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Post by 10k on Mar 15, 2017 14:21:44 GMT
Truth be told, I don't think any of the presets are really "good." I certainly didn't find one that blew me away, personally, regardless of the ethnicity. They just all seem odd and poorly implemented. It would be one thing if we had more customization options to create what we want (such as skin tone), but the CC seems to be incredibly limited on that front. The only alternative is probably going to be modding for those of us on PC. Mike Gamble implied something along the lines that tweaks could be made to the CC before release, but I don't really see where much improvement can be made at this point. The CC, all around, is a rather lackluster and unimpressive system that is very disappointing for virtually everybody I'd imagine. See I doubt this will be even possible even after the full launch of the game. He's getting everyone hopes up. I don't see how could they add things like nose, eyes, brows selection when these presets are scanned faces. There's a reason why the CC is restrictive, and that's the reason. I don't see how they possibly can get around that. I don't think it will be as easy as just add more options. Someone really dropped the ball with this CC, and I still can't understand how they could have thought this would be a good idea when every previous game offered way more than this. This is just another sign that the old BW is dead.
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✜ Mako Thrill Driver
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Talon on Mar 15, 2017 14:29:22 GMT
Well, a wise man once told me that you have to see the good in every situation! Now preset Scott and Sara don't look so bad anymore! True.Very true. Scott and Sara defs have already grown on me and I doubt I will manage to make a decent Ryder that looks like me (I have the tendency ro roleplay as myself in games,when I can). Maybe I will just havento detach myself from the roleplaying aspect this time and accept default Sara or Scott and play them like I do with Geralt in the Witcher.But it is hard to accept it ,being a Mass Effect game. I don't know what to do.Haven't decided yet. I haven't played a default character in a BioWare game since Jade Empire, and I'm not about to start now, just because of a short-sighted, featureless character creator. I will do the best I can to make a character that looks like a version of my pale, northern self. "This is my Ryder. There are many like her, but this one is mine," will be my mantra for the coming days.
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Post by Panda on Mar 15, 2017 14:32:47 GMT
I haven't really seen how pale you can make the "caucasian" presets (though which presets are supposed to be white ones is honestly a little hard for me to figure out, lol), so I don't really know what to think of it yet. At face value it seems like they made everyone a little darker except the default Ryders, but who knows, maybe the blonde preset has a skin color slider set in the middle and she can be lighter. This video shows the blonde preset, with full tone slider. Going by the reddish 'tan'/sunburn she has as default, I'm guessing preset #2 is the other 'caucasian' preset as it also has a reddish sunburned tan as opposed to the brown tones of the other presets. ~~~ I'm one of the many who are not happy with the CC. I want to make a character that looks like myself (but, well, more idealistic =D). So, that means, as a blue-eyed blonde with skin so pale I glow in sunlight... I don't really have any options. If #3's tones are anything to go by, even the lightest skin tone is what I would consider 'tanned'. So, my choices are: large aquiline nose with heavy-lidded eyes, or somewhat pronounced jowls, dark eyebrows that simply look odd, and a connect-the-dots puzzle around the mouth (the facial moles are one of the things I hated about DAI too, which limited me to just one face texture which only had muted freckles, but at least I had that). 'Yay'. I think I'd rather have DAI's 50 Shades of Bald to this. Once modders fixed the eyebrows and gave us some long hair, I made the character I wanted. Ah yup, that's not light enough for me either. But I had same problem with FO4, it's lightest option was still too dark for me. I don't tend to create myself, but I'm North European with quite pale skin for North European so lightest ME:A has is lot darker than I am. Though this doesn't affect me personally with ME:A since I'm planning making two Asian characters this time, it's still something that bothers me a bit since if I did white character this time I wouldn't be able to go as pale as I wanted. Still I'd say that skin tone is lesser issue than how limited facial options are. It's really unlikely that you will like eyebrowns+eyes+nose+mouth combo of any presets, usually I just like facial shape of preset when I make characters and then change pretty much everything.
