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Post by dropzofcrimzon on Jan 3, 2017 0:38:09 GMT
Sorry...was at work....yes, what was said above, even in Crysis 1 the NKP use LIDAR weaponry to detect fully camouflaged Nanosuit soldiers (who are both cloaked, thermally shielded and faraday caged).
Not to mention you assume that the infiltrator knows about the vanguard but the vanguard is oblivious of the existence of the infiltrator...so the vanguard is just sitting pretty waiting for the headshot of a camping infiltrator. Fun fact...if an opponent can just teleport from place to place within line of sight you are going to have a hard time tracking where he is at all if he knows someone is around let alone actually lining up a viable shot.
Also, by your logic NO DEFENSIVE POWER is worth crap because any heavy sniper rifles will just simply get through it because ZAEED said so. Uhm...last time I checked Biotics like Samara or Jack are sable to grab flying cars and bring them to the ground while they are moving and punch through Yimir mechs (which take more than a sniper shot to take down). I am sure a biotic barrier could well take a sniper shot depending on who is casting it.
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Post by Serza on Jan 3, 2017 2:10:59 GMT
I'm basing my assumption off the fact that an infiltrator would likely be gathering intelligence while concealed, or supporting an advance/defence by neutralizing targets of opportunity. So either have an enemy completely oblivious to his presence, or unable to determine it due to general chaos of the battlefield.
Biotics also have great requirements for energy, making weaker barriers that can be up for extended periods of time more viable than stronger that drain your energy quickly. If an attack is expected, and you have the time to pour all your energy in a barrier towards the point of attack? Sure. If you do not expect the attack? Whoa, not so fast, cowboy. The biotic bubble during the Suicide mission puts major strain even on such biotics as Samara and Jack, and that lasts some ten minutes.
You can also observe the truthfulness of Zaeed's story during cutscenes. While sometimes their sense is arguable, a character with shields and armor is likely to die in three pistol shots (Elnora) with shields AND hardsuit. Ashley in ME3 presumably only has shields, which on their own might not be enough to stop a high-power pistol (think of it as a .22LR versus a .44 Magnum versus a Class II SAPI plate). Kaidan has armor, and I dare say this is one of the nonsensical situations. Mooks often also tend to die swiftly in cutscenes. Often, this is also referred to as a lack of plot armor, where they simply want to off the characters, and they die in one shot despite having loads of shields/armor/health in regular gameplay. I believe that's just the fact that suddenly the RPG gameplay elements of healthpools doesn't apply. This is why Ashley and Kaidan die with a single shot in cutscene while an entire magazine would not inconvenience them much in normal gameplay. Usually, whenever more shots are shown before target dies, it's safe to assume that the first shot hit the barrier, kinetic or biotic, while follow ups likely tore through and dealt actual damage.
It's very complicated, and we could argue for a long time. The question is, do we want to? This is really not documented or explained to details.
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Post by CrutchCricket on Jan 3, 2017 16:18:10 GMT
Cloak is also not the only power infiltrators posess.
Anyway, while I do think vanguards, and charge especially are overrated, let's not go full on "my toy beats your toy". There are loads of factors that don't make it clear cut one way or another, so let's leave it at that. It's technically off-topic anyway.
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Thrombin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Jan 3, 2017 16:51:52 GMT
In the ME2 DLC ''Arrival'' the first mission was built for a stealthy approach (Batarian prison infiltration). You got a silenced pistol, it was just you and no squad, you could eavesdrop on the Batarian guards....and it worked very well. No surprise it was my favorite mission. Heck, stealth was also possible in the ME3 citadel mission. Stealth approaches were also part of a few of the more normal missions, though not necessary. On Mars the first time you see Cerberus executing prisoners it's mentioned that they could be snuck up on and surprised. There are some tutorial bits on that mission where you sneak up behind a Cerberus trooper and use the melee take down from behind cover. I believe the mission where you rescue the Primarch's son there are some reaper troops you can sneak up on. The infiltrator class gets bonus damage, of course, when striking from cloak. So I'd say stealth is an optional feature you can employ in some scenarios but it's not going to be possible to maintain that constantly. Given that you have two other squadmates, even an infiltrator isn't going to be able to get very far without the enemy spotting the squad.
