine, and Bioware's recent obsession with "streamlining" I wouldn't say it's reasonable. In fact, I'd say you're reaching -- looking for reasons to worry, instead of judging things objectively. You raise some good points, but you're ignoring the fact that Dragon Age and Mass Effect have wildly different gameplay in terms of combat mechanics. In Mass Effect 3, we had three mapped buttons for the abilities of our choice, with the power wheel allowing us to access our full range of abilities. We've seen quick power uses and quick weapon swaps, which both existed in Mass Effect 2 & 3. Neither wheel having been shown does not mean they are gone. The games both being made by Bioware does not indicate it either. If you really want to know, respectfully tweet them and ask. Maybe you'll find out. Until then, there's not a lot of basis for this concern, aside from just wanting to have something to complain about. If the wheel menus are gone and we are in fact limited to three abilities, I'll admit that I was wrong. For now, you guys need to chill and wait for more information. There was a Game Informer article released on N7 day where Mac(?) said that the power wheel is gone. Shinobi put up a post about it on Neogaf if you want to look it up. I haven't got access to the article itself so it could possibly have been taken out of context, but Shinobi is pretty reliable. I disliked the Power Wheel of Fortune in MET, slows things down too much imo. Using powers, & their many combo effects, together with the independent cool system, & no stop to pause will be good fun. Maybe ME:A insanity will be more along the lines of ME3MP Platinum instead of the lolbronze that was ME3, where we'll need a proper setups to go through the game instead of mis-matched setups. No one forced you to use the wheel in the trilogy tho. You could always play with three mapped powers and no pause if you wanted to. The power wheel/pause mechanic offered a point of difference from comparable games. Now the option of pausing is being taken away from us because BW wants our combat experience to be more like ME3 MP (they have openly said this).
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Post by JokeDealer on Jan 17, 2017 7:38:23 GMT
I wouldn't say it's reasonable. In fact, I'd say you're reaching -- looking for reasons to worry, instead of judging things objectively. You raise some good points, but you're ignoring the fact that Dragon Age and Mass Effect have wildly different gameplay in terms of combat mechanics. In Mass Effect 3, we had three mapped buttons for the abilities of our choice, with the power wheel allowing us to access our full range of abilities. We've seen quick power uses and quick weapon swaps, which both existed in Mass Effect 2 & 3. Neither wheel having been shown does not mean they are gone. The games both being made by Bioware does not indicate it either. If you really want to know, respectfully tweet them and ask. Maybe you'll find out. Until then, there's not a lot of basis for this concern, aside from just wanting to have something to complain about. If the wheel menus are gone and we are in fact limited to three abilities, I'll admit that I was wrong. For now, you guys need to chill and wait for more information. There was a Game Informer article released on N7 day where Mac(?) said that the power wheel is gone. Shinobi put up a post about it on Neogaf if you want to look it up. I haven't got access to the article itself so it could possibly have been taken out of context, but Shinobi is pretty reliable. I have found something similar by googling it. There is still a weapon wheel, but no power wheel. Very interesting choice.
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Post by JokeDealer on Jan 17, 2017 7:42:57 GMT
I think you might be jumping the gun, OP. A lot of what you're saying relies on a total absence of the "Wheel" menus. We've seen the quick weapon swap and quick powers, but this is in conjunction with the "faster" combat they've been showing off so far. Much like the inclusion of the jetpack combat, the new mechanic does not mean that the old is being excluded. There are still cover mechanics, but Bioware is showing off their new jetpack mechanic. Until we have solid confirmation that the wheel menus are gone, I don't think this is really worth freaking out over.As far as I know, it was confirmed that there is no power wheel. You can also see this in the gameplay video. All you have in the wheel is special ammo. Yes, I have seen this now. No power wheel, but there is in fact a weapon wheel. I was wrong and I apologize. Freak out as you wish. That being said, I don't think that's too bad. Between Mass Effect 2 & 3, I only ever used the wheels in unbelievably tough situations. After hours of multiplayer in ME3, I just learned to play without the wheel. I don't necessarily have a problem with that sort of gameplay, but it sucks that they totally removed the option.
