The Elder King
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Post by The Elder King on Mar 15, 2017 18:57:23 GMT
I could somehow understand the decision if the trade off would be better facial animations, but the result still gives average/subpar animations. Another weird thing is that animation wise the CC Sara I saw looked a bit better then the default.
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Post by adasirin on Mar 15, 2017 19:00:42 GMT
Actually only to a certain degree. Each preset has a restricted skin tone slider. So the skin tones are different in each preset? Or do you mean that the range is limited in general? Each preset has an individual limited range, for some baffling reason. Try to pick the female preset number 8 and make it a pale caucasian. You can't — the lightest you can go is tanned.
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Post by Dazzle on Mar 15, 2017 19:01:23 GMT
Actually that's an accurate, literal summary of what you said. where? Because just looked through my comments and nothing of the sort. If you can't see the similarities between this statement you made: "You do a lot of the same things in both CCs and DAIs consisted largely of picking a pre set and molding that pre set to your whim." And the summary by thesnarkyshaman "So you're saying that these two character creation systems both involve the basics of a character creator system (namely taking a preset and creating a character from it) and thus they are similar." Then I just don't know what to tell you.
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Post by mauddib6 on Mar 15, 2017 19:01:31 GMT
I don't care what y'all are talking about, all I want is someone here that has early access to make a Mark Hamill and Carrie Fisher circa New Hope for the Archive.
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Post by Dazzle on Mar 15, 2017 19:02:27 GMT
Actually only to a certain degree. Each preset has a restricted skin tone slider. So the skin tones are different in each preset? Or do you mean that the range is limited in general? The range is limited within each preset. So if you choose say head number 8, you'll have a different range of skin tones to choose from than if you chose head number 3.
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Post by XKnight on Mar 15, 2017 19:03:01 GMT
Actually only to a certain degree. Each preset has a restricted skin tone slider. So the skin tones are different in each preset? Or do you mean that the range is limited in general? the skin tones are different in each preset. take female face #8. even at the lightest skin tone option for that preset, the overall skin tone is dark. you can't make the skin tone all the way to pale/white/light. it won't be as light as preset #3 can be, for example. so if you like the overall face structure of #8, and feel that would be a good starting point, there's no way you can use that to make a pale/light skinned character. you are "forced" into making a darker skin toned character. if you want to make a lighter/paler skinned character, you're forced to use #3 ( and maybe #2 ). but then you are stuck with the overall facial structure of #3 which I don't find as attractive/appealing as face #8.
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Post by Dazzle on Mar 15, 2017 19:03:38 GMT
Once again, you have an insane definitiok of truth. Call it a fib or a white lie if you want, but the two CCs are as dissimilar as an appetizer and dessert. Sure they may both be food and eaten within a certain time frame, but one just makes you crave more food and the other is satisfying in and of itself. actually it's more like comparing different cooks of steak. As if. That's not an accurate comparison in any reasonable sense of the word!
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Mar 15, 2017 19:03:40 GMT
So the skin tones are different in each preset? Or do you mean that the range is limited in general? Each preset has an individual limited range, for some baffling reason. Try to pick the female preset number 8 and make it a pale caucasian. You can't — the lightest you can go is tanned. It's so obvious all this is related to the 'need' of connecting your appearance to Alec's.
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Post by adasirin on Mar 15, 2017 19:03:46 GMT
I don't care what y'all are talking about, all I want is someone here that has early access to make a Mark Hamill and Carrie Fisher circa New Hope for the Archive. Not going to happen, I'm afraid. This CC is so limited that recreating celebrities to any noticeable degree is essentially impossible.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Mar 15, 2017 19:06:09 GMT
actually it's more like comparing different cooks of steak. As if. That's not an accurate comparison in any reasonable sense of the word! I get this point in the terms of the MEA CC might be good for making good looking faces, but the differences in options are too great to be compared on the same level. The example of an appetizer and steak is more fitting. Both can be good, but there's clearly a difference in filling you/customization. It's not a perfect example because I might end up satisfied with my character, but it explains a bit the difference between the two CC.
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Post by chris2365 on Mar 15, 2017 19:06:51 GMT
From the sound of this tweet, it sounds like a CC patch post launch is looking very likely, and they are compiling a list of suggestions for potential new features.
Erin Kane @aloudernoise My complaint is with the CC's extreme limitations in general. The skin tone part comes from the tweet you got. She says 8 can't be changed
Ian Soon Frazier @tibermoon Ok, I checked it out. The #8 heads do have a slightly narrower range than head 1 or 3, due to the base texture. I'll see if patching is a possibility for that or not. We're looking at various CC patch possibilities now, so this can go on the list.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Mar 15, 2017 19:07:06 GMT
I don't care what y'all are talking about, all I want is someone here that has early access to make a Mark Hamill and Carrie Fisher circa New Hope for the Archive. Not going to happen, I'm afraid. This CC is so limited that recreating celebrities to any noticeable degree is essentially impossible. I think some famous faces might be remade in the CC, but not a whole lot of them.
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Post by Dazzle on Mar 15, 2017 19:10:27 GMT
As if. That's not an accurate comparison in any reasonable sense of the word! I get this point in the terms of the MEA CC might be good for making good looking faces, but the differences in options are too great to be compared on the same level. The example of an appetizer and steak is more fitting. Both can be good, but there's clearly a difference in filling you/customization. It's not a perfect example because I might end up satisfied with my character, but it explains a bit the difference between the two CC. Cheers. Let's see in terms of analogy, maybe a better comparison might be a comic book compared to a novel. You can certainly enjoy a comic book, but you'll finish it quicker than reading a novel, and depending on the calibre of both mediums you may not enjoy it as much as you enjoyed the novel.
