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Post by Hanako Ikezawa on Dec 28, 2016 4:41:05 GMT
It depends. If their story is complete, I support retiring the protagonist. If the story is incomplete, then I support the return of that protagonist to finish the story.
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Post by BansheeOwnage on Dec 28, 2016 4:53:44 GMT
I prefer to keep the same protagonist. I like the continuity and I get attached to my characters. I felt like in Dragon Age, we weren't really getting one continuous story, but a mash up of different ones that didn't really have to relate to one another all that much. With the ME trilogy, it made more sense to me. I did enjoy the Dragon Age series, well one and three, but it was jarring to start the second game to discover I couldn't be my Cousland again. I agree, and I think some of the "problem" is that the DA games act like sequels since they all take place over a fairly short span of time and plotlines overlap, only they swap the cast every time. What's the point of that? In The Elder Scrolls, hundreds of years pass between each game, and I think that's the way to go if you want "Thedas/the world to be the protagonist". Otherwise, it feels fairly artificial to me to have my protagonists conveniently "taken off the playing board" precisely after one game, just to accommodate a new one who is destined for the same fate. The audience expects the story to build, or at least, BioWare think the audience expects the story to build. Either way, we're left with a continuous narrative that BioWare feel particularly compelled to 1-up with every entry. And as much as I'd like to think they'd 1-up their own stories with deeper plots and more nuanced political interactions, BioWare have only ever proven that they can make bigger bads and higher stakes. With a new protagonist (and presumably a new crew) there's a good chance that the structure of an anthology might whip the writers into creating smaller, more internally complex narratives than ever-expanding epics. On a similar note, I just can't stand the rapidly growing amount of fan service in BioWare games. I like it in moderation, but BioWare apparently just can't resist stuffing their games with more and more self-reference. To stem the tide, I think BioWare should just end their stories before they gain so much emotional inertia with the fans. BioWare's writing shouldn't be beholden to what the fans want see, but unless BioWare grows a pair (probably won't happen), they should just design their games to be inherently immune to fan service. 1. I think the 1-uping is a non-issue. The DA games do that too, with the exception of DA2. You had a civilization-ending threat in the first game, then a world-ending threat in DA:I, and now a world-as-we-know-it/civilization-ending threat for DA4. Point is, that can happen without returning protagonists, so I don't think that's a reason not to have them. I think it's its own issue. I wouldn't mind seeing more personal stories as well. 2. I completely disagree with the bolded. It would be totally counterproductive to intentionally try to limit how invested fans get in the characters by cutting their stories short. The point is to find them compelling and interesting, sometimes relatable, and therefore you get invested. It's a sign of a good character, and characters are one of my favourite things about Bioware games. I don't want them to go backwards. Bioware people already said that Andromeda is not a trilogy or series, every game's story starts and ends and so the protagnist's story starts and ends so they won't keep the same protagonist Actually no, they didn't say that, they said it wasn't planned as a series, which means they might or might not continue with Ryder and company in the next game. Anyway, this post I made keeps being useful, so here it goes again Luckily, I saved some of my posts from old Inquisitor debate threads for such an occasion. I'll omit the points that have to do with Quizzy specifically, because I've always been an advocate for returning protagonists in general. Here we go:
I don't like having new protagonists each game, for many reasons, but here are the main ones:
1. Character-whiplash. It's jarring, disappointing, and unsatisfying to build up your character for an entire game, as well as their relationships to their companions, then just when you get to know everyone, have them taken away and replaced with a new cast and a new character to try to shape from scratch, knowing you probably won't develop them as much as you'd like to since their story will end in the same game.
2. It's worse for developing the universe. A lot of people cite the "Thedas is the protagonist" argument during this debate, but in my opinion, having the same protagonist and most of the same cast across multiple games allows the world to actually come to the forefront, not the other way around. If you have to build a new character and their relationships each game, a lot of the focus has to be on that, not the world in general. I found in Mass Effect, I could appreciate the evolving galaxy just fine, and probably more, because Shepard didn't need to be built-up each game. Not only that, but I get sick of my character knowing progressively less and less compared to the player. I don't want to ask all of these questions I should know the answers to.