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Post by JokeDealer on Jan 17, 2017 7:57:53 GMT
...but it sucks that they totally removed the option. That's more or less my whole point, player options. Obviously some don't care because they favor other playstyles and they don't care about the preferences of others, but this means that there's less viable ways overall to play now. That is a totally valid point and I can definitely respect that. You'll have to excuse my abrasiveness. I've been part of the Bioware Community for over a decade now and, ever since Bioware joined up with EA, there has been no shortage of naysayers looking for any reason to complain. This is a legitimate concern, but it doesn't necessarily mean that the entire game is going to ruined. I just think it was a very odd decision to make.
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Post by Cypher on Jan 17, 2017 8:27:38 GMT
I wouldn't say it's reasonable. In fact, I'd say you're reaching -- looking for reasons to worry, instead of judging things objectively. You raise some good points, but you're ignoring the fact that Dragon Age and Mass Effect have wildly different gameplay in terms of combat mechanics. In Mass Effect 3, we had three mapped buttons for the abilities of our choice, with the power wheel allowing us to access our full range of abilities. We've seen quick power uses and quick weapon swaps, which both existed in Mass Effect 2 & 3. Neither wheel having been shown does not mean they are gone. The games both being made by Bioware does not indicate it either. If you really want to know, respectfully tweet them and ask. Maybe you'll find out. Until then, there's not a lot of basis for this concern, aside from just wanting to have something to complain about. If the wheel menus are gone and we are in fact limited to three abilities, I'll admit that I was wrong. For now, you guys need to chill and wait for more information.
Thy both run on the same game engine, though. Odds are, the mechanics are going to be more and more alike.
So I think I can say with confidence that wheel menus are gone. They don't fit into the new "streamlined" combat vision That means very little. Mass Effect, Batman: Arkham Knight, and Life Is Strange all run on the same engine too and none of those games play anything close to the same. It's akin to saying that we both have the same sized hands, so that means we write the same. Andromeda and Inquisition also run on the same engine as Battlefield 4 and Battlefield 1. Neither of the former two games do anything remotely similar gameplay wise to Battlefield, except for the fact that all four games have projectile weapons and melee combat.
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Post by lastpawn on Jan 22, 2017 7:11:23 GMT
Just to add my voice to this...
3 seems almost enough. But not quite.
Obviously Soldier will be fine. Vanguard, Infiltrator will probably be fine. (Especially if we go by ME3, where by far the fastest SP character was a Vanguard spamming two powers. And Infiltrators are primarily about cloaking.) Adepts might be fine. Some loss of diversity here, though, but Singularity/Pull + Warp + Throw seems OK. Engineer and Sentinel lose their identity. The whole point of these classes was that they're power reliant, and since their individual powers are typically weaker than Adept's, they need a diverse toolkit.
It's funny, but I think 4 powers would be perfectly fine. Too bad about controllers limiting design space, I guess.
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Post by spacebeetle on Jan 22, 2017 8:55:37 GMT
To add more to the discussion, I would like to quote a wikia post: you can find it at this link. masseffect.wikia.com/wiki/Mass_Effect:_Andromeda “ For Ryder, the traditional class system has been scrapped. Ryder can learn any ability and isn't locked to a single progression tree. In a given playthrough, Ryder can have combat, tech, and biotic abilities whereas Commander Shepard was limited to no more than two categories of abilities. Squadmates, however, will not have as much flexibility and do follow more of the typical classes. Ryder's abilities can be reset regularly as the situation dictates. Players will also be able to unlock profiles when they invest their skill points in certain ways. For example, players focusing on combat and biotic powers can unlock the Vanguard profile. Each profile comes with bonuses tailored to the player's style. Six of the profiles correspond to existing Mass Effect classes. The seventh profile is called Explorer and comes from investing skill points across combat, biotic, and tech powers.” Now, I’m just judging from the wording here, so nothing solid to use a base, and because I don’t know who made this post originally, I can’t reach out to ask for confirmations nor clarifications. From the quote, it seems almost as “Profiles” are unlocked AFTER you choose some powers for yourself: to clarify, to unlock the vanguard profile, it seems almost as you’ve to pick up first a combat and a biotic power (I’m speculating here). SO, maybe the 3 powers we have to choose, when “slotted” together in particular combination give access to the signature power of a specific profile. It would indeed seem strange to have charge as signature power when our 3 slots are filled with tech powers... Again, I’m speculating, but at this point it seems the new ME:A combat system is NOT in fact a 3 or a 1+3 system, but a 3+1: the 3 abilities you pick up + 1 signature powers unlocked from the others you’ve chosen. Even if it is like this, I still hope some passives or some ingame objective give more slots to use.
