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Post by BansheeOwnage on Dec 29, 2016 19:45:31 GMT
No, unfortunately it is not an option. Not just for the whole game, but not even for a single mission. Mike Gamble said this in a recent interview. Q: Is combat always required? Can you take a diplomat or stealth approach?
Mike Gamble: Nope, I'd say that combat is required. True to Mass Effect, that's kind of the direction and vision we've always leaned into, and that hasn't changed in Andromeda.www.gameplanet.co.nz/pc/features/g585a02f0f2c3d/Mass-Effect-Andromeda-interview/I'm hoping he's referring to an entire playthrough and doesn't mean we can never be stealthy, or more importantly to me, diplomatic. Honestly, it would be pretty odd if we couldn't since past games have always had segments like that and also because of the emphasis on the versatility of the Pathfinder role. If Shepard, a combat specialist, can "end wars by yelling" I want to be able to do more as an explorer and guide. We'll probably have at least one mission with elements of stealth and guile, at least, like DA:I's Winter Palace. It had combat, but it wasn't the focus (to be honest I'd have been perfectly happy if there wasn't any combat or almost none in that mission). The fanbase seems to like a break from combat sometimes, probably especially in games like DA:I and ME:A which will have tons of exploration zones and therefore combat. Why would you want to play stealth when you can have a Krogan squadmate? Krogan > stealth, no? I still want a krogan Infiltrator What's scarier than a charging krogan? A charging krogan you can't even see coming!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Dec 29, 2016 20:19:38 GMT
No, unfortunately it is not an option. Not just for the whole game, but not even for a single mission. Mike Gamble said this in a recent interview. Q: Is combat always required? Can you take a diplomat or stealth approach?
Mike Gamble: Nope, I'd say that combat is required. True to Mass Effect, that's kind of the direction and vision we've always leaned into, and that hasn't changed in Andromeda.www.gameplanet.co.nz/pc/features/g585a02f0f2c3d/Mass-Effect-Andromeda-interview/I'm hoping he's referring to an entire playthrough and doesn't mean we can never be stealthy, or more importantly to me, diplomatic. Honestly, it would be pretty odd if we couldn't since past games have always had segments like that and also because of the emphasis on the versatility of the Pathfinder role. If Shepard, a combat specialist, can "end wars by yelling" I want to be able to do more as an explorer and guide. We'll probably have at least one mission with elements of stealth and guild, at least, like DA:I's Winter Palace. It had combat, but it wasn't the focus (to be honest I'd have been perfectly happy if there wasn't any combat or almost none in that mission). The fanbase seems to like a break from combat sometimes, probably especially in games like DA:I and ME:A which will have tons of exploration zones and therefore combat. Why would you want to play stealth when you can have a Krogan squadmate? Krogan > stealth, no? I still want a krogan Infiltrator What's scarier than a charging krogan? A charging krogan you can't even see coming! Agreed I'd have thought there'll be a least 1. ME2 had a couple of side missions where you don' t have to fire off a shot so there's no reason MEA can't. In fact I can think of 3 missions in ME2 where you don't need too. The Normandy crash site mission. One where yo have to get a radiation shield working again if I recall and another on a ship that's hanging off the edge of a cliff or something and you simply have to get to a computer terminal on it. The second 2 are missions you have to scan for and unlock but I forget where they are though. I do have it written down somewhere I just can't remember off the top of my head and it's been a while since I've done those missions
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Post by MPApr2012 on Dec 29, 2016 21:25:53 GMT
I still want a krogan Infiltrator What's scarier than a charging krogan? A charging krogan you can't even see coming! ...and Vorcha, Vorcha too, remember "CLOAKED!!!"? *stupid BSN-prime going offline can't find the source thread *
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Post by garrusfan1 on Dec 29, 2016 22:42:28 GMT
I still want a krogan Infiltrator What's scarier than a charging krogan? A charging krogan you can't even see coming! ...and Vorcha, Vorcha too, remember "CLOAKED!!!"? *stupid BSN-prime going offline can't find the source thread * Dude you have boris as your pic! that is so damn cool. Loved snatch and boris the bullet dodger was by one of the best.
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Fen'Harel Faceman
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GIF Addict
Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Jan 1, 2017 4:02:17 GMT
will the game mechanics allow for this?
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Post by Serza on Jan 1, 2017 15:23:50 GMT
Full stealth playthroughs?
That makes me... well, happy.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jan 1, 2017 15:55:12 GMT
will the game mechanics allow for this? aww cute kitty
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Post by Sartoz on Jan 1, 2017 16:24:17 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hm... Finding a new home is key to this game. The Pathfinder's exploration skills needs to be high enough to succeed in this area. However, points in exploration means less points somewhere else.
My view is NOPE.
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Post by DalishRanger on Jan 1, 2017 19:11:03 GMT
I imagine any stealth mechanic will be more of the Infiltrator variety... As in "cloak and kill 1-2 guys covertly before everyone else notices you"
Much as I love stealth games, ME's always been more of a straight up shooter focus. Though I would appreciate a wider variety of missions that don't always include or require combat, or very little.
