peebee
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 303 Likes: 714
inherit
2157
0
714
peebee
303
November 2016
peebee
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by peebee on Dec 26, 2016 15:35:33 GMT
Characters from your squad interfering with the story.
I know a lot of people don't like Liara and think she has special treatment, because she has more screen time and interferes with the plot more than other characters (melds after missions in mass effect 1, giving shepard to cerberus, having a DLC etc). I actually enjoy that a lot because she is my favorite character, but I wish more squadmates were that involved with the main plot, I think one of the reasons she is my favorite is that actually.
Cassandra also was more involved in stuff in DAI, besides being a companion, and she also one of my favorites.
I'm not saying everyone should get super involved all the time... But this is one of the things that helps me get to know the characters. I barely saw Blackwall and even forgot to talk to him sometimes, and I think I talked more to Cole, Iron Bull and Sera because they were on the same building lol. I mean, I understand people wanting the complete OPPOSITE of what I'm requesting, and prefering each character do their own thing and not having them be forced down their throats, but I'd rather have characters I do like and dislike being involved, so at least I could know them better.
|
|
inherit
2240
0
1,438
derrame
1,397
December 2016
derrame
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Anthem
DerrameNeutral
|
Post by derrame on Dec 26, 2016 16:01:55 GMT
side missions that are interesting as the main missions, deep relationships between characters an intriguing, exciting, interesting, involving main story/plt
environments, ambience, atmosphere to really enhance the context, so rich that it tells a story i remember Ilos, the Geth dreadnought, Illium, very involving contexts make groups and give orders t those groups to do their part on missions, having consequences, like the suicide mission in the collector base huma and asari dancers upgrading the ship
|
|
midnightwolf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
Posts: 954 Likes: 1,235
inherit
2174
0
1,235
midnightwolf
954
November 2016
midnightwolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
BlackSassyWolf
BlackSassyWolf
|
Post by midnightwolf on Dec 26, 2016 16:05:12 GMT
Put me in the companion 'approval/disapproval' camp. It's a feature I always liked in DA. Although, I do think the friendship/rivalry system from DA2 might be better. They really should have worked on improving that....
Also, Skills: an actual Skill system, that is separate from Powers. Which again, is something that DA:O has, but was removed for unknown reasons.
Might I ad something which I DON'T want? NO DAMED GRINDING fests. We know that crafting will be in ME:A, but if I have to spend hours planet hopping, just to gather enough eezo just to make a glove, I'm going to be very disappointed. Grinding to dull busy work, that no one enjoys!
|
|
BadgerladDK
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda
Posts: 641 Likes: 1,340
inherit
380
0
Mar 12, 2018 19:45:19 GMT
1,340
BadgerladDK
641
August 2016
badgerlad
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda
|
Post by BadgerladDK on Dec 26, 2016 17:02:38 GMT
Giant stompy robots abd destructible environments, Shattered Steel style. If we're going backwards, let's go all the way.
|
|
inherit
1033
0
Member is Online
36,890
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Dec 26, 2016 18:01:08 GMT
side missions that are interesting as the main missions, deep relationships between characters an intriguing, exciting, interesting, involving main story/plt environments, ambience, atmosphere to really enhance the context, so rich that it tells a story i remember Ilos, the Geth dreadnought, Illium, very involving contexts make groups and give orders t those groups to do their part on missions, having consequences, like the suicide mission in the collector base huma and asari dancers upgrading the ship one of the reasons i liked da i and its Sometimes crappy side quests is that they weren't as interesting or more so. Sure they should be interesting but main quests should be better in terms of length and quality and cinematic excellence. It's one of the main reasons i dislike skyrim so much.
|
|
inherit
Now with HESH rounds!
912
0
6,638
The Biotic Trebuchet
Stolen by inquisition forces.
