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Post by Andrew Waples on Dec 4, 2016 18:57:54 GMT
Forgive if this has been discussed somewhere, but browsing the Twitter thread's last couple of pages, I didn't find anything on this. I hope these are purely upgrades/cosmetic for the Nexus, Tempest, and the Nomad, right? Seeing this has me a bit concerned on how you progress through the story. I hope its not similar to Inquisition where you needed points in order progress through the main campaign or unlock other locations.
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Post by ulmanicator on Dec 4, 2016 19:04:37 GMT
This point system was a total disaster for me, not only it's annoying but it looks cheap and stupid. This is a mistake that shouldn't be repeated.
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Post by themikefest on Dec 4, 2016 19:57:47 GMT
I wonder if leveling up the Nexus also means building up its defenses.
It might be like Skyhold where the pathfinder has to collect 500 items to level up a certain part of the Nexus. I guess Ryder will be spending a lot of time on the Nexus in between missions and not just on the tempest.
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Post by dalinne on Dec 4, 2016 20:07:06 GMT
I thought it was like your progress in the main plot
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Post by Legenlorn on Dec 4, 2016 20:10:31 GMT
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Post by Link"Guess"ski on Dec 4, 2016 20:28:22 GMT
You do it by customizing Skyhold, or maybe it's like the Crucible where we can actually see it getting build or not this time.
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Post by warbaby2 on Dec 4, 2016 20:37:51 GMT
Personally, I doubt it's a "victory points" counter... remember, we are not fighting a war this time. I think it's more of a exploration progress counter, which get's filled by discovering new regions, resources, items, monsters and meeting new people. The level could be an indicator for when new gear and missions are available at Pathfinder HQ.
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Post by Ahriman on Dec 4, 2016 20:41:32 GMT
I thought it was like your progress in the main plot Pretty sure it's about the fact that Nexus isn't fully built when we arrive. What we do for it and what it gives is another question though.
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Post by dalinne on Dec 4, 2016 22:51:12 GMT
I thought it was like your progress in the main plot Pretty sure it's about the fact that Nexus isn't fully built when we arrive. What we do for it and what it gives is another question though. Precisely! That's what I meant. Like the Crucible in ME3. It's not about the points and the level up you make (as in DAI) but the big quest you complete related to the main plot (ME: Sur'Kesh, Tuchanka, Rannoch, etc.)
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Post by Ahriman on Dec 4, 2016 23:39:15 GMT
Pretty sure it's about the fact that Nexus isn't fully built when we arrive. What we do for it and what it gives is another question though. Precisely! That's what I meant. Like the Crucible in ME3. It's not about the points and the level up you make (as in DAI) but the big quest you complete related to the main plot (ME: Sur'Kesh, Tuchanka, Rannoch, etc.) I'm just not sure completing Nexus is mandatory part of the plot. It sounds like something which comes with a lot of mining settlement construction.
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Post by warbaby2 on Dec 4, 2016 23:59:29 GMT
Precisely! That's what I meant. Like the Crucible in ME3. It's not about the points and the level up you make (as in DAI) but the big quest you complete related to the main plot (ME: Sur'Kesh, Tuchanka, Rannoch, etc.) I'm just not sure completing Nexus is mandatory part of the plot. It sounds like something which comes with a lot of mining settlement construction. That's why I think it's part mandatory, part "bonus"... if the Nexus level does more then simply "build the station" - which will probably happen along the main storyline no matter what - then it could very well open up additional stuff like gear and side missions.
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Post by bshep on Dec 5, 2016 0:21:14 GMT
I wonder if leveling up the Nexus also means building up its defenses. It might be like Skyhold where the pathfinder has to collect 500 items to level up a certain part of the Nexus. I guess Ryder will be spending a lot of time on the Nexus in between missions and not just on the tempest. Considering the second briefing video said that they expect to finish building the Nexus on Andromeda it may have something to do with it's construction.
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Post by Element Zero on Dec 5, 2016 8:12:11 GMT
There are cool ideas being discussed in this thread. I'm curious to see what the AVPs prove to be.
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Post by hipi07 on Dec 5, 2016 9:17:58 GMT
I can imagine the level of build up the Nexus has throughout the game will affect the main plot.
I'm guessing if you wished you could weaken the Nexus and perhaps it could be taken out at some point, assuming you side with Andromeda species or want to break contact with the Milky Way as the ARK's and Nexus are basically our only link back home.
I can totally see a choice being given late game.
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Post by Gileadan on Dec 5, 2016 9:42:53 GMT
Ooh, is that a nice big reason to scan and collect the scarce, precious resources wherever you go? That's a big space station. Gonna take a lot of elf root minerals.
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Post by helios969 on Dec 5, 2016 11:35:05 GMT
This is just a recycle of DAI's power system in which you'll have to level up the Nexus in order to progress the story...which means grinding through the same dozen combat engagements over and over and over along with endlessly picking up "resources" to prepare for the final confrontation only to have none of it have any impact whatsoever. Yay, DAI in space. I'm so excited.