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Post by spacebeetle on Jan 2, 2017 0:43:23 GMT
Stealth? Yeah... nope. But really... nope:
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Post by Serza on Jan 2, 2017 1:00:30 GMT
Can't charge what you can't see...
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Post by dropzofcrimzon on Jan 2, 2017 1:20:21 GMT
Can't charge what you can't see... so it's stealth vs the ability to perform a t=0 travel attack? HAHAHAHAHAHAHAHAHAHAHA....oh god...my sides. Wait...you were serious??
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Post by Saboru on Jan 2, 2017 2:05:39 GMT
Can't charge what you can't see... I always thought that was very unfair and greatly limited my ability to constantly ping about the map like a pinball. I wanna charge the darkness!
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jan 2, 2017 5:23:30 GMT
Can't charge what you can't see... I always thought that was very unfair and greatly limited my ability to constantly ping about the map like a pinball. I wanna charge the darkness! You hit the Salarian in front of you.
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Post by Serza on Jan 2, 2017 10:19:59 GMT
Can't charge what you can't see... so it's stealth vs the ability to perform a t=0 travel attack? HAHAHAHAHAHAHAHAHAHAHA....oh god...my sides. Wait...you were serious?? I don't really know if you ever thought about it, but you certainly can't attack something you don't even know is there. Sure, you can attack it once you know it's there, but without knowing where exactly, you'll be... flailing around like an idiot. And it takes the Infiltrator one precise shot, so remember to wave good bye and give my regards in hell.
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Post by Giant Ambush Beetle on Jan 2, 2017 11:49:34 GMT
I doubt it. Stealth shooters require a very specific level and gameplay design in order to function well, and the other Mass Effect games have been very much built around the "kick down the door and shoot everything" approach. Some games do manage to juggle combat with stealth somewhat well (looking at you, Human Revolution) but I don't expect that from Andromeda. There might be a stealth mission or two, however. In the ME2 DLC ''Arrival'' the first mission was built for a stealthy approach (Batarian prison infiltration). You got a silenced pistol, it was just you and no squad, you could eavesdrop on the Batarian guards....and it worked very well. No surprise it was my favorite mission. Heck, stealth was also possible in the ME3 citadel mission. I'd really love seeing something like this in Andromeda, those examples show that it its perfectly possible to integrate good stealth based missions in FPS games like Mass Effect.
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Post by dropzofcrimzon on Jan 2, 2017 14:06:52 GMT
so it's stealth vs the ability to perform a t=0 travel attack? HAHAHAHAHAHAHAHAHAHAHA....oh god...my sides. Wait...you were serious?? I don't really know if you ever thought about it, but you certainly can't attack something you don't even know is there. Sure, you can attack it once you know it's there, but without knowing where exactly, you'll be... flailing around like an idiot. And it takes the Infiltrator one precise shot, so remember to wave good bye and give my regards in hell. that assumes infiltrators are entirely invisible and undetectable They are not
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Post by CrutchCricket on Jan 2, 2017 17:02:02 GMT
No, unfortunately it is not an option. Not just for the whole game, but not even for a single mission. Mike Gamble said this in a recent interview. Q: Is combat always required? Can you take a diplomat or stealth approach?
Mike Gamble: Nope, I'd say that combat is required. True to Mass Effect, that's kind of the direction and vision we've always leaned into, and that hasn't changed in Andromeda.www.gameplanet.co.nz/pc/features/g585a02f0f2c3d/Mass-Effect-Andromeda-interview/Aside from Arrival has there been any mission in Mass Effect that had stealth as an option? Arrival is not a stealth mission. Move up closer to batarian guards> Activate cloak behind pillar> Batarian: "He's over there!" Oh and let's not forget the infamous "Suppressor" section in Citadel. Disgusting. Just because Mass Effect isn't going full Metal Gear or Splinter Cell doesn't mean stealth should be treated with such disdain. At the very least take an AVP approach where you enter an area undetected and if you're able to kill enemies while remaining undetected, they don't magically know where you are. Missions like Kasumi's LM or the Casino job in Citadel are cool too, but BioWare needs to mix it up a bit. We've seen the covertly break into something at a party shtick twice now. Time for a new setup. Or at least a new role out of the Oceans 11 bunch.
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Post by Serza on Jan 2, 2017 17:33:44 GMT
I don't really know if you ever thought about it, but you certainly can't attack something you don't even know is there. Sure, you can attack it once you know it's there, but without knowing where exactly, you'll be... flailing around like an idiot. And it takes the Infiltrator one precise shot, so remember to wave good bye and give my regards in hell. that assumes infiltrators are entirely invisible and undetectable They are not Have you ever actually been out hunting, or participated in a simulated combat scenario? I assure you, passive camouflage can be pretty hard to see. It blends with the environemnt. Active camouflage takes that a step up. Bam. You're dead, rip you, give my regards in hell.