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Post by ProbeAway on Jan 22, 2017 11:16:19 GMT
To add more to the discussion, I would like to quote a wikia post: you can find it at this link. masseffect.wikia.com/wiki/Mass_Effect:_Andromeda “ For Ryder, the traditional class system has been scrapped. Ryder can learn any ability and isn't locked to a single progression tree. In a given playthrough, Ryder can have combat, tech, and biotic abilities whereas Commander Shepard was limited to no more than two categories of abilities. Squadmates, however, will not have as much flexibility and do follow more of the typical classes. Ryder's abilities can be reset regularly as the situation dictates. Players will also be able to unlock profiles when they invest their skill points in certain ways. For example, players focusing on combat and biotic powers can unlock the Vanguard profile. Each profile comes with bonuses tailored to the player's style. Six of the profiles correspond to existing Mass Effect classes. The seventh profile is called Explorer and comes from investing skill points across combat, biotic, and tech powers.” Now, I’m just judging from the wording here, so nothing solid to use a base, and because I don’t know who made this post originally, I can’t reach out to ask for confirmations nor clarifications. From the quote, it seems almost as “Profiles” are unlocked AFTER you choose some powers for yourself: to clarify, to unlock the vanguard profile, it seems almost as you’ve to pick up first a combat and a biotic power (I’m speculating here). SO, maybe the 3 powers we have to choose, when “slotted” together in particular combination give access to the signature power of a specific profile. It would indeed seem strange to have charge as signature power when our 3 slots are filled with tech powers... Again, I’m speculating, but at this point it seems the new ME:A combat system is NOT in fact a 3 or a 1+3 system, but a 3+1: the 3 abilities you pick up + 1 signature powers unlocked from the others you’ve chosen. Even if it is like this, I still hope some passives or some ingame objective give more slots to use. We do know that each profile has its own particular skill that comes with it. The CES trailer showed that the profile skill for Engineer is combat drone, while for Soldier it's marksman's focus. What we don't know is whether these skills are active or passive. It also seems likely that the profile skills for Vanguard and Infiltrator are not charge and tactical cloak, because these skills can be selected in the three-skill loadout. I think the same is true of singularity because we saw a skill icon that looked like it on Dec 1. No idea about tech shield.
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Post by spacebeetle on Jan 22, 2017 12:40:21 GMT
To add more to the discussion, I would like to quote a wikia post: you can find it at this link. masseffect.wikia.com/wiki/Mass_Effect:_Andromeda “ For Ryder, the traditional class system has been scrapped. Ryder can learn any ability and isn't locked to a single progression tree. In a given playthrough, Ryder can have combat, tech, and biotic abilities whereas Commander Shepard was limited to no more than two categories of abilities. Squadmates, however, will not have as much flexibility and do follow more of the typical classes. Ryder's abilities can be reset regularly as the situation dictates. Players will also be able to unlock profiles when they invest their skill points in certain ways. For example, players focusing on combat and biotic powers can unlock the Vanguard profile. Each profile comes with bonuses tailored to the player's style. Six of the profiles correspond to existing Mass Effect classes. The seventh profile is called Explorer and comes from investing skill points across combat, biotic, and tech powers.” Now, I’m just judging from the wording here, so nothing solid to use a base, and because I don’t know who made this post originally, I can’t reach out to ask for confirmations nor clarifications. From the quote, it seems almost as “Profiles” are unlocked AFTER you choose some powers for yourself: to clarify, to unlock the vanguard profile, it seems almost as you’ve to pick up first a combat and a biotic power (I’m speculating here). SO, maybe the 3 powers we have to choose, when “slotted” together in particular combination give access to the signature power of a specific profile. It would indeed seem strange to have charge as signature power when our 3 slots are filled with tech powers... Again, I’m speculating, but at this point it seems the new ME:A combat system is NOT in fact a 3 or a 1+3 system, but a 3+1: the 3 abilities you pick up + 1 signature powers unlocked from the others you’ve chosen. Even if it is like this, I still hope some passives or some ingame objective give more slots to use. We do know that each profile has its own particular skill that comes with it. The CES trailer showed that the profile skill for Engineer is combat drone, while for Soldier it's marksman's focus. What we don't know is whether these skills are active or passive. It also seems likely that the profile skills for Vanguard and Infiltrator are not charge and tactical cloak, because these skills can be selected in the three-skill loadout. I think the same is true of singularity because we saw a skill icon that looked like it on Dec 1. No idea about tech shield. Maybe it's a bit of both? For instance, If I'm using the adept "profile", I can unlock as a "slotted" power "charge", and viceversa. Again, I'm just speculating here, but it would make somehow sense: with a classless system, I think signature powers should be cross available. So maybe what we saw in the combat trailer was an adept profile or a sentinel with charge as a slotted power... I'm basing this theory heavily on the pic with a eng Ryder (I suppose) with a drone active even when it isn't a slotted power (at least, seems so). It appears only for a split second at 4:19
