saberchic
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Post by saberchic on Dec 9, 2016 17:33:01 GMT
I don't know why everybody hated the scanning so much unless you actively sent probes out on all the planets to deplete them all.
Tip: If you scan a planet and the resource doesn't hit above the 4th bar on the meter, don't dig for it. Move on, scanning takes very little time.
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Post by Element Zero on Dec 9, 2016 17:47:28 GMT
I'm always stupefied when I read that someone actually enjoys ME2 planet-scanning. I've seen it described as "relaxing" in this forum. This article's author even uses the word "arduous", which seems more fitting, before saying that he finds it addictive. I play ME to get engaged in a story, not to be relaxed or get engrossed in shooting probes at planets. There are far cheaper and better games for that type of diversion. Ugh. Terrible game design. Thank gibbed for save editor! The type of scanning they're talking about in MEA actually makes sense. It happens in real time, in-game, We do some scanning from the galaxy map, but I'm sure they've learned their lesson from ME2. It's likely a single button press. Also, we scan on the ground, while in the Nomad and on foot with the omnitool. As long as this isn't overly done, and it supplements rather than detracting from more enjoyable facets of the game, this could work. I generally prefer challenges that level with the player character, rather than level-gated regions and foes, but both approaches have their advantages. Super-bosses are fun, and I'm sure I'll have fun stomping all of them, once equipped to do so.
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azarhal
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Post by azarhal on Dec 9, 2016 18:18:28 GMT
I'm always stupefied when I read that someone actually enjoys ME2 planet-scanning. I've seen it described as "relaxing" in this forum. That was me! And I do like it, it was also a nice chance of pace after doing some of the mission. I even did a play-through where I depleted all the planets. As saberchic said, just focus on the highest peak and ignore the rest. You deplete planet fast that way.
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Post by Element Zero on Dec 9, 2016 18:28:03 GMT
I'm always stupefied when I read that someone actually enjoys ME2 planet-scanning. I've seen it described as "relaxing" in this forum. That was me! And I do like it, it was also a nice chance of pace after doing some of the mission. I even did a play-through where I depleted all the planets. As saberchic said, just focus on the highest peak and ignore the rest. You deplete planet fast that way. Haha! I know how to do it, I just hate doing it! It completely derails the experience, for me. If I want to relax, I play Journey. If I want to play as Commander Shepard and kick butt with the crew of Normandy, I play Mass Effect! I doubt I'll ever play these games on XBox One, since I'd have to do planet-scanning. I hate it that much.
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sjsharp2010
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Post by sjsharp2010 on Dec 9, 2016 18:51:26 GMT
I'm always stupefied when I read that someone actually enjoys ME2 planet-scanning. I've seen it described as "relaxing" in this forum. That was me! And I do like it, it was also a nice chance of pace after doing some of the mission. I even did a play-through where I depleted all the planets. As saberchic said, just focus on the highest peak and ignore the rest. You deplete planet fast that way. yeah I find it relaxing especially after doing one of the tougher missions in the game. In fact to me that's what kind of made it into a sci fi type game instead of just some random shooter type where you're just blowing everything up in sight.
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Post by themikefest on Dec 9, 2016 19:00:49 GMT
I don't know why everybody hated the scanning so much unless you actively sent probes out on all the planets to deplete them all. Tip: If you scan a planet and the resource doesn't hit above the 4th bar on the meter, don't dig for it. Move on, scanning takes very little time. Or do what I did. Don't do any scanning.
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Post by Element Zero on Dec 9, 2016 20:38:18 GMT
I don't know why everybody hated the scanning so much unless you actively sent probes out on all the planets to deplete them all. Tip: If you scan a planet and the resource doesn't hit above the 4th bar on the meter, don't dig for it. Move on, scanning takes very little time. Or do what I did. Don't do any scanning. I don't do any scanning, either; but I cheat so that I can still afford my upgrades and everyone still survives, if I wish.
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Post by themikefest on Dec 9, 2016 20:43:22 GMT
I don't do any scanning, either; but I cheat so that I can still afford my upgrades and everyone still survives, if I wish. I don't cheat. Only need to have 3 upgrades for everyone to survive
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Post by Element Zero on Dec 9, 2016 21:16:27 GMT
I don't do any scanning, either; but I cheat so that I can still afford my upgrades and everyone still survives, if I wish. I don't cheat. Only need to have 3 upgrades for everyone to survive Gotcha. I figured you were referring to one of your speed runs. I learn yet another fact about this series from you. You could write a ME "How To" book, man, and it wouldn't be for dummies. I've likely played a couple thousand hours, and still tag you when I have a question about "what if...".