3. And obviously this will avoid the problems of unsatisfying character returns, whether that be for ex-protagonists or old companions you just wish you could talk to with those ex-protagonists. I want to talk to Alistair as the Warden. I want to hang out with Varric as Hawke. I want to confront Solas as the Inquisitor. Otherwise, so much impact is lost.
To be clear though, I'm not saying the entire series needs to have a single protagonist either. I just don't want it to artificially throw another one in every game, like clockwork, no matter what story is taking place or could take place, because of some rule they have. They shouldn't compromise what they think will make a good story because - to quote Dorian - "That's how it's always been done. Excellent reasoning."
Which is a general rule, and doesn't only apply to this debate.
So maybe one protagonist has a nice complete story with a bow on top, and only one game, but maybe the next has two? Who knows? They could also experiment with dual protagonists. Maybe you could overlap protagonists, and have PC1 have a standalone game, then share the spotlight with PC2, then PC2 could have a standalone game? My point is that some variety isn't mutually exclusive with returning protagonists.
I hope ME:A doesn't go the DA route, personally. I'd rather spend more time as/with Ryder, regardless of how much I like her compared to other protagonists, than undergo that whiplash again.So it depends how many games we're talking about. If ME will have quite a few more installments, there's definitely room for variety, but I'd like most protagonists to have at least 2 games each. I think that's enough time to flesh them and their relationships out and get to see how things play out after that, which is something I should expand on after mentioning above. Part of the reason I like multiple installments with an overlapping cast is because we get to see how things play out between everyone after they get to know each other; after the origin. With the DA games, I feel like I finally have a fleshed out character, and then... new game! I'd like to explore my character after their origin story. You finally get to know these awesome characters, and then... new game! I don't just want to hear them say we're friends at the end of the game and then never see them again (at least with that protagonist), I want to actually experience that friendship! This is what the ME trilogy did better, especially with characters like Joker, Garrus or Tali who were in all games, but definitely not just them. No more of the "We're finally friends, bye forever!" that plagued DA:I. I still cared, but not as much since I knew I wouldn't get to experience anything more. Having at least 2 games with the same protagonist means you can build that relationship and then actually experience it, too. This problem overlaps with romances, though if Bioware could do a better job of actually showing romance content after the relationship is established during the same game, that would be nice. And by that I mean I want to know/see how the relationship goes in the long term, not just a sex scene then nothing. Bioware has said they're working on this, thankfully. The only thing that gives me pause about the above is the chance to play as another species, which won't happen with Ryder obviously. I'm not overly invested in that, but it could be interesting and is definitely something they should try next protagonist, whenever that is.
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Post by Iakus on Dec 28, 2016 5:11:52 GMT
Until they decide to "artistic integrity" them?
But aside from that, keeping the same character across the series is going to bring in a LOT of baggage.
"I made choice X and it was never acknowledged!"
Why is "X companion back? I hated him/her! Why can't I kill them/dump them on a station/throw them out an airlock!"?
Or worse "Why isn't X companion back? We were bros! She was my waifu! This new crew sucks!"
"This reaction is totally OOC for my Ryder! Remember when I *recount incident in previous game where the player had Ryder react a certain way*"
Bringing back the same character means bringing back EVERYTHING they ever said or did across many, many playthroughs. Old buddies, old enemies, old LIs, every choice, major or minor. And at the same time, the writers will have to bring in new buddies, new enemies, new LIs, and a bunch of new options because, you know, they'll want to tell a new story.
Consider the Mass Effect trilogy. By the third game there were TWELVE LIs. Not including Allers, Vega, or Samara. By game three or four of Ryder's adventures, how the HELL are they going to manage that, and keep any fans of these characters happy?
