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Post by sgtreed24 on Jan 13, 2017 21:20:32 GMT
The thing I don't like about only having 3 powers is, it means they are trying to force you into their whole new "omg look no classes!" system. Where if you are constantly switching out classes, it just makes your character feel less realistic imo. Just another, "I can do everything" type character. I quite liked when the classes limited you to certain skills. You had to weigh the pros and cons of each class and go with what you wanted your character to be. (Also, made the idea of replaying the game more attractive in my opinion. If I can do everything in the first playthrough, there's no need.) And it just makes logical sense in a balance sort of way. If you're amazing in biotics, that's where you've spent your training time and thus you lack in skill with what you've neglected (weapons). Just not a fan. I already have to force myself to stick to just certain trees in games like skyrim and fallout... gotta do the same in ME now too. Le sigh. My point of view it's a bit different: setting aside the transition to (probably) multiplayer mechanics, I fear the devaluation of "charisma" for the identity of our PC. I mean, I like to play... vanguard (let's say) and as a vanguard I had certain limitation and certain strength in the ME:trilogy (MP included). I did certain things because I liked them and avoided others for the opposite reasons (sniper rifles). Playing ME:A I would probably go for the same logic: if I want to play infiltrator this time, I wouldn’t bother with singularity or reave. If to lose the limitations I have to flatten my strength… well, I don’t consider it a nice trade off. What I fear is having to juggle an anonymous infiltrator or an anonymous engineer, instead of a glass cannon (N7 shadow), or a buffer/debuffer powerhouse. I wouldn't choose skills that don't have a tech type nature if I'm playing as an engineer type character and I wouldn't select tech type abilities if I was going for a pure soldier either. But I'm not sure what exactly you're trying to say here. I'm sorry. =/
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spacebeetle
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Post by spacebeetle on Jan 13, 2017 21:25:28 GMT
My point of view it's a bit different: setting aside the transition to (probably) multiplayer mechanics, I fear the devaluation of "charisma" for the identity of our PC. I mean, I like to play... vanguard (let's say) and as a vanguard I had certain limitation and certain strength in the ME:trilogy (MP included). I did certain things because I liked them and avoided others for the opposite reasons (sniper rifles). Playing ME:A I would probably go for the same logic: if I want to play infiltrator this time, I wouldn’t bother with singularity or reave. If to lose the limitations I have to flatten my strength… well, I don’t consider it a nice trade off. What I fear is having to juggle an anonymous infiltrator or an anonymous engineer, instead of a glass cannon (N7 shadow), or a buffer/debuffer powerhouse. I wouldn't choose skills that don't have a tech type nature if I'm playing as an engineer type character and I wouldn't select tech type abilities if I was going for a pure soldier either. But I'm not sure what exactly you're trying to say here. I'm sorry. =/ More o less the same thing of you: sorry if I'm overcomplicating things XD. I'm just thinking that allowing for access to both tech and biotic at the same time could reduce us all to sentinels. I don't think I would like it.
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Post by colfoley on Jan 13, 2017 21:48:10 GMT
I know very little but I know this has been one of the most fascinating debates I have ever read.
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Post by spacebeetle on Jan 13, 2017 22:07:50 GMT
I know very little but I know this has been one of the most fascinating debates I have ever read. I really hope not in the sense of sociological studies. xD In any case, I believe it a testament of how much ME has the potential to enthusiasm people. And maybe widen their horizons too: I know only of one game with a plot I consider better, but only ME was able to make me weep a little (Thane death in ME3, paragon route, first time: the feels. The damned feels.).
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Post by traks on Jan 13, 2017 22:12:18 GMT
26 pages talking about gameplay mechanics no one has experienced yet reminded me of this scratch at the end of a mix tape in my music rotation: "The mind of a child is a beginner's mind and beginner's mind is about having sort of an attitude of openness and eagerness and a lack of preconceptions, when it comes to studying a subject. In the beginner's mind there are many possibilities, in the expert's mind there are few. So by approaching a subject, the way a beginner or a child would, we start to open up possibilities and we lead ourselves open to a -. Well, who knows what. Right?"Until I have played MEA, I think I tend more to the beginner's mind than the expert's mind when approaching the new game.
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Post by colfoley on Jan 13, 2017 22:24:04 GMT
I know very little but I know this has been one of the most fascinating debates I have ever read. I really hope not in the sense of sociological studies. xD In any case, I believe it a testament of how much ME has the potential to enthusiasm people. And maybe widen their horizons too: I know only of one game with a plot I consider better, but only ME was able to make me weep a little (Thane death in ME3, paragon route, first time: the feels. The damned feels.). No in the gameplay design and combat design route. Hearing these two very different, very well argued perspectives, has been really eye opening.
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fade9wayz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by fade9wayz on Jan 13, 2017 23:06:01 GMT
Are we really trying to say this wasn't posted? And I'm sorry if you can't see the parallelism in question: imo, the leap is the same. Less jarring maybe, but never the less the same poor logic: the abuse of a misconception to support an argument. It’s not believable a ME game mechanic you admit of not using it’s the cause of wrist damage for yourself in the same game. Sorry, I really can’t stay silent before something so appalling: you consider it a titbit, but it’s the stuff of shivers reading it. I really relate to wrist damage caused by too many work hours: hell, I work every day in an office doing research work. But faulting a game mechanic and promoting its removal for it, instead of the excess of every day workload, it’s incomprehensible. And it’s unbelievable someone could agree with this. I'm not against a flippant tone in a discussion like this one (or any others for the matter), if you've the facts to support your thesis and the ability to explain it properly: in this thread, I’m afraid you haven’t provided anything substantial to support your reasons, more than personal perception and preferences (not facts). Something I pointed out already once at least. “You have asked how having more powers could hurt the game, and I have provided extensive possible answers.” No, I’m afraid you only succeed in declaring how good less powers are better for you, up until now. Another limitation to the Opness you perceive as such in ME, would be, or could be, better mobs: more intelligent, not necessarily the bullet sponges we dread so much. I endorse something worse than Collectors in ME3MP: as they are now, they are masters of harassment, more than raw damage. Why not evolve from there, instead of reducing power numbers? It seems to me you consider dumb enemies and bullet sponges our collective doom: I think the devs showed us other ways are indeed possible in ME. And where in the seven circles of hell even I said ME3MP was a fail? I just said I don’t think ME:A single player should be balanced with the same logic for more than one reason in different posts. Mainly, I don’t think the companions