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Post by themikefest on Dec 9, 2016 21:27:40 GMT
Gotcha. I figured you were referring to one of your speed runs. I learn yet another fact about this series from you. You could write a ME "How To" book, man, and it wouldn't be for dummies. I've likely played a couple thousand hours, and still tag you when I have a question about "what if...". When I import a save from ME1, it gives me more than enough minerals, as a bonus for importing a character, that I need to upgrade what I want for the playthrough I'm doing. If I use a pistol, I get upgrades for that weapon. I don't waste materials for upgrades for a weapon I don't use for that playthrough.
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helios969
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Post by helios969 on Dec 9, 2016 21:43:55 GMT
If I'm interpreting how MEA intends for scanning to work, which is every plant, rock, and/or pile of refuse you come across requires scanning, it's going to be even more time-consuming and tedious than DAI was...I'd happily take ME2's lame planet scanning mechanic to that boring shit. At least it was quick and dirty.
So now we know when the coming promotions talk about over 250 hours of gameplay we'll know 75 hours will be scanning crap for upgrades and the subsequent crafting/building that goes along with it and another 75 will be driving point A to B and back or just aimless wandering in the Nomad trying to find an objective. Doesn't sound like fun to me.
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Post by colfoley on Dec 9, 2016 21:48:41 GMT
The bad thing about this whole idea that you may have to do side missions to get to the end of the game is that this likely means that the stupid 'give enemies thier own levels' is returning. Other then that I do not see the big deal. I do a lot of side missions no matter the game and a lot of side missions I do not do or do not need to do. This has worked for every BioWare game and even some other RPGs that I have played except for perhaps Skyrim and ME 1. It just makes sense to level up your character, get money, and other resources you need and some of them can be quite fun.
As far as the scanning is concerned *shrugs* they have to do it somehow given that crafting is now a thinkg (YES) in the game, just we have t hope its funner then the ME 2 equivalent and it looks like it might very well be.
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Post by colfoley on Dec 9, 2016 21:51:32 GMT
If I'm interpreting how MEA intends for scanning to work, which is every plant, rock, and/or pile of refuse you come across requires scanning, it's going to be even more time-consuming and tedious than DAI was...I'd happily take ME2's lame planet scanning mechanic to that boring shit. At least it was quick and dirty. So now we know when the coming promotions talk about over 250 hours of gameplay we'll know 75 hours will be scanning crap for upgrades and the subsequent crafting/building that goes along with it and another 75 will be driving point A to B and back or just aimless wandering in the Nomad trying to find an objective. Doesn't sound like fun to me. But the point is scanning every rock, mineral, or thing is NOT required. If the system works anything like Dragon Age Inquisition you can put your time into it and just not do any of that. You can buy stuff, or you can not engage with the crafting system at all. Unless you are just a plain full bore completionist who wants to collect all the materials and all the schematics and craft all the things you want to...then at which pint you are just torturing yourself. RPGs are about player choice.
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Post by ProbeAway on Dec 9, 2016 21:56:39 GMT
How much of this is coming from BW and how much has the author just assumed? Because the references to planet scanning and not skipping side quests weren't quotes.
Firstly, this scanning mechanic doesn't seem to bear any resemblance at all to the planet scanning from ME2 so I'm not too concerned (although I didn't hate the planet scanning as much as others did).
Secondly, I can't recall the last time I played an RPG - or a shooter/RPG hybrid - where you didn't miss out on something if you skipped side quests, whether it was companions, weapons, armour upgrades, crafting materials, war assets or just XP. That's par for the course.