And that's just the tip of the iceberg. What about companions who could die? Or even the "big choices" aspect. The Collector base/rachni queen/fate of the Council level choices. These things that help define your character and their story have to keep being brought forward as well. It's part of why ME3 sucked. The things that helped define Shepard for so many people, in the end, weren't really there, save as a number.
Of course there's gonna be baggage, no matter how you do it. Even if you switched protagonists, the writers are still going to bring back previous companions or even previous protagonists. Only this time you won't have any say in how your earlier protagonists acts or reacts. And ME 3 didn't suck lol. The ending was disappointing sure, but the overall game was quite enjoyable. I liked how they handle most of the potential character deaths and whatnot. The thing that Bioware acknowledged in the original trilogy is that some of the choices were way too huge (galactic changing) to the point that it made making sequels extremely difficult. So I doubt we'd be looking at major galactic choices at every turn. As for twelve LI's, most of them were handled well enough. Sure, some had less screen time than others, but it was a GODDAMN war, you can't expect them to all be together at every moment. The only romance that was a major disappointment was Jacob's, and that was because Bioware dropped the ball on him. Even Thane's was understandable (you knew he was going to die, so there never was a happy ending). Whatever faults the ME trilogy had, it was more than outshined by it's main strength: Shepard. Most of us came back to the sequels BECAUSE we wanted to continue Shepard's story. It's why Mass Effect has a bigger fanbase that Dragon Age despite both games being made by the same company. The attachment you feel in ME is absent in DA because we have to keep switching protagonists every game. As for companions you like or dislike, that will always be up to Bioware to handle. I never liked Leliana, but I even when I got rid of her she somehow came back in DA:I. That coming from a game which switches protagonists and changes story every game. She is simple proof that baggage is gonna happen regardless of whether they decide to switch protagonists or keep the same one. So, NO, I still prefer if they stick to a single protagonist. There will be MORE baggage with the same character. Sooner or later, toes get stepped on. Were you not around to hear the complaints about ME3? How the ME2 squad was shelved (which, ironically, reflected the complaints in ME2 about the ME1 squad being pushed aside)? It doesn't matter if this is a war. This is their character! These ar their companions, they are part of the story! Do you recall the rage of Jack fans at how small her role was? The outrage that Miranda was not recruitable (and that Liara had "taken over" her office?) There were more than a few complaints about Thane's fate as well. Or the Wrex wasn't recruitable. Or Grunt. Or Kasumi. The outrage that Vega "took" a spot meant for *insert former companion here*? Heck Citadel was, in a way, an apology for so many characters getting shafted because THERE WERE SO MANY FREAKING CHARACTERS THROUGHOUT THE TRILOGY AND THEY ALL HAVE THEIR FANS!!! Yeah people may like Shepard. But I'd ascribe the fact that Mass Effect is at heart a shooter as the reason why it's "more popular" than Dragon Age. Shooters are always more popular than RPGs. At some point, a character's story has to come to an end. Otherwise you simply run the character into the ground. If you want to continue Shepard's story, write fanfiction.
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Post by Deleted on Dec 28, 2016 5:17:53 GMT
A preference for the same protagonist.