we will have in ME:A will be able to synergize with us, becoming a dead weight at best. If not an impairment. I’ve also said that allowing more power slots enhances possible builds: so the creativity and the joy of the player, able to experiment as they please most. How this is a bad thing, when coupled with stronger enemies? And how does this damage people who play with less powers but likes a harsher challenge? And I really don’t understand the bone you pick with sjsharp: if you have something to disagree with him, go for it. I usually don’t disagree on behalf of a third party, on a thread like this one at least. And considering Sjsharp took the time to repost twitter posts and investigate on the situation to clarify it, I think a thank is dued at least. Lastly, I would like to remind you a little post of mine two days ago: And lo and behold, you got flaked many times, by different users for different causes (me among the others, true). And I would be the bad guy? For trying to invite you to caution? Ehhh… Now, I suppose you will accuse us all of being a cartel of terror and ignorance, a stonewalling secret society spawned from the darkest corner of the night to disrupt your right to speech (granted by the forums btw): a collective of double standards… Flash news: we are not. In fact, you see me discussing with other users too. Even when they don't agree with my opinions. Funny things about beginning to drawn lines among people btw, sooner or later you find yourself alone. Just sayin... been there, seen that. I hope some of this manage to reach you. What? Is it my use of the word lazy that offends you so much? So when I feel that beginning of a burn whenever I try reaching those farthest keys, that's just my imagination? What else are you going to tell me how I should feel about? I used to get tendinitis chronically, and ate anti-inflammatory pills like candy. Fortunately that has stopped, but I've grown anxious it comes back and if it means giving up on those keys that are too far for my reach, then so be it. Yes, poor PC port annoys me. I'm in front of a computer all day long at work too, I don't need bad PC port in my free time to ruin my wrists further. Which is why I know three powers are enough, the ones I don't use get rebound to those keys I can't reach and don't try to anymore. Those powers are wasted on me. I would welcome less rebinding, there's no reason for me to be ashamed of my personal preferences. There is no correlation between wanting less keys to rebind and making video games the father of all evil on Earth, because I haven't presented that tidbit as if it was general truth everyone should abide to. I stated, several times, not having to rebind dozens of keys was a personal preference. And it's not as if I had any way to impose them on you, I'm not even trying to do so. So cut the drama act. I don't have any bone to pick with sjsharp, I merely use them as a neutral example of someone stating a preference for a feature that may or may not be in the game for personal reasons, just like I did, yet I get flamed for it... Funny that. I wouldn't find better AI and something like the collectors great. They weren't all that bright, but they made up for it with being particularly agressive and fast. But when I see our squadmates running around like headless chickens, that doesn't make me very hopeful for the ennemies factions either. The Nullifiers and mechs looked very static and prime bullet-sponge material, though I suppose there were always going to be some of these. I might be wrong and the gameplay footage was misleading, but that's what it looked in this. So yes, you're right in saying I expect we are doomed to dumb AI and bullet-sponges. I might be wrong, but I haven't seen anything that would make me believe otherwise so far. I'm open to other ways to balance the game, but the possibilities are limited. You can make the enemies more powerful (better AI, faster, stronger, harder), and/or you can increase the limitations on the protagonist (limited access to powers in number and/or kind, nerfed powers, limited access to weapons in number and/or kind, nerfed weapons, longer cool-downs...). Generally a game is a combination of those two. In most games you'll find the enemies become more powerful on higher levels, but there's a limit to that until they become mere bullet-sponges. In the better games, bosses at least, get new, more dangerous attack patterns. I haven't seen that yet in BW games, so not hopeful there (but then, I haven't played every BW games, maybe you have an exemple at hand). The more or less confirmed facts we have so far regarding the protagonist's balance: 1) no classes, it seems we'll have full freedom in our choice of powers. 2) individual cool-downs, means you can detonate just after having primed, you don't have to worry about a universal cool-down preventing you from doing just that. 3) you can change your build freely as long as you're not already in combat What we have gathered, but is still unconfirmed I believe: a) access to every weapons limit to three powers Just with 1), even not knowing the precise list of powers available, you can make your pathfinder god in MEA. That is if there's no limitation in the number of active powers available, so there will be one, that's logical. 2) makes us less reliant on our squadmates for power combos. If the number of active powers is high enough, we can completely forget about them and simply cycle through our own powers. This is a good thing if their AI is so bad they are useless anyway, on the other hand, why have squadmates at all in that case? I will add, as a personal preference, that if I am to be saddled with squadmates, I'd like them to be actually useful outside of the bedroom. 3) You can adapt your build to the circumstances you will face, rather self-explanatory. a) In a classless system, there's no reason to introduce a limit on the kind of weapons available. They had gotten rid of it anyway in previous games, so why re-introduce it? I very much doubt guns will be less powerful in MEA than in ME3. Many would cry in outrage if the Claymore, to take one of the more iconic weapons as an exemple, suddenly spat rubber balls, but that is only speculation, I admit. The Piranha and what looked like a particle riffle didn't seem weak, but I have no way of confirming that, not knowing the level they were played at. what we are squabbling about. A limit on the number of active powers is necessary. I don't think anyone would dispute that, unless that someone really wants their pathfinder to be god. So, if we can make any build, mix all kinds of powers and change them at any time to better face our opposition, if these powers are on individual cool-downs, which means something like weapon weight will have little to no impact on cool-downs, and if weapons are still as powerful as ever, what is left to apply a limitation on the protagonist? The number and effectiveness of these powers. With seven, you can basically cast non-stop, with an optimized build, practically nuke a room: Barrier -> Snap freeze -> Arc grenades -> singularity -> shockwave -> if there's something left, reave -> biotic charge. I all these powers are there and anything like they used to be in ME3, that enemy AI would need to be on par with Skynet. This is just sheer, raw power. You can be as clever as Einstein, if Mike Tyson hits you right in the face when you're compelled to attack him, you'll go down. They would need to seriously nerf all these powers, or have the enemies be bullet-sponges. With less powers, we might avoid either of these outcomes. ME3MP proved a limit to three powers could still be lots of fun. This is my reasoning, I'm not forcing you to agree and I do understand your arguments. Do try to understand mine, it's not as worthless as you make it out to be. Yes, indeed, I knew you were one of those lizard men all along. Nothing you tell me will make me think otherwise now that you've admitted to it, but I can spot reverse psychology on reverse psychology miles away. Not that I'd ever use miles, the metric system makes much more sense.