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Post by Deleted on Jan 22, 2017 18:25:44 GMT
There was a Game Informer article released on N7 day where Mac(?) said that the power wheel is gone. Shinobi put up a post about it on Neogaf if you want to look it up. I haven't got access to the article itself so it could possibly have been taken out of context, but Shinobi is pretty reliable. If that's true, I think there are quite a few people who will find the journey to Andromeda to be untenable. I guess they've decided to limit the way the game can be played to a singular gameplay style - which appears to be fast-paced, frenetic, action combat. Never mind the people who have loved the games for the characters, the world, the settings, the stories - if you're not into frenetic action combat, you're not invited. This decision pretty much extends a big middle finger to those players. Personally, I'm perfectly willing to be limited to 3 active powers, but loss of pause to aim, pause to consider your tactical options, pause to coordinate the use of squadmate powers, etc. will force a playstyle I generally dislike. I think it's also worth mentioning that the other feature available with the power wheel is a map showing the relative positions of enemies and squadmates, which is also pretty damned important tactical information. I wonder if this feature is also being stripped? Decisions like this are the reasons I don't board the hype train or pre-order games until much more information has been made available. What little we know thus far is appealing in some ways, but seriously off-putting (or disqualifying for consideration) in others.
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Post by colfoley on Jan 22, 2017 18:33:56 GMT
There was a Game Informer article released on N7 day where Mac(?) said that the power wheel is gone. Shinobi put up a post about it on Neogaf if you want to look it up. I haven't got access to the article itself so it could possibly have been taken out of context, but Shinobi is pretty reliable. If that's true, I think there are quite a few people who will find the journey to Andromeda to be untenable. I guess they've decided to limit the way the game can be played to a singular gameplay style - which appears to be fast-paced, frenetic, action combat. Never mind the people who have loved the games for the characters, the world, the settings, the stories - if you're not into frenetic action combat, you're not invited. This decision pretty much extends a big middle finger to those players. Personally, I'm perfectly willing to be limited to 3 active powers, but loss of pause to aim, pause to consider your tactical options, pause to coordinate the use of squadmate powers, etc. will force a playstyle I generally dislike. I think it's also worth mentioning that the other feature available with the power wheel is a map showing the relative positions of enemies and squadmates, which is also pretty damned important tactical information. I wonder if this feature is also being stripped? Decisions like this are the reasons I don't board the hype train or pre-order games until much more information has been made available. What little we know thus far is appealing in some ways, but seriously off-putting (or disqualifying for consideration) in others. considering I'm one of those players and i don't feel like a middle finger has been extended. I mean i am not even dubious of the idea the combat will be a frantic mess. Sure the two guys playing the game chose a faster pace but in the trailer we saw a guy slowly and deliberately line up a shot. And yes the powerwheel is gone but the weapon wheel isn't.
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Post by Deleted on Jan 22, 2017 18:43:53 GMT
considering I'm one of those players and i don't feel like a middle finger has been extended. Good for you, I guess. Do you disagree with the assertion that removal of the power wheel will limit how the game can be played and/or force an MP-like playstyle on those who typically make frequent use of the power wheel? We definitely need more information. I'd like to see some different playstyles demonstrated, specifically a slower, more tactical approach versus full-on frenetic action. I care much more about that than the specifics of powers and whatnot. I also want to know whether it will be possible to ever pause in combat and whether a map showing the relative positions of allies and enemies will be available.