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Post by NUM13ER on Mar 15, 2017 14:33:29 GMT
On the positive side the creator looks a little more robust than Mass Effect, adding in some of DA:I features like in depth eye colouration, so that's something at least. Though it's also a step back in some respects as there's less facial hair, haircut and scar features.
Honestly it's weaker than I expected. The hairs just not up to the quality you'd expect in a new gen title. Plus the lack of decent facial hair options just isn't acceptable given there were games last gen that had better examples.
Inquisition had to deal with four races in their character creator, not just humans, and still looks like it had more options. Setting aside all that, those presets are the most uninspired creations I've laid eyes on. They look like background characters masquerading as the main character. Not the first impression you want to make in your CC.
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Post by velvetstraitjacket on Mar 15, 2017 14:35:22 GMT
Don't worry Lots of people noticed this problem too. I'm sure the reply to this complaint will be "Just use the tone slider to get the pale skin you want!" See, that's the problem; This CC is boxing pale people into using one option since all the presets don't even have the same skin tone slider! (Oh hey, that's me!) I haven't really seen how pale you can make the "caucasian" presets (though which presets are supposed to be white ones is honestly a little hard for me to figure out, lol), so I don't really know what to think of it yet. At face value it seems like they made everyone a little darker except the default Ryders, but who knows, maybe the blonde preset has a skin color slider set in the middle and she can be lighter. I followed you earlier ha ha Yeah, I've only seen one pale preset, and it was for male Ryder. And all this talk of a patch is giving me hope, but I'm not going to get too excited. Heck, I'd be happy if they just copy/pasted the eye, mouth, nose, eyebrows options from Inquisition. It's the same engine at the end of the day.
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Post by auriel on Mar 15, 2017 14:36:56 GMT
Ian Frazier has replied to some of the CC concerns. Theres hope!
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Post by Adaiah on Mar 15, 2017 14:38:54 GMT
I haven't really seen how pale you can make the "caucasian" presets (though which presets are supposed to be white ones is honestly a little hard for me to figure out, lol), so I don't really know what to think of it yet. At face value it seems like they made everyone a little darker except the default Ryders, but who knows, maybe the blonde preset has a skin color slider set in the middle and she can be lighter. This video shows the blonde preset, with full tone slider. Going by the reddish 'tan'/sunburn she has as default, I'm guessing preset #2 is the other 'caucasian' preset as it also has a reddish sunburned tan as opposed to the brown tones of the other presets. Thanks for the link! The lightest tone seems a little grey and dull to me, but maybe that's the lighting. At least it shows that you can actually create a somewhat pale white character, lol
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Post by DalishRanger on Mar 15, 2017 14:42:54 GMT
Hey, you don't have to defend that to me! Nothing wrong with choosing a color scheme that's aesthetically pleasing or familiar to you; I am addicted to freckles and red hair myself (*lol*) but I love the range you've chosen and I don't feel it looks samey at all. I like that Bioware always give us such a range of options of skin, though I miss the complexion options in ME:A so far because having seen a few naturally freckled African redheads, that was a look I really wanted to try to see if I could recreate at some point. I see the difference in facial structure in all your Inquisitors; they don't look samey to me at all, and I love what you've done. I feel like your work is a great example of exactly why I love customizing, and would miss it acutely if this CC doesn't change. I love seeing what's possible beyond the restrictions of presets. Heh, thanks. That aside wasn't aimed at you so much as the people who said they can't see much difference between face options in previous CCs; was trying to point out while I do use some recurring themes, there's still a wide amount of variety that doesn't look currently possible with Andromeda's CC. If this is what face-scanning limits us to, I'm more than happy to go back to the random preset faces (just... with better sculpting and detail than the MET) Agreed on all of the above. (I too love tinkering with nose details, particularly nostril rotation, flaring, etc...) A strong, realistic preset is the ideal - I just don't want that at the cost of versatility to divert from the preset. Honestly, I like the presets - good variety, big improvement in ethnic diversity - in that area it's a big improvement. But the fact we won't be able to change details much beyond those is where the CC stumbles greatly. For instance, male preset 1 is structurally close to what I want to go for... but preset 9 has a near-perfect nose for what I wanted for my bro Ryder. If we could even just swap eyes/noses/lips between the current presets, that would be a huge improvement. As it is, I'm now not sure if I should use preset 1 or 9 to