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Post by colfoley on Jan 13, 2017 23:17:24 GMT
Are we really trying to say this wasn't posted? And I'm sorry if you can't see the parallelism in question: imo, the leap is the same. Less jarring maybe, but never the less the same poor logic: the abuse of a misconception to support an argument. It’s not believable a ME game mechanic you admit of not using it’s the cause of wrist damage for yourself in the same game. Sorry, I really can’t stay silent before something so appalling: you consider it a titbit, but it’s the stuff of shivers reading it. I really relate to wrist damage caused by too many work hours: hell, I work every day in an office doing research work. But faulting a game mechanic and promoting its removal for it, instead of the excess of every day workload, it’s incomprehensible. And it’s unbelievable someone could agree with this. I'm not against a flippant tone in a discussion like this one (or any others for the matter), if you've the facts to support your thesis and the ability to explain it properly: in this thread, I’m afraid you haven’t provided anything substantial to support your reasons, more than personal perception and preferences (not facts). Something I pointed out already once at least. “You have asked how having more powers could hurt the game, and I have provided extensive possible answers.” No, I’m afraid you only succeed in declaring how good less powers are better for you, up until now. Another limitation to the Opness you perceive as such in ME, would be, or could be, better mobs: more intelligent, not necessarily the bullet sponges we dread so much. I endorse something worse than Collectors in ME3MP: as they are now, they are masters of harassment, more than raw damage. Why not evolve from there, instead of reducing power numbers? It seems to me you consider dumb enemies and bullet sponges our collective doom: I think the devs showed us other ways are indeed possible in ME. And where in the seven circles of hell even I said ME3MP was a fail? I just said I don’t think ME:A single player should be balanced with the same logic for more than one reason in different posts. Mainly, I don’t think the companions we will have in ME:A will be able to synergize with us, becoming a dead weight at best. If not an impairment. I’ve also said that allowing more power slots enhances possible builds: so the creativity and the joy of the player, able to experiment as they please most. How this is a bad thing, when coupled with stronger enemies? And how does this damage people who play with less powers but likes a harsher challenge? And I really don’t understand the bone you pick with sjsharp: if you have something to disagree with him, go for it. I usually don’t disagree on behalf of a third party, on a thread like this one at least. And considering Sjsharp took the time to repost twitter posts and investigate on the situation to clarify it, I think a thank is dued at least. Lastly, I would like to remind you a little post of mine two days ago: And lo and behold, you got flaked many times, by different users for different causes (me among the others, true). And I would be the bad guy? For trying to invite you to caution? Ehhh… Now, I suppose you will accuse us all of being a cartel of terror and ignorance, a stonewalling secret society spawned from the darkest corner of the night to disrupt your right to speech (granted by the forums btw): a collective of double standards… Flash news: we are not. In fact, you see me discussing with other users too. Even when they don't agree with my opinions. Funny things about beginning to drawn lines among people btw, sooner or later you find yourself alone. Just sayin... been there, seen that. I hope some of this manage to reach you. What? Is it my use of the word lazy that offends you so much? So when I feel that beginning of a burn whenever I try reaching those farthest keys, that's just my imagination? What else are you going to tell me how I should feel about? I used to get tendinitis chronically, and ate anti-inflammatory pills like candy. Fortunately that has stopped, but I've grown anxious it comes back and if it means giving up on those keys that are too far for my reach, then so be it. Yes, poor PC port annoys me. I'm in front of a computer all day long at work too, I don't need bad PC port in my free time to ruin my wrists further. Which is why I know three powers are enough, the ones I don't use get rebound to those keys I can't reach and don't try to anymore. Those powers are wasted on me. I would welcome less rebinding, there's no reason for me to be ashamed of my personal preferences. There is no correlation between wanting less keys to rebind and making video games the father of all evil on Earth, because I haven't presented that tidbit as if it was general truth everyone should abide to. I stated, several times, not having to rebind dozens of keys was a personal preference. And it's not as if I had any way to impose them on you, I'm not even trying to do so. So cut the drama act. I don't have any bone to pick with sjsharp, I merely use them as a neutral example of someone stating a preference for a feature that may or may not be in the game for personal reasons, just like I did, yet I get flamed for it... Funny that. I wouldn't find better AI and something like the collectors great. They weren't all that bright, but they made up for it with being particularly agressive and fast. But when I see our squadmates running around like headless chickens, that doesn't make me very hopeful for the ennemies factions either. The Nullifiers and mechs looked very static and prime bullet-sponge material, though I suppose there were always going to be some of these. I might be wrong and the gameplay footage was misleading, but that's what it looked in this. So yes, you're right in saying I expect we are doomed to dumb AI and bullet-sponges. I might be wrong, but I haven't seen anything that would make me believe otherwise so far. I'm open to other ways to balance the game, but the possibilities are limited. You can make the enemies more powerful (better AI, faster, stronger, harder), and/or you can increase the limitations on the protagonist (limited access to powers in number and/or kind, nerfed powers, limited access to weapons in number and/or kind, nerfed weapons, longer cool-downs...). Generally a game is a combination of those two. In most games you'll find the enemies become more powerful on higher levels, but there's a limit to that until they become mere bullet-sponges. In the better games, bosses at least, get new, more dangerous attack patterns. I haven't seen that yet in BW games, so not hopeful there (but then, I haven't played every BW games, maybe you have an exemple at hand). The more or less confirmed facts we have so far regarding the protagonist's balance: 1) no classes, it seems we'll have full freedom in our choice of powers. 2) individual cool-downs, means you can detonate just after having primed, you don't have to worry about a universal cool-down preventing you from doing just that. 3) you can change your build freely as long as you're not already in combat What we have gathered, but is still unconfirmed I believe: a) access to every weapons limit to three powers Just with 1), even not knowing the precise list of powers available, you can make your pathfinder god in MEA. That is if there's no limitation in the number of active powers available, so there will be one, that's logical. 2) makes us less reliant on our squadmates for power combos. If the number of active powers is high enough, we can completely forget about them and simply cycle through our own powers. This is a good thing if their AI is so bad they are useless anyway, on the other hand, why have squadmates at all in that case? I will add, as a personal preference, that if I am to be saddled with squadmates, I'd like them to be actually useful outside of the bedroom. 3) You can adapt your build to the circumstances you will face, rather self-explanatory. a) In a classless system, there's no reason to introduce a limit on the kind of weapons available. They had gotten rid of it anyway in previous games, so why re-introduce it? I very much doubt guns will be less powerful in MEA than in ME3. Many would cry in outrage if the Claymore, to take one of the more iconic weapons as an exemple, suddenly spat rubber balls, but that is only speculation, I admit. The Piranha and what looked like a particle riffle didn't seem weak, but I have no way of confirming that, not knowing the level they were played at. what we are squabbling about. A limit on the number of active powers is necessary. I don't think anyone would dispute that, unless that someone really wants their pathfinder to be god. So, if we can make any build, mix all kinds of powers and change them at any time to better face our opposition, if these powers are on individual cool-downs, which means something like weapon weight will have little to no impact on cool-downs, and if weapons are still as powerful as ever, what is left to apply a limitation on the protagonist? The number and effectiveness of these powers. With seven, you can basically cast non-stop, with an optimized build, practically nuke a room: Barrier -> Snap freeze -> Arc grenades -> singularity -> shockwave -> if there's something left, reave -> biotic charge. I all these powers are there and anything like they used to be in ME3, that enemy AI would need to be on par with Skynet. This is just sheer, raw power. You can be as clever as Einstein, if Mike Tyson hits you right in the face when you're compelled to attack him, you'll go down. They would need to seriously nerf all these powers, or have the enemies be bullet-sponges. With less powers, we might avoid either of these outcomes. ME3MP proved a limit to three powers could still be lots of fun. This is my reasoning, I'm not forcing you to agree and I do understand your arguments. Do try to understand mine, it's not as worthless as you make it out to be. Yes, indeed, I knew you were one of those lizard men all along. Nothing you tell me will make me think otherwise now that you've admitted to it, but I can spot reverse psychology on reverse psychology miles away. Not that I'd ever use miles, the metric system makes much more sense. I got the feeling the 'Nullifier' was a large support type enemy. Something to either buff their side or debuff yours. And hence, not really mobile. Especially not when active where that thing was. I expect we will have a lot of pretty mobile bad guys in ME A that like to force you out of cover.