2,616
Aug 11, 2016 22:59:51 GMT
August 2016
thebioticbread
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
Trebuchet_MkIV
[(e^x )- 4]
69
|
Post by The Biotic Trebuchet on Dec 26, 2016 18:14:50 GMT
A top hat and an Indiana Jones Hat when you're exploring vaults
|
|
inherit
1363
0
Dec 31, 2021 19:39:42 GMT
1,233
garrusfan1
1,826
Aug 30, 2016 16:55:35 GMT
August 2016
garrusfan1
|
Post by garrusfan1 on Dec 26, 2016 21:11:46 GMT
The pause wheel thing that allows us to use our squad mates powers. A save importer thing like dragon age keep. I want one main character that we can keep like shepard unless we possibly get the possibility to be an alien if we don't.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Dec 27, 2016 0:09:24 GMT
Crouch Power wheel/power menu on kb+m. Though i'm of the opinion that it's not going anywhere, contrary to opinions here. I REALLY hope you're right but what we've seen so far says they're ditching it. There was no indication of it in the trailer and this was from the recent Game Planet interview: "Mike Gamble: We'll get more into the squad control in January a lot more. We don't wanna focus on tactical pause. What we do wanna do is make sure the gameplay experience is as smooth and seamless as possible. This is what I was talking about at the beginning of our conversation about improving the combat. So in ME3 we had I'd argue the best in the trilogy in terms of combat seamlessness and fluidity. We wanted to maintain that, so again we'll get into more details in January, but the turn-based style is not something that we're leaning into." I'm also pretty sure Mac Walters said a while back that there would be no power wheel. I'd love to be proven wrong tho.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Dec 27, 2016 1:25:55 GMT
Paragon/Renegade: RIP.
|
|
inherit
2113
0
24
eamon696
26
Nov 16, 2016 18:44:43 GMT
November 2016
eamon696
|
Post by eamon696 on Dec 27, 2016 2:26:01 GMT
What you mentioned is the OP is one of the elements that have been universally present in Bioware games. Those are far from gone. Also, it's funny that you mentioned Jade Empire in a topic talking about features that are gone since JE is a game that, way before ME2, streamlined a lot of RPG elements for a more action oriented gameplay. Perhaps I wasn't clear enough in the OP. I referenced Jade Empire (and KoTOR) because their world and quest designs enabled multiple paths and outcomes for the main and side quests. In the Mass Effect series, we have largely seen very linear structures for the missions. I would certainly like to see this utilized more in Andromeda (and with a more open world-set up, I am hopeful that we will.)
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Dec 27, 2016 2:28:23 GMT
Uhm...a proper, satisfying ME1-2 style ending
Infinite New Game plus as seen in ME1 or 3 (not 2)
Once I have that I am golden
|
|
inherit
60
0
628
Warrick
454
August 2016
warrick
|
Post by Warrick on Dec 27, 2016 2:36:55 GMT
A good PC version. If Rockstar can do it, EA can too.
|
|
squidney2k1
N2
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Origin: prof_spank_it
XBL Gamertag: Prof Spank It
PSN: prof_spank_it
Posts: 111 Likes: 177
inherit
1029
0
177
squidney2k1
111
August 2016
squidney2k1
Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, Jade Empire
prof_spank_it
Prof Spank It
prof_spank_it
|
Post by squidney2k1 on Dec 27, 2016 3:10:46 GMT
The mother ****ing Power Wheel. Apparently, it is gone from ME:A. We'll be stuck with ME3 Multiplayer-style 3 Power Loadout.
|
|
Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
inherit
2419
0
1,024
Cypher
848
December 2016
cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
ItsFreakinJesus
TheMadTitan
|
Post by Cypher on Dec 27, 2016 3:36:41 GMT
Crouch Power wheel/power menu on kb+m. Though i'm of the opinion that it's not going anywhere, contrary to opinions here. I REALLY hope you're right but what we've seen so far says they're ditching it. There was no indication of it in the trailer and this was from the recent Game Planet interview: "Mike Gamble: We'll get more into the squad control in January a lot more. We don't wanna focus on tactical pause. What we do wanna do is make sure the gameplay experience is as smooth and seamless as possible. This is what I was talking about at the beginning of our conversation about improving the combat. So in ME3 we had I'd argue the best in the trilogy in terms of combat seamlessness and fluidity. We wanted to maintain that, so again we'll get into more details in January, but the turn-based style is not something that we're leaning into." I'm also pretty sure Mac Walters said a while back that there would be no power wheel. I'd love to be proven wrong tho. All that says to me is that they're balancing more toward players not needing to go into a pause menu to access more abilities. Maybe that means they adjusted the controller layout so you can map more abilities to buttons by using one of the shoulder buttons as an alt-menu popup; doesn't mean that bringing up an entire radial menu for all of your and your squads abilities is no longer there. Not to mention, the combat clearly paused when bringing up the weapon menu; if they were going all in on seamless combat to have more of a multiplayer feel, that wouldn't be there. It's my opinion that everyone is reading far too much into something that's a nonissue.
