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Post by themikefest on Dec 7, 2016 20:29:21 GMT
As long as MP isn't required for me to get the platinum trophy for the game.
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azarhal
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Post by azarhal on Dec 7, 2016 20:42:02 GMT
I don't intend to play MP either and if the "currency" (I believe that's what they called it) is available in SP, I have no issue with it. Chance are that MEA is going to be like DAI to me: a game where I complete the main story but after 270+ hours into it, I get tired of the side content.
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Post by Element Zero on Dec 7, 2016 20:54:06 GMT
I don't intend to play MP either and if the "currency" (I believe that's what they called it) is available in SP, I have no issue with it. Chance are that MEA is going to be like DAI to me: a game where I complete the main story but after 270+ hours into it, I get tired of the side content. That's a lot of time invested. I'm usually 100% complete on DAI at around 147-150 hours. I suspect MEA will not be so long. ME usually tells a tighter story, that shows more and expects one to read less. I'm not trying to imply one approach is better than the other in this post. I'm just pointing out that they tend to be very different. Even with the (re)introduction of exploration as a theme, we won't be finding and reading 1000 notes as a key method of communicating the story, as in DA.
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azarhal
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Post by azarhal on Dec 7, 2016 21:03:43 GMT
I don't intend to play MP either and if the "currency" (I believe that's what they called it) is available in SP, I have no issue with it. Chance are that MEA is going to be like DAI to me: a game where I complete the main story but after 270+ hours into it, I get tired of the side content. That's a lot of time invested. I'm usually 100% complete on DAI at around 147-150 hours. I suspect MEA will not be so long. ME usually tells a tighter story, that shows more and expects one to read less. I'm not trying to imply one approach is better than the other in this post. I'm just pointing out that they tend to be very different. Even with the (re)introduction of exploration as a theme, we won't be finding and reading 1000 notes as a key method of communicating the story, as in DA. I probably should I've mentioned it wasn't a single playthrough. That's my total time with the game (uninterrupted, I haven't returned to the game since "putting it down").
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BadgerladDK
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Post by BadgerladDK on Dec 7, 2016 21:29:45 GMT
Actually I'm a dude. But thank you anyway That's the convincing Cloe impression you got going there. Problem with the Nexus system is: It most likely lends itself incredibly well to a MP tie in - think about it. Not only is there are progression system that it could play into, there are also outposts that need to be defended once the Pathfinder has established them... just like the MP mission in ME3 where basically missions to protect war assets. I hope I'm wrong... That's actually where I hope you're right. It would work well as a sort of war table replacement, but you get the option to play it in mp for a bonus rather than send agents. No story impact, but immersive for those of us who like both sp and mp, and others get to ignore it and let the agents deal with it. Lines up with some of the early reddit rumours / leaks too.
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sjsharp2010
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Post by sjsharp2010 on Dec 7, 2016 21:46:37 GMT
We'er only worried because they did this initially with ME3. Thankfully they used the DLC's to correct this problem so that eventually wasn't one any longer.We'er just hoping it stays away right from the beginning his time assuming it's even there. As jackievakarian mentioned in his post, it's already been flatly stated that this won't happen in MEA. You can R-E-L-A-X. I know I am relaxed and I was aware that it wasn't going to happen again I was just explaining why people don't want it.
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Post by warbaby2 on Dec 7, 2016 23:46:00 GMT
That's the convincing Cloe impression you got going there. Problem with the Nexus system is: It most likely lends itself incredibly well to a MP tie in - think about it. Not only is there are progression system that it could play into, there are also outposts that need to be defended once the Pathfinder has established them... just like the MP mission in ME3 where basically missions to protect war assets. I hope I'm wrong... That's actually where I hope you're right. It would work well as a sort of war table replacement, but you get the option to play it in mp for a bonus rather than send agents. No story impact, but immersive for those of us who like both sp and mp, and others get to ignore it and let the agents deal with it. Lines up with some of the early reddit rumours / leaks too. Ok, fine, without the NEED for MP action, I guess it would be quite immersive....
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Post by scifiguy53425 on Dec 8, 2016 6:52:12 GMT
100% they're going to force us to build the nexus ourselves in a similar way to the war assets in ME3. Or at the very least upgrade the nexus I only think that because of the Andromeda update where they said the nexus will only be partially built before they get to Andromeda. I swear to fucking god they better not have this fucking bullshit again. Or the least they can do is make it more tolerable, which it sounds like they are doing. Edit: Oh, I misread this. I thought you were referring to gathering resources in Skyhold and having to pass a threshold to continue the main story. Why the fuck is everyone worried they will bring back the War Asset thing? Bioware has confirmed time and time again that they won't force you to play the multiplayer. Where is everyone pulling this out of their ass? It has been confirmed that playing multiplayer will give you bonuses and incentives for the main campaign, but you aren't forced to play MP otherwise and it is optional. It won't effect the ending either. I just don't understand why the nexus would only be half built before arriving in Andromeda. They might not forcefully connect it to multiplayer but there is definitely something going on.