make my Ryder and see big pros/cons with each... I'm definitely more eager to get at the CC in the trial now so I can actually fiddle with it more, however limited. I'm good at manipulating even limited CCs, so any reassurance I can get something kind of close to what I was hoping to work with will be a big relief at this point. It doesn't make the CC any less seriously lacking, but it might put some energy back into my hype. My husband's already worried this is going to be another "ME3 ending situation" (he was traumatized by my anger and depression over that, I think ) because I went from nonstop hyper excitement to "meh" in a day. He's one of the people considering going with the default now too - he's not into CCs as much as I am, but even he thinks the options are way too limiting. Mind I'm not cancelling my preorder and there are things I'm still excited about and I still think I'll enjoy the game - this is just like... my #1 area of importance in RPGs so it's a big deflatment to my excitement until I can tinker with it myself. I might even share my results on here in the next few days to show what I was able to finagle to give others an idea. I think it'll still be too obvious what presets were used, but who knows? Maybe I'll be able to squeeze a little more details out of it than I think I will now. I do hope future updates will improve our options, but I'm not holding my breath over anything changing much. Time will tell.
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Post by Adaiah on Mar 15, 2017 14:49:10 GMT
Ian Frazier has replied to some of the CC concerns. Theres hope! Oh, cool! If they can't implement things like different brow/eye/nose/mouth types then I would at least appreciate more sliders for different points of articulation, like eye angle, brow angle, eyelids, mouth corners, nose tip/bridge/nostrils, that kind of thing.
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“We are the beginning, you are the end.”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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PSN: Cynthe
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Post by Eshaye on Mar 15, 2017 14:49:26 GMT
I thought people were exaggerating about the CC, that they were expecting something absurd, with like 20 different options for the cheeks alone. I figured, DAI's was good, so this will be too. Nope. It's the trilogy's CC instead. The fuck. All they had to do was copy the human CC from DAI. It had plenty of options, the 2D plane for many of the features was nice. If anything, I expected this to make marginal improvements, since they had something from which to iterate. But instead it's 2012 again, in a game that's supposed to be all about choices and customizing your character. I suppose a better CC DLC is a pipe dream, isn't it? .................................................... It is clearly NOT the original ME CC. Come on now. DAI's CC had some pretty blatant issues if you will excuse me. While I love DAI I thought the CC was deplorable. We had more colors yay! And in fact MEA inherited the color wheel, so thank goodness for that. But DAI's hair was ATROCIOUSLY bad. The sliders in MEA has a smaller range then DAI, but honestly considering messing with the sliders too much ended up with some messed up heads rather easily in DAI I don't think that's necessarily a bad thing. Heh I was hoping for a few more options myself but I can't say I'm super mad about it. At least the choices we do have are decent. As for the tattoos, colors and scars not looking right, well that's where the fade comes in handy. These videos show the CC at it's most contrasting so we can SEE the choices, however that's not how most of us will end up using them.
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wintermoons
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Post by wintermoons on Mar 15, 2017 14:53:01 GMT
Ian Frazier has replied to some of the CC concerns. Theres hope! This is extremely reassuring that he's responding to ones that include everyone's biggest concern, and seems accepting. I got worried when I went to his twitter to see that (as far as I could tell) he deleted the original tweet. I guess he was just getting too many replies.
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Post by Deleted on Mar 15, 2017 14:56:52 GMT
I know it's not a popular opinion right now, but I really liked the CC :blush: My only "but" is it would be great to have more options of eyes, brows, noses and mouths to choose. However, I'm happy with it (: Me too! Reminded of me of how the usual ME-style is and I always made a lovely Shepard! I know! I don't want it to be salt on wounds or whatnot, but that's the first time in any game and any CC with every kind of sliders when I saw I can have a character that looks exactly how I want her to look. I am in heaven. And the hair/eye colors look natural. I mean, wow. Heh, if we posting DA:I pictures to illustrate our points, here is my best take on dangerously cool and ageless Asian faces I happen to be fascinated with in DA:I slider CC. Boy (he has a manbun, so he must be! And look at those hair and eye color!) Girl... yep, that's my best Asian gal... see how flexible the creator was? Amazingballs! Totally ninja... So, yeah, I tried and tried, and I ended up with exactly the same stuff everyone else has. Sure, they are appealing, but certainly not what I wanted.