|
|
Xerxes52
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
XBL Gamertag: Xerxes52
Posts: 374 Likes: 519
inherit
967
0
519
Xerxes52
374
August 2016
xerxes52
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Xerxes52
|
Post by Xerxes52 on Dec 27, 2016 5:23:40 GMT
Uhm...a proper, satisfying ME1-2 style ending Infinite New Game plus as seen in ME1 or 3 (not 2)Once I have that I am golden Agreed 100% on that.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Dec 27, 2016 7:45:58 GMT
I REALLY hope you're right but what we've seen so far says they're ditching it. There was no indication of it in the trailer and this was from the recent Game Planet interview: "Mike Gamble: We'll get more into the squad control in January a lot more. We don't wanna focus on tactical pause. What we do wanna do is make sure the gameplay experience is as smooth and seamless as possible. This is what I was talking about at the beginning of our conversation about improving the combat. So in ME3 we had I'd argue the best in the trilogy in terms of combat seamlessness and fluidity. We wanted to maintain that, so again we'll get into more details in January, but the turn-based style is not something that we're leaning into." I'm also pretty sure Mac Walters said a while back that there would be no power wheel. I'd love to be proven wrong tho. All that says to me is that they're balancing more toward players not needing to go into a pause menu to access more abilities. Maybe that means they adjusted the controller layout so you can map more abilities to buttons by using one of the shoulder buttons as an alt-menu popup; doesn't mean that bringing up an entire radial menu for all of your and your squads abilities is no longer there. Not to mention, the combat clearly paused when bringing up the weapon menu; if they were going all in on seamless combat to have more of a multiplayer feel, that wouldn't be there. It's my opinion that everyone is reading far too much into something that's a nonissue. If the button mapping in the trailer is final, there aren't any shoulder buttons available to toggle powers. Aim and shoot for L1 & R1, and three powers between L2 & R2. They've also talked about switching between 'profiles' to access different power sets, which is a new mechanic. As for the weapon menu, I'm not suggesting that there won't be any way to pause in combat. That wheel shows we can have up to four weapons and four ammo types, which you couldn't easily cycle through on a controller in real time, hence the menu. It's virtually opaque, tho, so it would be difficult to use it tactically. The evidence is by no means conclusive, but it's there. I think dismissing it is a recipe for disappointment in the not too distant future. I still hope youre right tho.
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Dec 27, 2016 7:50:53 GMT
A top hat and an Indiana Jones Hat when you're exploring vaults Not sure if it was in Jade Empire or Baldur's Gate. Paragon/Renegade: RIP. I'll miss these icons.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2090
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 27, 2016 8:29:58 GMT
DX12/Vulcan support for PC version, also proper kb/m support. Power Wheel with support for at least 1-8 keys on keyboard. One can dream.. Why older games have better controls while newer games have worse controls but better graphics. Why not both?
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Dec 27, 2016 8:58:01 GMT
You can count me on the companion approval system group. I want companions to be reactive and have dispositions that can change depending on the player's story and dialogue selections. Going back to ME after spending so much time with DA, they can feel particularly shallow in that the only thing that really affects the flavor of their dialogue is the morality meter.
|
|
inherit
2329
0
May 14, 2018 17:19:50 GMT
20
zallister
41
December 2016
zallister
|
Post by zallister on Dec 27, 2016 9:18:44 GMT
Sidequests like in ME3, but please, more than one source to get what is wanted.
Puzzles like the shield Generator quest in ME2. Not to complicated, but something different than only killing something or someone.
|
|
Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
inherit
2419
0
1,024
Cypher
848
December 2016
cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
ItsFreakinJesus
TheMadTitan
|
Post by Cypher on Dec 27, 2016 10:15:28 GMT
All that says to me is that they're balancing more toward players not needing to go into a pause menu to access more abilities. Maybe that means they adjusted the controller layout so you can map more abilities to buttons by using one of the shoulder buttons as an alt-menu popup; doesn't mean that bringing up an entire radial menu for all of your and your squads abilities is no longer there. Not to mention, the combat clearly paused when bringing up the weapon menu; if they were going all in on seamless combat to have more of a multiplayer feel, that wouldn't be there. It's my opinion that everyone is reading far too much into something that's a nonissue. If the button mapping in the trailer is final, there aren't any shoulder buttons available to toggle powers. Aim and shoot for L1 & R1, and three powers between L2 & R2. They've also talked about switching between 'profiles' to access different power sets, which is a new mechanic. As for the weapon menu, I'm not suggesting that there won't be any way to pause in combat. That wheel shows we can have up to four weapons and four ammo types, which you couldn't easily cycle through on a controller in real time, hence the menu. It's virtually opaque, tho, so it would be difficult to use it tactically. The evidence is by no means conclusive, but it's there. I think dismissing it is a recipe for disappointment in the not too distant future. I still hope youre right tho. The profile switching was for class power loadouts so you can switch to a Vanguard or Soldier profil, likely to serve as a basis for cross-classing for people going that route. Also, considering that they were showing off the PS4 version, various menus were likely mapped to the touchpad just like every other game with a multitude of menus.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Dec 27, 2016 11:14:00 GMT