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spacebeetle
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Posts: 462 Likes: 711
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Post by spacebeetle on Jan 14, 2017 0:43:57 GMT
Are we really trying to say this wasn't posted? And I'm sorry if you can't see the parallelism in question: imo, the leap is the same. Less jarring maybe, but never the less the same poor logic: the abuse of a misconception to support an argument. It’s not believable a ME game mechanic you admit of not using it’s the cause of wrist damage for yourself in the same game. Sorry, I really can’t stay silent before something so appalling: you consider it a titbit, but it’s the stuff of shivers reading it. I really relate to wrist damage caused by too many work hours: hell, I work every day in an office doing research work. But faulting a game mechanic and promoting its removal for it, instead of the excess of every day workload, it’s incomprehensible. And it’s unbelievable someone could agree with this. I'm not against a flippant tone in a discussion like this one (or any others for the matter), if you've the facts to support your thesis and the ability to explain it properly: in this thread, I’m afraid you haven’t provided anything substantial to support your reasons, more than personal perception and preferences (not facts). Something I pointed out already once at least. “You have asked how having more powers could hurt the game, and I have provided extensive possible answers.” No, I’m afraid you only succeed in declaring how good less powers are better for you, up until now. Another limitation to the Opness you perceive as such in ME, would be, or could be, better mobs: more intelligent, not necessarily the bullet sponges we dread so much. I endorse something worse than Collectors in ME3MP: as they are now, they are masters of harassment, more than raw damage. Why not evolve from there, instead of reducing power numbers? It seems to me you consider dumb enemies and bullet sponges our collective doom: I think the devs showed us other ways are indeed possible in ME. And where in the seven circles of hell even I said ME3MP was a fail? I just said I don’t think ME:A single player should be balanced with the same logic for more than one reason in different posts. Mainly, I don’t think the companions we will have in ME:A will be able to synergize with us, becoming a dead weight at best. If not an impairment. I’ve also said that allowing more power slots enhances possible builds: so the creativity and the joy of the player, able to experiment as they please most. How this is a bad thing, when coupled with stronger enemies? And how does this damage people who play with less powers but likes a harsher challenge? And I really don’t understand the bone you pick with sjsharp: if you have something to disagree with him, go for it. I usually don’t disagree on behalf of a third party, on a thread like this one at least. And considering Sjsharp took the time to repost twitter posts and investigate on the situation to clarify it, I think a thank is dued at least. Lastly, I would like to remind you a little post of mine two days ago: And lo and behold, you got flaked many times, by different users for different causes (me among the others, true). And I would be the bad guy? For trying to invite you to caution? Ehhh… Now, I suppose you will accuse us all of being a cartel of terror and ignorance, a stonewalling secret society spawned from the darkest corner of the night to disrupt your right to speech (granted by the forums btw): a collective of double standards… Flash news: we are not. In fact, you see me discussing with other users too. Even when they don't agree with my opinions. Funny things about beginning to drawn lines among people btw, sooner or later you find yourself alone. Just sayin... been there, seen that. I hope some of this manage to reach you. What? Is it my use of the word lazy that offends you so much? So when I feel that beginning of a burn whenever I try reaching those farthest keys, that's just my imagination? What else are you going to tell me how I should feel about? I used to get tendinitis chronically, and ate anti-inflammatory pills like candy. Fortunately that has stopped, but I've grown anxious it comes back and if it means giving up on those keys that are too far for my reach, then so be it. Yes, poor PC port annoys me. I'm in front of a computer all day long at work too, I don't need bad PC port in my free time to ruin my wrists further. Which is why I know three powers are enough, the ones I don't use get rebound to those keys I can't reach and don't try to anymore. Those powers are wasted on me. I would welcome less rebinding, there's no reason for me to be ashamed of my personal preferences. There is no correlation between wanting less keys to rebind and making video games the father of all evil on Earth, because I haven't presented that tidbit as if it was general truth everyone should abide to. I stated, several times, not having to rebind dozens of keys was a personal preference. And it's not as if I had any way to impose them on you, I'm not even trying to do so. So cut the drama act. I don't have any bone to pick with sjsharp, I merely use them as a neutral example of someone stating a preference for a feature that may or may not be in the game for personal reasons, just like I did, yet I get flamed for it... Funny that. I wouldn't find better AI and something like the collectors great. They weren't all that bright, but they made up for it with being particularly agressive and fast. But when I see our squadmates running around like headless chickens, that doesn't make me very hopeful for the ennemies factions either. The Nullifiers and mechs looked very static and prime bullet-sponge material, though I suppose there were always going to be some of these. I might be wrong and the gameplay footage was misleading, but that's what it looked in this. So yes, you're right in saying I expect we are doomed to dumb AI and bullet-sponges. I might be wrong, but I haven't seen anything that would make me believe otherwise so far. I'm open to other ways to balance the game, but the possibilities are limited. You can make the enemies more powerful (better AI, faster, stronger, harder), and/or you can increase the limitations on the protagonist (limited access to powers in number and/or kind, nerfed powers, limited access to weapons in number and/or kind, nerfed weapons, longer cool-downs...). Generally a game is a combination of those two. In most games you'll find the enemies become more powerful on higher levels, but there's a limit to that until they become mere bullet-sponges. In the better games, bosses at least, get new, more dangerous attack patterns. I haven't seen that yet in BW games, so not hopeful there (but then, I haven't played every BW games, maybe you have an exemple at hand). The more or less confirmed facts we have so far regarding the protagonist's balance: 1) no classes, it seems we'll have full freedom in our choice of powers. 2) individual cool-downs, means you can detonate just after having primed, you don't have to worry about a universal cool-down preventing you from doing just that. 3) you can change your build freely as long as you're not already in combat What we have gathered, but is still unconfirmed I believe: a) access to every weapons limit to three powers Just with 1), even not knowing the precise list of powers available, you can make your pathfinder god in MEA. That is if there's no limitation in the number of active powers available, so there will be one, that's logical. 2) makes us less reliant on our squadmates for power combos. If the number of active powers is high enough, we can completely forget about them and simply cycle through our own powers. This is a good thing if their AI is so bad they are useless anyway, on the other hand, why have squadmates at all in that case? I will add, as a personal preference, that if I am to be saddled with squadmates, I'd like them to be actually useful outside of the bedroom. 