inherit
2113
0
24
eamon696
26
Nov 16, 2016 18:44:43 GMT
November 2016
eamon696
|
Post by eamon696 on Dec 26, 2016 5:49:38 GMT
I just recently beat Jade Empire for the very first time (after picking it up for the first time in like a decade), and playing through such an old (but awesome) Bioware title has got me thinking about how much different Bioware games are nowadays. Now, I completely understand that such change is necessary; I'm not debating such a thing. But we have certainly seen some older features disappear over the years, and I think it would be interesting to see if there are any such features, gameplay quirks, etc. that you'd be interested in seeing in Mass Effect Andromeda.
As a huge fan of JE, and the KoTOR series, I am particularly fond of the hubs that they incorporate into their narratives and the abundance of quests that dot the map. Further, these quests provided ample opportunity for you to explore the morality system and you were able to approach them in a myriad of ways. While Dragon Age and Mass Effect have kept that to a certain degree, there is certainly something lacking there in my opinion that I'd like to see fleshed out with MEA (especially since we're moving towards a more grey-choice system).
What do y'all think?
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Dec 26, 2016 5:55:42 GMT
A f*cking power wheel! > ...or at least some sort of tactical pause.
|
|
Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
inherit
152
0
3,906
Abramsrunner
765
August 2016
abramsrunner
Mass Effect Trilogy
Abramsrunner
|
Post by Abramsrunner on Dec 26, 2016 6:02:26 GMT
I never really used the power wheel in ME2/3, I think the only time I really did use it in ME2 was for Tali's, & Legion's Combat Drone.
|
|
inherit
Usually respectful
701
0
5,084
Shinobu
Grateful to have this forum. Also, a giant killjoy.
1,540
August 2016
shinobu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
Shinobu211
|
Post by Shinobu on Dec 26, 2016 6:32:27 GMT
I'd like save game importing with a single protagonist and crew a la MET.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Dec 26, 2016 7:09:23 GMT
The thing I wanted the most seems to be included in the game at least from the way BioWare has been talking with going to a dialogue wheel similar to Dragon Age where it isn't a helpful/harmful response, but varied and can definitely be shades of grey.
Anything more then that I fear they will wind up in the same position as Ubisoft where every game of theirs is basically the same mechanically.
|
|
inherit
1033
0
36,890
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Dec 26, 2016 7:21:15 GMT
I want companions to approve/ dissaprove as they do in Dragon Age based on your chocies you make in the game.
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,915 Likes: 7,479
inherit
Agent 46
177
0
Nov 25, 2024 21:34:58 GMT
7,479
Gileadan
Clearance Level Ultra
2,915
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Dec 26, 2016 8:21:44 GMT
I want to be able to solve problems again by exploring the environment and finding clues to a mystery and/or by talking to people instead of just going to the quest GPS marker, kill everything and optionally pick up some item.
The ability to map my skills to my keyboard as I like, at the very least to the 1-0 line of keys.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Dec 26, 2016 8:50:55 GMT
I never really used the power wheel in ME2/3, I think the only time I really did use it in ME2 was for Tali's, & Legion's Combat Drone. Did you play on pc with k+m, or did you only use three powers on your Shepards? I'm sure you're not alone but it seems that there are plenty of people like me who are disappointed about its removal. They keep talking about removing restrictions and giving players freedom, yet apparently that doesn't extend to the pace of combat.
|
|
inherit
2329
0
May 14, 2018 17:19:50 GMT
20
zallister
41
December 2016
zallister
|
Post by zallister on Dec 26, 2016 9:12:36 GMT
You are right. Quests are a Little bit too simple. Only go to X and Kill everything. Sneaking through the sewers into a base and stealing something and dissappear would be something different.
Also hacking could be nice. Reprogramm guntowers and let them do the work or on space ships or Station use the gravity control. If you increase the gravity in the whole ship/Station with the excption of your location or use the air condition and cut the Oxygen or increase or decrease the temperature.... with some Imagination you can solve a Problem in different ways.