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Post by javeart on Dec 5, 2016 11:45:59 GMT
This is just a recycle of DAI's power system in which you'll have to level up the Nexus in order to progress the story...which means grinding through the same dozen combat engagements over and over and over along with endlessly picking up "resources" to prepare for the final confrontation only to have none of it have any impact whatsoever. Yay, DAI in space. I'm so excited. This happening again in MEA is my greatest fear, because doesn't matter how bad side-quest are or how much I could detest resoruce gathering, as long as I'm able to skip all of it, I'm fine. I mean, it would suck for me hat the game didn't go more with my preferences, but unfortunately, that happens sometimes. That said, it might not be that terrible even if that's what this means, if side-quest are well done or if the resource gathering it's less tedious, which right now, I'm kind of optimistic and I think they will be. We'll see
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Post by warbaby2 on Dec 5, 2016 12:19:18 GMT
This is just a recycle of DAI's power system in which you'll have to level up the Nexus in order to progress the story...which means grinding through the same dozen combat engagements over and over and over along with endlessly picking up "resources" to prepare for the final confrontation only to have none of it have any impact whatsoever. Yay, DAI in space. I'm so excited. This happening again in MEA is my greatest fear, because doesn't matter how bad side-quest are or how much I could detest resoruce gathering, as long as I'm able to skip all of it, I'm fine. I mean, it would suck for me hat the game didn't go more with my preferences, but unfortunately, that happens sometimes. That said, it might not be that terrible even if that's what this means, if side-quest are well done or if the resource gathering it's less tedious, which right now, I'm kind of optimistic and I think they will be. We'll see That's what I thought... it was pretty apparent that DAI's progression system got gutted because of time constrains, since it originally was supposed to be so much deeper. I doesn't look like BW will have the same problem with MEA.
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Post by Deleted on Dec 5, 2016 12:30:35 GMT
First section of the Nexus which I will upgrade is the Asari Dancers Lounge...
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Post by Kappa Neko on Dec 5, 2016 15:02:15 GMT
Yeah, from what we've seen it looks like they just repurposed DAI's mechanics to fit Mass Effect, plus switched the squadmate genders a bit. Which is something I'm not too thrilled about but won't mind either if it's done in a way that plays better. I like crafting and building upgrades, but agree that if it's mandatory for the story, it better be fun! Scanning in ME2 to build the necessary Normandy upgrades wasn't particular fun, either. So this isn't a design flaw first introduced in DAI, the new scapegoat for everything wrong with the company these days. Nor is it something only Bioware does. Nothing is terrible per se. It's the implementation that's key. I'm fairly confident MEA will improve on DAI's flaws. If they did a completely lazy copy, the game wouldn't have been so long in development. Fingers crossed the changes made were actually for the better!
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Post by javeart on Dec 5, 2016 15:29:13 GMT
Yeah, from what we've seen it looks like they just repurposed DAI's mechanics to fit Mass Effect, plus switched the squadmate genders a bit. Which is something I'm not too thrilled about but won't mind either if it's done in a way that plays better. I like crafting and building upgrades, but agree that if it's mandatory for the story, it better be fun! Scanning in ME2 to build the necessary Normandy upgrades wasn't particular fun, either. So this isn't a design flaw first introduced in DAI, the new scapegoat for everything wrong with the company these days. Nor is it something only Bioware does. Nothing is terrible per se. It's the implementation that's key. I'm fairly confident MEA will improve on DAI's flaws. If they did a completely lazy copy, the game wouldn't have been so long in development. Fingers crossed the changes made were actually for the better! Very much agreed. And I never enjoyed much most of the side-quests in ME1 either.
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Post by AnDromedary on Dec 5, 2016 15:57:41 GMT
Let's not panic just yet. All we have for now is a few words on a screenshot. I doubt they'll implement the point system in the way they did in DA:I, given how macuh critizism they got for that (I acutaally didn't mind it that much, tbh).
They do say in the briefing that the NExus will be built fully only after arrival in Andromeda. I wonder if we'll be able to contribute to it's construction by finding raw materials/mining site, etc. That would make sense in the context of playing a pathfinder.It could be a mechanic similar to establishing the inquisition camps and mining sites in DA:I, only I would hope they show the passage of time better. I.e. when you encounter the site, you leave a beacon or something. Should ever return to the planet later, you will see an outpost/mine at that location. I hated the fact that in Inquisition, things happened instantly, there was no feeling of time whatsoever in this game. The actual mechanic, I didn't mind, as long as they don't over do it with the collectibles (as they did in DA:I). It's mostly a question of balancing.
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Post by Element Zero on Dec 5, 2016 16:13:34 GMT
First section of the Nexus which I will upgrade is the Asari Dancers Lounge... Don't be a space racist! Let human dancers work their, too. Also, any individuals of the Andromeda species who have what it takes could be told it's an ambassadorial posting. I hope, and suspect, that AVPs are not required to advance the plot. The devs have repeatedly spoken of two different XP-type currencies at work in this game. I suspect that AVPs are likely the second currency.
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Post by AnDromedary on Dec 5, 2016 16:45:19 GMT
First section of the Nexus which I will upgrade is the Asari Dancers Lounge... Don't be a space racist! I'm gonna upgrade the docking section with turian life support systems. Cause "you humans are all racist!"
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Post by Element Zero on Dec 5, 2016 16:48:55 GMT
I'm gonna upgrade the docking section with turian life support systems. Cause "you humans are all racist!"
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