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Post by sjsharp2010 on Jan 22, 2017 19:01:53 GMT
considering I'm one of those players and i don't feel like a middle finger has been extended. Good for you, I guess. Do you disagree with the assertion that removal of the power wheel will limit how the game can be played and/or force an MP-like playstyle on those who typically make frequent use of the power wheel? We definitely need more information. I'd like to see some different playstyles demonstrated, specifically a slower, more tactical approach versus full-on frenetic action. I care much more about that than the specifics of powers and whatnot. I also want to know whether it will be possible to ever pause in combat and whether a map showing the relative positions of allies and enemies will be available. yeah I agree I think it just shows we just need more info because it's the lack of pause to aim that concerns me most about this game as well I don't mind the fact we're limited to 3 powers as I could get around that just by being more tactical in the deployment of my abilities/powers. It's more the fact I might not be able to fire them accurately because of this lack of pause to aim that worries me most. I suppose the good news is I didn't really see the enemies doing too much running around like our player and companions have been doing in the trailers which may make deployment of powers easier but only time will tell. But either way as I said we need more info.
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Post by ProbeAway on Jan 22, 2017 21:11:55 GMT
There was a Game Informer article released on N7 day where Mac(?) said that the power wheel is gone. Shinobi put up a post about it on Neogaf if you want to look it up. I haven't got access to the article itself so it could possibly have been taken out of context, but Shinobi is pretty reliable. If that's true, I think there are quite a few people who will find the journey to Andromeda to be untenable. I guess they've decided to limit the way the game can be played to a singular gameplay style - which appears to be fast-paced, frenetic, action combat. Never mind the people who have loved the games for the characters, the world, the settings, the stories - if you're not into frenetic action combat, you're not invited. This decision pretty much extends a big middle finger to those players. Personally, I'm perfectly willing to be limited to 3 active powers, but loss of pause to aim, pause to consider your tactical options, pause to coordinate the use of squadmate powers, etc. will force a playstyle I generally dislike. I think it's also worth mentioning that the other feature available with the power wheel is a map showing the relative positions of enemies and squadmates, which is also pretty damned important tactical information. I wonder if this feature is also being stripped? Decisions like this are the reasons I don't board the hype train or pre-order games until much more information has been made available. What little we know thus far is appealing in some ways, but seriously off-putting (or disqualifying for consideration) in others. I forgot about the mini map! :/ I feel a bit the same, although the saving grace for me is that ME has never really been about the combat. I've never disliked the combat but it's always been a secondary consideration behind characters, character-building, story and world-building. I pre-ordered the game but I did so knowing that there is unlikely to be any tactical pause option in combat. I've been playing some Borderlands to get used to the idea of fast-paced combat, lol.
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Post by spacebeetle on Jan 22, 2017 21:26:25 GMT
Bioware is pulling more and more from the player: to make combat as fast as possible, we lose control to companions and the power wheels, making it a little too similar (for my tastes) to a generic FPS. I so hope we will receive something in return. This… oversimplification settles badly with me, especially because we don’t have any new information. I’m growing concerned, not because I think RPG games are an equation where a fundamental value must stay the same, but because I think we’re losing something here. Something important, and not necessarily in a positive way: for instance, I dread a single player campaign fine-tuned with multiplayer logics. And I ask myself how and why, such decisions have come to be. The answers I can infer are… unsettling, to say the least.