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azarhal
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Post by azarhal on Dec 8, 2016 13:08:01 GMT
I just don't understand why the nexus would only be half built before arriving in Andromeda. They might not forcefully connect it to multiplayer but there is definitely something going on. Fuel cost. The more something weight, the more it takes to move it, even in mass effect altered laws of physics. If they didn't need the other half right away, not point in having it during the trip. The Nexus final form also has a huge structural weakness in the middle.
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sjsharp2010
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Post by sjsharp2010 on Dec 8, 2016 14:47:33 GMT
I don't intend to play MP either and if the "currency" (I believe that's what they called it) is available in SP, I have no issue with it. Chance are that MEA is going to be like DAI to me: a game where I complete the main story but after 270+ hours into it, I get tired of the side content. That's a lot of time invested. I'm usually 100% complete on DAI at around 147-150 hours. I suspect MEA will not be so long. ME usually tells a tighter story, that shows more and expects one to read less. I'm not trying to imply one approach is better than the other in this post. I'm just pointing out that they tend to be very different. Even with the (re)introduction of exploration as a theme, we won't be finding and reading 1000 notes as a key method of communicating the story, as in DA. yeah I've almost finished my latest DAI playthrough and I think that's sitting on about 160 hours now. I've not got much left to do in my latest one I've got Doom upon all the world which is the last main story bit. Kill the Hakkon dragon in the JoH DLC and the final camp to the end of Descent to do and of course Trespasser but other than that I'm pretty much done. Although tbh I don't expect MEA to take as long to complete as DAI does per playthrough. Purely because ME as a whole is a faster paced game than DA and all the trilogy games can be completed in about the same time it takes to do a DA2 playthrough more or less. I've still got a few rifts to close as well but they won't take long. Trespasser is the only thing in my current playthrough I've not touched yet but that's because you need to wait till you've done everything you want to do elsewhere before doing it.
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Post by Deleted on Dec 8, 2016 15:32:51 GMT
First section of the Nexus which I will upgrade is the Asari Dancers Lounge... That is actually a feature. Here is leaked footage of the dancer's lounge after being fully upgraded:
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scifiguy53425
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Post by scifiguy53425 on Dec 8, 2016 16:40:14 GMT
I just don't understand why the nexus would only be half built before arriving in Andromeda. They might not forcefully connect it to multiplayer but there is definitely something going on. Fuel cost. The more something weight, the more it takes to move it, even in mass effect altered laws of physics. If they didn't need the other half right away, not point in having it during the trip. The Nexus final form also has a huge structural weakness in the middle. That's more of an excuse rather than a reason though. No one would have batted an eyelid if they'd just brought the whole thing at once. I can smell them planning something but its not a huge complaint either way.
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azarhal
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Post by azarhal on Dec 8, 2016 16:56:35 GMT
Although tbh I don't expect MEA to take as long to complete as DAI does per playthrough. Purely because ME as a whole is a faster paced game than DA and all the trilogy games can be completed in about the same time it takes to do a DA2 playthrough more or less. Going by the GameInformer coverage, there are planets that are optional and these aren't just a 15-30 minutes linear missions like in previous games, but large maps to explore. I see it more like DAI where you had a few zones that had main quests in them, but many of them were entirely optional and still took a few hours to complete. I expect MEA to be a much longer game, even if following the critical path takes about the same time as the previous ME games did.
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sjsharp2010
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Post by sjsharp2010 on Dec 8, 2016 18:46:10 GMT
Although tbh I don't expect MEA to take as long to complete as DAI does per playthrough. Purely because ME as a whole is a faster paced game than DA and all the trilogy games can be completed in about the same time it takes to do a DA2 playthrough more or less. Going by the GameInformer coverage, there are planets that are optional and these aren't just a 15-30 minutes linear missions like in previous games, but large maps to explore. I see it more like DAI where you had a few zones that had main quests in them, but many of them were entirely optional and still took a few hours to complete. I expect MEA to be a much longer game, even if following the critical path takes about the same time as the previous ME games did. well if that's the case I'll be pleasantly surprised as I'm looking forward to the exploration but only time will tell I guess. I'm just saying I don't expect tit t obe as big or as long as DAI though especially as the DA games were built to be huge because tbh as a story I felt even DAO was pretty large (for example it takes me at least 1 full day to complete the Branka questin the Orzammar section where you have to travel all through the Deep roads and fight the Broodmother and the rest of it. ME hasn't ever had this size of world so it wouild be moer difficult for them to pull stuff like that off successfully this is just what I'm thinking but if they do make it as big as DAI and do it successfully then great all the better for the series I'm just saying that I don't expect it to be DAI size in terms of how long it'll take to complete a playthrough because as I said ME in general is a faster paced game.
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