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Post by unofficialgreycolor on Feb 21, 2017 3:38:59 GMT
From what I have seen in videos, I'll probably be making an ME1 style Biotic: Maximum assault rifle damage + accuracy Throw + pull + singularity Biotic passives. (And maybe some melee weapon skill) Though I haven't looked into the skill tree in detail. This is just what popped in my head when I glanced it. Here is what we got for skill trees:
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Post by amoebae on Feb 21, 2017 4:08:35 GMT
Since it will potentially change the way some people plan their 4 favourites, here's confirmation from shinobi that we cannot in any way tell our squad what powers to use during battle, with or without pause: "You can command your squadmates where to go and who to attack, but not their powers."
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Post by unofficialgreycolor on Feb 21, 2017 4:29:03 GMT
Since it will potentially change the way some people plan their 4 favourites, here's confirmation from shinobi that we cannot in any way tell our squad what powers to use during battle, with or without pause: "You can command your squadmates where to go and who to attack, but not their powers." This explains pretty much everything.
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Post by unofficialgreycolor on Feb 21, 2017 4:38:15 GMT
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Post by lastpawn on Feb 21, 2017 4:52:46 GMT
You might as well use the entire thread from here https://www.reddit.com/r/masseffect/comments/5unp3t/went_through_gameplay_series_1_combat_trailer_and/ and give credit to the reddit user who took the screenshots.
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Post by lastpawn on Feb 21, 2017 5:12:04 GMT
Since it will potentially change the way some people plan their 4 favourites, here's confirmation from shinobi that we cannot in any way tell our squad what powers to use during battle, with or without pause: "You can command your squadmates where to go and who to attack, but not their powers." This is, then, an indirect nerf to power combos. Since we have only 3 powers at a time, and we're at the mercy of our companions to choose the appropriate targets to prime (or detonate). In a way, I don't mind that part... ME3 combos were too easy to pull off, and too powerful. Just hope companion AI shows some signs of, you know, intelligence.
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Post by colfoley on Feb 21, 2017 5:17:52 GMT
Since it will potentially change the way some people plan their 4 favourites, here's confirmation from shinobi that we cannot in any way tell our squad what powers to use during battle, with or without pause: "You can command your squadmates where to go and who to attack, but not their powers." This is, then, an indirect nerf to power combos. Since we have only 3 powers at a time, and we're at the mercy of our companions to choose the appropriate targets to prime (or detonate). In a way, I don't mind that part... ME3 combos were too easy to pull off, and too powerful. Just hope companion AI shows some signs of, you know, intelligence. In his post Shinobi said you can choose your targets for the squadmates to attack.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 21, 2017 5:26:10 GMT
Since it will potentially change the way some people plan their 4 favourites, here's confirmation from shinobi that we cannot in any way tell our squad what powers to use during battle, with or without pause: "You can command your squadmates where to go and who to attack, but not their powers." This is, then, an indirect nerf to power combos. Since we have only 3 powers at a time, and we're at the mercy of our companions to choose the appropriate targets to prime (or detonate). In a way, I don't mind that part... ME3 combos were too easy to pull off, and too powerful. Just hope companion AI shows some signs of, you know, intelligence. I think they said combos can be created by cross powers now (meaning biotic plus tech, for example). They also said you still creates combo with squadmates, posting an example with Cora and Drack. We'll see it soon I guess.
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Post by ProbeAway on Feb 21, 2017 6:19:13 GMT
Since it will potentially change the way some people plan their 4 favourites, here's confirmation from shinobi that we cannot in any way tell our squad what powers to use during battle, with or without pause: "You can command your squadmates where to go and who to attack, but not their powers." Disappointing, but I think it's what we all expected at this point.
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Post by ProbeAway on Feb 21, 2017 6:29:09 GMT
Done - I just linked the subreddit as lastpawn suggested.