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Post by Sanunes on Dec 28, 2016 5:28:31 GMT
There will be MORE baggage with the same character. Sooner or later, toes get stepped on. Were you not around to hear the complaints about ME3? How the ME2 squad was shelved (which, ironically, reflected the complaints in ME2 about the ME1 squad being pushed aside)? It doesn't matter if this is a war. This is their character! These ar their companions, they are part of the story! Do you recall the rage of Jack fans at how small her role was? The outrage that Miranda was not recruitable (and that Liara had "taken over" her office?) There were more than a few complaints about Thane's fate as well. Or the Wrex wasn't recruitable. Or Grunt. Or Kasumi. The outrage that Vega "took" a spot meant for *insert former companion here*? Heck Citadel was, in a way, an apology for so many characters getting shafted because THERE WERE SO MANY FREAKING CHARACTERS THROUGHOUT THE TRILOGY AND THEY ALL HAVE THEIR FANS!!! Yeah people may like Shepard. But I'd ascribe the fact that Mass Effect is at heart a shooter as the reason why it's "more popular" than Dragon Age. Shooters are always more popular than RPGs. At some point, a character's story has to come to an end. Otherwise you simply run the character into the ground. If you want to continue Shepard's story, write fanfiction. I agree, you even saw those same complaints with Mass Effect 2 when dealing with Ashely/Kaiden or Liara. I even remember people upset that Emily Wong wasn't mentioned in the game itself before being told she was killed off screen in a Twitter tie-in to the game. Going back and replaying Mass Effect 3 in a complete replay for Andromeda I realized that the problems I had with Mass Effect 3 wasn't with the newer elements, but the ones they were using to tie back to the older games. I think that is the most glaring to me when dealing with previous squad members and their missions, but other elements during my playthrough it seemed the question I was always asking myself is "why is this necessary" and then it would seem to be "because it was important in the prior games". The two times where I thought the callbacks were done well was the Rannoch mission and the side mission involving Conrad Verner. The rest of time it felt like those callbacks were done to show results of choices where it wasn't needed.
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Post by themikefest on Dec 28, 2016 5:32:29 GMT
I liked how they handle most of the potential character deaths and whatnot. I didn't. Most of them were unnecessary. The only ones I liked are the two that get killed by Harbinger on the beam run, if ems is low enough. I made a post about that in another thread.
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Post by KaiserShep on Dec 28, 2016 7:09:55 GMT
I feel that the only way they could really handle companions without causing problems with their involvement in the narrative would be to keep the same companions for the duration of the series, occasionally adding maybe 2 or 3 along the way, and then finally making their fates variable at the end where you can finally afford to wrap up their stories. Trouble is, you know a bunch of people would bellyache that they're bored of this character or that and wish they could get rid of them from the first game. ME2's execution was a huge mistake that needn't be repeated.
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Post by Muddy Boots on Dec 28, 2016 14:34:32 GMT
I don't have problems with companions and NPCs dying along the way. Except Mordin. Fifth play through and I was still bawling. At least this time I had a box of tissues with me.
I expect companions and even possibly LIs to die. This is a high risk job and you're always going to lose someone. While all squad mates excel at what they do, the protagonist must be the best overall and most likely to survive.
But s/he isn't infallible and can make an error in judgement or in orders and it gets someone killed, maybe a dear friend or loved one. They might make the right call but it ends badly anyway. It could be something as simple as "I'll go this way, you two go over there" and there's a trap of some sort and one of the others gets killed. To me, that makes for great character development. That would especially be good when you're honing someone younger and untried and not so battle-hardened as the Ryders are being presented. To get them fully developed is going to take longer than 40 or so hours (whatever it ends up being) of game play.
I still prefer keeping my protagonist. Mind you, that's because I have my head wrapped up in trilogies still. Any more than a trilogy probably would be too much to keep playing the same character and it would be good to have a change. But for me, the setting would need to be different, instead of the next pathfinder unless it's several generations into the future and they're still wandering.
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Post by Sylvius the Mad on Dec 28, 2016 20:24:48 GMT
It depends how rigidly they define the character. If they give us significant leeway to determine Ryder's personality (Dragon Age levels of freedom), then I'm all for keeping the same protagonist.
But if Ryder is just Shepard 2.0, and we have very little control, then I'm in favour of switching protagonists in the hopes of getting a more malleable one.
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Post by Iakus on Dec 28, 2016 20:41:23 GMT
It depends how rigidly they define the character. If they give us significant leeway to determine Ryder's personality (Dragon Age levels of freedom), then I'm all for keeping the same protagonisy. But if Ryder is just Shepard 2.0, and we have very little control, then I'm in favour of switching protagonists in the hopes of getting a more malleable one. I don't think we'll ever see that level of freedom in creating our own characters again. Not this side of an Elder Scrolls game.