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“We are the beginning, you are the end.”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Ashaluna
PSN: Cynthe
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Post by Eshaye on Mar 15, 2017 15:03:53 GMT
^ I'm finding the quality of these presets to be really, really nice. I am bummed out about not being able to choose eyes, mouths and eyebrow type as well, however if this means that the animation looks better in all cinematics... I'll take the limitations gladly. Because that always drives me insane when my left eye clips into my cheek during a cutscene and what not...
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We made it.
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Post by elanor on Mar 15, 2017 15:30:19 GMT
Ian Frazier has replied to some of the CC concerns. Theres hope! I still can't believe that they didn't think about it. It's basic thing in CC.
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Post by azarhal on Mar 15, 2017 15:38:12 GMT
Ian Frazier has replied to some of the CC concerns. Theres hope! I still can't believe that they didn't think about it. It's basic thing in CC. Ian actually responded to someone that the eyebrow were fix because they were using face scan (which means, eye shape, mouth and nose are fix for the same reasons) . So it's probably not that they didn't think of it, it's that they probably can't without removing the face scan and reverting to butt ugly custom characters.
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velvetstraitjacket
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Post by velvetstraitjacket on Mar 15, 2017 15:41:54 GMT
I still can't believe that they didn't think about it. It's basic thing in CC. Ian actually responded to someone that the eyebrow were fix because they were using face scan (which means, eye shape, mouth and nose are fix for the same reasons) . So it's probably not that they didn't think of it, it's that they probably can't without removing the face scan and reverting to butt ugly custom characters. Excuse me but have you seen the face scans? They all look like they had a very rough life. And that's being kind. The custom characters in Inquisition weren't butt ugly, and you could make some really good characters if you took your time. Most importantly, you could make unique characters.
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We made it.
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Post by elanor on Mar 15, 2017 15:47:16 GMT
I still can't believe that they didn't think about it. It's basic thing in CC. Ian actually responded to someone that the eyebrow were fix because they were using face scan (which means, eye shape, mouth and nose are fix for the same reasons) . So it's probably not that they didn't think of it, it's that they probably can't without removing the face scan and reverting to butt ugly custom characters. It's stupid. Eyebrows are just texture so it shouldn't be too difficult. I thought they have proffesionals working in BW. If they can't make separate shapes for eyes etc they should add more options to customize them (like it was in DAI CC). Because they are very limited. I think I would prefer CC without face scan if it's such big problem. Let's be honest - those face scan aren't very beautiful either so if I can't fully custom them what is the point. I know that I grumble a bit but CC it's a big part of game to me.
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SeranusGaming
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Hawke: "We could bring him back as the undead and then kill him again."
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Post by SeranusGaming on Mar 15, 2017 15:51:07 GMT
Like DA:I, I expect that within a month (if not less), there will be several character creation mods available for the game. I used several of them for ME:3 in order to make my Shepard look exactly how I wanted.
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Good comedy is all about.......timing!
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Post by General Aetius on Mar 15, 2017 15:51:48 GMT
The CC is atrocious actually. I expected FAR better from it. The guys' hair is all hideous and looks plastic at best. And can you even edit Scott's default face? Those presets are HIDEOUS.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Mar 15, 2017 16:01:10 GMT
Ian actually responded to someone that the eyebrow were fix because they were using face scan (which means, eye shape, mouth and nose are fix for the same reasons) . So it's probably not that they didn't think of it, it's that they probably can't without removing the face scan and reverting to butt ugly custom characters. Excuse me but have you seen the face scans? They all look like they had a very rough life. And that's being kind. The custom characters in Inquisition weren't butt ugly, and you could make some really good characters if you took your time. Most importantly, you could make unique characters. The point of face scan is not to have the prettiest people on Earth, it's to have the same level of details as the default faces (and it probably fit better the facial mo-capping). It's a single texture applied to the face morph. I've seen plenty of good looking MEA custom characters from people who already have the game and I have yet to see two that looked the same outside of people using the default face or using default presets or it being the same character.