Use the Armour and the weapon of one faction, attack another faction, sneak into the bases and place something there and watch them killing each other.
|
|
Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
inherit
2419
0
1,024
Cypher
848
December 2016
cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
ItsFreakinJesus
TheMadTitan
|
Post by Cypher on Dec 26, 2016 9:21:48 GMT
Crouch Power wheel/power menu on kb+m. Though i'm of the opinion that it's not going anywhere, contrary to opinions here. Swapping between squad members; though my hope here is that with Andromeda and Inquisition both being on the same fork of Frostbite that party member switching is still part of the code somewhere that a modder could force back into the game. I never really used the power wheel in ME2/3, I think the only time I really did use it in ME2 was for Tali's, & Legion's Combat Drone. How the hell did you not? Did you only use one power per character for the entirety of the game? Not once did you swap a character to a different weapon or use X character to set up a power combo with unmapped abilities as new situations arose?
|
|
inherit
2476
0
Jun 15, 2017 12:43:43 GMT
201
geometricflowers
118
December 2016
geometricflowers
|
Post by geometricflowers on Dec 26, 2016 9:33:53 GMT
I would like to see a variety of mission types. Don't get me wrong, "charge in and kill all these guys" and "defend this person/thing from waves of enemies" missions can be fun, but I also like other types. Traveling through the geth memories was very interesting me in ME3, as was charming my way through Orlesian politics in DA:I. I was actually disappointed when fighting started in the latter. The occasional stealth mission wouldn't be unwelcome either.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Dec 26, 2016 9:47:58 GMT
The ability to toggle between the player character and companions from Dragon Age was a neat feature - a quick and easy way to switch classes, power load-outs & weapons which works so much more seamlessly than the power wheel ever could and offers new dimensions to tactical squad-based gameplay.
|
|
Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
inherit
152
0
3,906
Abramsrunner
765
August 2016
abramsrunner
Mass Effect Trilogy
Abramsrunner
|
Post by Abramsrunner on Dec 26, 2016 9:53:04 GMT
How the hell did you not? Did you only use one power per character for the entirety of the game? Not once did you swap a character to a different weapon or use X character to set up a power combo with unmapped abilities as new situations arose? Did you play on pc with k+m, or did you only use three powers on your Shepards? I'm sure you're not alone but it seems that there are plenty of people like me who are disappointed about its removal. They keep talking about removing restrictions and giving players freedom, yet apparently that doesn't extend to the pace of combat. I used K/M on PC. In ME2 I used power wheel just to set weapons to the squad (lol ME2 Incisor on the AI), & my two weapons before I started walking, so can I just swap between weapons with a button, & I have all my powers set to buttons, but never really used it inside of combat aside of putting a teammates Drone on something (Footnote, I played on Insanity with all the classes). In ME3 I just played it out like ME3MP, but with like 5 or so powers, SP Marksman is so much fun with 70% RoF bonus
|
|
inherit
2106
0
Mar 22, 2017 11:04:48 GMT
962
javeart
621
Nov 16, 2016 10:21:58 GMT
November 2016
javeart
|
Post by javeart on Dec 26, 2016 11:02:19 GMT
I want companions to approve/ dissaprove as they do in Dragon Age based on your chocies you make in the game. This, but not only for the choices you make in the game, I want them to dissaprove too if you're a jerk to them, or at least reacting to it. Also from DA, I know it's not going to happen because it's not even in DAI, but I liked setting up the tactics for the companions.
|
|
inherit
2476
0
Jun 15, 2017 12:43:43 GMT
201
geometricflowers
118
December 2016
geometricflowers
|
Post by geometricflowers on Dec 26, 2016 11:17:46 GMT
I forgot that ME didn't really have an approval system! The closest thing I can remember is loyalty and that was purely personal. I support importing that from DA.