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Post by mauddib6 on Mar 15, 2017 19:10:48 GMT
I'll settle for as close as a facsimile as I can get. Just someone do it so I can jump into the game so I don't spend an hour in CC.
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Post by adasirin on Mar 15, 2017 19:10:53 GMT
Each preset has an individual limited range, for some baffling reason. Try to pick the female preset number 8 and make it a pale caucasian. You can't — the lightest you can go is tanned. It's so obvious all this is related to the 'need' of connecting your appearance to Alec's. Yup! Brilliant decision making from BioWare: completely hobble the CC just so an NPC who'll probably hardly have any screen-time can look vaguely related to your character.
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Post by Deleted on Mar 15, 2017 19:16:06 GMT
To think that some of us was hoping for some kind of body customisation...
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Post by Panda on Mar 15, 2017 19:19:46 GMT
It's so obvious all this is related to the 'need' of connecting your appearance to Alec's. Yup! Brilliant decision making from BioWare: completely hobble the CC just so an NPC who'll probably hardly have any screen-time can look vaguely related to your character. Limited CC for that isn't still necessary though. DA2 modeled our siblings and mother after us even if that was limited, the CC wasn't. FO4 gave you option to design both yourself and your significant other. DAI gave options to design both Inquisitor and Hawke. So it can be part of reason why it's so limited- face scans being another one, but our twin and father could still look somewhat like our characters without it restricting CC.
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Post by XKnight on Mar 15, 2017 19:20:15 GMT
A post-patch launch is nice.
but what good does that do for people like me who were all excited to start playing your game next week?
why should we waste time and create a new character, only to have to restart all over when/if they release a more robust CC who-knows-when down the road?
this should have all been resolved pre-launch. seriously, didn't anyone notice this during testing/development? didn't anyone point this out?
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Post by Dazzle on Mar 15, 2017 19:21:40 GMT
Oh quick question! I would be so grateful if someone could point me to which video shows the creation of the lilac-haired Asian Ryder.
Please and thanks!
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Post by alanc9 on Mar 15, 2017 19:22:27 GMT
I almost get the feeling that the design is about protecting us from ourselves. I always end up having trouble picking face components that work well with each other. (Probably because I'm borderline face blind.)
I'll probably end up with a usable result in ME:A much more reliably than I do in better CCs.
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wintermoons
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Post by wintermoons on Mar 15, 2017 19:29:21 GMT
Each preset has an individual limited range, for some baffling reason. Try to pick the female preset number 8 and make it a pale caucasian. You can't — the lightest you can go is tanned. It's so obvious all this is related to the 'need' of connecting your appearance to Alec's. I honestly don't know how much stock I'll put in this explanation if Bioware tries to say that's why. They did a mother and a sibling in DA2 who looked at least somewhat like Hawke with no hobbling of the CC. Of course it wasn't 100 percent perfect but it certainly would have been something Bioware could have used as a jumping off point for this CC. And from what I remember there were free mods around for the PC that perfected the familial resemblance for DA2. So it's a little hard for me to believe that a person using consumer level tools in 2011-2012 could do what an entire team of devs using developer level tools and building a game from the ground up can't in 2017. (Not going after what you said, I'm just saying that will be my reaction if Bioware officially tries to go with that excuse) Edit: At this point I realize I'm rehashing what a ton of other people have pointed out
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Post by Deleted on Mar 15, 2017 19:31:22 GMT
It's so obvious all this is related to the 'need' of connecting your appearance to Alec's. Yup! Brilliant decision making from BioWare: completely hobble the CC just so an NPC who'll probably hardly have any screen-time can look vaguely related to your character. It's just one of several reasons why I was not at all happy to learn that the PC in this game would have relatives in-game. Bleah.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Mar 15, 2017 19:34:22 GMT
Oh quick question! I would be so grateful if someone could point me to which video shows the creation of the lilac-haired Asian Ryder. Please and thanks! Check Ability Drain on YouTube. It's from her video.
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Post by jamiecotc on Mar 15, 2017 19:35:34 GMT
It's so obvious all this is related to the 'need' of connecting your appearance to Alec's. Yup! Brilliant decision making from BioWare: completely hobble the CC just so an NPC who'll probably hardly have any screen-time can look vaguely related to your character. Presets are from scanned faces, that's why the limitations. Still not sure why they just didn't mirror DAI CC and improve.
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Post by Panda on Mar 15, 2017 19:36:21 GMT
All of my trilogy characters look better than any of those presets so butt ugly custom characters can't be that bad. I obviously haven't seens yours, but at least in regards of male characters, a couple presets are better then most CC characters from the trilogy I've seen. I'm pretty confident I can make a better looking character compared to the trilogy. It doesn't justify the lack of options though. I didn't play around as much with male CC in ME, but purely presets aren't as good to me as what I came up myself in trilogy. Maybe after moving features bit around etc, but although I have always found ME's CC limited you could still do quite well with it. This is my only male Shepard I had and I think he's better than ME:A's presets (excuse the bad quality pic though, PS3 doesn't have screenshot system..): And I'd say all my ladies look better too since there isn't quite combo of all facial features I'd like more than theirs that I got to decide myself
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