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Post by velvetstraitjacket on Mar 15, 2017 16:09:46 GMT
Excuse me but have you seen the face scans? They all look like they had a very rough life. And that's being kind. The custom characters in Inquisition weren't butt ugly, and you could make some really good characters if you took your time. Most importantly, you could make unique characters. The point of face scan is not to have the prettiest people on Earth, it's to have the same level of details as the default faces (and it probably fit better the facial mo-capping). It's a single texture applied to the face morph. I've seen plenty of good looking MEA custom characters from people who already have the game and I have yet to see two that looked the same outside of people using the default face or using default presets or it being the same character. I know what face scanning is. Some games actually do it well. This is not the case here. And when face scanning limits the Character Creator and makes it worse than ME1 in terms of choices for the facial features, it's a sacrifice that is not worth it. They can give custom characters as much detail as the default faces with hand made textures. The custom characters in Inquisition did not lack detail, and you could make them look however you wanted. If you're happy with the Andromeda CC, good for you. But as you can see, there are plenty of us who aren't happy with it at all, and our disappointments are justified.
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Sorry, my face is tired from dealing with... everything.
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theflyingzamboni
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by theflyingzamboni on Mar 15, 2017 16:11:14 GMT
I thought people were exaggerating about the CC, that they were expecting something absurd, with like 20 different options for the cheeks alone. I figured, DAI's was good, so this will be too. Nope. It's the trilogy's CC instead. The fuck. All they had to do was copy the human CC from DAI. It had plenty of options, the 2D plane for many of the features was nice. If anything, I expected this to make marginal improvements, since they had something from which to iterate. But instead it's 2012 again, in a game that's supposed to be all about choices and customizing your character. I suppose a better CC DLC is a pipe dream, isn't it? .................................................... It is clearly NOT the original ME CC. Come on now. DAI's CC had some pretty blatant issues if you will excuse me. While I love DAI I thought the CC was deplorable. We had more colors yay! And in fact MEA inherited the color wheel, so thank goodness for that. But DAI's hair was ATROCIOUSLY bad. The sliders in MEA has a smaller range then DAI, but honestly considering messing with the sliders too much ended up with some messed up heads rather easily in DAI I don't think that's necessarily a bad thing. Heh I was hoping for a few more options myself but I can't say I'm super mad about it. At least the choices we do have are decent. As for the tattoos, colors and scars not looking right, well that's where the fade comes in handy. These videos show the CC at it's most contrasting so we can SEE the choices, however that's not how most of us will end up using them. You're right, there were actually more structural options in the OT that you could tweak within each facial structure preset. Options that each CC has that the other does not: Trilogy (looking at ME2): neck thickness, face size, cheek bone depth, ear size, ear orientation, eyebrow shape, eyebrow color Andromeda: cheek bone height, nose width, nose size The only place Andromeda is hands-down better than the OT in tweakable features is colors (except brows for some reason) and makeup/tattoos. I won't argue DA:I's hair situation, it was awful. The bears looked like a kid attacked their face with a marker, the eyebrows looked like caterpillars, and the hair was, ya know. But in terms of structural options, it was vastly superior. Not how you come away with just "more colors!" Just take the nose, for example, because the full list is kinda long. Andromeda gives you height, width, size, and depth. Inquisition give you shape, height, depth, two dimensions for nose size instead of one, upper bridge size, lower bridge size, upper bridge depth, lower bridge depth, nose tip width, nose tip prominence, nose tip height, nose tip rotation, nostril width, nostril height, and nose break (size and direction). Andromeda is a huge step back. I felt like a kid in a sandbox in DA:I's CC. I spent probably 2+ hours on each of the two characters I made, tweaking the tiniest details. And before you try to turn that around as a counterargument, they looked good long before that, they just weren't perfection. It wasn't hard to get a good looking character in that CC, despite the number of options. I'm not arguing that we won't be able to make good looking Ryders with this stripped-down, bare-bones CC, because I'm sure we will. Even the OT CC could produce good faces (well, women's at least). That's not really the point for all of us though. For me and others, character creation in itself is an enjoyable part of the game. I love tweaking every feature, making the character truly mine. So stepping back from the fine control of DA:I to... this... is disappointing. Given the limited range of CC options, combined with the fact that Sara and Scott apparently have distinct personalities, I intend to approach this game more like TW3 than a Bioware game. Predefined characters with a little wiggle room. Maybe next game...