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Post by PillarBiter on Feb 21, 2017 7:19:36 GMT
Just a few corrections re ME3 tho - energy drain, shockwave, overload and incinerate were all both primers and detonators in ME3, while flamer was a primer and proximity mine was a detonator. There's a complete list of all primers and detonators from ME3 on the wiki: masseffect.wikia.com/wiki/Power_Combosmy pleasure, was doing it for myself anyway They probably changed some of the primers/detonators since ME3. A lot of the powers seem to actually gain a lot of additional functionality from upgrading. That's great to see! Not just "faster cooldown, more power, ..." . This means that, with little investment, you'll get a power with the appropriate good stats, but with more investment, you'll actually get more versatile powers and more functions. I like that thinking. Anyway, I'm gonna try some more theorycrafting
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Post by ProbeAway on Feb 21, 2017 10:37:12 GMT
Just a few corrections re ME3 tho - energy drain, shockwave, overload and incinerate were all both primers and detonators in ME3, while flamer was a primer and proximity mine was a detonator. There's a complete list of all primers and detonators from ME3 on the wiki: masseffect.wikia.com/wiki/Power_Combosmy pleasure, was doing it for myself anyway They probably changed some of the primers/detonators since ME3. A lot of the powers seem to actually gain a lot of additional functionality from upgrading. That's great to see! Not just "faster cooldown, more power, ..." . This means that, with little investment, you'll get a power with the appropriate good stats, but with more investment, you'll actually get more versatile powers and more functions. I like that thinking. Anyway, I'm gonna try some more theorycrafting Yeah I like that too. With so many options skill-wise to build your character they need some incentive for people to specialise. Unique higher tier effects for those skills would be great.
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Post by PillarBiter on Feb 21, 2017 11:55:22 GMT
my pleasure, was doing it for myself anyway They probably changed some of the primers/detonators since ME3. A lot of the powers seem to actually gain a lot of additional functionality from upgrading. That's great to see! Not just "faster cooldown, more power, ..." . This means that, with little investment, you'll get a power with the appropriate good stats, but with more investment, you'll actually get more versatile powers and more functions. I like that thinking. Anyway, I'm gonna try some more theorycrafting Yeah I like that too. With so many options skill-wise to build your character they need some incentive for people to specialise. Unique higher tier effects for those skills would be great. I'm having a real difficult time theorycrafting, just because of the wide range of options! When it comes down to it, I really have to sit and think critically: what. is. my. playstyle? We don't really knwo if we can reset points :/ And in the first playthrough, you won't have that many points available... Also, When I theorycraft, I make something for a low level. Because theorycrafting for a high level is basically jsut making an end-game character, and what good is that for 90% of the game? :/ So now I'm at: Well, if I think about it, I want 2 combat options. Since I'm not really a stealth person, I want one profile where I'm safe behind some cover, throwing bullets and powers from long range, and one where I'm up in your face fucking shit up using biotic explosions. And after some consideration, I'f amended my previous build, and came down to: - Vanguard/adept/explorer profile with nova, charge and annihilation field (shotgun). This profile is meant for high mobility. - Soldier/infiltrator/engineer profile with overload, incinerate and turbocharge (revenant). This profile is meant for long-distance stripping defenses and making tech explosions. Since you'll need to invest heavily in fitness and weapon passives, I doubt we'll have more points available in one playthrough. In NG+, I'll probably expand to more specialised profiles (4 maybe?) But I'll see that when I get to it.