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Post by Sylvius the Mad on Dec 28, 2016 20:44:11 GMT
I don't think we'll ever see that level of freedom in creating our own characters again. Not this side of an Elder Scrolls game. Why not? We got it in Inquisition. Even Hawke beats Shepard for player agency.
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Post by blastoandbubin on Dec 28, 2016 21:24:01 GMT
Honestly, I'm taking their open-endedness on whether the Ryders will be the protagonists in a second game as them hedging their bets. I think they're waiting to see the response to Ryder before making a commitment - if Ryder ends up being a dud, they don't want to have it on record saying they're definitely doing a sequel with them at the helm.
That said, I'm almost always in favor of returning protagonists in story heavy games like ME and DA, for all the reasons BansheeOwnage outlined above. The one-off protagonists of DA have always bugged me, and they present their own set of issues, especially in games that are set relatively close together in a timeline. Assuming Scott and Sara aren't going to be subjected to the same one-size-fits-all blandness that the Inquisitor was, personality wise, I'd prefer them to come back over having an awkward walk-on cameo ala Hawke.
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Post by Deleted on Dec 28, 2016 21:44:16 GMT
There is a benefit to having the same core cast of characters through multiple games. It provides more opportunities for the writers to develop the characters and their relationships to each other, and more opportunities to get the player invested in their stories.
I know I'm not alone in being a bigger fan of the Mass Effect squadquates than any cast of a DA game. The only comparable characters from the DA series, although not entirely so, are Leliana & Varric.
On the other hand I'd hate to be stuck for three games with a cast full of characters I dislike. If Peebee for example really is Sera-in-Space, I'm not sure I'm up for seeing her in more than one game.
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Post by Iakus on Dec 28, 2016 21:53:05 GMT
I don't think we'll ever see that level of freedom in creating our own characters again. Not this side of an Elder Scrolls game. Why not? We got it in Inquisition. Even Hawke beats Shepard for player agency. Yeah, but by ME3 you'd have to dig a trench to set the bar that low. DAI was good, but not DAO good.
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Post by Cyberstrike on Dec 28, 2016 21:55:37 GMT
Depends on the story that Bioware intends to tell in this game. I'm not against either approach really The Shepard trilogy is epic but equally the approach they've taken with DA isn't bad either. As long as they keep their stories interesting and compelling it works either way for me. This 100%
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Post by peebee on Dec 28, 2016 22:08:51 GMT
I'd rather have the same protagonist and characters, while adding more/having some go their own way (but not be completely out of touch unless there are good reasons). By spending so much time with Shepard and crew I got really attached to them, it had been a while since I got so attached to characters in a videogame, and I believe the time spent around them has a lot to do with it, so I really liked this formula.
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Post by dalinne on Dec 28, 2016 22:50:27 GMT
There is a benefit to having the same core cast of characters through multiple games. It provides more opportunities for the writers to develop the characters and their relationships to each other, and more opportunities to get the player invested in their stories. I know I'm not alone in being a bigger fan of the Mass Effect squadquates than any cast of a DA game. The only comparable characters from the DA series, although not entirely so, are Leliana & Varric. On the other hand I'd hate to be stuck for three games with a cast full of characters I dislike. If Peebee for example really is Sera-in-Space, I'm not sure I'm up for seeing her in more than one game. In my case, at the end it doesn't matter because even if you dislike the character, s/he is your squadmate. I have a Shepard who truly didn't like Liara. From ME1 to ME3 (even the beautiful gift of the space-time-capsule, she was kinda of "meh"). But at the end Shepard felt Liara was "ok" and she would have killed anyone who hurt her because only Shepard could be an ass with that Asari. So I basically created a Human Javik now I think about it...
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Post by Ianamus on Dec 29, 2016 0:49:13 GMT
I'm surprised that so many people want the same protagonist in subsequent Andromeda games. The Mass Effect trilogy is my go-to example of why that approach doesn't work in games with so much player choice.