|
|
cribbian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 913 Likes: 2,432
inherit
259
0
Nov 25, 2024 21:22:09 GMT
2,432
cribbian
913
August 2016
cribbian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by cribbian on Dec 26, 2016 11:24:12 GMT
A PC game that is optimized for kb+m.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Dec 26, 2016 11:36:08 GMT
How the hell did you not? Did you only use one power per character for the entirety of the game? Not once did you swap a character to a different weapon or use X character to set up a power combo with unmapped abilities as new situations arose? Did you play on pc with k+m, or did you only use three powers on your Shepards? I'm sure you're not alone but it seems that there are plenty of people like me who are disappointed about its removal. They keep talking about removing restrictions and giving players freedom, yet apparently that doesn't extend to the pace of combat. I used K/M on PC. In ME2 I used power wheel just to set weapons to the squad (lol ME2 Incisor on the AI), & my two weapons before I started walking, so can I just swap between weapons with a button, & I have all my powers set to buttons, but never really used it inside of combat aside of putting a teammates Drone on something (Footnote, I played on Insanity with all the classes). In ME3 I just played it out like ME3MP, but with like 5 or so powers, SP Marksman is so much fun with 70% RoF bonus Ah, that makes sense. If you used a controller you could only map 3 powers plus one for each squad mate, so you had to resort to the wheel situationally. You should be hoping for a power wheel or DAI-style tac cam if you still want a variety of abilities. If there isn't anything like that then k+m players will be limited to the same number of active powers as those mapped to controllers (which looks like only 3 in the gameplay trailer).
|
|
inherit
68
0
11,820
Obliviousmiss
I'm always wearing pajamas. It doesn't mean I get enough sleep.
3,200
August 2016
obliviousmiss
Mass Effect Trilogy, Dragon Age Inquistion
|
Post by Obliviousmiss on Dec 26, 2016 11:53:16 GMT
I want companions to approve/ dissaprove as they do in Dragon Age based on your chocies you make in the game. I wouldn't mind this in MEA. It adds a certain consequential feeling with your companions, versus "Praise Shepard! All hail Shep, no matter what!"
|
|
inherit
1286
0
2,137
SofNascimento
1,316
Aug 27, 2016 13:51:04 GMT
August 2016
sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by SofNascimento on Dec 26, 2016 14:09:32 GMT
What you mentioned is the OP is one of the elements that have been universally present in Bioware games. Those are far from gone.
Also, it's funny that you mentioned Jade Empire in a topic talking about features that are gone since JE is a game that, way before ME2, streamlined a lot of RPG elements for a more action oriented gameplay.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Dec 26, 2016 14:14:25 GMT
What you mentioned is the OP is one of the elements that have been universally present in Bioware games. Those are far from gone. Also, it's funny that you mentioned Jade Empire in a topic talking about features that are gone since JE is a game that, way before ME2, streamlined a lot of RPG elements for a more action oriented gameplay. Yeah, wasn't that when they started with the whole "Death of BioWare" and the other doomsayer comments from what I remember from their boards at the time it was another one of those love it or hate it responses they have had over the years on their forums.
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Dec 26, 2016 14:20:03 GMT
I want companions to approve/ dissaprove as they do in Dragon Age based on your chocies you make in the game. versus "Praise Shepard! All hail Shep, no matter what!" Hey, that's just natural selection, if you aren't loyal follower - divine protection is no longer with you and you have a good chance to die horribly. Ain't nobody got time to disapprove.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,975 Likes: 21,013
inherit
2309
0
21,013
sjsharp2010
Go Team!
12,975
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Dec 26, 2016 14:23:40 GMT
A f*cking power wheel! > ...or at least some sort of tactical pause. yeah I have to agree with that as I find it easier to make the best use of my powers when there are tactical pause options. It's one of the things I really like about Bioware's games as it gives you a good chance to think about what powers you need to use and when.
|
|
inherit
♨ Retired
24
0
Member is Online
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Dec 26, 2016 14:51:20 GMT
renegade interrupts. a lot more than what the ME games had
|
|
inherit
1482
0
3,386
Fredward
1,352
September 2016
fredward
http://bsn.boards.net/board/40/dragon-age-4
|
Post by Fredward on Dec 26, 2016 15:02:59 GMT
Pause.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1132
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 26, 2016 15:23:01 GMT
REAL ARTISTIC INTEGRITY.
*Cough*
But what I truly want is characters we will become once again attached to.
|
|