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Post by peebee on Dec 9, 2016 21:56:40 GMT
If I'm interpreting how MEA intends for scanning to work, which is every plant, rock, and/or pile of refuse you come across requires scanning, it's going to be even more time-consuming and tedious than DAI was...I'd happily take ME2's lame planet scanning mechanic to that boring shit. At least it was quick and dirty. So now we know when the coming promotions talk about over 250 hours of gameplay we'll know 75 hours will be scanning crap for upgrades and the subsequent crafting/building that goes along with it and another 75 will be driving point A to B and back or just aimless wandering in the Nomad trying to find an objective. Doesn't sound like fun to me. You know, I don't mind doing that stuff if there's characters banter involved! They did say there'll be banter while inside the Nomad, so I'm excited for that. Just hoping it's not buggy like in DAI and takes forever for someone to say a line just for us to be attacked and the conversation be suddenly over, that was very annoying. Also no conversations on the horse.... Quick DAI Rant: That freaking Venatori map or whatever was a pain to do, a desert where there's nothing whatsoever and you have to be forever on the horse in silence, what, do they think this is Shadow of The Colossus or something?
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Post by themikefest on Dec 9, 2016 22:02:16 GMT
Quick DAI Rant: That freaking Venatori map or whatever was a pain to do, a desert where there's nothing whatsoever and you have to be forever on the horse in silence, what, do they think this is Shadow of The Colossus or something? You mean the Hissing Wastes? I liked that region. I rarely rode a horse in that area. It had tier 3 materials to gather to craft better weapons and armor. It has one of the best side quests, the Tomb Of Fairel. and a dragon that can be tough to defeat
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Post by peebee on Dec 9, 2016 22:09:21 GMT
Quick DAI Rant: That freaking Venatori map or whatever was a pain to do, a desert where there's nothing whatsoever and you have to be forever on the horse in silence, what, do they think this is Shadow of The Colossus or something? You mean the Hissing Wastes? I liked that region. I rarely rode a horse in that area. It had tier 3 materials to gather to craft better weapons and armor. It has one of the best side quests, the Tomb Of Fairel. and a dragon that can be tough to defeat Hmm I'm sorry I don't remember the name, the name of the quest was Check Venatori Activity in the West? Something like that I think. The quests there were fine, but things were just too far apart from one another for my taste >: if the way is fun it's okay but I remember getting bored quickly going from one side to another.
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Post by helios969 on Dec 9, 2016 22:12:47 GMT
If I'm interpreting how MEA intends for scanning to work, which is every plant, rock, and/or pile of refuse you come across requires scanning, it's going to be even more time-consuming and tedious than DAI was...I'd happily take ME2's lame planet scanning mechanic to that boring shit. At least it was quick and dirty. So now we know when the coming promotions talk about over 250 hours of gameplay we'll know 75 hours will be scanning crap for upgrades and the subsequent crafting/building that goes along with it and another 75 will be driving point A to B and back or just aimless wandering in the Nomad trying to find an objective. Doesn't sound like fun to me. But the point is scanning every rock, mineral, or thing is NOT required. If the system works anything like Dragon Age Inquisition you can put your time into it and just not do any of that. You can buy stuff, or you can not engage with the crafting system at all. Unless you are just a plain full bore completionist who wants to collect all the materials and all the schematics and craft all the things you want to...then at which pint you are just torturing yourself. RPGs are about player choice. Providing what they say about alternative options to scanning and crafting being actually true, I will fully ignore it. Where I'm a little concern is in the Nexus leveling up mechanic (of which we know next to nothing). If it is necessary to scan and mine to level that up and it works similarly to DAI's power structure to unlock areas and make main quests accessible, that could be a problem. And if the crafting system is good and worth while I wouldn't mind doing some, but we all saw how slow it was to scan that lithium in the gameplay trailer, don't you think that could become maddening after awhile? And frankly I cannot see anyone looking at that mechanic and saying "wow does that look fun. I want to spend all day doing that." Not likely.
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Post by Element Zero on Dec 9, 2016 22:15:09 GMT
How much of this is coming from BW and how much has the author just assumed? Because the references to planet scanning and not skipping side quests weren't quotes. Firstly, this scanning mechanic doesn't seem to bear any resemblance at all to the planet scanning from ME2 so I'm not too concerned (although I didn't hate the planet scanning as much as others did). Secondly, I can't recall the last time I played an RPG - or a shooter/RPG hybrid - where you didn't miss out on something if you skipped side quests, whether it was companions, weapons, armour upgrades, crafting materials, war assets or just XP. That's par for the course. Agreed. I addressed this in my precious post, but I'll reiterate that this type of scanning makes narrative and mechanical sense. As long as it doesn't get out of control, it could add a lot of depth to the game. Secondly, I know some people do skip side quests in Mass Effect, but I just can't imagine doing so! I was never going to skip side quests in this game, anyway, so the possibility of "missing out"... not going to happen. Doesn't everyone assume, though, that they are going to miss out on items, XP, resources and the like if they skip content? How is this upsetting news? Other than the author having an interesting take on "arduous tasks" equating to "addictive" and "enjoyable" gaming, I don't see anything too weird, or anything in the article that seems to indicate that he is going too far out on a limb with his speculation. He definitely could've been employing more than a bit of speculative hyperbole, colored by personal desires, when he said that MEA devs were making scanning a "very important part of the game". Otherwise, his observations do fit the evidence.