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Dec 20, 2016 21:34:27 GMT
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fialka
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fialka
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Post by fialka on Mar 15, 2017 16:19:48 GMT
Alright, so I wrote about about the CC in other threads, but I'll expand on that here. I was pretty disappointed at first but have already come to terms with it. I don't think it's that bad. Pros: 1. The makeup/tattoo options. I'm going to have a lot of fun with these! I like the designs quite a bit too. 2. Color selection. Getting a dropper tool for many of them is awesome. Also, lots of hair colors to choose from, and being able to pick the inner and outer iris colors. 3. Hairstyles. Some really nice options here. I could actually see myself using most of them at some point. 4. I like the presets actually. There's some nice variety there and they look like real people, with loads of character and personality to start. A nice base to work from. The mix of ethnicities is great too.
Cons: 1. Not being able to customize the feature shapes. I loved being able to choose different eyes/mouths/noses. If it's not actually possible to give us this option with the scanned faces, they should at least give us more control. Eye rotation, mouth corners, nose bridge, jaw shape, the angle of the eyes and brows. The tilt of the nose. Lip thickness separated by top and bottom. 2. Gender gated hairstyles. I like the styles, but there aren't many to choose from. Expanding the selection would give everyone more options. And less conventional options. Anyone who doesn't like it can not use it. 3. No complexions? What gives? Again, this might be because of the face scans, but at least they could let us add freckles/moles/etc. 4. Eyebrows... In this case the 'face scans' excuse doesn't fly. Just Photoshop the brows out completely, and give us an overlay like with the beards. Done. 5. Less CC issues, and more texture ones: The hair textures aren't great. Neither are the eyes. They're too flat and there's no shadow at the top which makes everyone look crazy/terrified. Also, some of the presets look old for 22. And the skins are way too glossy. Inquisition had this problem too, and modders were able to fix it by editing specular maps, so it's not a Frostbite issue. 6. If the presets are going to define how our characters look, to where we can only make minor adjustments, give us more of them. At least let us tweak the defaults too.
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velvetstraitjacket
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 147 Likes: 576
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velvetstraitjacket
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velvetstraitjacket
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by velvetstraitjacket on Mar 15, 2017 16:22:56 GMT
Apart from the unfortunate hair situation, I thought the Inquisition CC was the best Bioware had ever done. I won't lie, it was hard to figure out at first, but once you got used to it, you could make some great characters that actually look like real people. The last one is my attempt at making Eva Green. In ME:A, you get to look like Caucasian #2 with different hair and clown make-up.
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Post by Deleted on Mar 15, 2017 16:56:54 GMT
Apart from the unfortunate hair situation, I thought the Inquisition CC was the best Bioware had ever done. I won't lie, it was hard to figure out at first, but once you got used to it, you could make some great characters that actually look like real people. The last one is my attempt at making Eva Green. In ME:A, you get to look like Caucasian #2 with different hair and clown make-up. Indeed. I thought it was the best one from Bioware too. I found myself liking the male CC better than the female one in Inquisition, tbh. I think all the female faces had some "unchangeable traits", while the male one was more open. Maybe it was just my imagination. With Andromeda, a find the opposite is true. But both are too limiting, unfortunately.
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