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Post by Cypher on Jan 22, 2017 23:20:08 GMT
Bioware is pulling more and more from the player: to make combat as fast as possible, we lose control to companions and the power wheels, making it a little too similar (for my tastes) to a generic FPS. I so hope we will receive something in return. This… oversimplification settles badly with me, especially because we don’t have any new information. I’m growing concerned, not because I think RPG games are an equation where a fundamental value must stay the same, but because I think we’re losing something here. Something important, and not necessarily in a positive way: for instance, I dread a single player campaign fine-tuned with multiplayer logics. And I ask myself how and why, such decisions have come to be. The answers I can infer are… unsettling, to say the least. What makes you think we can't control companions? Nothing they've shown could lead to this conclusion because nothing they've shown has featured squadmates for more than three picoseconds in the first place. Everything was "look how fast, fluid, and vertical our combat is now" and not "look at all of the mechanics and tactics you can utilize in a fight. The HUD still has spots on it to indicate which abilities are mapped/last used by a squad member and the squad hasn't been shown off at all. Complain about the lack of extended power use in combat due to lack of a wheel, complain about the apparent three power limit, but complaining about squad control when we haven't even seen squad stuff is just silly. We know what three characters look like; that's not enough to infer that we won't be able to manage them.
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Post by ProbeAway on Jan 23, 2017 6:59:01 GMT
Bioware is pulling more and more from the player: to make combat as fast as possible, we lose control to companions and the power wheels, making it a little too similar (for my tastes) to a generic FPS. I so hope we will receive something in return. This… oversimplification settles badly with me, especially because we don’t have any new information. I’m growing concerned, not because I think RPG games are an equation where a fundamental value must stay the same, but because I think we’re losing something here. Something important, and not necessarily in a positive way: for instance, I dread a single player campaign fine-tuned with multiplayer logics. And I ask myself how and why, such decisions have come to be. The answers I can infer are… unsettling, to say the least. What makes you think we can't control companions? Nothing they've shown could lead to this conclusion because nothing they've shown has featured squadmates for more than three picoseconds in the first place. Everything was "look how fast, fluid, and vertical our combat is now" and not "look at all of the mechanics and tactics you can utilize in a fight. The HUD still has spots on it to indicate which abilities are mapped/last used by a squad member and the squad hasn't been shown off at all. Complain about the lack of extended power use in combat due to lack of a wheel, complain about the apparent three power limit, but complaining about squad control when we haven't even seen squad stuff is just silly. We know what three characters look like; that's not enough to infer that we won't be able to manage them. I agree that we shouldn't jump the gun here and I expect we'll have some mechanic for issuing orders to squadmates. However, the apparent lack of a power wheel or tactical pause is a fair indication that we'll have significantly less precision in that respect, particularly If all orders are issued in real time. In the Trilogy you could pause and tell squadmates to go to specific spots or use particular powers on designated enemies. It's hard to see us having that degree of control given what we currently know.
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Post by Sailears on Jan 23, 2017 7:17:31 GMT
Total speculative post below -
Supposing we end up having access to a fourth "class power" based on the profile we select (with the other three powers in the loadout being customisable), what are the likely options?
Engineer - combat drone Sentinel - tech armour Infiltrator - cloak Vanguard - charge Soldier - ...? Adrenaline Rush? Adept - ...? Singularity? Biotic overcharge?
I am hoping we have access to a fourth power in this way as it would be huge in terms of allowing more build variety. But Soldier and Adept are definitely hardest to pin down a class power for. Maybe adept profile could have something new that increases the potency of all biotics or maybe have flexibility in the class power.
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Post by Cypher on Jan 23, 2017 7:27:48 GMT
What makes you think we can't control companions? Nothing they've shown could lead to this conclusion because nothing they've shown has featured squadmates for more than three picoseconds in the first place. Everything was "look how fast, fluid, and vertical our combat is now" and not "look at all of the mechanics and tactics you can utilize in a fight. The HUD still has spots on it to indicate which abilities are mapped/last used by a squad member and the squad hasn't been shown off at all. Complain about the lack of extended power use in combat due to lack of a wheel, complain about the apparent three power limit, but complaining about squad control when we haven't even seen squad stuff is just silly. We know what three characters look like; that's not enough to infer that we won't be able to manage them. I agree that we shouldn't jump the gun here and I expect we'll have some mechanic for issuing orders to squadmates. However, the apparent lack of a power wheel or tactical pause is a fair indication that we'll have significantly less precision in that respect, particularly If all orders are issued in real time. In the Trilogy you could pause and tell squadmates to go to specific spots or use particular powers on designated enemies. It's hard to see us having that degree of control given what we currently know. You didn't need to pause in the trilogy to do that; directing them where to go on the dpad was more than enough and you could order them to attack a specific enemy by moving the reticle over them and hitting the dpad still.
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