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Post by ProbeAway on Feb 21, 2017 12:08:57 GMT
Yeah I like that too. With so many options skill-wise to build your character they need some incentive for people to specialise. Unique higher tier effects for those skills would be great. I'm having a real difficult time theorycrafting, just because of the wide range of options! When it comes down to it, I really have to sit and think critically: what. is. my. playstyle? We don't really knwo if we can reset points :/ And in the first playthrough, you won't have that many points available... Also, When I theorycraft, I make something for a low level. Because theorycrafting for a high level is basically jsut making an end-game character, and what good is that for 90% of the game? :/ So now I'm at: Well, if I think about it, I want 2 combat options. Since I'm not really a stealth person, I want one profile where I'm safe behind some cover, throwing bullets and powers from long range, and one where I'm up in your face fucking shit up using biotic explosions. And after some consideration, I'f amended my previous build, and came down to: - Vanguard/adept/explorer profile with nova, charge and annihilation field (shotgun). This profile is meant for high mobility. - Soldier/infiltrator/engineer profile with overload, incinerate and turbocharge (revenant). This profile is meant for long-distance stripping defenses and making tech explosions. Since you'll need to invest heavily in fitness and weapon passives, I doubt we'll have more points available in one playthrough. In NG+, I'll probably expand to more specialised profiles (4 maybe?) But I'll see that when I get to it. I hear you! I'm expecting to have two go-to profiles on this playthrough; an engineer focused on defence stripping and debuffing and a sentinel/explorer focused on crowd control. Main weapon will be a Remnant AR, provided I can get one in the first half of the game. I'm also planning an infiltrator profile with powers aimed at damage and weakening armour, like cloak, invasion and cryo beam. This will be my profile for taking on elites and bosses. For the weapon I'm thinking about a heavy pistol to stay in the 100% power recharge zone. That's as far as I've got. There are loads of melee and CQC options but I want to save those for a second playthrough once I know the encounters in the game a bit better. Plus I plan to use Cora and Drack as squadmates and they already fill the frontline roll.
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Post by leonick on Feb 21, 2017 13:00:00 GMT
We don't really knwo if we can reset points :/ Confirmed on Twitter that we can. "Full re-specs are possible in the Tempest medbay, but they cost credits. First time's cheap."
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vanguarddoken
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I am the Adept! I casts the biotics that makes the peoples fly up!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by vanguarddoken on Feb 21, 2017 13:13:26 GMT
Yeah I like that too. With so many options skill-wise to build your character they need some incentive for people to specialise. Unique higher tier effects for those skills would be great. You can see in the recent gameplay video that some passive skills' bonuses are based on the number of points you put into that skill type. So a pure-Adept player will get more of a boost from biotic passives than someone who divides their points between Biotics and other skills. Someone who specializes in one skill type will also have a higher profile rank and thus greater profile stat boosts. I quite like the idea in theory—there should be a difference between how often a specialized caster can use their powers compared to a hybrid class or a pure Soldier, rather than letting all classes get an easy +200% cooldown just by equipping only an SMG.
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Post by ProbeAway on Feb 21, 2017 19:58:52 GMT
Yeah I like that too. With so many options skill-wise to build your character they need some incentive for people to specialise. Unique higher tier effects for those skills would be great. You can see in the recent gameplay video that some passive skills' bonuses are based on the number of points you put into that skill type. So a pure-Adept player will get more of a boost from biotic passives than someone who divides their points between Biotics and other skills. Someone who specializes in one skill type will also have a higher profile rank and thus greater profile stat boosts. I quite like the idea in theory—there should be a difference between how often a specialized caster can use their powers compared to a hybrid class or a pure Soldier, rather than letting all classes get an easy +200% cooldown just by equipping only an SMG. Good pickup - I knew that more skills in a tree would unlock/level up related profiles but not that they would boost the effects of that tree's passives.