I mean, I felt it worked in Mass Effect 1 to 2, but 3 handled it so horribly. It's one of the main reasons I've almost completely forgotten 90% of Mass Effect 3 but still remember all of 1/2. The first two games let you define Shepard, but all of those choices and character development are killed in the third game, which only has two possible Shepard's: Paragon holier-than-thou angel or full Renegade genocidal asshole. Your Shepard was anything in-between? Not anymore they're not! Auto dialogue away until they bear no resemblance to who you were playing in the last game! My ME3 Shepard may as well have been a new character they were so inconsistent to their previous self.
It can work, as shown by Mass Effect 1-2, but only if you keep the amount of player control over the character the same, and keep the majority of the cast. I suppose ME2 removed most of ME1's squad and crew, but the explanations generally made sense and the idea of Shepard dying was a clever way of making it feel real. In 3 it felt like almost everyone who was important in ME2, from your squad to the ship crew, receive basically no screentime. Even as someone who wasn't a huge fan of Miranda I thought her complete lack of relevance in 3 was atrocious. The DLC companions may as well have not existed past ME2 for all the presence they had.
I wouldn't mind seeing Ryder return as the protagonist, but I don't want them to pull an ME3 and make them more pre-defined in a sequel, and the major squad and crew we meet in Andromeda should remain important in all subsequent games where we play Ryder. If you want an entirely new cast don't use the same protagonist. Honestly I think a full trilogy may be too much for it to work. Having just two games with Ryder before moving to a new protagonist might be a happy middle-ground between the ME trilogy and Dragon Age games.
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Post by dmc1001 on Dec 29, 2016 1:14:59 GMT
The paragon/renegade system is gone forever so it shouldn't be an issue. Still, I loved the way the relationships could develop throughout the course of the game, be in friendship or romantic. I got a sense by ME3 that we were dealing with people who had a history together, for better or worse.
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Post by Sylvius the Mad on Dec 29, 2016 1:27:31 GMT
Why not? We got it in Inquisition. Even Hawke beats Shepard for player agency. Yeah, but by ME3 you'd have to dig a trench to set the bar that low. DAI was good, but not DAO good. I didn't say DAO-quality. I said Dragon Age. I'd take an average of the three DA games.
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Post by Ianamus on Dec 29, 2016 3:29:50 GMT
The paragon/renegade system is gone forever so it shouldn't be an issue. Still, I loved the way the relationships could develop throughout the course of the game, be in friendship or romantic. I got a sense by ME3 that we were dealing with people who had a history together, for better or worse. I got that feeling with Garrus and Tali, but everyone else was either completely new or hadn't been around for an entire game, so I felt nothing. With Jack, Mirand, Legion and the others I felt "Here is this person I did know in the past but haven't seen for ages. Oh, and nobody on my squad knows them either since they were only in the first game... in fact, almost none of ME2's characters got to see or interact with each other again in ME3. You get a relationship that grows over multiple games with Joker, Garrus and Tali. Maybe Liara to an extent. I suppose some of them have a few brief lines with each other in each game as well. But if you were a fan of Miranda, Mordin, Grunt, Thane, Jack, Legion or Samara? Enjoy your brief cameo and almost no interaction outside of Shepard in ME3. Your relationship with Jacob actually devolves. I love the idea of a crew that have history and spend multiple games together, but the Mass Effect trilogy did not deliver.