3) You can adapt your build to the circumstances you will face, rather self-explanatory. a) In a classless system, there's no reason to introduce a limit on the kind of weapons available. They had gotten rid of it anyway in previous games, so why re-introduce it? I very much doubt guns will be less powerful in MEA than in ME3. Many would cry in outrage if the Claymore, to take one of the more iconic weapons as an exemple, suddenly spat rubber balls, but that is only speculation, I admit. The Piranha and what looked like a particle riffle didn't seem weak, but I have no way of confirming that, not knowing the level they were played at. what we are squabbling about. A limit on the number of active powers is necessary. I don't think anyone would dispute that, unless that someone really wants their pathfinder to be god. So, if we can make any build, mix all kinds of powers and change them at any time to better face our opposition, if these powers are on individual cool-downs, which means something like weapon weight will have little to no impact on cool-downs, and if weapons are still as powerful as ever, what is left to apply a limitation on the protagonist? The number and effectiveness of these powers. With seven, you can basically cast non-stop, with an optimized build, practically nuke a room: Barrier -> Snap freeze -> Arc grenades -> singularity -> shockwave -> if there's something left, reave -> biotic charge. I all these powers are there and anything like they used to be in ME3, that enemy AI would need to be on par with Skynet. This is just sheer, raw power. You can be as clever as Einstein, if Mike Tyson hits you right in the face when you're compelled to attack him, you'll go down. They would need to seriously nerf all these powers, or have the enemies be bullet-sponges. With less powers, we might avoid either of these outcomes. ME3MP proved a limit to three powers could still be lots of fun. This is my reasoning, I'm not forcing you to agree and I do understand your arguments. Do try to understand mine, it's not as worthless as you make it out to be. Yes, indeed, I knew you were one of those lizard men all along. Nothing you tell me will make me think otherwise now that you've admitted to it, but I can spot reverse psychology on reverse psychology miles away. Not that I'd ever use miles, the metric system makes much more sense. Space beetle please, not lizard man: reptile folks are so humourless and stiff most of the time. They wouldn’t’ crack a joke even if their tails would depend on it. And I utterly agree on the metric system: the faster we unify this planet under the banner of the decimal logic, the better. And what apparently I failed to convey quoting myself (and I really dislike doing it: it’s redundant) was that using “lazy” as a reason undermines the opinions you’re providing. Just that. As I said I relate to wrist damage: have you ever tried switching to minikeyboard to ease the problem? I think they sell wireless version for 20/30 (more or less) euros; not exactly for free, but they could become a safety net, in case… But let’s go back to Andromeda: I really can’t seem to follow your logic. IF bullet sponge are our dooms, why less powers? For the sake of the challenge or for the sake of sustained DPS builds? And even if bullet sponges are the only kind of enemies we will encounter, shouldn’t we invoke better AI, more than less powers? I recognize the former is easier to implement, but still… And even then, why more “potential” slots for powers should damage people who prefer the shotty approach, when they don’t even use them? These slots would remain a possibility, untapped by soldiers build, but used by caster build. I don’t see who is damaged here or left wanting or unhappy. I mean, in ME3 the soldier is all about sustained DPS and its abilities (adrenaline rush aside) are more buffing/debuffing oriented. And with Adrenaline Rush as panic button, you rarely have spike damage: casters are almost the opposite as they usually tend to glass cannon… My point is: even with the class system of ME trilogy you had the freedom to try different builds with the same “starter pack” in single player. You can play a heavy weapon soldier with the big guns (not really my cup of tea), or go for a lighter build, spamming concussive shots and mixing and matching with a bonus power. In short, strengthen your strong points or going for an all-around build. But all of this, from the standpoint of gameplay mechanic, is dependent on the possibility of being able to make that choice. To do the same in ME:A, 3 slots are hardly enough, if they are all that we have to play with. I’m not against soldier builds in ME:A. I would just like a “power slots unlock tree” where to spend my points as a passive, or a way to earn in game more power slots. Just a couple would be enough, so to have the possibility and the freedom to experiment around. And also because a 3 powers system (if confirmed) while using the same powers of ME3 isn’t simply enough for me: yes, I like to play with combos, (biotic and tech) and synergize with my companions if I can. Shotty builds at the same time could take advantage of better passive… or regen mechanics, if you prefer to play tanky. Or anything similar: the possibilities are many. Again, I don’t see who is damaged here or left wanting or unhappy. Playing ME:A, I think I will tend to one “focus”, archetype or whatever you prefer to call it: if I play soldier, I will play a soldier kind of build for all the adventure. Not become a biotic for a mission and then switch to engineer: as you said yourself you don’t need to do it. I think also many wouldn’t do it: among other reasons, because the jack of all trades master of none is very often worse than the focused build. Wanting to challenge yourself is one thing: trying to impose the kind of challenge you prefer most as the standard quite another. I can understand soldier is one of the simplest class to master, but caster classes aren’t less rewarding or enjoyable in my experience. In the ME3 trilogy (single player) the only class I haven’t finished a campaign with was the engineer… Still, as all casters, this kind of builds depend on the access to powers, and as I've said, I don't think only 3 are enough.
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Post by spacebeetle on Jan 14, 2017 0:47:38 GMT
What? Is it my use of the word lazy that offends you so much? So when I feel that beginning of a burn whenever I try reaching those farthest keys, that's just my imagination? What else are you going to tell me how I should feel about? I used to get tendinitis chronically, and ate anti-inflammatory pills like candy. Fortunately that has stopped, but I've grown anxious it comes back and if it means giving up on those keys that are too far for my reach, then so be it. Yes, poor PC port annoys me. I'm in front of a computer all day long at work too, I don't need bad PC port in my free time to ruin my wrists further. Which is why I know three powers are enough, the ones I don't use get rebound to those keys I can't reach and don't try to anymore. Those powers are wasted on me. I would welcome less rebinding, there's no reason for me to be ashamed of my personal preferences. There is no correlation between wanting less keys to rebind and making video games the father of all evil on Earth, because I haven't presented that tidbit as if it was general truth everyone should abide to. I stated, several times, not having to rebind dozens of keys was a personal preference. And it's not as if I had any way to impose them on you, I'm not even trying to do so. So cut the drama act. I don't have any bone to pick with sjsharp, I merely use them as a neutral example of someone stating a preference for a feature that may or may not be in the game for personal reasons, just like I did, yet I get flamed for it... Funny that. I wouldn't find better AI and something like the collectors great. They weren't all that bright, but they made up for it with being particularly agressive and fast. But when I see our squadmates running around like headless chickens, that doesn't make me very hopeful for the ennemies factions either. The Nullifiers and mechs looked very static and prime bullet-sponge material, though I suppose there were always going to be some of these. I might be wrong and the gameplay footage was misleading, but that's what it looked in this. So yes, you're right in saying I expect we are doomed to dumb AI and bullet-sponges. I might be wrong, but I haven't seen anything that would make me believe otherwise so far. I'm open to other ways to balance the game, but the possibilities are limited. You can make the enemies more powerful (better AI, faster, stronger, harder), and/or you can increase the limitations on the protagonist (limited access to powers in number and/or kind, nerfed powers, limited access to weapons in number and/or kind, nerfed weapons, longer cool-downs...). Generally a game is a combination of those two. In most games you'll find the enemies become more powerful on higher levels, but there's a limit to that until they become mere bullet-sponges. In the better games, bosses at least, get new, more dangerous attack patterns. I haven't seen that yet in BW games, so not hopeful there (but then, I haven't played every BW games, maybe you have an exemple at hand). The more or less confirmed facts we have so far regarding the protagonist's balance: 1) no classes, it seems we'll have full freedom in our choice of powers. 2) individual cool-downs, means you can detonate just after having primed, you don't have to worry about a universal cool-down preventing you from doing just that. 3) you can change your build freely as long as you're not already in combat What we have gathered, but is still unconfirmed I believe: a) access to every weapons limit to three powers Just with 1), even not knowing the precise list of powers available, you can make your pathfinder god in MEA. That is if there's no limitation in the number of active powers available, so there will be one, that's logical. 