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unofficialgreycolor
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
Posts: 686 Likes: 359
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Post by unofficialgreycolor on Feb 22, 2017 6:37:25 GMT
Yeah I like that too. With so many options skill-wise to build your character they need some incentive for people to specialise. Unique higher tier effects for those skills would be great. I'm having a real difficult time theorycrafting, just because of the wide range of options! When it comes down to it, I really have to sit and think critically: what. is. my. playstyle? We don't really knwo if we can reset points :/ And in the first playthrough, you won't have that many points available... Also, When I theorycraft, I make something for a low level. Because theorycrafting for a high level is basically jsut making an end-game character, and what good is that for 90% of the game? :/ So now I'm at: Well, if I think about it, I want 2 combat options. Since I'm not really a stealth person, I want one profile where I'm safe behind some cover, throwing bullets and powers from long range, and one where I'm up in your face fucking shit up using biotic explosions. And after some consideration, I'f amended my previous build, and came down to: - Vanguard/adept/explorer profile with nova, charge and annihilation field (shotgun). This profile is meant for high mobility. - Soldier/infiltrator/engineer profile with overload, incinerate and turbocharge (revenant). This profile is meant for long-distance stripping defenses and making tech explosions. Since you'll need to invest heavily in fitness and weapon passives, I doubt we'll have more points available in one playthrough. In NG+, I'll probably expand to more specialised profiles (4 maybe?) But I'll see that when I get to it. I'm having a real difficult time theorycrafting, just because of the wide range of options! When it comes down to it, I really have to sit and think critically: what. is. my. playstyle? We don't really knwo if we can reset points :/ And in the first playthrough, you won't have that many points available... Also, When I theorycraft, I make something for a low level. Because theorycrafting for a high level is basically jsut making an end-game character, and what good is that for 90% of the game? :/ So now I'm at: Well, if I think about it, I want 2 combat options. Since I'm not really a stealth person, I want one profile where I'm safe behind some cover, throwing bullets and powers from long range, and one where I'm up in your face fucking shit up using biotic explosions. And after some consideration, I'f amended my previous build, and came down to: - Vanguard/adept/explorer profile with nova, charge and annihilation field (shotgun). This profile is meant for high mobility. - Soldier/infiltrator/engineer profile with overload, incinerate and turbocharge (revenant). This profile is meant for long-distance stripping defenses and making tech explosions. Since you'll need to invest heavily in fitness and weapon passives, I doubt we'll have more points available in one playthrough. In NG+, I'll probably expand to more specialised profiles (4 maybe?) But I'll see that when I get to it. I hear you! I'm expecting to have two go-to profiles on this playthrough; an engineer focused on defence stripping and debuffing and a sentinel/explorer focused on crowd control. Main weapon will be a Remnant AR, provided I can get one in the first half of the game. I'm also planning an infiltrator profile with powers aimed at damage and weakening armour, like cloak, invasion and cryo beam. This will be my profile for taking on elites and bosses. For the weapon I'm thinking about a heavy pistol to stay in the 100% power recharge zone. That's as far as I've got. There are loads of melee and CQC options but I want to save those for a second playthrough once I know the encounters in the game a bit better. Plus I plan to use Cora and Drack as squadmates and they already fill the frontline roll. Do you guys realize you need 50 Pts in all three classes to even unlock the explorer profile?
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Post by ProbeAway on Feb 22, 2017 6:43:16 GMT
I'm having a real difficult time theorycrafting, just because of the wide range of options! When it comes down to it, I really have to sit and think critically: what. is. my. playstyle? We don't really knwo if we can reset points :/ And in the first playthrough, you won't have that many points available... Also, When I theorycraft, I make something for a low level. Because theorycrafting for a high level is basically jsut making an end-game character, and what good is that for 90% of the game? :/ So now I'm at: Well, if I think about it, I want 2 combat options. Since I'm not really a stealth person, I want one profile where I'm safe behind some cover, throwing bullets and powers from long range, and one where I'm up in your face fucking shit up using biotic explosions. And after some consideration, I'f amended my previous build, and came down to: - Vanguard/adept/explorer profile with nova, charge and annihilation field (shotgun). This profile is meant for high mobility. - Soldier/infiltrator/engineer profile with overload, incinerate and turbocharge (revenant). This profile is meant for long-distance stripping defenses and making tech explosions. Since you'll need to invest heavily in fitness and weapon passives, I doubt we'll have more points available in one playthrough. In NG+, I'll probably expand to more specialised profiles (4 maybe?) But I'll see that when I get to it. I hear you! I'm expecting to have two go-to profiles on this playthrough; an engineer focused on defence stripping and debuffing and a sentinel/explorer focused on crowd control. Main weapon will be a Remnant AR, provided I can get one in the first half of the game. I'm also planning an infiltrator profile with powers aimed at damage and weakening armour, like cloak, invasion and cryo beam. This will be my profile for taking on elites and bosses. For the weapon I'm thinking about a heavy pistol to stay in the 100% power recharge zone. That's as far as I've got. There are loads of melee and CQC options but I want to save those for a second playthrough once I know the encounters in the game a bit better. Plus I plan to use Cora and Drack as squadmates and they already fill the frontline roll. Do you guys realize you need 50 Pts in all three classes to even unlock the explorer profile? Is that to unlock level 1, or to get to a higher level of the profile? From what I've seen I think that we'll acquire skill points relatively quickly, whether through being given lots of points on level up or levelling up fast. It wouldn't make much sense to have the explorer profile unattainable til late game.