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Post by Deleted on Dec 29, 2016 3:41:13 GMT
The paragon/renegade system is gone forever so it shouldn't be an issue. Still, I loved the way the relationships could develop throughout the course of the game, be in friendship or romantic. I got a sense by ME3 that we were dealing with people who had a history together, for better or worse. I got that feeling with Garrus and Tali, but everyone else was either completely new or hadn't been around for an entire game, so I felt nothing. With Jack, Mirand, Legion and the others I felt "Here is this person I did know in the past but haven't seen for ages. Oh, and nobody on my squad knows them either since they were only in the first game... in fact, almost none of ME2's characters got to see or interact with each other again in ME3. You get a relationship that grows over multiple games with Joker, Garrus and Tali. Maybe Liara to an extent. I suppose some of them have a few brief lines with each other in each game as well. But if you were a fan of Miranda, Mordin, Grunt, Thane, Jack, Legion or Samara? Enjoy your brief cameo and almost no interaction outside of Shepard in ME3. Your relationship with Jacob actually devolves. I love the idea of a crew that have history and spend multiple games together, but the Mass Effect trilogy did not deliver. It did with the original cast. The exception was the ME2 cast, minus Garrus and Tali, but it was arguably a mistake in the first place to even introduce a new cast of squadmates in ME2. I liked the ME2 squadmates, but introducing an entirely new set of companions on the middle of a trilogy, all of whom could also be killed on the Suicide Mission, created lots of problems that ME3 was never going to solve. There were too many characters with variable fates to account for going into the third game, guaranteeing that some were only going to get cameos.
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Post by Sanunes on Dec 29, 2016 4:05:38 GMT
It did with the original cast. The exception was the ME2 cast, minus Garrus and Tali, but it was arguably a mistake in the first place to even introduce a new cast of squadmates in ME2. I liked the ME2 squadmates, but introducing an entirely new set of companions on the middle of a trilogy, all of whom could also be killed on the Suicide Mission, created lots of problems that ME3 was never going to solve. There were too many characters with variable fates to account for going into the third game, guaranteeing that some were only going to get cameos. Mass Effect 1 had similar problems with characters that die off. You don't have to recruit Garrus, Wrex can be killed, and you pick Ashley or Kaiden to survive Virmire. So they would have had the same problem in Mass Effect 2 as they did with Mass Effect 3 if they didn't introduce a lot of new characters. Edit: They mimic Mass Effect 1 in Mass Effect 2 where Liara is the only character that doesn't have a chance of dying or not being recruited.
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Post by dmc1001 on Dec 29, 2016 4:08:50 GMT
The paragon/renegade system is gone forever so it shouldn't be an issue. Still, I loved the way the relationships could develop throughout the course of the game, be in friendship or romantic. I got a sense by ME3 that we were dealing with people who had a history together, for better or worse. I got that feeling with Garrus and Tali, but everyone else was either completely new or hadn't been around for an entire game, so I felt nothing. With Jack, Mirand, Legion and the others I felt "Here is this person I did know in the past but haven't seen for ages. Oh, and nobody on my squad knows them either since they were only in the first game... in fact, almost none of ME2's characters got to see or interact with each other again in ME3. You get a relationship that grows over multiple games with Joker, Garrus and Tali. Maybe Liara to an extent. I suppose some of them have a few brief lines with each other in each game as well. But if you were a fan of Miranda, Mordin, Grunt, Thane, Jack, Legion or Samara? Enjoy your brief cameo and almost no interaction outside of Shepard in ME3. Your relationship with Jacob actually devolves. I love the idea of a crew that have history and spend multiple games together, but the Mass Effect trilogy did not deliver. Re: Jacob - Well, I did say for better or worse. It's true the ME1 and ME2 squaddies don't know each other, but they all have a history with Shepard. That's the primary thing of importance to me. And since I always romance Kaidan, well, that's more of the history. And the ME2 squaddies probably would be aware of him (or Ash, depending on who you save) since Shepard met him on Horizon. Horizon is a place where the VS and the ME2 squaddies have some shared history, particularly when they go there in ME3. I understand that people have different feelings about this but it worked very well for me.
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Post by themikefest on Dec 29, 2016 4:22:27 GMT
It did with the original cast. Just because characters are known longer doesn't mean the main character will build any relationship with those characters. The main character can know a character for a short time and feel closer to that character. I do agree about ME2, and I've said several times, that if only 8 were needed for all to survive, why have 12? Of course 12 can be on the roster, but I would've had mandatory deaths on the suicide mission. Since the thread is about having the same main character for more games, what about squadmates? If a squadmate is an option to be recruited, should that squadmate appear in a sequel?
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