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Post by Element Zero on Dec 9, 2016 22:17:55 GMT
But the point is scanning every rock, mineral, or thing is NOT required. If the system works anything like Dragon Age Inquisition you can put your time into it and just not do any of that. You can buy stuff, or you can not engage with the crafting system at all. Unless you are just a plain full bore completionist who wants to collect all the materials and all the schematics and craft all the things you want to...then at which pint you are just torturing yourself. RPGs are about player choice. Providing what they say about alternative options to scanning and crafting being actually true, I will fully ignore it. Where I'm a little concern is in the Nexus leveling up mechanic (of which we know next to nothing). If it is necessary to scan and mine to level that up and it works similarly to DAI's power structure to unlock areas and make main quests accessible, that could be a problem. And if the crafting system is good and worth while I wouldn't mind doing some, but we all saw how slow it was to scan that lithium in the gameplay trailer, don't you think that could become maddening after awhile? And frankly I cannot see anyone looking at that mechanic and saying "wow does that look fun. I want to spend all day doing that." Not likely. We don't even know if there is a "Nexus leveling up" mechanic. Those AVPs could have a very different role than most are assuming. It's far too early to tell. Nexus construction could be a completely narrative thing, unlinked to any "XP" mechanic or resource gathering.
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Post by colfoley on Dec 9, 2016 22:22:27 GMT
But the point is scanning every rock, mineral, or thing is NOT required. If the system works anything like Dragon Age Inquisition you can put your time into it and just not do any of that. You can buy stuff, or you can not engage with the crafting system at all. Unless you are just a plain full bore completionist who wants to collect all the materials and all the schematics and craft all the things you want to...then at which pint you are just torturing yourself. RPGs are about player choice. Providing what they say about alternative options to scanning and crafting being actually true, I will fully ignore it. Where I'm a little concern is in the Nexus leveling up mechanic (of which we know next to nothing). If it is necessary to scan and mine to level that up and it works similarly to DAI's power structure to unlock areas and make main quests accessible, that could be a problem. And if the crafting system is good and worth while I wouldn't mind doing some, but we all saw how slow it was to scan that lithium in the gameplay trailer, don't you think that could become maddening after awhile? And frankly I cannot see anyone looking at that mechanic and saying "wow does that look fun. I want to spend all day doing that." Not likely. I doubt I am going to spend all day doing anything of the kind when I did not have to do all day doing the collection in DA I. I did it while I was out doing other quests along the way to doing said quests and I usually ended up with bucket fulls of materials that I could get back and craft for my people. It may be tedious, but I decided it was worth it. But I know of people who ignored the crafting mechanic entirely. As far as the nexus is concerned that could be a possibility, I kind of doubt it but it could be a possibility the power system will return. However, again speaking at least from my own personal tastes, doing a play through where I am pretty much doing only quests I want to do in the game I am still at well over a hundred power so there are way more quests and things to do in DA I then there was actually needed for power. Sure, it might be a little bit of an annoying grind at first but soon you are doing things left right and center that give you power and influence to expand.