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Post by cloud9 on May 10, 2017 8:39:57 GMT
No, unfortunately it is not an option. Not just for the whole game, but not even for a single mission. Mike Gamble said this in a recent interview. Q: Is combat always required? Can you take a diplomat or stealth approach?
Mike Gamble: Nope, I'd say that combat is required. True to Mass Effect, that's kind of the direction and vision we've always leaned into, and that hasn't changed in Andromeda.www.gameplanet.co.nz/pc/features/g585a02f0f2c3d/Mass-Effect-Andromeda-interview/ And that's why they're sucking.
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danishgambit
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A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by danishgambit on May 10, 2017 12:11:05 GMT
There are rare instances of democracy working out like trading guns with that Krogan arms dealer, talking down Kolyat before he kills the hostage or the Quarian-Geth thing but it's not nearly as common as in DAO. One of my favorite things to do in DAO is to lie about wanting to poison the sacred ashes to get past Kolgrims mob and then to come back and kill him in front of the guantlet when he has fewer guards around. None of the other games let you lie to people or do anything like that. I mean you could lie to Vivienne but meh...
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Post by Giant Ambush Beetle on May 10, 2017 12:37:27 GMT
No, unfortunately it is not an option. Not just for the whole game, but not even for a single mission. Mike Gamble said this in a recent interview. Q: Is combat always required? Can you take a diplomat or stealth approach?
Mike Gamble: Nope, I'd say that combat is required. True to Mass Effect, that's kind of the direction and vision we've always leaned into, and that hasn't changed in Andromeda.www.gameplanet.co.nz/pc/features/g585a02f0f2c3d/Mass-Effect-Andromeda-interview/ And that's why they're sucking. Indeed. They tried it in Arrival DLC and while far from perfect, it was still awesome and it was a much needed break from the generic firefights. Seems like Bioware has now reduced ME into a pure shooter, the only thing setting it apart from other games a very mildly unique scifi-setting. Not talking about stealth specifically, what ME really lacks is diversity, its always the same firefight, from the first encounter with the remnants on EOS up till to the last boss battle in the game. Its all exactly the same, nothing different ever happens. How about a scenario where enemies engage you from long range with sniper rifles and you have to counter-sniper them, requiring careful planning and clever use of cover? Underwater combat? Infiltration-style stealth? Vehicular combat? A turret sequence? Spacecraft firefights? No, just the same old gun play over and over again, from the very beginning to the end.
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Rivercurse
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Hey Conrad, I slept with your sister.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: Rivercurse
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Post by Rivercurse on May 10, 2017 12:52:37 GMT
No, unfortunately it is not an option. Not just for the whole game, but not even for a single mission. Mike Gamble said this in a recent interview. Q: Is combat always required? Can you take a diplomat or stealth approach?
Mike Gamble: Nope, I'd say that combat is required. True to Mass Effect, that's kind of the direction and vision we've always leaned into, and that hasn't changed in Andromeda.www.gameplanet.co.nz/pc/features/g585a02f0f2c3d/Mass-Effect-Andromeda-interview/ And that's why they're sucking. Thats some questionable thread necromancy you've got going on there pal.
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Post by cloud9 on May 10, 2017 17:04:07 GMT
And that's why they're sucking. Indeed. They tried it in Arrival DLC and while far from perfect, it was still awesome and it was a much needed break from the generic firefights. Seems like Bioware has now reduced ME into a pure shooter, the only thing setting it apart from other games a very mildly unique scifi-setting. Not talking about stealth specifically, what ME really lacks is diversity, its always the same firefight, from the first encounter with the remnants on EOS up till to the last boss battle in the game. Its all exactly the same, nothing different ever happens. How about a scenario where enemies engage you from long range with sniper rifles and you have to counter-sniper them, requiring careful planning and clever use of cover? Underwater combat? Infiltration-style stealth? Vehicular combat? A turret sequence? Spacecraft firefights? No, just the same old gun play over and over again, from the very beginning to the end. I agree that BioWare should've put more diversity in combat gameplay but they need the right people for the job to pull it off because they're novices when it comes to stealth and vehicular combat design. I mean Shepard is Special Ops and he/she should be an adept in stealth and infiltration.
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