2) makes us less reliant on our squadmates for power combos. If the number of active powers is high enough, we can completely forget about them and simply cycle through our own powers. This is a good thing if their AI is so bad they are useless anyway, on the other hand, why have squadmates at all in that case? I will add, as a personal preference, that if I am to be saddled with squadmates, I'd like them to be actually useful outside of the bedroom. 3) You can adapt your build to the circumstances you will face, rather self-explanatory. a) In a classless system, there's no reason to introduce a limit on the kind of weapons available. They had gotten rid of it anyway in previous games, so why re-introduce it? I very much doubt guns will be less powerful in MEA than in ME3. Many would cry in outrage if the Claymore, to take one of the more iconic weapons as an exemple, suddenly spat rubber balls, but that is only speculation, I admit. The Piranha and what looked like a particle riffle didn't seem weak, but I have no way of confirming that, not knowing the level they were played at. what we are squabbling about. A limit on the number of active powers is necessary. I don't think anyone would dispute that, unless that someone really wants their pathfinder to be god. So, if we can make any build, mix all kinds of powers and change them at any time to better face our opposition, if these powers are on individual cool-downs, which means something like weapon weight will have little to no impact on cool-downs, and if weapons are still as powerful as ever, what is left to apply a limitation on the protagonist? The number and effectiveness of these powers. With seven, you can basically cast non-stop, with an optimized build, practically nuke a room: Barrier -> Snap freeze -> Arc grenades -> singularity -> shockwave -> if there's something left, reave -> biotic charge. I all these powers are there and anything like they used to be in ME3, that enemy AI would need to be on par with Skynet. This is just sheer, raw power. You can be as clever as Einstein, if Mike Tyson hits you right in the face when you're compelled to attack him, you'll go down. They would need to seriously nerf all these powers, or have the enemies be bullet-sponges. With less powers, we might avoid either of these outcomes. ME3MP proved a limit to three powers could still be lots of fun. This is my reasoning, I'm not forcing you to agree and I do understand your arguments. Do try to understand mine, it's not as worthless as you make it out to be. Yes, indeed, I knew you were one of those lizard men all along. Nothing you tell me will make me think otherwise now that you've admitted to it, but I can spot reverse psychology on reverse psychology miles away. Not that I'd ever use miles, the metric system makes much more sense. I got the feeling the 'Nullifier' was a large support type enemy. Something to either buff their side or debuff yours. And hence, not really mobile. Especially not when active where that thing was. I expect we will have a lot of pretty mobile bad guys in ME A that like to force you out of cover. I seem to remember something like that in a dev post: fast pacing movements and in and out or cover is how Me:A has been "balanced". Avoiding cover will be more difficult in ME:A than MET. If I find the source I will repost it here... EDIT: found the sauce.
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Post by colfoley on Jan 14, 2017 0:51:19 GMT
I got the feeling the 'Nullifier' was a large support type enemy. Something to either buff their side or debuff yours. And hence, not really mobile. Especially not when active where that thing was. I expect we will have a lot of pretty mobile bad guys in ME A that like to force you out of cover. I seem to remember something like that in an interview: fast pacing movements and in and out or cover is how Me:A has been "balanced". Avoiding cover will be more difficult in ME:A than MET If I find the source I will repost it here... Which is probably a good thing. I generally find I prefer fast paced combat to slower paced combat. As a general rule, though I do like my cover and hate when I am flushed out of it.
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Post by warlorejohn on Jan 14, 2017 1:50:35 GMT
Walls of txt hurt my eyes and makes them bleed,were quotes necessary?
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fade9wayz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by fade9wayz on Jan 14, 2017 10:12:28 GMT
I got the feeling the 'Nullifier' was a large support type enemy. Something to either buff their side or debuff yours. And hence, not really mobile. Especially not when active where that thing was. I expect we will have a lot of pretty mobile bad guys in ME A that like to force you out of cover. Yes, that was my impression too. A bit of a sitting duck with some biotic wall/barrier though. I hope we'll have many mobile ennemies, very agressive like the Collectors used to be, and I hope they themselves have offensive bio/tech powers to counter us. There should be some of them, if we go with what we had in MET. I wish we had footages of such units and their abilities. That might ease my mind some about the balance in this game. So far I feel like I've only seen canon-fodders.
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fade9wayz
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Post by fade9wayz on Jan 14, 2017 11:36:07 GMT
Space beetle please, not lizard man: reptile folks are so humourless and stiff most of the time. They wouldn’t’ crack a joke even if their tails would depend on it. And I utterly agree on the metric system: the faster we unify this planet under the banner of the decimal logic, the better. And what apparently I failed to convey quoting myself (and I really dislike doing it: it’s redundant) was that using “lazy” as a reason undermines the opinions you’re providing. Just that. As I said I relate to wrist damage: have you ever tried switching to minikeyboard to ease the problem? I think they sell wireless version for 20/30 (more or less) euros; not exactly for free, but they could become a safety net, in case… And what I have failed to convey is that I shouldn't have to disclose part of my health history to justify a personal preference, which was clearly stated as such. I do not begrudge you your personal preferences, whatever they are and however you present them. I shouldn't have to be patronized when I do so. Had I initially attacked you on a personal basis, or tried to impose my point of view as absolute truth with no evidence or even argument, then yes, you'd had been completely justified in putting me in my place, but this is not what my posts were about. I attacked no one when I said I welcomed a limit on three powers, whatever my motivations behind it was. And now I feel like a sound like a lizard man, then again, I love lizarding under the sun. Maybe I have secretely been made into a lizard man? Maybe I shall start ploting to take over the world while doing evil satanic ritual in front of the CERN. Good thing I live nearby, it's gonna be cheaper. I will maybe invest in one of those if it proves necessary (i.e. waiting to know what the limit of powers will really be, and to see if I will really need more than three powers to play effectively, but having my gaming PC repaired comes first...) Because if we are so powerful we can nuke a room in seconds, like my exemple in the previous post, even lowly mooks will need to be upgraded to tank masters, or their number drastically increased to compensate, or it's not even worth having them around. That means that someone who would like to play with a less optimized build will have a harder time, across all levels of difficulty. While it's not bad in my books, and should be as such, it does reduce the choices in builds for those who already struggle to beat the game with an optimized build, which is something that, I feel, should only really happen in the higher difficulties. And as I said in a previous post, there's a point where having all enemies become bullet-sponges isn't challenging anymore, just tedious. We'll see though, maybe Mechs and fiends, while bullet-spongy, have enough attack patterns to be interesting, and some mooks too. I would wholeheartedly agree with you if in MEA, there still were classes, effectively limiting the number and types of powers available to the player, and universal cool-down. You won't have less or more active powers slots, whatever the specialisation you decide to go in. Having more powers will definitely have the potential of throwing off all balance in the game, provided they paid more attention to it than they did in ME3. They would need to scale the balance with these over-powered builds in mind, across all levels of difficulty, save maybe casual. For me, Insanity at least, should be the level where even with an optimized build, a good player should really have to give it their best to beat the game. A better AI is part of the answer, but even a very good one (which is something I have little faith in, I must admit) can't do much when the Protagonist has the potential of clearing a room with a couple of AOE powers without breaking a sweat. I fear that for MEA, because the potential to make OP builds is really there, either as a shooty or caster, if we have too many active powers (mmh, I wonder what kind of bonus they are going to give for game +1? A fourth active power only unlockale when you beat the game once? A power that isn't in the original list of powers?). I'm considering playing an ultra-mobile vanguard-main, 'cause cover is for scrubs and I will stick to it, even if it's smarter to go tech for some combats and I die all the time. Who needs smarts when you can just ram your head in someone else's, right? No really, I'm happy if being out of cover will make the game more difficult. That's good news.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 14, 2017 19:10:05 GMT