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Post by Amirit on Dec 9, 2016 23:06:06 GMT
That sucks. I enjoy playing through the ME games as quickly as possible. It adds replay value. "Sucks" does not begin to describe it! Instead of promoting "interesting side-quests, bound to main story line and interesting by themselves", he basically said "we artificially made leveling\progressing slower, so you have to use side-quests to get in par with the story difficulty". I always said BW can free a lot of money by firing their PR managers (totally useless division) and forbidding developers to participate any public getherings, where they (developers) can say rubbish like that. P.S. About scanning:
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Post by javeart on Dec 9, 2016 23:50:51 GMT
(...) Secondly, I can't recall the last time I played an RPG - or a shooter/RPG hybrid - where you didn't miss out on something if you skipped side quests, whether it was companions, weapons, armour upgrades, crafting materials, war assets or just XP. That's par for the course. (...) Secondly, I know some people do skip side quests in Mass Effect, but I just can't imagine doing so! I was never going to skip side quests in this game, anyway, so the possibility of "missing out"... not going to happen. Doesn't everyone assume, though, that they are going to miss out on items, XP, resources and the like if they skip content? How is this upsetting news? (...) Speaking for myself, of course I count on loosing XP, gear, etc when I skip missions, the point is how much. The difference in DAI was huge, Corypheus was harder to beat in lower diffculties with the basic gear and an Inquisitor with a low level than on nightmare in a completionist pt. In fact, I thought it was fun in some way, more challenging. That said, personally, I don't have a big problem with that, because as in DAI, if I gets too frustrating and I have to lower the difficulty, I will do it and that's the end of the problem. I still would prefer if it was more balanced, because as I said earlier, it's not fun either doing a completionist pt and having no challenge at all after a certain point. In any case, my only real concern is being forced to do side-missions, and in that sense, I took the warning about not being advisable to stick to the main missions as a good sign, as in "it's a bad idea, but it's possible". Then some people suggeted that the difficulty could in fact function as the power requierements of DAI, actually forcing you to do side missions just the same. And that does bother me. Even so, I'm hopping this time it might be easier to find fun and interesting side-missions, so, it' might not be as annoying as it was for me in DA. And, btw, it's not that I don't want do side-missions ever, I have not one but two completionist pt in DAI after all , but I'm not putting 100 hours in a pt very often Sometimes it's fun though to run a fast pt (to see how different choices work, bring different squadmates, try a different build for the PC, etc) in 15 hours or so, maybe in a weekend, maybe to do a marathon in a lazy sunday, playing until your eyes hurt and you can barely hold the controller anymore
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Post by colfoley on Dec 9, 2016 23:57:48 GMT
(...) Secondly, I know some people do skip side quests in Mass Effect, but I just can't imagine doing so! I was never going to skip side quests in this game, anyway, so the possibility of "missing out"... not going to happen. Doesn't everyone assume, though, that they are going to miss out on items, XP, resources and the like if they skip content? How is this upsetting news? (...) Speaking for myself, of course I count on missiong XP, gear, etc when I skip missions, the point is how much. The difference in DAI was huge, Corypheus was harder to beat in lower diffculties with the basic gear and an Inquisitor with a low level than on nightmare in a completionist pt. In fact, I thought it was fun in some way, more challenging. That said, personally, I don't have a big problem with that, because as in DAI, if I gets too frustrating and I have to lower the difficulty, I will do it and that's the end of the problem. I still would prefer if it was more balanced, because as I said earlier, it's not fun either doing a completionist pt and having no challenge at all after a certain point. In any case, my only real concern is being forced to do side-missions, and in that sense, I took the warning about not being advisable to stick to the main missions as a good sign, as in "it's a bad idea, but it's possible". Then some people suggeted that the difficulty could in fact function as the power requierements of DAI, actually forcing you to do side missions just the same. And that does bother me. Even so, I'm hopping this time it might be easier to find fun and interesting side-missions, so, it' might not be as annoying as it was for me in DA. And, btw, it's not that I don't want do side-missions ever, I have not one but two completionist pt in DAI after all , but I'm not putting 100 hours in a pt very often Sometimes it's fun though to run a fast pt (to see how different choices work, bring different squadmates, try a different build for the PC, etc) in 15 hours or so, maybe in a weekend, maybe to do a marathon in a lazy sunday, playing until your eyes hurt and you can barely hold the controller anymore Its funny though. I almost never do completionist pts nut at the same time i have never done a speed run really. I never do everything but there are some things i just have to do.
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Post by javeart on Dec 10, 2016 0:30:10 GMT
Its funny though. I almost never do completionist pts nut at the same time i have never done a speed run really. I never do everything but there are some things i just have to do. It actually seems like the more reasonable option The thing for me is that once I've made up my mind to star a pt and play it slowly, a few hours every day or whatever, I don't mind going on longer and do more "boring" stuff, so I ight as well explore all the content... it's when I'm going fast when gathering elf root, running errands, scanning planets and the like feel more insufferable and immersion breaking
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