If the button mapping in the trailer is final, there aren't any shoulder buttons available to toggle powers. Aim and shoot for L1 & R1, and three powers between L2 & R2. They've also talked about switching between 'profiles' to access different power sets, which is a new mechanic. As for the weapon menu, I'm not suggesting that there won't be any way to pause in combat. That wheel shows we can have up to four weapons and four ammo types, which you couldn't easily cycle through on a controller in real time, hence the menu. It's virtually opaque, tho, so it would be difficult to use it tactically. The evidence is by no means conclusive, but it's there. I think dismissing it is a recipe for disappointment in the not too distant future. I still hope youre right tho. The profile switching was for class power loadouts so you can switch to a Vanguard or Soldier profil, likely to serve as a basis for cross-classing for people going that route. Also, considering that they were showing off the PS4 version, various menus were likely mapped to the touchpad just like every other game with a multitude of menus. Yeah but there aren't any classes per se. It sounds like the profiles are just a way of setting your own power loadouts that you can switch between (whether through a menu or with a button). For instance, you might be able to set up a 'soldier' profile with three unlocked combat powers, as well as a 'vanguard' profile with 3 powers that mix combat and biotics. It's possible that they could include that as well as a power wheel, but unlikely IMO from what we've seen and heard so far. Besides, what would It achieve if you could just access all six of those soldier/vanguard powers from the wheel (or the number keys on a keyboard) anyway? My point about the button mapping was merely that the shoulder button power toggling wouldn't work with the controller setup shown in the gameplay trailer. They may well use the touch pad on the PS3 for menus, although bear in mind that they won't use it to implement a significant gameplay function (e.g. a power wheel) that isn't accessible on Xbox or PC controllers.
|
|
inherit
1039
0
5,146
Lebanese Dude
Anti-Gamer Culture
2,077
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Dec 27, 2016 15:08:28 GMT
Kaidan
jk
I want more piano-space music.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Dec 27, 2016 17:50:37 GMT
Quests that do not (necessarily) involve combat.
More than two dialogue options when prompted.
Pause and play gameplay
Keyboard and mouse optimization
Access to all the talents I SPENT GORRAM TALENT POINTS ON!!!
Sidequests with stories that are more than "go here, fetch this/kill everything in area and return" Examples from previous games: Baldurs' Gate: The Tale of Captain Brage Baldur's Gate 2: The Slave Lords KOTOR: Genoharadan quest line Jade Empire: Black Leopard School
|
|
Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
inherit
2419
0
1,024
Cypher
848
December 2016
cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
ItsFreakinJesus
TheMadTitan
|
Post by Cypher on Dec 28, 2016 10:59:37 GMT
The profile switching was for class power loadouts so you can switch to a Vanguard or Soldier profil, likely to serve as a basis for cross-classing for people going that route. Also, considering that they were showing off the PS4 version, various menus were likely mapped to the touchpad just like every other game with a multitude of menus. Yeah but there aren't any classes per se. It sounds like the profiles are just a way of setting your own power loadouts that you can switch between (whether through a menu or with a button). For instance, you might be able to set up a 'soldier' profile with three unlocked combat powers, as well as a 'vanguard' profile with 3 powers that mix combat and biotics. It's possible that they could include that as well as a power wheel, but unlikely IMO from what we've seen and heard so far. Besides, what would It achieve if you could just access all six of those soldier/vanguard powers from the wheel (or the number keys on a keyboard) anyway? My point about the button mapping was merely that the shoulder button power toggling wouldn't work with the controller setup shown in the gameplay trailer. They may well use the touch pad on the PS3 for menus, although bear in mind that they won't use it to implement a significant gameplay function (e.g. a power wheel) that isn't accessible on Xbox or PC controllers. I know there aren't any classes, but Bioware did say that they would have "profiles", IE, Soldier, Adept, and so on, that you can either use stock or use to build your own cross class. Also, the touch pad on the PS4 is often used to bring up menus, tap one side to bring up weapons and another side for power. Games generally use it because the Dual Shock 4 lacks a select/back button now in comparison to the Xbone and last gen. The back button could serve as a button to bring up a menu; not to mention there's still L3 and R3 with fully functioning buttons. And with the squadmates not having abilities mapped in the gameplay trailer, it seems highly unlikely that there'd be no way of being able to fine tune exactly what the rest of the party is going to do besides moving between points.
|
|