Shepard's "OP-ness" was dependent on the skills taken and the player's ability to use them. Shepard wasn't OP because Shepard (except in the storyline) Sounds like your beef is primarily with how enemies were balanced in the higher levels. While Limiting player chocie to just a few abilities might make that task easier, it's not the only, and certainly not the best way to address that. I'd say the game gets casualized (whatever the hell that means) when they AREN'T addressed. When you say that average players (like yourself, as you say) can beat Insanity so easily you need to artificially constrain yourself in order to be challenged, you are saying that players like myself who stick to the lower levels are, well, "less than average" So yeah, you implied. Strongly. Now artificially restricting yourself to just a couple of powers is "not fun" but Bioware limiting EVERYONE to what will likely end up being a primer power, a detonator, and the utility power of preference somehow IS fun? Misery loves company? Thanks for clarifying. So, in practicality, you had to gimp your Shepard by chosing the lesser powers instead of the better ones They didn't address it. An optimized Shepard was OP even on Insanity. Yes, I have a beef with that, especially since I don't find bullet-sponges to be the answer either. ME3MP was proof that a system with three active abilities and two passive provided great gameplay,so yes, I consider it to be a good way to address that. No, I made no judgement of valor, you are the one who decided to feel as if I did. I don't know the reasons that motivate you to play on Veteran. Maybe combat doesn't interest you all that much, and that level of difficulty is adequate for the kind of satisfaction you look for in a game. And even if you do stick to veteran because you feel you are not good enough for higher difficulties, then so what? There are plenty other players that are far better than me, who solo Platinum with various kits (which is incidentally why I place myself into the average, I definitely can't do that even with the most effective kits and amps), I don't begrudge them when they show me how better they are than me in MP. Someone needs to get the high score, if it's not me, then I'm just not good enough and that's that. It's not having to restrict myself to a couple of powers that is the problem, it's having to restrict myself to the lesser ones that is. Yes, that way I get the challenge I seek, but it's just poor design. A vanguard without biotic charge is lame, an adept without singularity too, and so on. Insanity should be the difficulty level where an optimized build is necessary to complete the game. If I can't do it with an optimized build, then I'm just not good enough and will play on a lesser difficulty. No biggie, but at least it makes higher difficulties meaningful. Anyway, if you're so set to hate it before even trying it, there's no way we'll come to a mutual understanding. Some of you were asking while they would change the system, I merely provided possible answers and stated that I would welcome such a change, considering the classless system and individual cool-downs. MPers managed to have loads of fun with only three active powers (and no story), my 1780 hours in MP are a testament to that, if anything else. Clearly I had fun. This is why I say only basing your argumentation on a subjective thing like fun isn't good enough. What is fun to you might not be for someone else, and vice-versa. I'm open to other ways to balance the game, so long as higher levels of difficulty do not require me to gimp myself, but actually give the best I can in beating them, without ending up with bullet-sponges, or nerfed weapons/powers. So you are "average' because you can't solo Platinum level maps on Insanity? You must have a really frakked up concept of "average" I am deeply suspicious because this style of combat is suspiciously similar to the "streamlining" done to the Dragon Age games. Which has not contributed to, and has in fact detracted from it's "fun" factor.
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Origin: Bekkael
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Post by bekkael on Jan 14, 2017 19:24:58 GMT
Is the three power limit an assumption based on the gameplay videos shown thus far? They haven't absolutely confirmed it yet, have they? The changes they made to combat in DAI has ruined the franchise for me, so I guess I should just expect the same for Mass Effect. Dragon Effect, more like...
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Post by colfoley on Jan 14, 2017 19:38:28 GMT
Is the three power limit an assumption based on the gameplay videos shown thus far? They haven't absolutely confirmed it yet, have they? The changes they made to combat in DAI has ruined the franchise for me, so I guess I should just expect the same for Mass Effect. Dragon Effect, more like... it's an assumption. Though a pretty safe one but the devs have repeatedly promised there is more to come. As far as similarities to DA is concerned, General comment, i did find the power limit stupid, but on the other hand Da i had by far the best combat of the series for me.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Bekkael
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Post by bekkael on Jan 14, 2017 19:51:21 GMT
Thanks for the responses. I will just try to prepare myself to hate everything and then maybe I will be pleasantly surprised. I despised DAI (it didn't even feel like a Dragon Age game to me!), so if they copy lots of things from DAI.... Eh, I guess Andromeda won't be for me. This is the first time since 2007 that I have not preordered a BioWare game. I feel so strange.
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spacebeetle
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Post by spacebeetle on Jan 14, 2017 21:58:53 GMT
Thanks for the responses. I will just try to prepare myself to hate everything and then maybe I will be pleasantly surprised. I despised DAI (it didn't even feel like a Dragon Age game to me!), so if they copy lots of things from DAI.... Eh, I guess Andromeda won't be for me. This is the first time since 2007 that I have not preordered a BioWare game. I feel so strange. Yeah, same here... ME was the first game I took the time to unlock all the objective... fun times, even if ME1 combat was a little on the goofy side. Story was amazing though: do anyone else still remember the first time we talked with Sovereign? That reveal was masterfully crafted and a twist you didn’t see it coming up until then. As for the combat system of Andromeda, there are at least a couple of possibilities, and while we wait for an official confirmation we can only speculate: A. A power system with 3 as upper limit. I wouldn’t like this personally: even with the ability to change powers on the fly outside combat, such limitation seems a bit harsh. And it seems like a waste of a lot of potential in a “class less” game. B. A “core” power + 3 abilities at your choosing. From some screens, it seems plausible the signature powers of every class isn’t included in the 3 slots. So, charge/singularity/ drone and so on could be untied from the 3 slots, or maybe work with the logics of a passive power (no idea how charge for instance could exist in such condition, but we will see). Filling 3 slots with powers of our choosing plus a signature power would be better, without a doubt. Still, it continues to seem an imposition. But I would manage with this situation, if I’m really able to choose the other powers among the possibilities. C. Passives tree that unlock more slots powers, or objective/ missions / discoveries in game that do the same. Frankly speaking, to me at least seems a little silly to have the ability to change powers on the fly but being forced to bring only 3 with me at the same time. So, in game we could research better hardware (remnant implants) to equip our PC, and so unlock more powers slots: this I suppose would promote exploration and completionistm (is it even a word?) D. A combination of some of the above.