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by unofficialgreycolor on Feb 22, 2017 6:46:43 GMT
Do you guys realize you need 50 Pts in all three classes to even unlock the explorer profile? Is that to unlock level 1, or to get to a higher level of the profile? From what I've seen I think that we'll acquire skill points relatively quickly, whether through being given lots of points on level up or levelling up fast. It wouldn't make much sense to have the explorer profile unattainable til late game. See, I was thinking it kinda worked sorta like Specializations that we can get when we get to Skyhold in DA:I. That can take a long time or it can take a short time if you bulldoze through it. We don't know how fast we get points yet or what the lvling system is like yet. I just remember seeing it takes 50 pts in each ie. Combat, Tech, Biotic to unlock Explorer, which obviously since you get bonuses for all three seems to be the best bang for the buck.
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Post by unofficialgreycolor on Feb 22, 2017 6:58:45 GMT
ProbeAway, what do you mean by lvl 1? IDK how many points we get when we start a new game right off the bat, prolly like 20-30 IME.
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Post by ProbeAway on Feb 22, 2017 6:58:59 GMT
Is that to unlock level 1, or to get to a higher level of the profile? From what I've seen I think that we'll acquire skill points relatively quickly, whether through being given lots of points on level up or levelling up fast. It wouldn't make much sense to have the explorer profile unattainable til late game. See, I was thinking it kinda worked sorta like Specializations that we can get when we get to Skyhold in DA:I. That can take a long time or it can take a short time if you bulldoze through it. We don't know how fast we get points yet or what the lvling system is like yet. I just remember seeing it takes 50 pts in each ie. Combat, Tech, Biotic to unlock Explorer, which obviously since you get bonuses for all three seems to be the best bang for the buck. Ok I just checked a pic from the trailer and it takes 52 points in each discipline to unlock level 5 of the explorer profile, so I'd say level 1 is substantially lower - maybe 12 points in each (+10 for each subsequent level)? I take your point tho. It might be the case that we have to play through the early part of the game without profiles and with only limited skills available, until we unlock full access to SAM.
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Post by ProbeAway on Feb 22, 2017 7:00:00 GMT
ProbeAway, what do you mean by lvl 1? IDK how many points we get when we start a new game right off the bat, prolly like 20-30 IME. I mean that profiles have more powerful levels that unlock as you invest skill points in the applicable disciplines.
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Post by unofficialgreycolor on Feb 22, 2017 7:00:08 GMT
See, I was thinking it kinda worked sorta like Specializations that we can get when we get to Skyhold in DA:I. That can take a long time or it can take a short time if you bulldoze through it. We don't know how fast we get points yet or what the lvling system is like yet. I just remember seeing it takes 50 pts in each ie. Combat, Tech, Biotic to unlock Explorer, which obviously since you get bonuses for all three seems to be the best bang for the buck. Ok I just checked a pic from the trailer and it takes 52 points in each discipline to unlock level 5 of the explorer profile, so I'd say level 1 is substantially lower - maybe 12 points in each (+10 for each subsequent level)? I take your point tho. It might be the case that we have to play through the early part of the game without profiles and with only limited skills available, until we unlock full access to SAM. Oh, right, forgot that there are different levels to profiles.
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unofficialgreycolor
Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
UniformGreyColor
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Post by unofficialgreycolor on Feb 22, 2017 7:01:23 GMT
ProbeAway , what do you mean by lvl 1? IDK how many points we get when we start a new game right off the bat, prolly like 20-30 IME. I mean that profiles have more powerful levels that unlock as you invest skill points in the applicable disciplines. But my God, so many options! The RPG gameplay elements are definitely there. Can't wait to sink my teeth into this game.
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