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Post by dropzofcrimzon on Jan 2, 2017 17:51:11 GMT
that assumes infiltrators are entirely invisible and undetectable They are not Have you ever actually been out hunting, or participated in a simulated combat scenario? I assure you, passive camouflage can be pretty hard to see. It blends with the environemnt. Active camouflage takes that a step up. Bam. You're dead, rip you, give my regards in hell. Camouflage that still does not protect you from radars and scanners which every hard suit has. You also better be goddamn sure that you are pulling off a 1 shot kill because if for whatever reason the vanguards biotic barriers hold then you are dead before a single reload
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Post by Serza on Jan 2, 2017 18:10:51 GMT
Massive barriers are a gameplay element. Zaeed even tells you once, that he served with a Turian hotshot that took a bullet straight through his shields AND faceplate. Dead before he hit the floor.
One shot kill is a moot point. That, you better be a God damn Krogan. Radars and scanners? Care to remember that there are already materials and technologies in existence that decrease or eliminate altogether the chance of radar detection? Themals? I am laughing at you. Vehicles AND infantry today can be thermal shielded, and you can't see shit through thermals. I have even seen a video of a prototype that emits false thermal signatures - cars and such civilian targets, while standart optics reveal a tank/APC/whatever that was. What other means of scanning come to mind that couldn't be countered by a fully sealed combat hardsuit designed to be useable in the vacuum of space?
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Post by Hanako Ikezawa on Jan 2, 2017 18:20:13 GMT
Massive barriers are a gameplay element. Zaeed even tells you once, that he served with a Turian hotshot that took a bullet straight through his shields AND faceplate. Dead before he hit the floor. One shot kill is a moot point. That, you better be a God damn Krogan. Radars and scanners? Care to remember that there are already materials and technologies in existence that decrease or eliminate altogether the chance of radar detection? Themals? I am laughing at you. Vehicles AND infantry today can be thermal shielded, and you can't see shit through thermals. I have even seen a video of a prototype that emits false thermal signatures - cars and such civilian targets, while standart optics reveal a tank/APC/whatever that was. What other means of scanning come to mind that couldn't be countered by a fully sealed combat hardsuit designed to be useable in the vacuum of space?LIDAR.
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Post by Serza on Jan 2, 2017 18:27:07 GMT
You mean LADAR?
That stands for LAser Detection And Ranging, doesn't it work in the same way as radar does? Meaning, the beam has to return to the receptor? If I'm correct, you could instead either have the beam dissipate, be "eaten" by the suit (good programming would circumvent this) or direct it away.
Also... oh, no. This is too good. LADAR would actually send beams all around you. Those would then feed back information about every single object, trees, rocks, friendly personnel, vehicles, buildings, etc. included. There would be no ease to distinguish which of the objects actually is another hardsuit, and which is a part of the scenery. They can also be white-noise jammed, thank you Admiral Xen aka Morrigan.
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Post by Hanako Ikezawa on Jan 2, 2017 18:36:30 GMT
You mean LADAR? That stands for LAser Detection And Ranging, doesn't it work in the same way as radar does? Meaning, the beam has to return to the receptor? If I'm correct, you could instead either have the beam dissipate, be "eaten" by the suit (good programming would circumvent this) or direct it away. Also... oh, no. This is too good. LADAR would actually send beams all around you. Those would then feed back information about every single object, trees, rocks, friendly personnel, vehicles, buildings, etc. included. There would be no ease to distinguish which of the objects actually is another hardsuit, and which is a part of the scenery. They can also be white-noise jammed, thank you Admiral Xen aka Morrigan. Both pronunciations are correct, just one has Light in its name and the other has Laser. And yes it is the same thing. And yes there would. A suit could have a VI sort through all that data and highlight what is a target. We already have examples of it doing similar things, like the military vehicles that can drive themselves since the LIDAR/LADAR points out the best route from the full scan. If it is a closed system, then you wouldn't be able to use the white noise method to counter it. As for making the beam dissipate or 'be eaten' that highlights you just as much since suddenly there is a blank spot in the readings that wouldn't be caused naturally. Not saying this makes stealth useless since in the MEU only ships are known to have this technology, but it is a form of scanning that a hardsuit cannot stop.
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Post by Serza on Jan 2, 2017 18:48:29 GMT
Good thing we both understand each other on the designations now. I admit to only ever seeing LADAR before, and not the other version.
I'll need to research lasers a bit, true. But I believe white noise emitters could be placed independently in the terrain. ME1 sensor suites could also be jammed by the Geth.
The "get eaten" argument I've already pointed out that by good programming, this would actually be a more sureshot way of getting spotted.
At the end of the day, however, I think the best explanation IS actually that "only ships have the tech" one. Could explain that one by sensor fragility and the inability to protect them from surrounding debris on the ground.
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