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ssanyesz
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Post by ssanyesz on Jan 15, 2017 10:01:47 GMT
Thanks for the responses. I will just try to prepare myself to hate everything and then maybe I will be pleasantly surprised. I despised DAI (it didn't even feel like a Dragon Age game to me!), so if they copy lots of things from DAI.... Eh, I guess Andromeda won't be for me. This is the first time since 2007 that I have not preordered a BioWare game. I feel so strange. Yeah, same here... ME was the first game I took the time to unlock all the objective... fun times, even if ME1 combat was a little on the goofy side. Story was amazing though: do anyone else still remember the first time we talked with Sovereign? I do, just finished ME1 again a few days ago, for a 10 years old game it is still awesome and still got goosebumps at Sovereign's scene. And continued with ME2, oh, that game has a very high amount of cutscenes and conversations with lots of options, and their quality are great in both games. I hope Andromeda will be similiar to those 2 games in those regards.
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sjsharp2010
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Post by sjsharp2010 on Jan 15, 2017 13:03:38 GMT
Yeah, same here... ME was the first game I took the time to unlock all the objective... fun times, even if ME1 combat was a little on the goofy side. Story was amazing though: do anyone else still remember the first time we talked with Sovereign? I do, just finished ME1 again a few days ago, for a 10 years old game it is still awesome and still got goosebumps at Sovereign's scene. And continued with ME2, oh, that game has a very high amount of cutscenes and conversations with lots of options, and their quality are great in both games. I hope Andromeda will be similiar to those 2 games in those regards. Yeah MEA to me looks like it's going to be a mix of ME1 and 2. As it'll have the ME1 exploring plus the powers and such and loyalty quests similar to ME2 as well.
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Post by Deleted on Jan 15, 2017 17:59:55 GMT
It's not having to restrict myself to a couple of powers that is the problem, it's having to restrict myself to the lesser ones that is. Yes, that way I get the challenge I seek, but it's just poor design. A vanguard without biotic charge is lame, an adept without singularity too, and so on. Insanity should be the difficulty level where an optimized build is necessary to complete the game. If I can't do it with an optimized build, then I'm just not good enough and will play on a lesser difficulty. No biggie, but at least it makes higher difficulties meaningful. I disagree with your statement as presented. If there's only one specific optimized build that can successfully complete the game on insanity, then you've created a game with awful balance, forced a particular playstyle, forced weapon and squadmate choices, and put players in the position of having to research the mechanics to figure out what that optimal build is. Higher difficulty levels should challenge how well you use the particular skill set and evolutions you've chosen, not what you picked at level-up 20 hours and a dozen missions ago.
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fade9wayz
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Post by fade9wayz on Jan 15, 2017 20:22:32 GMT
So you are "average' because you can't solo Platinum level maps on Insanity? You must have a really frakked up concept of "average" I am deeply suspicious because this style of combat is suspiciously similar to the "streamlining" done to the Dragon Age games. Which has not contributed to, and has in fact detracted from it's "fun" factor. Nah, I still die plenty of time on gold too, and I can only solo on that level with a Krogan vanguard or a Gethfiltrator, against Reapers, the easiest faction, and the best builds to do that. Insanity SP is comparable to silver, because of the speed, damage and number of enemy units. Once you get used to them going faster, hitting harder and being more numerous in gold, Insanity feels underwhelming. Not to mention I've learned how the powers work and how to build my protagonist much better, thanks to MP, and the enemies don't spawn in my back in SP and rarely flank me. Maybe my concept of average is frakked, as you say, but that's the only spot I can place myself. Not a noob who's just started and doesn't know anything of the game, nor an elite god of headshots who destroy spawns so fast I'm lucky if there's some straggler left to point my weapon at either . I understand that. It's not as if I'm completely confident either. We still know too little about gameplay. However, I prefer staying open-minded, and try it before I pass any judgement. I found ME3MP to be great, and I believe it's what they based their system on. But there's indeed been DAI in between, which wasn't all that entertaining combat-wise for me, but then, none of the DA games are for me... As it's always been different from the ME series in the way they approach combat, it doesn't worry me overly yet /shrugs Honestly, if there's something that truly worries me for MEASP, it's that it's going to be an open world. Even the Witcher 3 can't make me like open worlds...
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Post by Abramsrunner on Jan 15, 2017 20:30:39 GMT
ME3 Insanity is more like ME3MP bronze lol
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Post by fade9wayz on Jan 15, 2017 21:59:37 GMT
I disagree with your statement as presented. If there's only one specific optimized build that can successfully complete the game on insanity, then you've created a game with awful balance, forced a particular playstyle, forced weapon and squadmate choices, and put players in the position of having to research the mechanics to figure out what that optimal build is. Higher difficulty levels should challenge how well you use the particular skill set and evolutions you've chosen, not what you picked at level-up 20 hours and a dozen missions ago. I'm not sure I understand. Let me try to rephrase that, and correct me if I'm wrong. What you're are saying, is that it doesn't matter what build a player choses. They should still be able to complete the game with the same relative ease as an optimized build as long as they use the powers they've chosen well, even if it's the worst build possible in terms of DPS, like, I don't know, the Volus Mercenary (Decoy, combat drone, shield boost as active powers). If that's what you mean, then they will have to balance the game with the worst possible build in mind, because not every powers are equal. I can see where we maybe misunderstand each other though, and it's my fault for being unclear. I shouldn't have used the word necessary, because it suggests only an optimized build can complete the game, which is not correct as, as you said, the player's proficiency should allow builds that aren't the best in raw power to complete the game. However, the player's proficiency is a difficult variable to take into account when balancing a game, because it's just that, a variable. As an exemple: even with an optimized Gethfiltrator in MP, if your aim is bad and you don't use your powers correctly, you'll have a hard time, whatever the level of difficulty you play at. That stands to reason. Comparatively, someone who can headshot consistently and is very proficient in power usage will have much less problem completing the game, even if their build is not optimized for DPS. On the other hand, you can measure the raw DPS of a given build. That's that potential that I feel should be used to balance a game. Then you need to decide if you're going to balance it with the potential of destruction of the worst, or best build in mind. For all I know, they could balance with the worst in mind. I have no idea. But then that's bad news for the higher difficulties and people who like researching what the optimized builds are. So you'll forgive me, but I'd rather they balance with the best builds in mind. The way I see it, completing the game on Insanity with the worst build possible should still be doable, but only with the condition that the proficiency variable of the player is very high (and most likely their patience too), not because the raw potential of destruction is enough even with such terrible build.
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